The values should be reduced from their default reach since the object reach of all 2-handed weapons is increased; matching how vanilla 2-handed weapons reach are modified by this patcher... the opposite is implemented though as the base reach value of animated armory 2-handed weapons is dramatically increased.
The results in game are obvious as the range of these weapons far exceeds the model
The values should be reduced from their default reach since the object reach of all 2-handed weapons is increased; matching how vanilla 2-handed weapons reach are modified by this patcher... the opposite is implemented though as the base reach value of animated armory 2-handed weapons is dramatically increased.
The results in game are obvious as the range of these weapons far exceeds the model