Releases: TeamSpen210/HammerAddons
Releases · TeamSpen210/HammerAddons
Version 2.1.3
- Fix vactube system not functioning when only decorative objects are provided.
- Fix packing system always not packing from VPKs
- Fix
logic_player_slowtimeappearing in all games. - Set
trigger_portal_cleanserto default to clients and physics. - Add some new options to
comp_trigger_p2_goo, designed for bottomless pits. - Add icon for
comp_entity_mover. - Automatically detect
pak02_dir.vpketc folders.
Version 2.1.1
- Add
comp_numeric_transition: this allows transitioning an entity option gradually from one value to another over time. - Add
comp_scriptvar_setter: a tool for copying positions or similar configuration to a VScript instance. - For Portal 2, add a vactube animation system for building decorative tube networks.
- Fix a few icons being missing.
v2.1.1: Upload the correct compiler version.
Version 2.0.2
-
Fix
func_dustmoteshaving extra keyvalues which break it. -
Fix several classnames being present or absent which should not.
-
Add back
rendermode/rendercolortoenv_lightglow,env_sprite*,env_spritetrail,env_steamandenv_sun. -
Add "Invert" option to
comp_kv_setter. -
Make
move_ropeandkeyframe_ropeinterchangeable/identical, as they are ingame. -
Fix Portal 1's Hammer having a few syntax errors.
Version 2.0.1
- Fix an issue where brushes have stray bounding boxes and may break maps.
Version 2.0.0
- Combine FGD files from all engine branches into a tagged, unified database.
- Implement postcompiler allowing many features including auto-packing and static prop combine
- Add lots of new editor sprites.