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HistalekTimGollZenBre4ker
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[Release] v0.12.3b (#1280)
* release: v0.12.3b * Try enable easier master merges * Add missing changes to ingame changelog * Move debug change to correct location --------- Co-authored-by: Tim Goll <[email protected]> Co-authored-by: Sven <[email protected]>
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CHANGELOG.md

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@@ -6,18 +6,26 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
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### Added
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### Changed
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### Fixed
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## [v0.12.3b](https://github.com/TTT-2/TTT2/tree/v0.12.3b) (2024-01-07)
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### Added
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- Added some missing vanilla TTT entities into TTT2
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- Added debug.print(message)
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- This puts quotation marks around print statements
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- Can handle single values or a sequential table to be printed
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- Can handle `nil` entries in a nearly sequential table
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- Added new hooks `TTT2BeaconDetectPlayer` and `TTT2BeaconDeathNotify` to allow preventing / overriding a beacon's player detection & alerts (by @spanospy)
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- Added indentation to subsettings in F1 menu (by @TimGoll)
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### Changed
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- Updated the Turkish localization file (by @NovaDiablox)
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- Keyhelp and weapon HUD Help now use the global scale factor
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- debug.print can now handle `nil` entries in a nearly sequential table
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### Fixed
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gamemodes/terrortown/gamemode/client/cl_changes.lua

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<li>Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit</li>
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</ul>
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]],
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os.time({ year = 2023, month = 12, day = 12})
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os.time({ year = 2023, month = 12, day = 12 })
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)
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AddChange(
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<li>Database-Callbacks are now called with the correct valuetype</li>
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</ul>
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]],
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os.time({ year = 2023, month = 12, day = 20})
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os.time({ year = 2023, month = 12, day = 20 })
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)
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AddChange(
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"TTT2 Base - v0.12.3b",
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[[
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<h2>Added</h2>
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<ul>
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<li>Added some missing vanilla TTT entities into TTT2</li>
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<li>Added debug.print(message)</li>
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<ul>
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<li>This puts quotation marks around print statements</li>
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<li>Can handle single values or a sequential table to be printed</li>
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<li>Can handle `nil` entries in a nearly sequential table</li>
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</ul>
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<li>Added new hooks `TTT2BeaconDetectPlayer` and `TTT2BeaconDeathNotify` to allow preventing / overriding a beacon's player detection & alerts (by @spanospy)</li>
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<li>Added indentation to subsettings in F1 menu (by @TimGoll)</li>
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</ul>
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<h2>Changed</h2>
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<ul>
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<li>Updated the Turkish localization file (by @NovaDiablox)</li>
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<li>Keyhelp and weapon HUD Help now use the global scale factor</li>
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</ul>
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<h2>Fixed</h2>
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<ul>
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<li>Fixed targetID hints for old addons now correctly working for all entities</li>
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<li>Fixed visualizer having pickup hint even though player is unable to pick up</li>
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<li>targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew)</li>
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<li>Damage Scaling now has a help description</li>
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<li>Fixed the database module setting a global variable called `callback` which breaks addons such as PointShop2</li>
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<li>Fixed voicechat keybinds being shown even if voice is disabled</li>
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<li>Coerced ammo types to lowercase for better matching in HUD</li>
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<li>The binocular zoom now uses a DataTable that is not already used by its weaponbase</li>
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<li>Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew)</li>
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<li>Errors when looking at a player's corpse that disconnected (by @EntranceJew)</li>
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<li>Fixed `TTT2FinishedLoading` hook not called on server on hot reload (by @TimGoll)</li>
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<li>Shopeditor now correctly shows resetted and default values</li>
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</ul>
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]],
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os.time({ year = 2024, month = 01, day = 07 })
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)
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---
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-- run hook for other addons to add their changelog as well
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-- @realm client

gamemodes/terrortown/gamemode/shared/sh_init.lua

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@@ -5,7 +5,7 @@ GM.Name = "TTT2"
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GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
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GM.Email = "[email protected]"
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GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
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GM.Version = "0.12.2b"
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GM.Version = "0.12.3b"
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GM.Customized = true
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TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"

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