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#ifndef D_CC_D_CC_D_H
#define D_CC_D_CC_D_H
/**
* d_cc_d.h
* Actor Collision
*/
#include "SSystem/SComponent/c_cc_d.h"
#include "Z2AudioLib/Z2SeMgr.h"
enum dCcD_hitSe {
/* 0 */ dCcD_SE_NONE,
/* 1 */ dCcD_SE_SWORD,
/* 2 */ dCcD_SE_SHIELD_ATTACK,
/* 3 */ dCcD_SE_WOLF_KICK,
/* 4 */ dCcD_SE_WOLF_BITE,
/* 5 */ dCcD_SE_WOOD,
/* 6 */ dCcD_SE_HAMMER,
/* 7 */ dCcD_SE_ARROW_STICK,
/* 8 */ dCcD_SE_HOOKSHOT_STICK,
/* 9 */ dCcD_SE_METAL,
/* 10 */ dCcD_SE_STONE,
/* 11 */ dCcD_SE_HARD_BODY,
/* 12 */ dCcD_SE_SOFT_BODY,
/* 13 */ dCcD_SE_13,
/* 14 */ dCcD_SE_SWORD_STAB,
/* 15 */ dCcD_SE_15,
/* 16 */ dCcD_SE_SWORD_RUN,
/* 17 */ dCcD_SE_17,
/* 18 */ dCcD_SE_THROW_OBJ,
/* 19 */ dCcD_SE_SPINNER,
/* 20 */ dCcD_SE_COPYROD,
/* 21 */ dCcD_SE_STATUE_HAMMER,
/* 22 */ dCcD_SE_PACHINKO,
/* 23 */ dCcD_SE_23,
};
enum dCcD_Material {
dCcD_MTRL_NONE,
dCcD_MTRL_FIRE,
dCcD_MTRL_ICE,
dCcD_MTRL_WIND,
dCcD_MTRL_LIGHT,
dCcD_MTRL_ELECTRIC,
dCcD_MTRL_UNK_6,
dCcD_MTRL_UNK_7,
};
enum dCcG_At_Spl {
/* 0x0 */ dCcG_At_Spl_UNK_0,
/* 0x1 */ dCcG_At_Spl_UNK_1,
/* 0x7 */ dCcG_At_Spl_UNK_7 = 0x7,
/* 0xC */ dCcG_At_Spl_UNK_C = 0xC,
/* 0xD */ dCcG_At_Spl_UNK_D,
};
enum dCcG_Tg_Spl {
/* 0x0 */ dCcG_Tg_Spl_UNK_0,
/* 0x1 */ dCcG_Tg_Spl_UNK_1,
};
struct dCcD_SrcGAtTgCoCommonBase {
/* 0x0 */ u32 mGFlag;
}; // Size: 0x4
struct dCcD_SrcGObjAt {
/* 0x0 */ u8 mSe; // Sound Effect ID
/* 0x1 */ u8 mHitMark; // Hit Mark particle ID
/* 0x2 */ u8 mSpl;
/* 0x3 */ u8 mMtrl;
/* 0x4 */ dCcD_SrcGAtTgCoCommonBase mBase;
}; // Size: 0x8
struct dCcD_SrcGObjTg {
/* 0x0 */ u8 mSe; // Sound Effect ID
/* 0x1 */ u8 mHitMark; // Hit Mark particle ID
/* 0x2 */ u8 mSpl;
/* 0x3 */ u8 mMtrl;
/* 0x4 */ dCcD_SrcGAtTgCoCommonBase mBase;
}; // Size: 0x8
struct dCcD_SrcGObjCo {
/* 0x0 */ dCcD_SrcGAtTgCoCommonBase mBase;
}; // Size: 0x4
struct dCcD_SrcGObjInf {
/* 0x00 */ cCcD_SrcObj mObj;
/* 0x1C */ dCcD_SrcGObjAt mGObjAt;
/* 0x24 */ dCcD_SrcGObjTg mGObjTg;
/* 0x2C */ dCcD_SrcGObjCo mGObjCo;
}; // Size: 0x30
struct dCcD_SrcSph {
/* 0x00 */ dCcD_SrcGObjInf mObjInf;
/* 0x30 */ cCcD_SrcSphAttr mSphAttr;
}; // Size: 0x40
struct dCcD_SrcTri {
/* 0x00 */ dCcD_SrcGObjInf mObjInf;
/* 0x30 */ cCcD_SrcTriAttr mTriAttr;
}; // Size: 0x54
struct dCcD_SrcCyl {
/* 0x00 */ dCcD_SrcGObjInf mObjInf;
/* 0x30 */ cCcD_SrcCylAttr mCylAttr;
}; // Size: 0x44
struct dCcD_SrcCps {
/* 0x00 */ dCcD_SrcGObjInf mObjInf;
/* 0x30 */ cCcD_SrcCpsAttr mCpsAttr;
}; // Size: 0x4C
// unused, existence is inferred
struct dCcD_SrcPnt {
};
class dCcD_GObjInf;
typedef void (*dCcD_HitCallback)(fopAc_ac_c* i_actorA, dCcD_GObjInf* i_objInfA, fopAc_ac_c* i_actorB, dCcD_GObjInf* i_objInfB);
// Attack/Defense/Correction Collider Common Base
class dCcD_GAtTgCoCommonBase {
public:
/* 0x00 */ u32 mGFlag;
/* 0x04 */ u32 mRPrm;
/* 0x08 */ dCcD_HitCallback mHitCallback;
/* 0x0C */ u32 mApid;
/* 0x10 */ fopAc_ac_c* mAc;
/* 0x14 */ s8 mEffCounter;
/* 0x18 vtable */
public:
dCcD_GAtTgCoCommonBase() { ct(); }
void ClrActorInfo();
void ct();
void SetHitApid(fpc_ProcID);
fopAc_ac_c* GetAc();
void Set(dCcD_SrcGAtTgCoCommonBase const&);
void SetEffCounterTimer();
void SubtractEffCounter();
bool ChkEffCounter();
virtual ~dCcD_GAtTgCoCommonBase() {}
void ClrEffCounter() { mEffCounter = 0; }
u32 GetGFlag() const { return mGFlag; }
u32 GetRPrm() const { return mRPrm; }
u32 MskSPrm(u32 mask) { return mGFlag & mask; }
u32 MskRPrm(u32 mask) const { return mRPrm & mask; }
bool ChkSPrm(u32 mask) { return MskSPrm(mask); }
void OnSPrm(u32 flag) { mGFlag |= flag; }
void OnRPrm(u32 flag) { mRPrm |= flag; }
void OffSPrm(u32 flag) { mGFlag &= ~flag; }
void OffRPrm(u32 flag) { mRPrm &= ~flag; }
bool ChkRPrm(u32 flag) const { return MskRPrm(flag); }
void SetHitCallback(dCcD_HitCallback callback) { mHitCallback = callback; }
dCcD_HitCallback GetHitCallback() { return mHitCallback; }
void ClrHit() { ClrActorInfo(); }
}; // Size = 0x1C
// Attack (At) Collider
class dCcD_GObjAt : public dCcD_GAtTgCoCommonBase {
public:
void Set(dCcD_SrcGObjAt const&);
virtual ~dCcD_GObjAt() {}
void SetVec(cXyz& vec) { mVec = vec; }
cXyz& GetVec() { return mVec; }
cXyz* GetVecP() { return &mVec; }
void SetHitMark(u8 mark) { mHitMark = mark; }
void SetSe(u8 se) { mSe = se; }
void SetMtrl(u8 mtrl) { mMtrl = mtrl; }
void SetSpl(dCcG_At_Spl spl) { mSpl = spl; }
u8 GetSe() { return mSe; }
dCcG_At_Spl GetSpl() { return (dCcG_At_Spl)mSpl; }
u8 GetMtrl() { return mMtrl; }
int GetHitMark() { return mHitMark; }
void SetRVec(cXyz& vec) { mRVec = vec; }
void SetHitPos(cXyz& pos) { mHitPos = pos; }
cXyz* GetHitPosP() { return &mHitPos; }
void ClrHit() { dCcD_GAtTgCoCommonBase::ClrActorInfo(); }
// private:
/* 0x1C */ u8 mSe;
/* 0x1D */ u8 mMtrl;
/* 0x1E */ u8 mHitMark;
/* 0x1F */ u8 mSpl;
/* 0x20 */ cXyz mHitPos;
/* 0x2C */ cXyz mVec;
/* 0x38 */ cXyz mRVec;
}; // Size = 0x44
// Defense (Tg) Collider
class dCcD_GObjTg : public dCcD_GAtTgCoCommonBase {
public:
void Set(dCcD_SrcGObjTg const&);
virtual ~dCcD_GObjTg() {}
void SetSe(u8 se) { mSe = se; }
void SetVec(cXyz& vec) { mVec = vec; }
cXyz& GetVec() { return mVec; }
void SetShieldFrontRangeYAngle(s16* angle) { mShieldFrontRangeYAngle = angle; }
void SetMtrl(u8 mtrl) { mMtrl = mtrl; }
u8 GetMtrl() { return mMtrl; }
void SetHitMark(CcG_Tg_HitMark mark) { mHitMark = mark; }
s16* GetShieldFrontRangeYAngle() { return mShieldFrontRangeYAngle; }
s16 GetShieldRange() { return mShieldRange; }
int GetSpl() { return mSpl; }
void SetSpl(dCcG_Tg_Spl tg_spl) { mSpl = tg_spl; }
void SetSpl(u8 tg_spl) { mSpl = tg_spl; }
int GetHitMark() { return mHitMark; }
void SetRVec(cXyz& vec) { mRVec = vec; }
cXyz* GetVecP() { return &mVec; }
cXyz* GetRVecP() { return &mRVec; }
void SetHitPos(cXyz& pos) { mHitPos = pos; }
cXyz* GetHitPosP() { return &mHitPos; }
u8 GetSe() { return mSe; }
void ClrHit() { dCcD_GAtTgCoCommonBase::ClrActorInfo(); }
private:
/* 0x1C */ u8 mSe;
/* 0x1D */ u8 mMtrl;
/* 0x1E */ u8 mHitMark;
/* 0x1F */ u8 mSpl;
/* 0x20 */ cXyz mVec;
/* 0x2C */ cXyz mRVec;
/* 0x38 */ cXyz mHitPos;
/* 0x44 */ s16* mShieldFrontRangeYAngle;
/* 0x48 */ s16 mShieldRange;
/* 0x4A */ s16 field_0x4a;
}; // Size = 0x4C
// Correction (Co) Collider
class dCcD_GObjCo : public dCcD_GAtTgCoCommonBase {
public:
virtual ~dCcD_GObjCo() {}
void Set(dCcD_SrcGObjCo const& pSrc) { dCcD_GAtTgCoCommonBase::Set(pSrc.mBase); }
void ClrHit() { dCcD_GAtTgCoCommonBase::ClrActorInfo(); }
}; // Size = 0x1C ?
class dCcD_GStts : public cCcD_GStts {
public:
dCcD_GStts();
void Ct();
void Move();
virtual ~dCcD_GStts() {}
void ClrAt() { mAt = 0; }
void ClrTg() { mTg = 0; }
void SetAtApid(fpc_ProcID id) { mAtApid = id; }
void SetTgApid(fpc_ProcID id) { mTgApid = id; }
int GetRoomId() { return mRoomId; }
void SetRoomId(int id) { mRoomId = id; }
fpc_ProcID GetAtOldApid() { return mAtOldApid; }
fpc_ProcID GetTgOldApid() { return mTgOldApid; }
BOOL ChkNoActor() { return field_0x1C & 1;}
bool ChkNoneActorPerfTblId() { return field_0x08 == 0xFFFF; }
dCcG_At_Spl GetAtSpl() { return (dCcG_At_Spl)mAt; }
void SetAtSpl(dCcG_At_Spl spl) { mAt = spl; }
dCcG_Tg_Spl GetTgSpl() { return (dCcG_Tg_Spl)mTg; }
void SetTgSpl(dCcG_Tg_Spl spl) { mTg = spl; }
void OnNoActor() { field_0x1C |= 1; }
// private:
/* 0x04 */ u8 mAt;
/* 0x05 */ u8 mTg;
/* 0x06 */ u8 mRoomId;
/* 0x08 */ u16 field_0x08;
/* 0x0C */ int mAtApid;
/* 0x10 */ int mAtOldApid;
/* 0x14 */ int mTgApid;
/* 0x18 */ int mTgOldApid;
/* 0x1C */ int field_0x1C;
}; // Size = 0x20
class dCcD_Stts : public cCcD_Stts, public dCcD_GStts {
public:
dCcD_Stts() {}
virtual cCcD_GStts* GetGStts();
void Init(int weight, int, fopAc_ac_c* pactor);
virtual void Ct();
virtual void ClrAt();
virtual void ClrTg();
virtual ~dCcD_Stts() {}
}; // Size = 0x3C
// Object Info
class dCcD_GObjInf : public cCcD_GObjInf {
public:
dCcD_GObjInf();
virtual ~dCcD_GObjInf();
virtual cCcD_GObjInf* GetGObjInf();
virtual void ClrAtHit();
u32 ChkAtHit();
void ResetAtHit();
cCcD_Obj* GetAtHitObj();
cCcD_GObjInf* GetAtHitGObj();
u8 ChkAtNoGuard();
virtual void ClrTgHit();
u32 ChkTgHit();
void ResetTgHit();
cCcD_Obj* GetTgHitObj();
dCcD_GObjInf* GetTgHitGObj();
u8 GetTgHitObjSe();
static Z2SoundID getHitSeID(u8, int);
virtual void ClrCoHit();
u32 ChkCoHit();
void ResetCoHit();
cCcD_Obj* GetCoHitObj();
void Set(dCcD_SrcGObjInf const&);
fopAc_ac_c* GetCoHitAc() { return mGObjCo.GetAc(); }
void SetAtVec(cXyz& vec) { mGObjAt.SetVec(vec); }
void SetTgVec(cXyz& vec) { mGObjTg.SetVec(vec); }
bool ChkAtNoMass() { return mGObjAt.ChkSPrm(8); }
void OnAtNoHitMark() { mGObjAt.OnSPrm(2); }
void OffAtNoHitMark() { mGObjAt.OffSPrm(2); }
void OnTgNoHitMark() { mGObjTg.OnSPrm(4); }
void OffTgNoHitMark() { mGObjTg.OffSPrm(4); }
void OnAtNoConHit() { mGObjAt.OnSPrm(1); }
void OffAtNoConHit() { mGObjAt.OffSPrm(1); }
void OnTgNoConHit() { mGObjTg.OnSPrm(2); }
void OffTgNoConHit() { mGObjTg.OffSPrm(2); }
void OnTgStopNoConHit() { mGObjTg.OnSPrm(0x2000); }
void OffTgStopNoConHit() { mGObjTg.OffSPrm(0x2000); }
void SetAtHitMark(u8 mark) { mGObjAt.SetHitMark(mark); }
void SetAtSe(u8 se) { mGObjAt.SetSe(se); }
void SetTgSe(u8 se) { mGObjTg.SetSe(se); }
void SetAtMtrl(u8 mtrl) { mGObjAt.SetMtrl(mtrl); }
void SetTgMtrl(u8 mtrl) { mGObjTg.SetMtrl(mtrl); }
fopAc_ac_c* GetAtHitAc() { return mGObjAt.GetAc(); }
bool ChkAtShieldHit() { return mGObjAt.ChkRPrm(1); }
cXyz* GetAtVecP() { return mGObjAt.GetVecP(); }
cXyz* GetTgVecP() { return mGObjTg.GetVecP(); }
void SetAtSpl(dCcG_At_Spl spl) { mGObjAt.SetSpl(spl); }
void SetAtHitCallback(dCcD_HitCallback callback) { mGObjAt.SetHitCallback(callback); }
void SetTgHitCallback(dCcD_HitCallback callback) { mGObjTg.SetHitCallback(callback); }
void SetCoHitCallback(dCcD_HitCallback callback) { mGObjCo.SetHitCallback(callback); }
u8 GetAtSe() { return mGObjAt.GetSe(); }
dCcG_At_Spl GetAtSpl() { return (dCcG_At_Spl)mGObjAt.GetSpl(); }
u8 GetAtMtrl() { return mGObjAt.GetMtrl(); }
u8 GetTgMtrl() { return mGObjTg.GetMtrl(); }
fopAc_ac_c* GetTgHitAc() { return mGObjTg.GetAc(); }
void SetTgShieldFrontRangeYAngle(s16* angle) { mGObjTg.SetShieldFrontRangeYAngle(angle); }
void OffTgWolfSpNoDamage() { mGObjTg.OffSPrm(0x800); }
void OnTgWolfSpNoDamage() { mGObjTg.OnSPrm(0x800); }
void SetTgHitMark(CcG_Tg_HitMark mark) { mGObjTg.SetHitMark(mark); }
void OnTgSpShield() { mGObjTg.OnSPrm(0x40); }
void OffTgSpShield() { mGObjTg.OffSPrm(0x40); }
void OnTgShield() { mGObjTg.OnSPrm(0x1); }
void OffTgShield() { mGObjTg.OffSPrm(0x1); }
void OnTgShieldFrontRange() { mGObjTg.OnSPrm(0x8); }
void OffTgShieldFrontRange() { mGObjTg.OffSPrm(0x8); }
void OnTgSmallShield() { mGObjTg.OnSPrm(0x10); }
void OffTgSmallShield() { mGObjTg.OffSPrm(0x10); }
void OnTgIronBallRebound() { mGObjTg.OnSPrm(0x100); }
void OffTgIronBallRebound() { mGObjTg.OffSPrm(0x100); }
bool ChkTgIronBallRebound() { return mGObjTg.ChkSPrm(0x100); }
void OnTgSpinnerReflect() { mGObjTg.OnSPrm(0x200); }
void OffTgSpinnerReflect() { mGObjTg.OffSPrm(0x200); }
s16* GetTgShieldFrontRangeYAngle() { return mGObjTg.GetShieldFrontRangeYAngle(); }
s16 GetTgShieldRange() { return mGObjTg.GetShieldRange(); }
bool ChkTgShield() { return mGObjTg.ChkSPrm(1); }
bool ChkTgSpShield() { return mGObjTg.ChkSPrm(0x40); }
bool ChkTgSmallShield() { return mGObjTg.ChkSPrm(0x10); }
bool ChkTgShieldFrontRange() { return mGObjTg.ChkSPrm(8); }
bool ChkAtNoConHit() { return mGObjAt.ChkSPrm(1); }
bool ChkAtStopNoConHit() { return mGObjAt.ChkSPrm(0x4); }
bool ChkTgNoConHit() { return mGObjTg.ChkSPrm(2); }
bool ChkTgStopNoConHit() { return mGObjTg.ChkSPrm(0x2000); }
void OnCoNoCamHit() { mGObjCo.OnSPrm(2); }
bool ChkCoNoCamHit() { return mGObjCo.ChkSPrm(2); }
dCcD_HitCallback GetCoHitCallback() { return mGObjCo.GetHitCallback(); }
dCcD_HitCallback GetAtHitCallback() { return mGObjAt.GetHitCallback(); }
dCcD_HitCallback GetTgHitCallback() { return mGObjTg.GetHitCallback(); }
void SetCoHitApid(fpc_ProcID apid) { mGObjCo.SetHitApid(apid); }
void SetAtHitApid(fpc_ProcID apid) { mGObjAt.SetHitApid(apid); }
void SetTgHitApid(fpc_ProcID apid) { mGObjTg.SetHitApid(apid); }
void OnCoHitNoActor() { mGObjCo.OnRPrm(1); }
void OffCoHitNoActor() { mGObjCo.OffRPrm(1); }
void OnAtHitNoActor() { mGObjAt.OnRPrm(2); }
void OffAtHitNoActor() { mGObjAt.OffRPrm(2); }
void OnTgHitNoActor() { mGObjTg.OnRPrm(1); }
void OffTgHitNoActor() { mGObjTg.OffRPrm(1); }
bool ChkCoHitNoActor() const { return mGObjCo.ChkRPrm(1); }
bool ChkAtHitNoActor() const { return mGObjAt.ChkRPrm(2); }
bool ChkTgHitNoActor() const { return mGObjTg.ChkRPrm(1); }
bool ChkTgWolfSpNoDamage() { return mGObjTg.ChkSPrm(0x800); }
bool ChkAtNoHitMark() { return mGObjAt.ChkSPrm(2); }
bool ChkTgNoHitMark() { return mGObjTg.ChkSPrm(4); }
bool ChkTgArrowThrough() { return mGObjTg.ChkSPrm(0x20); }
bool ChkTgHookShotNoHitMark() { return mGObjTg.ChkSPrm(0x400); }
bool ChkTgArrowNoHitMark() { return mGObjTg.ChkSPrm(0x1000); }
dCcG_Tg_Spl GetTgSpl() { return (dCcG_Tg_Spl)mGObjTg.GetSpl(); }
void SetTgSpl(dCcG_Tg_Spl tg_spl) { mGObjTg.SetSpl(tg_spl); }
void SetTgSpl(u8 tg_spl) { mGObjTg.SetSpl(tg_spl); }
int GetTgHitMark() { return mGObjTg.GetHitMark(); }
int GetAtHitMark() { return mGObjAt.GetHitMark(); }
bool ChkAtEffCounter() { return mGObjAt.ChkEffCounter(); }
bool ChkTgEffCounter() { return mGObjTg.ChkEffCounter(); }
void ClrAtEffCounter() { mGObjAt.ClrEffCounter(); }
void ClrTgEffCounter() { mGObjTg.ClrEffCounter(); }
void ClrCoEffCounter() { mGObjCo.ClrEffCounter(); }
void SetAtEffCounterTimer() { mGObjAt.SetEffCounterTimer(); }
void SetTgEffCounterTimer() { mGObjTg.SetEffCounterTimer(); }
void SubtractAtEffCounter() { mGObjAt.SubtractEffCounter(); }
void SubtractTgEffCounter() { mGObjTg.SubtractEffCounter(); }
void SubtractCoEffCounter() { mGObjCo.SubtractEffCounter(); }
void OnTgShieldHit() { mGObjTg.OnRPrm(2); }
void OffTgShieldHit() { mGObjTg.OffRPrm(2); }
void OnAtShieldHit() { mGObjAt.OnRPrm(1); }
void OffAtShieldHit() { mGObjAt.OffRPrm(1); }
void OffTgMagneHit() { mGObjTg.OffRPrm(4); }
void SetTgRVec(cXyz& vec) { mGObjTg.SetRVec(vec); }
void SetAtRVec(cXyz& vec) { mGObjAt.SetRVec(vec); }
void SetTgHitPos(cXyz& pos) { mGObjTg.SetHitPos(pos); }
void SetAtHitPos(cXyz& pos) { mGObjAt.SetHitPos(pos); }
u8 GetTgSe() { return mGObjTg.GetSe(); }
u32 GetTgHitObjHitSeID(BOOL i_isRebound) { return getHitSeID(GetTgHitObjSe(), i_isRebound); }
cXyz* GetAtHitPosP() { return mGObjAt.GetHitPosP(); }
cXyz* GetTgHitPosP() { return mGObjTg.GetHitPosP(); }
cXyz* GetTgRVecP() { return mGObjTg.GetRVecP(); }
bool ChkTgHookshotThrough() { return mGObjTg.ChkSPrm(0x80); }
void OffTgHookShotNoHitMark() {mGObjTg.OffSPrm(0x400);}
bool ChkTgShieldHit() { return mGObjTg.ChkRPrm(2); }
bool ChkTgSpinnerReflect() { return mGObjTg.ChkSPrm(0x200); }
static const Z2SoundID m_hitSeID[24];
protected:
/* 0x058 */ dCcD_GObjAt mGObjAt;
/* 0x09C */ dCcD_GObjTg mGObjTg;
/* 0x0E8 */ dCcD_GObjCo mGObjCo;
}; // Size = 0x104
// Point (unused, existence is inferred)
// Including this definition (and its GetShapeAttr impl) causes functions
// from cCcD_PntAttr to be emitted in debug, matching what's seen in ShieldD.
class dCcD_Pnt : public dCcD_GObjInf, public cCcD_PntAttr {
public:
cCcD_ShapeAttr* GetShapeAttr();
virtual ~dCcD_Pnt() {}
dCcD_Pnt() {}
}; // Size = 0x144
// Capsule
class dCcD_Cps : public dCcD_GObjInf, public cCcD_CpsAttr {
public:
void Set(dCcD_SrcCps const&);
cCcD_ShapeAttr* GetShapeAttr();
void CalcAtVec();
void CalcTgVec();
virtual ~dCcD_Cps() {}
dCcD_Cps() {}
#if DEBUG
virtual void Draw(const GXColor& color);
#endif
}; // Size = 0x144
// Triangle
class dCcD_Tri : public dCcD_GObjInf, public cCcD_TriAttr {
public:
void Set(dCcD_SrcTri const&);
cCcD_ShapeAttr* GetShapeAttr();
virtual ~dCcD_Tri() {}
dCcD_Tri() {}
#if DEBUG
virtual void Draw(const GXColor& color);
#endif
};
// Cylinder
class dCcD_Cyl : public dCcD_GObjInf, public cCcD_CylAttr {
public:
void Set(dCcD_SrcCyl const&);
cCcD_ShapeAttr* GetShapeAttr();
void StartCAt(cXyz&);
void MoveCAt(cXyz&);
void MoveCTg(cXyz&);
virtual ~dCcD_Cyl() {}
dCcD_Cyl() {}
#if DEBUG
virtual void Draw(const GXColor& color);
#endif
}; // Size = 0x13C
// Sphere
class dCcD_Sph : public dCcD_GObjInf, public cCcD_SphAttr {
public:
dCcD_Sph() {}
void Set(dCcD_SrcSph const&);
void StartCAt(cXyz&);
void MoveCAt(cXyz&);
virtual cCcD_ShapeAttr* GetShapeAttr();
virtual ~dCcD_Sph() {}
#if DEBUG
virtual void Draw(const GXColor& color);
#endif
}; // Size = 0x138
dCcD_GObjInf* dCcD_GetGObjInf(cCcD_Obj* param_0);
#endif /* D_CC_D_CC_D_H */