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animated armory 2-handed weapons have incorrect reach values #12

@Soukmancer

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@Soukmancer

The values should be reduced from their default reach since the object reach of all 2-handed weapons is increased; matching how vanilla 2-handed weapons reach are modified by this patcher... the opposite is implemented though as the base reach value of animated armory 2-handed weapons is dramatically increased.

The results in game are obvious as the range of these weapons far exceeds the model

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