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[Release] 0.14.3 (#1797)
This adds the changelog & bumps the version for 0.14.3
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CHANGELOG.md

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@@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
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## Unreleased
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## [v0.14.3b](https://github.com/TTT-2/TTT2/tree/v0.14.3b) (2025-03-18)
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### Added
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- Added C4 cvars for adjusting the range & falloff of C4 explosions (by @Spanospy)
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- Removed clientside TTT2PostDoorSetup hook
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- Changed crowbar unlocking behavior to match base TTT
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- Fixed lua errors after autorefresh (by @wgetJane)
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- Fixed Hud errors when picking up items or weapons with no viable icon (by @NickCloudAT)
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## [v0.14.2b](https://github.com/TTT-2/TTT2/tree/v0.14.2b) (2025-02-02)
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### Fixed
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- Fixed new outlines' `OUTLINE_MODE_VISIBLE` and `OUTLINE_MODE_BOTH`
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- Fixed Hud errors when picking up items or weapons with no viable icon (by @NickCloudAT)
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## [v0.14.1b](https://github.com/TTT-2/TTT2/tree/v0.14.1b) (2025-02-01)
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- Fixed `markerVision`'s registry table being able to contain duplicate obsolete entries, thus fixing potential syncing issues with markers (by @TW1STaL1CKY)
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- Fixed issue in new Ammo dropping that could cause an error when dropping for modified weapon bases. (by @MrXonte)
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- Fixed C4 not showing the correct inflictor when the player is killed (by @TimGoll)
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- Fixed M16 Ironsight misalignment (by @SvveetMavis)
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- Fixed M16 Ironsight misalignment (by @SvveetMavis)
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- Fixed outline interactions with certain weapon scopes (by @WardenPotato)
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- Fixed outlines not rendering uniformly (by @WardenPotato)
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gamemodes/terrortown/gamemode/client/cl_changes.lua

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@@ -2304,6 +2304,62 @@ function CreateChanges()
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os.time({ year = 2025, month = 02, day = 02 })
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)
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AddChange(
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"TTT2 Base - v0.14.3b",
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[[
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<h2>Added</h2>
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<ul>
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<li>Added C4 cvars for adjusting the range & falloff of C4 explosions (by @Spanospy)</li>
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<ul>
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<li>C4 explosions will now also respect the weapon's configured damage scaling</li>
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</ul>
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<li>Added option to select preferred unit of length for distance displays (by @wgetJane)</li>
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<li>Added <code>GM:TTT2ArmorHandlePlayerTakeDamage</code> hook for modifying/overriding armor behavior (by @wgetJane)</li>
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<li>Added server option for body armor to protect against crowbar damage (by @wgetJane)</li>
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<li>Added <code>GM:TTTLastWordsMsg</code> hook from base TTT (by @wgetJane)</li>
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<li>Port new TTT entity <code>ttt_filter_role</code> to TTT2 (by @figardo, ported by @wgetJane)</li>
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<li>Added 2 new sprint settings (by @wgetJane)</li>
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<ul>
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<li>Stamina cooldown time before stamina begins regenerating after sprinting, 0.8 seconds by default</li>
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<li>Option to require forward key to be held to sprint, enabled by default</li>
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</ul>
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</ul>
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<h2>Changed</h2>
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<ul>
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<li>Updated Russian and English localization files (by @Satton2)</li>
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<li>Updated the list of troublesome addons used by the addonchecker</li>
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<li>Changed option for body armor to protect against headshot damage by default (by @wgetJane)</li>
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</ul>
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<h2>Fixed</h2>
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<ul>
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<li>Fixed classic armour protecting against crowbar damage (by @wgetJane)</li>
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<li>Fixed C4/Radio sounds not playing outside of PAS (by @figardo)</li>
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<li>Fixed players sometimes being revealed as dead when they chat/voicechat right as they die (by @wgetJane)</li>
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<li>Fixed various bugs related to using doors and buttons, to match base TTT behavior (by @wgetJane)</li>
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<ul>
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<li>Fixed brush doors on certain maps not being usable</li>
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<li>Fixed certain doors on certain maps being forcibly usable when they shouldn't be</li>
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<li>Fixed func_rotating being forcibly usable</li>
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<li>Fixed vehicles not being usable</li>
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<li>Removed forced button solidity</li>
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<li>Improved targetID trace detection for doors and buttons</li>
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<li>Allow brush doors to be detected as destructible for targetID</li>
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<li>Use NW2Vars instead of NWVars for door variables for more efficient networking</li>
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<li>Fixed clientside door.GetAll() to return a more updated list of doors</li>
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<li>Removed clientside TTT2PostDoorSetup hook</li>
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<li>Changed crowbar unlocking behavior to match base TTT</li>
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</ul>
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<li>Fixed lua errors after autorefresh (by @wgetJane)</li>
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<li>Fixed Hud errors when picking up items or weapons with no viable icon (by @NickCloudAT)</li>
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</ul>
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]],
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os.time({ year = 2025, month = 03, day = 18 })
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)
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---
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-- run hook for other addons to add their changelog as well
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-- @realm client

gamemodes/terrortown/gamemode/shared/sh_init.lua

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@@ -5,7 +5,7 @@ GM.Name = "TTT2"
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GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
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GM.Email = "[email protected]"
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GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
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GM.Version = "0.14.2b"
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GM.Version = "0.14.3b"
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GM.Customized = true
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TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"

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