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RudeBase3D Development Roadmap

Last Updated: July 2025

🎯 Project Vision

RudeBase3D aims to become a professional-grade, open-source 3D modeling application that rivals industry standards like Blender and Maya, with a focus on modern architecture, performance, and extensibility.

πŸ“‹ Current Status: Alpha Development

  • βœ… Core Architecture: Industry-standard modular structure
  • βœ… Basic 3D Viewport: OpenGL rendering with camera controls
  • βœ… Scene Management: Hierarchical scene graph
  • βœ… Basic Primitives: Cube, sphere, cylinder generation
  • βœ… Transform Tools: Move, rotate, scale with gizmos
  • πŸ”„ Half-Edge Mesh System: Advanced geometry operations
  • πŸ”„ Material System: PBR materials with texture support

πŸ—ΊοΈ Development Phases

Phase 1: Foundation (Q3 2025)

Goal: Solid foundation for 3D modeling operations

Core Systems

  • Project architecture restructuring
  • Build system and CI/CD pipeline
  • Basic scene management
  • Comprehensive unit testing framework
  • Memory management optimization
  • Error handling and logging system

Geometry Engine

  • Basic mesh representation
  • Complete half-edge mesh implementation
  • Mesh validation and repair tools
  • Spatial data structures (octree, BVH)
  • Geometry algorithms (decimation, smoothing)

User Interface

  • Main window and viewport
  • Scene hierarchy panel
  • Properties panel
  • Toolbar and menu system
  • Customizable UI layouts
  • Theme system and dark mode

Phase 2: Modeling Tools (Q4 2025)

Goal: Professional modeling capabilities

Selection System

  • Advanced selection modes (vertex, edge, face, object)
  • Box select, lasso select, paint select
  • Selection filters and groups
  • Smart selection algorithms

Modeling Operations

  • Extrude tool with options
  • Bevel and inset operations
  • Loop cut and slide
  • Knife tool for custom cuts
  • Subdivision surfaces
  • Boolean operations (union, difference, intersection)

Transform Tools

  • Advanced gizmo system
  • Proportional editing
  • Snap system (vertex, edge, face, grid)
  • Precision input and constraints
  • Custom pivot points

Phase 3: Advanced Features (Q1 2026)

Goal: Professional workflow features

NURBS and Curves

  • NURBS surface creation and editing
  • Bezier and B-spline curves
  • Surface lofting and sweeping
  • Curve-based modeling tools

Sculpting System

  • Dynamic topology sculpting
  • Brush system with pressure sensitivity
  • Sculpting tools (grab, smooth, inflate, etc.)
  • Multi-resolution meshes
  • Displacement mapping

Animation Foundation

  • Keyframe animation system
  • Basic rigging tools
  • Constraint system
  • Timeline and graph editor

Phase 4: Production Features (Q2 2026)

Goal: Production-ready application

Materials and Rendering

  • Node-based material editor
  • PBR material workflow
  • Texture painting tools
  • Advanced lighting system
  • Real-time ray tracing (if supported)

File I/O

  • Industry-standard format support:
    • OBJ import/export
    • FBX import/export
    • glTF/GLB support
    • Alembic cache files
    • USD support
  • Native project file format
  • Asset library system

Plugin System

  • Plugin architecture framework
  • Python scripting integration
  • C++ plugin SDK
  • Community plugin marketplace

Phase 5: Polish and Optimization (Q3-Q4 2026)

Goal: Performance and user experience optimization

Performance

  • Multi-threading optimization
  • GPU-accelerated operations
  • Level-of-detail systems
  • Viewport performance optimization
  • Memory usage optimization

User Experience

  • Comprehensive documentation
  • Video tutorial series
  • Interactive help system
  • User preference system
  • Keyboard shortcut customization

Quality Assurance

  • Comprehensive testing suite
  • Performance benchmarking
  • Memory leak detection
  • Cross-platform compatibility testing
  • User acceptance testing

🎯 Feature Priorities

High Priority (Next 3 months)

  1. Complete half-edge mesh implementation
  2. Advanced selection system
  3. Basic modeling tools (extrude, bevel, loop cut)
  4. Comprehensive testing framework
  5. Documentation and tutorials

Medium Priority (3-6 months)

  1. NURBS surface support
  2. Sculpting tools foundation
  3. Node-based material editor
  4. Plugin system architecture
  5. Animation framework

Low Priority (6+ months)

  1. Advanced rendering features
  2. Simulation systems
  3. VR/AR support
  4. Cloud collaboration features
  5. Mobile companion app

🀝 Community Involvement

Ways to Contribute

  • Code Development: Features, bug fixes, optimizations
  • Testing: Bug reports, feature testing, performance testing
  • Documentation: User guides, API documentation, tutorials
  • Design: UI/UX improvements, icon design, branding
  • Community: Discord moderation, user support, outreach

Skill Areas Needed

  • C++ Development: Core engine development
  • Qt/QML: User interface development
  • OpenGL/Vulkan: Rendering and graphics programming
  • Computer Graphics: Algorithms and mathematical foundations
  • Technical Writing: Documentation and tutorials
  • 3D Modeling: User experience and workflow testing

πŸ“Š Success Metrics

Technical Metrics

  • Build success rate across platforms
  • Test coverage percentage
  • Performance benchmarks
  • Memory usage optimization
  • Plugin ecosystem growth

Community Metrics

  • GitHub stars and forks
  • Discord community size
  • Contributor count
  • Download numbers
  • User retention rate

πŸ”— Resources

πŸ“… Release Schedule

Planned Releases

  • v0.1.0 Alpha (August 2025): Basic modeling foundation
  • v0.2.0 Alpha (September 2025): Advanced selection and tools
  • v0.3.0 Alpha (October 2025): NURBS and advanced geometry
  • v0.4.0 Beta (December 2025): Material system and rendering
  • v1.0.0 Stable (March 2026): First stable release

Dates are estimates and may change based on development progress and community feedback.


Join us in building the future of open-source 3D modeling! πŸš€

This roadmap is a living document and will be updated regularly based on community feedback and development progress.