Skip to content

Adjustments to swim mechanic #2237

Open
@Rusty-Box

Description

@Rusty-Box

Right now, while functional, swimming is quite a new mechanic in the game this in need of fine tuning.

These are a some of the things I believe would help to improve said mechanic:

  • When Tux swims into a solid object / tile, he should ricochet of the object / tile relative to his swim speed
  • Tux's turning when boosting should be more smooth out a bit and less loose when turning while swimming at normal speed

Some further additions that would highly improve the swimming experience:

  • Player projectiles should have lower gravity so they shoot in a more straight-ish line, making it much easier to aim and hit a target + porjectiles move a bit slower
  • Lower gravity and slower movement speed for all objects + enemies (unless specified otherwise, forr some instances, like Dive Mine or Fish)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions