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number 3, losing it
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shaders/lib/common.glsl

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#define RP_MODE 1 //[1 0 3 2]
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#define SHADOW_QUALITY 2 //[-1 0 1 2 3 4 5]
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const float shadowDistance = 160; //[64.0 80.0 96.0 112.0 128.0 160.0 192.0 224.0 256.0 320.0 384.0 512.0 768.0 1024.0]
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const float shadowDistance = 160.0; //[64.0 80.0 96.0 112.0 128.0 160.0 192.0 224.0 256.0 320.0 384.0 512.0 768.0 1024.0]
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#define FXAA_DEFINE 1 //[-1 1]
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#define DETAIL_QUALITY 2 //[0 2 3]
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#define CLOUD_QUALITY 2 //[0 1 2 3]

shaders/lib/shaderSettings/mainFog.glsl

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#ifndef MAIN_FOG_SETTINGS_FILE
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#define MAIN_FOG_SETTINGS_FILE
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//#define LESS_LAVA_FOG
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#define LESS_LAVA_FOG
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// Euphoria Patches Settings

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