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[🐛]: New 0.12.x shader performance worse then 0.11.x versions #40

@Nezumi-Remis

Description

@Nezumi-Remis

Confirmation

  • I checked that there is no error among the open/closed issues before sending.
  • I'm using the latest shader version

Minecraft Version

1.20.x

Graphics Mod

Oculus

Graphics Card (GPU)

NVIDIA

Computer OS

Windows 10

Expected Behavior

Shaders were said to be rewritten and have better performance then before.

Actual Behavior

Performance seems worse then 0.11.x versions (more specifically 0.11.16)

Steps to Reproduce

Clean install on prism launcher, add newest Distant Horizons, play on new world

Additional Information

Specs:
Ryzen 5 5600X
RTX 3070 8GB

Shader settings were imported from last major version, distant horizons are on 100 render radius and medium quality preset. The shaders have new Supplemental and Euphoria pathces settings have not been touched yet.

Forests and especially forests when raining impact performance a lot more then they used to, by roughly 10-15 fps drops when looking at forest. Even in general it seems to have worse performance then before and that could be due to worldgen being changed but even then being in a normal forest when raining and having a torch in my hand sends my gpu in overheat mode which has never happened on older versions. I do have distant horizons enabled and maybe the newer version of dh is worse then older dh version (had 2.3.4-b updated to 2.4.5-b) but even then I lowered the render to 100 from my usual 180.

Old settings:
ComplementaryReimagined_r5.5.1.zip.txt

Current settings:
TerraFirmaGreg-Shaders-Complementary-3.1.2.zip.txt

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