Skip to content

Specialist Hire Delay #104

@QuinnBast

Description

@QuinnBast

Enhancement Description

Add specialist hire delays.

One common strategy in the original subterfuge game was stacking hire tokens to keep your upcoming hires a mystery to both yourself and the upcoming players. This lets you bulk-hire a ton of specialists and get their effects immediately at the time of hire, surprising your opponent and guaranteeing a victorious battle in many cases.

In order to get around this and prevent "stacking" hires, implement a "training" period. This will prevent 'stacking' hires to get a surprise effect. Once a specialist is hired they must be trained on the field for, let's say, 8-10 hours (10 hours * 60 min per hour / 15 minutes per tick) =~ 40 ticks after being hired before their effects can begin to apply. (Make this a constant in Constants.

This will also help to mitigate turtling as attacking a turtle is no longer a mystery to what specialists will be present.

Solution

Implement a delay on specialist hires before their effects are active to prevent stacking hires to surprise your enemies.

Metadata

Metadata

Labels

CoreCore libraries

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions