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Releases: TeamSpen210/HammerAddons

Version 2.1.3

02 Mar 22:50

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  • Fix vactube system not functioning when only decorative objects are provided.
  • Fix packing system always not packing from VPKs
  • Fix logic_player_slowtime appearing in all games.
  • Set trigger_portal_cleanser to default to clients and physics.
  • Add some new options to comp_trigger_p2_goo, designed for bottomless pits.
  • Add icon for comp_entity_mover.
  • Automatically detect pak02_dir.vpk etc folders.

Version 2.1.1

17 Feb 03:51

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  • Add comp_numeric_transition: this allows transitioning an entity option gradually from one value to another over time.
  • Add comp_scriptvar_setter: a tool for copying positions or similar configuration to a VScript instance.
  • For Portal 2, add a vactube animation system for building decorative tube networks.
  • Fix a few icons being missing.

v2.1.1: Upload the correct compiler version.

Version 2.0.2

30 Dec 05:33

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  • Fix func_dustmotes having extra keyvalues which break it.

  • Fix several classnames being present or absent which should not.

  • Add back rendermode/rendercolor to env_lightglow, env_sprite*, env_spritetrail, env_steam and env_sun.

  • Add "Invert" option to comp_kv_setter.

  • Make move_rope and keyframe_rope interchangeable/identical, as they are ingame.

  • Fix Portal 1's Hammer having a few syntax errors.

Version 2.0.1

12 Dec 03:34

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  • Fix an issue where brushes have stray bounding boxes and may break maps.

Version 2.0.0

11 Dec 06:20
54a046c

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  • Combine FGD files from all engine branches into a tagged, unified database.
  • Implement postcompiler allowing many features including auto-packing and static prop combine
  • Add lots of new editor sprites.