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| 1 | +package org.schabi.newpipe.player.ui |
| 2 | + |
| 3 | +import androidx.core.util.Consumer |
| 4 | +import java.util.Optional |
| 5 | + |
| 6 | +class PlayerUiList(vararg initialPlayerUis: PlayerUi) { |
| 7 | + val playerUis = mutableListOf<PlayerUi>() |
| 8 | + |
| 9 | + /** |
| 10 | + * Creates a [PlayerUiList] starting with the provided player uis. The provided player uis |
| 11 | + * will not be prepared like those passed to [.addAndPrepare], because when |
| 12 | + * the [PlayerUiList] constructor is called, the player is still not running and it |
| 13 | + * wouldn't make sense to initialize uis then. Instead the player will initialize them by doing |
| 14 | + * proper calls to [.call]. |
| 15 | + * |
| 16 | + * @param initialPlayerUis the player uis this list should start with; the order will be kept |
| 17 | + */ |
| 18 | + init { |
| 19 | + playerUis.addAll(listOf(*initialPlayerUis)) |
| 20 | + } |
| 21 | + |
| 22 | + /** |
| 23 | + * Adds the provided player ui to the list and calls on it the initialization functions that |
| 24 | + * apply based on the current player state. The preparation step needs to be done since when UIs |
| 25 | + * are removed and re-added, the player will not call e.g. initPlayer again since the exoplayer |
| 26 | + * is already initialized, but we need to notify the newly built UI that the player is ready |
| 27 | + * nonetheless. |
| 28 | + * @param playerUi the player ui to prepare and add to the list; its [PlayerUi.getPlayer] |
| 29 | + * will be used to query information about the player state |
| 30 | + */ |
| 31 | + fun addAndPrepare(playerUi: PlayerUi) { |
| 32 | + if (playerUi.getPlayer().fragmentListener.isPresent) { |
| 33 | + // make sure UIs know whether a service is connected or not |
| 34 | + playerUi.onFragmentListenerSet() |
| 35 | + } |
| 36 | + |
| 37 | + if (!playerUi.getPlayer().exoPlayerIsNull()) { |
| 38 | + playerUi.initPlayer() |
| 39 | + if (playerUi.getPlayer().playQueue != null) { |
| 40 | + playerUi.initPlayback() |
| 41 | + } |
| 42 | + } |
| 43 | + |
| 44 | + playerUis.add(playerUi) |
| 45 | + } |
| 46 | + |
| 47 | + /** |
| 48 | + * Destroys all matching player UIs and removes them from the list. |
| 49 | + * @param playerUiType the class of the player UI to destroy; |
| 50 | + * the [Class.isInstance] method will be used, so even subclasses will be |
| 51 | + * destroyed and removed |
| 52 | + * @param T the class type parameter </T> |
| 53 | + * */ |
| 54 | + fun <T> destroyAll(playerUiType: Class<T?>) { |
| 55 | + for (ui in playerUis) { |
| 56 | + if (playerUiType.isInstance(ui)) { |
| 57 | + ui.destroyPlayer() |
| 58 | + ui.destroy() |
| 59 | + playerUis.remove(ui) |
| 60 | + } |
| 61 | + } |
| 62 | + } |
| 63 | + |
| 64 | + /** |
| 65 | + * @param playerUiType the class of the player UI to return; |
| 66 | + * the [Class.isInstance] method will be used, so even subclasses could be returned |
| 67 | + * @param T the class type parameter |
| 68 | + * @return the first player UI of the required type found in the list, or an empty |
| 69 | + * [ ] otherwise |
| 70 | + </T> */ |
| 71 | + fun <T> get(playerUiType: Class<T>): Optional<T & Any> { |
| 72 | + for (ui in playerUis) { |
| 73 | + if (playerUiType.isInstance(ui)) { |
| 74 | + when (val r = playerUiType.cast(ui)) { |
| 75 | + null -> continue |
| 76 | + else -> return Optional.of(r) |
| 77 | + } |
| 78 | + } |
| 79 | + } |
| 80 | + return Optional.empty() |
| 81 | + } |
| 82 | + |
| 83 | + /** |
| 84 | + * Calls the provided consumer on all player UIs in the list, in order of addition. |
| 85 | + * @param consumer the consumer to call with player UIs |
| 86 | + */ |
| 87 | + fun call(consumer: java.util.function.Consumer<PlayerUi>) { |
| 88 | + for (ui in playerUis) { |
| 89 | + consumer.accept(ui) |
| 90 | + } |
| 91 | + } |
| 92 | +} |
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