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feat: 完善敌人跟踪以及子弹自由飞行
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.editorconfig

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root = true
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[*]
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charset = utf-8

.gitattributes

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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf

.gitignore

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# Godot 4+ specific ignores
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.godot/
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/android/

AssetBundle/Audio/BGM.ogg

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AssetBundle/Audio/BGM.ogg.import

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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dqimwfsw6oqf0"
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path="res://.godot/imported/BGM.ogg-81d301d76695016b8d8a94a37a8e5993.oggvorbisstr"
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[deps]
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source_file="res://AssetBundle/Audio/BGM.ogg"
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dest_files=["res://.godot/imported/BGM.ogg-81d301d76695016b8d8a94a37a8e5993.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4

AssetBundle/Audio/EnemyDeath.mp3

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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://g0lwdmlxh5xt"
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path="res://.godot/imported/EnemyDeath.mp3-6157990625c276d3a3fe1c7f7a689c81.mp3str"
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[deps]
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source_file="res://AssetBundle/Audio/EnemyDeath.mp3"
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dest_files=["res://.godot/imported/EnemyDeath.mp3-6157990625c276d3a3fe1c7f7a689c81.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4

AssetBundle/Audio/GameOver.mp3

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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dabdsh8y8rv5j"
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path="res://.godot/imported/GameOver.mp3-fde992ec8b164fc3f55d4f031faf27f3.mp3str"
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[deps]
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source_file="res://AssetBundle/Audio/GameOver.mp3"
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dest_files=["res://.godot/imported/GameOver.mp3-fde992ec8b164fc3f55d4f031faf27f3.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4

AssetBundle/Audio/Gun.mp3

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