Hello, congrats for the amazing work!
I want to replace the vertex colors with a baked texture, so i try to find a fast way to create the UVs. I tried to create spherical UVs in blender but they dont match exactly.
- Is there any way to keep the UVs , to export them with the mesh ?
- If no , do they follow the spherical coordinates with center 0,0,0 ?
Thank you!