Skip to content

Commit 31f380d

Browse files
authored
chore: bump version & add changelog for 0.14.1 (#1756)
1 parent 8c486d0 commit 31f380d

File tree

3 files changed

+83
-1
lines changed

3 files changed

+83
-1
lines changed

CHANGELOG.md

+2
Original file line numberDiff line numberDiff line change
@@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
44

55
## Unreleased
66

7+
## [v0.14.1b](https://github.com/TTT-2/TTT2/tree/v0.14.1b) (2025-02-01)
8+
79
### Added
810

911
- Added Korean translation (by @Kojap)

gamemodes/terrortown/gamemode/client/cl_changes.lua

+80
Original file line numberDiff line numberDiff line change
@@ -2211,6 +2211,86 @@ function CreateChanges()
22112211
os.time({ year = 2024, month = 09, day = 20 })
22122212
)
22132213

2214+
AddChange(
2215+
"TTT2 Base - v0.14.1b",
2216+
[[
2217+
2218+
<h2>Added</h2>
2219+
<ul>
2220+
<li>Added Korean translation (by @Kojap)</li>
2221+
<li>Added diagnostic information to the addonchecker output.</li>
2222+
<ul>
2223+
<li>This also includes a Garry's Mod version check which triggers a warning if TTT2 is not compatible. First baseline version is '240313' (by @NickCloudAT)</li>
2224+
</ul>
2225+
<li>Added <code>GM:TTT2PlayDeathScream</code> hook to cancel or overwrite/change the deathscream sound that plays, when you die (by @NickCloudAT)</li>
2226+
<li>Added support for "toggle_zoom" binds to trigger the radio commands menu (by @TW1STaL1CKY)</li>
2227+
<li>Added option to use right click to enable/disable roles in the role layering menu (by @TimGoll)</li>
2228+
<li>Added a menu to allow admins to inspect, in detail, how and why roles are distributed as they are (by @nike4613)</li>
2229+
<li>Added option to enable team name next to role name on the HUD (by @milkwxter)</li>
2230+
<li>Added score event for winning with configurable role parameter (by @MrXonte)</li>
2231+
<li>Added ExplosiveSphereDamage game effect for easy calculation of explosion damage through walls (by @MrXonte)</li>
2232+
<li>Added support for outlines of different thickness (by @Wardenpotato)</li>
2233+
</ul>
2234+
<h2>Fixed</h2>
2235+
<ul>
2236+
<li>Fixed missing translation for None role error by removing it (by @mexikoedi)</li>
2237+
<li>Fixed sometimes entity use triggering the wrong or no entity (by @TimGoll)</li>
2238+
<li>Fixed translation of muting Terrorists and Spectators (by @mexikoedi)</li>
2239+
<li>Fixed continuous use being broken, meaing that holding E on a health station did nothing (by @TimGoll)</li>
2240+
<li>Fixed the loadingscreen disable causing an error (by @TimGoll)</li>
2241+
<li>Fixed the rounds left always displaying one less than actually left (by @TimGoll)</li>
2242+
<li>Fixed rendering glitches in the loading screen (by @TimGoll)</li>
2243+
<li>Fixed weapon pickup through walls (by @MrXonte)</li>
2244+
<li>Fixed spectating player still being visible through thermalvision after killing that player (by @MrXonte)</li>
2245+
<li>Fixed Magneto-stick not using C_Hands (by @SvveetMavis)</li>
2246+
<li>Fixed console error when dropping ammo for weapons with no AmmoEnt (by @MrXonte)</li>
2247+
<li>Fixed client error for a not fully initialized client (by @Histalek)</li>
2248+
<li>Fixed the targetID corpse hint not respecting <code>ttt_identify_body_woconfirm</code> (by @Histalek)</li>
2249+
<li>Fixed the beacon not being properly translated when placed (by @Histalek)</li>
2250+
<li>Fixed binoculars zooming not being predicted (by @Histalek)</li>
2251+
<li>Fixed an error when trying to pickup a placed equipment (e.g. beacon) (by @Histalek)</li>
2252+
<li>Fixed corpse searching sound playing when searched by a spectator, searched covertly, or searched long range (by @TW1STaL1CKY)</li>
2253+
<li>Fixed the mute button in the scoreboard not working (by @TW1STaL1CKY)</li>
2254+
<li>Fixed a few errors in shop error messages (by @Histalek)</li>
2255+
<li>Fixed <code>markerVision</code>'s registry table being able to contain duplicate obsolete entries, thus fixing potential syncing issues with markers (by @TW1STaL1CKY)</li>
2256+
<li>Fixed issue in new Ammo dropping that could cause an error when dropping for modified weapon bases. (by @MrXonte)</li>
2257+
<li>Fixed C4 not showing the correct inflictor when the player is killed (by @TimGoll)</li>
2258+
<li>Fixed M16 Ironsight misalignment (by @SvveetMavis)</li>
2259+
<li>Fixed outline interactions with certain weapon scopes (by @WardenPotato)</li>
2260+
<li>Fixed outlines not rendering uniformly (by @WardenPotato)</li>
2261+
</ul>
2262+
<h2>Changed</h2>
2263+
<ul>
2264+
<li>Updated French translation (by @MisterClems)</li>
2265+
<li>Updated Turkish localization (by @NovaDiablox)</li>
2266+
<li>Changed it so that continous use doesn't require direct focus; healing at a health station also works when looking around as long as you stay close by (by @TimGoll)</li>
2267+
<li>Updated Russian localization (by @Satton2)</li>
2268+
<li>Updated targetID to use <code>Vehicle:GetDriver</code> instead of the <code>ttt_driver</code> NWEntity (by @Histalek)</li>
2269+
<li>Updated Russian and English localization files (by @Satton2)</li>
2270+
<li>Updated old TTT HUD to show name of spectated player (by @somefnfplayerlol)</li>
2271+
<li>Changes to the enabled map prefixes will not be announced to players anymore (by @Histalek)</li>
2272+
<li>By default only <code>ttt</code> and <code>ttt2</code> map prefixes are enabled (by @Histalek)</li>
2273+
<li>Updated <code>ttt_identify_body_woconfirm</code> to be replicated across the server and client (by @Wryyyong)</li>
2274+
<li>Changed how Ammo is dropped; if drop should be from reserve ammo, now tries to drop a full ammo box instead of a full clip. (by @MrXonte)</li>
2275+
<li>Updated <code>ttt_spec_prop_control</code> to be replicated across the server and client (by @NickCloudAT)</li>
2276+
<ul>
2277+
<li>With this, the KeyHelp feature also hides the PropSpec bind if PropSpec is disabled on the server</li>
2278+
</ul>
2279+
<li>Renamed <code>ttt_session_limits_enabled</code> to <code>ttt_session_limits_mode</code>, introducing a four-mode control (0-3) for managing how TTT2 ends a session. (by @NickCloudAT)</li>
2280+
<ul>
2281+
<li>Modes: 0 = No session limit, 1 = Default TTT, 2 = Only time limit, 3 = Only round limit</li>
2282+
</ul>
2283+
<li>Moved all role-related admin options into the "Roles" menu (by @nike4613)</li>
2284+
<li>Improved description of role layering (by @nike4613)</li>
2285+
<li>Improved the role layering menu by showing which role is enabled and which is disabled (by @TimGoll)</li>
2286+
<li>Reworked C4 damage calculation with new gameEffect ExplosiveSphereDamage (by @MrXonte)</li>
2287+
<li>Changed the amount the M16 zooms in (by @SvveetMavis)</li>
2288+
</ul>
2289+
2290+
]],
2291+
os.time({ year = 2025, month = 02, day = 01 })
2292+
)
2293+
22142294
---
22152295
-- run hook for other addons to add their changelog as well
22162296
-- @realm client

gamemodes/terrortown/gamemode/shared/sh_init.lua

+1-1
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ GM.Name = "TTT2"
55
GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
66
GM.Email = "[email protected]"
77
GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
8-
GM.Version = "0.14.0b"
8+
GM.Version = "0.14.1b"
99
GM.Customized = true
1010

1111
TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"

0 commit comments

Comments
 (0)