-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathanipixer.py
More file actions
221 lines (203 loc) · 12.5 KB
/
Copy pathanipixer.py
File metadata and controls
221 lines (203 loc) · 12.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
from Gui.button import Button
from Gui.toggle_button import ToggleButton
from Gui.label import TextNode, TextStyle
from Gui.icon import Icon
from Gui.tool_bar import ToolBar
from Gui.color_pallete import ColorPallete
from Gui.canvas import Canvas
from Utils.utils import *
from Utils.exporter import new_image
from tkinter import Tk
import ntpath
import tkinter.filedialog
from tkinter.messagebox import showinfo
from tkinter.filedialog import askopenfilename, asksaveasfilename
import paintlib
from paintlib import basic_colors_list
from Utils.filemenu import save_canvas_to_anp, open_canvas_from_anp
from paintlib import WHITE, BLACK, CURSORS, FONTS, colors_dict
def path_leaf(path):
"""Gets filename only from full path."""
head, tail = ntpath.split(path)
return tail or ntpath.basename(head)
"""Drawing Interface to Screen."""
def draw_app(screen, app_background_color, buttons, color_pallete, canvas, tool_bar, show_grid, mpos, screen_title, select_mode):
screen.fill(app_background_color) # setting the background color
pygame.display.set_caption(screen_title)
for button in buttons: # drawing all buttons
button.draw(screen)
# Drawing color pallete
color_pallete.draw(outline=True, color=colors_dict['r']['royalblue1'], border_color=colors_dict['b']['black'], border_width=7, border_radius=15, swatch_outline=WHITE)
canvas.draw(canvas.grid, canvas.canvas_boundary, show_grid, select_mode)
tool_bar.draw(outline=True, color=colors_dict['r']['royalblue1'], border_color=colors_dict['b']['black'], border_width=7, border_radius=15)
"""Running Application."""
def program():
"""Runtime Variables"""
sw, sh = 820, 560
screen = pygame.display.set_mode((sw, sh), HWSURFACE|DOUBLEBUF|RESIZABLE)
screen_title = "Anipixer"
pygame.display.set_caption(screen_title)
screen_parts = get_screen_parts(screen)
refresh_rate = 120
cursor_size = (35, 35)
cursor = pygame.transform.smoothscale(pygame.image.load(CURSORS["pointer"]), cursor_size)
cursor_rect = cursor.get_rect()
app_background_color = WHITE
clock = pygame.time.Clock()
running = True
is_mouse_dragging = False
pygame.mouse.set_visible(False)
"""Setting Up User Interface."""
color_pallete = ColorPallete(screen, 20, 30, color_values=basic_colors_list, color_button_size=(30, 30))
color_pallete_width = len(color_pallete.color_values)*color_pallete.draw_scale*color_pallete.width_factor
custom_btn_x, custom_btn_y = color_pallete_width+34, color_pallete.y/2+5
custom_btn_txt = TextNode(screen, FONTS["ui_thick_font"], "Custom", 25, WHITE)
custom_btn = Button(custom_btn_x, custom_btn_y, 120, 55, color=(106, 209, 4), text=custom_btn_txt, border_width=7, border_radius=15, border_color=colors_dict['b']['black'])
clear_btn_x, clear_btn_y = color_pallete_width+166, color_pallete.y/2+5
clear_btn_txt = TextNode(screen, FONTS["ui_thick_font"], "Clear", 25, WHITE)
clear_btn = Button(clear_btn_x, clear_btn_y, 100, 55, color=colors_dict['r']["red3"], text=clear_btn_txt, border_width=7, border_radius=15, border_color=colors_dict['b']['black'])
grid_toggle_btn = ToggleButton(screen, clear_btn_x+clear_btn.width+11, clear_btn_y, clear_btn.width+20, clear_btn.height, (106, 209, 4), colors_dict['r']["red3"], 7, 15, border_color=colors_dict['b']['black'], help_text='Grid:')
grid_toggle_btn.text.font_size = 23
show_grid = grid_toggle_btn.is_on
tool_names = ["Cursor", "Eraser"]
tool_images = [CURSORS["pointer"], CURSORS["eraser"]] # Note: Order must correspond with name order.
tool_bar = ToolBar(screen, 20, 120, tool_names, tool_images, icon_size=cursor_size)
tool_bar.selected_tool = "Cursor"
working_file = None
tool_bar_width = tool_bar.base_width*tool_bar.draw_scale*tool_bar.width_factor
tool_bar_height = len(tool_bar.tool_names)*tool_bar.draw_scale*tool_bar.height_factor
# note: grid argument can also be empty list
max_canvas_presets = (int((sw - 200)/25), int((sh - 120)/25), 25)
canvas = Canvas(screen, *(tool_bar_width*4, screen_parts["canvas_pos"][1]+20), *max_canvas_presets, grid=[])
canvas.drawing_color = color_pallete.selected_color
select_toggle_btn = ToggleButton(screen, x=tool_bar.x, y=tool_bar_height*2.3, width=clear_btn.width+20, height=clear_btn.height, on_color=(106, 209, 4), off_color=colors_dict['r']["red3"], border_width=7, border_radius=15, border_color=colors_dict['b']['black'], help_text='Select:' )
select_toggle_btn.text.font_size = 20
select_mode = select_toggle_btn.is_on
copy_btn_txt = TextNode(screen, FONTS["ui_thick_font"], "Copy", 25, WHITE)
copy_btn = Button(x=tool_bar.x, y=select_toggle_btn.y+clear_btn.height+15, width=clear_btn.width, height=clear_btn.height, color=colors_dict['d']['darkturquoise'], text=copy_btn_txt, border_width=7, border_radius=15, border_color=colors_dict['b']['black'])
paste_btn_txt = TextNode(screen, FONTS["ui_thick_font"], "Paste", 25, WHITE)
paste_btn = Button(x=copy_btn.x, y=copy_btn.y+copy_btn.height+15, width=copy_btn.width, height=copy_btn.height, color=(106, 209, 4), text=paste_btn_txt, border_width=7, border_radius=15, border_color=colors_dict['b']['black'])
unselect_btn_txt = TextNode(screen, FONTS["ui_thick_font"], "Deselect", 25, WHITE)
unselect_btn = Button(x=paste_btn.x, y=paste_btn.y+paste_btn.height+15, width=select_toggle_btn.width+5, height=paste_btn.height, color=colors_dict["d"]["darkviolet"], text=unselect_btn_txt, border_width=7, border_radius=15, border_color=colors_dict['b']['black'])
open_formats = [('Anipixer Working File','*.anp')]
export_formats = [('PNG', '*.png')]
buttons = [custom_btn, clear_btn, grid_toggle_btn, select_toggle_btn, copy_btn, paste_btn, unselect_btn]
unselect_mode = False
mpos = pygame.mouse.get_pos()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
quit()
if event.type == pygame.MOUSEBUTTONUP: # if the mouse is over the screen, not clicking.
is_mouse_dragging = False
if event.type == pygame.MOUSEBUTTONDOWN: # if the mouse was clicked.
is_mouse_dragging = True
mpos = pygame.mouse.get_pos()
# First check tool being used
tool_bar.get_selected_tool(mpos)
# always check for color pallete clicks
color_pallete.get_selected_color(mpos)
# check for toggle buttons
grid_toggle_btn.toggle(mpos)
show_grid = grid_toggle_btn.is_on
select_toggle_btn.toggle(mpos)
select_mode = select_toggle_btn.is_on
if tool_bar.selected_tool == "Cursor":
cursor = pygame.transform.smoothscale(pygame.image.load(CURSORS["pointer"]), cursor_size) # change apperance for the tool
canvas.drawing_color = color_pallete.selected_color # use color from pallete
elif tool_bar.selected_tool == "Eraser":
cursor = pygame.transform.smoothscale(pygame.image.load(CURSORS["eraser"]), cursor_size)
canvas.drawing_color = canvas.canvas_color # use background color attribute of canvas.
"""These Buttons Below Can Be Clicked With Any Tool"""
if clear_btn.clicked(mpos):
canvas.clear_canvas()
if copy_btn.clicked(mpos):
if select_mode == True:
canvas.copy_from_clipboard()
if paste_btn.clicked(mpos):
if canvas.copied == True:
canvas.paste_from_clipboard()
if unselect_btn.clicked(mpos):
canvas.unselect_from_clipboard()
elif event.type == pygame.KEYDOWN:
# Check for key bindings
# E.g, Ctrl + S = Save
if event.key == pygame.K_s and pygame.key.get_mods() & pygame.KMOD_CTRL:
window = Tk()
window.withdraw()
window.attributes("-topmost", True)
if working_file != None:
save_canvas_to_anp(canvas, working_file)
tkinter.messagebox.showinfo(title="Saved.", message="Your work was saved successfully.")
else:
tkinter.messagebox.showerror(title="Error.", message="No file has been opened yet.")
window.destroy()
# E.g, Ctrl + O = Open
elif event.key == pygame.K_o and pygame.key.get_mods() & pygame.KMOD_CTRL:
window = Tk()
window.withdraw()
window.attributes("-topmost", True)
filename = askopenfilename(title="Open File", filetypes=open_formats)
try:
screen_title = f"Anpixer - {path_leaf(filename)}" # display filename not full path.
canvas.change_data(grid=open_canvas_from_anp(filename))
working_file = filename # get the full path
except:
tkinter.messagebox.showerror(title="Error", message="An error occured when trying to open the file.")
window.destroy()
# Save As
elif event.key == pygame.K_t and pygame.key.get_mods() & pygame.KMOD_CTRL:
window = Tk()
window.withdraw()
window.attributes("-topmost", True)
filename = asksaveasfilename(title="Save As File", filetypes=open_formats)
window.destroy()
try:
save_canvas_to_anp(canvas, filename)
screen_title = f"Anpixer - {path_leaf(filename)}" # display filename not full path.
canvas.change_data(grid=open_canvas_from_anp(filename))
working_file = filename # get the full path
except:
pass # do not raise error.
# Copying Pixels to Anipixer's Clipboard
elif event.key == pygame.K_c and pygame.key.get_mods() & pygame.KMOD_CTRL:
if select_mode == True:
canvas.copy_from_clipboard()
# Pasting from Anipixer's Clipboard
elif event.key == pygame.K_v and pygame.key.get_mods() & pygame.KMOD_CTRL:
if canvas.copied == True:
canvas.paste_from_clipboard()
elif event.key == pygame.K_e and pygame.key.get_mods() & pygame.KMOD_CTRL:
window = Tk()
window.withdraw()
window.attributes("-topmost", True)
filename = asksaveasfilename(title="Export as PNG", filetypes=export_formats)
window.destroy()
new_image(canvas.width, canvas.height, canvas.grid)
# Moving Copied Pixels
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and canvas.copied == True:
canvas.move_copied_pixels(direction='up')
elif keys[pygame.K_s] and canvas.copied == True:
canvas.move_copied_pixels(direction='down')
elif keys[pygame.K_d] and canvas.copied == True:
canvas.move_copied_pixels(direction='right')
elif keys[pygame.K_a] and canvas.copied == True:
canvas.move_copied_pixels(direction='left')
elif event.type == VIDEORESIZE: # window resize handler
screen = pygame.display.set_mode(event.size, HWSURFACE|DOUBLEBUF|RESIZABLE)
sw, sh = screen.get_width(), screen.get_height()
max_canvas_presets = (int((sw - 200)/25), int((sh - 120)/25), 25)
if is_mouse_dragging == True: # Mouse draging tools will work here.
mpos = pygame.mouse.get_pos()
if select_mode != True:
if tool_bar.selected_tool == "Cursor" or tool_bar.selected_tool == "Eraser":
canvas.paint_pixel(mpos)
elif select_mode == True:
canvas.select_pixels(mpos)
draw_app(screen, app_background_color, buttons, color_pallete, canvas, tool_bar, show_grid, mpos, screen_title, select_mode)
draw_cursor(screen, cursor, cursor_rect)
pygame.display.update()
program()