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build.zig
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const std = @import("std");
const glfw = @import("build/glfw.zig");
const vulkan = @import("build/vulkan.zig");
const shaderc = @import("build/shaderc.zig");
const sudoku_backend = @import("build/sudoku_backend.zig");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const vm = try vulkan.createVulkanModule(b);
const shaders = try shaderc.compileShaders(b);
const exe = b.addExecutable(.{
.name = "Sudoku",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
if (target.result.os.tag == .linux) {
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("pthread");
}
exe.root_module.addIncludePath(b.path("ext/miniaudio"));
exe.addCSourceFile(.{
.file = b.path("ext/miniaudio/miniaudio.c"),
.flags = &.{
"-std=c99",
"-fno-sanitize=undefined",
},
});
if (b.host.result.os.tag == .windows) {
vulkan.addIncludePath(exe);
glfw.addIncludePath(exe);
exe.root_module.addLibraryPath(.{ .path = "ext/win/lib" });
exe.root_module.linkSystemLibrary("glfw3dll", .{});
} else {
exe.root_module.linkSystemLibrary("glfw", .{});
}
exe.root_module.linkSystemLibrary("vulkan", .{});
for (shaders.items) |shader| {
exe.root_module.addAnonymousImport(shader.name, .{ .root_source_file = shader.data });
}
exe.root_module.addImport("vulkan", vm);
exe.linkLibC();
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.host.result.os.tag == .windows) {
run_cmd.addPathDir("ext/win/lib");
}
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
sudoku_backend.addSudokuExe(b, target, optimize);
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
sudoku_backend.addSudokuTests(b, test_step, target, optimize);
}