Publish Testing #421
Annotations
1 error and 31 warnings
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Process completed with exit code 1.
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Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs#L313
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs#L302
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs#L172
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs#L63
'RandomHelpers.NextByte(Random, byte)' is obsolete: 'Always use RobustRandom/IRobustRandom, System.Random does not provide any extra functionality.'
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RobustToolbox/Robust.Shared/GameObjects/Systems/PrototypeReloadSystem.cs#L81
'MetaDataComponent.EntityPrototype.set' is obsolete: 'Use MetaDataSystem.SetEntityPrototype'
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RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
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RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
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RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
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RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
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RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L233
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L230
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L229
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L180
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
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RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
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RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs#L63
'RandomHelpers.NextByte(Random, byte)' is obsolete: 'Always use RobustRandom/IRobustRandom, System.Random does not provide any extra functionality.'
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RobustToolbox/Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
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RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
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build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
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build:
RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
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build:
RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L233
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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build:
RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L230
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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build:
RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L229
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
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build:
RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
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build:
RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L180
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
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build:
RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
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build:
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs#L63
'RandomHelpers.NextByte(Random, byte)' is obsolete: 'Always use RobustRandom/IRobustRandom, System.Random does not provide any extra functionality.'
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