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If an AnimatedImageStrip is used on the HUD, it will work correctly until the pause menu is opened and closed, at which point it may become permanently frozen. This is inconsistent but seems to be more likely to happen if things in the pause menu are clicked before unpausing.
Here it is with my WIP panorama save indicator as an example:
p2ce_NixvonhKHj.mp4
Manually setting the image's animating boolean back to true through scripting doesn't work, the only way to restart the animation seems to be reloading the entire HUD using the dev keybinds.
If an
AnimatedImageStripis used on the HUD, it will work correctly until the pause menu is opened and closed, at which point it may become permanently frozen. This is inconsistent but seems to be more likely to happen if things in the pause menu are clicked before unpausing.Here it is with my WIP panorama save indicator as an example:
p2ce_NixvonhKHj.mp4
Manually setting the image's
animatingboolean back to true through scripting doesn't work, the only way to restart the animation seems to be reloading the entire HUD using the dev keybinds.