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ServerService.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.Messaging;
using Nitrox.Launcher.Models.Design;
using Nitrox.Launcher.Models.Utils;
using Nitrox.Launcher.ViewModels;
using Nitrox.Model.Core;
using Nitrox.Model.DataStructures.GameLogic;
using Nitrox.Model.Helper;
using Nitrox.Model.Logger;
namespace Nitrox.Launcher.Models.Services;
/// <summary>
/// Keeps track of server instances.
/// </summary>
internal sealed class ServerService : IMessageReceiver, INotifyPropertyChanged
{
private readonly DialogService dialogService;
private readonly IKeyValueStore keyValueStore;
private readonly Func<IRoutingScreen> screenProvider;
private List<ServerEntry> servers = [];
private readonly Lock serversLock = new();
private bool shouldRefreshServersList;
private FileSystemWatcher? watcher;
private readonly CancellationTokenSource serverRefreshCts = new();
private readonly HashSet<string> loggedErrorDirectories = [];
private volatile bool hasUpdatedAtLeastOnce;
public ServerService(DialogService dialogService, IKeyValueStore keyValueStore, Func<IRoutingScreen> screenProvider)
{
this.dialogService = dialogService;
this.keyValueStore = keyValueStore;
this.screenProvider = screenProvider;
if (!IsDesignMode)
{
_ = LoadServersAsync().ContinueWithHandleError(ex => LauncherNotifier.Error(ex.Message));
}
this.RegisterMessageListener<SaveDeletedMessage, ServerService>(static (message, receiver) =>
{
lock (receiver.serversLock)
{
bool changes = false;
for (int i = receiver.servers.Count - 1; i >= 0; i--)
{
if (receiver.servers[i].Name == message.SaveName)
{
receiver.servers.RemoveAt(i);
changes = true;
}
}
if (changes)
{
receiver.SetField(ref receiver.servers, receiver.servers);
}
}
});
}
private async Task LoadServersAsync()
{
await GetSavesOnStorageAsync();
_ = WatchServersAsync(serverRefreshCts.Token).ContinueWithHandleError(ex => LauncherNotifier.Error(ex.Message));
}
public async Task<bool> StartServerAsync(ServerEntry server)
{
int serverPort = server.Port;
IPEndPoint endPoint = IPGlobalProperties.GetIPGlobalProperties().GetActiveUdpListeners().FirstOrDefault(ip => ip.Port == serverPort);
if (endPoint != null)
{
bool proceed = await dialogService.ShowAsync<DialogBoxViewModel>(model =>
{
model.Title = $"Port {serverPort} is unavailable";
model.Description = "It is recommended to change the port before starting this server. Would you like to continue anyway?";
model.ButtonOptions = ButtonOptions.YesNo;
});
if (!proceed)
{
return false;
}
}
// TODO: Exclude upgradeable versions + add separate prompt to upgrade first?
if (server.Version != NitroxEnvironment.Version && !await ConfirmServerVersionAsync(server))
{
return false;
}
if (await GameInspect.IsOutdatedGameAndNotify(NitroxUser.GamePath, dialogService))
{
return false;
}
try
{
server.Version = NitroxEnvironment.Version;
bool preferEmbedded = keyValueStore.GetPreferEmbedded();
await server.StartAsync(keyValueStore.GetSavesFolderDir(), preferEmbedded);
if (preferEmbedded)
{
await screenProvider().ShowAsync(new EmbeddedServerViewModel(server));
}
return true;
}
catch (Exception ex)
{
Log.Error(ex, $"Error while starting server \"{server.Name}\"");
await Dispatcher.UIThread.InvokeAsync(async () => await dialogService.ShowErrorAsync(ex, $"Error while starting server \"{server.Name}\""));
return false;
}
}
public ServerEntry? GetServerEntryByAnyOf(int processId, string? saveName = null)
{
lock (serversLock)
{
foreach (ServerEntry entry in servers)
{
if (entry.ProcessId == processId || entry.Name == saveName)
{
return entry;
}
}
}
return null;
}
public async Task<bool> ConfirmServerVersionAsync(ServerEntry server) =>
await dialogService.ShowAsync<DialogBoxViewModel>(model =>
{
model.Title = "Version Mismatch Detected";
model.Description = $"The save '{server.Name}' is v{(server.Version != null ? server.Version.ToString() : "X.X.X.X")} but current Nitrox version is v{NitroxEnvironment.Version}{Environment.NewLine}{Environment.NewLine}It is advisable to find out about the latest changes and whether the backup is compatible.{Environment.NewLine}Note that it's always possible to use the world backup feature in case of failures.{Environment.NewLine}{Environment.NewLine}Would you still like to continue?";
model.ButtonOptions = ButtonOptions.YesNo;
});
private async Task GetSavesOnStorageAsync(CancellationToken cancellationToken = default)
{
try
{
Directory.CreateDirectory(keyValueStore.GetSavesFolderDir());
Dictionary<string, (ServerEntry Data, bool HasFiles)> serversOnDisk = Servers.ToDictionary(entry => entry.Name, entry => (entry, false));
foreach (string saveDir in Directory.EnumerateDirectories(keyValueStore.GetSavesFolderDir()))
{
cancellationToken.ThrowIfCancellationRequested();
try
{
if (serversOnDisk.TryGetValue(Path.GetFileName(saveDir), out (ServerEntry Data, bool _) server))
{
// This server has files, so don't filter it away from server list.
serversOnDisk[Path.GetFileName(saveDir)] = (server.Data, true);
continue;
}
ServerEntry entryFromDir = await Task.Run(() => ServerEntry.FromDirectoryAsync(saveDir), cancellationToken);
if (entryFromDir is { Name: {} name} )
{
serversOnDisk.Add(name, (entryFromDir, true));
}
loggedErrorDirectories.Remove(saveDir);
}
catch (Exception ex)
{
if (loggedErrorDirectories.Add(saveDir)) // Only log once per directory to prevent log spam
{
Log.Error(ex, $"Error while initializing save from directory \"{saveDir}\". Skipping...");
}
}
}
lock (serversLock)
{
Servers = [..serversOnDisk.Values.Where(server => server.HasFiles).Select(server => server.Data).OrderByDescending(entry => entry.LastAccessedTime)];
hasUpdatedAtLeastOnce = true;
}
}
catch (Exception ex) when (!cancellationToken.IsCancellationRequested)
{
Log.Error(ex, "Error while getting saves");
await dialogService.ShowErrorAsync(ex, "Error while getting saves");
}
}
private async Task WatchServersAsync(CancellationToken cancellationToken = default)
{
watcher = new FileSystemWatcher
{
Path = keyValueStore.GetSavesFolderDir(),
NotifyFilter = NotifyFilters.DirectoryName | NotifyFilters.LastWrite | NotifyFilters.Size,
Filter = "*.*",
IncludeSubdirectories = true
};
watcher.Changed += OnDirectoryChanged;
watcher.Created += OnDirectoryChanged;
watcher.Deleted += OnDirectoryChanged;
watcher.Renamed += OnDirectoryChanged;
try
{
await Task.Run(async () =>
{
watcher.EnableRaisingEvents = true; // Slowish (~2ms) - Moved into Task.Run.
while (true)
{
cancellationToken.ThrowIfCancellationRequested();
while (shouldRefreshServersList)
{
try
{
await GetSavesOnStorageAsync(cancellationToken);
shouldRefreshServersList = false;
}
catch (IOException)
{
await Task.Delay(100, cancellationToken);
}
}
await Task.Delay(1000, cancellationToken);
}
}, cancellationToken);
}
catch (OperationCanceledException)
{
// ignored
}
}
private void OnDirectoryChanged(object sender, FileSystemEventArgs e)
{
shouldRefreshServersList = true;
}
public void Dispose()
{
serverRefreshCts.Cancel();
serverRefreshCts.Dispose();
WeakReferenceMessenger.Default.UnregisterAll(this);
watcher?.Dispose();
// Stop all embedded servers when launcher closes
// Non-embedded servers are left running as they have their own console window
lock (serversLock)
{
List<Task> stopTasks = [];
foreach (ServerEntry server in servers)
{
if (server.IsOnline && server.IsEmbedded && server.Process != null)
{
try
{
Log.Info($"Stopping embedded server {server.Name} during launcher shutdown");
stopTasks.Add(server.StopAsync());
}
catch (Exception ex)
{
Log.Error(ex, $"Error stopping server {server.Name} during shutdown");
}
}
}
// Wait for all servers to stop with a timeout
if (stopTasks.Count > 0)
{
try
{
Task.WaitAll([.. stopTasks], TimeSpan.FromSeconds(30));
}
catch (Exception ex)
{
Log.Error(ex, "Error waiting for servers to stop during shutdown");
}
}
}
}
public ServerEntry[] Servers
{
get
{
lock (serversLock)
{
return [..servers];
}
}
private set
{
lock (serversLock)
{
SetField(ref servers, [..value]);
}
}
}
/// <summary>
/// Gets the servers or waits for servers to be loaded from file system.
/// </summary>
public async Task<ServerEntry[]> GetServersAsync()
{
while (true)
{
lock (serversLock)
{
if (hasUpdatedAtLeastOnce)
{
return Servers;
}
}
await Task.Delay(100);
}
}
public event PropertyChangedEventHandler? PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string? propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private bool SetField<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value))
{
return false;
}
field = value;
OnPropertyChanged(propertyName);
return true;
}
public async Task<ServerEntry?> GetOrCreateServerAsync(string saveName)
{
ArgumentException.ThrowIfNullOrWhiteSpace(saveName);
string serverPath = Path.Combine(keyValueStore.GetSavesFolderDir(), saveName);
return (await GetServersAsync()).FirstOrDefault(s => s.Name == saveName) ?? await ServerEntry.FromDirectoryAsync(serverPath) ?? await ServerEntry.CreateNew(serverPath, SubnauticaGameMode.SURVIVAL);
}
}