Skip to content

[Request] Support zip0 format and endian-ness conversion #13

Open
@wertercatt

Description

@wertercatt

The Xbox 360, PS3, NVIDIA Shield, and Switch ports of Source Engine games use a modified zip format called zip0, which would be useful to access via srctools. An existing, but buggy, tool for it can be found at https://github.com/CRACKbomber/Source360 for reference.

The Xbox 360 and PS3 versions also reportedly convert several of their files to little endian. It'd be great if this conversion could be reversed, to allow for easier comparison of game data with their PC equivalents.

Edit: The NVIDIA Lightworks ports use standard zip files.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions