@@ -44,6 +44,7 @@ void onInit(CRules@ this)
4444 if (! file.exists(" k_drill$2" )) file.add_s32(" k_drill$2" , - 1 );
4545 if (! file.exists(" k_satchel$1" )) file.add_s32(" k_satchel$1" , 54 );
4646 if (! file.exists(" k_satchel$2" )) file.add_s32(" k_satchel$2" , - 1 );
47+
4748 // builder shop
4849 if (! file.exists(" b_drill$1" )) file.add_s32(" b_drill$1" , 49 );
4950 if (! file.exists(" b_drill$2" )) file.add_s32(" b_drill$2" , - 1 );
@@ -65,6 +66,7 @@ void onInit(CRules@ this)
6566 if (! file.exists(" b_crate_wood$1" )) file.add_s32(" b_crate_wood$2" , - 1 );
6667 if (! file.exists(" b_crate_coins$1" )) file.add_s32(" b_crate_coins$1" , 48 );
6768 if (! file.exists(" b_crate_coins$1" )) file.add_s32(" b_crate_coins$2" , - 1 );
69+
6870 // archer shop
6971 if (! file.exists(" a_arrows$1" )) file.add_s32(" a_arrows$1" , 49 );
7072 if (! file.exists(" a_arrows$2" )) file.add_s32(" a_arrows$2" , - 1 );
@@ -76,6 +78,7 @@ void onInit(CRules@ this)
7678 if (! file.exists(" a_bombarrows$2" )) file.add_s32(" a_bombarrows$2" , - 1 );
7779 if (! file.exists(" a_blockarrows$1" )) file.add_s32(" a_blockarrows$1" , 53 );
7880 if (! file.exists(" a_blockarrows$2" )) file.add_s32(" a_blockarrows$2" , - 1 );
81+
7982 // kfc
8083 if (! file.exists(" kfc_beer$1" )) file.add_s32(" kfc_beer$1" , 49 );
8184 if (! file.exists(" kfc_beer$2" )) file.add_s32(" kfc_beer$2" , - 1 );
@@ -90,6 +93,26 @@ void onInit(CRules@ this)
9093 if (! file.exists(" kfc_sleep$1" )) file.add_s32(" kfc_sleep$1" , 54 );
9194 if (! file.exists(" kfc_sleep$2" )) file.add_s32(" kfc_sleep$2" , - 1 );
9295
96+ // vehicle shop
97+ if (! file.exists(" vehicle_catapult$1" )) file.add_s32(" vehicle_catapult$1" , 49 );
98+ if (! file.exists(" vehicle_catapult$2" )) file.add_s32(" vehicle_catapult$2" , - 1 );
99+ if (! file.exists(" vehicle_ballista$1" )) file.add_s32(" vehicle_ballista$1" , 50 );
100+ if (! file.exists(" vehicle_ballista$2" )) file.add_s32(" vehicle_ballista$2" , - 1 );
101+ if (! file.exists(" vehicle_outpost$1" )) file.add_s32(" vehicle_outpost$1" , 51 );
102+ if (! file.exists(" vehicle_outpost$2" )) file.add_s32(" vehicle_outpost$2" , - 1 );
103+ if (! file.exists(" vehicle_bolts$1" )) file.add_s32(" vehicle_bolts$1" , 52 );
104+ if (! file.exists(" vehicle_bolts$2" )) file.add_s32(" vehicle_bolts$2" , - 1 );
105+ if (! file.exists(" vehicle_shells$1" )) file.add_s32(" vehicle_shells$1" , 53 );
106+ if (! file.exists(" vehicle_shells$2" )) file.add_s32(" vehicle_shells$2" , - 1 );
107+
108+ // boat shop
109+ if (! file.exists(" boat_dinghy$1" )) file.add_s32(" boat_dinghy$1" , 49 );
110+ if (! file.exists(" boat_dinghy$2" )) file.add_s32(" boat_dinghy$2" , - 1 );
111+ if (! file.exists(" boat_longboat$1" )) file.add_s32(" boat_longboat$1" , 50 );
112+ if (! file.exists(" boat_longboat$2" )) file.add_s32(" boat_longboat$2" , - 1 );
113+ if (! file.exists(" boat_warboat$1" )) file.add_s32(" boat_warboat$1" , 51 );
114+ if (! file.exists(" boat_warboat$2" )) file.add_s32(" boat_warboat$2" , - 1 );
115+
93116 if (! file.saveFile(BINDINGSFILE + " .cfg" ))
94117 {
95118 print(" Failed to save GRUHSHA_playerbindings.cfg" );
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