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added Ammo Limit
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Scp056/EventHandlers.cs

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Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ private void ReloadWeapon(Synapse.Api.Events.SynapseEventArguments.PlayerReloadE
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if (ev.Player.RoleID == 56)
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foreach (var ammo in (AmmoType[])Enum.GetValues(typeof(AmmoType)))
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{
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ev.Player.AmmoBox[ammo] = 100;
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ev.Player.AmmoBox[ammo] = InventorySystem.Configs.InventoryLimits.GetAmmoLimit(null, (ItemType)ammo);
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MEC.Timing.CallDelayed(5f, () => ev.Player.AmmoBox[ammo] = 0);
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}
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}

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