You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Added some missing vanilla TTT entities into TTT2
10
18
- Added debug.print(message)
11
19
- This puts quotation marks around print statements
12
20
- Can handle single values or a sequential table to be printed
21
+
- Can handle `nil` entries in a nearly sequential table
13
22
- Added new hooks `TTT2BeaconDetectPlayer` and `TTT2BeaconDeathNotify` to allow preventing / overriding a beacon's player detection & alerts (by @spanospy)
14
23
- Added indentation to subsettings in F1 menu (by @TimGoll)
15
24
16
25
### Changed
17
26
18
27
- Updated the Turkish localization file (by @NovaDiablox)
19
28
- Keyhelp and weapon HUD Help now use the global scale factor
20
-
- debug.print can now handle `nil` entries in a nearly sequential table
Copy file name to clipboardExpand all lines: gamemodes/terrortown/gamemode/client/cl_changes.lua
+44-2
Original file line number
Diff line number
Diff line change
@@ -1749,7 +1749,7 @@ function CreateChanges()
1749
1749
<li>Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit</li>
1750
1750
</ul>
1751
1751
]],
1752
-
os.time({ year=2023, month=12, day=12})
1752
+
os.time({ year=2023, month=12, day=12})
1753
1753
)
1754
1754
1755
1755
AddChange(
@@ -1801,8 +1801,50 @@ function CreateChanges()
1801
1801
<li>Database-Callbacks are now called with the correct valuetype</li>
1802
1802
</ul>
1803
1803
]],
1804
-
os.time({ year=2023, month=12, day=20})
1804
+
os.time({ year=2023, month=12, day=20})
1805
1805
)
1806
+
1807
+
AddChange(
1808
+
"TTT2 Base - v0.12.3b",
1809
+
[[
1810
+
<h2>Added</h2>
1811
+
<ul>
1812
+
<li>Added some missing vanilla TTT entities into TTT2</li>
1813
+
<li>Added debug.print(message)</li>
1814
+
<ul>
1815
+
<li>This puts quotation marks around print statements</li>
1816
+
<li>Can handle single values or a sequential table to be printed</li>
1817
+
<li>Can handle `nil` entries in a nearly sequential table</li>
1818
+
</ul>
1819
+
<li>Added new hooks `TTT2BeaconDetectPlayer` and `TTT2BeaconDeathNotify` to allow preventing / overriding a beacon's player detection & alerts (by @spanospy)</li>
1820
+
<li>Added indentation to subsettings in F1 menu (by @TimGoll)</li>
1821
+
</ul>
1822
+
1823
+
<h2>Changed</h2>
1824
+
<ul>
1825
+
<li>Updated the Turkish localization file (by @NovaDiablox)</li>
1826
+
<li>Keyhelp and weapon HUD Help now use the global scale factor</li>
1827
+
</ul>
1828
+
1829
+
<h2>Fixed</h2>
1830
+
<ul>
1831
+
<li>Fixed targetID hints for old addons now correctly working for all entities</li>
1832
+
<li>Fixed visualizer having pickup hint even though player is unable to pick up</li>
1833
+
<li>targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew)</li>
1834
+
<li>Damage Scaling now has a help description</li>
1835
+
<li>Fixed the database module setting a global variable called `callback` which breaks addons such as PointShop2</li>
1836
+
<li>Fixed voicechat keybinds being shown even if voice is disabled</li>
1837
+
<li>Coerced ammo types to lowercase for better matching in HUD</li>
1838
+
<li>The binocular zoom now uses a DataTable that is not already used by its weaponbase</li>
1839
+
<li>Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew)</li>
1840
+
<li>Errors when looking at a player's corpse that disconnected (by @EntranceJew)</li>
1841
+
<li>Fixed `TTT2FinishedLoading` hook not called on server on hot reload (by @TimGoll)</li>
1842
+
<li>Shopeditor now correctly shows resetted and default values</li>
1843
+
</ul>
1844
+
]],
1845
+
os.time({ year=2024, month=01, day=07 })
1846
+
)
1847
+
1806
1848
---
1807
1849
-- run hook for other addons to add their changelog as well
0 commit comments