[unreal]ue 5.6.0编译错误解决 #541
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| name: unreal ci | |
| on: | |
| workflow_dispatch: | |
| push: | |
| paths: | |
| - unreal/Puerts/Source/** | |
| - unreal/Puerts/ThirdParty/** | |
| - .github/workflows/unreal_ci.yml | |
| pull_request: | |
| paths: | |
| - unreal/Puerts/Source/** | |
| - unreal/Puerts/ThirdParty/** | |
| - .github/workflows/unreal_ci.yml | |
| env: | |
| Engine: "https://github.com/chexiongsheng/Mini427/releases/download/v1.0.1/Mini427_new_xcode.tgz" | |
| V8_URL: "https://github.com/puerts/backend-v8/releases/download/V8_9.4.146.24__241009/v8_bin_9.4.146.24.tgz" | |
| QJS_URL: "https://github.com/puerts/backend-quickjs/releases/download/QJS_241030/qjs_v8_bin.tgz" | |
| NODE_URL: "https://github.com/puerts/backend-nodejs/releases/download/NodeJS_16.16.0_221228/nodejs_bin_16.16.0.tgz" | |
| jobs: | |
| urls: | |
| runs-on: ubuntu-latest | |
| outputs: | |
| v8: ${{ steps.set-matrix.outputs.v8 }} | |
| qjs: ${{ steps.set-matrix.outputs.qjs }} | |
| node: ${{ steps.set-matrix.outputs.node }} | |
| steps: | |
| - id: set-matrix | |
| run: | | |
| echo "v8=${{env.V8_URL}}" >> $GITHUB_OUTPUT | |
| echo "qjs=${{env.QJS_URL}}" >> $GITHUB_OUTPUT | |
| echo "node=${{env.NODE_URL}}" >> $GITHUB_OUTPUT | |
| window_ci: | |
| needs: urls | |
| name: Windows | |
| runs-on: windows-2019 | |
| strategy: | |
| matrix: | |
| cmdinfo: | |
| - jslib_path: ${{ needs.urls.outputs.v8 }} | |
| change_backend: '' | |
| - jslib_path: ${{ needs.urls.outputs.qjs }} | |
| change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| - jslib_path: ${{ needs.urls.outputs.node }} | |
| change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: msys2/setup-msys2@v2 | |
| - name: Prepare | |
| shell: msys2 {0} | |
| run: | | |
| wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
| tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
| ${{ matrix.cmdinfo['change_backend'] }} | |
| wget -O temp.tgz -q ${{env.Engine}} | |
| tar xfz temp.tgz | |
| mkdir output | |
| - name: Build | |
| run: | | |
| Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Win64 -VS2019 | |
| android_ci: | |
| needs: urls | |
| name: Android | |
| runs-on: windows-2019 | |
| strategy: | |
| matrix: | |
| cmdinfo: | |
| - jslib_path: ${{ needs.urls.outputs.v8 }} | |
| change_backend: '' | |
| - jslib_path: ${{ needs.urls.outputs.qjs }} | |
| change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| - jslib_path: ${{ needs.urls.outputs.node }} | |
| change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: msys2/setup-msys2@v2 | |
| - name: Prepare | |
| shell: msys2 {0} | |
| run: | | |
| wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
| tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
| ${{ matrix.cmdinfo['change_backend'] }} | |
| wget -O temp.tgz -q ${{env.Engine}} | |
| tar xfz temp.tgz | |
| mkdir output | |
| - name: SetupAndroid | |
| run: | | |
| Engine\Extras\Android\SetupAndroid.bat | |
| chcp 65001 #set code page to utf-8 | |
| echo "NDKROOT=C:\Android\android-sdk\ndk\21.4.7075529" >> $env:GITHUB_ENV | |
| - name: Build | |
| run: | | |
| Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Android -VS2019 | |
| mac_ios_ci: | |
| needs: urls | |
| name: Mac and IOS | |
| runs-on: macos-14 | |
| strategy: | |
| matrix: | |
| cmdinfo: | |
| - jslib_path: ${{ needs.urls.outputs.v8 }} | |
| change_backend: '' | |
| - jslib_path: ${{ needs.urls.outputs.qjs }} | |
| change_backend: "sed -i '' 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| - jslib_path: ${{ needs.urls.outputs.node }} | |
| change_backend: "sed -i '' 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - name: Prepare | |
| shell: bash | |
| run: | | |
| wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
| tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
| ${{ matrix.cmdinfo['change_backend'] }} | |
| wget -O temp.tgz -q ${{env.Engine}} | |
| tar xfz temp.tgz | |
| mkdir output | |
| - name: Build | |
| shell: bash | |
| run: | | |
| Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin=unreal/Puerts/Puerts.uplugin -Package=output -Rocket -TargetPlatforms=Mac+IOS | |
| #- name: Print Log | |
| # shell: bash | |
| # run: | | |
| # cat "/Users/runner/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-UE4Editor-Mac-Development.txt" |