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ScriptingSoundObject
SuperTux Bot edited this page Jan 4, 2024
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Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A SoundObject
that was given a name can be controlled by scripts.
A SoundObject
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
start_playing() |
Starts playing sound if it was stopped previously. |
stop_playing() |
Stops playing sound. |
set_volume(float volume) |
Sets the volume of sound played by SoundObject. |
get_volume() |
Returns the volume of sound played by SoundObject. |
None.
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