0.3.0
Full Changelog: 0.2.3...0.3.0
Changelog - v0.3.0
New Features
- Replaced the old ID-based static particle filter with a runtime class-based filter that auto-detects particle classes. Particles can now be individually toggled via a settings UI grouped by mod.
Bug Fixes
- Fixed an issue where the screen would turn white when disabling the fog toggle.
Refactoring
- Unified config read/write (
loadFromConfig/writeChanges) usingBooleanProperty/IntProperty, eliminating duplicate management. - Extracted GUI option page boilerplate into
booleanOption/sliderOptionhelpers. - Replaced biome color magic numbers with named constants (
DEFAULT_GRASS_COLOR, etc.). - Extracted duplicated logic from Profiler Mixins into a shared
ProfilerHelperclass. - Renamed the ambiguous
MixinEntityRenderertoMixinEntityRendererWeather/MixinEntityRendererPreventShaders. - Consolidated hardcoded
MOD_ID,MOD_NAME, andVERSIONinto aReferenceclass.
Build / Internal
- Migrated to the latest version of CleanroomModTemplate-mixin.
- Pinned CLR to 0.3.35-alpha.