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Add project files.
1 parent ded3c08 commit 414c65f

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modularDollyCam.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33723.286
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "modularDollyCam", "modularDollyCam\modularDollyCam.csproj", "{8B059CF2-4F1A-4E06-AE83-65DB441B5545}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8B059CF2-4F1A-4E06-AE83-65DB441B5545}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8B059CF2-4F1A-4E06-AE83-65DB441B5545}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8B059CF2-4F1A-4E06-AE83-65DB441B5545}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8B059CF2-4F1A-4E06-AE83-65DB441B5545}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F0EEC7D3-D499-4D3C-BF0F-B6A3B1604A9F}
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EndGlobalSection
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EndGlobal

modularDollyCam/Exports.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace modularDollyCam
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{
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public class KeypointExports
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{
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public float xPos { get; set; }
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public float yPos { get; set; }
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public float zPos { get; set; }
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public float yawAng { get; set; }
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public float pitchAng { get; set; }
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public float rollAng { get; set; }
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public float playerFov { get; set; }
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public float transitionTime { get; set; }
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}
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}

modularDollyCam/Keypoint.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace modularDollyCam
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{
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public class Keypoint
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{
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public float xPos { get; set; }
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public float yPos { get; set; }
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public float zPos { get; set; }
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public float yawAng { get; set; }
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public float pitchAng { get; set; }
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public float rollAng { get; set; }
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public float playerFov { get; set; }
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}
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}

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