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chore(data): refresh WWDC dataset 2026-06-09T03:14Z
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data/index.json

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{
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"generatedAt": "2026-06-09T03:14:04.282Z",
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"years": [
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{
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"year": "2020",
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data/wwdc20/raw_data.json

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data/wwdc20/raw_data_wwdc20_en_20260609T031127Z.json

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data/wwdc20/transcripts-en/101.txt

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data/wwdc20/transcripts-en/102.txt

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00:00 ♪
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00:02 John Geleynse: Every year at WWDC,
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00:03 we're able to honor developers with the Apple Design Award.
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00:06 This year, even though we can't do that in person,
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00:09 we still wanted to do it in a very personal way.
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00:12 [FACETIME TONE] Majd Taby: Hello, hello!
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00:13 Lauren Grimm: Hey, Majd, how's it going?
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00:15 Oh, Simon! Simon Flesser: Hi!
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00:16 Jenova Chen: Thank you very much for having me here.
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00:18 Lauren: My name's Lauren Grimm,
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00:19 I'm a design evangelist here at Apple,
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00:21 and I'm super excited to talk to you today about your app.
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00:24 What would you say is unique about Where Cards Fall?
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00:28 Sam Rosenthal: It is telling a story that is very grounded
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00:30 and very personal.
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00:32 Jenova: Sky is a game that tries to evoke
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00:36 the bright side of humanity.
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00:38 Philipp Stollenmayer: It's an abstract game
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00:40 developing into something more understandable with time.
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00:43 Simon: We wanted to have a cast that felt inclusive,
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00:45 so that it would feel approachable to more people.
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00:49 A little less here and a little more here.
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00:51 Eran Hilleli: Looom is a playful take
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00:53 on an instrument for creating drawn animation.
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00:56 David William Hearn: The goal was really simple, just to make
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00:59 writing music notation extremely easy.
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01:01 Majd: We wanted photographers, when they use Darkroom,
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01:03 to forget that they're in an app doing photo editing
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01:07 and to just think of the stories that they're trying to tell.
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01:09 István Csanády: Shapr3D is aiming to create
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01:11 an iconic design tool that will define the future of 3D design
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01:15 for the next 20 or 30 years.
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01:17 Lauren: I'm actually getting some texts on my phone.
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01:20 There is somebody else that wants to join the call.
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01:24 Do you mind if I merge somebody else in?
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01:26 István: Yeah, sure! Absolutely. Lauren: Yeah.
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01:28 [FACETIME TONE] John: Hey, Sam!
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01:29 Sam: Oh, my gosh. Wow.
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01:31 John: My name is John Geleynse.
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01:33 István: We met a couple of times.
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01:34 Sam: Great to see you again.
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01:35 John: I heard that you were talking to Lauren today,
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01:37 and I thought it would be great if I could jump in on the call.
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01:40 Majd: Oh, sure. Nice to have you on the call.
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01:42 John: I am honored and thrilled to let you know that you
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01:44 have been selected this year for an Apple Design Award.
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01:47 István: What? [LAUGHS]
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01:49 John: You're a winner of the Design Awards this year.
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01:52 Eran: Holy shit!
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01:53 Sam: This is so cool. [LAUGHS]
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01:55 Majd: [LAUGHS] Thank you. Lauren: Aww.
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01:59 John: Now you're one of those
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02:01 who other developers can stand on the shoulders of
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02:03 and build the next generation of apps.
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02:05 Simon: Why, thank you! [LAUGHS]
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02:06 Lauren: How do you feel right now?
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02:07 David: That's inspired me even more, to do more.
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02:09 Eran: When you make these things with a lot of love,
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02:12 that connection between you and that thing
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02:15 will spark again when people experience it.
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02:17 Jenova: If you pour your heart and soul into something,
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02:20 it will be exceptional.
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02:22 Majd: Ultimately, we're all still learning
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02:24 and we're all in pursuit of an ideal
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02:27 that can never be achieved.
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02:28 Sam: We're all working so hard
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02:30 just to make beautiful things exist.
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02:32 You know it needs to be out there,
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02:34 but you've got to convince a lot of other people
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02:36 that it's going to be valuable.
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02:38 Especially when it's in its early stages
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02:39 and is not beautiful yet.
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02:41 But it will be.
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02:42 ♪

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