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200 lines (170 loc) · 5.33 KB
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cmake_minimum_required(VERSION 3.11)
project(FOGLTLOGLES LANGUAGES C CXX)
######## EARLY PROJECT SETTINGS ########
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
######## CCACHE ########
## https://github.com/jomof/android-ccache-example/blob/master/app/src/main/cpp/CMakeLists.txt
if( CMAKE_HOST_WIN32 )
# Find ccache on Windows. Edit PATHS variable if MSYS2 is installed in a different location.
find_program( CCACHE ccache PATHS "C:/msys64/usr/bin" )
if (CCACHE)
set( ENV{CCACHE_BASEDIR} "${CMAKE_BINARY_DIR}" )
# As of ccache 3.4.3 there is a bug that requires the compiler path to clang have forward
# slashes. However, CMake as of 3.12.2 passes path to clang with backslashes. To overcome
# this limitation, a simple batch file wrap-cache.bat is used. This batch file converts
# back-slashes to forward slashes and then invokes ccache.
set( CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_SOURCE_DIR}/tools/wrap-ccache.bat ${CCACHE}" )
set( CMAKE_C_COMPILER_LAUNCHER "${CMAKE_SOURCE_DIR}/tools/wrap-ccache.bat ${CCACHE}" )
else()
message( INFO "\
Could not find CCache program. \
One way to get CCache on Windows is to install MSYS2 at https://www.msys2.org/. \
Once installed, use the pacman package manager to install ccache: \
pacman --sync ccache. ")
endif()
else()
find_program( CCACHE ccache )
if ( CCACHE )
message( INFO "ccache found! path=${CCACHE}" )
set( CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE}" )
set( CMAKE_C_COMPILER_LAUNCHER "${CCACHE}" )
else()
message( INFO "Could not find CCache program." )
endif()
endif()
######## DEPENDENCIES ########
set(SHADERC_SKIP_EXAMPLES ON)
set(SHADERC_SKIP_TESTS ON)
## set(SHADERC_SKIP_INSTALL ON)
set(SPIRV_SKIP_TESTS ON)
set(SPIRV_CROSS_ENABLE_TESTS OFF)
set(SPIRV_CROSS_ENABLE_HLSL OFF)
set(SPIRV_CROSS_ENABLE_MSL OFF)
set(SPIRV_CROSS_CLI OFF)
set(SPIRV_CROSS_ENABLE_C_API OFF)
set(SPIRV_CROSS_ENABLE_REFLECT OFF)
set(GLSLANG_TESTS OFF)
## set(ENABLE_HLSL OFF) ## fails on libshaderc_util
set(GLM_ENABLE_SIMD_NEON ON)
set(GLM_ENABLE_FAST_MATH ON)
add_subdirectory(deps/shaderc)
add_subdirectory(deps/spirv-cross)
add_subdirectory(deps/glm)
add_subdirectory(deps/fmt)
add_subdirectory(deps/frozen)
######## MAIN PROJECT ########
set(COMMON_FLAGS
-Wall
-Wextra
-Wpedantic
-pipe
)
set(RELEASE_FLAGS
-O3
-flto
-ffunction-sections
-fdata-sections
-fvisibility=hidden
-fvisibility-inlines-hidden
-DNDEBUG
)
set(DEBUG_FLAGS
-Og
-g3
-ggdb
-fno-omit-frame-pointer
-D_GLIBCXX_DEBUG
)
file(GLOB_RECURSE SOURCES
"src/*.cpp"
"src/*/*.cpp"
"src/*/*/*.cpp"
)
set(HEADER_DIRS "include" "build_info")
file(GLOB_RECURSE HEADERS
"include/*.hpp"
"include/*/*.hpp"
"include/*/*/*.hpp"
"include/*/*/*/*.hpp"
"include/*/*/*/*/*.hpp"
"build_info/build_info.hpp"
)
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
set_target_properties(
${PROJECT_NAME}
PROPERTIES
CXX_VISIBILITY_PRESET hidden
C_VISIBILITY_PRESET hidden
)
target_include_directories(
${PROJECT_NAME}
PUBLIC
${HEADER_DIRS}
)
######## EXTRA ########
if(CMAKE_BUILD_TYPE MATCHES Release)
string(REPLACE ";" " " RELEASE_FLAGS_STR "${RELEASE_FLAGS}")
string(REPLACE ";" " " COMMON_FLAGS_STR "${COMMON_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${COMMON_FLAGS_STR} ${RELEASE_FLAGS_STR}")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -Wl,--gc-sections -Wl,--as-needed")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_STRIP} $<TARGET_FILE:${PROJECT_NAME}>
COMMENT "Stripping symbols from ${PROJECT_NAME}"
)
else()
string(REPLACE ";" " " DEBUG_FLAGS_STR "${DEBUG_FLAGS}")
string(REPLACE ";" " " COMMON_FLAGS_STR "${COMMON_FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${COMMON_FLAGS_STR} ${DEBUG_FLAGS_STR}")
endif()
######## DEPENDENCIES ########
find_library(ANDROID_DEP android REQUIRED)
find_library(EGL_DEP EGL REQUIRED)
find_library(GLES2_DEP GLESv2 REQUIRED)
find_library(GLES3_DEP GLESv3 REQUIRED)
find_library(LOG_DEP log REQUIRED)
find_library(DL_DEP dl REQUIRED)
find_library(CXX_STATIC_DEP c++_static REQUIRED)
set(DEPENDENCIES
${ANDROID_DEP}
${EGL_DEP}
${GLES2_DEP}
${GLES3_DEP}
${LOG_DEP}
${DL_DEP}
${CXX_STATIC_DEP}
# Static ShaderC
shaderc
# Minimal static SPIRV-Cross
spirv-cross-core
spirv-cross-glsl
# OpenMP static
-fopenmp
-static-openmp
# GLM
glm::glm
# FMT
fmt::fmt
# Frozen
frozen::frozen-headers
)
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_OPTIONS -fopenmp)
target_link_libraries(
${PROJECT_NAME} PRIVATE ${DEPENDENCIES}
)
message("Sources : ${SOURCES}")
message("Headers : ${HEADERS}")
message("Dependencies : ${DEPENDENCIES}")
set(BUILD_INFO_DIR ${CMAKE_SOURCE_DIR}/build_info)
add_custom_target(generateBuildInfo
${CMAKE_COMMAND} -D SRC=${BUILD_INFO_DIR}/build_info.hpp.in
-D DST=${BUILD_INFO_DIR}/build_info.hpp
-D GIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${BUILD_INFO_DIR}/GenerateBuildInfo.cmake
)
add_dependencies(${PROJECT_NAME} generateBuildInfo)