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d_com_inf_game.h
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4353 lines (3474 loc) · 146 KB
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#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#include "d/d_attention.h"
#include "d/d_cc_s.h"
#include "d/d_event.h"
#include "d/d_event_manager.h"
#include "d/d_particle.h"
#include "d/d_resorce.h"
#include "d/d_save.h"
#include "d/d_vibration.h"
#include "f_op/f_op_camera_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
class JKRAramArchive;
class dSmplMdl_draw_c;
class dTimer_c;
class daPy_py_c;
class scene_class;
class __d_timer_info_c {
public:
__d_timer_info_c() {
mTimerMode = -1;
mTimerLimitTimeMs = 0;
mTimerNowTimeMs = 0;
mTimerPtr = NULL;
}
dTimer_c* mTimerPtr;
s32 mTimerNowTimeMs;
s32 mTimerLimitTimeMs;
s32 mTimerMode;
u8 mTimerType;
};
class phaseParam_c {
public:
phaseParam_c(const char* name, JKRHeap* heap) {
mResName = name;
mpHeap = heap;
}
/* 0x0 */ const char* mResName;
/* 0x4 */ JKRHeap* mpHeap;
};
class dComIfG_camera_info_class {
public:
dComIfG_camera_info_class() {}
~dComIfG_camera_info_class() {}
/* 0x00 */ camera_class* mCamera;
/* 0x04 */ s8 field_0x4;
/* 0x05 */ s8 field_0x5;
/* 0x06 */ s8 field_0x6;
/* 0x07 */ u8 field_0x7;
/* 0x08 */ u32 mCameraAttentionStatus;
/* 0x0C */ f32 mCameraZoomScale;
/* 0x10 */ f32 mCameraZoomForcus;
/* 0x14 */ char* mCameraParamFileName;
class {
public:
/* 0x18 */ cXyz mCameraPos;
/* 0x24 */ cXyz mCameraTarget;
/* 0x30 */ f32 mCameraFovy;
/* 0x34 */ s16 mCameraBank;
} mCamInfo;
};
STATIC_ASSERT(sizeof(dComIfG_camera_info_class) == 0x38);
class dComIfG_resLoader_c {
public:
/* 8002F314 */ dComIfG_resLoader_c();
/* 8002F328 */ ~dComIfG_resLoader_c();
/* 8002F3B4 */ int load(char const**, JKRHeap*);
private:
/* 0x0 */ const char** mResNameTable;
/* 0x4 */ request_of_phase_process_class mPhase;
/* 0xC */ u8 mLoadIndex;
};
enum PlayerPtr { LINK_PTR, HORSE_PTR };
class daHorse_c;
class dPa_control_c;
class daAlink_c;
class dMsgObject_c;
class J2DOrthoGraph;
class dComIfG_MesgCamInfo_c {
public:
/* 0x00 */ int mID;
/* 0x04 */ int mBasicID;
/* 0x08 */ fopAc_ac_c* mActor[10];
};
class dComIfG_item_info_class {
public:
/* 0x04E84 */ dMsgObject_c* mMsgObjectClass;
/* 0x04E88 */ f32 mItemLifeCount;
/* 0x04E8C */ s32 mItemRupeeCount;
/* 0x04E90 */ s16 mItemKeyNumCount;
/* 0x04E92 */ s16 mItemMaxLifeCount;
/* 0x04E94 */ s16 mItemMagicCount;
/* 0x04E96 */ s16 mItemNowMagicCount;
/* 0x04E98 */ s16 mItemMaxMagicCount;
/* 0x04E9A */ s16 field_0x4e9a;
/* 0x04E9C */ s32 mItemOilCount;
/* 0x04EA0 */ s32 mItemNowOil;
/* 0x04EA4 */ int mItemMaxOilCount;
/* 0x04EA8 */ int mOxygen;
/* 0x04EAC */ int mNowOxygen;
/* 0x04EB0 */ int mMaxOxygen;
/* 0x04EB4 */ int mOxygenCount;
/* 0x04EB8 */ int mMaxOxygenCount;
/* 0x04EBC */ s16 mItemArrowNumCount;
/* 0x04EBE */ s16 mItemPachinkoNumCount;
/* 0x04EC0 */ s16 mItemMaxArrowNumCount;
/* 0x04EC2 */ s16 mItemBombNumCount[3];
/* 0x04EC8 */ u8 field_0x4ec8[4];
/* 0x04ECC */ s16 mItemMaxBombNumCount1;
/* 0x04ECE */ s16 mItemMaxBombNumCount2;
/* 0x04ED0 */ u8 field_0x4ed0[4];
/* 0x04ED4 */ int mMessageCountNum;
/* 0x04ED8 */ s16 field_0x4ed8;
/* 0x04EDA */ u8 field_0x4eda[0x4EDE - 0x4EDA];
/* 0x04EDE */ u16 mItemNowLife;
/* 0x04EE0 */ u8 field_0x4ee0[2];
/* 0x04EE2 */ u8 mMesgStatus;
/* 0x04EE3 */ u8 field_0x4ee3;
/* 0x04EE4 */ u8 mRStatus;
/* 0x04EE5 */ u8 mAStatus; // B button
/* 0x04EE6 */ u8 field_0x4ee6;
/* 0x04EE7 */ u8 mNunStatus;
/* 0x04EE8 */ u8 mBottleStatus;
/* 0x04EE9 */ u8 mRemoConStatus;
/* 0x04EEA */ u8 field_0x4eea[2];
/* 0x04EEC */ u8 mDoStatus; // A button
/* 0x04EED */ u8 field_0x4eed;
/* 0x04EEE */ u8 m3DStatus;
/* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
/* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
/* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
/* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
/* 0x04EF3 */ u8 field_0x4ef3[2];
/* 0x04EF5 */ u8 m3DDirection;
/* 0x04EF6 */ u8 m3DDirectionForce;
/* 0x04EF7 */ u8 mCStickStatus;
/* 0x04EF8 */ u8 mCStickDirection;
/* 0x04EF9 */ u8 mCStickDirectionForce;
/* 0x04EFA */ u8 mSButtonStatus;
/* 0x04EFB */ u8 mZStatus;
/* 0x04EFC */ u8 mRStatusForce;
/* 0x04EFD */ u8 mAStatusForce;
/* 0x04EFE */ u8 field_0x4efe;
/* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
/* 0x04F00 */ u8 mBottleStatusForce;
/* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
/* 0x04F02 */ u8 field_0x4f02[2];
/* 0x04F04 */ u8 mDoStatusForce;
/* 0x04F05 */ u8 mTouchStatusForce;
/* 0x04F06 */ u8 m3DStatusForce;
/* 0x04F07 */ u8 mCStickStatusForce;
/* 0x04F08 */ u8 mSButtonStatusForce;
/* 0x04F09 */ u8 mZStatusForce;
/* 0x04F0A */ u8 mRSetFlag;
/* 0x04F0B */ u8 mASetFlag;
/* 0x04F0C */ u8 field_0x4f0c;
/* 0x04F0D */ u8 mNunSetFlag;
/* 0x04F0E */ u8 mBottleSetFlag;
/* 0x04F0F */ u8 mRemoConSetFlag;
/* 0x04F10 */ u8 field_0x4f10[2];
/* 0x04F12 */ u8 mDoSetFlag;
/* 0x04F13 */ u8 m3DSetFlag;
/* 0x04F14 */ u8 mCStickSetFlag;
/* 0x04F15 */ u8 mSButtonSetFlag;
/* 0x04F16 */ u8 mZSetFlag;
/* 0x04F17 */ u8 mRSetFlagForce;
/* 0x04F18 */ u8 mASetFlagForce;
/* 0x04F19 */ u8 field_0x4f19;
/* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
/* 0x04F1B */ u8 mBottleSetFlagForce;
/* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
/* 0x04F1D */ u8 field_0x4f1d[2];
/* 0x04F1F */ u8 mDoSetFlagForce;
/* 0x04F20 */ u8 m3DSetFlagForce;
/* 0x04F21 */ u8 mCStickSetFlagForce;
/* 0x04F22 */ u8 mSButtonSetFlagForce;
/* 0x04F23 */ u8 mZSetFlagForce;
/* 0x04F24 */ u8 mXStatus;
/* 0x04F25 */ u8 mXStatusForce;
/* 0x04F26 */ u8 mXSetFlag;
/* 0x04F27 */ u8 mXSetFlagForce;
/* 0x04F28 */ u8 mYStatus;
/* 0x04F29 */ u8 mYStatusForce;
/* 0x04F2A */ u8 mYSetFlag;
/* 0x04F2B */ u8 mYSetFlagForce;
/* 0x04F2C */ u8 mNunZStatus;
/* 0x04F2D */ u8 mNunZSetFlag;
/* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
/* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
/* 0x04F30 */ u8 mNunCStatus;
/* 0x04F31 */ u8 mNunCSetFlag;
/* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
/* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
/* 0x04F34 */ u8 mSelectItem[8];
/* 0x04F3C */ u8 mSelectEquip[6];
/* 0x04F42 */ u8 mBaseAnimeID;
/* 0x04F43 */ u8 mFaceAnimeID;
/* 0x04F44 */ u8 mNowAnimeID;
/* 0x04F45 */ u8 mItemSlot;
/* 0x04F46 */ u8 mItemID;
/* 0x04F47 */ u8 field_0x4f47[2];
/* 0x04F49 */ u8 mDirection;
/* 0x04F4A */ u8 field_0x4f4a;
#if PLATFORM_WII || PLATFORM_SHIELD
/* 0x04FE3 */ u8 unk_0x4fe3;
#endif
/* 0x04F4B */ u8 field_0x4f4b; // related to itemInit
/* 0x04F4C */ u8 field_0x4f4c; // related to itemInit
/* 0x04F4D */ u8 field_0x4f4d;
/* 0x04F4E */ u8 mMesgCancelButton;
/* 0x04F4F */ u8 field_0x4f4f[2];
/* 0x04F51 */ u8 mGameoverStatus;
/* 0x04F52 */ u8 field_0x4f52[5];
/* 0x04F57 */ u8 mHeapLockFlag;
/* 0x04F58 */ u8 mSubHeapLockFlag[2];
/* 0x04F5A */ u8 mNowVibration;
/* 0x04F5B */ u8 field_0x4f5b[2];
/* 0x04F5D */ u8 mWolfAbility[12];
/* 0x04F69 */ u8 mNeedLightDropNum;
/* 0x04F6A */ u8 field_0x4f6a[18];
/* 0x04F7C */ u8 mMesgBgm;
/* 0x04F7D */ bool mPauseFlag;
/* 0x04F7E */ u8 mItemLifeCountType;
/* 0x04F7F */ u8 mOxygenShowFlag;
/* 0x04F80 */ u8 mShow2D;
/* 0x04F84 */ JKRExpHeap* mExpHeap2D;
/* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
/* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
/* 0x04F94 */ dSv_memBit_c::WarpItemData_c mWarpItemData;
};
class dComIfG_play_c {
public:
dComIfG_play_c() { this->ct(); }
void ct();
void init();
void itemInit();
void setItemBombNumCount(u8 i_item, s16 count);
s16 getItemBombNumCount(u8 i_item);
void clearItemBombNumCount(u8 i_item);
void setNowVibration(u8 vib_status);
u32 getNowVibration();
void setStartStage(dStage_startStage_c* p_startStage);
static int getLayerNo_common_common(char const* stageName, int roomId, int layer);
static int getLayerNo_common(char const* stageName, int roomId, int layer);
static int getLayerNo(int);
void createParticle();
dSmplMdl_draw_c* createSimpleModel();
void deleteSimpleModel();
void drawSimpleModel();
int addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 drawBG);
int removeSimpleModel(J3DModelData* i_modelData, int roomNo);
void entrySimpleModel(J3DModel* i_model, int roomNo);
void setTimerNowTimeMs(int time);
int getTimerNowTimeMs();
void setTimerLimitTimeMs(int time);
int getTimerLimitTimeMs();
void setTimerMode(int mode);
int getTimerMode();
void setTimerType(u8 type);
u8 getTimerType();
void setTimerPtr(dTimer_c* ptr);
dTimer_c* getTimerPtr();
void setWarpItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
~dComIfG_play_c() {}
dMsgObject_c* getMsgObjectClass() { return mItemInfo.mMsgObjectClass; }
dStage_roomControl_c* getRoomControl() { return &mRoomControl; }
dStage_stageDt_c& getStage() { return mStageData; }
dEvt_control_c& getEvent() { return mEvent; }
daHorse_c* getHorseActor() { return (daHorse_c*)mPlayerPtr[1]; }
J2DGrafContext* getCurrentGrafPort() { return (J2DGrafContext*)mCurrentGrafPort; }
dVibration_c& getVibration() { return mVibration; }
camera_class* getCamera(int idx) { return mCameraInfo[idx].mCamera; }
void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; }
fopAc_ac_c* getPlayer(int idx) { return (fopAc_ac_c*)mPlayer[idx * 2]; }
dPa_control_c* getParticle() { return mParticle; }
dEvent_manager_c& getEvtManager() { return mEvtManager; }
dAttention_c* getAttention() { return &mAttention; }
dStage_startStage_c* getStartStage() { return &mStartStage; }
void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; }
void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; }
void setCurrentView(view_class* i_view) { mCurrentView = i_view; }
void setCurrentViewport(view_port_class* i_viewport) { mCurrentViewport = i_viewport; }
void setBaseAnimeID(u8 id) { mItemInfo.mBaseAnimeID = id; }
void setFaceAnimeID(u8 id) { mItemInfo.mFaceAnimeID = id; }
void setSelectItem(int idx, u8 i_itemNo) { mItemInfo.mSelectItem[idx] = i_itemNo; }
u8 getSelectItem(int idx) { return mItemInfo.mSelectItem[idx]; }
void setSelectEquip(int idx, u8 item_id) { mItemInfo.mSelectEquip[idx] = item_id; }
void setItem(u8 slot, u8 i_no) {
mItemInfo.mItemSlot = slot;
mItemInfo.mItemID = i_no;
}
u8 getDoStatus() { return mItemInfo.mDoStatus; }
u8 getRStatus() { return mItemInfo.mRStatus; }
u8 getAStatus() { return mItemInfo.mAStatus; }
u8 getXStatus() { return mItemInfo.mXStatus; }
u8 getYStatus() { return mItemInfo.mYStatus; }
u8 getZStatus() { return mItemInfo.mZStatus; }
u8 get3DStatus() { return mItemInfo.m3DStatus; }
u8 getCStickStatus() { return mItemInfo.mCStickStatus; }
u8 getSButtonStatus() { return mItemInfo.mSButtonStatus; }
u8 getNunStatus() { return mItemInfo.mNunStatus; }
u8 getRemoConStatus() { return mItemInfo.mRemoConStatus; }
u8 getNunZStatus() { return mItemInfo.mNunZStatus; }
u8 getNunCStatus() { return mItemInfo.mNunCStatus; }
u8 getBottleStatus() { return mItemInfo.mBottleStatus; }
u8 getSButtonStatusForce() { return mItemInfo.mSButtonStatusForce; }
u8 getSButtonSetFlagForce() { return mItemInfo.mSButtonSetFlagForce; }
u8 getCStickStatusForce() { return mItemInfo.mCStickStatusForce; }
u8 getCStickSetFlagForce() { return mItemInfo.mCStickSetFlagForce; }
u8 getCStickDirectionForce() { return mItemInfo.mCStickDirectionForce; }
u8 getDoStatusForce() { return mItemInfo.mDoStatusForce; }
u8 getDoSetFlagForce() { return mItemInfo.mDoSetFlagForce; }
u8 getAStatusForce() { return mItemInfo.mAStatusForce; }
u8 getASetFlagForce() { return mItemInfo.mASetFlagForce; }
u8 getRStatusForce() { return mItemInfo.mRStatusForce; }
u8 getRSetFlagForce() { return mItemInfo.mRSetFlagForce; }
u8 getZStatusForce() { return mItemInfo.mZStatusForce; }
u8 getZSetFlagForce() { return mItemInfo.mZSetFlagForce; }
u8 getBottleStatusForce() { return mItemInfo.mBottleStatusForce; }
u8 getBottleSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
u8 get3DStatusForce() { return mItemInfo.m3DStatusForce; }
u8 get3DSetFlagForce() { return mItemInfo.m3DSetFlagForce; }
u8 get3DDirectionForce() { return mItemInfo.m3DDirectionForce; }
u8 getXStatusForce() { return mItemInfo.mXStatusForce; }
u8 getXSetFlagForce() { return mItemInfo.mXSetFlagForce; }
u8 getYStatusForce() { return mItemInfo.mYStatusForce; }
u8 getYSetFlagForce() { return mItemInfo.mYSetFlagForce; }
u8 getFaceAnimeID() { return mItemInfo.mFaceAnimeID; }
u8 getBaseAnimeID() { return mItemInfo.mBaseAnimeID; }
bool isCStickSetFlag(u8 flag) { return mItemInfo.mCStickSetFlag & flag; }
bool isDoSetFlag(u8 flag) { return (mItemInfo.mDoSetFlag & flag) ? true : false; }
bool isASetFlag(u8 flag) { return (mItemInfo.mASetFlag & flag) ? true : false; }
bool isRSetFlag(u8 flag) { return (mItemInfo.mRSetFlag & flag) ? true : false; }
bool isXSetFlag(u8 flag) { return (mItemInfo.mXSetFlag & flag) ? true : false; }
bool isYSetFlag(u8 flag) { return (mItemInfo.mYSetFlag & flag) ? true : false; }
bool is3DSetFlag(u8 flag) { return (mItemInfo.m3DSetFlag & flag) ? true : false; }
bool isZSetFlag(u8 flag) { return (mItemInfo.mZSetFlag & flag) ? true : false; }
bool isSButtonSetFlag(u8 flag) { return (mItemInfo.mSButtonSetFlag & flag) ? true : false; }
bool isNunSetFlag(u8 flag) { return (mItemInfo.mNunSetFlag & flag) ? true : false; }
bool isRemoConSetFlag(u8 flag) { return (mItemInfo.mRemoConSetFlag & flag) ? true : false; }
bool isNunZSetFlag(u8 flag) { return (mItemInfo.mNunZSetFlag & flag) ? true : false; }
bool isNunCSetFlag(u8 flag) { return (mItemInfo.mNunCSetFlag & flag) ? true : false; }
bool isBottleSetFlag(u8 flag) { return (mItemInfo.mBottleSetFlag & flag) ? true : false; }
u8 get3DDirection() { return mItemInfo.m3DDirection; }
u8 getCStickDirection() { return mItemInfo.mCStickDirection; }
void setZStatus(u8 status, u8 flag) {
mItemInfo.mZStatus = status;
mItemInfo.mZSetFlag = flag;
}
void setRStatus(u8 status, u8 flag) {
mItemInfo.mRStatus = status;
mItemInfo.mRSetFlag = flag;
}
void setDoStatus(u8 status, u8 flag) {
mItemInfo.mDoStatus = status;
mItemInfo.mDoSetFlag = flag;
}
void setAStatus(u8 status, u8 flag) {
mItemInfo.mAStatus = status;
mItemInfo.mASetFlag = flag;
}
void setXStatus(u8 status, u8 flag) {
mItemInfo.mXStatus = status;
mItemInfo.mXSetFlag = flag;
}
void setXStatusForce(u8 status, u8 flag) {
mItemInfo.mXStatusForce = status;
mItemInfo.mXSetFlagForce = flag;
}
void setYStatus(u8 status, u8 flag) {
mItemInfo.mYStatus = status;
mItemInfo.mYSetFlag = flag;
}
void setYStatusForce(u8 status, u8 flag) {
mItemInfo.mYStatusForce = status;
mItemInfo.mYSetFlagForce = flag;
}
void setBottleStatus(u8 status, u8 flag) {
mItemInfo.mBottleStatus = status;
mItemInfo.mBottleSetFlag = flag;
}
void setBottleStatusForce(u8 status, u8 flag) {
mItemInfo.mBottleStatusForce = status;
mItemInfo.mBottleSetFlagForce = flag;
}
void setNunStatus(u8 status, u8 param_1, u8 flag) {
mItemInfo.mNunStatus = status;
mItemInfo.field_0x4ef0 = param_1;
mItemInfo.mNunSetFlag = flag;
}
void setRemoConStatus(u8 status, u8 param_1, u8 flag) {
mItemInfo.mRemoConStatus = status;
mItemInfo.field_0x4ef2 = param_1;
mItemInfo.mRemoConSetFlag = flag;
}
void setNunZStatus(u8 status, u8 flag) {
mItemInfo.mNunZStatus = status;
mItemInfo.mNunZSetFlag = flag;
}
void setNunCStatus(u8 status, u8 flag) {
mItemInfo.mNunCStatus = status;
mItemInfo.mNunCSetFlag = flag;
}
void setCStickStatus(u8 status, u8 param_1, u8 flag) {
mItemInfo.mCStickStatus = status;
mItemInfo.mCStickDirection = param_1;
mItemInfo.mCStickSetFlag = flag;
}
void setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
mItemInfo.mCStickStatusForce = status;
mItemInfo.mCStickDirectionForce = param_1;
mItemInfo.mCStickSetFlagForce = flag;
}
void setSButtonStatus(u8 status, u8 flag) {
mItemInfo.mSButtonStatus = status;
mItemInfo.mSButtonSetFlag = flag;
}
void setSButtonStatusForce(u8 status, u8 flag) {
mItemInfo.mSButtonStatusForce = status;
mItemInfo.mSButtonSetFlagForce = flag;
}
void set3DStatus(u8 status, u8 direction, u8 flag) {
mItemInfo.m3DStatus = status;
mItemInfo.m3DDirection = direction;
mItemInfo.m3DSetFlag = flag;
}
void set3DStatusForce(u8 status, u8 direction, u8 flag) {
mItemInfo.m3DStatusForce = status;
mItemInfo.m3DDirectionForce = direction;
mItemInfo.m3DSetFlagForce = flag;
}
void setDoStatusForce(u8 status, u8 flag) {
mItemInfo.mDoStatusForce = status;
mItemInfo.mDoSetFlagForce = flag;
}
void setAStatusForce(u8 status, u8 flag) {
mItemInfo.mAStatusForce = status;
mItemInfo.mASetFlagForce = flag;
}
void setRStatusForce(u8 status, u8 flag) {
mItemInfo.mRStatusForce = status;
mItemInfo.mRSetFlagForce = flag;
}
void setZStatusForce(u8 status, u8 flag) {
mItemInfo.mZStatusForce = status;
mItemInfo.mZSetFlagForce = flag;
}
void onStatus(u16 i_status) { mStatus |= i_status; }
void setItemRupeeCount(s32 rupees) { mItemInfo.mItemRupeeCount += rupees; }
void setItemMagicCount(s16 magic) { mItemInfo.mItemMagicCount += magic; }
void setItemMaxMagicCount(s16 max) { mItemInfo.mItemMaxMagicCount += max; }
void setItemArrowNumCount(s16 arrows) { mItemInfo.mItemArrowNumCount += arrows; }
void setItemPachinkoNumCount(s16 seeds) { mItemInfo.mItemPachinkoNumCount += seeds; }
void setItemKeyNumCount(s16 keys) { mItemInfo.mItemKeyNumCount += keys; }
void setItemMaxLifeCount(s16 max) { mItemInfo.mItemMaxLifeCount += max; }
void setOxygen(s32 oxygen) { mItemInfo.mOxygen = oxygen; }
void setNowOxygen(s32 oxygen) { mItemInfo.mNowOxygen = oxygen; }
void setOxygenCount(s32 oxygen) { mItemInfo.mOxygenCount += oxygen; }
int getOxygen() { return mItemInfo.mOxygen; }
void setMaxOxygen(int max) { mItemInfo.mMaxOxygen = max; }
int getMaxOxygen() { return mItemInfo.mMaxOxygen; }
int getNowOxygen() { return mItemInfo.mNowOxygen; }
void setItemNowLife(u16 life) { mItemInfo.mItemNowLife = life; }
void setItemNowMagic(s16 magic) { mItemInfo.mItemNowMagicCount = magic; }
void setItemNowOil(s32 oil) { mItemInfo.mItemNowOil = oil; }
void setItemOilCount(s32 oil) { mItemInfo.mItemOilCount += oil; }
s16 getItemMaxLifeCount() { return mItemInfo.mItemMaxLifeCount; }
f32 getItemLifeCount() { return mItemInfo.mItemLifeCount; }
s16 getItemMaxArrowNumCount() { return mItemInfo.mItemMaxArrowNumCount; }
s16 getItemArrowNumCount() { return mItemInfo.mItemArrowNumCount; }
s32 getItemMaxOilCount() { return mItemInfo.mItemMaxOilCount; }
s32 getItemOilCount() { return mItemInfo.mItemOilCount; }
s32 getMaxOxygenCount() { return mItemInfo.mMaxOxygenCount; }
s32 getOxygenCount() { return mItemInfo.mOxygenCount; }
s32 getItemRupeeCount() { return mItemInfo.mItemRupeeCount; }
s16 getItemKeyNumCount() { return mItemInfo.mItemKeyNumCount; }
void clearNowAnimeID() { mItemInfo.mNowAnimeID = -1; }
void clearMesgCamInfoID() { mMesgCamInfo.mID = -1; }
void clearBaseAnimeID() { mItemInfo.mBaseAnimeID = 0; }
void clearFaceAnimeID() { mItemInfo.mFaceAnimeID = 0; }
void clearMesgCamInfoBasicID() { mMesgCamInfo.mBasicID = 0; }
void clearItemMaxLifeCount() { mItemInfo.mItemMaxLifeCount = 0; }
void clearItemMaxOilCount() { mItemInfo.mItemMaxOilCount = 0; }
void clearItemOilCount() { mItemInfo.mItemOilCount = 0; }
void clearMaxOxygenCount() { mItemInfo.mMaxOxygenCount = 0; }
void clearOxygenCount() { mItemInfo.mOxygenCount = 0; }
void clearItemRupeeCount() { mItemInfo.mItemRupeeCount = 0; }
void clearItemKeyNumCount() { mItemInfo.mItemKeyNumCount = 0; }
void clearItemArrowNumCount() { mItemInfo.mItemArrowNumCount = 0; }
void clearItemLifeCount() {
mItemInfo.mItemLifeCount = 0.0f;
mItemInfo.mItemLifeCountType = 0;
}
void setItemLifeCount(f32 hearts, u8 type) {
mItemInfo.mItemLifeCount += hearts;
mItemInfo.mItemLifeCountType = type;
}
u8& getItemLifeCountType() { return mItemInfo.mItemLifeCountType; }
u16 getItemNowLife() { return mItemInfo.mItemNowLife; }
s32 getItemNowOil() { return mItemInfo.mItemNowOil; }
s16 getItemPachinkoNumCount() { return mItemInfo.mItemPachinkoNumCount; }
void clearItemPachinkoNumCount() { mItemInfo.mItemPachinkoNumCount = 0; }
u8 getNeedLightDropNum() { return mItemInfo.mNeedLightDropNum; }
void setNeedLightDropNum(u8 i_num) { mItemInfo.mNeedLightDropNum = i_num; }
u8 getWolfAbility(int i_idx) { return mItemInfo.mWolfAbility[i_idx]; }
const char* getStartStageName() { return mStartStage.getName(); }
s8 getStartStageRoomNo() { return mStartStage.getRoomNo(); }
s8 getStartStageLayer() { return mStartStage.getLayer(); }
s16 getStartStagePoint() { return mStartStage.getPoint(); }
s8 getStartStageDarkArea() { return mStartStage.getDarkArea(); }
void setStartStageDarkArea(s8 darkArea) { mStartStage.setDarkArea(darkArea); }
void setStartStageLayer(s8 layer) { mStartStage.setLayer(layer); }
const char* getNextStageName() { return mNextStage.getName(); }
dStage_startStage_c* getNextStartStage() { return &mNextStage; }
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
s8 getNextStageLayer() { return mNextStage.getLayer(); }
s16 getNextStagePoint() { return mNextStage.getPoint(); }
s8 getNextStageWipe() { return mNextStage.getWipe(); }
BOOL isEnableNextStage() { return mNextStage.isEnable(); }
void offEnableNextStage() { mNextStage.offEnable(); }
u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); }
void setNextStage(const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) {
mNextStage.set(stage, roomNo, point, layer, wipe, wipe_speed);
}
u8 isHeapLockFlag() { return mItemInfo.mHeapLockFlag; }
void setHeapLockFlag(u8 status) { mItemInfo.mHeapLockFlag = status; }
void setSubHeapLockFlag(int idx, u8 status) { mItemInfo.mSubHeapLockFlag[idx] = status; }
u8 getSubHeapLockFlag(int idx) { return mItemInfo.mSubHeapLockFlag[idx]; }
void offHeapLockFlag() { mItemInfo.mHeapLockFlag = 0; }
JKRExpHeap* getExpHeap2D() { return mItemInfo.mExpHeap2D; }
JKRExpHeap* getMsgExpHeap() { return mItemInfo.mMsgExpHeap; }
JKRExpHeap* getSubExpHeap2D(int idx) { return mItemInfo.mSubExpHeap2D[idx]; }
void setSubExpHeap2D(int idx, void* heap) { mItemInfo.mSubExpHeap2D[idx] = (JKRExpHeap*)heap; }
void setExpHeap2D(void* heap) { mItemInfo.mExpHeap2D = (JKRExpHeap*)heap; }
void setMsgExpHeap(void* heap) { mItemInfo.mMsgExpHeap = (JKRExpHeap*)heap; }
JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
JKRArchive* getMsgCommonArchive() { return mMsgCommonArchive; }
JKRArchive* getMain2DArchive() { return mMain2DArchive; }
JKRArchive* getAnmArchive() { return mAnmArchive; }
JKRArchive* getCollectResArchive() { return mCollectResArchive; }
JKRArchive* getItemIconArchive() { return mItemIconArchive; }
JKRArchive* getNameResArchive() { return mNameResArchive; }
JKRArchive* getDemoMsgArchive() { return mDemoMsgArchive; }
JKRArchive* getFmapResArchive() { return mFmapResArchive; }
JKRArchive* getDmapResArchive() { return mDmapResArchive; }
JKRAramArchive* getFieldMapArchive2() { return (JKRAramArchive*)mFieldMapArchive2; }
JKRArchive* getOptionResArchive() { return mOptionResArchive; }
JKRArchive* getRingResArchive() { return mRingResArchive; }
JKRArchive* getFontArchive() { return mFontArchive; }
JKRArchive* getRubyArchive() { return mRubyArchive; }
JKRArchive* getMeterButtonArchive() { return mMeterButtonArchive; }
JKRArchive* getAllMapArchive() { return mAllMapArchive; }
JKRArchive* getCardIconResArchive() { return mCardIconResArchive; }
void setFieldMapArchive2(JKRArchive* arc) { mFieldMapArchive2 = arc; }
void setAnmArchive(JKRArchive* arc) { mAnmArchive = arc; }
void setFmapResArchive(JKRArchive* arc) { mFmapResArchive = arc; }
void setDmapResArchive(JKRArchive* arc) { mDmapResArchive = arc; }
void setCollectResArchive(JKRArchive* arc) { mCollectResArchive = arc; }
void setItemIconArchive(JKRArchive* arc) { mItemIconArchive = arc; }
void setAllMapArchive(JKRArchive* arc) { mAllMapArchive = arc; }
void setOptionResArchive(JKRArchive* arc) { mOptionResArchive = arc; }
void setRingResArchive(JKRArchive* arc) { mRingResArchive = arc; }
void setNameResArchive(JKRArchive* arc) { mNameResArchive = arc; }
void setDemoMsgArchive(JKRArchive* arc) { mDemoMsgArchive = arc; }
void setMeterButtonArchive(JKRArchive* arc) { mMeterButtonArchive = arc; }
void setErrorResArchive(JKRArchive* arc) { mErrorResArchive = arc; }
void setCardIconResArchive(JKRArchive* arc) { mCardIconResArchive = arc; }
void setMsgDtArchive(int i, JKRArchive* arc) { mMsgDtArchive[i] = arc; }
void setMsgCommonArchive(JKRArchive* arc) { mMsgCommonArchive = arc; }
void setMsgArchive(int i, JKRArchive* arc) { mMsgArchive[i] = arc; }
void setMsgObjectClass(dMsgObject_c* obj) { mItemInfo.mMsgObjectClass = obj; }
void setMesgCamInfoBasicID(int id) { mMesgCamInfo.mBasicID = id; }
void setMesgCamInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2, fopAc_ac_c* param_3,
fopAc_ac_c* param_4, fopAc_ac_c* param_5, fopAc_ac_c* param_6,
fopAc_ac_c* param_7, fopAc_ac_c* param_8, fopAc_ac_c* param_9,
fopAc_ac_c* param_10) {
mMesgCamInfo.mActor[0] = param_1;
mMesgCamInfo.mActor[1] = param_2;
mMesgCamInfo.mActor[2] = param_3;
mMesgCamInfo.mActor[3] = param_4;
mMesgCamInfo.mActor[4] = param_5;
mMesgCamInfo.mActor[5] = param_6;
mMesgCamInfo.mActor[6] = param_7;
mMesgCamInfo.mActor[7] = param_8;
mMesgCamInfo.mActor[8] = param_9;
mMesgCamInfo.mActor[9] = param_10;
}
dComIfG_MesgCamInfo_c* getMesgCamInfo() { return &mMesgCamInfo; }
void setFontArchive(JKRArchive* arc) { mFontArchive = arc; }
void setRubyArchive(JKRArchive* arc) { mRubyArchive = arc; }
void setMain2DArchive(JKRArchive* arc) { mMain2DArchive = arc; }
void setItemTable(void* data) { mItemTable = data; }
void* getItemTable() { return mItemTable; }
void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; }
void setPlayer(int i, fopAc_ac_c* player) { mPlayer[i] = (daAlink_c*)player; }
void setPlayerInfo(int i, fopAc_ac_c* ptr, int camIdx) {
mPlayer[i] = (daAlink_c*)ptr;
mPlayerCameraID[camIdx] = 0;
}
void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; }
void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] &= ~flag; }
u32 checkPlayerStatus(int param_0, int i, u32 flag) { return mPlayerStatus[param_0][i] & flag; }
int getPlayerCameraID(int i) { return mPlayerCameraID[i * 8]; }
int getCameraPlayer1ID(int i) { return mCameraInfo[i].field_0x5; }
int getCameraPlayer2ID(int i) { return mCameraInfo[i].field_0x6; }
int getCameraWinID(int i) { return mCameraInfo[i].field_0x4; }
void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; }
void setCamera(int i, camera_class* cam) { mCameraInfo[i].mCamera = cam; }
const char* getCameraParamFileName(int i) { return mCameraInfo[i].mCameraParamFileName; }
BOOL checkCameraAttentionStatus(int i, u32 flag) {
return mCameraInfo[i].mCameraAttentionStatus & flag;
}
u32 getCameraAttentionStatus(int i) { return mCameraInfo[i].mCameraAttentionStatus; }
void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; }
void onCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus |= flag; }
void offCameraAttentionStatus(int i, u32 flag) {
mCameraInfo[i].mCameraAttentionStatus &= ~flag;
}
void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
mCameraInfo[camIdx].mCamera = p_cam;
mCameraInfo[camIdx].field_0x4 = param_2;
mCameraInfo[camIdx].field_0x5 = param_3;
mCameraInfo[camIdx].field_0x6 = param_4;
setCameraAttentionStatus(camIdx, 0);
}
f32 getCameraZoomForcus(int i_no) { return mCameraInfo[i_no].mCameraZoomForcus; }
void setCameraZoomForcus(int i_no, f32 i_focus) {
mCameraInfo[i_no].mCameraZoomForcus = i_focus;
}
f32 getCameraZoomScale(int i_no) { return mCameraInfo[i_no].mCameraZoomScale; }
void setCameraZoomScale(int i_no, f32 i_scale) { mCameraInfo[i_no].mCameraZoomScale = i_scale; }
void saveCameraPosition(int i, cXyz* i_pos, cXyz* i_target, f32 i_fovy, s16 i_bank) {
mCameraInfo[i].mCamInfo.mCameraPos = *i_pos;
mCameraInfo[i].mCamInfo.mCameraTarget = *i_target;
mCameraInfo[i].mCamInfo.mCameraFovy = i_fovy;
mCameraInfo[i].mCamInfo.mCameraBank = i_bank;
}
void loadCameraPosition(int i, cXyz* o_pos, cXyz* o_target, f32* o_fovy, s16* o_bank) {
*o_pos = mCameraInfo[i].mCamInfo.mCameraPos;
*o_target = mCameraInfo[i].mCamInfo.mCameraTarget;
*o_fovy = mCameraInfo[i].mCamInfo.mCameraFovy;
*o_bank = mCameraInfo[i].mCamInfo.mCameraBank;
}
void setMesgCamInfoID(int param_0) { mMesgCamInfo.mID = param_0; }
void setStatus(u16 status) { mStatus = status; }
s32 checkStatus(u16 flags) { return flags & mStatus; }
void setDirection(u8 i_dir) { mItemInfo.mDirection = i_dir; }
bool& isPauseFlag() { return mItemInfo.mPauseFlag; }
void offPauseFlag() { mItemInfo.mPauseFlag = false; }
void onPauseFlag() { mItemInfo.mPauseFlag = true; }
u8 getOxygenShowFlag() { return mItemInfo.mOxygenShowFlag; }
void setOxygenShowFlag(u8 flag) { mItemInfo.mOxygenShowFlag = flag; }
void show2dOn() { mItemInfo.mShow2D = 1; }
void show2dOff() { mItemInfo.mShow2D = 0; }
u8 show2dCheck() { return mItemInfo.mShow2D; }
s8 getLayerOld() { return mLayerOld; }
u8 checkMesgCancelButton() { return mItemInfo.mMesgCancelButton; }
void setMesgCancelButton(u8 button) { mItemInfo.mMesgCancelButton = button; }
void setMesgBgm(u8 param_0) { mItemInfo.mMesgBgm = param_0; }
u8 checkMesgBgm() { return mItemInfo.mMesgBgm; }
int getMessageCountNumber() { return mItemInfo.mMessageCountNum; }
void setMessageCountNumber(u32 number) { mItemInfo.mMessageCountNum = number; }
s16 getItemMaxBombNumCount(u8 i_bombType) {
switch (i_bombType) {
case fpcNm_ITEM_NORMAL_BOMB:
return mItemInfo.mItemMaxBombNumCount1;
case fpcNm_ITEM_WATER_BOMB:
return mItemInfo.mItemMaxBombNumCount2;
case fpcNm_ITEM_POKE_BOMB:
return mItemInfo.field_0x4ed8;
}
return 0;
}
void setWindowNum(u8 num) { mWindowNum = num; }
int getWindowNum() { return mWindowNum; }
dDlst_window_c* getWindow(int i) { return &mWindow[i]; }
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5,
f32 param_6, int camID, int mode) {
mWindow[i].setViewPort(param_1, param_2, param_3, param_4, param_5, param_6);
mWindow[i].setScissor(param_1, param_2, param_3, param_4);
mWindow[i].setCameraID(camID);
mWindow[i].setMode(mode);
}
void setLastPlayStageName(char* name) {
strncpy(mLastPlayStageName, name, 7);
mLastPlayStageName[7] = 0;
}
char* getLastPlayStageName() { return mLastPlayStageName; }
void setGameoverStatus(u8 status) { mItemInfo.mGameoverStatus = status; }
u8 getGameoverStatus() { return mItemInfo.mGameoverStatus; }
u8 getMesgStatus() { return mItemInfo.mMesgStatus; }
u8 getDirection() { return mItemInfo.mDirection; }
public:
/* 0x00000 */ dBgS mBgs;
/* 0x01404 */ dCcS mCcs;
/* 0x03EC8 */ dStage_startStage_c mStartStage;
/* 0x03ED6 */ dStage_nextStage_c mNextStage;
/* 0x03EE8 */ dStage_stageDt_c mStageData;
/* 0x03F8C */ dStage_roomControl_c mRoomControl;
/* 0x03F90 */ dEvt_control_c mEvent;
/* 0x040C0 */ dEvent_manager_c mEvtManager;
/* 0x04780 */ dAttention_c mAttention;
/* 0x04C9C */ dVibration_c mVibration;
/* 0x04D2C */ u8 field_0x4d2c[4];
#if PLATFORM_WII
/* 0x04D38 */ u8 unk_0x4d38[8];
#endif
/* 0x04D30 */ JKRArchive* mFieldMapArchive2;
/* 0x04D34 */ JKRArchive* mMsgArchive[11];
/* 0x04D60 */ JKRArchive* mDemoMsgArchive;
/* 0x04D64 */ JKRArchive* mMeterButtonArchive;
/* 0x04D68 */ void* field_0x4d68;
/* 0x04D6C */ JKRArchive* mFontArchive;
/* 0x04D70 */ JKRArchive* mRubyArchive;
/* 0x04D74 */ JKRArchive* mAnmArchive;
/* 0x04D78 */ void* field_0x4d78[2];
/* 0x04D80 */ JKRArchive* mCollectResArchive;
/* 0x04D84 */ JKRArchive* mFmapResArchive;
/* 0x04D88 */ JKRArchive* mDmapResArchive;
/* 0x04D8C */ JKRArchive* mOptionResArchive;
/* 0x04D90 */ void* field_0x4d90[2];
/* 0x04D98 */ JKRArchive* mItemIconArchive;
/* 0x04D9C */ JKRArchive* mNameResArchive;
/* 0x04DA0 */ JKRArchive* mErrorResArchive;
/* 0x04DA4 */ void* field_0x4da4;
/* 0x04DA8 */ JKRArchive* mAllMapArchive;
/* 0x04DAC */ JKRArchive* mMsgCommonArchive;
/* 0x04DB0 */ JKRArchive* mRingResArchive;
/* 0x04DB4 */ void* field_0x4db4;
/* 0x04DB8 */ JKRArchive* mCardIconResArchive;
/* 0x04DBC */ JKRArchive* mMsgDtArchive[15];
/* 0x04DF8 */ JKRArchive* mMain2DArchive;
/* 0x04DFC */ void* field_0x4dfc[2];
/* 0x04E04 */ dPa_control_c* mParticle;
/* 0x04E08 */ dSmplMdl_draw_c* mSimpleModel;
/* 0x04E0C */ u8 mWindowNum;
/* 0x04E0D */ s8 mLayerOld;
/* 0x04E0E */ u16 mStatus;
/* 0x04E10 */ dDlst_window_c mWindow[1];
/* 0x04E3C */ dComIfG_camera_info_class mCameraInfo[1];
/* 0x04E74 */ daAlink_c* mPlayer[1];
/* 0x04E78 */ s8 mPlayerCameraID[1];
/* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
/* 0x04E84 */ dComIfG_item_info_class mItemInfo;
/* 0x04FB0 */ dComIfG_MesgCamInfo_c mMesgCamInfo;
/* 0x04FE0 */ u32 mPlayerStatus[1][4];
/* 0x04FF0 */ u8 field_0x4ff0[0x8];
/* 0x04FF8 */ __d_timer_info_c mTimerInfo;
/* 0x0500C */ dDlst_window_c* mCurrentWindow;
/* 0x05010 */ view_class* mCurrentView;
/* 0x05014 */ view_port_class* mCurrentViewport;
/* 0x05018 */ J2DOrthoGraph* mCurrentGrafPort;
/* 0x0501C */ void* mItemTable;
/* 0x0501D */ u8 field_0x501d[4];
/* 0x05024 */ char mLastPlayStageName[8];
};
class dComIfG_inf_c {
public:
dComIfG_inf_c() { this->ct(); }
~dComIfG_inf_c() {}
void ct();
dComIfG_play_c& getPlay() { return play; }
/* 0x00000 */ dSv_info_c info;
/* 0x00F38 */ dComIfG_play_c play;
/* 0x05F64 */ dDlst_list_c drawlist;
/* 0x1C2F8 */ dRes_control_c mResControl;
/* 0x1DDF8 */ u8 mFadeBrightness;
/* 0x1DDF9 */ u8 mWorldDark;
/* 0x1DDFA */ s8 field_0x1ddfa;
/* 0x1DDFB */ s8 mPolyDamageOff;
/* 0x1DDFC */ s8 field_0x1ddfc;
/* 0x1DE00 */ u32 field_0x1de00;
/* 0x1DE04 */ u32 field_0x1de04;
/* 0x1DE08 */ u8 field_0x1de08;
/* 0x1DE09 */ u8 field_0x1de09;
/* 0x1DE0A */ u8 field_0x1de0a;
/* 0x1DE0B */ u8 mIsDebugMode;
/* 0x1DE0C */ u8 field_0x1de0c;
static __d_timer_info_c dComIfG_mTimerInfo;
}; // Size: 0x1DE10
STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c));
extern dComIfG_inf_c g_dComIfG_gameInfo;
extern GXColor g_blackColor;
extern GXColor g_clearColor;
extern GXColor g_whiteColor;
extern GXColor g_saftyWhiteColor;
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*, void*);
BOOL dComIfG_resetToOpening(scene_class* scene);
char* dComIfG_getRoomArcName(int roomNo);
void* dComIfG_getStageRes(char const* i_resName);
void* dComIfG_getOldStageRes(char const* i_resName);
void dComIfG_get_timelayer(int* layer);
int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* i_resName);
int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcName);
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_resName, JKRHeap* heap);
int dComIfG_TimerDeleteRequest(int i_mode);
int dComIfG_TimerStart(int i_mode, s16 i_time);
u32 dComIfG_getTrigA(u32 i_padNo);
bool dComIfGp_isLightDropMapVisible();
int dComIfG_TimerEnd(int i_mode, int param_1);
void dComIfGs_onStageBossEnemy(int i_stageNo);
inline void dComIfG_setBrightness(u8 brightness) {
g_dComIfG_gameInfo.mFadeBrightness = brightness;
}
inline int dComIfG_getTimerMode() {
return g_dComIfG_gameInfo.play.getTimerMode();
}
inline void dComIfG_setTimerMode(int mode) {
return g_dComIfG_gameInfo.play.setTimerMode(mode);
}
inline dTimer_c* dComIfG_getTimerPtr() {
return g_dComIfG_gameInfo.play.getTimerPtr();
}
inline void dComIfG_setTimerPtr(dTimer_c* i_ptr) {
g_dComIfG_gameInfo.play.setTimerPtr(i_ptr);
}
inline void dComIfG_setTimerType(u8 i_type) {
g_dComIfG_gameInfo.play.setTimerType(i_type);
}
inline u8 dComIfG_getTimerType() {
return g_dComIfG_gameInfo.play.getTimerType();
}
inline int dComIfG_getTimerLimitTimeMs() {
return g_dComIfG_gameInfo.play.getTimerLimitTimeMs();
}
inline void dComIfG_setTimerLimitTimeMs(int i_time) {
g_dComIfG_gameInfo.play.setTimerLimitTimeMs(i_time);
}
inline BOOL dComIfG_isDebugMode() {
return g_dComIfG_gameInfo.mIsDebugMode;
}
/**
* Attempts to add a new Object Resource Archive (*.arc) into the Resource Control.
* @param i_arcName Name of archive to be added
* @param i_mountDirection The direction to mount the archive. mDoDvd_MOUNT_DIRECTION_HEAD or
* mDoDvd_MOUNT_DIRECTION_TAIL
* @param i_heap Pointer to heap to load resources into
* @return TRUE if successful, FALSE otherwise
*/
inline int dComIfG_setObjectRes(const char* i_arcName, u8 i_mountDirection, JKRHeap* i_heap) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_mountDirection, i_heap);
}
inline int dComIfG_setObjectRes(const char* i_arcName, void* i_archiveRes, u32 i_bufferSize) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_archiveRes, i_bufferSize, NULL);
}
/**
* Attempts to add a new Stage Resource Archive (*.arc) into the Resource Control.
* @param i_arcName Name of archive to be added
* @param i_heap Pointer to heap to load resources into
* @return TRUE if successful, FALSE otherwise
*/
inline int dComIfG_setStageRes(const char* i_arcName, JKRHeap* i_heap) {
return g_dComIfG_gameInfo.mResControl.setStageRes(i_arcName, i_heap);
}
inline int dComIfG_syncObjectRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.syncObjectRes(i_arcName);
}
inline int dComIfG_syncStageRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.syncStageRes(i_arcName);
}
inline int dComIfG_deleteObjectResMain(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.deleteObjectRes(i_arcName);
}
inline int dComIfG_deleteStageRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.deleteStageRes(i_arcName);
}
inline void* dComIfG_getStageRes(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getStageRes(i_arcName, i_resName);
}
inline void* dComIfG_getObjectRes(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_resName);
}
inline void* dComIfG_getObjectRes(const char* i_arcName, int i_index) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_index);
}
inline dBgS& dComIfG_Bgsp() {
return g_dComIfG_gameInfo.play.mBgs;
}
inline dCcS* dComIfG_Ccsp() {
return &g_dComIfG_gameInfo.play.mCcs;
}
inline dCcS& dComIfG_Ccsp2() {
return g_dComIfG_gameInfo.play.mCcs;
}
inline dRes_info_c* dComIfG_getObjectResInfo(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.getObjectResInfo(i_arcName);
}
inline dRes_info_c* dComIfG_getStageResInfo(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.getStageResInfo(i_arcName);
}
inline int dComIfG_syncAllObjectRes() {
return g_dComIfG_gameInfo.mResControl.syncAllObjectRes();
}
inline void* dComIfG_getObjectIDRes(const char* i_arcName, u16 i_resID) {