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lower some fluid temps
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-3
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CHANGELOG.md

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- Changed the HV Dynamo Hatch to be craftable before the Cleanroom @TomPlop
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- Added a 16A HV Dynamo Hatch @TomPlop
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- Adjusted how fast the player heats up and cools down @Pyritie
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- Lowered the fluid temperatures of polysilicon, bakelite, and phenolic resin @Pyritie
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### Bug fixes
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- Fixed crashes with the Greate encased fan @Electrolyte220
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- Fixed EMI bookmarked recipe tooltip when GT machine UI is open @Mqrius

kubejs/startup_scripts/tfg/materials/materials.bakelite.js

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function registerTFGBakeliteMaterials(event) {
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event.create('tfg:bakelite')
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.polymer()
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.fluid()
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.liquid(new GTFluidBuilder().temperature(430))
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.color(0xF29104)
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.secondaryColor(0xD96005)
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.components('1x phenol', '1x formaldehyde')
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)
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event.create('tfg:phenolic_resin')
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.fluid()
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.liquid(new GTFluidBuilder().temperature(430))
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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.components('1x phenol', '1x formaldehyde')
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.color(0xFCD7A3)

kubejs/startup_scripts/tfg/materials/materials.boules.js

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@@ -35,7 +35,7 @@ function registerTFGBouleMaterials(event) {
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.color(0x8C8C94)
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.secondaryColor(0x10293b)
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.iconSet(GTMaterialIconSet.BRIGHT)
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.liquid(new GTFluidBuilder().temperature(2273))
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.liquid(new GTFluidBuilder().temperature(1800))
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.dust()
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.components('1x silicon')
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)

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