Commit 41feaa5
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fix(ravengard): dungeon join dedupe and observable relight
Every queued join fired its own teleport when the dungeon became ready
and all but the first crashed on entering the instance the runner was
already in, which is what the repeated scheduler exceptions were. Joins
now dedupe through a pending set, a runner already inside teleports
instead of switching instance, and the relight pass logs its duration
and any failure instead of swallowing them, so the next report shows
what lighting actually did.1 parent 17fdd29 commit 41feaa5
2 files changed
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- type.ravengarddungeon/src/main/java/net/swofty/type/ravengarddungeon
- game
- generator
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