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SetDeathMarkersCommand.cs
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42 lines (38 loc) · 1.77 KB
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using System.IO;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxModel.Serialization;
using NitroxServer.ConsoleCommands.Abstract;
using NitroxServer.ConsoleCommands.Abstract.Type;
using NitroxServer.GameLogic;
namespace NitroxServer.ConsoleCommands;
internal class SetDeathMarkersCommand : Command
{
private readonly PlayerManager playerManager;
private readonly SubnauticaServerConfig serverConfig;
private readonly Server server;
public SetDeathMarkersCommand(PlayerManager playerManager, SubnauticaServerConfig serverConfig, Server server) : base("setdeathmarkers", Perms.ADMIN, "Sets \"Death Markers\" setting to on/off. If \"on\", a beacon will appear at the location where a player dies.")
{
this.playerManager = playerManager;
this.serverConfig = serverConfig;
this.server = server;
AddParameter(new TypeBoolean("state", true, "the on/off state of if a death marker is spawned on death"));
}
protected override void Execute(CallArgs args)
{
bool newDeathMarkersState = args.Get<bool>(0);
using (serverConfig.Update(Path.Combine(KeyValueStore.Instance.GetSavesFolderDir(), server.Name)))
{
if (serverConfig.MarkDeathPointsWithBeacon != newDeathMarkersState)
{
serverConfig.MarkDeathPointsWithBeacon = newDeathMarkersState;
playerManager.SendPacketToAllPlayers(new DeathMarkersChanged(newDeathMarkersState));
SendMessageToAllPlayers($"MarkDeathPointsWithBeacon changed to \"{newDeathMarkersState}\" by {args.SenderName}");
}
else
{
SendMessage(args.Sender, $"MarkDeathPointsWithBeacon already set to {newDeathMarkersState}");
}
}
}
}