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Multi‐Noise Placement

gniftygnome edited this page Mar 27, 2024 · 12 revisions

Add Biomes

Adding a biome by noise requires the dimension key to add it to, the biome key of the biome to add, and a noise hypercube describing where the biome will be added.

{
  "additions": [
    {
      "dimension": "minecraft:overworld",
      "biome": "minecraft:crimson_forest",
      "noise": {
        "temperature": { "min": -1.0, "max": -0.15 },
        "humidity": { "min": -1.0, "max": -0.35 },
        "continentalness": { "min": 0.3, "max": 1.0 },
        "erosion": { "min": -0.375, "max": 0.05 },
        "depth": { "min": 0.0, "max": 0.0 },
        "weirdness": { "min": 0.0, "max": 1.0 },
        "offset": 0.0
      }
    }
  ]
}

Remove Biomes

To remove a multi-noise biome, specify the dimension key to remove it from and the biome key of the biome to remove.

{
  "removals": [
    {
      "dimension": "minecraft:overworld",
      "biome": "minecraft:cherry_grove"
    }
  ]
}
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