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release: prepare v0.12.1b (#1183)
additionally fixes #1167
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3 files changed

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CHANGELOG.md

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@@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
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## Unreleased
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## [v0.12.1b](https://github.com/TTT-2/TTT2/tree/v0.12.1b) (2023-12-12)
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### Added
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- Added a new `fastutf8` library that provides faster utf8 functions (added by @saibotk, created by @blitmap)
@@ -106,7 +108,6 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
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- Fixed wrong translation % in F1-Menu when changing language (by @NickCloudAT)
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- Fixed disguiser breaking UI on hot reload (by @TimGoll)
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- Fixed blurred box rendering for boxes not starting at `0,0` (by @TimGoll)
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- Optimized allocations by using global Vector / Angle when possible
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- Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)
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- Optimized allocations by using global Vector / Angle when possible.
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- Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced

gamemodes/terrortown/gamemode/client/cl_changes.lua

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<ul>
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<li>Fixed disguiser breaking UI on hot reload (by @TimGoll)</li>
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<li>Fixed blurred box rendering for boxes not starting at <code>0,0</code> (by @TimGoll)</li>
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<li>Optimized allocations by using global Vector / Angle when possible</li>
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<li>Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)</li>
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<li>Optimized allocations by using global Vector / Angle when possible.</li>
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<li>Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced</li>
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]],
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os.time({ year = 2023, month = 12, day = 11 })
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)
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AddChange(
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"TTT2 Base - v0.12.1b",
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[[
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<h2>Added</h2>
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<ul>
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<li>Added a new `fastutf8` library that provides faster utf8 functions (added by @saibotk, created by @blitmap)</li>
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</ul>
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<h2>Changed</h2>
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<ul>
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</ul>
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<h2>Fixed</h2>
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<ul>
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<li>Fixed the UI being unable to handle wrapping text with non-utf8 languages that do not use ASCII whitespaces (by @TimGoll & @saibotk)</li>
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<li>Fixed ttt_game_text not working due to a refactor</li>
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<li>Fixed dete call HUD being invisible</li>
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<li>Fixed edgecase where undefined killer angle or pos were accessed</li>
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<li>Fixed fallback ammo icon missing</li>
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<li>Fixed a null entity error in the miniscoreboard</li>
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<li>Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit</li>
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</ul>
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]],
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os.time({ year = 2023, month = 12, day = 12})
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)
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---
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-- run hook for other addons to add their changelog as well
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-- @realm client

gamemodes/terrortown/gamemode/shared/sh_init.lua

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---
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-- This file contains all shared vars, tables and functions
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GM.Name = "TTT2 (Advanced Update)"
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GM.Name = "TTT2"
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GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
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GM.Email = "[email protected]"
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GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
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GM.Version = "0.12.0b"
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GM.Version = "0.12.1b"
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GM.Customized = true
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TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"

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