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TouchSimulator.cs
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129 lines (107 loc) · 3.58 KB
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using UnityEngine;
using UnityEngine.Assertions;
namespace InputWrapper {
public static class Input {
public static bool GetButton(string buttonName) {
return UnityEngine.Input.GetButton(buttonName);
}
public static bool GetButtonDown(string buttonName) {
return UnityEngine.Input.GetButtonDown(buttonName);
}
public static bool GetButtonUp(string buttonName) {
return UnityEngine.Input.GetButtonUp(buttonName);
}
public static bool GetMouseButton(int button) {
return UnityEngine.Input.GetMouseButton(button);
}
public static bool GetMouseButtonDown(int button) {
return UnityEngine.Input.GetMouseButtonDown(button);
}
public static bool GetMouseButtonUp(int button) {
return UnityEngine.Input.GetMouseButtonUp(button);
}
public static int touchCount {
get {
#if UNITY_EDITOR
return fakeTouch.HasValue ? 1 : 0;
#else
return UnityEngine.Input.touchCount;
#endif
}
}
public static Touch GetTouch(int index) {
#if UNITY_EDITOR
Assert.IsTrue(fakeTouch.HasValue && index == 0);
return fakeTouch.Value;
#else
return UnityEngine.Input.GetTouch(index);
#endif
}
static Touch? fakeTouch => SimulateTouchWithMouse.Instance.FakeTouch;
public static Touch[] touches {
get {
#if UNITY_EDITOR
return fakeTouch.HasValue ? new[] {fakeTouch.Value} : new Touch[0];
#else
return UnityEngine.Input.touches;
#endif
}
}
}
internal class SimulateTouchWithMouse {
static SimulateTouchWithMouse instance;
float lastUpdateTime;
Vector3 prevMousePos;
Touch? fakeTouch;
public static SimulateTouchWithMouse Instance {
get {
if (instance == null) {
instance = new SimulateTouchWithMouse();
}
return instance;
}
}
public Touch? FakeTouch {
get {
update();
return fakeTouch;
}
}
void update() {
if (Time.time != lastUpdateTime) {
lastUpdateTime = Time.time;
var curMousePos = UnityEngine.Input.mousePosition;
var delta = curMousePos - prevMousePos;
prevMousePos = curMousePos;
fakeTouch = createTouch(getPhase(), delta);
}
}
static TouchPhase? getPhase() {
if (UnityEngine.Input.GetMouseButtonDown(0)) {
return TouchPhase.Began;
} else if (UnityEngine.Input.GetMouseButton(0)) {
return TouchPhase.Moved;
} else if (UnityEngine.Input.GetMouseButtonUp(0)) {
return TouchPhase.Ended;
} else {
return null;
}
}
static Touch? createTouch(TouchPhase? phase, Vector3 delta) {
if (!phase.HasValue) {
return null;
}
var curMousePos = UnityEngine.Input.mousePosition;
return new Touch {
phase = phase.Value,
type = TouchType.Indirect,
position = curMousePos,
rawPosition = curMousePos,
fingerId = 0,
tapCount = 1,
deltaTime = Time.deltaTime,
deltaPosition = delta
};
}
}
}