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articles/post/ChromaticAberration/index.html

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@@ -170,7 +170,7 @@ <h1 id="chromatic-aberration">Chromatic Aberration</h1>
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<pre><code class="language-js">fragColor = vec4(red, green, blueAlpha);
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</code></pre>
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<h2 id="edge-strengthing">Edge Strengthing</h2>
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<p>So, we've constructed our output color with the offset channels. This is often times enough, but realisitically, you'll only see chromatic aberration near the very edges of images, and not so much the center.</p>
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<p>So, we've constructed our output color with the offset channels. This is often times enough, but realistically, you'll only see chromatic aberration near the very edges of images, and not so much the center.</p>
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<p>To make this effect more realistic, we can simulate that.</p>
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<p>We have the current normalized position in <code>normalizedCoords</code>. Now this ranges from 0 to 1, but with a bit of clever math we can get something cool.</p>
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<p>First, let's shift our coordinates over.</p>

index.html

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<!--
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MkDocs version : 1.6.1
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Build Date UTC : 2025-11-05 02:26:59.995157+00:00
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Build Date UTC : 2025-11-05 02:28:27.641072+00:00
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-->

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