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Here's one approach:

  1. Start with the examples in this StudioCherno/Coral repo, and make sure you understand what's going on.
  2. Look at how some other engines have integrated C# scripting:
  • There's the game engine series version of Hazel (this is based on mono rather than Coral, but will give you the general idea of what's involved in getting "scripting" into your engine)
  • There's the Paetron version of Hazel (this is based on Coral, but does require a Paetron sub to access)
  • There are some other people's engines using Coral (example: antopilo's Nuake)

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Answer selected by Sebight
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