Skip to content

Name magic numbers for 16 bit angles (182.0444 and 0.0054) #53

@Caball009

Description

@Caball009

to->meleeChargeYaw = (double)MSG_ReadDeltaKeyShort(
msg,
keya,
(unsigned __int16)(int)(from->meleeChargeYaw * 182.0444488525391))
* 0.0054931640625;

Angles tend to be (de)serialized as 16 bit integers, so the conversion from / to floating point numbers involves what may look like magic numbers:

  • (2 ^ 16) / 360 = ~182.0444
  • 360 / (2 ^ 16) = ~0.0054
    or 1 / ((2 ^ 16) / 360) = ~0.0054

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions