Skip to content

Publish Testing

Publish Testing #423

Triggered via schedule April 14, 2026 10:54
Status Failure
Total duration 13m 52s
Artifacts

publish-testing.yml

on: schedule
Fit to window
Zoom out
Zoom in

Annotations

1 error and 31 warnings
build
Process completed with exit code 1.
build
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build: RobustToolbox/Robust.Shared/Toolshed/ReflectionExtensions.cs#L229
'Logger.Debug(string)' is obsolete: 'Use ISawmill.Debug'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L1142
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L380
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L180
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs#L63
'RandomHelpers.NextByte(Random, byte)' is obsolete: 'Always use RobustRandom/IRobustRandom, System.Random does not provide any extra functionality.'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L173
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L167
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L166
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L144
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L180
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/PrototypeReloadSystem.cs#L81
'MetaDataComponent.EntityPrototype.set' is obsolete: 'Use MetaDataSystem.SetEntityPrototype'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L380
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L180
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/Physics/ComponentTreeEntry.cs#L16
'IComponent.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs#L63
'RandomHelpers.NextByte(Random, byte)' is obsolete: 'Always use RobustRandom/IRobustRandom, System.Random does not provide any extra functionality.'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L31
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'