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Description
I have a few questions:
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Why is the minimum item transfer time set to 20 ticks? Many other mods achieve 1-tick transfers. In fact,
every redstone docan transfer items in 1 tick as long as a redstone signal is input every tick. So why limit transfers to once per 20 ticks, forcing users who genuinely need this functionality to send an external redstone signal every tick? -
Could you add a feature? When using
input/output from/to each a, check each container a and only perform input/output for containers a that meet the condition, e.g.,input/output to each a ifhas > 1 water(pseudocode). This requirement essentially involves looping through each a, which raises a question: why not design a for/while loop? -
Could we add a feature? Implement an “input block” that receives a batch of items and simultaneously transfers them to a single machine. Simply put, I want to receive a batch of items from a crafting recipe issued by ae2 and send that batch to the same machine. Ideally, when there are 5 containers, it should split each item type in the batch into 5 separate transfers.
Finally, I absolutely love this mod. It simplifies tedious pipe connections, makes complex tasks straightforward, and improves layout aesthetics.