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ScriptingScriptedObject

Ingo Ruhnke edited this page Aug 27, 2018 · 11 revisions

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Summary

A ScriptedObject is basically a SuperTux object that can be scripted to move around and animate.

Instances

ScriptedObjects are created by being defined in level files. Each scripted object will be exposed under its name to the scripting engine. Access through the console is realised via the sector object.

Example

Example of a definition:

  (scriptedobject
    (x 2291)
    (y 1275)
    (name "SUPERTUX")
    (sprite "images/creatures/tux_big/tux.sprite")
    (layer 100)
    (visible #t)
    (physic-enabled #t)
    (solid #t)
  ) 

The above object will be exposed under the name SUPERTUX in the scripting engine. Example usage:

  // This script will make tux look and walk left/right (this should make him appear
  //   "upset")
  SUPERTUX.set_action("stand-right");
  wait(2);
  SUPERTUX.set_velocity(200,0);
  wait(0.3);
  SUPERTUX.set_velocity(0,0);
  wait(0.4);
  SUPERTUX.set_action("stand-left");
  SUPERTUX.set_velocity(-200,0);
  wait(0.3);

The object can be accessed from the console sector.SUPERTUX.

Methods

set_action(string animation) Activates the sprite's action specified in animation.
get_action() Returns the name of the sprite's current action.
move(float x, float y) Moves the object by x units to the right and y down relative to its current position.
set_pos(float x, float y) Basically identical to move, except its relativity to the sector origin.
get_pos_x() Returns the X coordinate of the object's position.
get_pos_y() Returns the Y coordinate of the object's position.
set_velocity(float x, float y) Makes the object move in a certain direction (with a certain speed) given by the x and y coordinates.
get_velocity_x() Returns the X coordinate of the object's velocity.
get_velocity_y() Returns the Y coordinate of the object's velocity.
enable_gravity(bool gravity_enabled) Shows or hides the object according to the value of gravity_enabled.
gravity_enabled() Returns true if the object's gravity is enabled, false otherwise.
set_visible(bool visible) Shows or hides the object according to the value of visible.
is_visible() Returns true if the object is visible, false otherwise.
set_solid(bool solid) Makes the object solid according to the value of solid.
is_solid() Returns true if the object is solid, false otherwise.
get_name() Returns the name of the object

Constants

None

Template:Navbox Scripting reference

Category:Scripting Reference

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