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63 | 63 | </li> |
64 | 64 |
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65 | 65 | <li class="dropdown-submenu"> |
66 | | - <a href="#" class="dropdown-item">Post Processing</a> |
| 66 | + <a href="#" class="dropdown-item">Post-Processing</a> |
67 | 67 | <ul class="dropdown-menu"> |
68 | 68 |
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69 | 69 | <li> |
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88 | 88 | </ul> |
89 | 89 | </li> |
90 | 90 |
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91 | | - <li class="dropdown-submenu"> |
92 | | - <a href="#" class="dropdown-item">Resources</a> |
93 | | - <ul class="dropdown-menu"> |
94 | | - |
95 | | -<li> |
96 | | - <a href="../Resources/" class="dropdown-item">Index</a> |
97 | | -</li> |
98 | | - |
99 | 91 | <li> |
100 | | - <a href="../Resources/godot/" class="dropdown-item">Godot 4.X</a> |
| 92 | + <a href="../Resources/" class="dropdown-item">Resources</a> |
101 | 93 | </li> |
102 | | - </ul> |
103 | | - </li> |
104 | 94 | </ul> |
105 | 95 | </li> |
106 | 96 | </ul> |
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122 | 112 | </a> |
123 | 113 | </li> |
124 | 114 | <li class="nav-item"> |
125 | | - <a href="https://github.com/The-Library-Of-Shaders/the-library-of-shaders/edit/master/docs/PostProcessing/index.md" class="nav-link"><i class="fa-brands fa-github"></i> Edit on GitHub</a> |
| 115 | + <a href="https://github.com/The-Library-Of-Shaders/the-library-of-shaders/edit/main/docs/PostProcessing/index.md" class="nav-link"><i class="fa-brands fa-github"></i> Edit on GitHub</a> |
126 | 116 | </li> |
127 | 117 | </ul> |
128 | 118 | </div> |
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143 | 133 | <div id="toc-collapse" class="navbar-collapse collapse card bg-body-tertiary"> |
144 | 134 | <ul class="nav flex-column"> |
145 | 135 |
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146 | | - <li class="nav-item" data-bs-level="1"><a href="#post-processing-shaders" class="nav-link">Post Processing Shaders</a> |
| 136 | + <li class="nav-item" data-bs-level="1"><a href="#post-processing-shaders" class="nav-link">Post-Processing Shaders</a> |
147 | 137 | <ul class="nav flex-column"> |
148 | 138 | </ul> |
149 | 139 | </li> |
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152 | 142 | </div></div> |
153 | 143 | <div class="col-md-9" role="main"> |
154 | 144 |
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155 | | -<h1 id="post-processing-shaders">Post Processing Shaders</h1> |
156 | | -<p>Post processing shaders are what they sound like. These shaders run after (post-) processing happens. </p> |
157 | | -<p>Instead of affecting how objects are drawn, they can apply final visual effects, before the user sees the frame.</p> |
158 | | -<p>Post processing effects can include:</p> |
| 145 | +<h1 id="post-processing-shaders">Post-Processing Shaders</h1> |
| 146 | +<p>Post-processing shaders are exactly what they sound like. These shaders run after (post-) initial processing happens. Instead of affecting how objects are drawn, they can apply final visual effects before the user sees the frame.</p> |
| 147 | +<p>Post-processing effects can include:</p> |
159 | 148 | <ul> |
160 | | -<li>Bloom</li> |
| 149 | +<li><a href="Bloom/">Bloom</a></li> |
| 150 | +<li><a href="ChromaticAbberation.md">Chromatic Aberration</a></li> |
161 | 151 | <li>Motion Blur</li> |
162 | 152 | <li>Sharpening</li> |
163 | | -<li>Chromatic Aberration</li> |
| 153 | +<li><a href="Vignette/">Vignette</a></li> |
164 | 154 | </ul> |
165 | 155 | <p>and a lot of other very cool stuff.</p></div> |
166 | 156 | </div> |
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