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nuget build & publish #7

nuget build & publish

nuget build & publish #7

Workflow file for this run

name: Build Nuget
on:
workflow_dispatch:
inputs:
publish:
description: 'Publish package?'
required: true
default: false
type: boolean
jobs:
build:
runs-on: ${{ matrix.os }}
env:
NATIVE_BACKENDS: puerts papi-lua papi-quickjs papi-v8 papi-nodejs
strategy:
matrix:
include:
- os: ubuntu-latest
platform: linux
arch: x64
- os: windows-2022
platform: win
arch: x64
- os: macos-15
platform: osx
arch: auto
steps:
- uses: actions/checkout@v4
- name: Install libc++-dev (Linux only)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y clang libc++-dev libc++abi-dev
- name: Build all native backends (Linux)
if: runner.os == 'Linux'
run: |
set -ex
backends="${NATIVE_BACKENDS}"
repo_root=$(pwd)
for backend in $backends; do
echo "Building $backend for ${{ matrix.platform }}-${{ matrix.arch }}"
cd "$repo_root/unity/native/$backend"
node ../../cli make --platform ${{ matrix.platform }} --arch ${{ matrix.arch }}
cd "$repo_root"
done
- name: Build all native backends (macOS)
if: runner.os == 'macOS'
run: |
set -ex
backends="${NATIVE_BACKENDS}"
repo_root=$(pwd)
for backend in $backends; do
echo "Building $backend for ${{ matrix.platform }}"
cd "$repo_root/unity/native/$backend"
node ../../cli make --platform ${{ matrix.platform }}
cd "$repo_root"
done
- name: Build all native backends (Windows)
if: runner.os == 'Windows'
run: |
$ErrorActionPreference = "Stop"
$backends = $env:NATIVE_BACKENDS.Split(" ")
$repoRoot = (Get-Location)
foreach ($backend in $backends) {
Write-Host "Building $backend for ${{ matrix.platform }}-${{ matrix.arch }}"
Set-Location "$repoRoot/unity/native/$backend"
node ../../cli make --platform ${{ matrix.platform }} --arch ${{ matrix.arch }}
Set-Location $repoRoot
}
shell: pwsh
# See: https://github.com/Tencent/puerts/blob/e230b37c313c62185ceb5207c37e79e53e1afada/unity/cli/make.mjs#L173
# mv(`${CMAKE_BUILD_PATH}/${options.config}/lib${cmakeAddedLibraryName}.dylib`, `${CMAKE_BUILD_PATH}/${options.config}/${cmakeAddedLibraryName}.bundle`);
# generated builds unity/Assets/core/upm/Plugins/macOS/PuertsCore.bundle
# Rename macOS bundle format to dylib files to ensure upload-artifact works correctly
- name: Process macOS native artifacts
if: runner.os == 'macOS' && matrix.arch == 'auto'
run: |
set -ex
for backend in $NATIVE_BACKENDS; do
echo "Processing $backend for ${{ matrix.platform }}"
for file in unity/Assets/core/upm/Plugins/macOS/*.bundle; do
[ -f "$file" ] && mv -n "$file" "${file%.bundle}.dylib"
echo "Renamed $file to ${file%.bundle}.dylib"
done
done
- name: Upload all native artifacts
uses: actions/upload-artifact@v4
with:
name: natives-${{ matrix.platform }}-${{ matrix.arch }}
path: |
unity/Assets/core/upm/Plugins/**/*
!unity/Assets/core/upm/Plugins/**/*.meta
pack_nuget:
name: Pack NuGet
needs: build
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
- name: Download all native artifacts
uses: actions/download-artifact@v4
with:
path: unity/nuget/downloaded_natives
- name: List downloaded artifacts
run: |
ls unity/nuget/downloaded_natives
tree unity/nuget/downloaded_natives /F
shell: pwsh
- name: Run NuGet Packaging and Publishing
if: ${{ github.event.inputs.publish == 'true' }}
run: |
cd unity/nuget
.\build.ps1 --NativeAssetsDirectory "$pwd\downloaded_natives" --ProjectsRoot "$pwd" --Source "https://api.nuget.org/v3/index.json" --ApiKey "${{ secrets.NUGET_API_KEY }}"
shell: pwsh
- name: Run NuGet Packaging
if: ${{ github.event.inputs.publish == 'false' }}
run: |
cd unity/nuget
.\build.ps1 --NativeAssetsDirectory "$pwd\downloaded_natives" --ProjectsRoot "$pwd"
shell: pwsh
- name: Upload NuGet Packages
uses: actions/upload-artifact@v4
with:
name: nuget-packages
path: |
unity/nuget/packageOutput/*.nupkg
unity/nuget/packageOutput/*.snupkg