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Abilities, Feats, and Skills
b5635 edited this page May 24, 2024
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- Has a direct influence on merchant and gold prices.
- Has an effect based on your experience gained. 9 and under decreases XP, while 11 and above increases.
- It is always a good idea to throw up some Owl's Wisdom before turning in quests or killing a bunch of enemies.
- Now lasts half a turn per charisma modifier. (TODO: Add a quest to get this functionality)
- Now lasts 1 turn, plus Cha mod rounds. (TODO: Add a quest to get this functionality)
- There is a 9 second cooldown.
- Evil clerics and blackguards can dominate undead instead of destroying them. They can only control a total number of undead with a combined HD equal to or less than their combined cleric/blackguard level.
- You can buy the necessary materials from Eltoora in the Cloaktower.
- XP is no longer sacrificed in creation.
- Now applies to creature attacks.
- Used to gain access to restricted areas.
- Used to complete a bounty instantly. Bounties completed in this fashion only reward half the XP.
- Used to create ammunition from ammo makers.
- Used in most services to get a discount.
- Used to persuade more than one henchman or follower to join your party.
- Always try the persuade option before paying full price - who knows, you might get a lucky roll and save yourself some coin.
- Has a direct influence on merchant prices.
- Disabling or recovering a trap now rewards XP, based on the difficulty of the trap.
- Most NPCs and humanoids can be pick pocketed for additional loot.
- Loot you can get from pick pocket do not drop on death, so it may be wise to pick pocket an enemy before killing them.
- If you have angered some townsfolk or guards by pick pocketing, exiting the area should reset your faction.
- Players are immune to pick pocket.
- 30% spell failure while mounted. Spell failure reduced by 10% for every 5 ranks of the Ride skill.
- Mount speed is influenced by this skill.