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Description
This bug occurs when I click on an object and then go to an other object before the dialog is over.
To reproduce, click on the lamp and just when the dialog starts, click on the shelf.
The dialog that is displayed over the character now looks like:
0. This is a lamp.
- A nice specimen if you ask me.
- With books.
Possible solutions would be to either freeze the character while he is talking (which is done in several Point&Click adventures I know), to let the first dialog finish before starting the second one (could lead to a lot of text accumulating when clicking on several objects) or just cancelling the first dialog and immediately starting the second one (which would give odd results, if sound should be added in the future).
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