From abd94cf486fb3a1f8a4469ba1c78fca00bc6f184 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 21 Aug 2025 22:47:28 +0000 Subject: [PATCH 01/30] inital commit --- ...ma - Tales from the Tall Grass - 2024.json | 3355 +++++++++++++++++ 1 file changed, 3355 insertions(+) create mode 100644 collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json new file mode 100644 index 0000000000..638411769a --- /dev/null +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -0,0 +1,3355 @@ +{ + "_meta": { + "sources": [ + { + "json": "ObojimaTallGrass24", + "abbreviation": "O:TTG'24", + "full": "Obojima: Tales from the Tall Grass (2024)", + "authors": [ + "1985 Games" + ], + "convertedBy": [ + "Unknown" + ], + "version": "1.0.0", + "color": "1388B4", + "url": "https://obojima.com/", + "partnered": true, + "dateReleased": "2025-08-15" + } + ], + "internalCopies": [ + "monsterFluff" + ], + "edition": "one", + "dateAdded": 1755817200, + "dateLastModified": 1755817200 + }, + "spell": [ + { + "name": "Armament", + "source": "ObojimaTallGrass24", + "page": 224, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": "metal powder" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "Up to five simple or martial weapons of your choice materialize in an unoccupied space you can see within range. The weapons are nonmagical, but they are well made and stylistically look however you choose. The weapons vanish when the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can summon three additional simple or martial weapons of your choice for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "At Your Side", + "source": "ObojimaTallGrass24", + "page": 224, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You and up to three other willing creatures of your choice within range form an arcane bond, which magically pulls you forward when moving toward each other. For the duration, each target's {@variantrule Speed|XPHB} increases by 5 feet. Additionally, whenever an affected creature ends its turn, all targets of the spell can use their {@variantrule Reaction|XPHB} to move up to half their {@variantrule Speed|XPHB} toward another affected creature." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SCT" + ] + }, + { + "name": "Beast Transmutation", + "source": "ObojimaTallGrass24", + "page": 224, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "This spell transforms a Beast you can see within range into a Humanoid form. An unwilling target must succeed on a Wisdom saving throw to avoid the effect. The spell has no effect on a Beast with 0 {@variantrule Hit Points|XPHB}.", + "The transformation lasts for the duration, or until the target drops to 0 {@variantrule Hit Points|XPHB} or dies. The new form has the appearance of a Humanoid of any species you choose. The target's game statistics are replaced by the statistics of a Commoner, but it retains its creature type; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; alignment; personality; and Intelligence, Wisdom, and Charisma scores.", + "The target gains 4 {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} vanish if any remain when the spell ends. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the spell's duration increases by 1 hour for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "THP" + ] + }, + { + "name": "Bubble Lift", + "source": "ObojimaTallGrass24", + "page": 225, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You blow a bubble around any solid, granular, or liquid object that weighs 500 pounds or less, causing it to float 4 feet off the ground. No matter its contents, the bubble weighs 10 pounds and can be pushed using an action. Strong winds or effects that would push a creature also push the bubble. The bubble always floats at least 4 feet above the ground, and it descends from a fall at a rate of 10 feet per round.", + "When the spell ends, the bubble pops, releasing its contents. The spell ends early if a creature within reach takes an action to pierce the bubble." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The amount of weight the bubble can lift increases by 500 pounds for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Butterfly Storm", + "source": "ObojimaTallGrass24", + "page": 225, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "insect legs" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a chaotic cloud of butterflies in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. The area is {@variantrule Heavily Obscured|XPHB}, and any fog or smoke in the area is dispersed.", + "When you cast this spell, all creatures other than those you designate are subjected to the following effects. The affected area is {@variantrule Difficult Terrain|XPHB}. Any affected creature that attempts to leave the area must make a Strength saving throw. On a failed save, it is pulled back to the unoccupied space closest to the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "strength" + ], + "miscTags": [ + "DFT", + "OBS", + "SGT" + ] + }, + { + "name": "Conjure Ocean", + "source": "ObojimaTallGrass24", + "page": 225, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a piece of Witch's eye coral" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "You teleport a random 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of water from the bottom of the ocean to an area you can see within range. The water retains its shape as if held within a container. A creature can enter and exit the water as normal.", + "When the spell ends, the water loses its shape, crashing to the ground and spreading outward. Any creature inside the water when this happens is carried 30 feet in a random direction." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT", + "TP" + ] + }, + { + "name": "Control Animal", + "source": "ObojimaTallGrass24", + "page": 225, + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a bit of matted fur" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Choose a Beast that you can see within range. The Beast is affected if it has a {@variantrule Challenge Rating|XPHB} of 2 or lower; otherwise, the spell fails. An affected target must succeed on a Wisdom saving throw or you take total and precise control of it as your consciousness enters its body. While under the effect of this spell, you can see through the target's eyes and hear what it hears, gaining the benefits of any special senses the target has.", + "You can move and take actions as the target and can perform tasks the target could feasibly perform. For the duration, your body is considered to have the {@condition Unconscious|XPHB} condition; this doesn't affect your {@status Concentration|XPHB} on the spell, but if the target has the {@condition Unconscious|XPHB} condition or dies, the spell ends. If the target takes damage, you must make a Wisdom ({@skill Animal Handling|XPHB}) check, with a DC equal to 10 or half the damage it took (round down), whichever number is higher. On a failure, the target regains control of its body, and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The maximum {@variantrule Challenge Rating|XPHB} affected by this spell increases by 1 for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "conditionInflict": [ + "unconscious" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Counterspy", + "source": "ObojimaTallGrass24", + "page": 226, + "level": 2, + "school": "A", + "time": [ + { + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true, + "m": "a bag of sand and six candles" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You create an intricate arcane circle of candles and sand, centered on a point on the ground within range. The circle can have a radius of up to 10 feet. If, at any point before the spell ends, a creature outside the circle can see or hear you through magical or nonmagical means, the candles' flames change color. If a spell or other magical effect was used, you are aware of it and understand the extent of its effects." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Create Spirit Train Stop", + "source": "ObojimaTallGrass24", + "page": 226, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a blank ticket and high quality ink worth at least 50 gp, which the spell consumes", + "cost": 5000, + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering {@variantrule Line [Area of Effect]|XPHB|Line} arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", + "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more Hit Dice, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", + "There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "HL" + ] + }, + { + "name": "Crustacean Form", + "source": "ObojimaTallGrass24", + "page": 227, + "level": 6, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a rust crab shell" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create an ethereal crustacean form around your body, which protects and aids you in combat. For the duration, you have a {@variantrule Swim Speed|XPHB} of 40 feet, {@sense Blindsight|XPHB} with a range of 30 feet, and an {@variantrule Armor Class|XPHB} of 20 if your AC is lower than that. In addition, you can take a {@variantrule Bonus Action|XPHB} to make an {@variantrule Unarmed Strike|XPHB} using your claws. This attack deals {@damage 1d10} Bludgeoning damage instead of the normal damage for your {@variantrule Unarmed Strike|XPHB}, and you use your spellcasting ability modifier for the attack and damage rolls instead of Strength. Additionally, your ethereal shell has a {@variantrule Damage Threshold|XPHB} of 15 {@variantrule Hit Points|XPHB}. This grants you {@variantrule Immunity|XPHB} to all damage unless you take an amount of damage from a single attack or effect equal to or greater than your {@variantrule Damage Threshold|XPHB}, in which case you take that entire instance of damage. Any damage that fails to meet or exceed the shell's {@variantrule Damage Threshold|XPHB} is superficial and doesn't reduce your {@variantrule Hit Points|XPHB}." + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "miscTags": [ + "UBA" + ] + }, + { + "name": "Dara Blocks", + "source": "ObojimaTallGrass24", + "page": 227, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of sand and a piece of pottery" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from See Invisibility* or {@sense Truesight|XPHB}*) sees a luminous cube made of a transparent, dark green light.", + "A block fixed in the air can hold up to 5,000 pounds; More weight causes the block to fall. A creature can take a {@action Utilize|XPHB} action to make a Strength check against your spell save DC, moving the block up to 10 feet on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can create two additional dara blocks for each spell slot level above 3." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "abilityCheck": [ + "strength" + ] + }, + { + "name": "Divine Arrow", + "source": "ObojimaTallGrass24", + "page": 227, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a pearl worth 100 gp", + "cost": 10000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A bow made of light materializes as you fire an angelic arrow from it. Make a ranged spell attack against a creature or object within range. On a hit, the target takes {@damage 4d10} Force damage and, until the spell ends, has {@variantrule Vulnerability|XPHB} to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Radiant, or Thunder. If a creature has {@variantrule Immunity|XPHB} to the chosen damage type, it instead has {@variantrule Resistance|XPHB} to that type for the duration. If a creature has {@variantrule Resistance|XPHB} to the chosen damage type, it loses that {@variantrule Resistance|XPHB} for the duration." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Duplicate", + "source": "ObojimaTallGrass24", + "page": 227, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "s": true, + "m": "copper powder and wax" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You create an exact replica of an object you can see within range that weighs no more than 25 pounds. At first glance, the two objects are indistinguishable from each other, and the duplicate functions as if it were the original, except for any magical properties the original object may have. The duplicate disappears when the spell ends.", + "If a creature takes a {@action Study|XPHB} action to examine the duplicate, it can determine that the duplicate is a replica with a successful Intelligence ({@skill Investigation|XPHB}) check against your spell save DC." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The spell's duration can be extended by using a higher-level spell slot: 8 hours (level 2-3) or 24 hours (level 4+)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Ember Belly", + "source": "ObojimaTallGrass24", + "page": 227, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": { + "text": "a flask of oil, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "You swallow the oil consumed in the spell's casting. Once before the spell ends, you can exhale the oil as a {@variantrule Bonus Action|XPHB}, igniting it as you expel it from your body. Each creature in a 5-foot-wide, 30-foot-long {@variantrule Line [Area of Effect]|XPHB|Line} must make a Dexterity saving throw, taking {@damage 2d10} Fire damage on a failed save or half as much damage on a successful one. Once you exhale the oil, the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "UBA" + ] + }, + { + "name": "Festival King", + "source": "ObojimaTallGrass24", + "page": 228, + "level": 5, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small ribbon" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Choose a creature you can see within range. A gaudy crown and cape appear on the target, accompanied by a disembodied arrangement of unseen brass instruments. For the duration, the target becomes the Festival King and exudes an aura of importance in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature that enters the aura for the first time on a turn or starts its turn there must make a Charisma saving throw. A creature that is immune to the {@condition Charmed|XPHB} condition automatically succeeds on this save.", + "On a failed save, the creature becomes enamored with the Festival King, chanting and dancing around them. Until the spell ends, affected creatures can't take an action or a {@variantrule Bonus Action|XPHB}, as they give all of their attention and admiration to the Festival King. These effects end on a creature when the spell ends or if the creature starts its turn outside of the Festival King's aura." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT", + "UBA" + ] + }, + { + "name": "Forest Guard", + "source": "ObojimaTallGrass24", + "page": 228, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "You create a Small animated shrub, which grows from the ground in an unoccupied space of your choice that you can see within range. The shrub has several human-like characteristics, including a wooden body and face, but it lacks hands and arms and can't move.", + "Any enemy that moves to a space within 10 feet of the shrub for the first time on a turn or starts its turn there is targeted by the shrub's leaf attack. When it does so, the shrub makes a ranged spell attack, using your spell attack modifier. On a hit, the creature takes {@damage 1d4} Slashing damage.", + "On your turn, you can take a {@variantrule Bonus Action|XPHB} to cause the shrub to make a leaf attack against one creature or object within 10 feet of it. If multiple shrubs created by you are within 10 feet of the target, the attack deals {@damage 1d4} Slashing damage per shrub on a hit." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can create additional shrubs by casting this spell using a higher-level spell slot: two shrubs (level 3-4 slot), three shrubs (level 5-6), four shrubs (level 7-8), or five shrubs (level 9)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "OBJ", + "SGT", + "UBA" + ] + }, + { + "name": "Gift", + "source": "ObojimaTallGrass24", + "page": 228, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Choose a creature you can see within range. You take {@damage 1d20} Necrotic damage, and the target regains a number of {@variantrule Hit Points|XPHB} equal to the damage you took." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "HL", + "SGT" + ] + }, + { + "name": "Jolt", + "source": "ObojimaTallGrass24", + "page": 228, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A jolt of electricity springs from you toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Lightning damage.", + "Alternatively, you can target a machine within range and temporarily power it, allowing it to function as if it were whelmed by a spirit or permanently enchanted. Machines targeted by this spell stay powered for 18 seconds before shutting off. For a machine to function using this spell, it must still be in working condition." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ", + "SCL", + "SGT" + ] + }, + { + "name": "Light Snare", + "source": "ObojimaTallGrass24", + "page": 228, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A shimmering band of energy streaks toward a creature or object within range and envelops it in a spectacular burst of light. Make a ranged spell attack against the target. On a hit, the target has the {@condition Restrained|XPHB} condition and is magically fixed in place until the end of its next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "conditionInflict": [ + "restrained" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Mass Levitate", + "source": "ObojimaTallGrass24", + "page": 229, + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small leather loop" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "Up to six creatures or loose objects of your choice that you can see within range rise vertically up to 20 feet and remain suspended there for the duration. Each object levitated by the spell can weigh up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.", + "A target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the altitude of any number of targets by up to 20 feet in either direction on your turn. If you are one of the targets, you can move up or down as part of your move. Otherwise, you can take a {@action Magic|XPHB} action to move the targets, which must remain within the spell's range.", + "When the spell ends, the targets float gently to the ground if they are still aloft." + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBJ", + "SGT" + ] + }, + { + "name": "Monkey's Grasp", + "source": "ObojimaTallGrass24", + "page": 229, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You summon a large, ethereal monkey's paw that rises up and attempts to grapple a Huge or smaller creature on the ground that you can see within range. The target must succeed on a Dexterity saving throw, or it has the {@condition Grappled|XPHB} condition, with an escape DC equal to your spell save DC.", + "While {@condition grappled} by the paw, the target takes {@damage 1d8} Necrotic damage at the start of each of its turns. When the grapple is broken, the paw disappears and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 2, summoning a separate monkey's paw for each target. When you do so, the spell doesn't end until thelast paw disappears." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCT", + "SGT", + "SMN" + ] + }, + { + "name": "Mushroom Ballista", + "source": "ObojimaTallGrass24", + "page": 229, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You touch up to three pieces of ammunition and imbue them with unique toadstool magic. The targeted ammunition sprouts plump green mushrooms around it or its tip.", + "When a creature is hit with a ranged attack using the ammunition, it takes an extra {@damage 1d6} Poison damage and must make a Dexterity saving throw. On a failed save, the creature is pushed a number of feet away from the attacker equal to the damage taken (rounded up to the nearest 5 feet), to a maximum of 15 feet. Whether the attack hits or misses, the spell then ends on that piece of ammunition. If you cast this spell again, it ends on any ammunition still affected by your previous casting." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "poison" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "FMV" + ] + }, + { + "name": "Obscure Object", + "source": "ObojimaTallGrass24", + "page": 229, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "An object you can see within range becomes {@condition Invisible|XPHB} until the spell ends. The object must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and it can't be worn by an unwilling creature." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Origami Bird Swarm", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "fine papers worth 10 gp, which the spell consumes", + "cost": 1000, + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A swarm of eight origami birds erupts from the stack of papers consumed in the casting of the spell and flies toward a creature you can see within range. If the target is within 30 feet of you when you cast the spell, the swarm collides with it, dealing {@damage 8d6} Slashing damage, and the birds disappear.", + "If the target is farther than 30 feet away from you when you cast the spell, the swarm immediately moves 30 feet toward the target, and it moves another 30 feet toward the target at the start of each of your turns. The swarm ignores {@variantrule Difficult Terrain|XPHB} and moves around creatures and other obstructions as needed. While the swarm exists, it occupies a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} area as if it were a Medium creature.", + "While traveling toward the target, the swarm can be attacked. It has an AC equal to your spell save DC. For every attack that hits it, the number of birds in the swarm is reduced by one.", + "At the start of your turn when the swarm reaches its target, the target takes {@damage 1d6} Slashing damage for each bird remaining in the swarm. The birds then disappear. The birds disappear early if the target travels to a different plane of existence from them." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The number of birds in the swarm increases by two for each spell slot level above 5. If the target is within 30 feet of you when you cast the spell, it takes an extra {@damage 2d6} Slashing damage for each spell slot level above 5." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Pacify Monster", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 4, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a gull's feather" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You attempt to pacify a creature you can see within range.", + "The target must make a Wisdom saving throw. On a failed save, it has the Pacified condition until the spell ends. A Pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 4." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCT", + "SGT" + ] + }, + { + "name": "Pacify Person", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a gull's feather" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You attempt to pacify a Humanoid you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the Pacified condition until the spell ends. A Pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional Humanoid for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCT", + "SGT" + ] + }, + { + "name": "Pillar of Force", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You swiftly stomp your foot, conjuring a pillar of wood or stone that thrusts out from underneath you and toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d12} Bludgeoning damage, and if the target is Huge or smaller, it is pushed up to 10 feet away from you. The ground in a straight line between you and the target also becomes {@variantrule Difficult Terrain|XPHB}, with each 5-foot-Square portion requiring at least 1 minute to clear by hand." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d12} for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "DFT", + "FMV", + "OBJ", + "SGT" + ] + }, + { + "name": "Plummet", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure an enormous glowing force that wraps around a flying creature within range and attempts to pull it out of the air. The target must make a Dexterity saving throw. On a failed save, it is pulled to the ground and takes damage from the fall as normal ({@damage 1d6} Bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d6}). On a successful save, the target is pulled halfway to the ground and takes no damage." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "FMV" + ] + }, + { + "name": "Pogmo's Pot", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "You summon a Tiny cast iron pot in an unoccupied space on the ground within range. All objects in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the pot that are not being worn or carried and weigh no more than 10 pounds are instantly sucked inside, whether they look like they should fit or not. The objects are stored in an extradimensional space inside the pot until the spell ends, at which point the pot vanishes and the objects it contained appear on the ground in its space.", + "For the duration, the pot remains sealed, and the objects inside can't be accessed until the spell ends. The pot is 1 foot wide and 1 foot tall. It can be easily moved or carried and always weighs 15 pounds, regardless of the weight of the objects it contains. The pot has {@variantrule Immunity|XPHB} to all damage, but it can be dispelled." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, + { + "name": "Rageful Nimbus", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of water" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "Choose a creature within range. A pristine, fluffy white cloud appears above the target and follows it for the duration. If the target takes damage from an enemy you can see, you can take a {@variantrule Reaction|XPHB} to make a ranged spell attack from the cloud, provided that enemy is within 60 feet of the target. On a hit, the enemy takes {@damage 2d8} Lightning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases based on the level of the spell slot used: {@dice 3d8} (level 4-5 slot), {@dice 4d8} (level 6-7 slot), or {@dice 5d8} (level 8-9 slot)." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Resilient Friendship", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 0, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You magically assist a creature within range, granting it the benefits of the {@action Help|XPHB} action. If the target successfully accomplishes the task by the start of your next turn, you gain {@dice 1d4} {@variantrule Temporary Hit Points|XPHB}, which last for 1 hour." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The number of {@variantrule Temporary Hit Points|XPHB} you gain increases when you reach levels 5 ({@dice 1d6}), 11 ({@dice 1d8}), and 17 ({@dice 1d10})." + ] + } + ], + "scalingLevelDice": { + "label": "Temporary Hit Points", + "scaling": { + "1": "1d4", + "5": "1d6", + "11": "1d8", + "17": "1d10" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SCL", + "THP" + ] + }, + { + "name": "Retrieve", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause an object within range that isn't being worn or carried to fly to you. You can either catch it in your open hand or cause it to fall to the ground at your feet. If the object weighs more than 10 pounds, the spell fails." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Root Grab", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "reaction", + "note": "which you take when a creature provokes an Opportunity Attack from you" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause roots to reach out and grasp at the creature that provoked the {@action {@action Opportunity Attack|XPHB|Opportunity Attacks}|XPHB}, hindering its movement.", + "The target's {@variantrule Speed|XPHB} is reduced by 10 feet until the start of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Sand Structure", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small piece of seaglass" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "A wall of sand that is 5 feet tall, 5 feet wide, and 1 foot thick materializes from the ground in an unoccupied space you can see within range. The sand functions as solid stone while in its wall form. The wall has AC 13 and 10 {@variantrule Hit Points|XPHB}. Reducing the wall to 0 {@variantrule Hit Points|XPHB} destroys it and might cause connected walls to collapse at the GM's discretion. You can end the spell early by taking a {@action Magic|XPHB} action to dismiss it. When the spell ends, the wall crumbles back into sand.", + "If you cast the spell as a {@variantrule Ritual|XPHB}, the wall lasts until it is destroyed or dismissed." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Shared Vision", + "source": "ObojimaTallGrass24", + "page": 232, + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "components": { + "s": true, + "m": "a glass eye" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "Choose a willing creature you're familiar with; the spell fails if the target isn't within range. For the duration, or until the target dismisses the spell as a {@action Magic|XPHB} action, it can see through your eyes, gaining the benefits of any special senses you have. Until the spell ends, the target can swap between its own vision and yours as a {@variantrule Bonus Action|XPHB}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional willing creature for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "UBA" + ] + }, + { + "name": "Spell Signature", + "source": "ObojimaTallGrass24", + "page": 232, + "level": 2, + "school": "D", + "time": [ + { + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a rosewood match" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "As you cast the spell, you draw out the potent scents trapped within all magic. Choose a magical effect you are aware of that's within range. That effect releases a scent specific to the creature that created it. If you are familiar with the creature, you automatically know that the magical effect was created by them.", + "If you are not familiar with the creature, you can make an ability check using your spellcasting ability and add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to the roll. Refer to the table below to determine what information you glean from the scent, based on the result of your check.", + { + "type": "table", + "colLabels": [ + "Result", + "Information Learned" + ], + "colStyles": [ + "col-3", + "col-10" + ], + "rows": [ + [ + "5 or higher", + "You learn what kind of creature created the magical effect." + ], + [ + "10 or higher", + "You also learn the creature's class, if any." + ], + [ + "15 or higher", + "You also learn the name of any organization the creature is affiliated with." + ], + [ + "20 or higher", + "You also learn the name of the creature." + ] + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Sprout Foliage", + "source": "ObojimaTallGrass24", + "page": 232, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "flower seeds" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You sprout and rapidly grow lush, leafy foliage that covers your entire body. When casting this spell, you can choose whether the foliage has other features, such as flowers or berries.", + "While you have the {@condition Prone|XPHB} condition and remain motionless, you are indistinguishable from a normal bush. If a creature hasn't observed you move or act, it must succeed on an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC to discern that you aren't a bush. To become disguised again to a creature that has already discerned you for what you are, you must take the {@action Hide|XPHB} action while unseen by that creature.", + "Until the spell ends, you can take a {@action Magic|XPHB} action to create and hurl a pinecone, berry, or flower bud at a creature or object within 30 feet of you. Make a ranged spell attack. On a hit, the target takes Bludgeoning damage equal to {@dice 1d6} + your spellcasting ability modifier." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Storm Stallion", + "source": "ObojimaTallGrass24", + "page": 232, + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "the stem of a Windbloom" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Choose a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} space that you can see within range. A Medium elemental stallion appears in that space, formed from a twisting gust of wind, and charges in a straight {@variantrule Line [Area of Effect]|XPHB|Line} up to 60 feet long in a direction of your choice. If the stallion appears in a space occupied by a creature that is Medium or smaller, that creature must succeed on a Dexterity saving throw or be carried along with the stallion as it moves.", + "Each creature in the stallion's path (excluding the creature it's carrying, if any) must make a Dexterity saving throw, taking {@damage 6d8} Bludgeoning damage on a failed save or half as much damage on a successful one. The stallion then vanishes." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 4." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Submerge", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "This spell creates a magical link between a body of water within range and another body of water of your choice within 500 miles. You must have seen the destination body of water at least once before. For the duration, any creature can step into the target body of water and exit from the destination body of water by using 5 feet of movement. Both bodies of water must be large enough for the creature to become fully submerged. If either body of water isn't large enough for the creature to be fully submerged, there's a {@chance 25} chance that the creature instead exits from a random body of water on the same plane of existence." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Summon Jack-o'-lantern", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "Jack-o'-Lantern Bits" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A giant Jack-o'-lantern rapidly grows around up to four Medium or smaller creatures, or one Large creature, within a 5-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. An unwilling creature in the area can make a Dexterity saving throw, moving 5 feet outside the Jack-o'-lantern on a success.", + "While inside the Jack-o'-lantern, creatures can see only through its eyes and mouth, which are located on one side of the Jack-o'-lantern, chosen by you when you cast this spell. The creatures can make attacks with Ranged or Reach weapons only from this side. Creatures outside the Jack-o'-lantern see only a warm, glowing light when looking into its mouth or eyes. While the Jack-o'-lantern remains, no creature inside or outside of it can pass or reach through it.", + "The Jack-o'-lantern has AC 15 and 100 {@variantrule Hit Points|XPHB}, and it weighs 5,000 pounds. The lantern naturally loses 1 {@variantrule Hit Points|XPHB|Hit Point} every 30 days. When the lantern is reduced to 0 {@variantrule Hit Points|XPHB}, it is destroyed." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Summon Vehicle", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small piece of rubber" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "You summon a bicycle or other moving machine in an unoccupied space within 5 feet of you. The vehicle can be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and can carry only one creature that is Medium or smaller. It has a {@variantrule Speed|XPHB} of 60 feet, which you can use while riding it, provided you have at least one free hand to operate the vehicle. When the spell ends, the vehicle vanishes." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, + { + "name": "Swallow Magic", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you succeed on a saving throw against a spell cast by another creature, or an attack from such a spell misses you" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You chomp down on the threads of magic left behind after the triggering spell fails to affect you, swallowing the now-latent energy and gaining one of the following effects of your choice:", + { + "type": "list", + "items": [ + "You regain {@variantrule Hit Points|XPHB} equal to {@dice 1d4} + your spellcasting ability modifier.", + "Your {@variantrule Speed|XPHB} increases by 15 feet and you don't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of your next turn.", + "Once before the end of your next turn, you can roll a {@dice d6} and add the number rolled to a {@variantrule D20 Test|XPHB} you make." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "HL" + ] + }, + { + "name": "Switched Form", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You give an illusory appearance to two Humanoids you can see within range, making each target look like the other\u2014including its armor, clothing, weapons, and other belongings on its person. Each creature can seem 1 foot shorter or taller; the disguise otherwise replicates the other target's physical features as accurately as possible.", + "The changes wrought by this spell fail to hold up to physical inspection. For example, if this spell causes a creature to appear with a cape as part of its disguise, objects pass through the cape.", + "A creature that takes the {@action Study|XPHB} action to examine a target can make an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Tamh Gon's Fiery Festival Feast", + "source": "ObojimaTallGrass24", + "page": 233, + "level": 5, + "school": "A", + "time": [ + { + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "an uncommon ingredient, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You sanctify a meal in an extravagant show of thrown spices and twirling dance. Those who participate in the meal are granted the curry blessings of the great festival spirit Tamh Gon. The feast takes 1 hour to consume, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.", + "A creature that partakes gains several benefits, which last for 24 hours. The creature's {@condition Exhaustion|XPHB} level, if any, decreases by 1, its {@variantrule Speed|XPHB} increases by 10 feet, and it gains a +2 bonus to Dexterity saving throws. It can also activate the effects of the Ember Belly spell one time while the benefits of the feast last." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Task", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + } + } + ], + "entries": [ + "With a flick of your wrist, you magically complete a small, simple task without any physical interaction\u2014such as flipping a book page, sewing a tear in a shirt, or heating a cup of tea. The task can't include anything intended to inflict a harmful effect on a creature and must be something you could normally accomplish without the use of magic. The spell fails if the target of the task is behind {@variantrule Cover|XPHB|Total Cover}.", + "If you cast this spell multiple times, you can have up to three tasks active at a time." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Transparency", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when your location would be revealed to a creature while you are hidden or unseen)" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You temporarily turn {@condition Invisible|XPHB}, preventing you from being discovered by the triggering creature. Until the end of your next turn, you have the {@condition Invisible|XPHB} condition and your steps make no sound, regardless of the surface you are moving across. Anything you are wearing or carrying is also {@condition Invisible|XPHB} as long as it remains on your person. The spell ends early immediately after you make an attack roll, deal damage, or cast a spell." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } + }, + { + "name": "Vegetable Blade", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a strip of grass" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A lush bunch of vegetable fronds suddenly springs from the ground in an unoccupied space you can see within range. As a {@variantrule Bonus Action|XPHB}, a creature can pull the fronds from the ground, revealing a root vegetable of your choice grown in the shape of a blade. For the duration, a creature can use the vegetable blade as a Melee weapon with which it is proficient. The blade deals {@damage 1d12} Slashing damage on a hit (the wielder adds its ability modifier to the damage roll as normal), and it has {@itemProperty F|XPHB|Finesse}.", + "On subsequent turns, the wielder or one of its allies within reach can take a bite out of the blade as a {@variantrule Bonus Action|XPHB}. Doing so heals the creature for a number of {@variantrule Hit Points|XPHB} equal to the blade's damage die + your spellcasting ability modifier. Once a creature has taken a bite out of the blade, its damage die is reduced by one size\u2014from a {@dice d12} to a {@dice d10}, for example. If a bite is taken when its damage die is a {@dice d4}, the blade is destroyed and the spell ends early." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "HL", + "SGT", + "UBA" + ] + }, + { + "name": "Water Bullet", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a sphere of swirling water that spins rapidly in your hand or mouth before you hurl it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes Bludgeoning damage based on how far it is from you:", + { + "type": "list", + "items": [ + "1-10 feet: {@dice 5d6}", + "11-60 feet: {@dice 4d6}", + "61-90 feet: {@dice 3d6}" + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Whelm Weapon", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of seawater" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Up to three weapons of your choice that you can see within range become enveloped in water. Roll a {@dice d4}; for the duration, any damage dealt by the weapons is reduced by the number rolled (to a minimum of 1 damage)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target two additional weapons for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" + ] + }, + { + "name": "Wind Sprint", + "source": "ObojimaTallGrass24", + "page": 234, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A tempest wind churns around you until the end of the turn. You are immediately lifted by the winds, which carry you toward another creature you can see within range. If the winds move you within reach of the target, and you immediately make a melee attack against it using a weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 2d6} Slashing damage as the winds batter it." + ], + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "SGT" + ] + } + ], + "item": [ + { + "name": "Baffled Candle", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." + ] + } + ] +} \ No newline at end of file From b1cf3736c20bba8660d128dab5133f315a22153f Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 22 Aug 2025 01:20:49 +0000 Subject: [PATCH 02/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 323 ++++++++++++++++++ 1 file changed, 323 insertions(+) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 638411769a..8f697eb051 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -3341,6 +3341,25 @@ } ], "item": [ + { + "name": "Anglerfish Helm", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "When you are targeted by the {@spell Water Breathing|XPHB} spell while wearing this helmet, the spell has a duration of 48 hours for you. Additionally, you can take a {@action Magic|XPHB} action to cause the helmet's antenna to shed {@variantrule Bright Light|XPHB} in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 20 feet.", + "You can also cast {@spell Charm Person|XPHB} from the helmet as a level 3 spell. Once you do so, this property can't be used until the next dawn." + ], + "attachedSpells": { + "daily": { + "1e": [ + "charm person|xphb" + ] + } + } + }, { "name": "Baffled Candle", "source": "ObojimaTallGrass24", @@ -3350,6 +3369,310 @@ "entries": [ "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." ] + }, + { + "name": "Bell of Resonance", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "The sound of this little bell causes metal to vibrate violently. As a Magic action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." + ] + }, + { + "name": "Boots of the Stampede", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." + ] + }, + { + "name": "Burnright Brand Hair Dryer", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "rare", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 1}", + "charges": 7, + "entries": [ + "This hair dryer has 7 charges, and it regains {@dice 1d6 + 1} expended charges daily at dawn. While holding it, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + { + "type": "table", + "colLabels": [ + "Spell", + "Charge Cost" + ], + "colStyles": [ + "col-1", + "col-3" + ], + "rows": [ + [ + "{@spell Burning Hands|XPHB}", + "1" + ], + [ + "{@spell Cone of Cold|XPHB}", + "5" + ], + [ + "{@spell Gust of Wind|XPHB}", + "2" + ] + ] + } + ], + "attachedSpells": { + "charges": { + "1": [ + "burning hands|xphb" + ], + "2": [ + "gust of wind|xphb" + ], + "5": [ + "cone of cold|xphb" + ] + } + } + }, + { + "name": "Canseco Bat", + "source": "ObojimaTallGrass24", + "page": 210, + "baseItem": "warhammer|xphb", + "type": "M|XPHB", + "rarity": "uncommon", + "reqAttune": true, + "weight": 5, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "dmg2": "1d10", + "entries": [ + "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." + ] + }, + { + "name": "Censer of Arguing Spirits", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", + "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." + ] + }, + { + "name": "Coin's Edge", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "common", + "wondrous": true, + "entries": [ + "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." + ] + }, + { + "name": "Corrupted Pendant", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", + "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." + ] + }, + { + "name": "CRT TV & Chicken Timer", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Cube of Cubes", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a Magic action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", + { + "type": "table", + "colLabels": [ + "d6", + "Puzzle Color", + "Spell" + ], + "colStyles": [ + "col-1 text-center", + "col-5 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "1", + "Blue", + "{@spell Water Bullet|ObojimaTallGrass24}" + ], + [ + "2", + "Geen", + "{@spell Forest Guard|ObojimaTallGrass24}" + ], + [ + "3", + "White", + "{@spell Cure Wounds|XPHB}" + ], + [ + "4", + "Yellow", + "{@spell Enlarge/Reduce|XPHB}" + ], + [ + "5", + "Red", + "{@spell Flaming Sphere|XPHB}" + ], + [ + "6", + "Orange", + "{@spell Pacify Person|ObojimaTallGrass24}" + ] + ] + }, + "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." + ] + }, + { + "name": "Eye Kite", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." + ] + }, + { + "name": "Familiar's Collar", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." + ] + }, + { + "name": "Field Cauldron", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This miniature cauldron is used by adventuring Witches to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." + ] + }, + { + "name": "Fisherman's Spear", + "source": "ObojimaTallGrass24", + "page": 212, + "baseItem": "spear|xphb", + "type": "M|XPHB", + "rarity": "common", + "reqAttune": true, + "weight": 3, + "weaponCategory": "simple", + "property": [ + "T|XPHB", + "V|XPHB" + ], + "mastery": [ + "Sap|XPHB" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "P", + "dmg2": "1d8", + "entries": [ + "This well-crafted Spear has a worn oak haft that magically springs forward at the call of its wielder. When you make a melee attack with the Spear, you can cause it to magically extend, targeting a creature up to 15 feet away from you. For every 5 feet the Spear extends beyond its normal reach, you take a -1 penalty to the attack roll." + ] + }, + { + "name": "Flying Broomstick", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This ordinary-looking broom has the extraordinary power to fly and is surprisingly comfortable to ride. It's controlled by your thoughts, hovering beneath you while you ride it, and can carry you through the air. It has a {@variantrule Fly Speed|XPHB} of 40 feet. It can carry up to 1,000 pounds, and you can speak its command word to cause it to fly back to you instantly if it's within 100 feet of you. While flying, the broom can leave behind a trail of a harmless effect, such as clouds, leaves, sparks, smoke, or bubbles." + ] + }, + { + "name": "Keys to the Sandcastle", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "wondrous": true, + "charges": 50, + "entries": [ + "This enchanted toy has 50 charges. While holding it, you can expend 1 charge to cast the {@spell Sand Structure|ObojimaTallGrass24} spell. When all of the toy's charges are expended, it becomes a nonmagical trinket." + ] + }, + { + "name": "Keytar", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "As part of a 1-minute performance on this First Age instrument, you can choose a lock you can see within 15 feet of you and attempt to pick it using the magic of music. Picking a lock in this way requires no other tools other than the Keytar. When you do so, you make a Charisma ({@skill Performance|XPHB}) check against the lock's DC, instead of the Dexterity ({@skill Sleight of Hand|XPHB}) check normally required. If you fail to pick the lock using the Keytar, you can't attempt to do so with it again until 24 hours have passed." + ] + }, + { + "name": "Gametoy", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "grantsProficiency": true, + "entries": [ + "Each Gametoy cartridge contains a unique skill proficiency. While you're attuned to the Gametoy with a cartridge inserted into it, you have proficiency in the skill stored within the cartridge. While holding the Gametoy, you can take a {@action Magic|XPHB} action to remove, insert, or swap a cartridge. The Gametoy comes with one cartridge containing a random skill proficiency." + ] + }, + { + "name": "Guardian Spheres", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These ancient nakudama devices float around the user at all times, intercepting incoming attacks on their own. Each Guardian {@variantrule Sphere [Area of Effect]|XPHB|Sphere} has 5 {@variantrule Hit Points|XPHB}, which it automatically sacrifices to reduce the total damage of an incoming attack targeting the user. Once a sphere is reduced to 0 {@variantrule Hit Points|XPHB}, it becomes inert and drops to the ground. Guardian Spheres regain their {@variantrule Hit Points|XPHB} daily at dawn. There are {@dice 1d4 + 1} Guardian Spheres in a set." + ] } ] } \ No newline at end of file From 59b64ab31c0b84419795cfa0255043e68f04fecb Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 22 Aug 2025 06:56:25 +0000 Subject: [PATCH 03/30] some updates --- ...ma - Tales from the Tall Grass - 2024.json | 471 +++++++++++++++++- 1 file changed, 464 insertions(+), 7 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 8f697eb051..d90d1f9918 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -725,7 +725,7 @@ } ], "entries": [ - "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from See Invisibility* or {@sense Truesight|XPHB}*) sees a luminous cube made of a transparent, dark green light.", + "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from {@spell See Invisibility|XPHB} or {@sense Truesight|XPHB}) sees a luminous cube made of a transparent, dark green light.", "A block fixed in the air can hold up to 5,000 pounds; More weight causes the block to fall. A creature can take a {@action Utilize|XPHB} action to make a Strength check against your spell save DC, moving the block up to 10 feet on a success." ], "entriesHigherLevel": [ @@ -1656,7 +1656,7 @@ ], "entries": [ "You attempt to pacify a creature you can see within range.", - "The target must make a Wisdom saving throw. On a failed save, it has the Pacified condition until the spell ends. A Pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ], "entriesHigherLevel": [ { @@ -1738,7 +1738,7 @@ } ], "entries": [ - "You attempt to pacify a Humanoid you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the Pacified condition until the spell ends. A Pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "You attempt to pacify a Humanoid you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ], "entriesHigherLevel": [ { @@ -3377,7 +3377,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "The sound of this little bell causes metal to vibrate violently. As a Magic action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." + "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." ] }, { @@ -3409,7 +3409,7 @@ ], "colStyles": [ "col-1", - "col-3" + "col-3 text-center" ], "rows": [ [ @@ -3513,7 +3513,7 @@ "rarity": "rare", "wondrous": true, "entries": [ - "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a Magic action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", + "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a {@action Magic|XPHB} action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", { "type": "table", "colLabels": [ @@ -3673,6 +3673,463 @@ "entries": [ "These ancient nakudama devices float around the user at all times, intercepting incoming attacks on their own. Each Guardian {@variantrule Sphere [Area of Effect]|XPHB|Sphere} has 5 {@variantrule Hit Points|XPHB}, which it automatically sacrifices to reduce the total damage of an incoming attack targeting the user. Once a sphere is reduced to 0 {@variantrule Hit Points|XPHB}, it becomes inert and drops to the ground. Guardian Spheres regain their {@variantrule Hit Points|XPHB} daily at dawn. There are {@dice 1d4 + 1} Guardian Spheres in a set." ] + }, + { + "name": "Heron's Eye Ring", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "RG|XDMG", + "rarity": "rare", + "reqAttune": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4 + 2}", + "charges": 6, + "entries": [ + "While wearing this ring you gain a +3 bonus to Wisdom ({@skill Insight|XPHB} and {@skill Perception|XPHB}) checks.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "The ring has 6 charges, and it regains {@dice 1d4 + 2} expended charges daily at dawn. While wearing it, you can cast one of the spells on the following table from it, using a spellcasting ability modifier of +4. The table indicates how many charges you must expend to cast the spell." + ] + }, + { + "type": "table", + "colLabels": [ + "Spell", + "Charge Cost" + ], + "colStyles": [ + "col-3", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Dispel Magic|XPHB}", + "3" + ], + [ + "{@spell Find Traps|XPHB}", + "2" + ], + [ + "{@spell See Invisibility|XPHB}", + "2" + ], + [ + "{@spell Shared Vision|ObojimaTallGrass24}", + "2" + ], + [ + "{@spell Spell Signature|ObojimaTallGrass24}", + "2" + ] + ] + } + ], + "attachedSpells": { + "charges": { + "2": [ + "find traps|xphb", + "see invisibility|xphb", + "shared vision|ObojimaTallGrass24", + "spell signature|ObojimaTallGrass24" + ], + "3": [ + "dispel magic|xphb" + ] + } + } + }, + { + "name": "Hover Hopper", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "common", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These magic balloons inflate and deflate at a moment's notice when their command word is spoken. While inflated and attached to your person, any damage you take from falling is halved, and your jump distance can be determined using your Dexterity rather than your Strength." + ] + }, + { + "name": "Hurler's Gloves", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "bonusWeaponDamage": "+2", + "entries": [ + "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with Thrown weapons. Additionally, the normal and long ranges of Thrown weapons are increased by 15 feet for you." + ] + }, + { + "name": "Instaprint Camera", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This camera reveals any magic affecting creatures and objects in its photos. Such a creature or object is shown with a faintly colored aura, which corresponds to one of the schools of magic; if the magic doesn't belong to any school, the aura is white instead. The camera has {@dice 1d12 + 4} film cards, each of which can be used to take one photo." + ] + }, + { + "name": "Jabbadoon's Feather", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While holding this enchanted object, a creature becomes as light as a feather." + ] + }, + { + "name": "Lafula's Iron Teapot", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "Lafula's Iron Teapot is tarnished with the wicked magic of the mage Lafula. Tea brewed inside the pot imparts a curse upon those who consume it. When used to brew tea, the maker can choose one of the effects from the {@spell Bestow Curse|XPHB} spell. Such a pot of tea produces 6 servings. A creature that consumes this tea is affected by the curse chosen by the maker. The curse lasts for 1 year or until removed. A creature affected by the tea's curse can't be affected by another curse produced by this tea. Once the teapot is used to brew tea in this way, it can't do so again until 30 days have passed." + ] + }, + { + "name": "Oiki's Pinwheel", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "rare", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, Oiki's Pinwheel can be spun and placed on the ground. Each enemy within 120 feet of the pinwheel that can see it must succeed on a DC 15 Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the pinwheel stops spinning. The pinwheel spins for 1 minute, but a strong wind actively blowing on it can extend this duration indefinitely. An affected creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", + "Once Oiki's Pinwheel stops spinning, its magic transfers to another random pinwheel on the same plane of existence." + ] + }, + { + "name": "Only Members Jacket", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This stylish jacket has illusionary magic sewn into its seams. While wearing the jacket, you can take a {@action Magic|XPHB} action to assume an illusory disguise until you end it (no action required) or are no longer wearing the jacket. This disguise makes you\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look like a specific Humanoid chosen by the jacket's creator when it was enchanted.", + "The changes wrought by this effect fail to hold up to physical inspection. For example, if the disguise adds a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.", + "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on a DC 14 Intelligence ({@skill Investigation|XPHB}) check." + ] + }, + { + "name": "Painter's Sun Hat", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "common", + "wondrous": true, + "entries": [ + "This well-made hat can come in any shape, size, or form and, upon casual inspection, seems to be mundane in nature. However, when the hat is placed on the ground as a {@action Magic|XPHB} action and its command word is spoken, it begins to float into the air. The hovering hat then produces an image of a Humanoid of your choice that you are familiar with, though the Humanoid is always depicted wearing the hat.", + "The image can't move, and it remains until the hat is moved out of place, or until the creature that activated it speaks the command word again, causing the hat to float back to the ground.", + "Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a {@action Study|XPHB} action to examine the image can determine that it is an illusion with a successful DC 10 Intelligence ({@skill Investigation|XPHB}) check. If a creature discerns the illusion for what it is, the creature can see through the image" + ] + }, + { + "name": "Pendants of Belonging", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "These pendants come in sets of four, six, or eight. While wearing one of the pendants, a creature always knows the direction of the other pendants in that set." + ] + }, + { + "name": "Punch Card", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." + ] + }, + { + "name": "Roake's Clay Urn", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", + "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", + "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." + ] + }, + { + "name": "Ruby Red Bike", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Scarf of Muffling", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." + ] + }, + { + "name": "Scuttling Lantern", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "common", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can touch the Scuttling Lantern to activate it (causing it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet) or deactivate it (snuffing out the light). While the lantern is lit, if you are the one who activated it, you can command it to move once on each of your turns (no action required). When you do so, the lantern moves up to 20 feet in a direction of your choice along a solid surface (such as a wall, ceiling, or floor) or through water. It deactivates if it is ever more than 500 feet away from you. If you command the lantern to follow you, it remains within 10 feet of you, provided no obstacles impede its path." + ], + "light": [ + { + "bright": 30, + "dim": 60 + } + ] + }, + { + "name": "Sibling Purses", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." + ] + }, + { + "name": "Soda Cans", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "There are a number of these strange beverages on the island, and only those brave enough to drink them know their magical effects:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Melon Soda", + "entry": "This beverage grants the effect of 1 random common Combat potion." + }, + { + "type": "item", + "name": "Cola Soda", + "entry": "This beverage grants the effect of 1 random common Utility potion." + }, + { + "type": "item", + "name": "Fish Sauce Soda", + "entry": "This beverage grants the effect of 1 random common Whimsical potion." + } + ] + } + ] + }, + { + "name": "Solar Amulet", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." + ] + }, + { + "name": "Sticky Hand", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "common", + "wondrous": true, + "entries": [ + "While holding this children's toy in one hand, you can cast the Retrieve cantrip." + ] + }, + { + "name": "Sunbaked Cassettes", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "entries": [ + "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." + ] + }, + { + "name": "Talisman of the Phoenix", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "wondrous": true, + "charges": "{@dice 1d4}", + "entries": [ + "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." + ] + }, + { + "name": "Yappa Mask", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." + ] } - ] + ], + "magicvariant": [ + { + "name": "Lunar Weapon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "Lunar ", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." + ] + } + }, + { + "name": "Splinter Bow", + "type": "GV|XDMG", + "requires": [ + { + "bow": true + } + ], + "inherits": { + "namePrefix": "Splinter ", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "entries": [ + { + "type": "entries", + "name": "(Requires Attunement)", + "entries": [ + "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." + ] + } + ] + } + }, + { + "name": "Weapon of the Sun & Moon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "nameSuffix": " of the Sun & Moon", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the Lunar Weapon and grants you the benefits of the Solar Amulet while holding it.", + "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." + ] + } + } + ], + "feat": [ + { + "name": "Cloud Hopper", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "choose": { + "from": [ + "wis", + "cha" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Haze", + "entries": [ + "You always have the {@spell Fog Cloud|XPHB} spell prepared. You can cast this spell without expending a spell slot. Once you cast it in this way, you can't cast the spell in this way again until you finish a {@variantrule Long Rest|XPHB}. You can also cast this spell using spell slots you have of the appropriate level. The spell's spellcasting ability is the ability increased by this feat." + ] + }, + { + "type": "entries", + "name": "Nimbus Step", + "entries": [ + "When you move on your turn, you can choose to conjure tiny clouds below your feet, allowing you to move into unoccupied spaces in the air. You can move a number of feet in this way equal to 5 x your {@variantrule Proficiency|XPHB|Proficiency Bonus} before the clouds stop appearing. Ending this movement while in the air causes you to fall as normal." + ] + } + ] + } + ], + "skill": [ + { + "name": "Mechanics", + "source": "ObojimaTallGrass24", + "page": 207, + "ability": "int", + "entries": [ + "Your Intelligence (Mechanics) check measures your ability to comprehend, operate, craft, and repair non-magical machines." + ] + }, + { + "name": "Salvage", + "source": "ObojimaTallGrass24", + "page": 207, + "ability": "int", + "entries": [ + "The GM might ask you to make an Intelligence (Salvage) check to search for, disassemble, or otherwise recall information about mechanical parts that are useful for magical and non-magical machines or potions." + ] + } + ], + "condition": [ + { + "name": "Pacified", + "source": "ObojimaTallGrass24", + "page": 207, + "entries": [ + "A pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature." + ] + } + ] } \ No newline at end of file From 63bc8bfa12eddfe253d797a6bc2d658ab7920c2f Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sat, 11 Oct 2025 09:32:07 +0000 Subject: [PATCH 04/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 173 +++++++++++++++++- ...; Obojima - Tales from the Tall Grass.json | 2 +- 2 files changed, 166 insertions(+), 9 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index d90d1f9918..e17e6905f1 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -3994,7 +3994,169 @@ "entries": [ "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." ] - } + }, + { + "name": "A New Look", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Rabbit's Speed", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 1|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Weapon Master's Elixir", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 2|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit of Salyri", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 3|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + } ], "magicvariant": [ { @@ -4029,14 +4191,9 @@ "source": "ObojimaTallGrass24", "page": 218, "rarity": "uncommon", + "reqAttune": true, "entries": [ - { - "type": "entries", - "name": "(Requires Attunement)", - "entries": [ - "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." - ] - } + "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." ] } }, diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass.json b/collection/1985 Games; Obojima - Tales from the Tall Grass.json index 35423cc594..5e33c7df34 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass.json @@ -3,7 +3,7 @@ "sources": [ { "json": "ObojimaTallGrass", - "abbreviation": "O:TTG", + "abbreviation": "O:TTG'14", "full": "Obojima: Tales from the Tall Grass", "authors": [ "1985 Games" From a073bf5d4a18543cad092b82738272a32add3c80 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sun, 12 Oct 2025 05:47:16 +0000 Subject: [PATCH 05/30] added some stuff --- collection/1985 Games; Obojima - Tales from the Tall Grass.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass.json b/collection/1985 Games; Obojima - Tales from the Tall Grass.json index 5e33c7df34..a765f10fd3 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass.json @@ -4,7 +4,7 @@ { "json": "ObojimaTallGrass", "abbreviation": "O:TTG'14", - "full": "Obojima: Tales from the Tall Grass", + "full": "Obojima: Tales from the Tall Grass (2014)", "authors": [ "1985 Games" ], From 63973544702c37bb430bc69a62477b9d2d9a7706 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sat, 6 Dec 2025 10:34:25 +0000 Subject: [PATCH 06/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 986 ++++++++++++++++++ 1 file changed, 986 insertions(+) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index e17e6905f1..38ffe8da5a 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -3340,6 +3340,26 @@ ] } ], + "itemProperty": [ + { + "name": "Combat", + "abbreviation": "Com", + "source": "ObojimaTallGrass24", + "page": 235 + }, + { + "name": "Utility", + "abbreviation": "Util", + "source": "ObojimaTallGrass24", + "page": 235 + }, + { + "name": "Whimsical", + "abbreviation": "Whim", + "source": "ObojimaTallGrass24", + "page": 235 + } + ], "item": [ { "name": "Anglerfish Helm", @@ -4219,6 +4239,257 @@ } } ], + "background": [ + { + "name": "Apprentice of AHA", + "source": "ObojimaTallGrass24", + "page": 194, + "edition": "one", + "ability": [ + { + "choose": { + "weighted": { + "from": [ + "dex", + "int", + "wis" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "dex", + "int", + "wis" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } + } + ], + "feats": [ + { + "skilled|obojimatallgrass24": true + } + ], + "skillProficiencies": [ + { + "history": true, + "investigation": true + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "startingEquipment": [ + { + "a": [ + { + "item": "artisan's tools|xphb", + "displayName": "Artisan's Tools (same as above)" + }, + { + "item": "book|xphb", + "displayName": "Book (research)" + }, + { + "item": "Candle|XPHB", + "quantity": 5 + }, + "shovel|xphb", + "signal whistle|xphb", + "traveler's clothes|xphb", + { + "value": 600 + } + ], + "b": [ + { + "value": 5000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Ability Scores:", + "entry": "Dexterity, Intelligence, Wisdom" + }, + { + "type": "item", + "name": "Feat:", + "entry": "{@feat Skilled|XPHB}" + }, + { + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill History|XPHB} and {@skill Investigation|XPHB}" + }, + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "Choose one kind of {@item Artisan's Tools|XPHB}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Book|XPHB} (research), 5 Candles, {@item Shovel|XPHB}, {@item Signal Whistle|XPHB}, {@item Traveler's Clothes|XPHB}, 6 GP; or (B) 50 GP" + } + ] + } + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Apprentice Diver", + "source": "ObojimaTallGrass24", + "page": 194, + "edition": "one", + "ability": [ + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "wis" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "wis" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } + } + ], + "feats": [ + { + "tough|obojimatallgrass24": true + } + ], + "skillProficiencies": [ + { + "athletics": true, + "nature": true + } + ], + "toolProficiencies": [ + { + "divers armor|ObojimaTallGrass24": true + } + ], + "startingEquipment": [ + { + "a": [ + "spear|xphb", + "navigator's tools|xphb", + "chest|xphb", + "grappling hook|XPHB", + { + "item": "Pouch", + "quantity": 2 + }, + "rope|xphb", + "traveler's clothes|xphb", + { + "value": 1300 + } + ], + "b": [ + { + "value": 5000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Ability Scores:", + "entry": "Strength, Constitution, Wisdom" + }, + { + "type": "item", + "name": "Feat:", + "entry": "{@feat Tough|XPHB}" + }, + { + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Athletics|XPHB} and {@skill Nature|XPHB}" + }, + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Divers Armor|ObojimaTallGrass24}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Spear|XPHB}, {@item Navigator's Tools|XPHB}, {@item Chest|XPHB}, {@item Grappling Hook|XPHB}, 2 {@item Pouch|XPHB|Pouches}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 13 GP; or (B) 50 GP" + } + ] + } + ], + "hasFluff": true, + "hasFluffImages": true + } + ], + "backgroundFluff": [ + { + "name": "Apprentice of AHA", + "source": "ObojimaTallGrass24", + "entries": [ + "You spent time studying with the archaeologists, historians, and archivists of AHA, a group of adventuring academics who seek knowledge about the nature of Obojima and its past. With your mentor, you pursued answers to one of the island's many mysteries. During your apprenticeship, you traveled to one or more of AHA's excavation sites and worked alongside the organization, but never became an official member. Even now, unanswered questions from your time with the group continue to rattle around in your mind. For more on AHA, see page 21." + ] + }, + { + "name": "Apprentice Diver", + "source": "ObojimaTallGrass24", + "entries": [ + "You are, or once were, a member of the Mariners' Guild, an intrepid group of aquatic explorers and mariners. Working as an apprentice diver in the lodge, you have learned much about the Shallows—you know what is dangerous and what is delicious. You have climbed the cliffs around the island, explored many beaches, swam in the waters, and learned how to use the gear needed to survive under the waves. For more on the Mariners' Guild, see page 21." + ] + } + ], "feat": [ { "name": "Cloud Hopper", @@ -4257,6 +4528,721 @@ ] } ] + }, + { + "name": "Boomerang Expert", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "G", + "prerequisite": [ + { + "level": 4, + "ability": [ + { + "str": 13 + } + ] + }, + { + "level": 4, + "ability": [ + { + "dex": 13 + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Enhanced Boomerangs", + "entries": [ + "The {@item Boomerang|ObojimaTallGrass24|Boomerang's} damage die becomes a {@dice d8} for you." + ] + }, + { + "type": "entries", + "name": "Instinctive Catch", + "entries": [ + "You automatically catch the {@item Boomerang|ObojimaTallGrass24} after throwing it, without needing to use your {@variantrule Reaction|XPHB}." + ] + }, + { + "type": "entries", + "name": "Long Throws", + "entries": [ + "Attacking at long range doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with Boomerangs." + ] + } + ] + }, + { + "name": "Bubling Fool", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "O", + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Fool Points", + "entries": [ + "You have a number of Fool Points equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus} and can spend the points on the benefit below. You regain your expended Fool Points when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Replace Roll", + "entries": [ + "When you fail a {@variantrule D20 Test|XPHB} and roll a number on the die equal to half your character level (round up) or lower, you can choose to replace the die roll with a 15 instead." + ] + } + ] + }, + { + "name": "Canden & Moon's Master Cut", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "G", + "prerequisite": [ + { + "level": 4, + "other": "Trained at Masters Canden and Moon's Sword School" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Parrying Blade", + "entries": [ + "When you're hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to assume a defensive stance, allowing you to fend off incoming strikes. You have a +5 bonus to AC against the triggering attack. You can assume this stance a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Vigilant", + "entries": [ + "Immediately after rolling {@variantrule Initiative|XPHB}, you can take a {@variantrule Reaction|XPHB} before the first turn of combat to draw a weapon and move up to your {@variantrule Speed|XPHB}." + ] + } + ] + }, + { + "name": "Coven Witch", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "G", + "prerequisite": [ + { + "level": 4, + "other": "Member of a Witches Coven" + } + ], + "ability": [ + { + "choose": { + "from": [ + "int", + "wis" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Coven Magic", + "entries": [ + "Choose two level 1 spells from the Conjuration, Divination, or Transmutation school of magic. You always have those spells prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can't cast that spell in this way again until you finish a {@variantrule Long Rest|XPHB}. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat." + ] + }, + { + "type": "entries", + "name": "Witch's Brew", + "entries": [ + "You learn two random common and uncommon potion recipes from your coven." + ] + } + ] + }, + { + "name": "Forager", + "source": "ObojimaTallGrass24", + "page": 204, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Scrounge", + "entries": [ + "You produce twice the number of common or uncommon ingredients when foraging." + ] + }, + { + "type": "entries", + "name": "Survivalist", + "entries": [ + "You gain proficiency in the {@skill Survival|XPHB} skill. If you already have proficiency in it, you gain {@variantrule Expertise|XPHB} in it." + ] + } + ] + }, + { + "name": "Freediver", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "con": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Cold Resistance", + "entries": [ + "You gain {@variantrule Resistance|XPHB} to Cold damage." + ] + }, + { + "type": "entries", + "name": "Deep Breath", + "entries": [ + "You triple your Constitution modifier when calculating how long you can hold your breath." + ] + }, + { + "type": "entries", + "name": "Swimmer", + "entries": [ + "You gain a {@variantrule Swim Speed|XPHB} equal to twice your Constitution score (round up to the nearest 5 feet). If you already have a {@variantrule Swim Speed|XPHB}, it instead increases by 10 feet." + ] + } + ] + }, + { + "name": "Group Combatant", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "con" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Damage Reduction", + "entries": [ + "When you're hit by an attack roll while you're not wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by 2." + ] + }, + { + "type": "entries", + "name": "Situational Awarenessn", + "entries": [ + "After you provoke an {@action Opportunity Attack|XPHB} on your turn, your movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for the rest of the turn." + ] + } + ] + }, + { + "name": "Light Foot", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4, + "ability": [ + { + "dex": 13 + } + ] + } + ], + "ability": [ + { + "dex": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Adroit", + "entries": [ + "Whenever you take the {@action Attack|XPHB} action, you can forgo one of your attacks to move up to half your {@variantrule Speed|XPHB}." + ] + }, + { + "type": "entries", + "name": "Nimble", + "entries": [ + "You can move through the space of any creature, regardless of its size, but you can't stop in the same space." + ] + }, + { + "type": "entries", + "name": "Surefooted", + "entries": [ + "Nonmagical {@variantrule Difficult Terrain|XPHB} costs you no extra movement." + ] + } + ] + }, + { + "name": "Magically Mischievous", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4, + "spellcasting2020": true, + "ability": [ + { + "dex": 13 + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "int", + "cha" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Conceal", + "entries": [ + "When you succeed on a Dexterity ({@skill Sleight of Hand|XPHB}) check to steal something, you can magically turn the object you stole {@condition Invisible|XPHB} as part of the same action, as if you had cast the {@spell Obscure Object|ObojimaTallGrass24} spell. The object must be small enough to fit in the palm of your hand, and this effect lasts for 1 minute. You can use this effect a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Deft Hands", + "entries": [ + "You gain proficiency in the {@skill Sleight of Hand|XPHB} skill. If you already have proficiency in it, you gain {@variantrule Expertise|XPHB} in it." + ] + } + ] + }, + { + "name": "Member of AHA", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4, + "other": "Member of AHA!" + } + ], + "ability": [ + { + "int": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Shared Research", + "entries": [ + "You know the {@spell Jolt|ObojimaTallGrass24} cantrip. In addition, choose one of the following spells: {@spell Comprehend Languages|XPHB}, {@spell Detect Magic|XPHB}, {@spell Identify|XPHB}, or {@spell Illusory Script|XPHB}. You always have that spell prepared, and you can cast it without expending a spell slot. Once you cast that spell in this way, you can't cast it in this way again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using spell slots you have of the appropriate level. Intelligence is your spellcasting ability for these spells." + ] + } + ] + }, + { + "name": "Minor Corruption", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "con": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Corrupted Casting", + "entries": [ + "You don't need to use a {@variantrule Spellcasting Focus|XPHB} for your spells, allowing you to cast them without Material components, unless they are consumed by the spell or have a cost specified in it." + ] + }, + { + "type": "entries", + "name": "Delay Wounds", + "entries": [ + "As a {@variantrule Reaction|XPHB} when you take damage, you can temporarily negate an amount of the damage equal to 3 times your character level; you take any excess damage as normal. At the end of your next turn, you must make a Constitution saving throw, the DC of which equals 10 or one-third the damage you would have taken (round down), whichever number is higher. On a failed save, you immediately take the negated damage. You must continue to make a Constitution saving throw at the end of each of your turns for 1 minute or until you fail the save, at which point you take the negated damage. Once you take this {@variantrule Reaction|XPHB}, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Nakudama's Electric Bloodline", + "source": "ObojimaTallGrass24", + "page": 205, + "category": "O", + "prerequisite": [ + { + "race": [ + { + "name": "Nakudama" + } + ] + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Galvanic Tongue", + "entries": [ + "You have an electrified tongue that you can use to make Unarmed Strikes. It has the Finesse and Reach properties, and when you hit with it, the strike deals Lightning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier, instead of dealing the normal damage for your {@variantrule Unarmed Strike|XPHB}. The damage from your tongue increases when you reach character level 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." + ] + }, + { + "type": "entries", + "name": "Static Skin", + "entries": [ + "When you gain the {@condition Grappled|XPHB} condition, you can take a {@variantrule Reaction|XPHB} to force the grappler to make a Constitution saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature takes {@damage 1d10} Lightning damage and the {@condition Grappled|XPHB} condition ends. Once you use this effect, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. If the creature succeeds on the save, your use of Static Skin isn't expended." + ] + } + ] + }, + { + "name": "Nakudama's Toxin Bloodline", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "O", + "prerequisite": [ + { + "race": [ + { + "name": "Nakudama" + } + ] + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Poisoned Resilience", + "entries": [ + "You have {@variantrule Advantage|XPHB} on saving throws to avoid or end the {@condition Poisoned|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Toxin Bullet", + "entries": [ + "As an Attack action, you can spit several globs of poison in quick succession, targeting a number of creatures within 30 feet of you equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}. Each target makes a Constitution saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). A target takes Poison damage equal to {@dice 1d8} plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} on a failed save or half as much damage on a successful one." + ] + } + ] + }, + { + "name": "Postal Knight", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "O", + "prerequisite": [ + { + "other": "Member of the Courier Brigade" + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Survivalist", + "entries": [ + "You gain proficiency in the {@skill Survival|XPHB} skill. If you already have proficiency in it, you gain {@variantrule Expertise|XPHB} in it." + ] + }, + { + "type": "entries", + "name": "Reduced Exhaustion Penalties", + "entries": [ + "When you make a {@variantrule D20 Test|XPHB}, the roll is reduced by 1 times your {@condition Exhaustion|XPHB} level, instead of 2." + ] + }, + { + "type": "entries", + "name": "Tireless", + "entries": [ + "Your {@variantrule Speed|XPHB} isn't reduced by {@condition Exhaustion|XPHB}." + ] + } + ] + }, + { + "name": "Potion Brewer", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Advanced Alchemy", + "entries": [ + "When brewing potions, you can choose to take the second-highest ingredient attribute number from your potion recipe, instead of the highest." + ] + }, + { + "type": "entries", + "name": "Double Batch", + "entries": [ + "When brewing a potion, you can roll percentile dice. If you roll a number equal to or lower than your character level, you create two potions instead of ones." + ] + } + ] + }, + { + "name": "Tellu & Scale's Master Cut", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "G", + "prerequisite": [ + { + "level": 4, + "other": "Trained at Masters Tellu and Scale's Sword School" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "One Handed", + "entries": [ + "While wielding a {@itemProperty V|XPHB|Versatile} weapon in one hand, your quick movements and agile defense allow you to regain ground even when your enemy advances. Once before the start of your next turn when an enemy within your reach makes a melee attack roll against you and misses, the attacker takes damage of your weapon's type equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + }, + { + "type": "entries", + "name": "Two Handed", + "entries": [ + "When wielding a {@itemProperty V|XPHB|Versatile} weapon in two hands, your powerful stance allows you to catch your target off guard. Whenever an enemy within your reach makes a melee attack roll against you and misses, you can use your {@variantrule Reaction|XPHB} to attempt to knock the attacker off balance. The target must succeed on a Dexterity saving throw (DC 8 plus your Strength modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or gain the {@condition Prone|XPHB} condition." + ] + } + ] + }, + { + "name": "Toraf & Bolder's Master Cut", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "G", + "prerequisite": [ + { + "level": 4, + "other": "Trained at Masters Toraf and Bolder's Sword School" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Targeted Strikes", + "entries": [ + "Before you make a melee attack roll using a weapon you're proficient with, you can choose to take a -5 penalty to the roll. If the attack hits, the target is subjected to one of the effects of your choice below. You can use a Targeted Strike only once per turn.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Head Strike", + "entry": "The target has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the end of its next turn." + }, + { + "type": "item", + "name": "Leg Strike", + "entry": "The target's {@variantrule Speed|XPHB} is reduced by 10 feet (to a minimum {@variantrule Speed|XPHB} of 10 feet). This effect lasts until the start of your next turn." + }, + { + "type": "item", + "name": "Torso Strike", + "entry": "The target can't speak until the start of your next turn, after which it is immune to the effects of Torso Strike for the next minute." + } + ] + } + ] + } + ] + }, + { + "name": "Vocalist Arcanist", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "G", + "prerequisite": [ + { + "level": 4, + "spellcasting2020": true + } + ], + "ability": [ + { + "cha": 1 + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Crescendo", + "entries": [ + "When you cast a spell that forces a target to make a saving throw or requires you to make an attack roll, you can choose to enhance the spell through song. You can wait until after you roll the {@dice d20} before deciding to use this, but must decide before the GM says whether the roll succeeds or fails. When you do so, make a Charisma ({@skill Performance|XPHB}) check. The DC for this check is equal to 10 plus the spell's level. On a success, your {@variantrule Proficiency|XPHB|Proficiency Bonus} for the attack roll or your save DC for that casting of the spell is doubled. Once you have succeeded on this check three times, you can't use this benefit again until the next dawn." + ] + } + ] + }, + { + "name": "Wetland Explorer", + "source": "ObojimaTallGrass24", + "page": 206, + "category": "G", + "prerequisite": [ + { + "level": 4 + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex", + "wis" + ] + } + } + ], + "entries": [ + "You gain the following benefits.", + { + "type": "entries", + "name": "Marsh Menace", + "entries": [ + "Select two creature types of your choice. Whenever you roll {@variantrule Initiative|XPHB} at the start of a combat that has one or more enemies of the chosen types, you can add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to the roll. For the purposes of this benefit, a creature that has magically altered its form counts as the type it appears as, rather than its true creature type." + ] + }, + { + "type": "entries", + "name": "Swamp Tracker", + "entries": [ + "You gain a +5 bonus to Dexterity ({@skill Stealth|XPHB}) and Wisdom ({@skill Survival|XPHB}) checks when trying to hide from or track a creature of one of the chosen types." + ] + } + ] } ], "skill": [ From 00de11a287ea8e613c9ce0c4e3f8fce9bacc9f88 Mon Sep 17 00:00:00 2001 From: Foopsie42 <110792348+Foopsie42@users.noreply.github.com> Date: Fri, 12 Dec 2025 15:24:28 +0300 Subject: [PATCH 07/30] All subclasses and related optional features --- ...ma - Tales from the Tall Grass - 2024.json | 3619 ++++++++++++++++- 1 file changed, 3618 insertions(+), 1 deletion(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 38ffe8da5a..5d17d888cb 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -9,7 +9,8 @@ "1985 Games" ], "convertedBy": [ - "Unknown" + "Unknown", + "Foopsie42" ], "version": "1.0.0", "color": "1388B4", @@ -18,6 +19,12 @@ "dateReleased": "2025-08-15" } ], + + "optionalFeatureTypes": { + "Mask": "Masks", + "ChannelOpt": "Channeling Options", + "WaxEnch": "Wax Enchantment" + }, "internalCopies": [ "monsterFluff" ], @@ -25,6 +32,3540 @@ "dateAdded": 1755817200, "dateLastModified": 1755817200 }, + "subclass": [ + { + "name": "Path of the Belly Brewer", + "source": "ObojimaTallGrass24", + "page": 170, + "shortName": "Belly Brewer", + "className": "Barbarian", + "classSource": "XPHB", + "spellcastingAbility": "con", + "subclassFeatures": [ + "Path of the Belly Brewer|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3", + "Quick Brew|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|6", + "Lingering 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"innate": { + "14": [ + "Zone of Truth" + ] + } + } + + ], + "subclassSpells": [ + "Charm Person", + "Spell Signature|ObojimaTallGrass24", + "Swallow Magic|ObojimaTallGrass24", + "Transparency|ObojimaTallGrass24", + "Bestow Curse", + "Remove Curse", + "Phantasmal Killer", + "Polymorph", + "Geas", + "Modify Memory", + "Zone of Truth" + ], + "subclassFeatures": [ + "Oni Kin Sorcery|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3", + "Ogre Manipulation|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|6", + "Boiling Power|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|14", + "Transformation|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/oni-bloodline-sorcerer.webp" + }, + "credit": "Alexander Cloos", + "width": 2748, + "height": 2748 + } + ] + } + }, + { + "name": "Lantern Patron", + "shortName": "Lantern", + "source": "ObojimaTallGrass24", + "className": "Warlock", + "classSource": "XPHB", + "page": 190, + "additionalSpells": [ + { + "prepared": { + "3": [ + "Faerie Fire", + "Identify", + "Locate", + "Swallow Magic|ObojimaTallGrass24" + ], + "5": [ + "Daylight", + "Nondetection" + ], + "7": [ + "Guardian of Faith", + "Locate Creature" + ], + "9": [ + "Create Spirit Train Stop|ObojimaTallGrass24", + "Tamh Gon's Fiery Festival Feast" + ] + } + } + + ], + "subclassSpells": [ + "Faerie Fire", + "Identify", + "Locate", + "Swallow Magic|ObojimaTallGrass24", + "Daylight", + "Nondetection", + "Guardian of Faith", + "Locate Creature", + "Create Spirit Train Stop|ObojimaTallGrass24", + "Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24" + ], + "subclassFeatures": [ + "Lantern Patron|Warlock|XPHB|Lantern|ObojimaTallGrass24|3", + "Dangerous Tool|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", + "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", + "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", + "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" + + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/lantern-warlock.webp" + }, + "credit": "Alexander Cloos", + "width": 2461, + "height": 2461 + } + ] + } + }, + { + "name": "Origami Mage", + "shortName": "Origami Mage", + "source": "ObojimaTallGrass24", + "className": "Wizard", + "classSource": "XPHB", + "page": 192, + "additionalSpells": [ + { + "prepared": { + "2": [ + "Find Familiar" + ], + "10": [ + "Unseen Servant" + ] + } + } + ], + "subclassSpells": [ + "Find Familiar", + "Unseen Servant" + ], + "subclassFeatures": [ + "Origami Mage|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3", + "Binding Release|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", + "Paper Path|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", + "Origami Servant|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|10", + "Arcane Refresh|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/origami-mage.webp" + }, + "credit": "Alexander Cloos", + "width": 3339, + "height": 3339 + } + ] + } + } + ], + "subclassFeature": [ + { + "name": "Path of the Belly Brewer", + "source": "ObojimaTallGrass24", + "page": 170, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "These Barbarians are masters of brewing potions on the fly\u2014directly in their guts! While others must painstakingly prepare potions with finesse, Belly Brewers channel their inner hunger to unlock the latent magic within raw ingredients without any preparation.", + "Those born with the rumble in their belly often find that regular food can't quite satisfy\u2014they require something more unusual. A generation ago, a handful of adventurous eaters with \"the appetite\" set out to find a way to appease their seemingly insatiable hunger. This is how they discovered \"belly brewing.\" When certain morsels were consumed together, they not only quieted the rumble for a time but also yielded the potion-like effects that Belly Brewers have since come to be known for.", + { + "type": "refSubclassFeature", + "subclassFeature": "Belly Concoction|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Side Effects|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" + } + ] + }, + { + "name": "Belly Concoction", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You learn the hard-earned skill of belly brewing, an arcane technique in which you swallow, mix, and brew magical concoctions inside your gut to create a number of unique effects.", + "When you enter your {@classFeature Rage|Barbarian|XPHB|1}, you focus your energy to harness and activate the effects of a belly concoction. Choose one of the following types of belly concoctions: Combat, Utility, or Whimsy. You gain the benefits associated with the chosen type, as detailed below. You can change your belly concoction to a different type each time you enter your Rage.", + { + "type": "entries", + "name": "Combat", + "entries": [ + "Your body undergoes a unique change, which magically alters your physical form, giving it the characteristics of rubber. While in this elastic state, you can take a {@variantrule Reaction|XPHB} when you are hit by a ranged attack, deflecting it with your belly. When you do so, the damage you take from the attack is reduced by {@dice 1d12} plus your Constitution modifier and Barbarian level. Additionally, immediately before you make a melee attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB} on your turn, you can take a {@variantrule Bonus Action|XPHB} to stretch your arms, increasing your reach by 5 feet for the rest of the turn. The first time you hit a target while your arms are stretched in this way, the attack deals an extra {@damage 1d6} damage of the weapon's type." + ] + }, + { + "type": "entries", + "name": "Utility", + "entries": [ + "The bubbling elixir in your stomach is perfectly mixed to dissolve and absorb anything you are able to swallow. As a {@variantrule Bonus Action|XPHB}, you can consume any object that can fit in your mouth. If the object isn't a magic item, you can expend one of your Hit Dice as part of this {@variantrule Bonus Action|XPHB} to heal yourself. Roll the die and add your Constitution modifier; you regain a number of {@variantrule Hit Points|XPHB} equal to the total (minimum of 1). Swallowing an object in this way destroys it, provided it isn't magical. You can use this feature a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Whimsy", + "entries": [ + "You focus on the magical brew inside you, only to exhibit an array of strange and unruly effects. While in this state, you gain one of the following effects of your choice at the start of each of your turns:", + { + "type": "list", + "items": [ + "You teleport to an unoccupied space you can see within 10 feet of you.", + "You take {@damage 1d4} Necrotic damage; the next ability check you make before the end of your turn gains a bonus equal to the number rolled.", + "You can immediately take the {@action Help|XPHB} action as a {@variantrule Bonus Action|XPHB}. Additionally, you gain a random visual effect that accompanies the other whimsical features. For example, your hair might turn to moss, a spectral bird might circle above your head, or a tattoo of a dancing man might appear on your skin and move about your body." + ] + } + ] + } + ] + }, + { + "name": "Side Effects", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You gain a number of magical side effects due to the countless magical ingredients you've ingested. You know the {@spell Prestidigitation} and {@spell Thaumaturgy} cantrips. Constitution is your spellcasting ability for these spells." + ] + }, + { + "name": "Quick Brew", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You've learned how to better control the effects your belly concoction produces. Choose a {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} that one would normally consume. You can activate the effects of the chosen potion as a {@variantrule Bonus Action|XPHB}. Once you activate it, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. If the potion's effects require a saving throw, the DC equals 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}.", + "Whenever you gain a Barbarian level, you can replace your chosen potion with a different one, provided it is also a common potion that one would normally consume.", { + "type": "inset", + "entries": [ + "An alternate way of using this feature is to allow the player to choose only from the potion recipes they know. If the Belly Brewer hasn't learned any potion recipes, the GM should provide a list of ten options to choose from." + ] + } + ] + }, + { + "name": "Lingering Effects", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "The ever-present concoction in your stomach is now so potent it grants you benefits even when you aren't {@classFeature Rage|Barbarian|XPHB|1||raging}. When you finish a {@variantrule Long Rest|XPHB}, choose one of the following conditions: {@condition Blinded}, {@condition Charmed}, {@condition Exhaustion}, {@condition Frightened}, {@condition Paralyzed}, {@condition Petrified}, {@condition Poisoned}, {@condition Prone}, {@condition Restrained}, or {@condition Stunned}. You have {@variantrule Advantage|XPHB} on saving throws against that condition until you choose a different one with this feature." + ] + }, + { + "name": "Mighty Quick Brew", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You learn an additional {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} as well as an {@filter uncommon potion|items|source=|type=potion|rarity=uncommon|category=|miscellaneous=}, using your {@subclassFeature Quick Brew|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|6} feature. Whenever you gain a Barbarian level, you can replace one of these potions with a different one, provided it is also a common or uncommon potion, respectively, that one would normally consume." + ] + }, + { + "name": "College of Masks", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "To be a Bard from the College of Masks is to be a theater actor capable of losing themselves in a role by using masks they imbue with magic. Through these masks, Bards can mimic others and even take on attributes of the personas their masks depict.", + "To see the world through another's eyes. To show the world a face not your own. To become someone else. These are the actor's pursuits. Some local players might putter about on the stage as a hobby or distraction, but not Bards of the College of Masks. Like liquid bronze being poured into a mold, these actors have turned their sense of self into a malleable thing able to transform themselves into someone else.", + { + "type": "entries", + "name": "Tradition of Performance", + "entries": [ + "The College of Masks not only describes the Bard but also refers to an Obojiman theater tradition in which a solitary masked actor plays out a story from the island's myths and folktales. These stories feature a set of archetypal characters such as the Old Man, the Fish, and the Demon, among others. Throughout the show, the actor artfully shifts between masks depicting each character. Each performance offers something special, as no two are ever the same." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Copycat|Bard|XPHB|Masks|ObojimaTallGrass24|3" + } + ] + }, + { + "name": "Tools of Performance", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain the ability to weave arcane boons into theater masks, which grant you abilities while you wear them. You craft two masks of your choice from the \"Masks\" section later in this subclass's description. You craft one additional mask of your choice when you reach Bard levels 7, 11, and 15. Each time you craft a new mask, you can also replace one mask you've already crafted with a different one.", + "While wearing a mask, you gain the abilities granted by it. You can don or swap masks as a {@action Utilize|XPHB} action or {@variantrule Bonus Action|XPHB}. If an ability from a mask requires a saving throw, the DC equals your Bard spell save DC.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Demon|ObojimaTallGrass24", + "name": "Demon (Prerequisite: Level 5+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fish|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fox|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Golem|ObojimaTallGrass24", + "name": "Golem (Prerequisite: Level 5+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Harpy|ObojimaTallGrass24", + "name": "Harpy (Prerequisite: Level 11+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Old Man|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protagonist|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Sea Urchin|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spirit|ObojimaTallGrass24", + "name": "Spirit (Prerequisite: Level 7+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Stone|ObojimaTallGrass24" + } + ] + } + ] + }, + { + "name": "Copycat", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain the ability to quickly shift your appearance to match that of another person. As a {@action Magic|XPHB} action, you can expend one use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to cast the {@spell Alter Self|XPHB}* spell, using the spell's Change Appearance option to transform into another Humanoid you have seen. When cast in this way, the spell has the following changes:", + { + "type": "list", + "items": [ + "It doesn't require {@status Concentration|XPHB}.", + "You gain 5 {@variantrule Temporary Hit Points|XPHB}, and the spell ends early if you lose all these {@variantrule Hit Points|XPHB} or die.", + "You gain new equipment associated with the target and known to be in its possession, such as its clothing, armor, weapons, and other small belongings. Any equipment gained in this way vanishes when the spell ends and has no magical properties, even if the original items used by the target do." + ] + }, + "Any equipment you were wearing or carrying merges into your new form, and you can't activate, use, wield, or otherwise benefit from any of it." + ] + }, + { + "name": "Many-Masked Performance", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Over the course of 1 minute, you can engage in a captivating performance and attempt to cause nearby creatures to have the {@condition Charmed|XPHB}, {@condition Frightened|XPHB}, or {@condition Unconscious|XPHB} condition (your choice). Choose a number of creatures up to your Bard level within 60 feet of you that can hear you. When the performance ends, each target must succeed on a Wisdom saving throw against your Bard spell save DC or have the chosen condition for 10 minutes. An affected target can repeat the save whenever it takes damage, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Gift of Theater", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You gain the ability to give one of your masks from your {@subclassFeature Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3} feature to an ally within 5 feet of you. As a {@action Magic|XPHB} action, you temporarily release the incantation that binds the mask to you, allowing one of your allies to use it. The mask can be used in this way for 1 minute, and only one ally can be designated to use it.", + "Once you've given an ally a mask, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Circle of the Petal", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "In the tranquil groves where nature's harmony sings loudest, there exists a circle of Druids attuned to the delicate dance of petals upon the breeze. These Druid guardians of the natural world, known as the Circle of the Petal, draw their power from the spirit of Obojima, the steady island breeze, and the ephemeral beauty and resilience of flowers. Embracing these subtle forces, they harness the whispers of the wind and the gentle caress of petals to weave their enchantments and shape the world around them.", + "Members of the Circle of the Petal are revered for their deep connection to the sacred dawn petal tree and their ability to evoke its serene splendor in both peaceful sanctuaries and dire situations. These Druids become conduits of life energy, channeling the essence of blossoms into healing balms, protective barriers, and devastating bursts of floral fury. Guided by the eternal cycle of growth, bloom, and decay, they embody the ever-renewing vitality of nature, ensuring that even in the darkest of times, hope blossoms anew like petals on the wind.", + { + "type": "refSubclassFeature", + "subclassFeature": "Petal Dance|Druid|XPHB|Petal|ObojimaTallGrass24|3" + } + ] + }, + { + "name": "Petal Dance", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "At 2nd level, you become permeated with the spirit of Obojima and are now able to control a fraction of Obojima's magic that manifests as flower petals of the druid's choosing. As a bonus action, you can expend a use of your {@classFeature Wild Shape|Druid|XPHB|2} to call on this power and conjure a resilient cloud of petals that functions as an extension of your own being. This cloud lasts for 1 hour. While enveloped by the cloud, your AC increases by 1 and you gain the following benefits.", + "As a bonus action, you can cause your petals to lunge toward a creature you can see within 30 feet of you, slashing at its body. Make a ranged spell attack against the target using your spell attack bonus. On a hit, the target takes {@dice 1d6} slashing damage. This damage increases by 1d6 when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).", + "Additionally, when you or a creature you can see within 10 feet of you takes damage, you can use your reaction to reduce that damage by an amount equal to your druid level + your Wisdom modifier. Once you've used your petal cloud in this way, the cloud dissipates." + ] + }, + { + "name": "Petal Beast Mimicry", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You gain the ability to imbue life into your petals. As a {@action Magic|XPHB} action, you can summon a spirit that takes the appearance of an animal of your choice. This spirit arrives as a great wind that overtakes the petals before transforming into the desired beast, which you control. The spirit uses the {@creature Wild Spirit|ObojimaTallGrass24} stat block.", + "The spirit appears in an unoccupied space of your choice within 30 feet of you and acts on your turn. It can only take the {@action Dash|XPHB} and {@action Attack|PHB} actions. If the spirit is reduced to 0 {@variantrule Hit Points|XPHB}, it explodes in a stunning spectacle of cascading petals. When this happens, each creature within a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the spirit is affected by the {@spell Faerie Fire} spell until the end of your next turn. Otherwise, the spirit disappears after 1 minute or if you dismiss it early (no action required).", + "You have two uses of this feature, and you gain an additional use of it when you reach Druid levels 11 (three uses) and 16 (four uses). You regain all expended uses of this feature when you finish a {@variantrule Long Rest|XPHB}. Starting at Druid level 11, you can expend two uses of this feature to summon two Wild Spirits instead of one when you take this action." + ] + }, + { + "name": "Spirit of Obojima", + "source": "ObojimaTallGrass24", + "page": 175, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "The spirit of Obojima comes to your aid in both subtle and grand ways. You have {@variantrule Advantage|XPHB} on Wisdom ({@skill Survival|XPHB}) checks to find a path or creature, as the wind carries a collection of brilliant white petals in the direction you seek.", + "Additionally, you can take a {@action Magic|XPHB} action to create a wall of petals in a space you can see. You can make the wall up to 60 feet long, 15 feet high, and 1 foot thick. It appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side).", + "Nothing can physically pass through the wall except for creatures you designate. It has {@variantrule Immunity|XPHB} to all damage, as the petals instantaneously heal any hole that would be created by an attack or effect. This wall lasts for a number of minutes equal to your Druid level or until you dismiss it early (no action required).", + "Once you create the petal barrier, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Winds of Revival", + "source": "ObojimaTallGrass24", + "page": 175, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "The spirit of Obojima comes to your aid in times of greatest need. When you are reduced to 0 {@variantrule Hit Points|XPHB}, you instead regain a number of {@variantrule Hit Points|XPHB} equal to half your {@variantrule Hit Points|XPHB|Hit Point} maximum and are lifted to your feet amidst a turbulent tempest of petals.", + "You can then immediately take a {@variantrule Reaction|XPHB} to send a wave of concussive wind sweeping out from you. Each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a Strength saving throw against your Druid spell save DC. On a failed save, a creature takes {@damage 2d8} Slashing damage and is pushed 15 feet away from you.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Spirit-Fused Fighter", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Even the life of a spirit must come to an end.", + "Those who take on the moniker of a Spirit-Fused Fighter do not normally do so by choice but rather by circumstance. To become a Spirit-Fused Fighter, you must first become the vessel of a dying spirit\u2014a process that can't be sought after willingly, as no one truly understands how or why this occurs.", + "All that is known is that the spirit's mind and body have passed on, and its essence now coexists within the Fighter, granting them abilities beyond those of a normal spirit. Those who harness this power can channel its latent energy into objects, which produce a magical quirk or powerful attacks. These arcane tricks are how these unconventional warriors fight and are the reason they have garnered so much attention and interest on the island.", + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Quirk|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + } + ] + }, + { + "name": "Arcane Quirk", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "As the host of a powerful spirit, the magic within you can be strange and unruly. Though you've learned to control your powers, the arcane energy can still spark to life, often creating strange effects.", + "Choose one or more of the Arcane Quirks listed below:", + { + "type": "list", + "items": [ + "When activating any feature from this subclass, First Age technology around you begins to go haywire.", + "Whenever you make an attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB}, a radio or cassette player on your person plays a snippet of a song.", + "Whenever you take damage, you cough bubbles.", + "Spirits find your odor to be incredibly off-putting.", + "Spirits find your odor to be incredibly attractive.", + "While you have the {@condition Unconscious|XPHB} condition, your body floats 1 foot off the ground and can be carried by the wind.", + "Whenever you score a {@variantrule Critical Hit|XPHB} against a creature, your head randomly transforms into a strange visage (such as an anthropomorphic pig head, a crimson-skinned version of yourself with flaming locks, the face of an Urugama, or a CRT TV). This transformation lasts until you transform again or finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Channel Essence", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain the ability to channel spirit energy into your attacks. You have four Essence Dice, which are d6s. When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend an Essence Die and roll it. Add the number rolled to the attack roll or damage roll (your choice). You can choose to do this either before or after making the attack roll.", + "You regain all expended Essence Dice when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You gain an additional Essence Die when you reach Fighter levels 7 (five dice total), 10 (six dice total), 15 (seven dice total), and 18 (eight dice total)." + ] + }, + { + "name": "Object Channeling", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain proficiency in the {@skill Salvage|ObojimaTallGrass24} skill. In addition, you gain the ability to channel your internal spirit energy into objects, creating an array of effects. You learn one {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice from the \"Channeling Options\" section later in this subclass's description. You also gain an object of your choice that you can use to channel the option through.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Ballooning Bag|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Entangling Cord|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Find the Thing|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "First Age Steed|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Goggled Vision|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Leaping Sneakers|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pocket Voice|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Water Jettison|ObojimaTallGrass24" + } + ] + } + ] + }, + { + "name": "Spirit Battery", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "You also gain the Spirit creature type, and you learn the {@spell Jolt|ObojimaTallGrass24} cantrip. Constitution is your spellcasting ability for it. When you target a machine with the spell, the machine is powered for 1 hour instead of 18 seconds.", + "Additionally, once on each of your turns when you hit a target with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} as part of the {@action Attack|XPHB} action, you can replace the attack's damage with that of the {@spell Jolt|ObojimaTallGrass24} cantrip. When you do so, you roll the Jolt cantrip's damage dice (which deals Lightning damage) instead of the weapon's damage dice; you don't gain any additional benefits to the attack's damage from other features or effects." + ] + }, + { + "name": "Improved Object Channeling", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice. You can now use your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature a number of times equal to 1 plus your Constitution modifier (minimum of twice). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Improvised Armor", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "You learn to channel your energy into objects you are wearing, causing them to become harder than steel for a brief moment. When you are hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to expend one {@subclassFeature Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3|Essence Die} and add the number rolled to your AC against that attack, potentially causing it to miss you." + ] + }, + { + "name": "Backup Battery", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, + "entries": [ + "You learn to draw on the spirit energy within you to gain a quick rush of energy. You gain an additional use of your {@classFeature Second Wind|Fighter|XPHB|1} (5 uses total). In addition, when your Hit Points drop below a number equal to your Fighter level, you can use your Second Wind immediately (no action required)." + ] + }, + { + "name": "Junk Master", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 18, + "header": 2, + "entries": [ + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice. In addition, when you roll {@variantrule Initiative|XPHB}, you regain expended uses of your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature until you have two if you have fewer than that." + ] + }, + { + "name": "Sheep Dragon Shepherd", + "source": "ObojimaTallGrass24", + "page": 178, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "The sheep dragon is often regarded as the epitome of goodness and authenticity on the island. These creatures are dedicated to freedom and unwavering kinship. Those shepherds who live and train among the wandering sheep dragons learn to care deeply for those around them and understand how a flock works together to overcome obstacles. They must be ready to flee to safety yet know when to defend their herd. The role of a Sheep Dragon Shepherd requires resilience, compassion, and a kind heart. Because of this, these Monks are regarded by the people of Obojima as heroic\u2014sometimes even mythic\u2014figures.", + { + "type": "entries", + "name": "Historic Past", + "entries": [ + "As the tale goes, the first Sheep Dragon Shepherd was a wind spirit who went by the name Ventu. The spirit lived among the grass and called all that grazed the central fields of Obojima their friend. Of those creatures, none pleased Ventu more than the playful sheep dragon. In time, Ventu and the sheep dragon became inseparable. The seasons would speed away, and still the pair would frolic and parade the Gale Fields with careless glee. It was during this time that people say Ventu gifted the sheep dragon the ability to fly and control the winds.", + "One day, as Ventu explored the fields, they noticed something unsettling in the distance: a great pillar of black smoke split the horizon in two. Ventu rushed across the rolling hills, only to be met by terrible disaster. A raging fire had scorched the southern fields and was slowly crawling northward. Ventu, heartbroken at the thought of what might become of the sheep dragon just beyond the hillside, made the heroic choice to stand against the inferno on their own.", + "To this day, it's unknown what became of Ventu, but the majestic sheep dragon stands as a testament to their kindness and bravery." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Herding Sheep|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + ] + }, + { + "name": "Herding Sheep", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with {@item Sherperd Crook|ObojimaTallGrass24|Shepherd Crooks} if you don't already have it, and they are considered to have the {@itemProperty L|XPHB|Light} property for you. You also gain the ability to herd your allies, calling them closer or moving them out of danger. As a {@variantrule Bonus Action|XPHB}, you can spend 1 or more {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Points} to cause a willing creature you can see within 60 feet of you to move toward you or in any other direction. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the creature moves toward you, it can move up to 15 feet per Focus Point spent; if it moves in any other direction, it can move up to 10 feet per Focus Point spent. A creature can't move in this way more than a number of feet equal to its {@variantrule Speed|XPHB}.", + "The number of creatures you can target with this ability increases when you reach Monk levels 6 (2 creatures), 11 (3 creatures), and 17 (4 creatures)." + ] + }, + { + "name": "Wind Shot", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You gain the ability to mimic the sheep dragon's Wind Pistol, blasting enemies with powerful gale forces at a distance. Whenever you would make an {@variantrule Unarmed Strike|XPHB}, you can instead choose to make a special ranged attack, firing a compressed blast of air from your mouth. This attack has a range of 60 feet and uses the same attack bonus and damage die as your {@variantrule Unarmed Strike|XPHB}.", + "Additionally, when you hit a target with this special attack, you can choose to spend 1 {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to force the target to make a Strength saving throw. On a failed save, the target is pushed 10 feet away from you or has the {@condition Prone|XPHB} condition (your choice)." + ] + }, + { + "name": "Intercepting Maneuver", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Your protective nature manifests as moments of skillful deflection to aid a nearby ally. When an ally within 10 feet of you is hit by an attack roll, you can take a {@variantrule Reaction|XPHB} and spend 1 Focus Point to reduce the damage it takes by an amount equal to one roll of your {@classFeature Martial Arts|Monk|XPHB|1|XPHB|Martial Arts Die} plus your Dexterity modifier." + ] + }, + { + "name": "Take to the Skies", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 11, + "header": 2, + "entries": [ + "You've mastered a unique technique that lets you glide on the wind, just like a majestic sheep dragon. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Step of the Wind}, you also gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn.", + "Additionally, when you use Step of the Wind, you can simultaneously take both the {@action Disengage|XPHB} and {@action Dash|XPHB} actions without expending a {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point}." + ] + }, + { + "name": "Guide to the Herd", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 17, + "header": 2, + "entries": [ + "Your vigilant watch over your companions while in the midst of combat allows you to give them cues on when to raise their defenses. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Patient Defence} to take both the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions, you can spend 1 additional {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to share that benefit with your allies. Each ally within 30 feet of you who can see or hear you can immediately take a {@variantrule Reaction|XPHB} to also gain the benefits of the Disengage and Dodge actions until the start of your next turn." + ] + }, + { + "name": "Oath of the River", + "source": "ObojimaTallGrass24", + "page": 180, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Those who commit themselves to the Oath of the River have found guidance in the shifting waters and the great creatures that live within them. These diverse individuals model their lives and the tenets they follow after the tranquil waters of a blue pool and the rushing rapids that spill over a great waterfall\u2014always striving to flow around obstacles if possible, but ready to crash through them when left with no other option. As the river flows and bends, it seeks the path of least resistance on its journey to the ocean. Like the river, Paladins who have sworn this oath remain adaptable but steadfast in their own course.", + "These Paladins share the following tenets:", + { + "type": "list", + "items": [ + "Forgiveness can be as sharp as any blade.", + "Judgment is reserved for those truly deserving of it.", + "If I must battle, I will fight with all my passion and strength.", + "I will not abandon my duty, especially when others are counting on me." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Historic Mythos", + "entries": [ + "If the stories passed down by generations of Paladins are true, the first of the noble warriors and sages to dedicate themselves to the Tenets of the River did so only after speaking with the four great river spirits: Din, Yon, Mu, and Go. As the story goes, the warrior traveled across Obojima and into the domains of the great rivers, where they spent many years as the river spirits' yoriki. When the time came for the warrior to leave, they asked the four great river spirits to each bestow a piece of wisdom they could take back to the Physical Realm. The words spoken by the spirits would go on to shape the Tenets of the River." + ] + }, + { + "type": "entries", + "name": "River Shrine", + "entries": [ + "River Shrines\u2014or River Graves, as some call them\u2014are statues erected in honor of a warrior, poet, or sage who followed the Tenets of the River. The practice is less common than it once was, but during the Human Age, when the first groups of humans began to practice them, it was customary to create statues for the most impactful adherents. These statues often depict aquatic creatures, serving as symbolic representations of how the deceased lived their lives." + ] + }, + { + "type": "entries", + "name": "Bladeless", + "entries": [ + "As the Tenets of the River became more widely known, the trend of the bladeless warrior began to emerge. These paladins, unlike other swordsmen, sought to follow their beliefs without the use of a weapon. This way of thinking naturally lent itself to a slower, more contemplative lifestyle, which is why most attribute the founding of the Western River Shrine and the northern temples to the bladeless warriors." + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blessed Pool|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath of the River Spells|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + ] + }, + { + "name": "Blessed Pool", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can speak gentle yet courageous words that encourage your allies and heal them. Choose a number of creatures up to twice your Charisma modifier (minimum of 2) that you can see within 30 feet of you. Each target regains {@dice 2d6} {@variantrule Hit Points|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Oath of the River Spells", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the River Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Bless}, {@spell Whelm Weapon|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Calm Emotions}, {@spell Lesser Restoration}" + ], + [ + "9th", + "{@spell Water Breathing}, {@spell Water Walk}" + ], + [ + "13th", + "{@spell Control Water}, {@spell Freedom of Movement}" + ], + [ + "17th", + "{@spell Mass Cure Wounds}, {@spell Submerge|ObojimaTallGrass24}" + ] + ] + } + ] + }, + { + "name": "Rushing Rapids", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "As a {@action Magic|XPHB} action, you can expend one use of your {@classFeature Channel Divinity|Paladin|XPHB|3} to cause a forceful wave of water to erupt outward in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each Large or smaller creature of your choice in the area must succeed on a Strength saving throw or be pushed to an unoccupied space that is 5 feet outside the area." + ] + }, + { + "name": "Aura of the River", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "You emanate an aura that causes the area around you to feel as if wading through a body of water, slowing down your enemies as they approach. The area within your {@classFeature Aura of Protection|Paladin|XPHB|6} is {@variantrule Difficult Terrain|XPHB} for other creatures. You can designate any number of creatures you can see to be unaffected by it (no action required).", + "In addition, the first time you hit a Large or smaller creature on your turn with a melee attack roll, you can use your aura to move the target up to 10 feet to a space you choose, provided it's unoccupied." + ] + }, + { + "name": "Shielding Spirit", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, + "entries": [ + "Whenever you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to halve any damage you would take from the effect. When you do so, you can also expend a spell slot to extend this benefit to nearby allies. Choose a number of creatures within 10 feet of you equal to the level of the spell slot expended; the damage is also halved for each of those creatures." + ] + }, + { + "name": "Form of the River", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 20, + "header": 2, + "entries": [ + "You can manifest the powerful visage of the river spirit around your body. As a {@variantrule Bonus Action|XPHB}, you gain the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "Your {@variantrule Speed|XPHB} increases by 15 feet, and you gain a {@variantrule Swim Speed|XPHB} of 60 feet.", + "You have {@variantrule Advantage|XPHB} on all saving throws.", + "Whenever you successfully move a creature with your {@subclassFeature Aura of the River|Paladin|XPHB|River|ObojimaTallGrass24|7||aura}, you can choose to deal {@damage 2d8} Bludgeoning damage to it." + ] + }, + "Once you use this {@variantrule Bonus Action|XPHB}, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5 spell slot (no action required)." + ] + }, + { + "name": "Corrupted Ranger", + "source": "ObojimaTallGrass24", + "page": 182, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "You have become afflicted by the mysterious illness that haunts the island, known as the Corruption. This same foul magic, which has stained the coastlines black, now resides within your body. It curses your skin and seeps from your pores, and in time, it will even become difficult to distinguish you from it.", + "How this has happened is your story to tell. You may have been one of the first responders to the Corruption when it came to the shores of Obojima, leaving you to possibly be the only survivor of that brave band of Rangers. Or perhaps you were an explorer who stumbled upon a pocket of Corruption and became infected or maybe you were afflicted by the Corruption due to an evil Witch's curse.", + "However this fate has befallen you, you are now both cursed and empowered by the Corruption's rotting, withering magic that is slowly taking over you bit by bit, replacing your own flesh with its unearthly power.", + "As a corrupted being, you must choose your future wisely. It's hard to say what this illness will manifest in you.", + { + "type": "inset", + "name": "Side-Effects Caused by the Corruption", + "entries": [ + { + "type": "list", + "items": [ + "Bursts of Anger" + ] + }, + "You have sudden and passionate bursts of anger caused by moments of adrenaline.", + { + "type": "list", + "items": [ + "Below the Depths" + ] + }, + "A thick steam begins to ripple off of your body when you've been gravely injured. The effects leave your clothing drenched and smelling of seawater.", + { + "type": "list", + "items": [ + "Withered Lungs" + ] + }, + "You can't help but cough blood throughout your day.", + { + "type": "list", + "items": [ + "Flavorless" + ] + }, + "You've lost the ability to taste.", + { + "type": "list", + "items": [ + "Sleepless Nights" + ] + }, + "More often than not, you spend your nights awake, plagued by your illness.", + { + "type": "list", + "items": [ + "Vertigo" + ] + }, + "The strong and sudden sensation of the world spinning around you comes on at a moment's notice. You're unsure as to what causes it, but it can be debilitating." + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + ] + }, + { + "name": "First Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "Whenever you take damage, you also receive a curse marker; if the damage was from a {@variantrule Critical Hit|XPHB}, you receive two curse markers instead. These markers remain active until the end of your next turn. The maximum number of curse markers you can have at a time is 2. When you hit a creature with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, all curse markers you have are consumed, dealing an extra {@damage 1d4} Necrotic damage to the target for each curse marker consumed.", + "Alternatively, you can take a {@variantrule Bonus Action|XPHB} to call upon your corruption, immediately gaining curse markers until you have your maximum.", + "Your maximum number of curse markers increases when you reach Ranger levels 5 (3 markers total), 11 (4 markers total), and 17 (5 markers total)." + ] + }, + { + "name": "Second Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "When you make a Strength or Dexterity check, you can choose to replace the result with a number equal to 10 plus your Ranger level. You can wait until after you roll the {@dice d20} before deciding to use this feature, but you must decide before the GM says whether the roll succeeds or fails. You can use this feature twice, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Third Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend one {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} to roll a {@dice d4} and add it to the roll. You can choose to use a curse marker in this way before or after making the attack roll. You can expend a curse marker in this way only once per turn.", + "Additionally, whenever you take damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage taken by an amount equal to your Ranger level. Once you reduce damage in this way, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Fourth Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 11, + "header": 2, + "entries": [ + "Your ailment is beginning to have side effects on your body. You gain one ailment of your choice, as described below.", + { + "type": "entries", + "name": "Failing Lungs", + "entries": [ + "Your lungs have begun to ache, and at times you feel yourself gasping for air. As a {@action Magic|XPHB} action, you pull your next breath from a creature you can see. The target can't take Reactions until the start of your next turn, and if it is Large or smaller, it has the {@condition Prone|XPHB} condition. Additionally, all of your curse markers are consumed, dealing {@damage 1d4} Necrotic damage to the target per curse marker.", + "Alternatively, you can give your breath to another creature. Whenever a creature you can see makes a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to give it {@variantrule Advantage|XPHB} on the save and increase its {@variantrule Speed|XPHB} by 15 feet until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Graying Vision", + "entries": [ + "The world around you begins to lose some of its colorful luster. You gain {@sense Blindsight|XPHB} with a range of 15 feet. In addition, you automatically detect visual illusions you can see if the DC for the Intelligence ({@skill Investigation|XPHB}) check to discern them is less than or equal to your Ranger spell save DC." + ] + }, + { + "type": "entries", + "name": "Losing Feeling", + "entries": [ + "Your hands and arms burn with a cold, ethereal flame that only you can see. As a {@variantrule Bonus Action|XPHB}, you can target a creature you can see within 60 feet of you, enveloping it with the same cursed flames. When you deal damage with your curse markers to a creature enveloped by these flames, each {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} deals {@damage 1d6} Necrotic damage instead of {@dice 1d4}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ] + }, + { + "name": "Fifth Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can gain the following benefits until the start of your next turn:", + { + "type": "list", + "items": [ + "Your {@variantrule Speed|XPHB} is doubled.", + "You gain a +2 bonus to AC.", + "You can make two additional attacks if you take the {@action Attack|XPHB} action.", + "All of your attacks are treated as if you have your maximum number of {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse markers}." + ] + }, + "If you use this feature a second time before finishing a {@variantrule Long Rest|XPHB}, in addition to the effects wearing off at the start of your next turn, you also gain 1 {@condition Exhaustion|XPHB} level and immediately drop to 1 {@variantrule Hit Points|XPHB|Hit Point} if you have more than that at the start of your turn.", + "Once you use this feature a second time, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Waxwork Rogue", + "source": "ObojimaTallGrass24", + "page": 184, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Waxwork Rogues have a long history on Obojima of dealing with the dangerous and the arcane. They're known for having an array of tools and tricks to delve into the most perilous places\u2014and almost always return with treasures and tales. To a Waxwork Rogue, any challenge can be solved with a bit of wax, a pinch of smarts, and a whole lot of magic.", + "The Waxwork Rogue offers a blend of arcane manipulation and roguish cunning, making them far more than just skilled thieves. Their abilities stem from an arcane heritage deeply tied to witchcraft. Waxwork Rogues learn unique enchantments that allow them to craft magical candles with diverse effects\u2014from healing allies and detecting spirits to conjuring flammable wax barriers or wielding a whip of pure flame. This versatility allows them to serve as infiltrators, investigators, and even battlefield controllers, always adapting to challenges with their peculiar brand of wax-and-fire magic.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "In the Beginning", + "entries": [ + "The Courier Brigade was created to carry packages between villages and guard merchant wagons through treacherous areas. But there are some areas on Obojima that are rife with the arcane, spirit dangers, and uncanny occurrences.", + "Legend says that it was Lydia Starwright, Courier Brigade First Class, who\u2014against all advice\u2014sought out the aid of a powerful witch who was rumored to live within a hut of melted wax deep within the Land of Hot Water. It was there, in that melted hut, that the witch taught Lydia the arcane practices known only to certain spirits of the island, the ability to enchant wax and fire in wondrous ways. This knowledge transformed Lydia into the first Waxwork Rogue.", + "Lydia brought back this knowledge to the Courier Brigade and formed the Waxworks Division, a dedicated group of arcane Rogues who volunteered for the most perilous assignments and deliveries of the Courier Brigade.", + "In the present day, Waxwork Rogues have transcended the ranks of the Courier Brigade, and their skills are practiced across the island." + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Conjure Flame|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + ] + }, + { + "name": "Conjure Flame", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You know the {@spell Dancing Lights|XPHB} cantrip (the lights appear as floating candles) and the {@spell Produce Flame|XPHB} cantrip. Your spellcasting ability for these spells is Intelligence or Charisma (choose when you gain this feature)." + ] + }, + { + "name": "Wax Enchantments", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You have the ability to pull and manipulate magic from the Spirit Realm. You learn wax enchantments that are fueled by a special resource called Wick Points.", + { + "type": "entries", + "name": "Enchantments", + "entries": [ + "You learn four enchantments of your choice from the \"Enchantment Options\" section below. You learn two additional enchantments of your choice when you reach Rogue levels 9, 13, and 17. Each time you learn new enchantments, you can also replace one enchantment you know with a different one." + ] + }, + { + "type": "entries", + "name": "Wick Points", + "entries": [ + "You have 3 Wick Points. Your maximum number of Wick Points increases by 1 whenever you gain a Rogue level.", + "When you expend a Wick Point, it is unavailable until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, at the end of which you regain all your expended points." + ] + }, + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Blooming Light|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Bocha Glue Wax|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Burning Delay|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Candle Pop|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Consuming Flame|ObojimaTallGrass24", + "name": "Consuming Flame (Prerequisite: Level 9+ Rogue)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Delicacy|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Detonate|ObojimaTallGrass24", + "name": "Detonate (Prerequisite: Level 9+ Rogue)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fish Fat Candle|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flooding Abundance|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Iron Seal|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lost Wax Carving|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Maker's Mark|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shielding Seal|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spark Shower|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Waxlings|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Wick Whip|ObojimaTallGrass24" + } + ] + } + ] + }, + { + "name": "Burn Cycle", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 9, + "header": 2, + "entries": [ + "You can ignite your weapons in a flash of white-hot flames when you successfully catch an enemy off guard. When you use your {@classFeature Sneak Attack|Rogue|XPHB|1} on your turn, you can expend {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} in place of Sneak Attack dice whenever you use a {@classFeature Cunning Strike|Rogue|XPHB|5} effect. You must expend 1 Wick Point per Sneak Attack die you would normally have to forgo. When you expend Wick Points in this way, you can also change the damage type of your Sneak Attack damage to Fire for that attack." + ] + }, + { + "name": "Advanced Enchantments", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 13, + "header": 2, + "entries": [ + "Some of your enchantments become more potent; refer to the enhanced effects below. If you haven't learned any of the following enchantments, you learn one of them as part of this feature.", + { + "type": "entries", + "name": "{@optfeature Blooming Light|ObojimaTallGrass24}", + "entries": [ + "The effects of Blooming Light last for 8 hours, instead of 1 hour." + ] + }, + { + "type": "entries", + "name": "{@optfeature Bocha Glue Wax|ObojimaTallGrass24}", + "entries": [ + "The DC for the Strength ({@skill Athletics|XPHB}) check to break the bond early increases to 20." + ] + }, + { + "type": "entries", + "name": "{@optfeature Burning Delay|ObojimaTallGrass24}", + "entries": [ + "You can now delay the effects of the specified enchantments by 1 round, 3 rounds, 1 minute, 10 minutes, or 1 hour." + ] + }, + { + "type": "entries", + "name": "{@optfeature Candle Pop|ObojimaTallGrass24}", + "entries": [ + "Candle Pop affects the target and each creature within 5 feet of it." + ] + }, + { + "type": "entries", + "name": "{@optfeature Delicacy|ObojimaTallGrass24}", + "entries": [ + "The creature regains {@dice 1d12} {@variantrule Hit Points|XPHB} instead of {@dice 1d6}, and you can have up to four candles with this enchantment at a time instead of two." + ] + }, + { + "type": "entries", + "name": "{@optfeature Iron Seal|ObojimaTallGrass24}", + "entries": [ + "The DC for the Strength ({@skill Athletics|XPHB}) check to break the seal increases to 20." + ] + }, + { + "type": "entries", + "name": "{@optfeature Maker's Mark|ObojimaTallGrass24}", + "entries": [ + "Maker's Mark now deals Bludgeoning damage equal to {@dice 1d6} plus your Dexterity modifier, plus an extra {@damage 1d10} Fire damage." + ] + }, + { + "type": "entries", + "name": "{@optfeature Shielding Seal|ObojimaTallGrass24}", + "entries": [ + "You can have up to 3 Shielding Seals active at a time instead of 1." + ] + }, + { + "type": "entries", + "name": "{@optfeature Waxlings|ObojimaTallGrass24}", + "entries": [ + "As a {@action Magic|XPHB} action, you can create two Waxlings simultaneously by spending 3 Wick Points instead of 2." + ] + } + ] + }, + { + "name": "Spirit Flame", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 17, + "header": 2, + "entries": [ + "You learn to craft a special candle made of pink wax. As a {@variantrule Bonus Action|XPHB}, you can ignite this candle, which burns for 1 minute. While the {@condition burning|MonstersOfDrakkenheim} candle is on your person, you gain the following benefits:", + { + "type": "list", + "items": [ + "The {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} cost of your enchantments is reduced by 1.", + "You have {@variantrule Immunity|XPHB} to Fire damage.", + "Spirits have {@variantrule Disadvantage|XPHB} on attack rolls against you.", + "The candle can't be extinguished by nonmagical means." + ] + }, + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Oni Kin Sorcery", + "source": "ObojimaTallGrass24", + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "In the realm of magic, there exists a lineage of Sorcerers whose blood bears an ancient connection to the oni. These Sorcerers, known as Oni Kin, harness the magic of their lineage to weave powerful spells. But as they delve deeper into their arcane abilities, they find themselves gradually transforming\u2014both physically and spiritually\u2014into embodiments of the oni's fearsome might.", + "At the outset of their journey and as they use their powers, Oni Kin begin to see subtle manifestations of their lineage: changes in appearance and temperament. However, as they channel their magic with greater skill, these traits begin to intensify. Their skin may change, their eyes may glow with an eerie light, and their once-subtle features may become more pronounced, bearing the unmistakable visage of an oni.", + "As their power reaches its zenith, Oni Kin reach a pinnacle where they can fully embrace their heritage and assume the form of a true oni. In this form, they stand as towering figures of terror, wielding unparalleled magical might and physical prowess. Yet with this transformation comes a perilous temptation\u2014the struggle to maintain control over the oni's insatiable hunger for chaos and destruction. This struggle does not go unnoticed by islanders, most of whom fear or distrust the Oni Kin.", + { + "type": "refSubclassFeature", + "subclassFeature": "Oni Spells|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + ] + }, + { + "name": "Oni Spells", + "source": "ObojimaTallGrass24", + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Sorcerer level specified in the Oni Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "colLabels": [ + "Sorcerer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Charm Person}, {@spell Spell Signature|ObojimaTallGrass24}, {@spell Swallow Magic|ObojimaTallGrass24}, {@spell Transparency|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Bestow Curse}, {@spell Remove Curse}" + ], + [ + "7th", + "{@spell Phantasmal Killer}, {@spell Polymorph}" + ], + [ + "9th", + "{@spell Geas}, {@spell Modify Memory}" + ] + ] + } + ] + }, + { + "name": "Arcane Prison", + "source": "ObojimaTallGrass24", + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "Trapped inside you is the essence of the first oni, passed down through its children and stretched across a long and treacherous lineage. As you grow in power, so does the spirit within you. It desperately wishes to bubble to the surface, and it does so when you're at your weakest. You gain the traits of the oni, which manifest as you expend {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points}. Each oni trait becomes available to you based on how many Sorcery Points you're missing from your total, as detailed in the table below. Regaining Sorcery Points can cause you to lose one or more oni traits.", + "Each oni trait has both a physical manifestation and an arcane effect, which last until you finish a {@variantrule Long Rest|XPHB} or otherwise lose the trait.", + { + "type": "table", + "name": "Oni Traits Table", + "colLabels": [ + "Sorcery Points Missing", + "Manifestation" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "0-1", + "Eyes" + ], + [ + "2-4", + "Horns" + ], + [ + "5-9", + "Skin" + ], + [ + "10-14", + "Tongue" + ], + [ + "15+", + "Hair" + ] + + ] + }, + { + "type":"entries", + "name": "Oni traits", + "entries": [ + "The traits are presented in the order they manifest, from least {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} missing to most.", + { + "type": "entries", + "name": "Eyes", + "entries": [ + "Your eyes shimmer with an almost mesmerizing quality. As a {@action Magic|XPHB} action, you can activate your innate ocular charm. For 1 minute, you have {@variantrule Advantage|XPHB} on all Charisma checks directed at one creature of your choice that isn't {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you, provided it can see your eyes. When the effect ends, the creature must make a Wisdom saving throw against your Sorcerer spell save DC. On a success, the target realizes that you used magic to influence its mood and becomes {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you. A creature prone to violence might attack you. Another creature might seek retribution in a different way (at the GM's discretion), depending on the nature of your interaction." + ] + }, + { + "type": "entries", + "name": "Horns", + "entries": [ + "Horns rapidly sprout from your head. When you cast a cantrip that requires you to make a melee or ranged spell attack, you can instead make a melee spell attack using your horns, channeling the spell through them. When you hit a creature with a cantrip cast in this way, the target takes an extra {@damage 1d6} Piercing damage.", + "Additionally, when a creature provokes an {@action Opportunity Attack|XPHB} from you by leaving your reach, you can take a {@variantrule Reaction|XPHB} to cast a cantrip at the creature using your horns, rather than making an {@action Opportunity Attack|XPHB}. The spell must have a casting time of an action and must target only that creature." + ] + }, + { + "type": "entries", + "name": "Skin", + "entries": [ + "Your skin turns a dull red, green, or blue color (your choice), and you adopt the regenerative powers of the oni. Whenever you cast a spell of level 1 or higher, you regain a number of {@variantrule Hit Points|XPHB} equal to the spell's level plus your Constitution modifier. You don't gain this benefit if you have the Tongue trait active during that casting." + ] + }, + { + "type": "entries", + "name": "Tongue", + "entries": [ + "With every incantation you cast, the twisted and demonic voice of the first oni can be heard within your speech. When you cast a spell that has a Verbal component and targets a single creature, you can also take a {@variantrule Bonus Action|XPHB} to cause the target to recoil in fear. The target must make a Wisdom saving throw against your Sorcerer spell save DC. On a failed save, the target either has the {@condition Prone|XPHB} condition or it must immediately use its {@variantrule Reaction|XPHB}, if available, to move up to half its {@variantrule Speed|XPHB} away from you (your choice)." + ] + }, + { + "type": "entries", + "name": "Hair", + "entries": [ + "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." + ] + } + + ] + } + + ] + }, + { + "name": "Ogre Manipulation", + "source": "ObojimaTallGrass24", + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + + ] + }, + { + "name": "Boiling Power", + "source": "ObojimaTallGrass24", + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "Your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} grow in power. The following changes apply to your traits.", + { + "type": "entries", + "name": "Eyes", + "entries": [ + "In addition to the trait's normal benefits, you have the {@spell Zone of Truth|XPHB} spell prepared, which you can cast without expending a spell slot. When cast in this way, only one creature of your choice within 60 feet of you that can see your eyes is affected. The target repeats its save against the spell at the start of each of its turns; the spell ends early if the target can no longer see your eyes." + ] + }, + { + "type": "entries", + "name": "Horns", + "entries": [ + "The extra damage dealt by your horns increases to {@dice 1d12}." + ] + }, + { + "type": "entries", + "name": "Skin", + "entries": [ + "Whenever you cast a spell of level 1 or higher, you now regain a number of {@variantrule Hit Points|XPHB} equal to twice the spell's level plus your Constitution modifier." + ] + }, + { + "type": "entries", + "name": "Tongue", + "entries": [ + "When you activate the Tongue trait using a spell slot of level 5 or higher, instead of the trait's normal effects, you can cause the target to tremble in fear, becoming hyperfixated on you. The target's {@variantrule Passive Perception|XPHB} is reduced to 5 and it takes a -5 penalty to its AC against all attacks not made by you. This effect lasts until the start of your next turn." + ] + } + ] + }, + { + "name": "Transformation", + "source": "ObojimaTallGrass24", + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 18, + "header": 2, + "entries": [ + "You can fully embody the fabled visage of your demon ancestor without needing to exhaust your sorcerous power. As a Magic action, you can instantly manifest all of your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits}, regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. While manifesting your oni traits in this way, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and you have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions.", + "This effect lasts for 1 minute, after which you lose any trait you haven't gained by normal means in that time. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you spend 5 Sorcery Points (no action required) to restore your use of it." + + ] + }, + { + "name": "Lantern Patron", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Warlocks who make a pact with a powerful spirit are able to tap into the magic that flows through the Spirit Realm. These Warlocks are known by the special lanterns they carry\u2014lanterns that burn with the essence of their patron. The illumination of this vessel carries the attributes of the spirit, granting the Warlock an array of abilities.", + "When spirits enter pacts with people, there is often more to it than generosity. Spirits powerful enough to lend out bits of their magic do so for a variety of reasons. Perhaps the spirit is bound by a bargain or curse. It could be that the spirit needs allies (though they might not readily admit it). Or maybe they simply see something in you that amuses them. The things that motivate spirits are as varied as the spirits themselves\u2014and truly powerful spirits can be inscrutable.", + { + "type": "refSubclassFeature", + "subclassFeature": "Lantern Spells|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + + ] + }, + { + "name": "Lantern Spells", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Lantern Spells table, you thereafter always have the listed spells prepared.", + { + "type": "table", + "colLabels": [ + "Warlock Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Faerie Fire}, {@spell Identify}, {@spell Locate Object}, {@spell Swallow Magic|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Daylight}, {@spell Nondetection}" + ], + [ + "7th", + "{@spell Guardian of Faith}, {@spell Locate Creature}" + ], + [ + "9th", + "{@spell Create Spirit Train Stop|ObojimaTallGrass24}, {@spell Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24}" + ] + ] + } + ] + }, + { + "name": "Illuminating Aura", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "The essence of your spirit patron is channeled into a lantern, where it appears as a minor form of itself. You can use your lantern as a {@variantrule Spellcasting Focus|XPHB} for your Warlock spells.", + "As a {@variantrule Bonus Action|XPHB}, you can activate your lantern, causing it to shed {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet. This light lasts for 1 minute, until you let go of the lantern, or until you choose to end the effect early (no action required). For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "Whenever you see a creature in your lantern's {@variantrule Bright Light|XPHB} make a saving throw, you can take a {@variantrule Reaction|XPHB} to grant that creature a bonus to the roll equal to your Charisma modifier (minimum of +1).", + "Whenever an enemy within your lantern's {@variantrule Dim Light|XPHB} fails a saving throw, it takes Radiant damage equal to half your Warlock level (round up)." + ] + }, + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + + ] + }, + { + "name": "Revealing Light", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + + ] + }, + { + "name": "Dangerous Tool", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", + "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", + "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." + + ] + }, + { + "name": "Oracle Illumination", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", + "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." + + ] + }, + { + "name": "Brilliant Illumination", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "While your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} is active, you can take a {@action Magic|XPHB} action to cause the light to flare with an overwhelmingly brilliant flash. Each creature other than you illuminated by either your lantern's {@variantrule Bright Light|XPHB} or {@variantrule Dim Light|XPHB} (your choice) must make a Constitution saving throw against your Warlock spell save DC. On a failed save, a creature takes Radiant damage equal to {@dice 2d8} plus your Warlock level and has the {@condition Blinded|XPHB} condition until the end of your next turn. On a successful save, the creature takes half as much damage only.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Brighter Still", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You gain the ability to activate your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} at will. Features such as {@subclassFeature Dangerous Tool|Warlock|XPHB|Lantern|6|6ObojimaTallGrass24} and {@subclassFeature Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10|ObojimaTallGrass24} that work in conjunction with Illuminating Aura are still limited to the number of uses described in their respective features.", + "Additionally, while holding your lantern, you can take a {@action Magic|XPHB} action to cause it to illuminate with a pale blue light. Doing so reveals a glowing arcane path to a location you're familiar with, as if you cast the {@spell Find the Path|XPHB} spell.", + "Once you use your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + + ] + }, + { + "name": "Origami Mage", + "source": "ObojimaTallGrass24", + "page": 192, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Origami Mages are wielders of a unique form of magic that combines precision, creativity, and imagination. With a flick of the wrist and a whisper of arcane words, they transform simple sheets of paper into awe-inspiring manifestations of elemental forces, mystical beings, and fantastical creatures.", + "Drawing inspiration from the mysterious elegance of origami, these mages are not bound by traditional spell components but instead rely on the meticulous manipulation of paper to channel their magical energies. Origami magic is not without its challenges. Mastery of this arcane discipline demands patience, dexterity, and a keen eye for detail. Each fold must be precise, each crease exact\u2014for even the smallest imperfection can disrupt the flow of magic and render a spell ineffective. Yet for those who persevere, the rewards are boundless.", + { + "type": "refSubclassFeature", + "subclassFeature": "An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" + } + + + ] + }, + { + "name": "An Arcane Art", + "source": "ObojimaTallGrass24", + "page": 192, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You learn to weave magic into origami, allowing you to create magnificent moving art pieces that act on your behalf. As a {@variantrule Bonus Action|XPHB}, you can fold and imbue life into a piece of paper that takes a form you choose from the \"Origami Constructs\" section below. When crafted, an Origami Construct becomes bound to you or to another creature of your choice that you can see within 60 feet of you (your choice).", + "A creature with a bound Origami Construct gains the unique effects and benefits listed for that Construct. A creature can't have more than one of the same Origami Construct bound to it at a time, unless stated otherwise. A bound Origami Construct occupies the same space as the creature it's bound to.", + "These Constructs remain imbued with life for a number of hours equal to half your Wizard level (round up). Origami Constructs are objects with an AC equal to your Wizard spell save DC. They have {@variantrule Immunity|XPHB} to Poison and Psychic damage, and they are destroyed when they take any damage. You can use this feature to create an Origami Construct a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.", + { + "type": "entries", + "name": "Origami Constructs", + "entries": [ + "The Origami Constructs are presented in alphabetical order.", + { + "type": "entries", + "name": "Bird", + "entries": [ + "While the origami bird is bound to a creature, that creature gains proficiency in the {@skill Perception|XPHB} skill. Additionally, the creature deals an extra 2 Slashing damage whenever it hits a target with a ranged attack." + ] + }, + { + "type": "entries", + "name": "Cat", + "entries": [ + "While the origami cat is bound to a creature, that creature gains proficiency in the {@skill Stealth|XPHB} skill. Additionally, once on each of the creature's turns when it hits a target with a melee attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, the origami cat can make a melee spell attack against the same target. The origami cat's attack modifier is equal to the bound creature's weapon attack modifier, and on a hit, the target takes {@damage 1d6} Slashing damage.", + "The origami cat's damage increases when the Wizard that crafted it reaches levels 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." + ] + }, + { + "type": "entries", + "name": "Crab", + "entries": [ + "While the origami crab is bound to a creature, that creature gains a +1 bonus to AC and proficiency in the {@skill Athletics|XPHB} skill. If the Wizard who crafted this origami crab creates another, this origami crab is destroyed." + ] + }, + { + "type": "entries", + "name": "Dragon", + "entries": [ + "While the origami dragon is bound to a creature, that creature has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks and can't benefit from the {@condition Invisible|XPHB} condition. Additionally, the creature takes {@damage 1d4} Fire damage at the start of each of its turns. A creature can have multiple origami dragons bound to it at the same time.", + "When the origami dragon is destroyed, it quickly pops in an audible explosion, dealing {@damage 2d6} Fire damage to each creature within 5 feet of it." + ] + }, + { + "type": "entries", + "name": "Frog", + "entries": [ + "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." + ] + } + + ] + } + ] + }, + { + "name": "Origami Familiar", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You always have the {@spell Find Familiar|XPHB} spell prepared. Your familiar appears as an origami version of itself. It has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition, and it is a Construct instead of a Celestial, Fey, or Fiend. In addition to the familiar's normal statistics, it also gains access to the following abilities:", + { + "type": "entries", + "name": "Camouflage", + "entries": [ + "You can command your origami familiar to shift into a flattened paper form. In this form, the familiar looks nearly indistinguishable from a normal piece of paper. A creature that takes a {@action Study|XPHB} action to examine the familiar can discern that it is a creature with a successful Intelligence ({@skill Investigation|XPHB}) check against your Wizard spell save DC. The familiar can take a {@action Magic|XPHB} action to shift back into its origami form." + ] + }, + { + "type": "entries", + "name": "Last Resort", + "entries": [ + "As a Magic action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target's face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the {@condition Blinded|XPHB} condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Wizard spell save DC.", + "On a success, the familiar is removed, and the target no longer has the {@condition Blinded|XPHB} condition. When this effect ends, the familiar is destroyed." + ] + }, + { + "type": "entries", + "name": "Reconnaissance", + "entries": [ + "As a Magic action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." + ] + } + + ] + }, + { + "name": "Binding Release", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." + + ] + }, + { + "name": "Paper Path", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." + + ] + }, + { + "name": "Origami Servant", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "You always have the {@spell Unseen Servant|XPHB} spell prepared. In addition, you can cast it without expending a spell slot, but the maximum number of servants you can have at a time is equal to half your Wizard level (round up). When you cast it, it has the following changes:", + { + "type": "list", + "items": [ + "The spell lasts for a number of hours equal to 1 plus your Intelligence modifier (minimum of 2 hours), instead of 1 hour.", + "Your servant appears as a visible origami version of itself.", + "Your servant has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition.", + "Your servant can move through a space as narrow as 1 inch without expending extra movement to do so.", + "When you take a {@variantrule Bonus Action|XPHB} to command a servant, you can issue a unique command to each servant you have created as part of the same {@variantrule Bonus Action|XPHB}.", + "Your servant falls at a rate of 60 feet per round and takes no damage from falling.", + "Your servant can see {@condition Invisible|XPHB} creatures and objects as if they were visible.", + "As a Magic action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.", + "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." + ] + } + + ] + }, + { + "name": "Arcane Refresh", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "Whenever one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} is destroyed, the magic you lent it returns to you. You either regain 10 {@variantrule Hit Points|XPHB} or one expended spell slot of level 2 or lower (your choice).", + "Additionally, when one of your Origami Constructs you can see would take damage, you can take a {@variantrule Reaction|XPHB} to negate that damage. Once you use this ability, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ], + "optionalfeature": [ + { + "name": "Demon", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "While wearing this mask, you gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Arcane Memory", + "entry": "As a {@action Magic|XPHB} action, you can expend a spell slot to magically learn whether a creature or object you specify has been within 20 feet of your current location in the past 24 hours. If you expend a spell slot of level 3 or higher, you receive a brief vision of the creature or object while it was there, and you learn the exact time it was present." + }, + { + "type": "item", + "name": "Demon Eye", + "entry": "As a {@action Magic|XPHB} action, you gain the ability to see through solid objects out to a range of 15 feet. This vision is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead." + } + ] + } + ] + }, + { + "name": "Fish", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "entries": [ + "While wearing this mask, you gain a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and the ability to breathe underwater. Additionally, you always have the {@spell Water Bullet|ObojimaTallGrass24} and {@spell Whelm Weapon|ObojimaTallGrass24} spells prepared." + ] + }, + { + "name": "Fox", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "entries": [ + "While wearing this mask, you can move through an enemy's space (regardless of its size), and that enemy's space isn't {@variantrule Difficult Terrain|XPHB} for you. Additionally, your AC increases by 1, and when you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Advantage|XPHB} on the roll." + ] + }, + { + "name": "Golem", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "While wearing this mask, your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal an extra {@damage 1d8} damage on a hit, and the {@itemProperty H|XPHB|Heavy} property doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with {@filter Heavy weapons|items|source=|type=|property=heavy|category=|miscellaneous=}, even if your Strength or Dexterity score is less than 13. In addition, your attacks and spells deal double damage to objects and structures." + ] + }, + { + "name": "Harpy", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "While wearing this mask, you have a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} and {@variantrule Resistance|XPHB} to Psychic damage." + ] + }, + { + "name": "Old Man", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "entries": [ + "While wearing this mask, you always have the {@spell Detect Magic} and {@spell Identify} spells prepared, and you can cast them without expending a spell slot or Material components." + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "detect magic|XPHB", + "identify|XPHB" + ] + } + } + ] + }, + { + "name": "Protagonist", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "entries": [ + "When you roll {@variantrule Initiative|XPHB} while wearing this mask, you gain {@variantrule Temporary Hit Points|XPHB} equal to half your Bard level (round up). Additionally, you can take a {@variantrule Bonus Action|XPHB} to mark a creature as your antagonist for 1 minute. For the duration, you have {@variantrule Advantage|XPHB} on ability checks involving your antagonist. When you see your antagonist make an attack roll\u2014but before the GM says whether the attack hits or misses\u2014you can take a {@variantrule Reaction|XPHB} to expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}; roll your Bardic Inspiration die and subtract the number rolled from your antagonist's attack roll." + ] + }, + { + "name": "Sea Urchin", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "entries": [ + "While wearing this mask, you can take a {@variantrule Bonus Action|XPHB} and expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}, rolling a Bardic Inspiration die. You regain a number of {@variantrule Hit Points|XPHB} equal to the number rolled plus half your Bard level (round up).", + "Additionally, you can take a {@action Magic|XPHB} action to attempt to immobilize a creature you can see within 30 feet of you, injecting it with magical toxins. The target must succeed on a Constitution saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. You can use this ability a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Spirit", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "While wearing this mask, you always have the {@spell Speak with Dead|XPHB} spell prepared. Additionally, you can expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to temporarily move through the Spirit Realm. When you move in this way, you step through the veil into the Spirit Realm where it overlaps with your current plane.", + "While in the Spirit Realm, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that aren't in the Spirit Realm can't perceive or interact with you unless a feature gives them the ability to do so. At the end of your turn or when you stop moving, you return to the plane you left in the spot that corresponds to your space in the Spirit Realm. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take {@damage 1d10} Force damage." + ] + }, + { + "name": "Stone", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "While wearing this mask, you gain proficiency in the {@skill Athletics|XPHB} skill, and all Bludgeoning, Piercing, and Slashing damage you take is reduced by 2. Additionally, you have {@variantrule Advantage|XPHB} on ability checks and saving throws against effects that would push or pull you or cause you to have the {@condition Prone|XPHB} condition." + ], + "skillProficiencies": [ + { + "athletics": true + } + ] + }, + { + "name": "Ballooning Bag", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you cause a bag you are wearing or carrying (such as a backpack, canvas sack, fanny pack, or satchel) to rapidly inflate with air. The bag then floats upward, lifting you off the ground and carrying you up to 30 feet straight into the air. You hover in place there until you let go of the bag (no action required) or until the start of your next turn, at which point the bag gently floats back to the ground.", + "Alternatively, while you're falling, you can take a {@variantrule Reaction|XPHB} to cause the bag to inflate, granting you the benefits of the {@spell Feather Fall|XPHB} spell." + ] + }, + { + "name": "Entangling Cord", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "When you take the {@action Attack|XPHB} action, you can choose to replace one of your attacks with an entangling strike. Choose an object that features tendril-like properties (such as a chain, extension cord, game controller, rope, or tape measure). The object must be on your person or within 30 feet of you, and you must be able to see it.", + "When you do so, the object springs to life, stretching out toward a creature you can see within 15 feet of it. Make a ranged attack using your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}. On a hit, the target is pulled up to 15 feet toward the object." + ] + }, + { + "name": "Find the Thing", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "As a Magic action, you focus your energy through a navigational object you're touching (such as a compass, GPS device, or map). When you do so, you cast the {@spell Locate Object|XPHB} spell with the following changes:", + { + "type": "list", + "items": [ + "It doesn't require {@status Concentration|XPHB}.", + "It has a duration of 1 hour.", + "It can detect an object within 1 mile of you, instead of 1,000 feet." + ] + } + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "locate object|XPHB" + ] + } + } + ] + }, + { + "name": "First Age Steed", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "You enact a ritual that creates a bond with a special vehicle of your choice that can't fly (such as a bicycle, moped, or similar object you can sit on). This vehicle can only carry one creature and has a {@variantrule Speed|XPHB} of 60 feet. As a {@action Magic|XPHB} action, you can summon that vehicle to your side. While summoned, the vehicle has {@variantrule Immunity|XPHB} to all damage. It disappears in a puff of smoke after 1 hour." + ] + }, + { + "name": "Goggled Vision", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "While wearing an ocular covering (such as ski goggles, spectacles, sunglasses, or a welding mask), you can take a {@action Magic|XPHB} action to gain {@sense Darkvision|XPHB} with a range of 60 feet. Additionally, you have {@variantrule Advantage|XPHB} on Intelligence ({@skill Investigation|XPHB}) checks to determine whether something is an illusion. These effects on your covering last for 1 hour." + ] + }, + { + "name": "Leaping Sneakers", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "While wearing a pair of footwear (such as boots or shoes), you can take a {@variantrule Bonus Action|XPHB} to add a spring to your step. For 1 hour, you gain the benefits of the {@spell Jump|XPHB} spell." + ] + }, + { + "name": "Pocket Voice", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "You can spend 1 minute enacting a ritual that binds your voice to an object you can see that looks as if it would produce a sound (such as a boombox, jewelry box, pair of headphones, portrait of a person, radio, or statue with a mouth). Your voice remains bound to the object for 1 hour or until you dismiss the effect as a {@variantrule Bonus Action|XPHB}. While bound, everything you say can also be heard through the object, provided you're on the same plane of existence as it." + ] + }, + { + "name": "Water Jettison", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "ChannelOpt" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you spray a misty stream of water from a container on your person (such as a soda can, spray bottle, squirt water bottle, or waterskin). When you do so, you gain the benefits of the {@action Disengage|XPHB} action and are pushed 10 feet in a direction of your choice." + ] + }, + { + "name": "Blooming Light", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite a dark green candle, which burns in a similar hue for 1 hour. While lit, the candle sheds {@variantrule Dim Light|XPHB} in a 10-foot radius. Creatures in the candle's light are hidden from Divination magic and can't be targeted by such magic or perceived through magical scrying sensors." + ] + }, + { + "name": "Bocha Glue Wax", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "Bocha glue is a delicate mixture of the finest waxes available and a collection of ingredients known only to the Waxwork Rogues. When enchanted properly, it can temporarily hold any two objects together. As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to create an adhesive bond between two objects using just a small amount of bocha glue. The two objects remain bound for 24 hours, after which the enchantment fades and they separate. A creature within reach of the objects can take a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the bond early on a success." + ] + }, + { + "name": "Burning Delay", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "You can spend 3 additional {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to simultaneously activate Burning Delay when you use one of the following enchantments: {@optfeature Candle Pop|ObojimaTallGrass24}, {@optfeature Fish Fat Candle|ObojimaTallGrass24}, or {@optfeature Detonate|ObojimaTallGrass24}. When you do so, you delay that enchantment's activation by 1 round, 1 minute, or 10 minutes (your choice)." + ] + }, + { + "name": "Candle Pop", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a misshapen yellow candle and hurl it at a creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC or be partially encased in wax, causing the target to have the {@condition Restrained|XPHB} condition. At the end of each of its turns, the {@condition Restrained|XPHB} target repeats the save, ending the effect on itself on a success." + ] + }, + { + "name": "Consuming Flame", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Rogue", + "source": "XPHB" + }, + "subclass": { + "name": "Waxwork", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", + "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." + + ], + "additionalSpells": [ + { + "innate": { + "_": { + "resource": { + "3": [ + "counterspell" + ] + } + } + }, + "resourceName": "Wick Points", + "ability": "int" + } + ] + + }, + { + "name": "Delicacy", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to imbue the tart flavor of a pyramid melon and the healing properties of a river spirit into a candle. As a {@variantrule Bonus Action|XPHB}, a creature can consume the candle to regain {@dice 1d6} {@variantrule Hit Points|XPHB} and receive enough nourishment to sustain it for one day. A candle holds this enchantment for 24 hours, after which its benefits end. You can have no more than two candles with this enchantment at a time." + ] + }, + { + "name": "Detonate", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Rogue", + "source": "XPHB" + }, + "subclass": { + "name": "Waxwork", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning|MonstersOfDrakkenheim." + ] + + }, + { + "name": "Fish Fat Candle", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite an oily brick of blubber-infused candle wax and throw it at a point you can see on the ground within 60 feet of you. One round after the candle lands, it emits a cloud of colorful smoke that creates a {@variantrule Heavily Obscured|XPHB} area in a 20-foot radius centered on that point. The candle continues to spew smoke for 1 minute, creating a visible trail in the sky that can be seen from up to 10 miles away." + ] + }, + { + "name": "Flooding Abundance", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot Square centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot Square of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." + + ] + }, + { + "name": "Iron Seal", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of iron onto a door or an object with a lid. Once imbued with your seal, the object becomes magically held shut and can't be opened unless a creature takes a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the seal on a success. The Iron Seal lasts until it is broken or dispelled (as if it were a level 1 spell). You can take a {@action Magic|XPHB} action to touch one of your Iron Seals and end its effects early." + ] + }, + { + "name": "Lost Wax Carving", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "Using a lost form of wax carving, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to craft a detailed replica of an object over the course of 10 minutes, producing the effects of the {@spell Duplicate|ObojimaTallGrass24} spell. The object you duplicate must be no larger than a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." + ] + }, + { + "name": "Maker's Mark", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "Once on each of your turns, when you make an attack roll with a one-handed weapon as part of the {@action Attack|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to make an {@variantrule Unarmed Strike|XPHB} with your free hand as part of the same action, using one of your signet rings. This {@variantrule Unarmed Strike|XPHB} deals Bludgeoning damage equal to {@dice 1d4} plus your Dexterity modifier, plus an extra {@damage 1d6} Fire damage. This attack can benefit from your Sneak Attack, provided you haven't already used it this turn." + ] + }, + { + "name": "Shielding Seal", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." + + ] + }, + { + "name": "Spark Shower", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to bring your free hand to your mouth, igniting your next breath. Your exhale creates a dazzling shower of sparks aimed at a creature within 5 feet of you. You have {@variantrule Advantage|XPHB} on the next attack roll you make with a weapon or an {@variantrule Unarmed Strike|XPHB} against the target this turn, and the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of the turn." + ] + }, + { + "name": "Waxlings", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to temporarily pull and trap a minor spirit within a candle, creating a Waxling. You cast the {@spell Find Familiar|XPHB} spell with the following changes:", + { + "type": "list", + "items": [ + "In place of a normal familiar, you imbue life into the candle, causing it to grow appendages and eyes.", + "Your Waxling familiar uses the statistics of a {@creature Rat|XMM}.", + "You can command the familiar to take a {@action Magic|XPHB} action to touch a flammable object. The object starts {@condition burning|MonstersOfDrakkenheim} if it isn't being worn or carried.", + "The familiar sheds {@variantrule Bright Light|XPHB} in a 5-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet.", + "You can't temporarily dismiss the familiar.", + "The familiar is dismissed permanently after 1 hour or when it is reduced to 0 {@variantrule Hit Points|XPHB}.", + "You can have more than one of these familiars at a time." + ] + } + ] + }, + { + "name": "Wick Whip", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WaxEnch" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the Finesse, Light, and Reach properties." + ] + } + + + + + + + + + + + + + + + ], "spell": [ { "name": "Armament", @@ -4239,6 +7780,82 @@ } } ], + "monster": [ + { + "name": "Wild Spirit", + "source": "ObojimaTallGrass24", + "page": 269, + "size": [ + "M" + ], + "type": "spirit", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15 + } + ], + "hp": { + "special": "2 + three times your druid level" + }, + "speed": { + "walk": 40, + "fly": 20, + "canHover": true + }, + "str": 15, + "dex": 15, + "con": 15, + "int": 9, + "wis": 12, + "cha": 9, + "skill": { + "intimidation": "-1 plus PB", + "perception": "+1 plsu PB", + "stealth": "+2 plus PB" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": "11 plus PB", + "cr": "0", + "trait": [ + { + "name": "Like the Wind", + "entries": [ + "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." + ] + }, + { + "name": "Promising Threat", + "entries": [ + "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute" + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atk mw} {@hit spell attack modifier} to hit, reach 5 ft., one target. {@h} ({@damage 2d6 + 2}) piercing damage,and the target has the {@condition Prone|XPHB} if it is Large or smaller." + ] + } + ], + "reaction": [ + { + "name": "Thought Shield", + "entries": [ + "{@actTrigger} The Wild Spirit reduces a creature to o {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." + ] + } + ], + "damageTags": [ + "P" + ] + } + ], "background": [ { "name": "Apprentice of AHA", From 8a251fd0b42ecb910fd004d7a40cb517d487d85a Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sun, 14 Dec 2025 18:57:53 +0000 Subject: [PATCH 08/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 9240 +++++++++++++++-- 1 file changed, 8484 insertions(+), 756 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 5d17d888cb..b14421c5d4 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -22,8 +22,8 @@ "optionalFeatureTypes": { "Mask": "Masks", - "ChannelOpt": "Channeling Options", - "WaxEnch": "Wax Enchantment" + "CO": "Channeling Option", + "WE": "Wax Enchantment" }, "internalCopies": [ "monsterFluff" @@ -394,7 +394,7 @@ { "name": "Channeling Option", "featureType": [ - "ChannelOpt" + "CO" ], "progression": { "7": 1, @@ -599,7 +599,7 @@ "name": "Corrupted Ranger", "shortName": "Corrupted", "source": "ObojimaTallGrass24", - "className": "Monk", + "className": "Ranger", "classSource": "XPHB", "page": 182, "subclassTableGroups": [ @@ -724,7 +724,7 @@ { "name": "Wax Enchantment", "featureType": [ - "WaxEnch" + "WE" ], "progression": { "3": 4, @@ -1678,7 +1678,7 @@ "level": 3, "header": 1, "entries": [ - "You gain proficiency with {@item Sherperd Crook|ObojimaTallGrass24|Shepherd Crooks} if you don't already have it, and they are considered to have the {@itemProperty L|XPHB|Light} property for you. You also gain the ability to herd your allies, calling them closer or moving them out of danger. As a {@variantrule Bonus Action|XPHB}, you can spend 1 or more {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Points} to cause a willing creature you can see within 60 feet of you to move toward you or in any other direction. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the creature moves toward you, it can move up to 15 feet per Focus Point spent; if it moves in any other direction, it can move up to 10 feet per Focus Point spent. A creature can't move in this way more than a number of feet equal to its {@variantrule Speed|XPHB}.", + "You gain proficiency with {@item Shepherd Crook|ObojimaTallGrass24|Shepherd Crooks} if you don't already have it, and they are considered to have the {@itemProperty L|XPHB|Light} property for you. You also gain the ability to herd your allies, calling them closer or moving them out of danger. As a {@variantrule Bonus Action|XPHB}, you can spend 1 or more {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Points} to cause a willing creature you can see within 60 feet of you to move toward you or in any other direction. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the creature moves toward you, it can move up to 15 feet per Focus Point spent; if it moves in any other direction, it can move up to 10 feet per Focus Point spent. A creature can't move in this way more than a number of feet equal to its {@variantrule Speed|XPHB}.", "The number of creatures you can target with this ability increases when you reach Monk levels 6 (2 creatures), 11 (3 creatures), and 17 (4 creatures)." ] }, @@ -1737,7 +1737,7 @@ "level": 17, "header": 2, "entries": [ - "Your vigilant watch over your companions while in the midst of combat allows you to give them cues on when to raise their defenses. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Patient Defence} to take both the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions, you can spend 1 additional {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to share that benefit with your allies. Each ally within 30 feet of you who can see or hear you can immediately take a {@variantrule Reaction|XPHB} to also gain the benefits of the Disengage and Dodge actions until the start of your next turn." + "Your vigilant watch over your companions while in the midst of combat allows you to give them cues on when to raise their defenses. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Patient Defence} to take both the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions, you can spend 1 additional {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to share that benefit with your allies. Each ally within 30 feet of you who can see or hear you can immediately take a {@variantrule Reaction|XPHB} to also gain the benefits of the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions until the start of your next turn." ] }, { @@ -2063,7 +2063,7 @@ "type": "entries", "name": "Failing Lungs", "entries": [ - "Your lungs have begun to ache, and at times you feel yourself gasping for air. As a {@action Magic|XPHB} action, you pull your next breath from a creature you can see. The target can't take Reactions until the start of your next turn, and if it is Large or smaller, it has the {@condition Prone|XPHB} condition. Additionally, all of your curse markers are consumed, dealing {@damage 1d4} Necrotic damage to the target per curse marker.", + "Your lungs have begun to ache, and at times you feel yourself gasping for air. As a {@action Magic|XPHB} action, you pull your next breath from a creature you can see. The target can't take {@variantrule Reaction|XPHB|Reactions} until the start of your next turn, and if it is Large or smaller, it has the {@condition Prone|XPHB} condition. Additionally, all of your curse markers are consumed, dealing {@damage 1d4} Necrotic damage to the target per curse marker.", "Alternatively, you can give your breath to another creature. Whenever a creature you can see makes a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to give it {@variantrule Advantage|XPHB} on the save and increase its {@variantrule Speed|XPHB} by 15 feet until the start of your next turn." ] }, @@ -2364,7 +2364,7 @@ "level": 17, "header": 2, "entries": [ - "You learn to craft a special candle made of pink wax. As a {@variantrule Bonus Action|XPHB}, you can ignite this candle, which burns for 1 minute. While the {@condition burning|MonstersOfDrakkenheim} candle is on your person, you gain the following benefits:", + "You learn to craft a special candle made of pink wax. As a {@variantrule Bonus Action|XPHB}, you can ignite this candle, which burns for 1 minute. While the burning candle is on your person, you gain the following benefits:", { "type": "list", "items": [ @@ -2608,7 +2608,7 @@ "level": 18, "header": 2, "entries": [ - "You can fully embody the fabled visage of your demon ancestor without needing to exhaust your sorcerous power. As a Magic action, you can instantly manifest all of your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits}, regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. While manifesting your oni traits in this way, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and you have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions.", + "You can fully embody the fabled visage of your demon ancestor without needing to exhaust your sorcerous power. As a {@action Magic|XPHB} action, you can instantly manifest all of your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits}, regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. While manifesting your oni traits in this way, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and you have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions.", "This effect lasts for 1 minute, after which you lose any trait you haven't gained by normal means in that time. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you spend 5 Sorcery Points (no action required) to restore your use of it." ] @@ -2897,7 +2897,7 @@ "type": "entries", "name": "Last Resort", "entries": [ - "As a Magic action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target's face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the {@condition Blinded|XPHB} condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Wizard spell save DC.", + "As a {@action Magic|XPHB} action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target's face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the {@condition Blinded|XPHB} condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Wizard spell save DC.", "On a success, the familiar is removed, and the target no longer has the {@condition Blinded|XPHB} condition. When this effect ends, the familiar is destroyed." ] }, @@ -2905,7 +2905,7 @@ "type": "entries", "name": "Reconnaissance", "entries": [ - "As a Magic action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." + "As a {@action Magic|XPHB} action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." ] } @@ -2963,7 +2963,7 @@ "When you take a {@variantrule Bonus Action|XPHB} to command a servant, you can issue a unique command to each servant you have created as part of the same {@variantrule Bonus Action|XPHB}.", "Your servant falls at a rate of 60 feet per round and takes no damage from falling.", "Your servant can see {@condition Invisible|XPHB} creatures and objects as if they were visible.", - "As a Magic action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.", + "As a {@action Magic|XPHB} action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.", "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." ] } @@ -3210,7 +3210,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "As a {@variantrule Bonus Action|XPHB}, you cause a bag you are wearing or carrying (such as a backpack, canvas sack, fanny pack, or satchel) to rapidly inflate with air. The bag then floats upward, lifting you off the ground and carrying you up to 30 feet straight into the air. You hover in place there until you let go of the bag (no action required) or until the start of your next turn, at which point the bag gently floats back to the ground.", @@ -3222,7 +3222,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "When you take the {@action Attack|XPHB} action, you can choose to replace one of your attacks with an entangling strike. Choose an object that features tendril-like properties (such as a chain, extension cord, game controller, rope, or tape measure). The object must be on your person or within 30 feet of you, and you must be able to see it.", @@ -3234,10 +3234,10 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ - "As a Magic action, you focus your energy through a navigational object you're touching (such as a compass, GPS device, or map). When you do so, you cast the {@spell Locate Object|XPHB} spell with the following changes:", + "As a {@action Magic|XPHB} action, you focus your energy through a navigational object you're touching (such as a compass, GPS device, or map). When you do so, you cast the {@spell Locate Object|XPHB} spell with the following changes:", { "type": "list", "items": [ @@ -3262,7 +3262,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "You enact a ritual that creates a bond with a special vehicle of your choice that can't fly (such as a bicycle, moped, or similar object you can sit on). This vehicle can only carry one creature and has a {@variantrule Speed|XPHB} of 60 feet. As a {@action Magic|XPHB} action, you can summon that vehicle to your side. While summoned, the vehicle has {@variantrule Immunity|XPHB} to all damage. It disappears in a puff of smoke after 1 hour." @@ -3273,7 +3273,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "While wearing an ocular covering (such as ski goggles, spectacles, sunglasses, or a welding mask), you can take a {@action Magic|XPHB} action to gain {@sense Darkvision|XPHB} with a range of 60 feet. Additionally, you have {@variantrule Advantage|XPHB} on Intelligence ({@skill Investigation|XPHB}) checks to determine whether something is an illusion. These effects on your covering last for 1 hour." @@ -3284,7 +3284,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "While wearing a pair of footwear (such as boots or shoes), you can take a {@variantrule Bonus Action|XPHB} to add a spring to your step. For 1 hour, you gain the benefits of the {@spell Jump|XPHB} spell." @@ -3295,7 +3295,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "You can spend 1 minute enacting a ritual that binds your voice to an object you can see that looks as if it would produce a sound (such as a boombox, jewelry box, pair of headphones, portrait of a person, radio, or statue with a mouth). Your voice remains bound to the object for 1 hour or until you dismiss the effect as a {@variantrule Bonus Action|XPHB}. While bound, everything you say can also be heard through the object, provided you're on the same plane of existence as it." @@ -3306,7 +3306,7 @@ "source": "ObojimaTallGrass24", "page": 177, "featureType": [ - "ChannelOpt" + "CO" ], "entries": [ "As a {@variantrule Bonus Action|XPHB}, you spray a misty stream of water from a container on your person (such as a soda can, spray bottle, squirt water bottle, or waterskin). When you do so, you gain the benefits of the {@action Disengage|XPHB} action and are pushed 10 feet in a direction of your choice." @@ -3317,7 +3317,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite a dark green candle, which burns in a similar hue for 1 hour. While lit, the candle sheds {@variantrule Dim Light|XPHB} in a 10-foot radius. Creatures in the candle's light are hidden from Divination magic and can't be targeted by such magic or perceived through magical scrying sensors." @@ -3328,7 +3328,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "Bocha glue is a delicate mixture of the finest waxes available and a collection of ingredients known only to the Waxwork Rogues. When enchanted properly, it can temporarily hold any two objects together. As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to create an adhesive bond between two objects using just a small amount of bocha glue. The two objects remain bound for 24 hours, after which the enchantment fades and they separate. A creature within reach of the objects can take a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the bond early on a success." @@ -3339,7 +3339,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "You can spend 3 additional {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to simultaneously activate Burning Delay when you use one of the following enchantments: {@optfeature Candle Pop|ObojimaTallGrass24}, {@optfeature Fish Fat Candle|ObojimaTallGrass24}, or {@optfeature Detonate|ObojimaTallGrass24}. When you do so, you delay that enchantment's activation by 1 round, 1 minute, or 10 minutes (your choice)." @@ -3350,7 +3350,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@variantrule Bonus Action|XPHB}, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a misshapen yellow candle and hurl it at a creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC or be partially encased in wax, causing the target to have the {@condition Restrained|XPHB} condition. At the end of each of its turns, the {@condition Restrained|XPHB} target repeats the save, ending the effect on itself on a success." @@ -3361,7 +3361,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "prerequisite": [ { @@ -3405,7 +3405,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to imbue the tart flavor of a pyramid melon and the healing properties of a river spirit into a candle. As a {@variantrule Bonus Action|XPHB}, a creature can consume the candle to regain {@dice 1d6} {@variantrule Hit Points|XPHB} and receive enough nourishment to sustain it for one day. A candle holds this enchantment for 24 hours, after which its benefits end. You can have no more than two candles with this enchantment at a time." @@ -3416,7 +3416,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "prerequisite": [ { @@ -3434,7 +3434,7 @@ } ], "entries": [ - "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning|MonstersOfDrakkenheim." + "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning." ] }, @@ -3443,7 +3443,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite an oily brick of blubber-infused candle wax and throw it at a point you can see on the ground within 60 feet of you. One round after the candle lands, it emits a cloud of colorful smoke that creates a {@variantrule Heavily Obscured|XPHB} area in a 20-foot radius centered on that point. The candle continues to spew smoke for 1 minute, creating a visible trail in the sky that can be seen from up to 10 miles away." @@ -3454,7 +3454,7 @@ "source": "ObojimaTallGrass24", "page": 186, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot Square centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot Square of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." @@ -3466,7 +3466,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of iron onto a door or an object with a lid. Once imbued with your seal, the object becomes magically held shut and can't be opened unless a creature takes a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the seal on a success. The Iron Seal lasts until it is broken or dispelled (as if it were a level 1 spell). You can take a {@action Magic|XPHB} action to touch one of your Iron Seals and end its effects early." @@ -3477,7 +3477,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "Using a lost form of wax carving, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to craft a detailed replica of an object over the course of 10 minutes, producing the effects of the {@spell Duplicate|ObojimaTallGrass24} spell. The object you duplicate must be no larger than a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." @@ -3488,7 +3488,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "Once on each of your turns, when you make an attack roll with a one-handed weapon as part of the {@action Attack|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to make an {@variantrule Unarmed Strike|XPHB} with your free hand as part of the same action, using one of your signet rings. This {@variantrule Unarmed Strike|XPHB} deals Bludgeoning damage equal to {@dice 1d4} plus your Dexterity modifier, plus an extra {@damage 1d6} Fire damage. This attack can benefit from your Sneak Attack, provided you haven't already used it this turn." @@ -3499,7 +3499,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." @@ -3511,7 +3511,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@variantrule Bonus Action|XPHB}, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to bring your free hand to your mouth, igniting your next breath. Your exhale creates a dazzling shower of sparks aimed at a creature within 5 feet of you. You have {@variantrule Advantage|XPHB} on the next attack roll you make with a weapon or an {@variantrule Unarmed Strike|XPHB} against the target this turn, and the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of the turn." @@ -3522,7 +3522,7 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to temporarily pull and trap a minor spirit within a candle, creating a Waxling. You cast the {@spell Find Familiar|XPHB} spell with the following changes:", @@ -3531,7 +3531,7 @@ "items": [ "In place of a normal familiar, you imbue life into the candle, causing it to grow appendages and eyes.", "Your Waxling familiar uses the statistics of a {@creature Rat|XMM}.", - "You can command the familiar to take a {@action Magic|XPHB} action to touch a flammable object. The object starts {@condition burning|MonstersOfDrakkenheim} if it isn't being worn or carried.", + "You can command the familiar to take a {@action Magic|XPHB} action to touch a flammable object. The object starts burning if it isn't being worn or carried.", "The familiar sheds {@variantrule Bright Light|XPHB} in a 5-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet.", "You can't temporarily dismiss the familiar.", "The familiar is dismissed permanently after 1 hour or when it is reduced to 0 {@variantrule Hit Points|XPHB}.", @@ -3545,26 +3545,12 @@ "source": "ObojimaTallGrass24", "page": 187, "featureType": [ - "WaxEnch" + "WE" ], "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the Finesse, Light, and Reach properties." + "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the {@itemProperty F|XPHB|Finesse}, {@itemProperty L|XPHB|Light}, and {@itemProperty R|XPHB|Reach} properties." ] } - - - - - - - - - - - - - - ], "spell": [ { @@ -6230,7 +6216,7 @@ ], "entries": [ "A giant Jack-o'-lantern rapidly grows around up to four Medium or smaller creatures, or one Large creature, within a 5-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. An unwilling creature in the area can make a Dexterity saving throw, moving 5 feet outside the Jack-o'-lantern on a success.", - "While inside the Jack-o'-lantern, creatures can see only through its eyes and mouth, which are located on one side of the Jack-o'-lantern, chosen by you when you cast this spell. The creatures can make attacks with Ranged or Reach weapons only from this side. Creatures outside the Jack-o'-lantern see only a warm, glowing light when looking into its mouth or eyes. While the Jack-o'-lantern remains, no creature inside or outside of it can pass or reach through it.", + "While inside the Jack-o'-lantern, creatures can see only through its eyes and mouth, which are located on one side of the Jack-o'-lantern, chosen by you when you cast this spell. The creatures can make attacks with Ranged or {@itemProperty R|XPHB|Reach} weapons only from this side. Creatures outside the Jack-o'-lantern see only a warm, glowing light when looking into its mouth or eyes. While the Jack-o'-lantern remains, no creature inside or outside of it can pass or reach through it.", "The Jack-o'-lantern has AC 15 and 100 {@variantrule Hit Points|XPHB}, and it weighs 5,000 pounds. The lantern naturally loses 1 {@variantrule Hit Points|XPHB|Hit Point} every 30 days. When the lantern is reduced to 0 {@variantrule Hit Points|XPHB}, it is destroyed." ], "classes": { @@ -6901,246 +6887,7223 @@ "page": 235 } ], - "item": [ - { - "name": "Anglerfish Helm", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "When you are targeted by the {@spell Water Breathing|XPHB} spell while wearing this helmet, the spell has a duration of 48 hours for you. Additionally, you can take a {@action Magic|XPHB} action to cause the helmet's antenna to shed {@variantrule Bright Light|XPHB} in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 20 feet.", - "You can also cast {@spell Charm Person|XPHB} from the helmet as a level 3 spell. Once you do so, this property can't be used until the next dawn." - ], - "attachedSpells": { - "daily": { - "1e": [ - "charm person|xphb" - ] - } - } - }, - { - "name": "Baffled Candle", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." - ] - }, - { - "name": "Bell of Resonance", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." - ] - }, - { - "name": "Boots of the Stampede", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." - ] - }, - { - "name": "Burnright Brand Hair Dryer", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 1}", - "charges": 7, - "entries": [ - "This hair dryer has 7 charges, and it regains {@dice 1d6 + 1} expended charges daily at dawn. While holding it, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", - { - "type": "table", - "colLabels": [ - "Spell", - "Charge Cost" - ], - "colStyles": [ - "col-1", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell Burning Hands|XPHB}", - "1" - ], - [ - "{@spell Cone of Cold|XPHB}", - "5" - ], - [ - "{@spell Gust of Wind|XPHB}", - "2" - ] - ] - } - ], - "attachedSpells": { - "charges": { - "1": [ - "burning hands|xphb" - ], - "2": [ - "gust of wind|xphb" - ], - "5": [ - "cone of cold|xphb" - ] - } - } - }, - { - "name": "Canseco Bat", - "source": "ObojimaTallGrass24", - "page": 210, - "baseItem": "warhammer|xphb", - "type": "M|XPHB", - "rarity": "uncommon", - "reqAttune": true, - "weight": 5, - "weaponCategory": "martial", - "property": [ - "V|XPHB" - ], - "mastery": [ - "Push|XPHB" - ], - "dmg1": "1d8", - "dmgType": "B", - "dmg2": "1d10", - "entries": [ - "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." - ] - }, - { - "name": "Censer of Arguing Spirits", - "source": "ObojimaTallGrass24", - "page": 210, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", - "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." - ] - }, - { - "name": "Coin's Edge", - "source": "ObojimaTallGrass24", - "page": 210, - "rarity": "common", - "wondrous": true, - "entries": [ - "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." - ] - }, - { - "name": "Corrupted Pendant", - "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", - "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." - ] - }, - { - "name": "CRT TV & Chicken Timer", - "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." - ] - }, - { - "name": "Cube of Cubes", - "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a {@action Magic|XPHB} action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", - { - "type": "table", - "colLabels": [ - "d6", - "Puzzle Color", - "Spell" - ], - "colStyles": [ - "col-1 text-center", - "col-5 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "1", - "Blue", - "{@spell Water Bullet|ObojimaTallGrass24}" - ], - [ - "2", - "Geen", - "{@spell Forest Guard|ObojimaTallGrass24}" - ], - [ - "3", - "White", - "{@spell Cure Wounds|XPHB}" - ], - [ - "4", - "Yellow", - "{@spell Enlarge/Reduce|XPHB}" - ], - [ - "5", - "Red", - "{@spell Flaming Sphere|XPHB}" - ], - [ - "6", - "Orange", - "{@spell Pacify Person|ObojimaTallGrass24}" - ] - ] - }, - "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." - ] - }, - { - "name": "Eye Kite", - "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." - ] - }, - { - "name": "Familiar's Collar", - "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, + "itemType": [ + { + "name": "Ingredient", + "abbreviation": "Ingred", + "source": "ObojimaTallGrass24", + "page": 236 + } + ], + "baseitem": [ + { + "name": "Amber", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/amber.webp" + }, + "credit": "Scott Higginbotham", + "width": 1762, + "height": 1762 + } + ] + } + }, + { + "name": "Apper Carrot", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and a hearty crunch. Its bulbous top peeks out from the soil when it's ready for harvesting, making it easy for foragers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/apper-carrot.webp" + }, + "credit": "Scott Higginbotham", + "width": 3604, + "height": 3604 + } + ] + } + }, + { + "name": "Bamboo", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bamboo.webp" + }, + "credit": "Scott Higginbotham", + "width": 3102, + "height": 3102 + } + ] + } + }, + { + "name": "Bashu Powder", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions of Obojima." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bashu-powder.webp" + }, + "credit": "A.J. Bondio", + "width": 1859, + "height": 1859 + } + ] + } + }, + { + "name": "Bellow Flute", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 100, + "weaponCategory": "martial", + "property": [ + "F" + ], + "dmg1": "1d6", + "dmgType": "B", + "weapon": true, + "entries": [ + "The traditional Obojiman instrument has gotten a second life as a swift club-like weapon commonly used by traveling performers. It is crafted from a special coral found all across the shallows, which naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung it emits a beautiful harmonic sound." + ] + }, + { + "name": "Black Cinnamon", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black\u2014the sacred tree still stands to this day in the center of Kuroki Temple." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-cinnamon.webp" + }, + "credit": "A.J. Bondio", + "width": 1953, + "height": 1953 + } + ] + } + }, + { + "name": "Black Pearl", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows around Obojima, and most of these are guarded fiercely by fish folk warriors." + ], + "lootTables": [ + "Shallows Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-pearl.webp" + }, + "credit": "A.J. Bondio", + "width": 1911, + "height": 1911 + } + ] + } + }, + { + "name": "Blossom of Spirit Vine", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. Only the most expert potion makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant unique is the blossom. At any given moment, there is only one blossom in existence. When it wilts or is harvested, another one will form on another vine in a random location." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blossom-of-spirit-vine.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Blue Back Salmon", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "The fat-marbled, delicious flesh of the blue back salmon are a staple in many villages across the island. A fully grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty, hard to catch, and can deliver a nasty bite. Blue back salmon are found in rivers all across Obojima and in the deepest parts of the surrounding reef." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blue-back-salmon.webp" + }, + "credit": "Scott Higginbotham", + "width": 3190, + "height": 3190 + } + ] + } + }, + { + "name": "Boat Oar", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 8, + "value": 80, + "weaponCategory": "simple", + "property": [ + "2H|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d10", + "dmgType": "B", + "weapon": true + }, + { + "name": "Boom Beri", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they're quite disgusting and left untouched by forest dwellers. They're often found near the base of mountains or cliff faces." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/boom-beri.webp" + }, + "credit": "Scott Higginbotham", + "width": 3112, + "height": 3112 + } + ] + } + }, + { + "name": "Boomerang", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "T|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "range": "60/180", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." + ] + } + ] + }, + { + "name": "Bora Bug", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "These hazelnut-sized beetles can be found sipping the sugary sap from trees or drinking the juice from overripe fruit that has fallen to the forest floor. Obojimans crush up dried bora bugs to produce a beautiful turquoise dye. Bora bugs are usually found on or around any tree that produces fruit or a sweet sap." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bora-bug.webp" + }, + "credit": "Scott Higginbotham", + "width": 2353, + "height": 2353 + } + ] + } + }, + { + "name": "Bottle Cap (Supa-Fizz!)", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Perhaps the metal of the bottle cap is why they contain latent magic so sought after by potion makers... or perhaps is simply the power of Supa-Fizz! With a bit of knowledge and some diligent digging, these bottle caps can be found in and around the more habitable areas of Obojima." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottle-cap.webp" + }, + "credit": "A.J. Bondio", + "width": 2084, + "height": 2084 + } + ] + } + }, + { + "name": "Bottled Lightning", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "Few wizards attempt such a feat and even fewer succeed at bottling lightning. The method, magic, and equipment used in achieving bottled lightning are all closely guarded secrets. For those wishing to get some of this crackling power, be warned that wizards charge a hefty fee for even the smallest bottle. Wizards who bottle lightning can be found, usually by hearing stories of their mountaintop towers or their mad wandering into lightning storms." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottled-lightning.webp" + }, + "credit": "A.J. Bondio", + "width": 2062, + "height": 2062 + } + ] + } + }, + { + "name": "Brush Reed", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "Aside from making a nifty hairbrush, brush reed is also well-known for its potion making properties. Brush reeds can be found next to ponds and lakes in the lowland areas." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/brush-reed.webp" + }, + "credit": "A.J. Bondio", + "width": 2799, + "height": 2799 + } + ] + } + }, + { + "name": "Bubble Gum", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "Though its flavors are many, all bubble gum is rare. It is most commonly found stuck to walls or floors in ruined buildings or stuck to the bottoms of shoes. Rarer still is bubble gum found un-chewed and still in its foil wrapper. The chew-it-but-don't-swallow-it nature of bubble gum is confounding to many on the island, and academics on the island refer to the delightful substance as 'masticant.'" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bubble-gum.webp" + }, + "credit": "A.J. Bondio", + "width": 2081, + "height": 2081 + } + ] + } + }, + { + "name": "Bundle of Driko Twigs", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bundle-of-driko-twigs.webp" + }, + "credit": "A.J. Bondio", + "width": 1200, + "height": 1200 + } + ] + } + }, + { + "name": "Butterfly Staff", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 4, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "dmg2": "1d6", + "weapon": true, + "entries": [ + "Although it can be used as a weapon, the Butterfly Staff is more commonly used as a tool to catch small spirits and critters. Its tall haft is capped with a well-woven net, which is often made from sheep dragon wool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "When you hit a Small or smaller creature with a melee attack roll using the Butterfly Staff, you can cause the target to have the {@condition Grappled|XPHB} condition instead of dealing damage. Until the grapple ends, the Butterfly Staff can't be used to make another attack." + ] + } + ] + }, + { + "name": "Camp Mite", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of campfires and bedrolls; a fact attested to by anyone who's spent more than a couple of nights sleeping under the stars." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/camp-mite.webp" + }, + "credit": "A.J. Bondio", + "width": 1064, + "height": 1064 + } + ] + } + }, + { + "name": "Candlemaker's Club", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 10, + "value": 70, + "weaponCategory": "martial", + "property": [ + "H", + "2H", + "S" + ], + "dmg1": "2d6", + "dmgType": "B", + "weapon": true, + "entries": [ + "These heavy honey dipper shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a candlemaker's club, you can use a bonus action to extinguish a flame within 5 feet of you." + ] + } + ] + }, + { + "name": "Chicken Egg", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "While to some, an egg is an egg, there are Obojiman chicken farmers who can discuss late into the night the various qualities and virtues of the perfect egg." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chicken-egg.webp" + }, + "credit": "A.J. Bondio", + "width": 2161, + "height": 2161 + } + ] + } + }, + { + "name": "Chisuay's Heavenly Tea", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Even outside of potion brewing circles, the properties of Chisuay's Heavenly Tea is talked about in reverent tones, and there are many competitions around the island to see who makes the best blend of tea, and Chisuay's Heavenly Tea blend always takes first place. Although wild tea is found throughout the highlands of Obojima, the highest-quality tea is found in fields where heirloom tea is cultivated and raised with great attention and care." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chisuays-heavenly-tea.webp" + }, + "credit": "Scott Higginbotham", + "width": 2979, + "height": 2979 + } + ] + } + }, + { + "name": "Clay Snake Tail", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Clay snakes are fairly docile and non-venomous, which makes catching one a fairly easy task. The tips of a clay snake's tail are in high demand from witches and potion makers, and luckily for the clay snakes, their tails grow back within a few weeks. Clay snakes are found by riverbanks and lakeshores where there are rich deposits of clay, but the most desirable ones are found in the Land of Hot Water." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/clay-snake-tail.webp" + }, + "credit": "Scott Higginbotham", + "width": 3239, + "height": 3239 + } + ] + } + }, + { + "name": "Cloud Horn", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff emerges\u2014a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/cloud-horn.webp" + }, + "credit": "Scott Higginbotham", + "width": 2781, + "height": 2781 + } + ] + } + }, + { + "name": "Coal From The Wandering Line", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "As the Wandering Line trundles across the island, the occasional bit of coal that feeds its boiler bounces out, landing by the side of the track. These fist-sized chunks resemble mundane coal in most respects, but they have bright blue iridescent flecks in them and they vibrate sporadically. As there are no longer coal mines on Obojima, the origin of this coal remains a mystery." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-coal.webp" + }, + "credit": "Scott Higginbotham", + "width": 3239, + "height": 3239 + } + ] + } + }, + { + "name": "Corrupted Seawater", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Only the most advanced brewers or the most demented witches and warlocks are willing to expose themselves to Corrupted seawater as there is still little known about it. This purplish water has the Corruption's signature sickly, acrid stench. For those who are intrepid enough to venture to the eastern side of Obojima, Corrupted seawater is easy enough to find, but be sure to bring a container that can keep the noxious fluid from spreading its contamination." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-seawater.webp" + }, + "credit": "Scott Higginbotham", + "width": 2509, + "height": 2509 + } + ] + } + }, + { + "name": "Corrupted Slime", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Slime that has become affected by the Corruption becomes opaque and inky, staining things it comes in contact with. Corrupted slime retains its viscosity but it's quite sticky. By all accounts, being near Corrupted slime is uniquely unpleasant and those who touch it have been known to become lethargic and listless. Corrupted slime can be cultivated from slime monsters that have themselves been corrupted." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 2496, + "height": 2496 + } + ] + } + }, + { + "name": "Crackling Jasper", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "Some say that crackling jasper contains restless fire spirits that incessantly battle among one another causing the stones to spit sparks, shoot tiny flames, and sometimes burst apart with a bang. Obojimans are known to put crackling jasper into tin cans tied to poles during festivals to scare away mischievous spirits. Crackling jasper is found near hot springs and lava tubes within the Land of Hot Water." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crackling-jasper.webp" + }, + "credit": "A.J. Bondio", + "width": 1711, + "height": 1711 + } + ] + } + }, + { + "name": "Creeping Bolete", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "These colorful mushrooms are constantly on the move, creeping through the forest floor. No one knows exactly what they are looking for, if anything, or if they're just spreading their spores." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/creeping-bolete.webp" + }, + "credit": "A.J. Bondio", + "width": 2293, + "height": 2293 + } + ] + } + }, + { + "name": "Crimson Octopus Ink", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "Artisans and scribes who use ink from the rare crimson octopus profess it makes the highest quality ink and dye on the island. But potion makers have found arcane uses for the ink as well, and sometimes there are heated arguments about who deserves to use the extremely rare and prized ink more. There are only three known crimson octopuses in the Shallows and the Lionfish King feverishly guards one of them. To make matters even more difficult for would-be poachers or ink harvesters, crimson octopuses are intelligent, wary masters of camouflage who rarely come out during the day." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crimson-octopus-ink.webp" + }, + "credit": "A.J. Bondio", + "width": 1801, + "height": 1801 + } + ] + } + }, + { + "name": "Dandelion Spear", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 500, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "V" + ], + "dmg1": "1d8", + "dmgType": "P", + "dmg2": "1d10", + "weapon": true, + "entries": [ + "This strange and intimidating weapon was made for fishing in the reefs and crags of the Shallows. Its long haft is tipped with a spherical array of thin sharp barbs, which gave the spear its title, as its silhouette is reminiscent of a blooming dandelion." + ] + }, + { + "name": "Dawn Petal", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "The petals of the dawn blossom petals are admired by Obojimans for their unique shape, fragrance, and golden luster. Dawn blossom trees don't propagate like other trees as each dawn blossom tree has been planted by a nature spirit that then inhabits the tree. Despite the efforts of ambitious horticulturists, dawn blossom trees only grow where they are planted by their host spirit. Because of this, they are quite uncommon and considered sacred by most villagers." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dawn-petal.webp" + }, + "credit": "Scott Higginbotham", + "width": 2196, + "height": 2196 + } + ] + } + }, + { + "name": "Dorrin Plate", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Dorrin plate is a naturally occurring stone that can be broken off in large sheets and used as roof tiles, crockery, or building material. Potion makers have discovered that Dorrin plate is filled with minute crystals that are good for enhancing magic properties. Dorrin plate is found in rock formations near the mountain town of Dorrin." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dorrin-plate.webp" + }, + "credit": "A.J. Bondio", + "width": 2163, + "height": 2163 + } + ] + } + }, + { + "name": "Dragon Fang of Yutro", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "In a bygone age, the dragon Yutro tormented Obojima from its lair on Mount Arbora. It threatened to eat every last living creature on the island unless each family sent one member as a sacrifice. Ineh, a young Nakudama metalsmith, was sent to represent her family. But she brought with her a hammer, for she had no intention of being eaten. A battle ensued. Aided by many spirits, Ineh smashed the fangs from Yutro's maw, scattering them to the far corners of the island. Fangless, Yutro surrendered to Ineh and retreated into the mountain. To this day, however, Yutro's fangs can be found in random places on Obojima, often embedded in the earth, in trees, or even in stone." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-fang-of-yutro.webp" + }, + "credit": "Scott Higginbotham", + "width": 2799, + "height": 2799 + } + ] + } + }, + { + "name": "Dragon Root", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-root.webp" + }, + "credit": "A.J. Bondio", + "width": 2274, + "height": 2274 + } + ] + } + }, + { + "name": "Dried Fruit", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dried-fruit.webp" + }, + "credit": "Scott Higginbotham", + "width": 2660, + "height": 2660 + } + ] + } + }, + { + "name": "Drive Shaft", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 20, + "value": 10000, + "weaponCategory": "martial", + "property": [ + "H", + "2H" + ], + "dmg1": "3d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Earwax", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss. Though earwax is plentiful, it's not all the same in potion mixing terms, and some varieties come at a steeper price than others." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ear-wax.webp" + }, + "credit": "A.J. Bondio", + "width": 2005, + "height": 2005 + } + ] + } + }, + { + "name": "Essence of Glumbug", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "Whoever first learned the art of glumbug tickling has been lost to time, but there are a few old-timers left who are willing to teach a willing pupil a few tricks. Glumbug ticklers are the only ones who know how to extract the glowing glumbug essence, as it cannot be gathered by squashing or dissecting the shiny bugs. Glumbugs are mostly found under stones and in caves." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-glumbug.webp" + }, + "credit": "A.J. Bondio", + "width": 2136, + "height": 2136 + } + ] + } + }, + { + "name": "Essence of Ill Omen", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "There is great debate among witches whether this mercurial substance is caused by or is the cause of evil tidings, though it is understood that this ashy residue is a potent component in warding magic or spells associated with fortune. Essence of Ill Omen is created spontaneously as a kind of magical feedback from divination magic, which manifests as a puff of sooty vapor that can be captured in any kind of airtight vessel." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-ill-omen.webp" + }, + "credit": "A.J. Bondio", + "width": 2401, + "height": 2401 + } + ] + } + }, + { + "name": "Fairy Willow", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "The fairy willow grows in the Spirit Realm but it appears in the physical world when it is time to bloom their soft catkins in early spring. There is a botanical society on Obojima that tries to predict every year where the fairy willow will bloom, and they haven't yet chosen the same place twice in a row." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fairy-willow.webp" + }, + "credit": "Scott Higginbotham", + "width": 3689, + "height": 3689 + } + ] + } + }, + { + "name": "Fan", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 2, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB", + "S|XPHB" + ], + "mastery": [ + "Nick|XPHB" + ], + "dmg1": "1d4", + "dmgType": "S", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "When you're hit by a ranged attack with a weapon while wielding a Fan, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by an amount equal to your Dexterity modifier." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/fan.webp" + }, + "credit": "Scott Higginbotham", + "width": 2381, + "height": 2381 + } + ] + } + }, + { + "name": "Feather Rock", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "As its name suggests, feather rock is a paradoxical stone with a peculiar nature that seems to contradict the pull of gravity. These spindle-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their \"reaching\" position. Howlers covet feather rock. Small chunks of feather rock are distributed across the island, but larger stones are found in deposits primarily in the Gale Fields." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/feather-rock.webp" + }, + "credit": "A.J. Bondio", + "width": 2662, + "height": 2662 + } + ] + } + }, + { + "name": "Field Spear", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "martial", + "property": [ + "F", + "T", + "V" + ], + "range": "30/90", + "dmg1": "1d6", + "dmgType": "S", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "Also known as the merchant's blade, the field spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its shorter haft is roughly half the size of a standard spear and its tip is more similar to a wide blade or dagger than the traditional spear tip." + ] + }, + { + "name": "Fish Folk Tooth", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-folk-tooth.webp" + }, + "credit": "Scott Higginbotham", + "width": 2821, + "height": 2821 + } + ] + } + }, + { + "name": "Fish Head", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "For potion brewing, any old stinky fish head will do." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-head.webp" + }, + "credit": "A.J. Bondio", + "width": 2160, + "height": 2160 + } + ] + } + }, + { + "name": "Fizzing Green", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fizzing-green.webp" + }, + "credit": "A.J. Bondio", + "width": 2302, + "height": 2302 + } + ] + } + }, + { + "name": "Flash Paper", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "This highly combustible paper can be procured during the numerous festivals that villages all over Obojima celebrate during the various seasons. Because of these festivals, there is a tradition of making flash paper and every village makes a different variation from ones that burn in bright, vivid colors to others that sizzle and whistle." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/flash-paper.webp" + }, + "credit": "Scott Higginbotham", + "width": 2673, + "height": 2673 + } + ] + } + }, + { + "name": "Forge Slag", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Forge slag can be gathered at any foundry or blacksmithing forge, but the slag created by the fire and hammer strokes of a master smith is what potion makers are searching for, as there is always latent magic in the work of a master." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/forgre-slag.webp" + }, + "credit": "A.J. Bondio", + "width": 1886, + "height": 1886 + } + ] + } + }, + { + "name": "Frying Pan", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/frying-pan.webp" + }, + "credit": "A.J. Bondio", + "width": 2068, + "height": 2068 + } + ] + } + }, + { + "name": "Gargoyle Powder", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials. Other than that, seeking out petrified eggs in the ancient ash fields on the sides of the volcano is a much more difficult and perilous task." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gargoyle-powder.webp" + }, + "credit": "A.J. Bondio", + "width": 1898, + "height": 1898 + } + ] + } + }, + { + "name": "Giant Koi Fish Scale", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "The giant flying koi lazily drift among the clouds where the sun reflects on their glistening scales. Every now and then, one of these scales flakes off and floats down to the ground, sometimes landing on a rooftop which is almost always seen as a good omen and cause for celebration. There are many temples and shrines that have giant koi scales as venerated objects, and some have scenes painted on them by master artisans." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/giant-koi-scale.webp" + }, + "credit": "A.J. Bondio", + "width": 1825, + "height": 1825 + } + ] + } + }, + { + "name": "Glow Worms of the Vale", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Glow worms are found in caves and marshes across Obojima and work fine as ingredients in potions, but intrepid potion brewers have discovered that the wildly-colored glow worms found in the Vale of Abundance in the Gale Fields have a much greater potency." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/glow-worms-of-the-vale.webp" + }, + "credit": "A.J. Bondio", + "width": 2235, + "height": 2235 + } + ] + } + }, + { + "name": "Gohaku Rice", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical properties of the rice were discovered, a fact that Gohaku rice farmers talk about with a certain amount of pride." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gohaku-rice.webp" + }, + "credit": "A.J. Bondio", + "width": 2039, + "height": 2039 + } + ] + } + }, + { + "name": "Golden Root", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "There are only a few ancient trees with roots that stretch into the deepest depths of the heart of Obojima. These roots absorb the harmonious energy of the natural world, which turns them into gold. Gathering them requires a respectful and cooperative relationship with the forest spirits that guard these ancient trees. Only then will they offer a golden root to a worthy potion maker." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/golden-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 2119, + "height": 2119 + } + ] + } + }, + { + "name": "Green Slime", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Green slime appears as a viscous green mass with weak acidic properties. Healers favor green slime as an unguent in topical ointments. Howlers often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/green-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1300, + "height": 1300 + } + ] + } + }, + { + "name": "Hakuma Sapwood", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakuma-sapwood.webp" + }, + "credit": "A.J. Bondio", + "width": 2712, + "height": 2712 + } + ] + } + }, + { + "name": "Hakumon's Ramen Broth", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon's famed ramen shop. But be warned! For Hakumon, ramen is no laughing matter, and the master chef takes great pains to ensure that thieves and miscreants cannot steal his broth so easily." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakumons-ramen-broth.webp" + }, + "credit": "Scott Higginbotham", + "width": 5636, + "height": 5636 + } + ] + } + }, + { + "name": "Hand of Eryo", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "These extremely rare mushrooms are the most desired of all the edible mushrooms on Obojima. They tend to grow in the uppermost branches, where they appear to be grasping at the sky. Forest spirits who locate one of these mushrooms will descend on it with ravenous frenzy, so foragers who hope to harvest some of their own might find stiff competition." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hand-of-eryo.webp" + }, + "credit": "A.J. Bondio", + "width": 2049, + "height": 2049 + } + ] + } + }, + { + "name": "Happy Joy Cake", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for generations. Although Happy Joy Cakes are made only in Yatamon, there are a few trusted traveling merchants who are allowed to distribute them across the island." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/happy-joy-cake.webp" + }, + "credit": "A.J. Bondio", + "width": 1336, + "height": 1336 + } + ] + } + }, + { + "name": "Hill Dragon Egg", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hill-dragon-egg.webp" + }, + "credit": "Scott Higginbotham", + "width": 3913, + "height": 3913 + } + ] + } + }, + { + "name": "Howler Fur", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/howler-fur.webp" + }, + "credit": "A.J. Bondio", + "width": 2450, + "height": 2450 + } + ] + } + }, + { + "name": "Irimbi Chrysalis", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "Every ten years, deep in the forests of Obojima, the rare irimbi caterpillar climbs to the highest branches to make a jade-green chrysalis in which it transforms into an irimbi butterfly. The chrysalis feels like delicate rice paper to the touch, and finding one intact is almost impossible due to tree mites, which tend to make quick work of their favorite meal." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/irimbi-chrysalis.webp" + }, + "credit": "A.J. Bondio", + "width": 1980, + "height": 1980 + } + ] + } + }, + { + "name": "Iron Tea Kettle", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 10, + "weaponCategory": "simple", + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "2d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Itchi Beri", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/itchi-beri.webp" + }, + "credit": "Scott Higginbotham", + "width": 4479, + "height": 4479 + } + ] + } + }, + { + "name": "Jack-O'-Lantern Bits", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Many witches say that the process of carving a jack-o'-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o'-lantern are imbued with eldritch energies that are key to certain potions and magics." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jack-o-lantern-bits.webp" + }, + "credit": "Scott Higginbotham", + "width": 3641, + "height": 3641 + } + ] + } + }, + { + "name": "Jumping Bonfire", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jumping-bonfire.webp" + }, + "credit": "Scott Higginbotham", + "width": 1496, + "height": 1496 + } + ] + } + }, + { + "name": "Kloth Leech", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "Kloth leeches are approximately the size of a handkerchief and come in a variety of colors. They tend to gather in groups made up of leeches of different colors, forming what resembles clumps of patchwork cloth. There are druidic communities in the Gale Fields who have learned to make entire garments from trained kloth leeches." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/klotch-leech.webp" + }, + "credit": "Scott Higginbotham", + "width": 3066, + "height": 3066 + } + ] + } + }, + { + "name": "Knobble Leaf Seaweed", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "There are many different kinds of seaweed on and around Obojima, most of which are quite tasty and nutritious, but none is more sought after than knobble leaf. Many cooks use knobble leaf in their soups and salads, and there are some witches and warlocks that use it for spells. Knobble leaf can be found washed up on the beaches of Obojima and growing in thick kelp beds along the sea floor surrounding the island." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/knobble-leaf-seaweed.webp" + }, + "credit": "A.J. Bondio", + "width": 2259, + "height": 2259 + } + ] + } + }, + { + "name": "Kojo Root", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "You can find kojo root hanging within every shrine and temple on Obojima as it is considered good luck. Dried kojo root is also ground into a powder and used as seasoning in many dishes across the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojo-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 2638, + "height": 2638 + } + ] + } + }, + { + "name": "Kojobi Fruit", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Almost every village has a couple of kojobi trees in it but they only fruit every two or three years. When a kojobi tree bears fruit it is a cause for celebration and everyone comes to take part in a Kojobi Festival where the abundant fruit is made into all kinds of dishes and beverages to be enjoyed by all." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojobi-fruit.webp" + }, + "credit": "A.J. Bondio", + "width": 1974, + "height": 1974 + } + ] + } + }, + { + "name": "Laughing Moss", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Laughing moss is well-known amongst naturalists and woodcutters, as it's fairly easy to find when you know what you're looking for. To find a patch of this moss is quite simple, as all you need to do is head to the woods and listen for the distinctive sounds of hearty laughter emanating from a campsite in the evening. Along with finding it in the wild, laughing moss is sold in special apothecaries around the island." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/laughing-moss.webp" + }, + "credit": "A.J. Bondio", + "width": 2149, + "height": 2149 + } + ] + } + }, + { + "name": "Lionfish Poison", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Only the Lionfish King or one of his royal line is capable of producing this potent poison, and to procure even a tiny bit of it is a treasure indeed. Many who have tried to steal such a prize have wound up shark food or washed up on shore\u2014poisoned by the very substance they sought to steal." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lionfish-poison.webp" + }, + "credit": "A.J. Bondio", + "width": 2061, + "height": 2061 + } + ] + } + }, + { + "name": "Lions Blume", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides growing nearby. Brewers seek out lions blume because of the flower's milky sap as well as its \"teeth.\"" + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lions-blume.webp" + }, + "credit": "A.J. Bondio", + "width": 1300, + "height": 1300 + } + ] + } + }, + { + "name": "Living Spud", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them \"living spuds\" and they are objects of curiosity and reverence. Wagons will stop on roads and people in crowded markets will make way to let a living spud trundle through. But whatever it is that animates these wayward potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/living-spud.webp" + }, + "credit": "Scott Higginbotham", + "width": 3060, + "height": 3060 + } + ] + } + }, + { + "name": "Lom Lom Dagger", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 1500, + "weaponCategory": "martial", + "property": [ + "F", + "L", + "T" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [ + "The short and angular blade of a lom lom dagger was designed for cleaving and quickly became a staple in most of Obojima's kitchens. Over time, the blade length grew longer and longer, and eventually the lom lom dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown." + ] + }, + { + "name": "Lovers Vine", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly potent. Lovers vine can be found in most forests but it is especially fond of marshy areas." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lovers-vine.webp" + }, + "credit": "Scott Higginbotham", + "width": 2931, + "height": 2931 + } + ] + } + }, + { + "name": "Magic Monk's Rice Wine", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Magic Monk's Rice Wine is a delicious and refreshing high-end spirit. Many who imbibe it say it stimulates the intellect and afterward their dreams are far more vivid. On each of the solstices, a delivery of Magic Monk's Rice Wine is handled by teams of spirits who mysteriously appear and distribute it to the taverns and temples of Obojima. Magic Monk's Rice Wine is brewed and distilled in some unknown location within the spirit realm." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/magic-monks-rice-wine.webp" + }, + "credit": "A.J. Bondio", + "width": 2492, + "height": 2492 + } + ] + } + }, + { + "name": "Mandrake Root", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened, the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mandrake-root.webp" + }, + "credit": "Alexander Cloos", + "width": 1163, + "height": 1163 + } + ] + } + }, + { + "name": "Mellowort", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Go into any hot spring or spa and the scent of Mellowort is sure to be wafting around with its soothing aroma. There are many songs written by bards about the benefits and relaxing properties of this flowering plant. Mellowort is a tall, slender plant that is found in the lowlands of Obojima." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mellowort.webp" + }, + "credit": "A.J. Bondio", + "width": 2945, + "height": 2945 + } + ] + } + }, + { + "name": "Molted Lizard Skin", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "For maximum results, try to find a whole skin that has been thoroughly dried by the sun. The crispier the better." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/molted-lizard-skin.webp" + }, + "credit": "A.J. Bondio", + "width": 2892, + "height": 2892 + } + ] + } + }, + { + "name": "Monkey's Coil", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "Monkey's Coil is a tiny flower that sprouts a spiraling growth wound so tightly that it can only be forced open with tremendous strength. Among a local guild of sages from the Coastal Highlands, there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/monkeys-coil.webp" + }, + "credit": "Scott Higginbotham", + "width": 4469, + "height": 4469 + } + ] + } + }, + { + "name": "Mountain Ox Dung", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "In the hands of a skilled potion crafter, a nice, sun-dried, ox dung pie has many uses. Mountain oxen roam wild in the foothills and are quite grumpy, so caution is advised." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-ox-dung.webp" + }, + "credit": "A.J. Bondio", + "width": 1890, + "height": 1890 + } + ] + } + }, + { + "name": "Mountain Snail", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "As a potion ingredient, the mountain snail's value is in its shell, which when pulverized into a powder, is used in magics associated with protection. However, it's a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-snail.webp" + }, + "credit": "A.J. Bondio", + "width": 2007, + "height": 2007 + } + ] + } + }, + { + "name": "Mournshade", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Mournshade is used by healers across the island for what they believe is the plant's ability to absorb painful emotions. Although it is rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case. Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mournshade.webp" + }, + "credit": "A.J. Bondio", + "width": 2067, + "height": 2067 + } + ] + } + }, + { + "name": "Mouse Tree Nut", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a \"mouse kisser.\" Mouse tree nuts grow on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mouse-tree-nut.webp" + }, + "credit": "Scott Higginbotham", + "width": 2435, + "height": 2435 + } + ] + } + }, + { + "name": "Munchanka Root", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/munchanka-root.webp" + }, + "credit": "A.J. Bondio", + "width": 2763, + "height": 2763 + } + ] + } + }, + { + "name": "Nakudama Bubble Rod", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "R", + "rarity": "none", + "weight": 1, + "value": 2200, + "weaponCategory": "martial", + "range": "50/200", + "dmg1": "2d4", + "dmgType": "B", + "weapon": true, + "entries": [ + "The Nakudama bubble rod is most recognizable by the curious sounds it produces when used. The wet descending whistle of multiple water filled glass marbles shot from the end of the oblong tube, quickly followed by the unmistakable pop of the ammunition as they hit their target." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/nakudama-bubble-rod.webp" + }, + "credit": "Scott Higginbotham", + "width": 3549, + "height": 3549 + } + ] + } + }, + { + "name": "Nakudama Spice", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn't cheap." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nakudama-spice.webp" + }, + "credit": "Scott Higginbotham", + "width": 2478, + "height": 2478 + } + ] + } + }, + { + "name": "Narutomaki", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These delicious narutomaki cakes are made in markets and taverns all over the island of Obojima. Many villages have naruto competitions to see who can make the most tasty and aesthetically pleasing naruto cakes, all in honor of the local guardian spirit or to celebrate a good season of fishing or a bountiful harvest." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/narutomaki.webp" + }, + "credit": "Scott Higginbotham", + "width": 2316, + "height": 2316 + } + ] + } + }, + { + "name": "Night Thistle", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "It is said that the night thistle came with the Corruption and only grows on the graves of restless spirits. It blooms only on the darkest night of the new moon, putting forth an eerily skeletal, bioluminescent flower that attracts nocturnal pollinators. Night thistles are only found near and within corrupted regions making it dangerous to collect." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/night-thistle.webp" + }, + "credit": "A.J. Bondio", + "width": 3660, + "height": 3660 + } + ] + } + }, + { + "name": "Nobblewort", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nobblewort.webp" + }, + "credit": "A.J. Bondio", + "width": 2729, + "height": 2729 + } + ] + } + }, + { + "name": "Nokumai's Frozen Breath", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy breath is desired by all who deal in things of an arcane nature. It's rumored that Nokumai's Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nokumais-frozen-breath.webp" + }, + "credit": "A.J. Bondio", + "width": 2279, + "height": 2279 + } + ] + } + }, + { + "name": "Noodle Eel", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Every now and then, a ramen chef finds a gorged noodle eel sleepily coiled in an empty bowl of theirs. All ramen chefs see them as pests as apparently noodle eels have a rather refined palate and don't come to just any bowl of broth, seeking only to slurp down the finest ramen\u2014a major irritant to serious chefs. This makes catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/noodle-eel.webp" + }, + "credit": "A.J. Bondio", + "width": 2119, + "height": 2119 + } + ] + } + }, + { + "name": "Oporion Glass", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater or in caves." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/oporion-glass.webp" + }, + "credit": "Jeremiah Crofton", + "width": 1123, + "height": 1123 + } + ] + } + }, + { + "name": "Opu Opu Spring Water", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/opu-opu-spring-water.webp" + }, + "credit": "Scott Higginbotham", + "width": 2278, + "height": 2278 + } + ] + } + }, + { + "name": "Orange Slime", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "Use with caution. Handle with care. You have been warned. Orange slime is highly combustible, even in small globules. It is also quite volatile. With the slightest agitation, the sticky, gelatinous substance can reduce stone and concrete to rubble. Most towns and villages prohibit orange slime, and its discovery is often met with panic. If orange slime is discovered, there's usually a designated mage nearby who can be summoned to contain or dispose of it. The substance orange slime is cultivated from larger, living omnivorous monsters of the same name. It is exceedingly rare, as orange slime monsters appear only in a handful of caverns near the peak of Mount Arbora." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/orange-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1616, + "height": 1616 + } + ] + } + }, + { + "name": "Origami Crane", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "Obojiman wizards say that due to their focus and intention, origami artists weave subtle energies into the folds and shapes of their creations so that even a simple crane contains a bit of magic. However, the best and most useful cranes are found in Sky Kite Valley." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/origami-crane.webp" + }, + "credit": "Scott Higginbotham", + "width": 2291, + "height": 2291 + } + ] + } + }, + { + "name": "Ota Lantern Oil", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "A lamp lit with Ota Lantern Oil can give one glimpses of the Spirit Realm. The oil is a special blend known only to members of the insular Ota Clan, but some of its ingredients are said to be sourced from the Spirit Realm itself. The Ota Clan sells only very small batches of their lantern oil at exorbitant prices from their village shop, but they have been known to trade for other rare and unique items." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ota-lantern-oil.webp" + }, + "credit": "Scott Higginbotham", + "width": 2448, + "height": 2448 + } + ] + } + }, + { + "name": "Peeping Willow", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The peeping willow is known for its peculiar peeper flowers, which bear an unsettling resemblance to eyeballs. Unless dried, the flowers are poisonous to eat. The 'eyelid' petals are prized by clothiers as a source of deep red dye." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/peeping-willow.webp" + }, + "credit": "Scott Higginbotham", + "width": 5356, + "height": 5356 + } + ] + } + }, + { + "name": "Petrified Alligator", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost all of the alligators on Obojima being petrified and displayed. Legend says that when Fennistrix's taxidermy hut exploded, petrified alligator parts scattered all over the island. It's rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix's potent magic." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/petrified-alligator.webp" + }, + "credit": "A.J. Bondio", + "width": 2579, + "height": 2579 + } + ] + } + }, + { + "name": "Pink Candle Wax", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Wax tinted pink is part of the folk magic tradition associated most closely with the villages of the Gift of Shuritashi. According to such traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pink-candle-wax.webp" + }, + "credit": "Scott Higginbotham", + "width": 3092, + "height": 3092 + } + ] + } + }, + { + "name": "Plumage of a Running Kirio", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "The Running Kirio is a rare bird of paradise with brilliant red plumage that appears only when an elder spirit is nearby. For the extremely lucky forager, the running kirio bird may shed a tail feather with all its vigorous sprinting and hopping when heralding the manifestation of an elder spirit, but many of those tail feathers are collected by the druids who, after a sighting of an elder spirit, are sure to scour the area for this most exotic of prizes." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/plumage-of-a-running-kirio.webp" + }, + "credit": "A.J. Bondio", + "width": 1971, + "height": 1971 + } + ] + } + }, + { + "name": "Poison", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "There's nothing like a good old-fashioned poison to spice up a potion." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/poison.webp" + }, + "credit": "A.J. Bondio", + "width": 2627, + "height": 2627 + } + ] + } + }, + { + "name": "Pok Pok Flakes", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "For those potion makers who have a culinary flair, using dried flakes from the pok pok fish is a way to give a savory and sorcerous kick to any brew. Pok pok fish are notoriously hard to catch, but there are a few fisherfolk on the island who know all the tricks of the trade. They usually sell their wares direct to potion makers or market shops that specialize in potion ingredients and spell components." + ], + "lootTables": [ + "Shallows Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pok-pok-flakes.webp" + }, + "credit": "Veronica Casson", + "width": 3235, + "height": 3235 + } + ] + } + }, + { + "name": "Pungent Sea Foam", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Collected from the seashore in corrupted areas, this sea foam is toxic to the touch. Only the most skillful of potion makers can use its magic properties without causing harm." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pungent-sea-foam.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Pyramid Melon", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos. To contemplate the melon will reveal secrets beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pyramid-melon.webp" + }, + "credit": "A.J. Bondio", + "width": 1959, + "height": 1959 + } + ] + } + }, + { + "name": "Queen's Dilemma", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom's courage, Queen Okumi spread its spores throughout Obojima, and that is why queen's dilemma mushrooms are so plentiful." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/queens-dilemma.webp" + }, + "credit": "Scott Higginbotham", + "width": 4609, + "height": 4609 + } + ] + } + }, + { + "name": "Raka Paste", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from drying out." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/raka-paste.webp" + }, + "credit": "Scott Higginbotham", + "width": 2039, + "height": 2039 + } + ] + } + }, + { + "name": "Rattle Shoot", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rattle-shoot.webp" + }, + "credit": "A.J. Bondio", + "width": 2859, + "height": 2859 + } + ] + } + }, + { + "name": "Ribbon Rot", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can quickly eat the supports of a house and bring the whole structure down within a matter of months. Ribbon rot can be found in old, dilapidated houses and snags within damp forests." + ], + "lootTables": [ + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ribbon-rot.webp" + }, + "credit": "Scott Higginbotham", + "width": 2615, + "height": 2615 + } + ] + } + }, + { + "name": "Ronin Neko Figurine", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "This artifact depicts a limited edition figurine of Ronin Neko, a heroic cat who fought against monsters and defended the innocent. Only a few of these figurines have ever been found, but there are a few Obojiman historians who have unearthed illustrated tomes depicting the story of Ronin Neko and his brave exploits." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ronin-neko-figurine.webp" + }, + "credit": "Scott Higginbotham", + "width": 3168, + "height": 3168 + } + ] + } + }, + { + "name": "Rubble from a Rubble Golem", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "When the animus of a rubble golem falls silent, some amount of magic continues to radiate from the chunks of debris that its body was formed from. At night, occasional motes of white light shoot off from these broken bits. Brewers seek this material for its inherent magical quality, which they can use for various purposes." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rubble-from-a-rubble-golem.webp" + }, + "credit": "Scott Higginbotham", + "width": 2764, + "height": 2764 + } + ] + } + }, + { + "name": "Rust Crab", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Rust crabs are plentiful and cantankerous, making them a prize for fisherman but a tricky crab to catch as they often clip through cages with their unusually strong claws. Rust crabs are quite fond of chicken. They can be found in the waters surrounding Obojima." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rust-crab.webp" + }, + "credit": "Scott Higginbotham", + "width": 2983, + "height": 2983 + } + ] + } + }, + { + "name": "Sage Arol's Beetle", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These beetles were made famous by the legendary sage, Arol, for his use of their mandibles as quills for his pen. But potion makers began to use the beetles for potion crafting when a witch from the Fish Head Coven began to see the rare bug in her dreams. Sage Arol's Beetles live deep underground, fleeing even the dimmest light. On rare occasions, they come to the surface, though the reason remains a mystery." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sage-arols-beetle.webp" + }, + "credit": "Scott Higginbotham", + "width": 3027, + "height": 3027 + } + ] + } + }, + { + "name": "Scalefruit Rind", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Scalefruit are fist-sized fruits that are covered by a thick, scaly rind. Although the outside of a scalefruit is rather unappetizing, the interior is sweet and delicious, and is easily scooped after the fruit is cut in half. Many scalefruit farmers can be easily identified as they always carry a sharp cleaver and a metal scoop. Scalefruit trees are found along the coastline as they love sandy soil. Many seaside villages have their own creative versions of scalefruit drinks that they proudly serve to travelers." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scalefruit-rind.webp" + }, + "credit": "A.J. Bondio", + "width": 2125, + "height": 2125 + } + ] + } + }, + { + "name": "Scumweed", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Whether it was brought by the Corruption or a local plant was mutated by it, scumweed has appeared on the corrupted coastlines of Obojima and is creeping further inland along sloughs and marshes that are affected by the encroaching Corruption. Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scumweed.webp" + }, + "credit": "Scott Higginbotham", + "width": 3140, + "height": 3140 + } + ] + } + }, + { + "name": "Sea Water", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Sea water is a staple in many potion brewing processes, but some master potion makers will demand seawater from certain areas around Obojima due to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste the difference in the waters around Obojima, so don't try to fool them with just any old sea water." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sea-water.webp" + }, + "credit": "Scott Higginbotham", + "width": 2648, + "height": 2648 + } + ] + } + }, + { + "name": "Seashell", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The beaches of Obojima are covered with different kinds of seashells. Many paths and walkways in the seaside villages are covered with simple white shells. Some of the more decorative ones are sold in shops." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/seashell.webp" + }, + "credit": "A.J. Bondio", + "width": 1920, + "height": 1920 + } + ] + } + }, + { + "name": "Secret Stone Sword", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 3000, + "weaponCategory": "martial", + "property": [ + "L", + "V" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "Although it's not much of a secret nowadays, the magical stone known as feather rock, which is used to craft these stone swords, was once coveted and kept hidden by the Nakudama. Even though feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/secret-stone-sword.webp" + }, + "credit": "A.J. Bondio", + "width": 2455, + "height": 2455 + } + ] + } + }, + { + "name": "Shadowroot", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "This small, knobby root only grows where its black leaves are left in perpetual shadow. Once harvested, the root must be wrapped or sealed away from light or it will rapidly wither and rot." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/shadowroot.webp" + }, + "credit": "Veronica Casson", + "width": 3519, + "height": 3519 + } + ] + } + }, + { + "name": "Sheep Dragon Wool", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sheep-dragon-wool.webp" + }, + "credit": "A.J. Bondio", + "width": 2088, + "height": 2088 + } + ] + } + }, + { + "name": "Shepherd Crook", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 4, + "value": 70, + "weaponCategory": "martial", + "property": [ + "R", + "S" + ], + "dmg1": "1d6", + "dmgType": "B", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "As a bonus action, you can make a contested Strength check against a creature within range, moving the target to another unoccupied space within 5 feet of you on a success." + ] + } + ] + }, + { + "name": "Shovel", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 4, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Cleave|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true + }, + { + "name": "Sleeping Merchant", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Known for its naturally soporific effects, the sleeping merchant got its name through its use by traveling traders who traditionally drink its dried blossoms as a tea after a busy day of hocking their wares. This water lily can be identified by the nodding white blossom under a leafy umbrella. The sleeping merchant only grows in certain ponds and lakes which has made attempts to grow sleeping merchant plants in other bodies of water impossible. Thus, the demand for this plant is high among the tea vendors of Obojima." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sleeping-merchant.webp" + }, + "credit": "A.J. Bondio", + "width": 1921, + "height": 1921 + } + ] + } + }, + { + "name": "Snap Vine Sap", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/snap-vine-sap.webp" + }, + "credit": "A.J. Bondio", + "width": 1631, + "height": 1631 + } + ] + } + }, + { + "name": "Spark Plug", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Spark plugs are used by potion makers to add in a small charge of magic, just enough to be a catalyst for a specific reaction. Most Obojimans still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spark-plug.webp" + }, + "credit": "A.J. Bondio", + "width": 2017, + "height": 2017 + } + ] + } + }, + { + "name": "Spindle Leg Spider Webs", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the grass grows tall." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spindle-leg-spider-webs.webp" + }, + "credit": "A.J. Bondio", + "width": 2503, + "height": 2503 + } + ] + } + }, + { + "name": "Spirit Root", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits\u2014especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 3061, + "height": 3061 + } + ] + } + }, + { + "name": "Spirit Tea", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay's teahouse." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-tea.webp" + }, + "credit": "Scott Higginbotham", + "width": 3470, + "height": 3470 + } + ] + } + }, + { + "name": "Spring", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Springs come in various sizes from different machines. Because of their spiral shape and ferrous material, they are prized by magic users to channel energies into spells and potions. Merchants who deal in arcana are always looking for springs found within the ruins of those who came before." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spring.webp" + }, + "credit": "A.J. Bondio", + "width": 1496, + "height": 1496 + } + ] + } + }, + { + "name": "Squid Ink", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/squid-ink.webp" + }, + "credit": "A.J. Bondio", + "width": 1668, + "height": 1668 + } + ] + } + }, + { + "name": "Starstone", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "Starstone is a glittering crystalline rock that came from an ancient comet that broke up over Obojima long ago and scattered fragments across the island. Nakudama sages talk of this event in their sacred books, saying it was an auspicious omen, and ever since that time, the hunt for fragments of this Starstone has been undertaken. Starstone is very rare and is found lying on the ground or embedded in the earth. It is identified by its signature teardrop shape and magical shimmer." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/starstone.webp" + }, + "credit": "Scott Higginbotham", + "width": 3041, + "height": 3041 + } + ] + } + }, + { + "name": "Sun Shroom", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sun-shroom.webp" + }, + "credit": "A.J. Bondio", + "width": 1876, + "height": 1876 + } + ] + } + }, + { + "name": "Tangle Weed", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Fisherfolk are at constant war with these plants, which snare fishing lines. It is commonly believed that tangle weed is not natural but is a species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tangle-weed.webp" + }, + "credit": "Scott Higginbotham", + "width": 3530, + "height": 3530 + } + ] + } + }, + { + "name": "Tapper Sack", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 5, + "value": 100, + "weaponCategory": "martial", + "property": [ + "R", + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "A tapper sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag which has been filled with sand. Although it's not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch." + ] + }, + { + "name": "Tears of the Moon", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "On certain nights, a cloud in the Spirit Realm passes into the physical world and is struck by the moon's rays which crystallizes it into a glittering mist known as moonbreath. On rare occasions, moonbreath may form into larger crystals known as tears of the moon, that fall to the earth to be discovered by a lucky traveler." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tears-of-the-moon.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Toka Truffle", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was only recently that potion makers discovered the magic properties of the truffle, making competition to find these valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic spells or items, prized truffle hunting hogs are the best way to find these hidden treasures." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/toka-truffle.webp" + }, + "credit": "A.J. Bondio", + "width": 1919, + "height": 1919 + } + ] + } + }, + { + "name": "Ube", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Ube has long been eaten as a staple by Obojimans and there is rarely a festival feast that doesn't feature ube cooked in a variety of ways. Many villages have a shrine with offerings dedicated to the spirit of the ube, usually in the form of a jolly spirit yam. While ube grows wild, there are many farmers who cultivate it to create new, more delicious varieties, especially in the western foothills and lowlands where the climate is just right." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ube.webp" + }, + "credit": "A.J. Bondio", + "width": 1973, + "height": 1973 + } + ] + } + }, + { + "name": "Umbrella", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 50, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/umbrella.webp" + }, + "credit": "A.J. Bondio", + "width": 2745, + "height": 2745 + } + ] + } + }, + { + "name": "Varrow", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an incense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, varrow, fresh or dried, is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/varrow.webp" + }, + "credit": "A.J. Bondio", + "width": 2124, + "height": 2124 + } + ] + } + }, + { + "name": "Vaulter's Axe", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 15, + "value": 500, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H", + "S" + ], + "dmg1": "1d10", + "dmgType": "S", + "weapon": true, + "entries": [ + "The vaulter's axe was designed by the Rangers of the Greenward Path for exploring the Brackwater Wetlands. Its tall haft allows wielders of the axe to easily check water depths and vault over obstacles. To this day it's a useful tool for anyone exploring the eastern side of the island.", + { + "type": "entries", + "name": "Special", + "entries": [ + "As part of your movement, you can use the vaulter's axe to launch yourself 15 feet over a creature or obstacle. Using your movement in this way ignores nonmagical {@quickref difficult terrain||3}." + ] + } + ] + }, + { + "name": "Venus Fly Rat", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near the observatory where the first of their kind was found. They echo-locate in the darkness using their ears and sensitive pronged tails." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/venus-fly-rat.webp" + }, + "credit": "Scott Higginbotham", + "width": 3135, + "height": 3135 + } + ] + } + }, + { + "name": "Vertebrae Sword", + "source": "ObojimaTallGrass24", + "page": 159, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 60, + "weaponCategory": "martial", + "property": [ + "S" + ], + "dmg1": "1d8", + "dmgType": "P", + "weapon": true, + "entries": [ + "The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it's better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor construction is the reason it's not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "When you successfully hit a creature with a vertebrae sword, you can use a bonus action to rake and twist the weapon, breaking off some of the sword's boney barbs and dealing an extra 1d8 piercing damage. The vertebrae sword can only be used in this way 5 times before it becomes unusable as a weapon." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/vertebrae-sword.webp" + }, + "credit": "A.J. Bondio", + "width": 2943, + "height": 2943 + } + ] + } + }, + { + "name": "Vinyl Record", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "These black disks are covered in a continuous spiral that moves to the center of the disk\u2014believed to be an ancient and lost way of recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these \"records\" to release the magic they contain. These objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/vinyl-record.webp" + }, + "credit": "A.J. Bondio", + "width": 1878, + "height": 1878 + } + ] + } + }, + { + "name": "Windbloom", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/windbloom.webp" + }, + "credit": "Scott Higginbotham", + "width": 4588, + "height": 4588 + } + ] + } + }, + { + "name": "Witch's Broom", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "The thick, straight stalks of witch's broom are perfect for enchanting as they don't warp or shatter when imbued with powerful magic\u2014especially the kind used for flying brooms. But other parts of witch's broom\u2014the leaves and flowers\u2014are used as well for making potions and herbal concoctions. Witch's broom can be found in abundance along roadsides and pathways of Obojima." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-broom.webp" + }, + "credit": "A.J. Bondio", + "width": 2882, + "height": 2882 + } + ] + } + }, + { + "name": "Witch's Eye Coral", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch's eye coral grows every time a curse is uttered. Witch's eye coral can be found after some underwater searching in most parts of the Shallows." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-eye-coral.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2146 + } + ] + } + }, + { + "name": "Wolfenite", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wolfenite.webp" + }, + "credit": "A.J. Bondio", + "width": 2106, + "height": 2106 + } + ] + } + }, + { + "name": "Wufu Whiskey", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "The location of the Wufu Distillery is a mystery, but the master distiller, Wufu, is well-known throughout Obojima where once every year he is seen buying the highest quality grains for his masterful Wufu whiskey. Master Wufu only sells a few bottles of his whiskey to the highest bidder or gives them as gifts to old friends. Some think he is a spirit or a wizard as all attempts to track him have failed. Wufu whiskey is kept in beautiful earthenware jars, sealed with the Wufu emblem. Those who have tasted the legendary whiskey are said to have tasted the spirit of kings." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wufu-whisky.webp" + }, + "credit": "A.J. Bondio", + "width": 3162, + "height": 3162 + } + ] + } + }, + { + "name": "Wychwood", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wychwood.webp" + }, + "credit": "Scott Higginbotham", + "width": 3266, + "height": 3266 + } + ] + } + }, + { + "name": "Yellow Slime", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Only those with iron constitutions or equipped with the right protective gear can withstand the nausea often brought on by the slime's ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yellow-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1615, + "height": 1615 + } + ] + } + }, + { + "name": "Yugi Sap", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yugi-sap.webp" + }, + "credit": "Scott Higginbotham", + "width": 3580, + "height": 3580 + } + ] + } + }, + { + "name": "Yuma Shrub", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "The leaves of the yuma shrub secrete a strong, pleasant-smelling oil that is known to repel biting insects and flies. Most soapmakers use yuma shrub oil in their soaps, and dogs and cats are often seen with a cluster of yuma leaves tied to their collars to keep fleas and ticks away. Once the smell of the yuma shrub is experienced, then they are quite easy to find by their smell alone and they can be found all over the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yuma-shrub.webp" + }, + "credit": "Scott Higginbotham", + "width": 5310, + "height": 5310 + } + ] + } + } + ], + "item": [ + { + "name": "Anglerfish Helm", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "When you are targeted by the {@spell Water Breathing|XPHB} spell while wearing this helmet, the spell has a duration of 48 hours for you. Additionally, you can take a {@action Magic|XPHB} action to cause the helmet's antenna to shed {@variantrule Bright Light|XPHB} in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 20 feet.", + "You can also cast {@spell Charm Person|XPHB} from the helmet as a level 3 spell. Once you do so, this property can't be used until the next dawn." + ], + "attachedSpells": { + "daily": { + "1e": [ + "charm person|xphb" + ] + } + } + }, + { + "name": "Baffled Candle", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." + ] + }, + { + "name": "Bell of Resonance", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." + ] + }, + { + "name": "Boots of the Stampede", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." + ] + }, + { + "name": "Burnright Brand Hair Dryer", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "rare", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 1}", + "charges": 7, + "entries": [ + "This hair dryer has 7 charges, and it regains {@dice 1d6 + 1} expended charges daily at dawn. While holding it, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + { + "type": "table", + "colLabels": [ + "Spell", + "Charge Cost" + ], + "colStyles": [ + "col-1", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Burning Hands|XPHB}", + "1" + ], + [ + "{@spell Cone of Cold|XPHB}", + "5" + ], + [ + "{@spell Gust of Wind|XPHB}", + "2" + ] + ] + } + ], + "attachedSpells": { + "charges": { + "1": [ + "burning hands|xphb" + ], + "2": [ + "gust of wind|xphb" + ], + "5": [ + "cone of cold|xphb" + ] + } + } + }, + { + "name": "Canseco Bat", + "source": "ObojimaTallGrass24", + "page": 210, + "baseItem": "warhammer|xphb", + "type": "M|XPHB", + "rarity": "uncommon", + "reqAttune": true, + "weight": 5, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "dmg2": "1d10", + "entries": [ + "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." + ] + }, + { + "name": "Censer of Arguing Spirits", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", + "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." + ] + }, + { + "name": "Coin's Edge", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "common", + "wondrous": true, + "entries": [ + "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." + ] + }, + { + "name": "Corrupted Pendant", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", + "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." + ] + }, + { + "name": "CRT TV & Chicken Timer", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Cube of Cubes", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a {@action Magic|XPHB} action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", + { + "type": "table", + "colLabels": [ + "d6", + "Puzzle Color", + "Spell" + ], + "colStyles": [ + "col-1 text-center", + "col-5 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "1", + "Blue", + "{@spell Water Bullet|ObojimaTallGrass24}" + ], + [ + "2", + "Geen", + "{@spell Forest Guard|ObojimaTallGrass24}" + ], + [ + "3", + "White", + "{@spell Cure Wounds|XPHB}" + ], + [ + "4", + "Yellow", + "{@spell Enlarge/Reduce|XPHB}" + ], + [ + "5", + "Red", + "{@spell Flaming Sphere|XPHB}" + ], + [ + "6", + "Orange", + "{@spell Pacify Person|ObojimaTallGrass24}" + ] + ] + }, + "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." + ] + }, + { + "name": "Eye Kite", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." + ] + }, + { + "name": "Familiar's Collar", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, "entries": [ "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." ] @@ -7401,475 +14364,815 @@ ] }, { - "name": "Punch Card", - "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." - ] - }, + "name": "Punch Card", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." + ] + }, + { + "name": "Roake's Clay Urn", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", + "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", + "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." + ] + }, + { + "name": "Ruby Red Bike", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Scarf of Muffling", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." + ] + }, + { + "name": "Scuttling Lantern", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "common", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can touch the Scuttling Lantern to activate it (causing it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet) or deactivate it (snuffing out the light). While the lantern is lit, if you are the one who activated it, you can command it to move once on each of your turns (no action required). When you do so, the lantern moves up to 20 feet in a direction of your choice along a solid surface (such as a wall, ceiling, or floor) or through water. It deactivates if it is ever more than 500 feet away from you. If you command the lantern to follow you, it remains within 10 feet of you, provided no obstacles impede its path." + ], + "light": [ + { + "bright": 30, + "dim": 60 + } + ] + }, + { + "name": "Sibling Purses", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." + ] + }, + { + "name": "Soda Cans", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "There are a number of these strange beverages on the island, and only those brave enough to drink them know their magical effects:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Melon Soda", + "entry": "This beverage grants the effect of 1 random common Combat potion." + }, + { + "type": "item", + "name": "Cola Soda", + "entry": "This beverage grants the effect of 1 random common Utility potion." + }, + { + "type": "item", + "name": "Fish Sauce Soda", + "entry": "This beverage grants the effect of 1 random common Whimsical potion." + } + ] + } + ] + }, + { + "name": "Solar Amulet", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." + ] + }, + { + "name": "Sticky Hand", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "common", + "wondrous": true, + "entries": [ + "While holding this children's toy in one hand, you can cast the Retrieve cantrip." + ] + }, + { + "name": "Sunbaked Cassettes", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "entries": [ + "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." + ] + }, + { + "name": "Talisman of the Phoenix", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "wondrous": true, + "charges": "{@dice 1d4}", + "entries": [ + "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." + ] + }, + { + "name": "Yappa Mask", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." + ] + }, + { + "name": "A New Look", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Rabbit's Speed", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 1|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Weapon Master's Elixir", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 2|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit of Salyri", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 3|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + } + ], + "magicvariant": [ { - "name": "Roake's Clay Urn", - "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", - "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", - "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." - ] + "name": "Lunar Weapon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "Lunar ", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." + ] + } }, { - "name": "Ruby Red Bike", - "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." - ] + "name": "Splinter Bow", + "type": "GV|XDMG", + "requires": [ + { + "bow": true + } + ], + "inherits": { + "namePrefix": "Splinter ", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." + ] + } }, { - "name": "Scarf of Muffling", - "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." - ] - }, + "name": "Weapon of the Sun & Moon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "nameSuffix": " of the Sun & Moon", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the Lunar Weapon and grants you the benefits of the Solar Amulet while holding it.", + "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." + ] + } + } + ], + "monster": [ + { + "name": "Wild Spirit", + "source": "ObojimaTallGrass24", + "page": 269, + "size": [ + "M" + ], + "type": "spirit", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15 + } + ], + "hp": { + "special": "2 + three times your druid level" + }, + "speed": { + "walk": 40, + "fly": 20, + "canHover": true + }, + "str": 15, + "dex": 15, + "con": 15, + "int": 9, + "wis": 12, + "cha": 9, + "skill": { + "intimidation": "-1 plus PB", + "perception": "+1 plsu PB", + "stealth": "+2 plus PB" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": "11 plus PB", + "cr": "0", + "trait": [ + { + "name": "Like the Wind", + "entries": [ + "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." + ] + }, + { + "name": "Promising Threat", + "entries": [ + "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute" + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atk mw} {@hit spell attack modifier} to hit, reach 5 ft., one target. {@h} ({@damage 2d6 + 2}) piercing damage,and the target has the {@condition Prone|XPHB} if it is Large or smaller." + ] + } + ], + "reaction": [ + { + "name": "Thought Shield", + "entries": [ + "{@actTrigger} The Wild Spirit reduces a creature to o {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." + ] + } + ], + "damageTags": [ + "P" + ] + } + ], + "background": [ { - "name": "Scuttling Lantern", + "name": "Apprentice of AHA", "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "common", - "wondrous": true, - "entries": [ - "As a {@action Magic|XPHB} action, you can touch the Scuttling Lantern to activate it (causing it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet) or deactivate it (snuffing out the light). While the lantern is lit, if you are the one who activated it, you can command it to move once on each of your turns (no action required). When you do so, the lantern moves up to 20 feet in a direction of your choice along a solid surface (such as a wall, ceiling, or floor) or through water. It deactivates if it is ever more than 500 feet away from you. If you command the lantern to follow you, it remains within 10 feet of you, provided no obstacles impede its path." + "page": 194, + "edition": "one", + "ability": [ + { + "choose": { + "weighted": { + "from": [ + "dex", + "int", + "wis" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "dex", + "int", + "wis" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } + } ], - "light": [ + "feats": [ { - "bright": 30, - "dim": 60 + "skilled|obojimatallgrass24": true } - ] - }, - { - "name": "Sibling Purses", - "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." - ] - }, - { - "name": "Soda Cans", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "wondrous": true, + ], + "skillProficiencies": [ + { + "history": true, + "investigation": true + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "startingEquipment": [ + { + "a": [ + { + "item": "artisan's tools|xphb", + "displayName": "Artisan's Tools (same as above)" + }, + { + "item": "book|xphb", + "displayName": "Book (research)" + }, + { + "item": "Candle|XPHB", + "quantity": 5 + }, + "shovel|xphb", + "signal whistle|xphb", + "traveler's clothes|xphb", + { + "value": 600 + } + ], + "b": [ + { + "value": 5000 + } + ] + } + ], "entries": [ - "There are a number of these strange beverages on the island, and only those brave enough to drink them know their magical effects:", { "type": "list", + "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Melon Soda", - "entry": "This beverage grants the effect of 1 random common Combat potion." + "name": "Ability Scores:", + "entry": "Dexterity, Intelligence, Wisdom" }, { "type": "item", - "name": "Cola Soda", - "entry": "This beverage grants the effect of 1 random common Utility potion." + "name": "Feat:", + "entry": "{@feat Skilled|XPHB}" }, { "type": "item", - "name": "Fish Sauce Soda", - "entry": "This beverage grants the effect of 1 random common Whimsical potion." + "name": "Skill Proficiencies:", + "entry": "{@skill History|XPHB} and {@skill Investigation|XPHB}" + }, + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "Choose one kind of {@item Artisan's Tools|XPHB}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Book|XPHB} (research), 5 Candles, {@item Shovel|XPHB}, {@item Signal Whistle|XPHB}, {@item Traveler's Clothes|XPHB}, 6 GP; or (B) 50 GP" } ] } - ] - }, - { - "name": "Solar Amulet", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." - ] + ], + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Sticky Hand", + "name": "Apprentice Diver", "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "common", - "wondrous": true, + "page": 194, + "edition": "one", + "ability": [ + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "wis" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "wis" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } + } + ], + "feats": [ + { + "tough|obojimatallgrass24": true + } + ], + "skillProficiencies": [ + { + "athletics": true, + "nature": true + } + ], + "toolProficiencies": [ + { + "divers armor|ObojimaTallGrass24": true + } + ], + "startingEquipment": [ + { + "a": [ + "spear|xphb", + "navigator's tools|xphb", + "chest|xphb", + "grappling hook|XPHB", + { + "item": "Pouch", + "quantity": 2 + }, + "rope|xphb", + "traveler's clothes|xphb", + { + "value": 1300 + } + ], + "b": [ + { + "value": 5000 + } + ] + } + ], "entries": [ - "While holding this children's toy in one hand, you can cast the Retrieve cantrip." - ] - }, - { - "name": "Sunbaked Cassettes", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ { - "spellcasting": true + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Ability Scores:", + "entry": "Strength, Constitution, Wisdom" + }, + { + "type": "item", + "name": "Feat:", + "entry": "{@feat Tough|XPHB}" + }, + { + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Athletics|XPHB} and {@skill Nature|XPHB}" + }, + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Divers Armor|ObojimaTallGrass24}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Spear|XPHB}, {@item Navigator's Tools|XPHB}, {@item Chest|XPHB}, {@item Grappling Hook|XPHB}, 2 {@item Pouch|XPHB|Pouches}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 13 GP; or (B) 50 GP" + } + ] } ], - "wondrous": true, - "entries": [ - "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." - ] - }, - { - "name": "Talisman of the Phoenix", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "wondrous": true, - "charges": "{@dice 1d4}", - "entries": [ - "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." - ] + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yappa Mask", + "name": "Apprentice Witch", "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." - ] - }, - { - "name": "A New Look", - "source": "ObojimaTallGrass24", - "page": 288, - "type": "P", - "rarity": "uncommon", - "property": [ - "Whim" - ], - "entries": [ - "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 45|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Rabbit's Speed", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "entries": [ - "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 1|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Weapon Master's Elixir", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 2|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Spirit of Salyri", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 3|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - } - ], - "magicvariant": [ - { - "name": "Lunar Weapon", - "type": "GV|XDMG", - "requires": [ + "page": 195, + "edition": "one", + "ability": [ { - "weapon": true + "choose": { + "weighted": { + "from": [ + "int", + "wis", + "cha" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "int", + "wis", + "cha" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } } ], - "inherits": { - "namePrefix": "Lunar ", - "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "uncommon", - "reqAttune": true, - "entries": [ - "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." - ] - } - }, - { - "name": "Splinter Bow", - "type": "GV|XDMG", - "requires": [ + "feats": [ { - "bow": true + "magic initiate; druid|xphb": true + } + ], + "skillProficiencies": [ + { + "arcana": true, + "survival": true + } + ], + "toolProficiencies": [ + { + "alchemist's supplies": true + } + ], + "startingEquipment": [ + { + "a": [ + "alchemist's supplies|xphb", + { + "special": "Common Ingredients (which you know the attributes for)", + "quantity": 3 + }, + "robe|xphb" + ], + "b": [ + { + "value": 5000 + } + ] } ], - "inherits": { - "namePrefix": "Splinter ", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": true, - "entries": [ - "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." - ] - } - }, - { - "name": "Weapon of the Sun & Moon", - "type": "GV|XDMG", - "requires": [ + "entries": [ { - "weapon": true + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Ability Scores:", + "entry": "Intelligence, Wisdom, Charisma" + }, + { + "type": "item", + "name": "Feat:", + "entry": "{@feat Magic Initiate|XPHB} (Druid)" + }, + { + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Arcana|XPHB} and {@skill Survival|XPHB}" + }, + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Alchemist's Supplies|XPHB}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Alchemist's Supplies|XPHB}, 3 Common Ingredients (which you know the attributes for), {@item Robe|XPHB}; or (B) 50 GP" + } + ] } ], - "inherits": { - "nameSuffix": " of the Sun & Moon", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "reqAttune": true, - "bonusWeapon": "+1", - "entries": [ - "A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the Lunar Weapon and grants you the benefits of the Solar Amulet while holding it.", - "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." - ] - } - } - ], - "monster": [ - { - "name": "Wild Spirit", - "source": "ObojimaTallGrass24", - "page": 269, - "size": [ - "M" - ], - "type": "spirit", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15 - } - ], - "hp": { - "special": "2 + three times your druid level" - }, - "speed": { - "walk": 40, - "fly": 20, - "canHover": true - }, - "str": 15, - "dex": 15, - "con": 15, - "int": 9, - "wis": 12, - "cha": 9, - "skill": { - "intimidation": "-1 plus PB", - "perception": "+1 plsu PB", - "stealth": "+2 plus PB" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": "11 plus PB", - "cr": "0", - "trait": [ - { - "name": "Like the Wind", - "entries": [ - "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." - ] - }, - { - "name": "Promising Threat", - "entries": [ - "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute" - ] - } - ], - "action": [ - { - "name": "Chomp", - "entries": [ - "{@atk mw} {@hit spell attack modifier} to hit, reach 5 ft., one target. {@h} ({@damage 2d6 + 2}) piercing damage,and the target has the {@condition Prone|XPHB} if it is Large or smaller." - ] - } - ], - "reaction": [ - { - "name": "Thought Shield", - "entries": [ - "{@actTrigger} The Wild Spirit reduces a creature to o {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." - ] - } - ], - "damageTags": [ - "P" - ] - } - ], - "background": [ + "hasFluff": true, + "hasFluffImages": true + }, { - "name": "Apprentice of AHA", + "name": "Courier Brigade Cadet", "source": "ObojimaTallGrass24", - "page": 194, + "page": 195, "edition": "one", "ability": [ { "choose": { "weighted": { "from": [ + "str", "dex", - "int", - "wis" + "con" ], "weights": [ 2, @@ -7882,9 +15185,9 @@ "choose": { "weighted": { "from": [ + "str", "dex", - "int", - "wis" + "con" ], "weights": [ 1, @@ -7897,40 +15200,143 @@ ], "feats": [ { - "skilled|obojimatallgrass24": true + "postal knight|obojimatallgrass24": true } ], "skillProficiencies": [ { - "history": true, - "investigation": true + "athletics": true, + "stealth": true } ], "toolProficiencies": [ { - "anyArtisansTool": 1 + "cobbler's tools": true } ], "startingEquipment": [ { "a": [ + "cobbler's tools|xphb", + "backpack|xphb", + "bedroll|xphb", + "climber's kit|xphb", + "hooded lantern|xphb", + "traveler's clothes|xphb", { - "item": "artisan's tools|xphb", - "displayName": "Artisan's Tools (same as above)" + "value": 1000 + } + ], + "b": [ + { + "value": 5000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Ability Scores:", + "entry": "Strength, Dexterity, Constitution" }, { - "item": "book|xphb", - "displayName": "Book (research)" + "type": "item", + "name": "Feat:", + "entry": "{@feat Postal Knight|ObojimaTallGrass24}" }, { - "item": "Candle|XPHB", - "quantity": 5 + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Athletics|XPHB} and {@skill Stealth|XPHB}" }, - "shovel|xphb", - "signal whistle|xphb", + { + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Cobbler's Tools|XPHB}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "Choose A or B: (A) {@item Cobbler's Tools|XPHB}, {@item Backpack|XPHB}, {@item Bedroll|XPHB}, {@item Climber's Kit|XPHB}, {@item Hooded Lantern|XPHB}, {@item Traveler's Clothes|XPHB}, 10 GP; or (B) 50 GP" + } + ] + } + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Mechanic", + "source": "ObojimaTallGrass24", + "page": 196, + "edition": "one", + "ability": [ + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "int" + ], + "weights": [ + 2, + 1 + ] + } + } + }, + { + "choose": { + "weighted": { + "from": [ + "str", + "con", + "int" + ], + "weights": [ + 1, + 1, + 1 + ] + } + } + } + ], + "feats": [ + { + "crafter|xphb": true + } + ], + "skillProficiencies": [ + { + "mechanics|ObojimaTallGrass24": true, + "salvage|ObojimaTallGrass24": true + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "startingEquipment": [ + { + "a": [ + "artisan's tools|xphb", + "ball bearings|xphb", + "block and tackle|xphb", + "bullseye lantern|xphb", + "crowbar|xphb", + "oil|xphb", + "mirror|xphb", "traveler's clothes|xphb", { - "value": 600 + "value": 1400 } ], "b": [ @@ -7948,17 +15354,17 @@ { "type": "item", "name": "Ability Scores:", - "entry": "Dexterity, Intelligence, Wisdom" + "entry": "Strength, Constitution, Intelligence" }, { "type": "item", "name": "Feat:", - "entry": "{@feat Skilled|XPHB}" + "entry": "{@feat Crafter|XPHB}" }, { "type": "item", "name": "Skill Proficiencies:", - "entry": "{@skill History|XPHB} and {@skill Investigation|XPHB}" + "entry": "{@skill Mechanics|ObojimaTallGrass24} and {@skill Salvage|ObojimaTallGrass24}" }, { "type": "item", @@ -7968,7 +15374,7 @@ { "type": "item", "name": "Equipment:", - "entry": "Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Book|XPHB} (research), 5 Candles, {@item Shovel|XPHB}, {@item Signal Whistle|XPHB}, {@item Traveler's Clothes|XPHB}, 6 GP; or (B) 50 GP" + "entry": "Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Ball Bearings|XPHB}, {@item Block and Tackle|XPHB}, {@item Bullseye Lantern|XPHB}, {@item Crowbar|XPHB}, {@item Oil|XPHB} (1 {@item flask|XPHB}), {@item Mirror|XPHB}, {@item Traveler's Clothes|XPHB}, 14 GP; or (B) 50 GP" } ] } @@ -7977,18 +15383,18 @@ "hasFluffImages": true }, { - "name": "Apprentice Diver", + "name": "Spirit Kin", "source": "ObojimaTallGrass24", - "page": 194, + "page": 196, "edition": "one", "ability": [ { "choose": { "weighted": { "from": [ - "str", "con", - "wis" + "int", + "cha" ], "weights": [ 2, @@ -8001,9 +15407,9 @@ "choose": { "weighted": { "from": [ - "str", "con", - "wis" + "int", + "cha" ], "weights": [ 1, @@ -8016,35 +15422,37 @@ ], "feats": [ { - "tough|obojimatallgrass24": true + "lucky|obojimatallgrass24": true } ], "skillProficiencies": [ { - "athletics": true, - "nature": true + "mechanics|ObojimaTallGrass24": true, + "persuasion": true } ], "toolProficiencies": [ { - "divers armor|ObojimaTallGrass24": true + "anyArtisansTool": 1 } ], "startingEquipment": [ { "a": [ - "spear|xphb", - "navigator's tools|xphb", - "chest|xphb", - "grappling hook|XPHB", + "artisan's tools|xphb", + "bedroll|xphb", { - "item": "Pouch", - "quantity": 2 + "item": "Candle|XPHB", + "quantity": 10 }, - "rope|xphb", - "traveler's clothes|xphb", + "fine clothes|xphb", { - "value": 1300 + "item": "parchment|xphb", + "quantity": 10 + }, + "tinderbox|xphb", + { + "value": 1400 } ], "b": [ @@ -8062,27 +15470,27 @@ { "type": "item", "name": "Ability Scores:", - "entry": "Strength, Constitution, Wisdom" + "entry": "Constitution, Intelligence, Charisma" }, { "type": "item", "name": "Feat:", - "entry": "{@feat Tough|XPHB}" + "entry": "{@feat Lucky|XPHB}" }, { "type": "item", "name": "Skill Proficiencies:", - "entry": "{@skill Athletics|XPHB} and {@skill Nature|XPHB}" + "entry": "{@skill Mechanics|ObojimaTallGrass24} and {@skill Persuasion|XPHB}" }, { "type": "item", "name": "Tool Proficiencies:", - "entry": "{@item Divers Armor|ObojimaTallGrass24}" + "entry": "Choose one kind of {@item Artisan's Tools|XPHB}" }, { "type": "item", "name": "Equipment:", - "entry": "Choose A or B: (A) {@item Spear|XPHB}, {@item Navigator's Tools|XPHB}, {@item Chest|XPHB}, {@item Grappling Hook|XPHB}, 2 {@item Pouch|XPHB|Pouches}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 13 GP; or (B) 50 GP" + "entry": "Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Bedroll|XPHB}, 10 {@item Candle|XPHB|Candles}, 2 Common Ingredients (linked to your spirit allies), {@item Fine Clothes|XPHB}, {@item Parchment|XPHB} (4 sheets), {@item Tinderbox|XPHB}, 14 GP; or (B) 50 GP" } ] } @@ -8105,6 +15513,34 @@ "entries": [ "You are, or once were, a member of the Mariners' Guild, an intrepid group of aquatic explorers and mariners. Working as an apprentice diver in the lodge, you have learned much about the Shallows—you know what is dangerous and what is delicious. You have climbed the cliffs around the island, explored many beaches, swam in the waters, and learned how to use the gear needed to survive under the waves. For more on the Mariners' Guild, see page 21." ] + }, + { + "name": "Apprentice Witch", + "source": "ObojimaTallGrass24", + "entries": [ + "The ways of Witchery are mysterious and often guarded by its practitioners. Whether you sought it out or a Witch recognized something in you, you came to apprentice for a Witch or coven. Under their tutelage, you were introduced to Obojima's folk magic tradition, where you learned the rudiments of potions and other magical preparations. Although you may have trained with one for some time, you never officially joined one of the covens and are considered a Witch without a crest. For more on Witch covens, see page 23." + ] + }, + { + "name": "Courier Brigade Cadet", + "source": "ObojimaTallGrass24", + "entries": [ + "You were a cadet in the noble Courier Brigade, where you trained at arms, learned to traverse the landscape quickly and quietly, and practiced the hallowed task of properly delivering a package. The couriers' code—“Deliverance Through Delivery”—taught you that your purpose is to be of service to others, and that one of the highest virtues is seeing things through to the end. For more on the Courier Brigade, see page 21." + ] + }, + { + "name": "Mechanic", + "source": "ObojimaTallGrass24", + "entries": [ + "You've spent most of your life working on mechanisms and machines. For you, understanding both new and old technology requires a hands-on approach. Through trial and error, you have learned to create, repair, and modify all things mechanical and electronic, and you have honed your eye to recognize useful parts among the scattered bits of technology that are found throughout the island." + ] + }, + { + "name": "Spirit Kin", + "source": "ObojimaTallGrass24", + "entries": [ + "Though everyone living on Obojima comes into contact with spirits to some degree, your interactions with the Spirit Realm have always occurred with peculiar regularity. All your life, you've had a special kinship with spirits that few share in. You've come to love their food, their culture, and their people more than the average material being. These habits have drawn fascination, suspicion, and confusion from locals, but that doesn't stop them from enlisting your talents when spirit stuff gets weird." + ] } ], "feat": [ @@ -8586,7 +16022,7 @@ "type": "entries", "name": "Galvanic Tongue", "entries": [ - "You have an electrified tongue that you can use to make Unarmed Strikes. It has the Finesse and Reach properties, and when you hit with it, the strike deals Lightning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier, instead of dealing the normal damage for your {@variantrule Unarmed Strike|XPHB}. The damage from your tongue increases when you reach character level 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." + "You have an electrified tongue that you can use to make Unarmed Strikes. It has the {@itemProperty F|XPHB|Finesse} and {@itemProperty R|XPHB|Reach} properties, and when you hit with it, the strike deals Lightning damage equal to {@dice 1d6} plus your Strength or Dexterity modifier, instead of dealing the normal damage for your {@variantrule Unarmed Strike|XPHB}. The damage from your tongue increases when you reach character level 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." ] }, { @@ -8862,6 +16298,298 @@ ] } ], + "reward": [ + { + "name": "Acceptance", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Those who have gone through a deep and harrowing journey and came to face a truth so difficult that it hurt to accept it\u2014and yet they did it anyways and eventually came to peace with that truth." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When making a skill check you can choose to add a +5 bonus to the roll. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Acceptance.webp" + }, + { + "name": "Envy", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Someone whose insecurities or past trauma have driven them to desire what others have. This person covets something so much that they'd be willing to do anything to get it, even at the expense of their loved ones." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "Choose an ally creature that you can see and gain proficiency in a skill they have proficiency in. This effect lasts for 1 hour. While you have proficiency in the chosen skill, the ally you copied it from has {@variantrule Disadvantage|XPHB} in all checks that use that skill." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Envy.webp" + }, + { + "name": "Fearful", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Through one impactful moment or a slow build over time, this person has been stricken with a deep and overwhelming fear. This fear now clouds their judgment and overrides their emotions\u2014it controls their life." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "If you are hit by an attack while an ally creature is within 5 feet of you, you can choose to have the ally take the damage instead of you. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Fearful.webp" + }, + { + "name": "Forgiveness", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "By accepting their emotions, this person can let go of their anger and frustrations, forgiving those who've wronged them and rekindling the damaged relationship." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When you are hit by an attack, you can choose to cause all subsequent attacks made by the creature to be made at {@variantrule Disadvantage|XPHB}. This effect lasts until the end of your next turn. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Forgiveness.webp" + }, + { + "name": "Hate", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "A person full of hate is blind to the effects their actions can have. To fulfill their vendetta they're willing to alienate and even hurt those close to them." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When you make an attack roll or skill check you can choose to change the roll to a 20. If you choose to do this all Charisma, Intelligence, and Wisdom checks are made at {@variantrule Disadvantage|XPHB} for the next hour. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Hate.webp" + }, + { + "name": "Heroic", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "A person who puts fear behind themselves and stands up in a time of need to the very best they can. Whether they fail or not they give everything they can to do what is right." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When you would fail a Wisdom, Charisma, or Intelligence saving throw, you can instead choose to succeed. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Heroic.webp" + }, + { + "name": "Mercy", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Those with the power to deal out judgment onto others, but have the compassion and understanding to hold back." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When you make an attack that would drop a creature below zero {@variantrule Hit Points|XPHB}, you can choose to forgo the damage, making a Charisma skill check with {@variantrule Advantage|XPHB} instead. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Mercy.webp" + }, + { + "name": "Selfishness", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Someone whose actions have worsened the lives of those closest to them. A character that, when they could have done the right thing, chose the path for the betterment of themselves over others." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "When you take damage, you can choose to regain 2 {@variantrule Hit Points|XPHB} for each ally you have within 30 feet of you. When you do so, each ally suffers a number of Necrotic damage equal to the {@variantrule Hit Points|XPHB} you recovered. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfishness.webp" + }, + { + "name": "Selfless", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Above all else, this person puts those around them before themselves. They wish to help the people they care the most about, sometimes to the detriment of their well-being." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "On your turn, you can forgo your action, allowing a character that can see or hear you to take an action or move. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfless.webp" + }, + { + "name": "Shame", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Characteristics:", + "entries": [ + "Devastated by a mistake they've made or a circumstance forced on them, this person now hates a part of themselves. This thing feels as if it is out in the open for all to see, and they can't stand the thought of others judging them for it." + ] + }, + { + "type": "item", + "name": "Boon Ability:", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, all creatures within 60 feet of you must succeed on a Wisdom saving throw or be unable to look in your direction until the end of your next turn. The DC for this boon is equal to 10 + your level. Once you use this boon, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Shame.webp" + } + ], "skill": [ { "name": "Mechanics", From ec88fc3d1216799f3b0978fb7196adf25b75b76f Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sun, 14 Dec 2025 23:20:30 +0000 Subject: [PATCH 09/30] added more content --- ...ma - Tales from the Tall Grass - 2024.json | 352 +++++++++++++++--- 1 file changed, 296 insertions(+), 56 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index b14421c5d4..5a8ca737de 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -1136,7 +1136,7 @@ "type": "entries", "name": "Utility", "entries": [ - "The bubbling elixir in your stomach is perfectly mixed to dissolve and absorb anything you are able to swallow. As a {@variantrule Bonus Action|XPHB}, you can consume any object that can fit in your mouth. If the object isn't a magic item, you can expend one of your Hit Dice as part of this {@variantrule Bonus Action|XPHB} to heal yourself. Roll the die and add your Constitution modifier; you regain a number of {@variantrule Hit Points|XPHB} equal to the total (minimum of 1). Swallowing an object in this way destroys it, provided it isn't magical. You can use this feature a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + "The bubbling elixir in your stomach is perfectly mixed to dissolve and absorb anything you are able to swallow. As a {@variantrule Bonus Action|XPHB}, you can consume any object that can fit in your mouth. If the object isn't a magic item, you can expend one of your {@variantrule Hit Point Dice|XPHB|Hit Dice} as part of this {@variantrule Bonus Action|XPHB} to heal yourself. Roll the die and add your Constitution modifier; you regain a number of {@variantrule Hit Points|XPHB} equal to the total (minimum of 1). Swallowing an object in this way destroys it, provided it isn't magical. You can use this feature a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, { @@ -1624,7 +1624,7 @@ "level": 15, "header": 2, "entries": [ - "You learn to draw on the spirit energy within you to gain a quick rush of energy. You gain an additional use of your {@classFeature Second Wind|Fighter|XPHB|1} (5 uses total). In addition, when your Hit Points drop below a number equal to your Fighter level, you can use your Second Wind immediately (no action required)." + "You learn to draw on the spirit energy within you to gain a quick rush of energy. You gain an additional use of your {@classFeature Second Wind|Fighter|XPHB|1} (5 uses total). In addition, when your {@variantrule Hit Points|XPHB} drop below a number equal to your Fighter level, you can use your Second Wind immediately (no action required)." ] }, { @@ -4139,8 +4139,8 @@ } ], "entries": [ - "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering {@variantrule Line [Area of Effect]|XPHB|Line} arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", - "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more Hit Dice, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", + "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", + "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more {@variantrule Hit Point Dice|XPHB|Hit Dice}, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", "There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute." ], "classes": { @@ -7092,20 +7092,23 @@ { "name": "Bellow Flute", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 1, "value": 100, "weaponCategory": "martial", "property": [ - "F" + "F|XPHB" ], + "mastery": [ + "Sap|XPHB" + ], "dmg1": "1d6", "dmgType": "B", "weapon": true, "entries": [ - "The traditional Obojiman instrument has gotten a second life as a swift club-like weapon commonly used by traveling performers. It is crafted from a special coral found all across the shallows, which naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung it emits a beautiful harmonic sound." + "The traditional Obojiman instrument has gotten a second life as a swift, clublike weapon commonly used by traveling performers. It is crafted from a special coral found all across the Shallows, which naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung, it emits a beautiful harmonic sound." ] }, { @@ -7776,27 +7779,30 @@ { "name": "Candlemaker's Club", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 10, "value": 70, "weaponCategory": "martial", "property": [ - "H", - "2H", - "S" + "H|XPHB", + "2H|XPHB", + "S|XPHB" ], + "mastery": [ + "Push|XPHB" + ], "dmg1": "2d6", "dmgType": "B", "weapon": true, "entries": [ - "These heavy honey dipper shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool.", + "These heavy honey dipper-shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool.", { "type": "entries", "name": "Special", "entries": [ - "While wielding a candlemaker's club, you can use a bonus action to extinguish a flame within 5 feet of you." + "While wielding a Candle Maker's Club, you can take a {@variantrule Bonus Action|XPHB} to extinguish an open flame within 5 feet of you." ] } ] @@ -8277,17 +8283,20 @@ { "name": "Dandelion Spear", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 6, "value": 500, "weaponCategory": "martial", "property": [ - "H", - "R", - "V" + "H|XPHB", + "R|XPHB", + "V|XPHB" ], + "mastery": [ + "Graze|XPHB" + ], "dmg1": "1d8", "dmgType": "P", "dmg2": "1d10", @@ -8526,16 +8535,19 @@ { "name": "Drive Shaft", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 20, "value": 10000, "weaponCategory": "martial", "property": [ - "H", - "2H" + "H|XPHB", + "2H|XPHB" ], + "mastery": [ + "Cleave|XPHB" + ], "dmg1": "3d4", "dmgType": "B", "weapon": true @@ -8821,24 +8833,27 @@ { "name": "Field Spear", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 1, "value": 200, "weaponCategory": "martial", "property": [ - "F", - "T", - "V" + "F|XPHB", + "T|XPHB", + "V|XPHB" ], + "mastery": [ + "Topple|XPHB" + ], "range": "30/90", "dmg1": "1d6", "dmgType": "S", "dmg2": "1d8", "weapon": true, "entries": [ - "Also known as the merchant's blade, the field spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its shorter haft is roughly half the size of a standard spear and its tip is more similar to a wide blade or dagger than the traditional spear tip." + "Also known as the merchant's blade, the Field Spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its shorter haft is roughly half the size of standard {@item Spear|XPHB|Spear's}, and its tip is more similar to a wide blade or Dagger than a traditional spearhead." ] }, { @@ -10280,23 +10295,26 @@ { "name": "Lom Lom Dagger", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 1, "value": 1500, "weaponCategory": "martial", "property": [ - "F", - "L", - "T" + "F|XPHB", + "L|XPHB", + "T|XPHB" ], + "mastery": [ + "Push|XPHB" + ], "range": "20/60", "dmg1": "1d6", "dmgType": "S", "weapon": true, "entries": [ - "The short and angular blade of a lom lom dagger was designed for cleaving and quickly became a staple in most of Obojima's kitchens. Over time, the blade length grew longer and longer, and eventually the lom lom dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown." + "The short and angular blade of a Lom Lom Dagger was designed for cleaving and quickly became a staple in most of Obojima's kitchens. Over time, the blade length grew longer and longer, and eventually the Lom Lom Dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown." ] }, { @@ -10818,18 +10836,21 @@ { "name": "Nakudama Bubble Rod", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "R", "rarity": "none", "weight": 1, "value": 2200, "weaponCategory": "martial", + "mastery": [ + "Vex|XPHB" + ], "range": "50/200", "dmg1": "2d4", "dmgType": "B", "weapon": true, "entries": [ - "The Nakudama bubble rod is most recognizable by the curious sounds it produces when used. The wet descending whistle of multiple water filled glass marbles shot from the end of the oblong tube, quickly followed by the unmistakable pop of the ammunition as they hit their target." + "The Nakudama Bubble Rod is most recognizable by the curious sounds it produces when used. The wet descending whistle of multiple water-filled glass marbles shot from the end of this oblong tube is quickly followed by the unmistakable pop of the ammunition as it hit its target." ], "fluff": { "images": [ @@ -12320,23 +12341,26 @@ { "name": "Secret Stone Sword", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 1, "value": 3000, "weaponCategory": "martial", "property": [ - "L", - "V" + "L|XPHB", + "V|XPHB" ], + "mastery": [ + "Sap|XPHB" + ], "range": "20/60", "dmg1": "1d6", "dmgType": "B", "dmg2": "1d8", "weapon": true, "entries": [ - "Although it's not much of a secret nowadays, the magical stone known as feather rock, which is used to craft these stone swords, was once coveted and kept hidden by the Nakudama. Even though feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same." + "Although it's not much of a secret nowadays, the magical stone known as {@item Feather Rock|ObojimaTallGrass24}, which is used to craft these stone swords, was once coveted and kept hidden by the nakudama. Even though feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same." ], "fluff": { "images": [ @@ -12452,16 +12476,19 @@ { "name": "Shepherd Crook", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 4, "value": 70, "weaponCategory": "martial", "property": [ - "R", - "S" + "R|XPHB", + "S|XPHB" ], + "mastery": [ + "Vex|XPHB" + ], "dmg1": "1d6", "dmgType": "B", "weapon": true, @@ -12470,7 +12497,7 @@ "type": "entries", "name": "Special", "entries": [ - "As a bonus action, you can make a contested Strength check against a creature within range, moving the target to another unoccupied space within 5 feet of you on a success." + "As a {@variantrule Bonus Action|XPHB}, you can choose a creature your size or smaller (minimum Medium) that you can see within your Shepherd Crook's reach. The target must make a Strength saving throw (DC 8 plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} and Strength modifier). On a failed save, you move the target to another unoccupied space within 5 feet of you." ] } ] @@ -13021,22 +13048,25 @@ { "name": "Tapper Sack", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 5, "value": 100, "weaponCategory": "martial", "property": [ - "R", - "V" + "R|XPHB", + "V|XPHB" ], + "mastery": [ + "Nick|XPHB" + ], "dmg1": "1d6", "dmgType": "B", "dmg2": "1d8", "weapon": true, "entries": [ - "A tapper sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag which has been filled with sand. Although it's not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch." + "A Tapper Sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag that has been filled with sand. Although it's not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch." ] }, { @@ -13272,28 +13302,31 @@ { "name": "Vaulter's Axe", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 15, "value": 500, "weaponCategory": "martial", "property": [ - "H", - "R", - "2H", - "S" + "H|XPHB", + "R|XPHB", + "2H|XPHB", + "S|XPHB" ], + "mastery": [ + "Graze|XPHB" + ], "dmg1": "1d10", "dmgType": "S", "weapon": true, "entries": [ - "The vaulter's axe was designed by the Rangers of the Greenward Path for exploring the Brackwater Wetlands. Its tall haft allows wielders of the axe to easily check water depths and vault over obstacles. To this day it's a useful tool for anyone exploring the eastern side of the island.", + "The Vaulter's Axe was designed by the Rangers of the Greenward Path for exploring the Brackwater Wetlands. Its tall haft allows wielders to easily check water depths and vault over obstacles. To this day it's a useful tool for anyone exploring the eastern side of the island.", { "type": "entries", "name": "Special", "entries": [ - "As part of your movement, you can use the vaulter's axe to launch yourself 15 feet over a creature or obstacle. Using your movement in this way ignores nonmagical {@quickref difficult terrain||3}." + "When you make a {@variantrule Long Jump|XPHB} with a 10-foot running start, you can use a Vaulter's Axe to launch yourself horizontally 15 feet instead of using your normal jump distance. This jump also launches you 15 feet into the air." ] } ] @@ -13348,25 +13381,28 @@ { "name": "Vertebrae Sword", "source": "ObojimaTallGrass24", - "page": 159, + "page": 201, "type": "M", "rarity": "none", "weight": 1, "value": 60, "weaponCategory": "martial", "property": [ - "S" + "S|XPHB" ], + "mastery": [ + "Slow|XPHB" + ], "dmg1": "1d8", "dmgType": "P", "weapon": true, "entries": [ - "The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it's better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor construction is the reason it's not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.", + "The jagged Vertebrae Sword of a fish folk warrior can barely be called a sword. Locals would say it's better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor construction is the reason it's not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.", { "type": "entries", "name": "Special", "entries": [ - "When you successfully hit a creature with a vertebrae sword, you can use a bonus action to rake and twist the weapon, breaking off some of the sword's boney barbs and dealing an extra 1d8 piercing damage. The vertebrae sword can only be used in this way 5 times before it becomes unusable as a weapon." + "Immediately after you hit a creature with a Vertebrae Sword, you can take a {@variantrule Bonus Action|XPHB} to rake and twist the weapon, breaking off some of the sword's bony barbs and dealing an extra {@damage 1d8} Piercing damage to the target. A Vertebrae Sword can only be used in this way five times before it becomes unusable as a weapon." ] } ], @@ -13884,6 +13920,146 @@ } } }, + { + "name": "Cloud-Touched Boomerang", + "source": "ObojimaTallGrass24", + "page": 210, + "baseItem": "boomerang|ObojimaTallGrass24", + "type": "M", + "rarity": "common", + "reqAttune": true, + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "T|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "range": "60/180", + "dmg1": "1d6", + "dmgType": "S", + "entries": [ + "You can choose to activate this Boomerang's swirling vortex whenever you attack with it. On a hit, the target must succeed on a DC 12 Strength saving throw or have the {@condition Prone|XPHB} condition.", + { + "type": "entries", + "name": "Special", + "entries": [ + "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cloud-touched-boomerang.webp" + }, + "credit": "A.J. Bondio", + "width": 1947, + "height": 1947 + } + ] + } + }, + { + "name": "Umbrella of Shielding", + "source": "ObojimaTallGrass24", + "page": 219, + "baseItem": "umbrella|ObojimaTallGrass24", + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "value": 50, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "bonusWeapon": "+1", + "entries": [ + "Enchanted with the strength of iron, this silk umbrella is as durable as it is elegant. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you are hit by a ranged attack with a weapon while wielding the Umbrella, you can take a {@variantrule Reaction|XPHB} to gain a +5 bonus to your AC against that attack, potentially causing the attack to miss you.", + { + "type": "entries", + "name": "Special", + "entries": [ + "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/umbrella-of-shielding.webp" + }, + "credit": "A.J. Bondio", + "width": 1971, + "height": 1971 + } + ] + } + }, + { + "name": "Travel Wok", + "source": "ObojimaTallGrass24", + "page": 219, + "baseItem": "frying pan|ObojimaTallGrass24", + "type": "M", + "rarity": "rare", + "weight": 6, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+1", + "entries": [ + "Unlike other frying pans, this enchanted wok imbues its food with healing properties and heats up to strike a burning blow against its enemies. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, and it deals an extra {@damage 1d4} Fire damage on a hit.", + "Not only can the wok cook food without the need for a fire, but creatures that eat food prepared in the wok within 1 hour of it being cooked gain {@dice 1d6} {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last for 1 hour. Once food prepared in the wok grants {@variantrule Temporary Hit Points|XPHB} in this way, it can't do so again until the next dawn.", + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/travel-wok.webp" + }, + "credit": "A.J. Bondio", + "width": 2054, + "height": 2054 + } + ] + } + }, { "name": "Baffled Candle", "source": "ObojimaTallGrass24", @@ -14680,6 +14856,70 @@ "max": 1 } } + }, + { + "name": "Arcane Detection Kit", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "Arcane Detection Kits (or ADKs) have been popularized by Witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island." + ] + }, + { + "name": "Bicycle", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These First Age vehicles have become increasingly popular over the years as recreations started being crafted out of Yatamon. Both the recreations and the originals have a {@variantrule Speed|XPHB} of 60 feet while being ridden." + ] + }, + { + "name": "Glider", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "A creature holding onto a glider with both hands while falling, descends at a rate of 10 feet per round and can travel up to 50 feet horizontally. A creature can use its action to operate the glider, changing the direction they're moving and avoiding any obstacles in their path. If a creature is still in the air after 1 minute has passed, it must succeed on a DC 10 Strength saving throw or let go of the glider, falling as it normally would. This saving throw is repeated every minute, with the DC increasing by 2 every time the saving throw is made (to a maximum of DC 20)." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/glider.webp" + }, + "credit": "Scott Higginbotham", + "width": 3086, + "height": 3662 + } + ] + } + }, + { + "name": "Hook Sling", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using a {@variantrule Bonus Action|XPHB}, and it requires an action to wind it back in before you can use it again. You can hurl the hook using only one hand, but it requires two hands to wind the hook back in. If the targeted surface has no lip to grasp or is otherwise too difficult for the barb to hook onto, the hook fails to latch onto it and pull you." + ] + }, + { + "name": "Sea Sink Boots", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These weighted boots are used by the Mariners' Guild to quickly descend into the Shallows and explore the shallow beds. While wearing the boots, all nonmagical {@variantrule Speed|XPHB|Speeds} you possess are reduced to 10 feet, you descend into water at a rate of 100 feet per round, and you can walk across the ocean floor as if you weren't buoyant." + ] } ], "magicvariant": [ @@ -14737,7 +14977,7 @@ "reqAttune": true, "bonusWeapon": "+1", "entries": [ - "A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the Lunar Weapon and grants you the benefits of the Solar Amulet while holding it.", + "A creature in possession of both the {@item Lunar Weapon|ObojimaTallGrass24} and the {@item Solar Amulet|ObojimaTallGrass24} can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the {@item Lunar Weapon|ObojimaTallGrass24} and grants you the benefits of the {@item Solar Amulet|ObojimaTallGrass24} while holding it.", "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." ] } From d7161743a9ac097b48bd87f3c9b47e1230d6846f Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 01:47:24 +0000 Subject: [PATCH 10/30] made some updates --- ...ma - Tales from the Tall Grass - 2024.json | 359 +++++++++++++++++- 1 file changed, 342 insertions(+), 17 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 5a8ca737de..603e7f482e 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -1323,7 +1323,7 @@ "level": 3, "header": 2, "entries": [ - "You gain the ability to quickly shift your appearance to match that of another person. As a {@action Magic|XPHB} action, you can expend one use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to cast the {@spell Alter Self|XPHB}* spell, using the spell's Change Appearance option to transform into another Humanoid you have seen. When cast in this way, the spell has the following changes:", + "You gain the ability to quickly shift your appearance to match that of another person. As a {@action Magic|XPHB} action, you can expend one use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to cast the {@spell Alter Self|XPHB} spell, using the spell's Change Appearance option to transform into another Humanoid you have seen. When cast in this way, the spell has the following changes:", { "type": "list", "items": [ @@ -1394,9 +1394,9 @@ "level": 3, "header": 1, "entries": [ - "At 2nd level, you become permeated with the spirit of Obojima and are now able to control a fraction of Obojima's magic that manifests as flower petals of the druid's choosing. As a bonus action, you can expend a use of your {@classFeature Wild Shape|Druid|XPHB|2} to call on this power and conjure a resilient cloud of petals that functions as an extension of your own being. This cloud lasts for 1 hour. While enveloped by the cloud, your AC increases by 1 and you gain the following benefits.", - "As a bonus action, you can cause your petals to lunge toward a creature you can see within 30 feet of you, slashing at its body. Make a ranged spell attack against the target using your spell attack bonus. On a hit, the target takes {@dice 1d6} slashing damage. This damage increases by 1d6 when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).", - "Additionally, when you or a creature you can see within 10 feet of you takes damage, you can use your reaction to reduce that damage by an amount equal to your druid level + your Wisdom modifier. Once you've used your petal cloud in this way, the cloud dissipates." + "You become permeated with the spirit of Obojima and gain the ability to control a fraction of Obojima's magic, which manifests as flower petals of your choosing. As a {@variantrule Bonus Action|XPHB}, you can expend a use of {@classFeature Wild Shape|Druid|XPHB|2} to call on this power, conjuring a resilient cloud of petals that functions as an extension of your own being. The cloud lasts for 1 hour. While enveloped by it, you have a +1 bonus to your AC, and you gain the following benefits:", + "As a {@variantrule Bonus Action|XPHB}, you can cause your petals to lunge toward a creature you can see within 30 feet of you, slashing at its body. Make a ranged spell attack against the target using your spell attack bonus. On a hit, the target takes {@damage 1d6} Slashing damage. This damage increases by {@dice 1d6} when you reach Druid levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6}).", + "When you or a creature you can see within 10 feet of you takes damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to your Druid level plus your Wisdom modifier. Once used in this way, the cloud dissipates." ] }, { @@ -1411,8 +1411,8 @@ "header": 2, "entries": [ "You gain the ability to imbue life into your petals. As a {@action Magic|XPHB} action, you can summon a spirit that takes the appearance of an animal of your choice. This spirit arrives as a great wind that overtakes the petals before transforming into the desired beast, which you control. The spirit uses the {@creature Wild Spirit|ObojimaTallGrass24} stat block.", - "The spirit appears in an unoccupied space of your choice within 30 feet of you and acts on your turn. It can only take the {@action Dash|XPHB} and {@action Attack|PHB} actions. If the spirit is reduced to 0 {@variantrule Hit Points|XPHB}, it explodes in a stunning spectacle of cascading petals. When this happens, each creature within a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the spirit is affected by the {@spell Faerie Fire} spell until the end of your next turn. Otherwise, the spirit disappears after 1 minute or if you dismiss it early (no action required).", - "You have two uses of this feature, and you gain an additional use of it when you reach Druid levels 11 (three uses) and 16 (four uses). You regain all expended uses of this feature when you finish a {@variantrule Long Rest|XPHB}. Starting at Druid level 11, you can expend two uses of this feature to summon two Wild Spirits instead of one when you take this action." + "The spirit appears in an unoccupied space of your choice within 30 feet of you and acts on your turn. It can only take the {@action Dash|XPHB} and {@action Attack|XPHB} actions. If the spirit is reduced to 0 {@variantrule Hit Points|XPHB}, it explodes in a stunning spectacle of cascading petals. When this happens, each creature within a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the spirit is affected by the {@spell Faerie Fire|XPHB} spell until the end of your next turn. Otherwise, the spirit disappears after 1 minute or if you dismiss it early (no action required).", + "You have two uses of this feature, and you gain an additional use of it when you reach Druid levels 11 (three uses) and 16 (four uses). You regain all expended uses of this feature when you finish a {@variantrule Long Rest|XPHB}. Starting at Druid level 11, you can expend two uses of this feature to summon two {@creature Wild Spirit|ObojimaTallGrass24|Wild Spirits} instead of one when you take this action." ] }, { @@ -1528,7 +1528,7 @@ "level": 3, "header": 2, "entries": [ - "You gain proficiency in the {@skill Salvage|ObojimaTallGrass24} skill. In addition, you gain the ability to channel your internal spirit energy into objects, creating an array of effects. You learn one {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice from the \"Channeling Options\" section later in this subclass's description. You also gain an object of your choice that you can use to channel the option through.", + "You gain proficiency in the {@skill Salvage|ObojimaTallGrass24} skill. In addition, you gain the ability to channel your internal spirit energy into objects, creating an array of effects. You learn one {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice from the \"Channeling Options\" section later in this subclass's description. You also gain an object of your choice that you can use to channel the option through.", "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", { "type": "options", @@ -1596,7 +1596,7 @@ "level": 7, "header": 2, "entries": [ - "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice. You can now use your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature a number of times equal to 1 plus your Constitution modifier (minimum of twice). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. You can now use your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature a number of times equal to 1 plus your Constitution modifier (minimum of twice). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." ] }, { @@ -1638,7 +1638,7 @@ "level": 18, "header": 2, "entries": [ - "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=channelopt|prerequisite=sor%3d1} of your choice. In addition, when you roll {@variantrule Initiative|XPHB}, you regain expended uses of your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature until you have two if you have fewer than that." + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. In addition, when you roll {@variantrule Initiative|XPHB}, you regain expended uses of your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature until you have two if you have fewer than that." ] }, { @@ -3457,7 +3457,7 @@ "WE" ], "entries": [ - "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot Square centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot Square of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." + "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." ] }, @@ -5182,8 +5182,7 @@ } ], "entries": [ - "You attempt to pacify a creature you can see within range.", - "The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "You attempt to pacify a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ], "entriesHigherLevel": [ { @@ -5340,7 +5339,7 @@ } ], "entries": [ - "You swiftly stomp your foot, conjuring a pillar of wood or stone that thrusts out from underneath you and toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d12} Bludgeoning damage, and if the target is Huge or smaller, it is pushed up to 10 feet away from you. The ground in a straight line between you and the target also becomes {@variantrule Difficult Terrain|XPHB}, with each 5-foot-Square portion requiring at least 1 minute to clear by hand." + "You swiftly stomp your foot, conjuring a pillar of wood or stone that thrusts out from underneath you and toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d12} Bludgeoning damage, and if the target is Huge or smaller, it is pushed up to 10 feet away from you. The ground in a straight line between you and the target also becomes {@variantrule Difficult Terrain|XPHB}, with each 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} portion requiring at least 1 minute to clear by hand." ], "entriesHigherLevel": [ { @@ -5705,7 +5704,7 @@ { "number": 1, "unit": "reaction", - "note": "which you take when a creature provokes an Opportunity Attack from you" + "note": "which you take when a creature provokes an {@action Opportunity Attack|XPHB} from you" } ], "range": { @@ -5725,7 +5724,7 @@ } ], "entries": [ - "You cause roots to reach out and grasp at the creature that provoked the {@action {@action Opportunity Attack|XPHB|Opportunity Attacks}|XPHB}, hindering its movement.", + "You cause roots to reach out and grasp at the creature that provoked the {@action Opportunity Attack|XPHB|Opportunity Attacks}, hindering its movement.", "The target's {@variantrule Speed|XPHB} is reduced by 10 feet until the start of your next turn." ], "classes": { @@ -15057,7 +15056,333 @@ "damageTags": [ "P" ] - } + }, + { + "name": "Acorn Crab", + "source": "ObojimaTallGrass24", + "page": 313, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 60, + "formula": "8d8 + 24" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 13, + "con": 16, + "int": 6, + "wis": 8, + "cha": 6, + "skill": { + "athletics": "+5", + "perception": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 13, + "cr": "2", + "trait": [ + { + "name": "Great Heights", + "entries": [ + "When the Acorn Crab falls at least 10 feet during its turn and makes a Slam attack at the end of the fall, it takes no damage from the fall." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Acorn Crab makes two Pinch attacks." + ] + }, + { + "name": "Pinch", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage. The target takes an extra 3 ({@damage 1d6}) Bludgeoning damage for every 10 feet the acorn crab fell before the attack." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Acorn%20Crab.webp" + }, + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Akaobata", + "source": "ObojimaTallGrass24", + "page": 314, + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 49, + "formula": "11d8" + }, + "speed": { + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 13, + "con": 11, + "int": 15, + "wis": 16, + "cha": 18, + "skill": { + "deception": "+8", + "insight": "+9", + "perception": "+9" + }, + "senses": [ + "Darkvision 60 ft.", + "Truesight 15 ft." + ], + "passive": 19, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Common", + "Naku Naku", + "Torum" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Levitate", + "type": "spellcasting", + "headerEntries": [ + "The akaobata casts the {@spell Mass Levitate|ObojimaTallGrass24} spell, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 15})." + ], + "will": [ + "{@spell Mass Levitate|ObojimaTallGrass24}" + ], + "ability": "cha", + "displayAs": "bonus", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Heightened Magic Resistance", + "entries": [ + "The akaobata automatically succeeds on saving throws against spells of level 5 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other spells and magical effects. Without the akaobata's permission, no spell of level 5 or lower can observe the akaobata remotely or detect its thoughts, creature type, or alignment." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The akaobata can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Cursed Touch", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}20 ({@damage 3d10 + 4}) Psychic damage. The target's emotions are overwhelmed with fear, hate, sorrow, confusion, or regret, and the akaobata becomes emboldened (see below) until the end of the turn." + ] + } + ], + "bonus": [ + { + "name": "The following Bonus Actions can only be taken while the akaobata is emboldened", + "entries": [] + }, + { + "name": "Fleeting Strengths", + "entries": [ + "{@actSave wis} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} The target is cursed. Until the curse ends, the target loses proficiency in one saving throw or skill of the akaobata's choice." + ] + }, + { + "name": "Power of Whispers", + "entries": [ + "{@actSave con} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} 11 ({@damage 2d6 + 4}) Psychic damage, and the target has the {@condition Restrained|XPHB} condition until the end of its next turn." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D", + "U" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "O", + "Y" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "CUR", + "MA" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Akaobata.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Bearracuda", + "source": "ObojimaTallGrass24", + "page": 315, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 68, + "formula": "8d10 + 24" + }, + "speed": { + "walk": 0, + "fly": 60 + }, + "str": 19, + "dex": 13, + "con": 17, + "int": 2, + "wis": 10, + "cha": 5, + "skill": { + "perception": "+4", + "stealth": "+5" + }, + "passive": 14, + "resist": [ + "cold" + ], + "cr": "2", + "trait": [ + { + "name": "Aquatic Memory", + "entries": [ + "{@variantrule Difficult Terrain|XPHB} composed of ice or snow doesn't cost the bearracuda extra movement." + ] + }, + { + "name": "Pacifying Light", + "entries": [ + "When the bearracuda gains the {@condition Blinded|XPHB} condition due to a light-based effect, it must also succeed on a {@dc 13} Constitution saving throw or have the {@condition Unconscious|XPHB} condition for 1 minute, until it takes damage, or until a creature takes an action to shake it awake." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Piercing damage." + ] + } + ], + "reaction": [ + { + "name": "Drag", + "entries": [ + "{@actTrigger} The bearracuda grapples a creature that is its size or smaller. {@actResponse} The bearracuda moves up to its {@variantrule Fly Speed|XPHB}, carrying the {@condition Grappled|XPHB} creature with it." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Bearracuda.webp" + }, + "hasFluff": true, + "hasFluffImages": true + } ], "background": [ { @@ -15875,7 +16200,7 @@ "type": "entries", "name": "Long Throws", "entries": [ - "Attacking at long range doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with Boomerangs." + "Attacking at long range doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with {@item Boomerang|ObojimaTallGrass24|Boomerangs}." ] } ] From 478786c2c23a9cb7bcf9d8a9495c4ec926247bad Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 02:30:30 +0000 Subject: [PATCH 11/30] more updates --- ...ma - Tales from the Tall Grass - 2024.json | 246 +++++++++++++----- 1 file changed, 177 insertions(+), 69 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 603e7f482e..fcce8f5b14 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -14984,79 +14984,90 @@ ], "monster": [ { - "name": "Wild Spirit", - "source": "ObojimaTallGrass24", - "page": 269, - "size": [ - "M" - ], - "type": "spirit", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15 - } - ], - "hp": { - "special": "2 + three times your druid level" - }, - "speed": { - "walk": 40, - "fly": 20, - "canHover": true - }, - "str": 15, - "dex": 15, - "con": 15, - "int": 9, - "wis": 12, - "cha": 9, - "skill": { - "intimidation": "-1 plus PB", - "perception": "+1 plsu PB", + "name": "Wild Spirit", + "source": "ObojimaTallGrass24", + "page": 175, + "summonedByClass": "Druid|XPHB", + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "special": "2 + three times your Druid level" + }, + "speed": { + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "proficiency": 1 + }, + "str": 15, + "dex": 15, + "con": 15, + "int": 9, + "wis": 12, + "cha": 9, + "skill": { + "intimidation": "-1 plus PB", + "perception": "+1 plus PB", "stealth": "+2 plus PB" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": "11 plus PB", - "cr": "0", - "trait": [ - { - "name": "Like the Wind", - "entries": [ + }, + "passive": "11 + PB", + "languages": [ + "understands the languages you know" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Like the Wind", + "entries": [ "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." - ] - }, + ] + }, { - "name": "Promising Threat", - "entries": [ - "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute" - ] - } - ], - "action": [ - { - "name": "Chomp", - "entries": [ - "{@atk mw} {@hit spell attack modifier} to hit, reach 5 ft., one target. {@h} ({@damage 2d6 + 2}) piercing damage,and the target has the {@condition Prone|XPHB} if it is Large or smaller." - ] - } - ], + "name": "Promising Threat", + "entries": [ + "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@damage 2d6 + 2} Piercing damage, and the target has the {@condition Prone|XPHB} condition if it is Large or smaller." + ] + } + ], "reaction": [ - { - "name": "Thought Shield", - "entries": [ - "{@actTrigger} The Wild Spirit reduces a creature to o {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." - ] - } - ], - "damageTags": [ - "P" - ] - }, + { + "name": "Devour", + "entries": [ + "{@actTrigger} The Wild Spirit reduces a creature to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ] + }, { "name": "Acorn Crab", "source": "ObojimaTallGrass24", @@ -15382,6 +15393,103 @@ }, "hasFluff": true, "hasFluffImages": true + }, + { + "name": "Cat of Prodigious Size", + "source": "ObojimaTallGrass24", + "page": 316, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 157, + "formula": "15d12 + 60" + }, + "speed": { + "walk": 50, + "climb": 40 + }, + "initiative": { + "proficiency": 1 + }, + "str": 22, + "dex": 16, + "con": 19, + "int": 7, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+7", + "stealth": "+6" + }, + "passive": 14, + "cr": "8", + "trait": [ + { + "name": "Light on Its Feet", + "entries": [ + "When the cat falls falls and doesn't have the {@condition Incapacitated|XPHB} condition, it can subtract up to 200 feet when calculating damage from the fall." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cat makes one Chomp attack and one Claw attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 9}, reach 10 ft. {@h}25 ({@damage 3d12 + 6}) Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}). Until the grapple ends, the target has the {@condition Restrained|XPHB} condition, and the cat can't can't Chomp another target." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 9}, reach 10 ft. {@h}22 ({@damage 3d10 + 6}) Slashing damage." + ] + }, + { + "name": "Leaping Strike", + "entries": [ + "The cat jumps jumps up to 100 feet vertically; it can make one Claw attack while in the air. {@actSave str} {@dc 17}, each creature other than the cat within within 20 feet of where it lands. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Cat%20Of%20Prodigious%20Size.webp" + }, + "hasFluff": true, + "hasFluffImages": true } ], "background": [ From 72fec1fa9cdcec671f4d987648cee5140a40c199 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 04:28:13 +0000 Subject: [PATCH 12/30] added some fluff --- ...ma - Tales from the Tall Grass - 2024.json | 2274 ++++++++++++++++- 1 file changed, 2271 insertions(+), 3 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index fcce8f5b14..34d482d026 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -15010,8 +15010,8 @@ "canHover": true }, "initiative": { - "proficiency": 1 - }, + "proficiency": 1 + }, "str": 15, "dex": 15, "con": 15, @@ -15490,7 +15490,2275 @@ }, "hasFluff": true, "hasFluffImages": true - } + }, + { + "name": "Corrupted Muk", + "source": "ObojimaTallGrass24", + "page": 318, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 11 + ], + "hp": { + "average": 27, + "formula": "5d8 + 5" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 12, + "con": 12, + "int": 3, + "wis": 6, + "cha": 5, + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "1/4", + "trait": [ + { + "name": "Endless Resource", + "entries": [ + "If the corrupted muk is standing in a pool of Corruption or is connected to the greater Corruption in some way, it regains 10 {@variantrule Hit Points|XPHB} at the start of its turn." + ] + }, + { + "name": "Persistent Disease", + "entries": [ + "There is a 15 percent chance that 7 days after a corrupted muk is killed, a new corrupted muk materializes in the location where the previous one died. If it dies in a pool of Corruption, there is a 100 percent chance instead." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}4 ({@damage 1d6 + 1}) Bludgeoning damage." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Corrupted%20Muk.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Crawler", + "source": "ObojimaTallGrass24", + "page": 319, + "size": [ + "L" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 93, + "formula": "11d10 + 33" + }, + "speed": { + "walk": 60 + }, + "str": 16, + "dex": 18, + "con": 17, + "int": 11, + "wis": 15, + "cha": 12, + "skill": { + "perception": "+6", + "stealth": "+8" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 16, + "languages": [ + "Torum" + ], + "cr": "4", + "trait": [ + { + "name": "Hypnotic", + "entries": [ + "{@actSave wis} {@dc 12}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the crawler (creatures immune to the {@condition Charmed|XPHB} condition automatically succeed on this save). {@actSaveFail} The target must use all of its movement this turn to get as close to the crawler as possible, moving by the safest route." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The crawler makes three attacks, using Constrict or Stomp in any combination." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave int} {@dc 12}. {@actSaveFail} The target loses its memory of the last 24 hours; it regains these memories if it's targeted by the Greater Restoration* spell." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atkr m} {@hit 6}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "RCH" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Crawler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Deep Angler", + "source": "ObojimaTallGrass24", + "page": 321, + "size": [ + "G" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 186, + "formula": "12d20 + 60" + }, + "speed": { + "walk": 10, + "swim": 60 + }, + "initiative": { + "proficiency": 1 + }, + "str": 22, + "dex": 10, + "con": 21, + "int": 6, + "wis": 12, + "cha": 5, + "save": { + "con": "+1", + "int": "-4", + "wis": "+5" + }, + "skill": { + "perception": "+9", + "stealth": "+4" + }, + "senses": [ + "Darkvision 300 ft." + ], + "passive": 19, + "cr": "10", + "trait": [ + { + "name": "Illusionary Lure", + "entries": [ + "An image of a creature, object, or effect of the deep angler's choice surrounds its lure, causing the chosen image to look as if it were floating in space. The image can't create sounds or smells, and physical interaction with the image reveals it to be an illusion, since things can pass through it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deep angler makes one Chomp attack and one Lure attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 10}, reach 10 ft. {@h}2 ({@damage 3d10 + 6}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}), and has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + }, + { + "name": "Lure", + "entries": [ + "{@atkr m} {@hit 10}, reach 20 ft. {@h}19 ({@damage 3d8 + 6}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave con} {@dc 16}. {@actSaveFail} The target has the {@condition Blinded|XPHB} condition until the end of its next turn." + ] + } + ], + "bonus": [ + { + "name": "Swallow", + "entries": [ + "{@actSave str} {@dc 18}, one Large or smaller creature {@condition Grappled|XPHB} by the deep angler (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the deep angler, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the deep angler, and takes 14 ({@damage 4d6}) Acid damage at the start of each of the deep angler's turns. If the deep angler takes 15 damage or more on a single turn from a creature inside it, the deep angler must succeed on a {@dc 19} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 5 feet of the deep angler and has the {@condition Prone|XPHB} condition. If the deep angler dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Deep%20Angler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Demon", + "source": "ObojimaTallGrass24", + "page": 322, + "size": [ + "S" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 27, + "formula": "6d6 + 6" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "initiative": { + "initiative": 2 + }, + "str": 13, + "dex": 12, + "con": 12, + "int": 3, + "wis": 6, + "cha": 5, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 9, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "languages": [ + "Common", + "Torum" + ], + "cr": "2", + "trait": [ + { + "name": "Intrusive Thoughts", + "entries": [ + "{@actSave int} {@dc 11}, any creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the demon at the start of the demon's turn. {@actSaveFail} The target is cursed until the start of the demon's next turn. Until the curse ends, the target takes an extra 4 ({@damage 1d8}) Psychic damage whenever it is hit by the demon's Bite attack." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The demon makes one Chomp attack and one Spectral Pass attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." + ] + }, + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d10 + 2}) Necrotic damage." + ] + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "intelligence" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Demon.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dragon", + "source": "ObojimaTallGrass24", + "page": 325, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 82, + "formula": "11d10 + 22" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 17, + "dex": 12, + "con": 17, + "int": 12, + "wis": 11, + "cha": 5, + "save": { + "con": "+4", + "cha": "+4" + }, + "skill": { + "history": "+3", + "insight": "+4", + "perception": "+4" + }, + "senses": [ + "Blindsight 15 ft.", + "Darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "Common" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Draconic Charm", + "type": "spellcasting", + "headerEntries": [ + "The dragon casts {@spell Dominate Person|XPHB}* (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 12})." + ], + "will": [ + "{@spell Dominate Person|XPHB}" + ], + "ability": "cha", + "displayAs": "action", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Resting Protections", + "entries": [ + "While the dragon has the {@condition Unconscious|XPHB} condition, it automatically succeeds on saving throws against spells of level 3 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other magical effects. In addition, no spell of level 3 or lower can observe the dragon remotely or detect its thoughts, creature type, or alignment." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon makes three Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Slashing damage." + ] + } + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "unconscious" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dragon Frog", + "source": "ObojimaTallGrass24", + "page": 326, + "size": [ + "M" + ], + "type": "dragon", + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 45, + "formula": "7d8 + 14" + }, + "speed": { + "walk": 45 + }, + "str": 15, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 10, + "skill": { + "athletics": "+6" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "understands Common and Naku Naku but can't speak" + ], + "cr": "1", + "trait": [ + { + "name": "Magic Removal", + "entries": [ + "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 3 or lower on the target ends." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The dragon frog's {@variantrule Long Jump|XPHB} is up to 30 feet and its {@variantrule High Jump|XPHB} is up to 15 feet with or without a running start." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}9 ({@damage 2d6 + 2}) Piercing damage. If the target is a Tiny creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 12}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + } + ], + "bonus": [ + { + "name": "Pulling Tongue", + "entries": [ + "{@actSave str} {@dc 12}, one Medium or smaller target within 15 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon%20Frog.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Elder Dragon Frog", + "source": "ObojimaTallGrass24", + "page": 327, + "size": [ + "G" + ], + "type": "dragon", + "alignment": [ + "N", + "E" + ], + "ac": [ + 18 + ], + "hp": { + "average": 245, + "formula": "14d20 + 98" + }, + "speed": { + "walk": 90 + }, + "initiative": { + "proficiency": 2 + }, + "str": 25, + "dex": 14, + "con": 24, + "int": 21, + "wis": 13, + "cha": 16, + "save": { + "dex": "+8", + "con": "+13", + "int": "+11", + "wis": "+7" + }, + "skill": { + "athletics": "+13", + "deception": "+9", + "history": "+11", + "perception": "+7", + "stealth": "+14" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 17, + "languages": [ + "Common", + "Naku Naku" + ], + "cr": "17", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon frog fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Removal", + "entries": [ + "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 6 or lower on the target ends." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The dragon frog's {@variantrule Long Jump|XPHB} is up to 90 feet and its {@variantrule High Jump|XPHB} is up to 45 feet with or without a running start." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon frog makes one Chomp attack and two Claw attacks. It can replace the Chomp attack with a use of Swallow." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 13}, reach 10 ft. {@h}16 ({@damage 2d8 + 7}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 18}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 13}, reach 5 ft. {@h}12 ({@damage 1d10 + 7}) Slashing damage." + ] + } + ], + "bonus": [ + { + "name": "Pulling Tongue", + "entries": [ + "{@actSave str} {@dc 21}, one Huge or smaller target within 60 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@actSave str} {@dc 21}, one Large or smaller creature {@condition Grappled|XPHB} by the dragon frog (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the dragon frog, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the dragon frog, and takes 21 ({@damage 6d6}) Acid damage at the start of each of the dragon frog's turns.", + "If the dragon frog takes 20 damage or more on a single turn from a creature inside it, the dragon frog must succeed on a {@dc 23} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 10 feet of the dragon frog and has the {@condition Prone|XPHB} condition. If the dragon frog dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + ] + } + ], + "legendary": [ + { + "name": "Croak", + "entries": [ + "{@actSave con} {@dc 21}, each creature in a 90-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} (including each creature in the dragon frog's mouth). {@actSaveFail} 33 ({@damage 6d10}) Thunder damage, and the target is pushed up to 15 feet straight away from the dragon frog. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} If the target was {@condition Grappled|XPHB} by the dragon frog, it lands in an unoccupied space within 15 feet of the dragon frog and has the {@condition Prone|XPHB} condition. The dragon frog can't take this action again until the start of its next turn." + ] + }, + { + "name": "Leap", + "entries": [ + "The dragon frog leaps straight into the air before slamming back down to the ground. {@actSave str} {@dc 22}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the dragon frog. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + ] + }, + { + "name": "Rend", + "entries": [ + "The dragon frog makes one Claw attack. If it is grappling a creature, it can make a Chomp attack against it instead." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "A", + "P", + "S", + "T" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Elder%20Dragon%20Frog.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dustbunny", + "source": "ObojimaTallGrass24", + "page": 328, + "size": [ + "T" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 40 + }, + "str": 3, + "dex": 15, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "passive": 13, + "cr": "0", + "trait": [ + { + "name": "Like the Wind", + "entries": [ + "The dustbunny doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it moves out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Kick", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}1 Bludgeoning damage." + ] + }, + { + "name": "Dust Fling", + "entries": [ + "{@actSave con} {@dc 10}, one creature within 10 feet. {@actSaveFail} The target has the {@condition Incapacitated|XPHB} condition until the end of its next turn." + ] + }, + { + "name": "Teleport", + "entries": [ + "The dustbunny teleports up to 20 feet to an unoccupied space it can see." + ] + } + ], + "actionTags": [ + "Teleport" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dustbunny.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Field Giant", + "source": "ObojimaTallGrass24", + "page": 329, + "size": [ + "G" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "average": 81, + "formula": "6d20 + 18" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 21, + "dex": 10, + "con": 17, + "int": 3, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+6" + }, + "senses": [ + "Darkvision 300 ft." + ], + "passive": 16, + "cr": "3", + "trait": [ + { + "name": "Without Need", + "entries": [ + "The Field Giant doesnt require food, drink, or sleep." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Tail", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}16 ({@damage 2d10 + 5}) Bludgeoning damage. If the target is Huge or smaller, it is pushed up to 15 feet straight away from the field giant." + ] + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Field%20Giant.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Fish Folk", + "source": "ObojimaTallGrass24", + "page": 330, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 26, + "formula": "4d8 + 8" + }, + "speed": { + "walk": 30, + "swim": 40 + }, + "initiative": { + "initiative": 1 + }, + "str": 13, + "dex": 14, + "con": 14, + "int": 10, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+5" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 15, + "languages": [ + "Common" + ], + "cr": "1/2", + "gear": [ + "shortsword|xphb" + ], + "trait": [ + { + "name": "Limited Amphibiousness", + "entries": [ + "The fish folk can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water." + ] + }, + { + "name": "Lucky Fool (1/Day)", + "entries": [ + "When the fish folk would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, it can replace the die roll with a 12 instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fish folk makes one Chomp attack and one Shortsword attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Slashing damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MA", + "MLW" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Fish%20Folk.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Lionfish King", + "isNamedCreature": true, + "source": "ObojimaTallGrass24", + "page": 331, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 93, + "formula": "11d10 + 33" + }, + "speed": { + "walk": 30, + "swim": 50 + }, + "initiative": { + "proficiency": 1 + }, + "str": 19, + "dex": 15, + "con": 16, + "int": 13, + "wis": 11, + "cha": 16, + "save": { + "dex": "+5", + "int": "+4", + "cha": "+6" + }, + "skill": { + "deception": "+6", + "intimidation": "+9", + "perception": "+6", + "persuasion": "+9" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 16, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common" + ], + "cr": "5", + "gear": [ + "chain shirt|xphb", + "scimitar|xphb" + ], + "trait": [ + { + "name": "Limited Amphibiousness", + "entries": [ + "The Lionfish King can breathe air and water, but it must be submerged at least once every 12 hours to avoid suffocating outside water." + ] + }, + { + "name": "Lucky Fool (2/Day)", + "entries": [ + "When the Lionfish King would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, he can replace the die roll with a 15 instead." + ] + } + ], + "action": [ + { + "name": "Drain Heat", + "entries": [ + "{@atkr m} makes one Chomp attack and two Scimitar attacks." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}9 ({@damage 2d4 + 4}) Piercing damage." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}11 ({@damage 2d6 + 4}) Slashing damage." + ] + }, + { + "name": "Poisonous Spray", + "entries": [ + "{@actSave con} {@dc 14}, one creature within 30 feet. {@actSaveFail} 19 ({@damage 3d12}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn. {@actSaveSuccess} Half damage only." + ] + } + ], + "bonus": [ + { + "name": "Royal Decree", + "entries": [ + "The Lionfish King commands a fish folk that can hear him to use its {@variantrule Reaction|XPHB} to make an attack against a creature he can see." + ] + } + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MA", + "MLW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Lionfish%20King.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Giant Jellyfish", + "source": "ObojimaTallGrass24", + "page": 333, + "size": [ + "G" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "average": 87, + "formula": "7d20 + 14" + }, + "speed": { + "walk": 0, + "fly": 20, + "swim": 20 + }, + "initiative": { + "proficiency": 1 + }, + "str": 12, + "dex": 12, + "con": 15, + "int": 1, + "wis": 4, + "cha": 10, + "senses": [ + "Blindsight 60 ft.", + "Darkvision 120 ft." + ], + "passive": 7, + "cr": "1", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The jellyfish can breathe air and water." + ] + }, + { + "name": "Toxins", + "entries": [ + "{@actSave con} {@dc 12}, any creature that comes in physical contact with the jellyfish. {@actSaveFail} 3 ({@damage 1d6}) Poison damage, and the target has the {@condition Stunned|XPHB} condition until the end of its next turn." + ] + } + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "damageTags": [ + "I" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Jellyfish.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Giant Koi", + "source": "ObojimaTallGrass24", + "page": 334, + "size": [ + "G" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 25 + ], + "hp": { + "average": 943, + "formula": "51d20 + 408" + }, + "speed": { + "walk": 0, + "fly": 60, + "swim": 60 + }, + "initiative": { + "proficiency": 2 + }, + "str": 25, + "dex": 12, + "con": 27, + "int": 1, + "wis": 7, + "cha": 17, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 8, + "cr": "25", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The giant koi can breathe air and water." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant koi makes three Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 15}, reach 5 ft. {@h}33 ({@damage 4d12 + 7}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Koi.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Goro Goro", + "source": "ObojimaTallGrass24", + "page": 336, + "size": [ + "L" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "average": 123, + "formula": "13d10 + 52" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 17, + "dex": 14, + "con": 19, + "int": 12, + "wis": 10, + "cha": 11, + "save": { + "int": "+4", + "wis": "+3", + "cha": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "psychic" + ], + "languages": [ + "Common", + "Torum" + ], + "cr": "7", + "trait": [ + { + "name": "Cursed Form", + "entries": [ + "The goro goro can't regain {@variantrule Hit Points|XPHB}, except through the use of its Delectable Flavor trait." + ] + }, + { + "name": "Delectable Flavor", + "entries": [ + "The goro goro regains 3 ({@dice 1d6}) {@variantrule Hit Points|XPHB} whenever it hits a creature that is drunk or affected by its Drunken Aura with a Rend attack." + ] + }, + { + "name": "Drunken Aura", + "entries": [ + "{@actSave con} {@dc 15}, any creature that starts its turn in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the goro goro. {@actSaveFail} The target takes a -4 penalty to {@variantrule D20 Test|XPHBD20 Tests} until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The goro goro makes three Rend attacks. It can replace one attack with a use of Giant Sake Cup." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Slashing damage." + ] + }, + { + "name": "Giant Sake Cup", + "entries": [ + "{@actSave dex} {@dc 14}, one target within 10 feet. {@actSaveFail} 9 ({@damage 1d12 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it is trapped under the goro goro's sake cup. A trapped target has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the sake cup, and gains 1 {@condition Exhaustion|XPHB} level at the end of each of its turns.", + "To escape, the target or a creature within 5 feet of the sake cup must take an action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, freeing the trapped creature on a success. The effect also ends early if the goro goro uses its Giant Sake Cup again or otherwise lifts the cup." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Goro%20Goro.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Hammer Gull", + "source": "ObojimaTallGrass24", + "page": 337, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 37, + "formula": "5d10 + 10" + }, + "speed": { + "walk": 10, + "fly": 80, + "swim": 40 + }, + "str": 13, + "dex": 17, + "con": 15, + "int": 6, + "wis": 14, + "cha": 10, + "skill": { + "perception": "+4" + }, + "passive": 14, + "languages": [ + "understands Common but can't speak" + ], + "cr": "1", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hammer gull makes two Peck attacks. It can replace one attack with a use of Boulder Drop." + ] + }, + { + "name": "Peck", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage." + ] + }, + { + "name": "Boulder Drop", + "entries": [ + "{@actSave dex} {@dc 13}, one target directly below the hammer gull. {@actSaveFail} 10 ({@damage 3d6}) Bludgeoning damage, and the target has the {@condition Prone|XPHB} condition." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hammer%20Gull.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Harpy", + "source": "ObojimaTallGrass24", + "page": 338, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 38, + "formula": "7d8 + 7" + }, + "speed": { + "walk": 30, + "fly": 50 + }, + "str": 12, + "dex": 15, + "con": 12, + "int": 10, + "wis": 10, + "cha": 13, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "1", + "gear": [ + "leather armor|xphb" + ], + "trait": [ + { + "name": "Flyby", + "entries": [ + "The harpy doesn't provoke an Opportunity Attack when it flies out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atkr m} {@hit 4} (with {@variantrule Advantage|XPHB} if the target doesn't have all its {@variantrule Hit Points|XPHB}), reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Slashing damage." + ] + } + ], + "reaction": [ + { + "name": "Battle Fury (1/Day)", + "entries": [ + "{@actTrigger} The harpy sees an ally drop to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The harpy makes an attack with its Claws or gains 10 {@variantrule Temporary Hit Points|XPHB} (harpy's choice)." + ] + } + ], + "traitTags": [ + "Flyby" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Harpy.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Hill Dragon", + "source": "ObojimaTallGrass24", + "page": 339, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "average": 75, + "formula": "10d10 + 20" + }, + "speed": { + "walk": 50, + "burrow": 20 + }, + "initiative": { + "proficiency": 1 + }, + "str": 13, + "dex": 17, + "con": 15, + "int": 4, + "wis": 12, + "cha": 6, + "skill": { + "stealth": "+7" + }, + "passive": 11, + "cr": "3", + "trait": [ + { + "name": "Hunting Prowess", + "entries": [ + "If the hill dragon didn't make an attack on its previous turn, its {@variantrule Speed|XPHB} increases by 15 feet at the start of its turn. This benefit can stack up to three times (a maximum increase of 45 feet). Once the hill dragon makes an attack, its {@variantrule Speed|XPHB} returns to normal." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hill dragon makes two Rend attacks and one Tail attack." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atkr m} {@hit 5}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it has the {@condition Prone|XPHB} condition." + ] + } + ], + "bonus": [ + { + "name": "Use of Terrain", + "entries": [ + "The hill dragon takes the {@action Hide|XPHB} action. It can only use this {@variantrule Bonus Action|XPHB} if it is in a field or grassy environment." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hill%20Dragon.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Howler Yipper", + "source": "ObojimaTallGrass24", + "page": 340, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 22, + "formula": "4d8 + 4" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 14, + "dex": 13, + "con": 12, + "int": 6, + "wis": 10, + "cha": 7, + "skill": { + "perception": "+2" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Howler" + ], + "cr": "1/2", + "gear": [ + "club|xphb", + "longbow|xphb" + ], + "trait": [ + { + "name": "Sleep-Deprived", + "entries": [ + "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The howler makes two attacks, using Chomp, Club, or Longbow in any combination." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." + ] + }, + { + "name": "Club", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} {@hit 3}, range 150/600 ft. {@h}5 ({@damage 1d8 + 1}) Piercing damage." + ] + } + ], + "reaction": [ + { + "name": "Discouraging Chuckle", + "entries": [ + "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "RNG" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Howler Snarler", + "source": "ObojimaTallGrass24", + "page": 342, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 17, + "dex": 14, + "con": 13, + "int": 8, + "wis": 11, + "cha": 9, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Howler" + ], + "cr": "2", + "gear": [ + "club|xphb", + "longbow|xphb" + ], + "trait": [ + { + "name": "Sleep-Deprived", + "entries": [ + "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The howler makes three attacks, using Chomp, Club, or Longbow in any combination. It can replace one attack with a use of Pack Leader." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Piercing damage." + ] + }, + { + "name": "Club", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} {@hit 4}, range 150/600 ft. {@h}6 ({@damage 1d8 + 2}) Piercing damage." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The howler chooses one of the following effects; each of the howler's allies that can see it gains that benefit:", + { + "name": "Inspire", + "type": "entries", + "entries": [ + "The ally gains a +2 bonus to attack rolls until the end of its next turn." + ] + }, + { + "name": "Regroup", + "type": "entries", + "entries": [ + "The ally can immediately move up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + } + ] + } + ], + "reaction": [ + { + "name": "Discouraging Chuckle", + "entries": [ + "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MA", + "MLW", + "RA", + "RNG" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Clone of Viota", + "source": "ObojimaTallGrass24", + "page": 317, + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 49, + "formula": "11d8" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "initiative": 4 + }, + "str": 10, + "dex": 16, + "con": 13, + "int": 17, + "wis": 12, + "cha": 12, + "save": { + "int": "+5", + "wis": "+3" + }, + "skill": { + "special": "Any two skills" + }, + "senses": [ + "Darkvision 60 ft." + ], + "resist": [ + "acid", + "bludgeoning", + "fire", + "lightning", + "piercing", + "slashing", + "thunder" + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Common", + "Naku Naku", + "Torum" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The clone of Viota casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell Prestidigitation|XPHB}", + "{@spell Retrieve|ObojimaTallGrass24}", + "{@spell Task|ObojimaTallGrass24}" + ], + "daily": { + "1": [ + "{@spell Invisibility|XPHB}" + ] + }, + "ability": "int", + "displayAs": "action" + }, + { + "name": "Misty Step", + "type": "spellcasting", + "headerEntries": [ + "The clone of Viota casts the {@spell Misty Step|XPHB} spell, using the same spellcasting ability as Spellcasting." + ], + "will": [ + "{@spell Misty Step|XPHB}" + ], + "ability": "int", + "displayAs": "bonus", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Lessons Learned", + "entries": [ + "At the start of combat, the clone of Viota can choose one of the following benefits against a creature if any clone of Viota has fought that creature before:", + { + "type": "list", + "items": [ + { + "name": "Guarded", + "type": "item", + "entries": [ + "The clone of Viota has {@variantrule Advantage|XPHB} on saving throws against effects created by the creature." + ] + }, + { + "name": "Vengeful", + "type": "item", + "entries": [ + "The clone of Viota has {@variantrule Advantage|XPHB} on attack rolls against the creature." + ] + } + ] + } + ] + }, + { + "name": "Shared Experience", + "entries": [ + "The clone of Viota can spend 1 minute to perfectly recall an experience that one of her other clones had. She can do this even if that clone has been killed." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The clone of Viota makes two Spectral Pass attacks." + ] + }, + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Force damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "O" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "invisible" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Clone%20Of%20Viota.webp" + }, + "hasFluff": true, + "hasFluffImages": true + } + ], + "monsterFluff": [ + { + "name": "Acorn Crab", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Acorn Crab", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest|bestiary|environment=forest}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.", + { + "type": "entries", + "name": "Disposition: Territorial", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}: The acorn crab moves up to half its {@variantrule Speed|XPHB} and then falls (if it can) and makes a Slam attack.", + "{@font {@style 35|large}|SneakerProMedium}: The acorn crab moves up to its {@variantrule Speed|XPHB} toward the nearest creature and then makes a Pinch or Slam attack with {@variantrule Advantage|XPHB}. On a hit, the target has the {@condition Grappled|XPHB} condition (if it made a Pinch attack) or is pushed 10 feet away from the acorn crab (if it made a Slam attack).", + "{@font {@style 15|large}|SneakerProMedium}: The acorn crab makes two Slam attacks. If either attack hits, the target has the {@condition Prone|XPHB} condition." + ] + }, + { + "type": "entries", + "name": "Disposition: Enraged", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}: The acorn crab's {@variantrule Speed|XPHB} is doubled until the end of its next turn. In addition, it can immediately move up to its {@variantrule Speed|XPHB}.", + "{@font {@style 35|large}|SneakerProMedium}: The acorn crab has {@variantrule Advantage|XPHB} on attack rolls until the end of its next turn. In addition, it can make a Pinch attack against a creature within its reach.", + "{@font {@style 15|large}|SneakerProMedium}: The first time the acorn crab would drop to 0 {@variantrule Hit Points|XPHB} in the next minute, it instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Clone of Viota", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Clone of Viota", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Any|bestiary|environment=any}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "{@filter Any|bestiary|treasure=any}" + } + ] + }, + "Viota is a powerful spirit that takes the form of a little girl made of black smoke. She has hundreds of bodies, all of which look like this same unsettling and somehow disarming young lady. Each of her clones has a unique personality and is living out its life somewhere on the island. Though each of these clones has a different personality, some of which are kind and caring, while others are dangerous and cruel, they are all connected. What one clone experiences, so do the others.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Member of Society", + "entries": [ + "Viota goes by many names and holds hundreds of professions. She lives on every corner of the island and dines with all types of people, very few of which truly understand what Viota is. In one town, she might be a young Witch apprentice studying to join a coven alongside dozens of other students. In another settlement, she might be the guard captain or owner of the local inn. At all times, she is loved, hated, admired, and feared by those around her." + ] + }, + { + "type": "entries", + "name": "Danger to Society", + "entries": [ + "Not every one of Viota's clones are kind individuals\u2014some are quite the opposite. They can be as cruel and manipulative as a demon or as dangerous and wild as a feral beast. Some of these clones have found ways to live within the confines of society, while others are cast out to the areas of the island that few people wish to travel to. It's these clones that most wishto avoid at all costs." + ] + }, + { + "type": "entries", + "name": "Mystery of Her Magic", + "entries": [ + "At some point in the last few decades, an unknown Witch was able to tap into Viota's magic and summon one of her clones through the use of the {@item Shadow Child|ObojimaTallGrass24} potion. To this day Viota is unsure how this happened and does whatever she can to stop the use of that potion." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + } ], "background": [ { From 5ab257244648c5dc2e2a5a749e6905d2e0bce782 Mon Sep 17 00:00:00 2001 From: Foopsie42 <110792348+Foopsie42@users.noreply.github.com> Date: Mon, 15 Dec 2025 08:31:30 +0300 Subject: [PATCH 13/30] Races + Naku Naku Language --- ...ma - Tales from the Tall Grass - 2024.json | 919 +++++++++++++++++- 1 file changed, 876 insertions(+), 43 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 5d17d888cb..30b3199768 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -32,6 +32,868 @@ "dateAdded": 1755817200, "dateLastModified": 1755817200 }, + "race": [ + { + "name": "Dara", + "source": "ObojimaTallGrass24", + "page": 163, + "edition": "one", + "creatureTypes": [ + "humanoid" + ], + "size": [ + "S", + "M" + ], + "speed": 30, + "traitTags": [ + "Skill Proficiency" + ], + "sizeEntry": { + "type": "item", + "name": "Size:", + "entries": [ + "Medium (blue, about 6-7 feet tall) or Small (red, about 2-3 feet tall), chosen when you select this species" + ] + }, + "skillProficiencies": [ + { + "any": 3 + } + ], + "entries": [ + { + "type": "entries", + "name": "Awakened Skills", + "entries": [ + "You gain proficiency in three skills of your choice." + ] + }, + { + "type": "entries", + "name": "Create Talisman", + "entries": [ + "As a {@action Magic|XPHB} action, you can create a paper talisman, which can bestow unique abilities upon any creature in possession of it. When you do so, choose an option from the Talisman Forms table. The talisman lasts for 1 hour or until it is activated. Once you use this trait, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "Some talismans can only be taken by dara of certain colors.", + "This information can be found in the Talisman Form table.", + { + "type": "table", + "name": "Talisman Forms", + "colLabels": [ + "Talisman", + "Description", + "Dara Color" + + ], + "colStyles": [ + "col-2 text-center", + "col-8", + "col-2 text-center" + ], + "rows": [ + [ + "{@b Earth}", + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead.", + "{@b Red} or {@b Blue}" + ], + [ + "{@b Knowledge}", + "When a creature in possession of this talisman makes an ability check, it can activate the talisman to add {@dice 1d6} to the check. The creature can roll the die before or after making the check.", + "{@b Blue} Only" + ], + [ + "{@b Might}", + "When a creature in possession of this talisman makes a saving throw, it can activate the talisman to add {@dice 1d6} to the save. The creature can roll the die before or after making the save.", + "{@b Red} Only" + ], + [ + "{@b Moon}", + "When this talisman is created, it is bound to a weapon you are holding. The next time this weapon hits a target, the talisman activates, dealing extra Radiant damage equal to your character level.", + "{@b Red} or {@b Blue}" + ], + [ + "{@b Sun}", + "A creature in possession of this talisman can use its {@variantrule Bonus Action|XPHB} to activate the talisman, granting it the benefit of the {@action Dash|XPHB} or {@action Disengage|XPHB} action (its choice).", + "{@b Red} or {@b Blue}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Sacred Revelation", + "entries": [ + "You possess an innate gift that allows you to perceive and absorb information from the peculiar glyphs scattered across the island. These glyphs take the form of intricate symbols resembling thumbprints and hold the potential to convey anything from simple messages to complex skills to you. As a {@action Magic|XPHB} action, you can touch and absorb any information stored inside one of these glyphs." + ] + }, + { + "type": "entries", + "name": "Impart Knowledge", + "entries": [ + "In dara culture, individuals who obtain wisdom truly worth sharing are blessed with a unique ability to impart glyphs before their death. This extraordinary skill is revered among the dara.", + "When you reach character level 10, you gain the ability to impart messages through dara glyphs. As a {@action Magic|XPHB} action, you can press your hand against any surface and create a unique thumbprint-shaped glyph. When you create this glyph, you recite a message, which is stored inside the magical symbol. The glyph can be seen by only other dara and can be absorbed only by using the Sacred Revelation ability" + ] + } + ], + "hasFluff": true, + "hasFluffImages": true, + "_versions": [ + { + "name": "Dara; Blue", + "source": "XPHB", + "_mod": { + "entries": { + "mode": "replaceArr", + "replace": "Create Talisman", + "items": { + "name": "Create Talisman (Blue Dara)", + "type": "entries", + "entries": [ + "As a {@action Magic|XPHB} action, you can create a paper talisman, which can bestow unique abilities upon any creature in possession of it. When you do so, choose an option from the Talisman Forms table. The talisman lasts for 1 hour or until it is activated. Once you use this trait, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "Some talismans can only be taken by dara of certain colors.", + "This information can be found in the Talisman Form table.", + { + "type": "table", + "name": "Talisman Forms", + "colLabels": [ + "Talisman", + "Description" + + ], + "colStyles": [ + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "{@b Earth}", + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead." + ], + [ + "{@b Knowledge}", + "When a creature in possession of this talisman makes an ability check, it can activate the talisman to add {@dice 1d6} to the check. The creature can roll the die before or after making the check." + ], + [ + "{@b Moon}", + "When this talisman is created, it is bound to a weapon you are holding. The next time this weapon hits a target, the talisman activates, dealing extra Radiant damage equal to your character level." + ], + [ + "{@b Sun}", + "A creature in possession of this talisman can use its {@variantrule Bonus Action|XPHB} to activate the talisman, granting it the benefit of the {@action Dash|XPHB} or {@action Disengage|XPHB} action (its choice)." + ] + ] + } + ] + } + } + }, + "size": "M" + }, + { + "name": "Dara; Red", + "source": "XPHB", + "_mod": { + "entries": { + "mode": "replaceArr", + "replace": "Create Talisman", + "items": { + "name": "Create Talisman (Red Dara)", + "type": "entries", + "entries": [ + "As a {@action Magic|XPHB} action, you can create a paper talisman, which can bestow unique abilities upon any creature in possession of it. When you do so, choose an option from the Talisman Forms table. The talisman lasts for 1 hour or until it is activated. Once you use this trait, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.", + "Some talismans can only be taken by dara of certain colors.", + "This information can be found in the Talisman Form table.", + { + "type": "table", + "name": "Talisman Forms", + "colLabels": [ + "Talisman", + "Description" + + ], + "colStyles": [ + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "{@b Earth}", + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead." + ], + [ + "{@b Might}", + "When a creature in possession of this talisman makes a saving throw, it can activate the talisman to add {@dice 1d6} to the save. The creature can roll the die before or after making the save." + ], + [ + "{@b Moon}", + "When this talisman is created, it is bound to a weapon you are holding. The next time this weapon hits a target, the talisman activates, dealing extra Radiant damage equal to your character level." + ], + [ + "{@b Sun}", + "A creature in possession of this talisman can use its {@variantrule Bonus Action|XPHB} to activate the talisman, granting it the benefit of the {@action Dash|XPHB} or {@action Disengage|XPHB} action (its choice)." + ] + ] + } + ] + } + } + }, + "size": "S" + } + ] + }, + { + "name": "Elf", + "source": "ObojimaTallGrass24", + "page": 166, + "edition": "one", + "creatureTypes": [ + "humanoid" + ], + "size": [ + "M" + ], + "speed": 30, + "darkvision": 60, + "entries": [ + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "You have {@sense Darkvision|XPHB} with a range of 60 feet." + ] + }, + { + "type": "entries", + "name": "Ethereal Sight", + "entries": [ + "You can use a {@action Magic|XPHB} action to shift your sight, allowing you to see creatures in the Spirit Realm, which appear as glowing outlines of themselves. This effect lasts for 1 hour. You can use this trait a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "type": "entries", + "name": "Oaka Mark", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. Choose an option from the Oaka Marks table. You know the cantrip specified at level 1 for that mark.", + "When you reach character levels 3 and 5, you learn a higherlevel spell, as shown on the table. You always have that spell prepared. You can cast it once without expending a spell slot or needing Material components, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark).", + { + "type": "table", + "name": "Oaka Marks", + "colLabels": [ + "Mark", + "Level 1", + "Level 3", + "Level 5" + ], + "colStyles": [ + "col-2", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "{@b Courage}", + "{@spell Resistance}", + "{@spell Heroism}", + "{@spell At Your Side|ObojimaTallGrass24}" + ], + [ + "{@b Fury}", + "{@spell Sacred Flame}", + "{@spell Bane}", + "{@spell Shatter}" + ], + [ + "{@b Harmony}", + "{@spell Guidance}", + "{@spell Pacify Person|ObojimaTallGrass24}", + "{@spell Calm Emotions}" + ], + [ + "{@b Nature}", + "{@spell Dancing Lights}", + "{@spell Sprout Foliage|ObojimaTallGrass24}", + "{@spell Animal Messenger}" + ], + [ + "{@b Purity}", + "{@spell Spare the Dying}", + "{@spell Cure Wounds}", + "{@spell Lesser Restoration}" + ], + [ + "{@b Selflessness}", + "{@spell Resilient Friendship|ObojimaTallGrass24}", + "{@spell Gift|ObojimaTallGrass24}", + "{@spell Warding Bond}" + ] + ] + } + + ] + } + ], + "hasFluff": true, + "hasFluffImages": true, +"_versions": [ + { + "name": "Elf; Oaka Mark (Courage)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Courage)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Resistance|XPHB} cantrip.", + "When you reach character level 3, you learn the {@spell Heroism|XPHB} spell. When you reach character level 5, you also learn the {@spell At Your Side|ObojimaTallGrass24} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Resistance|xphb#c" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Heroism|xphb" + ] + } + }, + "5": { + "daily": { + "1": [ + "At Your Side|ObojimaTallGrass24" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + }, + { + "name": "Elf; Oaka Mark (Fury)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Fury)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Sacred Flame|XPHB} cantrip.", + "When you reach character level 3, you learn the {@spell Bane|XPHB} spell. When you reach character level 5, you also learn the {@spell Shatter|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Sacred Flame|xphb#c" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Bane|xphb" + ] + } + }, + "5": { + "daily": { + "1": [ + "Shatter|xphb" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + }, + { + "name": "Elf; Oaka Mark (Harmony)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Harmony)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Guidance|XPHB} cantrip.", + "When you reach character level 3, you learn the {@spell Pacify Person|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Calm Emotions|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Guidance|xphb#c" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Pacify Person|ObojimaTallGrass24" + ] + } + }, + "5": { + "daily": { + "1": [ + "Calm Emotions|xphb" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + }, + { + "name": "Elf; Oaka Mark (Nature)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Nature)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Dancing Lights|XPHB} cantrip.", + "When you reach character level 3, you learn the {@spell Sprout Foliage|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Animal Messenger|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Dancing Lights|xphb#c" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Sprout Foliage|ObojimaTallGrass24" + ] + } + }, + "5": { + "daily": { + "1": [ + "Animal Messenger|xphb" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + }, + { + "name": "Elf; Oaka Mark (Purity)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Purity)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Spare the Dying|XPHB} cantrip.", + "When you reach character level 3, you learn the {@spell Cure Wounds|XPHB} spell. When you reach character level 5, you also learn the {@spell Lesser Restoration|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Spare the Dying|xphb#c" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Cure Wounds|xphb" + ] + } + }, + "5": { + "daily": { + "1": [ + "Lesser Restoration|xphb" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + }, + { + "name": "Elf; Oaka Mark (Selflessness)", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": [ + { + "mode": "replaceArr", + "replace": "Oaka Mark", + "items": { + "name": "Oaka Mark (Selflessness)", + "type": "entries", + "entries": [ + "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Resilient Friendship|ObojimaTallGrass24} cantrip.", + "When you reach character level 3, you learn the {@spell Gift|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Warding Bond|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + ] + } + } + ] + }, + "additionalSpells": [ + { + "known": { + "1": [ + "Resilient Friendship|ObojimaTallGrass24" + ] + }, + "innate": { + "3": { + "daily": { + "1": [ + "Gift|ObojimaTallGrass24" + ] + } + }, + "5": { + "daily": { + "1": [ + "Warding Bond|xphb" + ] + } + } + }, + "ability": { + "choose": [ + "int", + "wis", + "cha" + ] + } + } + ] + } + ] + }, + { + "name": "Nakudama", + "source": "ObojimaTallGrass24", + "page": 168, + "edition": "one", + "creatureTypes": [ + "humanoid" + ], + "size": [ + "S" + ], + "speed": 30, + "traitTags": [ + "Amphibious" + ], + "entries": [ + { + "type": "entries", + "name": "Amphibious", + "entries": [ + "The nakudama can breathe air and water." + ] + }, + { + "type": "entries", + "name": "Grasping Tongue", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can lash out your tongue at an object you can see within 15 feet of you that weighs no more than 5 pounds and pull it to you, catching it in your open hand or allowing it to fall at your feet. If the object is being worn or carried by a creature, that creature must succeed on a Strength saving throw (DC 8 plus your Strength modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the object pulled away from it." + ] + }, + { + "type": "entries", + "name": "Latching Tongue", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can extend your tongue to latch onto a surface or creature that is at least one size larger than you, pulling yourself toward it. The target must be no more than 15 feet away from you." + ] + }, + { + "type": "entries", + "name": "Standing Leap", + "entries": [ + "Your {@variantrule Long Jump|XPHB} is up to 20 feet, and your High", + "Jump is up to 15 feet, with or without a running start." + ] + } + ], + "hasFluff": true, + "hasFluffImages": true + } + ], + "raceFluff": [ + { + "name": "Dara", + "source": "ObojimaTallGrass24", + "entries": [ + "Dara are a mysterious people that emerged from the forests of Obojima less than 300 years ago. No one knows if they are from Obojima itself or if they came from another realm. Even the dara themselves speculate as to their origin, though most believe they are all descendents of an enigmatic figure known as the {@i First Dara}. What is known about the dara is that they are insatiably curious, a gift they claim is from their progenitor. Dara often gravitate toward being wanderers, seeking out anything that interests them, and many scrawl notes and sketches as they are observing. It's hard to know what a dara will be fascinated by next, as they are just as interested in a small bug trundling over a leaf as they are a sinuous dragon flying through the sky.", + { + "type": "entries", + "name": "A Message From the Past", + "entries": [ + "Dara possess a unique gift\u2014the ability to absorb a vast amount of information in an instant through contact with a magical glyph. These magical symbols, which resemble large finger-prints, are found on trees throughout Obojima and can only be seen by dara. A dara who touches one of these glyphs taps into its reservoir of knowledge. Through it, a dara could learn not just information, but also new skills. It is widely believed that many of these glyphs were left by the First Dara to guide future generations." + + ] + }, + { + "type": "entries", + "name": "Dara Lifecycle", + "entries": [ + "It's widely understood that one dara's life begins where another ends. When a dara is about to die, their final act is to capture what remains of their soul and store it into a single glyph, which they place upon a tree. Known as a parting glyph, it is imbued with the dying dara's identity, memories, and skills. There, the glyph waits until it can be claimed by a new dara.", + "A dara is born from the earth, emerging into Obojima, fully formed, through the roots of a tree that bears a parting glyph. Most are born from trees in the sacred grove in Roa Kala, the ancestral homeland of the dara (see page 122 for more on Roa Kala), but it could be anywhere a dara has died. When a dara leaves the soil, they are a blank slate, aware and without identity until they touch the parting glyph found at the base of their tree.", + "Parting glyphs give young dara a set of intellectual tools to function. In the form of memories, the glyphs offer the previous dara's perspective about a world yet to be experienced. For many dara, the parting glyph leads them to Roa Kala and from there they choose their new life." + ] + }, + { + "type": "entries", + "name": "The Color of Dara", + "entries": [ + "Dara come in two distinct forms, with many unique features between them, but most refer to them by their color: blue or red. here are no social differences between blue and red dara, and they seem to appear in equal numbers. The origin of the two types is unknown, though there is a belief among them that the First Dara looked like an amalgamation of both types.", + { + "type": "entries", + "name": "Blue Dara", + "entries": [ + "Blue dara are usually between 6 and 7 feet tall, with bluehued skin and a single large eye found in the middle of their head. Their body is completely devoid of hair and they're normally quite stout.", + "As a blue dara you gain the use of the Knowledge Talisman and are able to produce it once per day in addition to other talismans you know." + ] + }, + { + "type": "entries", + "name": "Red Dara", + "entries": [ + "Red dara are much shorter, with an average height between 2 and 3 feet tall. In addition to their smaller stature, they are easily distinguished from their larger kin by the bright red hue of their skin and their two eyes.", + "As a red dara you gain the use of the Might Talisman and are able to produce it once per day in addition to other talismans you know." + ] + } + ] + }, + { + "type": "entries", + "name": "Age", + "entries": [ + "From the moment dara pop into existence they have all basic motor functions mastered. By the time a month has passed they are a fully functioning member of society. It's unknown how long a dara can live for, but the average is roughly 100 years." + ] + }, + { + "type": "entries", + "name": "Alignment", + "entries": [ + "Dara tend to lead slow-paced observant lives. Their natural curiosity and desire to learn often leads them down a life as passive bystanders. They're not easily swayed and tend to stay neutral both in conflict and life." + ] + } + + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/blue-and-red-dara.webp" + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + }, + { + "name": "Elf", + "source": "ObojimaTallGrass24", + "entries": [ + "The elves of Obojima possess a deep and special bond with the enigmatic Spirit Realm and its native spirits. Unlike other inhabitants of the island, elves do not form distinct communities or enclaves, as they are not a people in the traditional sense. This is because elves are born to human parents. While uncommon, this occurrence is not so rare that it provokes disdain or apprehension. Instead, it's simply understood that an elf exists with one foot in two worlds.", + { + "type": "entries", + "name": "Marked by the Spirits", + "entries": [ + "Every elf shares common physical traits such as pointed ears and a keen ability to see in the dark. What sets an Obojima elf apart, however, is the presence of an Oaka Mark—a unique symbol that represents their profound bond with the Spirit Realm. Each of these mystical glyphs appears as a shimmering birthmark that can range from the size of a coin to covering an entire limb. More than a mere physical marker, the Oaka Mark holds deep significance for elves—and may even bestow unique supernatural abilities." + + ] + }, + { + "type": "entries", + "name": "Spirit Guide by Circumstance", + "entries": [ + "Throughout the ages, the islanders and spirits have coexisted harmoniously, although it would be misleading to claim that they always agree on everything. Consequently, elves often find themselves acting as intermediaries when conflicts arise between spirits and folk from the Physical Realm." + ] + }, + { + "type": "entries", + "name": "Age", + "entries": [ + "Elves reach adulthood in their late teens and live less than a century. Though they have unique gifts, their physical fortitude and longevity are equal to those of humans." + ] + }, + { + "type": "entries", + "name": "Fading Gift", + "entries": [ + "With each passing year, the birth of elves becomes less and less common. Though this slow decline hasn't caused much alarm— being difficult to notice—many mages and scholars wonder if the day will come when the last elf is born to Obojima. This sorrowful outcome remains a possibility that future generations may have to face. Those who dwell on such grim thoughts still leave room for hope, believing that Obojima itself might intervene before that day arrives." + ] + }, + { + "type": "inset", + "entries": [ + "Although elves aren't too dissimilar from humans, their eccentricities can serve as a powerful storytelling tool. We strongly encourage you, as a GM, to explore an elf's connection to the Spirit Realm—how spirits might gravitate towards them, or how companions might seek an elf's help over that of a human or nakudama. The rarity of elves in the world of Obojima should not go unnoticed by the spirits around them." + ] + } + + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/elf.webp" + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + }, + { + "name": "Nakudama", + "source": "ObojimaTallGrass24", + "entries": [ + "A sweet treat left untasted, a hot spring left undipped in, a warm fire left unshared\u2014all considered tragedies by a people driven to indulge in all the comforts and curiosities Obojima has to offer. To the other peoples of the island, the amphibious nakudama seem to partake in all things with a sense of eagerness and excitement.", + "Nakudama tend to eschew enclaves for the more cosmopolitan settlements scattered across the island. They are highly social. Patrons of tea houses, taverns, and inns are sure to hear the booming, croaking voices of nakudama mingling with crowds.", + { + "type": "entries", + "name": "Did I Ever Tell You the Story About…", + "entries": [ + "Life is too short to spend time on anything not worth recounting in an over-the-top tale later. Sharing and collecting stories is among the most cherished nakudama traditions. It's what motivates many nakudama to travel the island or frequent social gatherings. A quality story doesn't just happen, however. Any nakudama will tell you it's one part lived experience and two parts showmanship\u2014which includes creative license and allows for at least a bit of exaggeration. The art can be practiced, but experience must be earned. Therefore, nakudama tend to venture out regularly in search of novel stories to share." + + + ] + }, + { + "type": "entries", + "name": "Obojima’s Earliest Inhabitants", + "entries": [ + "Though the details have been lost to history or exaggerated over years of storytelling, it is generally believed that the nakudama were the first people to call Obojima home. Several sites around the island point to an ancient nakudama civilization, and many settlements appear to incorporate nakudama architecture, which is noteworthy for its water features.", + "Other evidence that suggests an earlier Nakudama Age comes from their tales, which are filled with the fantastical feats of a powerful nakudama queen. Though often overly dramatic in her portrayals, her exploits seem to line up with recent archaeological findings." + + ] + }, + { + "type": "entries", + "name": "Age", + "entries": [ + "Young nakudama learn to walk and swim in shallow waters just a few weeks after birth. They reach adulthood by the age of 10 and live an average of 45 years." + ] + }, + { + "type": "entries", + "name": "Naku Naku", + "entries": [ + "You can speak, read, and write Common and {@language Naku Naku|ObojimaTallGrass24}." + ] + } + + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/elf.webp" + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + } + + ], "subclass": [ { "name": "Path of the Belly Brewer", @@ -940,7 +1802,6 @@ ] } } - ], "subclassSpells": [ "Charm Person", @@ -1006,7 +1867,6 @@ ] } } - ], "subclassSpells": [ "Faerie Fire", @@ -1026,7 +1886,6 @@ "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" - ], "fluff": { "images": [ @@ -1799,7 +2658,6 @@ "type": "refSubclassFeature", "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ] }, { @@ -1999,7 +2857,6 @@ "type": "refSubclassFeature", "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ] }, { @@ -2144,7 +3001,6 @@ "type": "refSubclassFeature", "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ] }, { @@ -2398,7 +3254,6 @@ "type": "refSubclassFeature", "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ] }, { @@ -2489,7 +3344,6 @@ "15+", "Hair" ] - ] }, { @@ -2533,10 +3387,8 @@ "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." ] } - ] } - ] }, { @@ -2552,7 +3404,6 @@ "entries": [ "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] }, { @@ -2637,8 +3488,6 @@ "type": "refSubclassFeature", "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" } - - ] }, { @@ -2705,7 +3554,6 @@ ] }, "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] }, { @@ -2721,7 +3569,6 @@ "entries": [ "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] }, { @@ -2738,7 +3585,6 @@ "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." - ] }, { @@ -2754,7 +3600,6 @@ "entries": [ "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." - ] }, { @@ -2809,8 +3654,6 @@ "type": "refSubclassFeature", "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" } - - ] }, { @@ -2869,7 +3712,6 @@ "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." ] } - ] } ] @@ -2908,7 +3750,6 @@ "As a Magic action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." ] } - ] }, { @@ -2923,7 +3764,6 @@ "header": 2, "entries": [ "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." - ] }, { @@ -2938,7 +3778,6 @@ "header": 2, "entries": [ "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." - ] }, { @@ -2967,7 +3806,6 @@ "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." ] } - ] }, { @@ -3381,7 +4219,6 @@ "entries": [ "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." - ], "additionalSpells": [ { @@ -3398,7 +4235,6 @@ "ability": "int" } ] - }, { "name": "Delicacy", @@ -3436,7 +4272,6 @@ "entries": [ "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning|MonstersOfDrakkenheim." ] - }, { "name": "Fish Fat Candle", @@ -3458,7 +4293,6 @@ ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot Square centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot Square of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." - ] }, { @@ -3503,7 +4337,6 @@ ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." - ] }, { @@ -3551,20 +4384,6 @@ "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the Finesse, Light, and Reach properties." ] } - - - - - - - - - - - - - - ], "spell": [ { @@ -7719,6 +8538,20 @@ } } ], + "language": [ + { + "name": "Naku Naku", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "standard", + "typicalSpeakers": [ + "{@race Nakudama|ObojimaTallGrass24}" + ], + "entries": [ + "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + ] + } + ], "magicvariant": [ { "name": "Lunar Weapon", From 35c576b6dc130f30914e9d869e0443c471efba6f Mon Sep 17 00:00:00 2001 From: Foopsie42 <110792348+Foopsie42@users.noreply.github.com> Date: Mon, 15 Dec 2025 08:35:12 +0300 Subject: [PATCH 14/30] Nakudama image fix + removed empty lines --- ...Obojima - Tales from the Tall Grass - 2024.json | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 30b3199768..3c45c48c60 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -332,7 +332,6 @@ ] ] } - ] } ], @@ -720,7 +719,6 @@ "name": "A Message From the Past", "entries": [ "Dara possess a unique gift\u2014the ability to absorb a vast amount of information in an instant through contact with a magical glyph. These magical symbols, which resemble large finger-prints, are found on trees throughout Obojima and can only be seen by dara. A dara who touches one of these glyphs taps into its reservoir of knowledge. Through it, a dara could learn not just information, but also new skills. It is widely believed that many of these glyphs were left by the First Dara to guide future generations." - ] }, { @@ -769,7 +767,6 @@ "Dara tend to lead slow-paced observant lives. Their natural curiosity and desire to learn often leads them down a life as passive bystanders. They're not easily swayed and tend to stay neutral both in conflict and life." ] } - ], "images": [ { @@ -794,7 +791,6 @@ "name": "Marked by the Spirits", "entries": [ "Every elf shares common physical traits such as pointed ears and a keen ability to see in the dark. What sets an Obojima elf apart, however, is the presence of an Oaka Mark—a unique symbol that represents their profound bond with the Spirit Realm. Each of these mystical glyphs appears as a shimmering birthmark that can range from the size of a coin to covering an entire limb. More than a mere physical marker, the Oaka Mark holds deep significance for elves—and may even bestow unique supernatural abilities." - ] }, { @@ -824,7 +820,6 @@ "Although elves aren't too dissimilar from humans, their eccentricities can serve as a powerful storytelling tool. We strongly encourage you, as a GM, to explore an elf's connection to the Spirit Realm—how spirits might gravitate towards them, or how companions might seek an elf's help over that of a human or nakudama. The rarity of elves in the world of Obojima should not go unnoticed by the spirits around them." ] } - ], "images": [ { @@ -850,8 +845,6 @@ "name": "Did I Ever Tell You the Story About…", "entries": [ "Life is too short to spend time on anything not worth recounting in an over-the-top tale later. Sharing and collecting stories is among the most cherished nakudama traditions. It's what motivates many nakudama to travel the island or frequent social gatherings. A quality story doesn't just happen, however. Any nakudama will tell you it's one part lived experience and two parts showmanship\u2014which includes creative license and allows for at least a bit of exaggeration. The art can be practiced, but experience must be earned. Therefore, nakudama tend to venture out regularly in search of novel stories to share." - - ] }, { @@ -860,7 +853,6 @@ "entries": [ "Though the details have been lost to history or exaggerated over years of storytelling, it is generally believed that the nakudama were the first people to call Obojima home. Several sites around the island point to an ancient nakudama civilization, and many settlements appear to incorporate nakudama architecture, which is noteworthy for its water features.", "Other evidence that suggests an earlier Nakudama Age comes from their tales, which are filled with the fantastical feats of a powerful nakudama queen. Though often overly dramatic in her portrayals, her exploits seem to line up with recent archaeological findings." - ] }, { @@ -877,14 +869,13 @@ "You can speak, read, and write Common and {@language Naku Naku|ObojimaTallGrass24}." ] } - - ], + ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/elf.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/nakudama.webp" }, "credit": "Alexander Cloos", "width": 2760, @@ -892,7 +883,6 @@ } ] } - ], "subclass": [ { From f7d71578ae5affb7d94ef32de178536734a5c21e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 05:50:17 +0000 Subject: [PATCH 15/30] fix everything --- ...ma - Tales from the Tall Grass - 2024.json | 258 ++++-------------- 1 file changed, 49 insertions(+), 209 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index e0dc932650..bcd1cde264 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -32,7 +32,7 @@ "dateAdded": 1755817200, "dateLastModified": 1755817200 }, - "race": [ + "race": [ { "name": "Dara", "source": "ObojimaTallGrass24", @@ -1792,6 +1792,7 @@ ] } } + ], "subclassSpells": [ "Charm Person", @@ -1857,6 +1858,7 @@ ] } } + ], "subclassSpells": [ "Faerie Fire", @@ -1876,6 +1878,7 @@ "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" + ], "fluff": { "images": [ @@ -2648,6 +2651,7 @@ "type": "refSubclassFeature", "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -2847,6 +2851,7 @@ "type": "refSubclassFeature", "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -2991,6 +2996,7 @@ "type": "refSubclassFeature", "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -3244,6 +3250,7 @@ "type": "refSubclassFeature", "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -3334,6 +3341,7 @@ "15+", "Hair" ] + ] }, { @@ -3377,8 +3385,10 @@ "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." ] } + ] } + ] }, { @@ -3394,6 +3404,7 @@ "entries": [ "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] }, { @@ -3478,6 +3489,8 @@ "type": "refSubclassFeature", "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" } + + ] }, { @@ -3544,6 +3557,7 @@ ] }, "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] }, { @@ -3559,6 +3573,7 @@ "entries": [ "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] }, { @@ -3575,6 +3590,7 @@ "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." + ] }, { @@ -3590,6 +3606,7 @@ "entries": [ "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." + ] }, { @@ -3644,6 +3661,8 @@ "type": "refSubclassFeature", "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" } + + ] }, { @@ -3702,6 +3721,7 @@ "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." ] } + ] } ] @@ -3740,6 +3760,7 @@ "As a {@action Magic|XPHB} action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." ] } + ] }, { @@ -3754,6 +3775,7 @@ "header": 2, "entries": [ "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." + ] }, { @@ -3768,6 +3790,7 @@ "header": 2, "entries": [ "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." + ] }, { @@ -3796,6 +3819,7 @@ "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." ] } + ] }, { @@ -4209,6 +4233,7 @@ "entries": [ "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." + ], "additionalSpells": [ { @@ -4225,6 +4250,7 @@ "ability": "int" } ] + }, { "name": "Delicacy", @@ -4262,6 +4288,7 @@ "entries": [ "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning." ] + }, { "name": "Fish Fat Candle", @@ -4328,6 +4355,7 @@ ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." + ] }, { @@ -15745,6 +15773,20 @@ ] } ], + "language": [ + { + "name": "Naku Naku", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "standard", + "typicalSpeakers": [ + "{@race Nakudama|ObojimaTallGrass24}" + ], + "entries": [ + "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + ] + } + ], "magicvariant": [ { "name": "Lunar Weapon", @@ -18856,214 +18898,12 @@ } } ], - "wondrous": true, - "entries": [ - "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." - ] - }, - { - "name": "Talisman of the Phoenix", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "wondrous": true, - "charges": "{@dice 1d4}", - "entries": [ - "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." - ] - }, - { - "name": "Yappa Mask", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." - ] - }, - { - "name": "A New Look", - "source": "ObojimaTallGrass24", - "page": 288, - "type": "P", - "rarity": "uncommon", - "property": [ - "Whim" - ], - "entries": [ - "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 45|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Rabbit's Speed", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "entries": [ - "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 1|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Weapon Master's Elixir", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 2|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Spirit of Salyri", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 3|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - } - ], - "language": [ - { - "name": "Naku Naku", - "source": "ObojimaTallGrass24", - "page": 15, - "type": "standard", - "typicalSpeakers": [ - "{@race Nakudama|ObojimaTallGrass24}" - ], - "entries": [ - "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." - ] - } - ], - "magicvariant": [ - { - "name": "Lunar Weapon", - "type": "GV|XDMG", - "requires": [ + "feats": [ + { + "magic initiate; druid|xphb": true + } + ], + "skillProficiencies": [ { "arcana": true, "survival": true From d4ab7461065fe29d33ae99625862084ce5e5f28a Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 05:50:17 +0000 Subject: [PATCH 16/30] fix everything --- ...ma - Tales from the Tall Grass - 2024.json | 258 ++++-------------- 1 file changed, 49 insertions(+), 209 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index e0dc932650..bcd1cde264 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -32,7 +32,7 @@ "dateAdded": 1755817200, "dateLastModified": 1755817200 }, - "race": [ + "race": [ { "name": "Dara", "source": "ObojimaTallGrass24", @@ -1792,6 +1792,7 @@ ] } } + ], "subclassSpells": [ "Charm Person", @@ -1857,6 +1858,7 @@ ] } } + ], "subclassSpells": [ "Faerie Fire", @@ -1876,6 +1878,7 @@ "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" + ], "fluff": { "images": [ @@ -2648,6 +2651,7 @@ "type": "refSubclassFeature", "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -2847,6 +2851,7 @@ "type": "refSubclassFeature", "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -2991,6 +2996,7 @@ "type": "refSubclassFeature", "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -3244,6 +3250,7 @@ "type": "refSubclassFeature", "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" } + ] }, { @@ -3334,6 +3341,7 @@ "15+", "Hair" ] + ] }, { @@ -3377,8 +3385,10 @@ "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." ] } + ] } + ] }, { @@ -3394,6 +3404,7 @@ "entries": [ "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] }, { @@ -3478,6 +3489,8 @@ "type": "refSubclassFeature", "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" } + + ] }, { @@ -3544,6 +3557,7 @@ ] }, "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] }, { @@ -3559,6 +3573,7 @@ "entries": [ "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] }, { @@ -3575,6 +3590,7 @@ "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." + ] }, { @@ -3590,6 +3606,7 @@ "entries": [ "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." + ] }, { @@ -3644,6 +3661,8 @@ "type": "refSubclassFeature", "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" } + + ] }, { @@ -3702,6 +3721,7 @@ "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." ] } + ] } ] @@ -3740,6 +3760,7 @@ "As a {@action Magic|XPHB} action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." ] } + ] }, { @@ -3754,6 +3775,7 @@ "header": 2, "entries": [ "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." + ] }, { @@ -3768,6 +3790,7 @@ "header": 2, "entries": [ "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." + ] }, { @@ -3796,6 +3819,7 @@ "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." ] } + ] }, { @@ -4209,6 +4233,7 @@ "entries": [ "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." + ], "additionalSpells": [ { @@ -4225,6 +4250,7 @@ "ability": "int" } ] + }, { "name": "Delicacy", @@ -4262,6 +4288,7 @@ "entries": [ "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning." ] + }, { "name": "Fish Fat Candle", @@ -4328,6 +4355,7 @@ ], "entries": [ "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." + ] }, { @@ -15745,6 +15773,20 @@ ] } ], + "language": [ + { + "name": "Naku Naku", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "standard", + "typicalSpeakers": [ + "{@race Nakudama|ObojimaTallGrass24}" + ], + "entries": [ + "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + ] + } + ], "magicvariant": [ { "name": "Lunar Weapon", @@ -18856,214 +18898,12 @@ } } ], - "wondrous": true, - "entries": [ - "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." - ] - }, - { - "name": "Talisman of the Phoenix", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "wondrous": true, - "charges": "{@dice 1d4}", - "entries": [ - "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." - ] - }, - { - "name": "Yappa Mask", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." - ] - }, - { - "name": "A New Look", - "source": "ObojimaTallGrass24", - "page": 288, - "type": "P", - "rarity": "uncommon", - "property": [ - "Whim" - ], - "entries": [ - "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 45|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Rabbit's Speed", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "entries": [ - "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 1|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Weapon Master's Elixir", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 2|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Spirit of Salyri", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 3|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - } - ], - "language": [ - { - "name": "Naku Naku", - "source": "ObojimaTallGrass24", - "page": 15, - "type": "standard", - "typicalSpeakers": [ - "{@race Nakudama|ObojimaTallGrass24}" - ], - "entries": [ - "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." - ] - } - ], - "magicvariant": [ - { - "name": "Lunar Weapon", - "type": "GV|XDMG", - "requires": [ + "feats": [ + { + "magic initiate; druid|xphb": true + } + ], + "skillProficiencies": [ { "arcana": true, "survival": true From e0d5c1a31ec2b50d481a50567e10b643d00e4246 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 09:03:20 +0000 Subject: [PATCH 17/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 31808 ++++++++-------- ...; Obojima - Tales from the Tall Grass.json | 504 +- 2 files changed, 17027 insertions(+), 15285 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index bcd1cde264..d04d64f6ac 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -1,38 +1,37 @@ { - "_meta": { - "sources": [ - { - "json": "ObojimaTallGrass24", - "abbreviation": "O:TTG'24", - "full": "Obojima: Tales from the Tall Grass (2024)", - "authors": [ - "1985 Games" - ], - "convertedBy": [ - "Unknown", + "_meta": { + "sources": [ + { + "json": "ObojimaTallGrass24", + "abbreviation": "O:TTG'24", + "full": "Obojima: Tales from the Tall Grass (2024)", + "authors": [ + "1985 Games" + ], + "convertedBy": [ + "Unknown", "Foopsie42" - ], - "version": "1.0.0", - "color": "1388B4", - "url": "https://obojima.com/", - "partnered": true, - "dateReleased": "2025-08-15" - } - ], - + ], + "version": "1.0.0", + "color": "1388B4", + "url": "https://obojima.com/", + "partnered": true, + "dateReleased": "2025-08-15" + } + ], "optionalFeatureTypes": { - "Mask": "Masks", - "CO": "Channeling Option", - "WE": "Wax Enchantment" - }, - "internalCopies": [ - "monsterFluff" - ], - "edition": "one", - "dateAdded": 1755817200, - "dateLastModified": 1755817200 - }, - "race": [ + "Mask": "Masks", + "CO": "Channeling Option", + "WE": "Wax Enchantment" + }, + "internalCopies": [ + "monsterFluff" + ], + "edition": "one", + "dateAdded": 1755817200, + "dateLastModified": 1755817200 + }, + "race": [ { "name": "Dara", "source": "ObojimaTallGrass24", @@ -83,7 +82,6 @@ "Talisman", "Description", "Dara Color" - ], "colStyles": [ "col-2 text-center", @@ -93,7 +91,7 @@ "rows": [ [ "{@b Earth}", - "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead.", + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead.", "{@b Red} or {@b Blue}" ], [ @@ -159,7 +157,6 @@ "colLabels": [ "Talisman", "Description" - ], "colStyles": [ "col-2 text-center", @@ -168,7 +165,7 @@ "rows": [ [ "{@b Earth}", - "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead." + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." ], [ "{@b Knowledge}", @@ -210,7 +207,6 @@ "colLabels": [ "Talisman", "Description" - ], "colStyles": [ "col-2 text-center", @@ -219,7 +215,7 @@ "rows": [ [ "{@b Earth}", - "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 Hit Point instead." + "When a creature in possession of this talisman is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, the talisman activates, causing the creature to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." ], [ "{@b Might}", @@ -268,7 +264,7 @@ "type": "entries", "name": "Ethereal Sight", "entries": [ - "You can use a {@action Magic|XPHB} action to shift your sight, allowing you to see creatures in the Spirit Realm, which appear as glowing outlines of themselves. This effect lasts for 1 hour. You can use this trait a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." + "You can use a {@action Magic|XPHB} action to shift your sight, allowing you to see creatures in the Spirit Realm, which appear as glowing outlines of themselves. This effect lasts for 1 hour. You can use this trait a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, { @@ -276,7 +272,7 @@ "name": "Oaka Mark", "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. Choose an option from the Oaka Marks table. You know the cantrip specified at level 1 for that mark.", - "When you reach character levels 3 and 5, you learn a higherlevel spell, as shown on the table. You always have that spell prepared. You can cast it once without expending a spell slot or needing Material components, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", + "When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without expending a spell slot or needing Material components, and you regain the ability to cast it in that way when you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark).", { "type": "table", @@ -337,7 +333,7 @@ ], "hasFluff": true, "hasFluffImages": true, -"_versions": [ + "_versions": [ { "name": "Elf; Oaka Mark (Courage)", "source": "ObojimaTallGrass24", @@ -706,35 +702,35 @@ ], "hasFluff": true, "hasFluffImages": true - } + } ], "raceFluff": [ - { - "name": "Dara", - "source": "ObojimaTallGrass24", - "entries": [ + { + "name": "Dara", + "source": "ObojimaTallGrass24", + "entries": [ "Dara are a mysterious people that emerged from the forests of Obojima less than 300 years ago. No one knows if they are from Obojima itself or if they came from another realm. Even the dara themselves speculate as to their origin, though most believe they are all descendents of an enigmatic figure known as the {@i First Dara}. What is known about the dara is that they are insatiably curious, a gift they claim is from their progenitor. Dara often gravitate toward being wanderers, seeking out anything that interests them, and many scrawl notes and sketches as they are observing. It's hard to know what a dara will be fascinated by next, as they are just as interested in a small bug trundling over a leaf as they are a sinuous dragon flying through the sky.", - { - "type": "entries", - "name": "A Message From the Past", - "entries": [ - "Dara possess a unique gift\u2014the ability to absorb a vast amount of information in an instant through contact with a magical glyph. These magical symbols, which resemble large finger-prints, are found on trees throughout Obojima and can only be seen by dara. A dara who touches one of these glyphs taps into its reservoir of knowledge. Through it, a dara could learn not just information, but also new skills. It is widely believed that many of these glyphs were left by the First Dara to guide future generations." - ] - }, - { - "type": "entries", - "name": "Dara Lifecycle", - "entries": [ + { + "type": "entries", + "name": "A Message From the Past", + "entries": [ + "Dara possess a unique gift\u2014the ability to absorb a vast amount of information in an instant through contact with a magical glyph. These magical symbols, which resemble large finger-prints, are found on trees throughout Obojima and can only be seen by dara. A dara who touches one of these glyphs taps into its reservoir of knowledge. Through it, a dara could learn not just information, but also new skills. It is widely believed that many of these glyphs were left by the First Dara to guide future generations." + ] + }, + { + "type": "entries", + "name": "Dara Lifecycle", + "entries": [ "It's widely understood that one dara's life begins where another ends. When a dara is about to die, their final act is to capture what remains of their soul and store it into a single glyph, which they place upon a tree. Known as a parting glyph, it is imbued with the dying dara's identity, memories, and skills. There, the glyph waits until it can be claimed by a new dara.", "A dara is born from the earth, emerging into Obojima, fully formed, through the roots of a tree that bears a parting glyph. Most are born from trees in the sacred grove in Roa Kala, the ancestral homeland of the dara (see page 122 for more on Roa Kala), but it could be anywhere a dara has died. When a dara leaves the soil, they are a blank slate, aware and without identity until they touch the parting glyph found at the base of their tree.", "Parting glyphs give young dara a set of intellectual tools to function. In the form of memories, the glyphs offer the previous dara's perspective about a world yet to be experienced. For many dara, the parting glyph leads them to Roa Kala and from there they choose their new life." - ] - }, - { - "type": "entries", - "name": "The Color of Dara", - "entries": [ - "Dara come in two distinct forms, with many unique features between them, but most refer to them by their color: blue or red. here are no social differences between blue and red dara, and they seem to appear in equal numbers. The origin of the two types is unknown, though there is a belief among them that the First Dara looked like an amalgamation of both types.", + ] + }, + { + "type": "entries", + "name": "The Color of Dara", + "entries": [ + "Dara come in two distinct forms, with many unique features between them, but most refer to them by their color: blue or red. here are no social differences between blue and red dara, and they seem to appear in equal numbers. The origin of the two types is unknown, though there is a belief among them that the First Dara looked like an amalgamation of both types.", { "type": "entries", "name": "Blue Dara", @@ -751,8 +747,8 @@ "As a red dara you gain the use of the Might Talisman and are able to produce it once per day in addition to other talismans you know." ] } - ] - }, + ] + }, { "type": "entries", "name": "Age", @@ -767,39 +763,39 @@ "Dara tend to lead slow-paced observant lives. Their natural curiosity and desire to learn often leads them down a life as passive bystanders. They're not easily swayed and tend to stay neutral both in conflict and life." ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/blue-and-red-dara.webp" - }, - "credit": "Alexander Cloos", - "width": 2760, - "height": 2760 - } - ] - }, - { - "name": "Elf", - "source": "ObojimaTallGrass24", - "entries": [ + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/blue-and-red-dara.webp" + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + }, + { + "name": "Elf", + "source": "ObojimaTallGrass24", + "entries": [ "The elves of Obojima possess a deep and special bond with the enigmatic Spirit Realm and its native spirits. Unlike other inhabitants of the island, elves do not form distinct communities or enclaves, as they are not a people in the traditional sense. This is because elves are born to human parents. While uncommon, this occurrence is not so rare that it provokes disdain or apprehension. Instead, it's simply understood that an elf exists with one foot in two worlds.", - { - "type": "entries", - "name": "Marked by the Spirits", - "entries": [ - "Every elf shares common physical traits such as pointed ears and a keen ability to see in the dark. What sets an Obojima elf apart, however, is the presence of an Oaka Mark—a unique symbol that represents their profound bond with the Spirit Realm. Each of these mystical glyphs appears as a shimmering birthmark that can range from the size of a coin to covering an entire limb. More than a mere physical marker, the Oaka Mark holds deep significance for elves—and may even bestow unique supernatural abilities." - ] - }, - { - "type": "entries", - "name": "Spirit Guide by Circumstance", - "entries": [ + { + "type": "entries", + "name": "Marked by the Spirits", + "entries": [ + "Every elf shares common physical traits such as pointed ears and a keen ability to see in the dark. What sets an Obojima elf apart, however, is the presence of an Oaka Mark—a unique symbol that represents their profound bond with the Spirit Realm. Each of these mystical glyphs appears as a shimmering birthmark that can range from the size of a coin to covering an entire limb. More than a mere physical marker, the Oaka Mark holds deep significance for elves—and may even bestow unique supernatural abilities." + ] + }, + { + "type": "entries", + "name": "Spirit Guide by Circumstance", + "entries": [ "Throughout the ages, the islanders and spirits have coexisted harmoniously, although it would be misleading to claim that they always agree on everything. Consequently, elves often find themselves acting as intermediaries when conflicts arise between spirits and folk from the Physical Realm." - ] - }, + ] + }, { "type": "entries", "name": "Age", @@ -820,41 +816,41 @@ "Although elves aren't too dissimilar from humans, their eccentricities can serve as a powerful storytelling tool. We strongly encourage you, as a GM, to explore an elf's connection to the Spirit Realm—how spirits might gravitate towards them, or how companions might seek an elf's help over that of a human or nakudama. The rarity of elves in the world of Obojima should not go unnoticed by the spirits around them." ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/elf.webp" - }, - "credit": "Alexander Cloos", - "width": 2760, - "height": 2760 - } - ] - }, - { - "name": "Nakudama", - "source": "ObojimaTallGrass24", - "entries": [ + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/elf.webp" + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + }, + { + "name": "Nakudama", + "source": "ObojimaTallGrass24", + "entries": [ "A sweet treat left untasted, a hot spring left undipped in, a warm fire left unshared\u2014all considered tragedies by a people driven to indulge in all the comforts and curiosities Obojima has to offer. To the other peoples of the island, the amphibious nakudama seem to partake in all things with a sense of eagerness and excitement.", "Nakudama tend to eschew enclaves for the more cosmopolitan settlements scattered across the island. They are highly social. Patrons of tea houses, taverns, and inns are sure to hear the booming, croaking voices of nakudama mingling with crowds.", - { - "type": "entries", - "name": "Did I Ever Tell You the Story About…", - "entries": [ + { + "type": "entries", + "name": "Did I Ever Tell You the Story About…", + "entries": [ "Life is too short to spend time on anything not worth recounting in an over-the-top tale later. Sharing and collecting stories is among the most cherished nakudama traditions. It's what motivates many nakudama to travel the island or frequent social gatherings. A quality story doesn't just happen, however. Any nakudama will tell you it's one part lived experience and two parts showmanship\u2014which includes creative license and allows for at least a bit of exaggeration. The art can be practiced, but experience must be earned. Therefore, nakudama tend to venture out regularly in search of novel stories to share." - ] - }, - { - "type": "entries", - "name": "Obojima’s Earliest Inhabitants", - "entries": [ + ] + }, + { + "type": "entries", + "name": "Obojima's Earliest Inhabitants", + "entries": [ "Though the details have been lost to history or exaggerated over years of storytelling, it is generally believed that the nakudama were the first people to call Obojima home. Several sites around the island point to an ancient nakudama civilization, and many settlements appear to incorporate nakudama architecture, which is noteworthy for its water features.", - "Other evidence that suggests an earlier Nakudama Age comes from their tales, which are filled with the fantastical feats of a powerful nakudama queen. Though often overly dramatic in her portrayals, her exploits seem to line up with recent archaeological findings." - ] - }, + "Other evidence that suggests an earlier Nakudama Age comes from their tales, which are filled with the fantastical feats of a powerful nakudama queen. Though often overly dramatic in her portrayals, her exploits seem to line up with recent archaeological findings." + ] + }, { "type": "entries", "name": "Age", @@ -870,5260 +866,3553 @@ ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", + "images": [ + { + "type": "image", + "href": { + "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Races/nakudama.webp" - }, - "credit": "Alexander Cloos", - "width": 2760, - "height": 2760 - } - ] - } + }, + "credit": "Alexander Cloos", + "width": 2760, + "height": 2760 + } + ] + } ], "subclass": [ { - "name": "Path of the Belly Brewer", - "source": "ObojimaTallGrass24", - "page": 170, - "shortName": "Belly Brewer", - "className": "Barbarian", - "classSource": "XPHB", + "name": "Path of the Belly Brewer", + "source": "ObojimaTallGrass24", + "page": 170, + "shortName": "Belly Brewer", + "className": "Barbarian", + "classSource": "XPHB", "spellcastingAbility": "con", - 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"9": 6, - "13": 8, - "17": 10 - } - } - ], - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Waxwork Rogue", - "source": "ObojimaTallGrass24" - } - ], - "colLabels": [ - "Wax Enchantments" - ], - "rows": [ - [ - 0 - ], - [ - 0 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 6 - ], - [ - 6 - ], - [ - 6 - ], - [ - 6 - ], - [ - 8 - ], - [ - 8 - ], - [ - 8 - ], - [ - 8 - ], - [ - 10 - ], - [ - 10 - ], - [ - 10 - ], - [ - 10 - ] - ] - }, - { - "subclasses": [ - { - "name": "Waxwork Rogue", - "source": "ObojimaTallGrass24" - } - ], - "colLabels": [ - "Wick Points" - ], - "rows": [ - [ - 0 - ], - [ - 0 - ], - [ - 3 - ], - [ - 4 - ], - [ - 5 - ], - [ - 6 - ], - [ - 7 - ], - [ - 8 - ], - [ - 9 - ], - [ - 10 - ], - [ - 11 - ], - [ - 12 - ], - [ - 13 - ], - [ - 14 - ], - [ - 15 - ], - [ - 16 - ], - [ - 17 - ], - [ - 18 - ], - [ - 19 - ], - [ - 20 - ] - ] - } - ], - "subclassFeatures": [ - "Waxwork Rogue|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3", - "Burn Cycle|Rogue|XPHB|Waxwork|ObojimaTallGrass24|9", - "Advanced Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|13", - "Spirit Flame|Rogue|XPHB|Waxwork|ObojimaTallGrass24|17" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/waxwork-rogue.webp" - }, - "credit": "Alexander Cloos", - "width": 2885, - "height": 2885 - } - ] - } - }, - { - "name": "Oni Kin Sorcery", - "shortName": "Oni Kin", - "source": "ObojimaTallGrass24", - "className": "Sorcerer", - "classSource": "XPHB", - "page": 188, - "additionalSpells": [ - { - "prepared": { - "3": [ - "Charm Person", - "Spell Signature|ObojimaTallGrass24", - "Swallow Magic|ObojimaTallGrass24", - "Transparency|ObojimaTallGrass24" - ], - "5": [ - "Bestow Curse", - "Remove Curse" - ], - "7": [ - "Phantasmal Killer", - "Polymorph" - ], - "9": [ - "Geas", - "Modify Memory" - ] - } - }, - { - 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"source": "ObojimaTallGrass24", - "className": "Warlock", - "classSource": "XPHB", - "page": 190, - "additionalSpells": [ - { - "prepared": { - "3": [ - "Faerie Fire", - "Identify", - "Locate", - "Swallow Magic|ObojimaTallGrass24" - ], - "5": [ - "Daylight", - "Nondetection" - ], - "7": [ - "Guardian of Faith", - "Locate Creature" - ], - "9": [ - "Create Spirit Train Stop|ObojimaTallGrass24", - "Tamh Gon's Fiery Festival Feast" - ] - } - } - - ], - "subclassSpells": [ - "Faerie Fire", - "Identify", - "Locate", - "Swallow Magic|ObojimaTallGrass24", - "Daylight", - "Nondetection", - "Guardian of Faith", - "Locate Creature", - "Create Spirit Train Stop|ObojimaTallGrass24", - "Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24" - ], - "subclassFeatures": [ - "Lantern Patron|Warlock|XPHB|Lantern|ObojimaTallGrass24|3", - "Dangerous Tool|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", - "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", - "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", - "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" - - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/lantern-warlock.webp" - }, - "credit": "Alexander Cloos", - "width": 2461, - "height": 2461 - } - ] - } - }, - { - "name": "Origami Mage", - "shortName": "Origami Mage", - "source": "ObojimaTallGrass24", - "className": "Wizard", - "classSource": "XPHB", - "page": 192, - "additionalSpells": [ - { - "prepared": { - "2": [ - "Find Familiar" - ], - "10": [ - "Unseen Servant" - ] - } - } - ], - "subclassSpells": [ - "Find Familiar", - "Unseen Servant" - ], - "subclassFeatures": [ - "Origami Mage|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3", - "Binding Release|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", - "Paper Path|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", - "Origami Servant|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|10", - "Arcane Refresh|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|14" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/origami-mage.webp" - }, - "credit": "Alexander Cloos", - "width": 3339, - "height": 3339 - } - ] - } - } - ], - "subclassFeature": [ - { - "name": "Path of the Belly Brewer", - "source": "ObojimaTallGrass24", - "page": 170, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "These Barbarians are masters of brewing potions on the fly\u2014directly in their guts! While others must painstakingly prepare potions with finesse, Belly Brewers channel their inner hunger to unlock the latent magic within raw ingredients without any preparation.", - "Those born with the rumble in their belly often find that regular food can't quite satisfy\u2014they require something more unusual. A generation ago, a handful of adventurous eaters with \"the appetite\" set out to find a way to appease their seemingly insatiable hunger. This is how they discovered \"belly brewing.\" When certain morsels were consumed together, they not only quieted the rumble for a time but also yielded the potion-like effects that Belly Brewers have since come to be known for.", - { - "type": "refSubclassFeature", - "subclassFeature": "Belly Concoction|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Side Effects|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" - } - ] - }, - { - "name": "Belly Concoction", - "source": "ObojimaTallGrass24", - "page": 171, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You learn the hard-earned skill of belly brewing, an arcane technique in which you swallow, mix, and brew magical concoctions inside your gut to create a number of unique effects.", - "When you enter your {@classFeature Rage|Barbarian|XPHB|1}, you focus your energy to harness and activate the effects of a belly concoction. Choose one of the following types of belly concoctions: Combat, Utility, or Whimsy. You gain the benefits associated with the chosen type, as detailed below. You can change your belly concoction to a different type each time you enter your Rage.", - { - "type": "entries", - "name": "Combat", - "entries": [ - "Your body undergoes a unique change, which magically alters your physical form, giving it the characteristics of rubber. While in this elastic state, you can take a {@variantrule Reaction|XPHB} when you are hit by a ranged attack, deflecting it with your belly. When you do so, the damage you take from the attack is reduced by {@dice 1d12} plus your Constitution modifier and Barbarian level. Additionally, immediately before you make a melee attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB} on your turn, you can take a {@variantrule Bonus Action|XPHB} to stretch your arms, increasing your reach by 5 feet for the rest of the turn. The first time you hit a target while your arms are stretched in this way, the attack deals an extra {@damage 1d6} damage of the weapon's type." - ] - }, - { - "type": "entries", - "name": "Utility", - "entries": [ - "The bubbling elixir in your stomach is perfectly mixed to dissolve and absorb anything you are able to swallow. As a {@variantrule Bonus Action|XPHB}, you can consume any object that can fit in your mouth. If the object isn't a magic item, you can expend one of your {@variantrule Hit Point Dice|XPHB|Hit Dice} as part of this {@variantrule Bonus Action|XPHB} to heal yourself. Roll the die and add your Constitution modifier; you regain a number of {@variantrule Hit Points|XPHB} equal to the total (minimum of 1). Swallowing an object in this way destroys it, provided it isn't magical. You can use this feature a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, { - "type": "entries", - "name": "Whimsy", - "entries": [ - "You focus on the magical brew inside you, only to exhibit an array of strange and unruly effects. While in this state, you gain one of the following effects of your choice at the start of each of your turns:", + "subclasses": [ { - "type": "list", - "items": [ - "You teleport to an unoccupied space you can see within 10 feet of you.", - "You take {@damage 1d4} Necrotic damage; the next ability check you make before the end of your turn gains a bonus equal to the number rolled.", - "You can immediately take the {@action Help|XPHB} action as a {@variantrule Bonus Action|XPHB}. Additionally, you gain a random visual effect that accompanies the other whimsical features. For example, your hair might turn to moss, a spectral bird might circle above your head, or a tattoo of a dancing man might appear on your skin and move about your body." - ] + "name": "College of Masks", + "source": "ObojimaTallGrass24" } + ], + "colLabels": [ + "{@filter Masks|optionalfeatures|source=|feature type=mask|prerequisite=sor}" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + 1 + ], + [ + 1 + ], + [ + 1 + ], + [ + 1 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ] ] } - ] - }, - { - "name": "Side Effects", - "source": "ObojimaTallGrass24", - "page": 171, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You gain a number of magical side effects due to the countless magical ingredients you've ingested. You know the {@spell Prestidigitation} and {@spell Thaumaturgy} cantrips. Constitution is your spellcasting ability for these spells." - ] - }, - { - "name": "Quick Brew", - "source": "ObojimaTallGrass24", - "page": 171, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You've learned how to better control the effects your belly concoction produces. Choose a {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} that one would normally consume. You can activate the effects of the chosen potion as a {@variantrule Bonus Action|XPHB}. Once you activate it, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. If the potion's effects require a saving throw, the DC equals 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}.", - "Whenever you gain a Barbarian level, you can replace your chosen potion with a different one, provided it is also a common potion that one would normally consume.", { - "type": "inset", - "entries": [ - "An alternate way of using this feature is to allow the player to choose only from the potion recipes they know. If the Belly Brewer hasn't learned any potion recipes, the GM should provide a list of ten options to choose from." - ] + ], + "subclassSpells": [ + "Alter Self|XPHB" + ], + "additionalSpells": [ + { + "innate": { + "3": [ + "Alter Self|XPHB" + ] + } } - ] - }, - { - "name": "Lingering Effects", - "source": "ObojimaTallGrass24", - "page": 171, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 10, - "header": 2, - "entries": [ - "The ever-present concoction in your stomach is now so potent it grants you benefits even when you aren't {@classFeature Rage|Barbarian|XPHB|1||raging}. When you finish a {@variantrule Long Rest|XPHB}, choose one of the following conditions: {@condition Blinded}, {@condition Charmed}, {@condition Exhaustion}, {@condition Frightened}, {@condition Paralyzed}, {@condition Petrified}, {@condition Poisoned}, {@condition Prone}, {@condition Restrained}, or {@condition Stunned}. You have {@variantrule Advantage|XPHB} on saving throws against that condition until you choose a different one with this feature." - ] - }, - { - "name": "Mighty Quick Brew", - "source": "ObojimaTallGrass24", - "page": 171, - "className": "Barbarian", - "classSource": "XPHB", - "subclassShortName": "Belly Brewer", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "You learn an additional {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} as well as an {@filter uncommon potion|items|source=|type=potion|rarity=uncommon|category=|miscellaneous=}, using your {@subclassFeature Quick Brew|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|6} feature. Whenever you gain a Barbarian level, you can replace one of these potions with a different one, provided it is also a common or uncommon potion, respectively, that one would normally consume." - ] - }, - { - "name": "College of Masks", - "source": "ObojimaTallGrass24", - "className": "Bard", - "classSource": "XPHB", - "page": 172, - "subclassShortName": "Masks", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "To be a Bard from the College of Masks is to be a theater actor capable of losing themselves in a role by using masks they imbue with magic. Through these masks, Bards can mimic others and even take on attributes of the personas their masks depict.", - "To see the world through another's eyes. To show the world a face not your own. To become someone else. These are the actor's pursuits. Some local players might putter about on the stage as a hobby or distraction, but not Bards of the College of Masks. Like liquid bronze being poured into a mold, these actors have turned their sense of self into a malleable thing able to transform themselves into someone else.", + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/college-of-masks-bard.webp" + }, + "credit": "Scott Higginbotham", + "width": 3776, + "height": 3776 + } + ] + } + }, + { + "name": "Circle of the Petal", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "shortName": "Petal", + "subclassTableGroups": [ { - "type": "entries", - "name": "Tradition of Performance", - "entries": [ - "The College of Masks not only describes the Bard but also refers to an Obojiman theater tradition in which a solitary masked actor plays out a story from the island's myths and folktales. These stories feature a set of archetypal characters such as the Old Man, the Fish, and the Demon, among others. Throughout the show, the actor artfully shifts between masks depicting each character. Each performance offers something special, as no two are ever the same." + "subclasses": [ + { + "name": "Circle of the Petal", + "source": "ObojimaTallGrass24" + } + ], + "colLabels": [ + "Petal Damage Die" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + "{@dice 1d6}" + ], + [ + "{@dice 1d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 2d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 3d6}" + ], + [ + "{@dice 4d6}" + ], + [ + "{@dice 4d6}" + ], + [ + "{@dice 4d6}" + ], + [ + "{@dice 4d6}" + ] ] }, - { - "type": "refSubclassFeature", - "subclassFeature": "Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Copycat|Bard|XPHB|Masks|ObojimaTallGrass24|3" - } - ] - }, - { - "name": "Tools of Performance", - "source": "ObojimaTallGrass24", - "className": "Bard", - "classSource": "XPHB", - "page": 172, - "subclassShortName": "Masks", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 2, - "entries": [ - "You gain the ability to weave arcane boons into theater masks, which grant you abilities while you wear them. You craft two masks of your choice from the \"Masks\" section later in this subclass's description. You craft one additional mask of your choice when you reach Bard levels 7, 11, and 15. Each time you craft a new mask, you can also replace one mask you've already crafted with a different one.", - "While wearing a mask, you gain the abilities granted by it. You can don or swap masks as a {@action Utilize|XPHB} action or {@variantrule Bonus Action|XPHB}. If an ability from a mask requires a saving throw, the DC equals your Bard spell save DC.", { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Demon|ObojimaTallGrass24", - "name": "Demon (Prerequisite: Level 5+ Bard)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fish|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fox|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Golem|ObojimaTallGrass24", - "name": "Golem (Prerequisite: Level 5+ Bard)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Harpy|ObojimaTallGrass24", - "name": "Harpy (Prerequisite: Level 11+ Bard)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Old Man|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protagonist|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Sea Urchin|ObojimaTallGrass24" - }, + "subclasses": [ { - "type": "refOptionalfeature", - "optionalfeature": "Spirit|ObojimaTallGrass24", - "name": "Spirit (Prerequisite: Level 7+ Bard)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Stone|ObojimaTallGrass24" - } - ] - } - ] - }, - { - "name": "Copycat", - "source": "ObojimaTallGrass24", - "className": "Bard", - "classSource": "XPHB", - "page": 172, - "subclassShortName": "Masks", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 2, - "entries": [ - "You gain the ability to quickly shift your appearance to match that of another person. As a {@action Magic|XPHB} action, you can expend one use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to cast the {@spell Alter Self|XPHB} spell, using the spell's Change Appearance option to transform into another Humanoid you have seen. When cast in this way, the spell has the following changes:", - { - "type": "list", - "items": [ - "It doesn't require {@status Concentration|XPHB}.", - "You gain 5 {@variantrule Temporary Hit Points|XPHB}, and the spell ends early if you lose all these {@variantrule Hit Points|XPHB} or die.", - "You gain new equipment associated with the target and known to be in its possession, such as its clothing, armor, weapons, and other small belongings. Any equipment gained in this way vanishes when the spell ends and has no magical properties, even if the original items used by the target do." - ] - }, - "Any equipment you were wearing or carrying merges into your new form, and you can't activate, use, wield, or otherwise benefit from any of it." - ] - }, - { - "name": "Many-Masked Performance", - "source": "ObojimaTallGrass24", - "className": "Bard", - "classSource": "XPHB", - "page": 172, - "subclassShortName": "Masks", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "Over the course of 1 minute, you can engage in a captivating performance and attempt to cause nearby creatures to have the {@condition Charmed|XPHB}, {@condition Frightened|XPHB}, or {@condition Unconscious|XPHB} condition (your choice). Choose a number of creatures up to your Bard level within 60 feet of you that can hear you. When the performance ends, each target must succeed on a Wisdom saving throw against your Bard spell save DC or have the chosen condition for 10 minutes. An affected target can repeat the save whenever it takes damage, ending the effect on itself on a success.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Gift of Theater", - "source": "ObojimaTallGrass24", - "className": "Bard", - "classSource": "XPHB", - "page": 172, - "subclassShortName": "Masks", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "You gain the ability to give one of your masks from your {@subclassFeature Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3} feature to an ally within 5 feet of you. As a {@action Magic|XPHB} action, you temporarily release the incantation that binds the mask to you, allowing one of your allies to use it. The mask can be used in this way for 1 minute, and only one ally can be designated to use it.", - "Once you've given an ally a mask, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Circle of the Petal", - "source": "ObojimaTallGrass24", - "page": 174, - "className": "Druid", - "classSource": "XPHB", - "subclassShortName": "Petal", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "In the tranquil groves where nature's harmony sings loudest, there exists a circle of Druids attuned to the delicate dance of petals upon the breeze. These Druid guardians of the natural world, known as the Circle of the Petal, draw their power from the spirit of Obojima, the steady island breeze, and the ephemeral beauty and resilience of flowers. Embracing these subtle forces, they harness the whispers of the wind and the gentle caress of petals to weave their enchantments and shape the world around them.", - "Members of the Circle of the Petal are revered for their deep connection to the sacred dawn petal tree and their ability to evoke its serene splendor in both peaceful sanctuaries and dire situations. These Druids become conduits of life energy, channeling the essence of blossoms into healing balms, protective barriers, and devastating bursts of floral fury. Guided by the eternal cycle of growth, bloom, and decay, they embody the ever-renewing vitality of nature, ensuring that even in the darkest of times, hope blossoms anew like petals on the wind.", - { - "type": "refSubclassFeature", - "subclassFeature": "Petal Dance|Druid|XPHB|Petal|ObojimaTallGrass24|3" - } - ] - }, - { - "name": "Petal Dance", - "source": "ObojimaTallGrass24", - "page": 174, - "className": "Druid", - "classSource": "XPHB", - "subclassShortName": "Petal", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You become permeated with the spirit of Obojima and gain the ability to control a fraction of Obojima's magic, which manifests as flower petals of your choosing. As a {@variantrule Bonus Action|XPHB}, you can expend a use of {@classFeature Wild Shape|Druid|XPHB|2} to call on this power, conjuring a resilient cloud of petals that functions as an extension of your own being. The cloud lasts for 1 hour. While enveloped by it, you have a +1 bonus to your AC, and you gain the following benefits:", - "As a {@variantrule Bonus Action|XPHB}, you can cause your petals to lunge toward a creature you can see within 30 feet of you, slashing at its body. Make a ranged spell attack against the target using your spell attack bonus. On a hit, the target takes {@damage 1d6} Slashing damage. This damage increases by {@dice 1d6} when you reach Druid levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6}).", - "When you or a creature you can see within 10 feet of you takes damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to your Druid level plus your Wisdom modifier. Once used in this way, the cloud dissipates." - ] - }, - { - "name": "Petal Beast Mimicry", - "source": "ObojimaTallGrass24", - "page": 174, - "className": "Druid", - "classSource": "XPHB", - "subclassShortName": "Petal", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You gain the ability to imbue life into your petals. As a {@action Magic|XPHB} action, you can summon a spirit that takes the appearance of an animal of your choice. This spirit arrives as a great wind that overtakes the petals before transforming into the desired beast, which you control. The spirit uses the {@creature Wild Spirit|ObojimaTallGrass24} stat block.", - "The spirit appears in an unoccupied space of your choice within 30 feet of you and acts on your turn. It can only take the {@action Dash|XPHB} and {@action Attack|XPHB} actions. If the spirit is reduced to 0 {@variantrule Hit Points|XPHB}, it explodes in a stunning spectacle of cascading petals. When this happens, each creature within a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the spirit is affected by the {@spell Faerie Fire|XPHB} spell until the end of your next turn. Otherwise, the spirit disappears after 1 minute or if you dismiss it early (no action required).", - "You have two uses of this feature, and you gain an additional use of it when you reach Druid levels 11 (three uses) and 16 (four uses). You regain all expended uses of this feature when you finish a {@variantrule Long Rest|XPHB}. Starting at Druid level 11, you can expend two uses of this feature to summon two {@creature Wild Spirit|ObojimaTallGrass24|Wild Spirits} instead of one when you take this action." - ] - }, - { - "name": "Spirit of Obojima", - "source": "ObojimaTallGrass24", - "page": 175, - "className": "Druid", - "classSource": "XPHB", - "subclassShortName": "Petal", - "subclassSource": "ObojimaTallGrass24", - "level": 10, - "header": 2, - "entries": [ - "The spirit of Obojima comes to your aid in both subtle and grand ways. You have {@variantrule Advantage|XPHB} on Wisdom ({@skill Survival|XPHB}) checks to find a path or creature, as the wind carries a collection of brilliant white petals in the direction you seek.", - "Additionally, you can take a {@action Magic|XPHB} action to create a wall of petals in a space you can see. You can make the wall up to 60 feet long, 15 feet high, and 1 foot thick. It appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side).", - "Nothing can physically pass through the wall except for creatures you designate. It has {@variantrule Immunity|XPHB} to all damage, as the petals instantaneously heal any hole that would be created by an attack or effect. This wall lasts for a number of minutes equal to your Druid level or until you dismiss it early (no action required).", - "Once you create the petal barrier, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Winds of Revival", - "source": "ObojimaTallGrass24", - "page": 175, - "className": "Druid", - "classSource": "XPHB", - "subclassShortName": "Petal", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "The spirit of Obojima comes to your aid in times of greatest need. When you are reduced to 0 {@variantrule Hit Points|XPHB}, you instead regain a number of {@variantrule Hit Points|XPHB} equal to half your {@variantrule Hit Points|XPHB|Hit Point} maximum and are lifted to your feet amidst a turbulent tempest of petals.", - "You can then immediately take a {@variantrule Reaction|XPHB} to send a wave of concussive wind sweeping out from you. Each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a Strength saving throw against your Druid spell save DC. On a failed save, a creature takes {@damage 2d8} Slashing damage and is pushed 15 feet away from you.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Spirit-Fused Fighter", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 176, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "Even the life of a spirit must come to an end.", - "Those who take on the moniker of a Spirit-Fused Fighter do not normally do so by choice but rather by circumstance. To become a Spirit-Fused Fighter, you must first become the vessel of a dying spirit\u2014a process that can't be sought after willingly, as no one truly understands how or why this occurs.", - "All that is known is that the spirit's mind and body have passed on, and its essence now coexists within the Fighter, granting them abilities beyond those of a normal spirit. Those who harness this power can channel its latent energy into objects, which produce a magical quirk or powerful attacks. These arcane tricks are how these unconventional warriors fight and are the reason they have garnered so much attention and interest on the island.", - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Quirk|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" - } - ] - }, - { - "name": "Arcane Quirk", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 176, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 2, - "entries": [ - "As the host of a powerful spirit, the magic within you can be strange and unruly. Though you've learned to control your powers, the arcane energy can still spark to life, often creating strange effects.", - "Choose one or more of the Arcane Quirks listed below:", - { - "type": "list", - "items": [ - "When activating any feature from this subclass, First Age technology around you begins to go haywire.", - "Whenever you make an attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB}, a radio or cassette player on your person plays a snippet of a song.", - "Whenever you take damage, you cough bubbles.", - "Spirits find your odor to be incredibly off-putting.", - "Spirits find your odor to be incredibly attractive.", - "While you have the {@condition Unconscious|XPHB} condition, your body floats 1 foot off the ground and can be carried by the wind.", - "Whenever you score a {@variantrule Critical Hit|XPHB} against a creature, your head randomly transforms into a strange visage (such as an anthropomorphic pig head, a crimson-skinned version of yourself with flaming locks, the face of an Urugama, or a CRT TV). This transformation lasts until you transform again or finish a {@variantrule Long Rest|XPHB}." + "name": "Circle of the Petal", + "source": "ObojimaTallGrass24" + } + ], + "colLabels": [ + "Wild Spirit" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + 0 + ], + [ + 0 + ], + [ + 0 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ] ] } - ] + ], + "subclassFeatures": [ + "Circle of the Petal|Druid|XPHB|Petal|ObojimaTallGrass24|3", + "Petal Beast Mimicry|Druid|XPHB|Petal|ObojimaTallGrass24|6", + "Spirit of Obojima|Druid|XPHB|Petal|ObojimaTallGrass24|10", + "Winds of Revival|Druid|XPHB|Petal|ObojimaTallGrass24|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/circle-of-the-petal-druid.webp" + }, + "credit": "Alexander Cloos", + "width": 3291, + "height": 3291 + } + ] + } }, - { - "name": "Channel Essence", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 176, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 2, - "entries": [ - "You gain the ability to channel spirit energy into your attacks. You have four Essence Dice, which are d6s. When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend an Essence Die and roll it. Add the number rolled to the attack roll or damage roll (your choice). You can choose to do this either before or after making the attack roll.", - "You regain all expended Essence Dice when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You gain an additional Essence Die when you reach Fighter levels 7 (five dice total), 10 (six dice total), 15 (seven dice total), and 18 (eight dice total)." - ] - }, - { - "name": "Object Channeling", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 176, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 2, - "entries": [ - "You gain proficiency in the {@skill Salvage|ObojimaTallGrass24} skill. In addition, you gain the ability to channel your internal spirit energy into objects, creating an array of effects. You learn one {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice from the \"Channeling Options\" section later in this subclass's description. You also gain an object of your choice that you can use to channel the option through.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Ballooning Bag|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Entangling Cord|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Find the Thing|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "First Age Steed|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Goggled Vision|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Leaping Sneakers|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Pocket Voice|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Water Jettison|ObojimaTallGrass24" - } - ] - } - ] - }, - { - "name": "Spirit Battery", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 176, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 7, - "header": 2, - "entries": [ - "You also gain the Spirit creature type, and you learn the {@spell Jolt|ObojimaTallGrass24} cantrip. Constitution is your spellcasting ability for it. When you target a machine with the spell, the machine is powered for 1 hour instead of 18 seconds.", - "Additionally, once on each of your turns when you hit a target with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} as part of the {@action Attack|XPHB} action, you can replace the attack's damage with that of the {@spell Jolt|ObojimaTallGrass24} cantrip. When you do so, you roll the Jolt cantrip's damage dice (which deals Lightning damage) instead of the weapon's damage dice; you don't gain any additional benefits to the attack's damage from other features or effects." - ] - }, - { - "name": "Improved Object Channeling", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 177, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 7, - "header": 2, - "entries": [ - "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. You can now use your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature a number of times equal to 1 plus your Constitution modifier (minimum of twice). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Improvised Armor", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 177, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 10, - "header": 2, - "entries": [ - "You learn to channel your energy into objects you are wearing, causing them to become harder than steel for a brief moment. When you are hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to expend one {@subclassFeature Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3|Essence Die} and add the number rolled to your AC against that attack, potentially causing it to miss you." - ] - }, - { - "name": "Backup Battery", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 177, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 15, - "header": 2, - "entries": [ - "You learn to draw on the spirit energy within you to gain a quick rush of energy. You gain an additional use of your {@classFeature Second Wind|Fighter|XPHB|1} (5 uses total). In addition, when your {@variantrule Hit Points|XPHB} drop below a number equal to your Fighter level, you can use your Second Wind immediately (no action required)." - ] - }, - { - "name": "Junk Master", - "source": "ObojimaTallGrass24", - "className": "Fighter", - "classSource": "XPHB", - "page": 177, - "subclassShortName": "Spirit-Fused", - "subclassSource": "ObojimaTallGrass24", - "level": 18, - "header": 2, - "entries": [ - "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. In addition, when you roll {@variantrule Initiative|XPHB}, you regain expended uses of your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature until you have two if you have fewer than that." - ] - }, - { - "name": "Sheep Dragon Shepherd", - "source": "ObojimaTallGrass24", - "page": 178, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "The sheep dragon is often regarded as the epitome of goodness and authenticity on the island. These creatures are dedicated to freedom and unwavering kinship. Those shepherds who live and train among the wandering sheep dragons learn to care deeply for those around them and understand how a flock works together to overcome obstacles. They must be ready to flee to safety yet know when to defend their herd. The role of a Sheep Dragon Shepherd requires resilience, compassion, and a kind heart. Because of this, these Monks are regarded by the people of Obojima as heroic\u2014sometimes even mythic\u2014figures.", - { - "type": "entries", - "name": "Historic Past", - "entries": [ - "As the tale goes, the first Sheep Dragon Shepherd was a wind spirit who went by the name Ventu. The spirit lived among the grass and called all that grazed the central fields of Obojima their friend. Of those creatures, none pleased Ventu more than the playful sheep dragon. In time, Ventu and the sheep dragon became inseparable. The seasons would speed away, and still the pair would frolic and parade the Gale Fields with careless glee. It was during this time that people say Ventu gifted the sheep dragon the ability to fly and control the winds.", - "One day, as Ventu explored the fields, they noticed something unsettling in the distance: a great pillar of black smoke split the horizon in two. Ventu rushed across the rolling hills, only to be met by terrible disaster. A raging fire had scorched the southern fields and was slowly crawling northward. Ventu, heartbroken at the thought of what might become of the sheep dragon just beyond the hillside, made the heroic choice to stand against the inferno on their own.", - "To this day, it's unknown what became of Ventu, but the majestic sheep dragon stands as a testament to their kindness and bravery." - ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Herding Sheep|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - ] - }, - { - "name": "Herding Sheep", - "source": "ObojimaTallGrass24", - "page": 179, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You gain proficiency with {@item Shepherd Crook|ObojimaTallGrass24|Shepherd Crooks} if you don't already have it, and they are considered to have the {@itemProperty L|XPHB|Light} property for you. You also gain the ability to herd your allies, calling them closer or moving them out of danger. As a {@variantrule Bonus Action|XPHB}, you can spend 1 or more {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Points} to cause a willing creature you can see within 60 feet of you to move toward you or in any other direction. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the creature moves toward you, it can move up to 15 feet per Focus Point spent; if it moves in any other direction, it can move up to 10 feet per Focus Point spent. A creature can't move in this way more than a number of feet equal to its {@variantrule Speed|XPHB}.", - "The number of creatures you can target with this ability increases when you reach Monk levels 6 (2 creatures), 11 (3 creatures), and 17 (4 creatures)." - ] - }, - { - "name": "Wind Shot", - "source": "ObojimaTallGrass24", - "page": 179, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You gain the ability to mimic the sheep dragon's Wind Pistol, blasting enemies with powerful gale forces at a distance. Whenever you would make an {@variantrule Unarmed Strike|XPHB}, you can instead choose to make a special ranged attack, firing a compressed blast of air from your mouth. This attack has a range of 60 feet and uses the same attack bonus and damage die as your {@variantrule Unarmed Strike|XPHB}.", - "Additionally, when you hit a target with this special attack, you can choose to spend 1 {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to force the target to make a Strength saving throw. On a failed save, the target is pushed 10 feet away from you or has the {@condition Prone|XPHB} condition (your choice)." - ] - }, - { - "name": "Intercepting Maneuver", - "source": "ObojimaTallGrass24", - "page": 179, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "Your protective nature manifests as moments of skillful deflection to aid a nearby ally. When an ally within 10 feet of you is hit by an attack roll, you can take a {@variantrule Reaction|XPHB} and spend 1 Focus Point to reduce the damage it takes by an amount equal to one roll of your {@classFeature Martial Arts|Monk|XPHB|1|XPHB|Martial Arts Die} plus your Dexterity modifier." - ] - }, - { - "name": "Take to the Skies", - "source": "ObojimaTallGrass24", - "page": 179, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 11, - "header": 2, - "entries": [ - "You've mastered a unique technique that lets you glide on the wind, just like a majestic sheep dragon. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Step of the Wind}, you also gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn.", - "Additionally, when you use Step of the Wind, you can simultaneously take both the {@action Disengage|XPHB} and {@action Dash|XPHB} actions without expending a {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point}." - ] - }, - { - "name": "Guide to the Herd", - "source": "ObojimaTallGrass24", - "page": 179, - "className": "Monk", - "classSource": "XPHB", - "subclassShortName": "Sheep Dragon Shepherd", - "subclassSource": "ObojimaTallGrass24", - "level": 17, - "header": 2, - "entries": [ - "Your vigilant watch over your companions while in the midst of combat allows you to give them cues on when to raise their defenses. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Patient Defence} to take both the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions, you can spend 1 additional {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to share that benefit with your allies. Each ally within 30 feet of you who can see or hear you can immediately take a {@variantrule Reaction|XPHB} to also gain the benefits of the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions until the start of your next turn." - ] - }, - { - "name": "Oath of the River", - "source": "ObojimaTallGrass24", - "page": 180, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "Those who commit themselves to the Oath of the River have found guidance in the shifting waters and the great creatures that live within them. These diverse individuals model their lives and the tenets they follow after the tranquil waters of a blue pool and the rushing rapids that spill over a great waterfall\u2014always striving to flow around obstacles if possible, but ready to crash through them when left with no other option. As the river flows and bends, it seeks the path of least resistance on its journey to the ocean. Like the river, Paladins who have sworn this oath remain adaptable but steadfast in their own course.", - "These Paladins share the following tenets:", + { + "name": "Spirit-Fused Fighter", + "shortName": "Spirit-Fused", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 138, + "subclassSpells": [ + "jolt|ObojimaTallGrass24" + ], + "optionalfeatureProgression": [ { - "type": "list", - "items": [ - "Forgiveness can be as sharp as any blade.", - "Judgment is reserved for those truly deserving of it.", - "If I must battle, I will fight with all my passion and strength.", - "I will not abandon my duty, especially when others are counting on me." - ] - }, + "name": "Channeling Option", + "featureType": [ + "CO" + ], + "progression": { + "7": 1, + "18": 2 + } + } + ], + "subclassTableGroups": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Historic Mythos", - "entries": [ - "If the stories passed down by generations of Paladins are true, the first of the noble warriors and sages to dedicate themselves to the Tenets of the River did so only after speaking with the four great river spirits: Din, Yon, Mu, and Go. As the story goes, the warrior traveled across Obojima and into the domains of the great rivers, where they spent many years as the river spirits' yoriki. When the time came for the warrior to leave, they asked the four great river spirits to each bestow a piece of wisdom they could take back to the Physical Realm. The words spoken by the spirits would go on to shape the Tenets of the River." - ] - }, - { - "type": "entries", - "name": "River Shrine", - "entries": [ - "River Shrines\u2014or River Graves, as some call them\u2014are statues erected in honor of a warrior, poet, or sage who followed the Tenets of the River. The practice is less common than it once was, but during the Human Age, when the first groups of humans began to practice them, it was customary to create statues for the most impactful adherents. These statues often depict aquatic creatures, serving as symbolic representations of how the deceased lived their lives." - ] - }, + "subclasses": [ { - "type": "entries", - "name": "Bladeless", - "entries": [ - "As the Tenets of the River became more widely known, the trend of the bladeless warrior began to emerge. These paladins, unlike other swordsmen, sought to follow their beliefs without the use of a weapon. This way of thinking naturally lent itself to a slower, more contemplative lifestyle, which is why most attribute the founding of the Western River Shrine and the northern temples to the bladeless warriors." - ] + "name": "Spirit-Fused Fighter", + "source": "ObojimaTallGrass24" } - ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Blessed Pool|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Oath of the River Spells|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - ] - }, - { - "name": "Blessed Pool", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can speak gentle yet courageous words that encourage your allies and heal them. Choose a number of creatures up to twice your Charisma modifier (minimum of 2) that you can see within 30 feet of you. Each target regains {@dice 2d6} {@variantrule Hit Points|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Oath of the River Spells", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the River Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "colLabels": [ - "Paladin Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text-left" - ], - "rows": [ - [ - "3rd", - "{@spell Bless}, {@spell Whelm Weapon|ObojimaTallGrass24}" + ], + "colLabels": [ + "Essence Dice" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + "{@dice 4d6}" + ], + [ + "{@dice 4d6}" + ], + [ + "{@dice 4d6}" ], [ - "5th", - "{@spell Calm Emotions}, {@spell Lesser Restoration}" + "{@dice 4d6}" ], [ - "9th", - "{@spell Water Breathing}, {@spell Water Walk}" + "{@dice 5d6}" ], [ - "13th", - "{@spell Control Water}, {@spell Freedom of Movement}" + "{@dice 5d6}" ], [ - "17th", - "{@spell Mass Cure Wounds}, {@spell Submerge|ObojimaTallGrass24}" + "{@dice 5d6}" + ], + [ + "{@dice 6d6}" + ], + [ + "{@dice 6d6}" + ], + [ + "{@dice 6d6}" + ], + [ + "{@dice 6d6}" + ], + [ + "{@dice 6d6}" + ], + [ + "{@dice 7d6}" + ], + [ + "{@dice 7d6}" + ], + [ + "{@dice 7d6}" + ], + [ + "{@dice 8d6}" + ], + [ + "{@dice 8d6}" + ], + [ + "{@dice 8d6}" ] - ] - } - ] - }, - { - "name": "Rushing Rapids", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "As a {@action Magic|XPHB} action, you can expend one use of your {@classFeature Channel Divinity|Paladin|XPHB|3} to cause a forceful wave of water to erupt outward in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each Large or smaller creature of your choice in the area must succeed on a Strength saving throw or be pushed to an unoccupied space that is 5 feet outside the area." - ] - }, - { - "name": "Aura of the River", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 7, - "header": 2, - "entries": [ - "You emanate an aura that causes the area around you to feel as if wading through a body of water, slowing down your enemies as they approach. The area within your {@classFeature Aura of Protection|Paladin|XPHB|6} is {@variantrule Difficult Terrain|XPHB} for other creatures. You can designate any number of creatures you can see to be unaffected by it (no action required).", - "In addition, the first time you hit a Large or smaller creature on your turn with a melee attack roll, you can use your aura to move the target up to 10 feet to a space you choose, provided it's unoccupied." - ] - }, - { - "name": "Shielding Spirit", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 15, - "header": 2, - "entries": [ - "Whenever you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to halve any damage you would take from the effect. When you do so, you can also expend a spell slot to extend this benefit to nearby allies. Choose a number of creatures within 10 feet of you equal to the level of the spell slot expended; the damage is also halved for each of those creatures." - ] - }, - { - "name": "Form of the River", - "source": "ObojimaTallGrass24", - "page": 181, - "className": "Paladin", - "classSource": "XPHB", - "subclassShortName": "River", - "subclassSource": "ObojimaTallGrass24", - "level": 20, - "header": 2, - "entries": [ - "You can manifest the powerful visage of the river spirit around your body. As a {@variantrule Bonus Action|XPHB}, you gain the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "Your {@variantrule Speed|XPHB} increases by 15 feet, and you gain a {@variantrule Swim Speed|XPHB} of 60 feet.", - "You have {@variantrule Advantage|XPHB} on all saving throws.", - "Whenever you successfully move a creature with your {@subclassFeature Aura of the River|Paladin|XPHB|River|ObojimaTallGrass24|7||aura}, you can choose to deal {@damage 2d8} Bludgeoning damage to it." ] - }, - "Once you use this {@variantrule Bonus Action|XPHB}, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5 spell slot (no action required)." - ] - }, - { - "name": "Corrupted Ranger", - "source": "ObojimaTallGrass24", - "page": 182, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "You have become afflicted by the mysterious illness that haunts the island, known as the Corruption. This same foul magic, which has stained the coastlines black, now resides within your body. It curses your skin and seeps from your pores, and in time, it will even become difficult to distinguish you from it.", - "How this has happened is your story to tell. You may have been one of the first responders to the Corruption when it came to the shores of Obojima, leaving you to possibly be the only survivor of that brave band of Rangers. Or perhaps you were an explorer who stumbled upon a pocket of Corruption and became infected or maybe you were afflicted by the Corruption due to an evil Witch's curse.", - "However this fate has befallen you, you are now both cursed and empowered by the Corruption's rotting, withering magic that is slowly taking over you bit by bit, replacing your own flesh with its unearthly power.", - "As a corrupted being, you must choose your future wisely. It's hard to say what this illness will manifest in you.", - { - "type": "inset", - "name": "Side-Effects Caused by the Corruption", - "entries": [ - { - "type": "list", - "items": [ - "Bursts of Anger" - ] - }, - "You have sudden and passionate bursts of anger caused by moments of adrenaline.", - { - "type": "list", - "items": [ - "Below the Depths" - ] + } + ], + "subclassFeatures": [ + "Spirit-Fused Fighter|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3", + "Spirit Battery|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|7", + "Improved Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|7", + "Improvised Armor|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|10", + "Backup Battery|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|15", + "Junk Master|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/spirit-fused-fighter.webp" }, - "A thick steam begins to ripple off of your body when you've been gravely injured. The effects leave your clothing drenched and smelling of seawater.", - { - "type": "list", - "items": [ - "Withered Lungs" - ] - }, - "You can't help but cough blood throughout your day.", - { - "type": "list", - "items": [ - "Flavorless" - ] - }, - "You've lost the ability to taste.", - { - "type": "list", - "items": [ - "Sleepless Nights" - ] - }, - "More often than not, you spend your nights awake, plagued by your illness.", - { - "type": "list", - "items": [ - "Vertigo" - ] + "credit": "Jake Morrison", + "width": 3821, + "height": 3821 + } + ] + } + }, + { + "name": "Sheep Dragon Shepherd", + "shortName": "Sheep Dragon Shepherd", + "source": "ObojimaTallGrass24", + "className": "Monk", + "classSource": "XPHB", + "page": 178, + "subclassFeatures": [ + "Sheep Dragon Shepherd|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|3", + "Wind Shot|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|6", + "Intercepting Maneuver|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|6", + "Take to the Skies|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|11", + "Guide to the Herd|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|17" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/sheep-dragon-shepherd-monk.webp" }, - "The strong and sudden sensation of the world spinning around you comes on at a moment's notice. You're unsure as to what causes it, but it can be debilitating." - ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - ] - }, - { - "name": "First Manifestation", - "source": "ObojimaTallGrass24", - "page": 183, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "Whenever you take damage, you also receive a curse marker; if the damage was from a {@variantrule Critical Hit|XPHB}, you receive two curse markers instead. These markers remain active until the end of your next turn. The maximum number of curse markers you can have at a time is 2. When you hit a creature with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, all curse markers you have are consumed, dealing an extra {@damage 1d4} Necrotic damage to the target for each curse marker consumed.", - "Alternatively, you can take a {@variantrule Bonus Action|XPHB} to call upon your corruption, immediately gaining curse markers until you have your maximum.", - "Your maximum number of curse markers increases when you reach Ranger levels 5 (3 markers total), 11 (4 markers total), and 17 (5 markers total)." - ] - }, - { - "name": "Second Manifestation", - "source": "ObojimaTallGrass24", - "page": 183, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "When you make a Strength or Dexterity check, you can choose to replace the result with a number equal to 10 plus your Ranger level. You can wait until after you roll the {@dice d20} before deciding to use this feature, but you must decide before the GM says whether the roll succeeds or fails. You can use this feature twice, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Third Manifestation", - "source": "ObojimaTallGrass24", - "page": 183, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 7, - "header": 2, - "entries": [ - "When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend one {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} to roll a {@dice d4} and add it to the roll. You can choose to use a curse marker in this way before or after making the attack roll. You can expend a curse marker in this way only once per turn.", - "Additionally, whenever you take damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage taken by an amount equal to your Ranger level. Once you reduce damage in this way, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Fourth Manifestation", - "source": "ObojimaTallGrass24", - "page": 183, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 11, - "header": 2, - "entries": [ - "Your ailment is beginning to have side effects on your body. You gain one ailment of your choice, as described below.", - { - "type": "entries", - "name": "Failing Lungs", - "entries": [ - "Your lungs have begun to ache, and at times you feel yourself gasping for air. As a {@action Magic|XPHB} action, you pull your next breath from a creature you can see. The target can't take {@variantrule Reaction|XPHB|Reactions} until the start of your next turn, and if it is Large or smaller, it has the {@condition Prone|XPHB} condition. Additionally, all of your curse markers are consumed, dealing {@damage 1d4} Necrotic damage to the target per curse marker.", - "Alternatively, you can give your breath to another creature. Whenever a creature you can see makes a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to give it {@variantrule Advantage|XPHB} on the save and increase its {@variantrule Speed|XPHB} by 15 feet until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Graying Vision", - "entries": [ - "The world around you begins to lose some of its colorful luster. You gain {@sense Blindsight|XPHB} with a range of 15 feet. In addition, you automatically detect visual illusions you can see if the DC for the Intelligence ({@skill Investigation|XPHB}) check to discern them is less than or equal to your Ranger spell save DC." - ] - }, - { - "type": "entries", - "name": "Losing Feeling", - "entries": [ - "Your hands and arms burn with a cold, ethereal flame that only you can see. As a {@variantrule Bonus Action|XPHB}, you can target a creature you can see within 60 feet of you, enveloping it with the same cursed flames. When you deal damage with your curse markers to a creature enveloped by these flames, each {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} deals {@damage 1d6} Necrotic damage instead of {@dice 1d4}.", - "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - ] + "credit": "Alexander Cloos", + "width": 3862, + "height": 3862 + } + ] + } + }, + { + "name": "Oath of the River", + "shortName": "River", + "source": "ObojimaTallGrass24", + "className": "Paladin", + "classSource": "XPHB", + "page": 180, + "additionalSpells": [ + { + "prepared": { + "3": [ + "Bless", + "Whelm Weapon|ObojimaTallGrass24" + ], + "5": [ + "Calm Emotions", + "Lesser Restoration" + ], + "9": [ + "Water Breathing", + "Water Walk" + ], + "13": [ + "Control Water", + "Freedom of Movement" + ], + "17": [ + "Mass Cure Wounds", + "Submerge|ObojimaTallGrass24" + ] + } } - ] - }, - { - "name": "Fifth Manifestation", - "source": "ObojimaTallGrass24", - "page": 183, - "className": "Ranger", - "classSource": "XPHB", - "subclassShortName": "Corrupted", - "subclassSource": "ObojimaTallGrass24", - "level": 15, - "header": 2, - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can gain the following benefits until the start of your next turn:", - { - "type": "list", - "items": [ - "Your {@variantrule Speed|XPHB} is doubled.", - "You gain a +2 bonus to AC.", - "You can make two additional attacks if you take the {@action Attack|XPHB} action.", - "All of your attacks are treated as if you have your maximum number of {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse markers}." - ] - }, - "If you use this feature a second time before finishing a {@variantrule Long Rest|XPHB}, in addition to the effects wearing off at the start of your next turn, you also gain 1 {@condition Exhaustion|XPHB} level and immediately drop to 1 {@variantrule Hit Points|XPHB|Hit Point} if you have more than that at the start of your turn.", - "Once you use this feature a second time, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Waxwork Rogue", - "source": "ObojimaTallGrass24", - "page": 184, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "Waxwork Rogues have a long history on Obojima of dealing with the dangerous and the arcane. They're known for having an array of tools and tricks to delve into the most perilous places\u2014and almost always return with treasures and tales. To a Waxwork Rogue, any challenge can be solved with a bit of wax, a pinch of smarts, and a whole lot of magic.", - "The Waxwork Rogue offers a blend of arcane manipulation and roguish cunning, making them far more than just skilled thieves. Their abilities stem from an arcane heritage deeply tied to witchcraft. Waxwork Rogues learn unique enchantments that allow them to craft magical candles with diverse effects\u2014from healing allies and detecting spirits to conjuring flammable wax barriers or wielding a whip of pure flame. This versatility allows them to serve as infiltrators, investigators, and even battlefield controllers, always adapting to challenges with their peculiar brand of wax-and-fire magic.", + ], + "subclassSpells": [ + "Bless", + "Whelm Weapon|ObojimaTallGrass24", + "Control Water", + "Water Breathing", + "Mass Cure Wounds", + "Lesser Restoration", + "Calm Emotions", + "Freedom of Movement", + "Submerge|ObojimaTallGrass24", + "Water Walk" + ], + "subclassFeatures": [ + "Oath of the River|Paladin|XPHB|River|ObojimaTallGrass24|3", + "Aura of the River|Paladin|XPHB|River|ObojimaTallGrass24|7", + "Shielding Spirit|Paladin|XPHB|River|ObojimaTallGrass24|15", + "Form of the River|Paladin|XPHB|River|ObojimaTallGrass24|20" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/oath-of-the-river.webp" + }, + "credit": "Alexander Cloos", + "width": 2748, + "height": 2748 + } + ] + } + }, + { + "name": "Corrupted Ranger", + "shortName": "Corrupted", + "source": "ObojimaTallGrass24", + "className": "Ranger", + "classSource": "XPHB", + "page": 182, + "subclassTableGroups": [ { - "type": "entries", - "entries": [ + "subclasses": [ { - "type": "entries", - "name": "In the Beginning", - "entries": [ - "The Courier Brigade was created to carry packages between villages and guard merchant wagons through treacherous areas. But there are some areas on Obojima that are rife with the arcane, spirit dangers, and uncanny occurrences.", - "Legend says that it was Lydia Starwright, Courier Brigade First Class, who\u2014against all advice\u2014sought out the aid of a powerful witch who was rumored to live within a hut of melted wax deep within the Land of Hot Water. It was there, in that melted hut, that the witch taught Lydia the arcane practices known only to certain spirits of the island, the ability to enchant wax and fire in wondrous ways. This knowledge transformed Lydia into the first Waxwork Rogue.", - "Lydia brought back this knowledge to the Courier Brigade and formed the Waxworks Division, a dedicated group of arcane Rogues who volunteered for the most perilous assignments and deliveries of the Courier Brigade.", - "In the present day, Waxwork Rogues have transcended the ranks of the Courier Brigade, and their skills are practiced across the island." - ] + "name": "Corrupted Ranger", + "source": "ObojimaTallGrass24" } - ] - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Conjure Flame|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - ] - }, - { - "name": "Conjure Flame", - "source": "ObojimaTallGrass24", - "page": 185, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You know the {@spell Dancing Lights|XPHB} cantrip (the lights appear as floating candles) and the {@spell Produce Flame|XPHB} cantrip. Your spellcasting ability for these spells is Intelligence or Charisma (choose when you gain this feature)." - ] - }, - { - "name": "Wax Enchantments", - "source": "ObojimaTallGrass24", - "page": 185, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You have the ability to pull and manipulate magic from the Spirit Realm. You learn wax enchantments that are fueled by a special resource called Wick Points.", - { - "type": "entries", - "name": "Enchantments", - "entries": [ - "You learn four enchantments of your choice from the \"Enchantment Options\" section below. You learn two additional enchantments of your choice when you reach Rogue levels 9, 13, and 17. Each time you learn new enchantments, you can also replace one enchantment you know with a different one." - ] - }, - { - "type": "entries", - "name": "Wick Points", - "entries": [ - "You have 3 Wick Points. Your maximum number of Wick Points increases by 1 whenever you gain a Rogue level.", - "When you expend a Wick Point, it is unavailable until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, at the end of which you regain all your expended points." - ] - }, - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Blooming Light|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Bocha Glue Wax|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Burning Delay|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Candle Pop|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Consuming Flame|ObojimaTallGrass24", - "name": "Consuming Flame (Prerequisite: Level 9+ Rogue)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Delicacy|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Detonate|ObojimaTallGrass24", - "name": "Detonate (Prerequisite: Level 9+ Rogue)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fish Fat Candle|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Flooding Abundance|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Iron Seal|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Lost Wax Carving|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Maker's Mark|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Shielding Seal|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Spark Shower|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Waxlings|ObojimaTallGrass24" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Wick Whip|ObojimaTallGrass24" - } - ] - } - ] - }, - { - "name": "Burn Cycle", - "source": "ObojimaTallGrass24", - "page": 185, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 9, - "header": 2, - "entries": [ - "You can ignite your weapons in a flash of white-hot flames when you successfully catch an enemy off guard. When you use your {@classFeature Sneak Attack|Rogue|XPHB|1} on your turn, you can expend {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} in place of Sneak Attack dice whenever you use a {@classFeature Cunning Strike|Rogue|XPHB|5} effect. You must expend 1 Wick Point per Sneak Attack die you would normally have to forgo. When you expend Wick Points in this way, you can also change the damage type of your Sneak Attack damage to Fire for that attack." - ] - }, - { - "name": "Advanced Enchantments", - "source": "ObojimaTallGrass24", - "page": 185, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 13, - "header": 2, - "entries": [ - "Some of your enchantments become more potent; refer to the enhanced effects below. If you haven't learned any of the following enchantments, you learn one of them as part of this feature.", - { - "type": "entries", - "name": "{@optfeature Blooming Light|ObojimaTallGrass24}", - "entries": [ - "The effects of Blooming Light last for 8 hours, instead of 1 hour." - ] - }, - { - "type": "entries", - "name": "{@optfeature Bocha Glue Wax|ObojimaTallGrass24}", - "entries": [ - "The DC for the Strength ({@skill Athletics|XPHB}) check to break the bond early increases to 20." - ] - }, - { - "type": "entries", - "name": "{@optfeature Burning Delay|ObojimaTallGrass24}", - "entries": [ - "You can now delay the effects of the specified enchantments by 1 round, 3 rounds, 1 minute, 10 minutes, or 1 hour." - ] - }, - { - "type": "entries", - "name": "{@optfeature Candle Pop|ObojimaTallGrass24}", - "entries": [ - "Candle Pop affects the target and each creature within 5 feet of it." - ] - }, - { - "type": "entries", - "name": "{@optfeature Delicacy|ObojimaTallGrass24}", - "entries": [ - "The creature regains {@dice 1d12} {@variantrule Hit Points|XPHB} instead of {@dice 1d6}, and you can have up to four candles with this enchantment at a time instead of two." - ] - }, - { - "type": "entries", - "name": "{@optfeature Iron Seal|ObojimaTallGrass24}", - "entries": [ - "The DC for the Strength ({@skill Athletics|XPHB}) check to break the seal increases to 20." - ] - }, - { - "type": "entries", - "name": "{@optfeature Maker's Mark|ObojimaTallGrass24}", - "entries": [ - "Maker's Mark now deals Bludgeoning damage equal to {@dice 1d6} plus your Dexterity modifier, plus an extra {@damage 1d10} Fire damage." - ] - }, - { - "type": "entries", - "name": "{@optfeature Shielding Seal|ObojimaTallGrass24}", - "entries": [ - "You can have up to 3 Shielding Seals active at a time instead of 1." - ] - }, - { - "type": "entries", - "name": "{@optfeature Waxlings|ObojimaTallGrass24}", - "entries": [ - "As a {@action Magic|XPHB} action, you can create two Waxlings simultaneously by spending 3 Wick Points instead of 2." - ] - } - ] - }, - { - "name": "Spirit Flame", - "source": "ObojimaTallGrass24", - "page": 185, - "className": "Rogue", - "classSource": "XPHB", - "subclassShortName": "Waxwork", - "subclassSource": "ObojimaTallGrass24", - "level": 17, - "header": 2, - "entries": [ - "You learn to craft a special candle made of pink wax. As a {@variantrule Bonus Action|XPHB}, you can ignite this candle, which burns for 1 minute. While the burning candle is on your person, you gain the following benefits:", - { - "type": "list", - "items": [ - "The {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} cost of your enchantments is reduced by 1.", - "You have {@variantrule Immunity|XPHB} to Fire damage.", - "Spirits have {@variantrule Disadvantage|XPHB} on attack rolls against you.", - "The candle can't be extinguished by nonmagical means." - ] - }, - "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Oni Kin Sorcery", - "source": "ObojimaTallGrass24", - "page": 188, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "In the realm of magic, there exists a lineage of Sorcerers whose blood bears an ancient connection to the oni. These Sorcerers, known as Oni Kin, harness the magic of their lineage to weave powerful spells. But as they delve deeper into their arcane abilities, they find themselves gradually transforming\u2014both physically and spiritually\u2014into embodiments of the oni's fearsome might.", - "At the outset of their journey and as they use their powers, Oni Kin begin to see subtle manifestations of their lineage: changes in appearance and temperament. However, as they channel their magic with greater skill, these traits begin to intensify. Their skin may change, their eyes may glow with an eerie light, and their once-subtle features may become more pronounced, bearing the unmistakable visage of an oni.", - "As their power reaches its zenith, Oni Kin reach a pinnacle where they can fully embrace their heritage and assume the form of a true oni. In this form, they stand as towering figures of terror, wielding unparalleled magical might and physical prowess. Yet with this transformation comes a perilous temptation\u2014the struggle to maintain control over the oni's insatiable hunger for chaos and destruction. This struggle does not go unnoticed by islanders, most of whom fear or distrust the Oni Kin.", - { - "type": "refSubclassFeature", - "subclassFeature": "Oni Spells|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - ] - }, - { - "name": "Oni Spells", - "source": "ObojimaTallGrass24", - "page": 188, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "When you reach a Sorcerer level specified in the Oni Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "colLabels": [ - "Sorcerer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text-left" - ], - "rows": [ - [ - "3rd", - "{@spell Charm Person}, {@spell Spell Signature|ObojimaTallGrass24}, {@spell Swallow Magic|ObojimaTallGrass24}, {@spell Transparency|ObojimaTallGrass24}" + ], + "colLabels": [ + "Curse Markers" + ], + "rows": [ + [ + 0 ], [ - "5th", - "{@spell Bestow Curse}, {@spell Remove Curse}" + 0 ], [ - "7th", - "{@spell Phantasmal Killer}, {@spell Polymorph}" + 2 ], [ - "9th", - "{@spell Geas}, {@spell Modify Memory}" - ] - ] - } - ] - }, - { - "name": "Arcane Prison", - "source": "ObojimaTallGrass24", - "page": 188, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "Trapped inside you is the essence of the first oni, passed down through its children and stretched across a long and treacherous lineage. As you grow in power, so does the spirit within you. It desperately wishes to bubble to the surface, and it does so when you're at your weakest. You gain the traits of the oni, which manifest as you expend {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points}. Each oni trait becomes available to you based on how many Sorcery Points you're missing from your total, as detailed in the table below. Regaining Sorcery Points can cause you to lose one or more oni traits.", - "Each oni trait has both a physical manifestation and an arcane effect, which last until you finish a {@variantrule Long Rest|XPHB} or otherwise lose the trait.", - { - "type": "table", - "name": "Oni Traits Table", - "colLabels": [ - "Sorcery Points Missing", - "Manifestation" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text-left" - ], - "rows": [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], [ - "0-1", - "Eyes" + 4 ], [ - "2-4", - "Horns" + 4 ], [ - "5-9", - "Skin" + 5 ], [ - "10-14", - "Tongue" + 5 ], [ - "15+", - "Hair" + 5 + ] + ] + } + ], + "subclassFeatures": [ + "Corrupted Ranger|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3", + "Third Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|7", + "Fourth Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|11", + "Fifth Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|15" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/corrupted-ranger.webp" + }, + "credit": "Alexander Cloos", + "width": 3862, + "height": 3862 + } + ] + } + }, + { + "name": "Waxwork Rogue", + "shortName": "Waxwork", + "source": "ObojimaTallGrass24", + "className": "Rogue", + "classSource": "XPHB", + "page": 184, + "additionalSpells": [ + { + "innate": { + "3": [ + "dancing lights", + "produce flame" + ] + }, + "resourceName": "Wick Point" + } + ], + "subclassSpells": [ + "dancing lights", + "produce flame" + ], + "optionalfeatureProgression": [ + { + "name": "Wax Enchantment", + "featureType": [ + "WE" + ], + "progression": { + "3": 4, + "9": 6, + "13": 8, + "17": 10 + } + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Waxwork Rogue", + "source": "ObojimaTallGrass24" + } + ], + "colLabels": [ + "Wax Enchantments" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ], + [ + 8 + ], + [ + 8 + ], + [ + 8 + ], + [ + 8 + ], + [ + 10 + ], + [ + 10 + ], + [ + 10 + ], + [ + 10 ] - ] }, { - "type":"entries", - "name": "Oni traits", - "entries": [ - "The traits are presented in the order they manifest, from least {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} missing to most.", + "subclasses": [ { - "type": "entries", - "name": "Eyes", - "entries": [ - "Your eyes shimmer with an almost mesmerizing quality. As a {@action Magic|XPHB} action, you can activate your innate ocular charm. For 1 minute, you have {@variantrule Advantage|XPHB} on all Charisma checks directed at one creature of your choice that isn't {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you, provided it can see your eyes. When the effect ends, the creature must make a Wisdom saving throw against your Sorcerer spell save DC. On a success, the target realizes that you used magic to influence its mood and becomes {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you. A creature prone to violence might attack you. Another creature might seek retribution in a different way (at the GM's discretion), depending on the nature of your interaction." - ] + "name": "Waxwork Rogue", + "source": "ObojimaTallGrass24" + } + ], + "colLabels": [ + "Wick Points" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + 3 + ], + [ + 4 + ], + [ + 5 + ], + [ + 6 + ], + [ + 7 + ], + [ + 8 + ], + [ + 9 + ], + [ + 10 + ], + [ + 11 + ], + [ + 12 + ], + [ + 13 + ], + [ + 14 + ], + [ + 15 + ], + [ + 16 + ], + [ + 17 + ], + [ + 18 + ], + [ + 19 + ], + [ + 20 + ] + ] + } + ], + "subclassFeatures": [ + "Waxwork Rogue|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3", + "Burn Cycle|Rogue|XPHB|Waxwork|ObojimaTallGrass24|9", + "Advanced Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|13", + "Spirit Flame|Rogue|XPHB|Waxwork|ObojimaTallGrass24|17" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/waxwork-rogue.webp" }, - { - "type": "entries", - "name": "Horns", - "entries": [ - "Horns rapidly sprout from your head. When you cast a cantrip that requires you to make a melee or ranged spell attack, you can instead make a melee spell attack using your horns, channeling the spell through them. When you hit a creature with a cantrip cast in this way, the target takes an extra {@damage 1d6} Piercing damage.", - "Additionally, when a creature provokes an {@action Opportunity Attack|XPHB} from you by leaving your reach, you can take a {@variantrule Reaction|XPHB} to cast a cantrip at the creature using your horns, rather than making an {@action Opportunity Attack|XPHB}. The spell must have a casting time of an action and must target only that creature." - ] + "credit": "Alexander Cloos", + "width": 2885, + "height": 2885 + } + ] + } + }, + { + "name": "Oni Kin Sorcery", + "shortName": "Oni Kin", + "source": "ObojimaTallGrass24", + "className": "Sorcerer", + "classSource": "XPHB", + "page": 188, + "additionalSpells": [ + { + "prepared": { + "3": [ + "Charm Person", + "Spell Signature|ObojimaTallGrass24", + "Swallow Magic|ObojimaTallGrass24", + "Transparency|ObojimaTallGrass24" + ], + "5": [ + "Bestow Curse", + "Remove Curse" + ], + "7": [ + "Phantasmal Killer", + "Polymorph" + ], + "9": [ + "Geas", + "Modify Memory" + ] + } + }, + { + "innate": { + "14": [ + "Zone of Truth" + ] + } + } + ], + "subclassSpells": [ + "Charm Person", + "Spell Signature|ObojimaTallGrass24", + "Swallow Magic|ObojimaTallGrass24", + "Transparency|ObojimaTallGrass24", + "Bestow Curse", + "Remove Curse", + "Phantasmal Killer", + "Polymorph", + "Geas", + "Modify Memory", + "Zone of Truth" + ], + "subclassFeatures": [ + "Oni Kin Sorcery|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3", + "Ogre Manipulation|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|6", + "Boiling Power|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|14", + "Transformation|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/oni-bloodline-sorcerer.webp" }, - { - "type": "entries", - "name": "Skin", - "entries": [ - "Your skin turns a dull red, green, or blue color (your choice), and you adopt the regenerative powers of the oni. Whenever you cast a spell of level 1 or higher, you regain a number of {@variantrule Hit Points|XPHB} equal to the spell's level plus your Constitution modifier. You don't gain this benefit if you have the Tongue trait active during that casting." - ] + "credit": "Alexander Cloos", + "width": 2748, + "height": 2748 + } + ] + } + }, + { + "name": "Lantern Patron", + "shortName": "Lantern", + "source": "ObojimaTallGrass24", + "className": "Warlock", + "classSource": "XPHB", + "page": 190, + "additionalSpells": [ + { + "prepared": { + "3": [ + "Faerie Fire", + "Identify", + "Locate", + "Swallow Magic|ObojimaTallGrass24" + ], + "5": [ + "Daylight", + "Nondetection" + ], + "7": [ + "Guardian of Faith", + "Locate Creature" + ], + "9": [ + "Create Spirit Train Stop|ObojimaTallGrass24", + "Tamh Gon's Fiery Festival Feast" + ] + } + } + ], + "subclassSpells": [ + "Faerie Fire", + "Identify", + "Locate", + "Swallow Magic|ObojimaTallGrass24", + "Daylight", + "Nondetection", + "Guardian of Faith", + "Locate Creature", + "Create Spirit Train Stop|ObojimaTallGrass24", + "Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24" + ], + "subclassFeatures": [ + "Lantern Patron|Warlock|XPHB|Lantern|ObojimaTallGrass24|3", + "Dangerous Tool|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", + "Oracle Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|6", + "Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10", + "Brighter Still|Warlock|XPHB|Lantern|ObojimaTallGrass24|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/lantern-warlock.webp" }, - { - "type": "entries", - "name": "Tongue", - "entries": [ - "With every incantation you cast, the twisted and demonic voice of the first oni can be heard within your speech. When you cast a spell that has a Verbal component and targets a single creature, you can also take a {@variantrule Bonus Action|XPHB} to cause the target to recoil in fear. The target must make a Wisdom saving throw against your Sorcerer spell save DC. On a failed save, the target either has the {@condition Prone|XPHB} condition or it must immediately use its {@variantrule Reaction|XPHB}, if available, to move up to half its {@variantrule Speed|XPHB} away from you (your choice)." - ] + "credit": "Alexander Cloos", + "width": 2461, + "height": 2461 + } + ] + } + }, + { + "name": "Origami Mage", + "shortName": "Origami Mage", + "source": "ObojimaTallGrass24", + "className": "Wizard", + "classSource": "XPHB", + "page": 192, + "additionalSpells": [ + { + "prepared": { + "2": [ + "Find Familiar" + ], + "10": [ + "Unseen Servant" + ] + } + } + ], + "subclassSpells": [ + "Find Familiar", + "Unseen Servant" + ], + "subclassFeatures": [ + "Origami Mage|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3", + "Binding Release|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", + "Paper Path|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|6", + "Origami Servant|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|10", + "Arcane Refresh|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Subclasses/origami-mage.webp" }, - { - "type": "entries", - "name": "Hair", - "entries": [ - "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." - ] - } - - ] - } - - ] - }, - { - "name": "Ogre Manipulation", - "source": "ObojimaTallGrass24", - "page": 189, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - - ] - }, - { - "name": "Boiling Power", - "source": "ObojimaTallGrass24", - "page": 189, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "Your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} grow in power. The following changes apply to your traits.", + "credit": "Alexander Cloos", + "width": 3339, + "height": 3339 + } + ] + } + } + ], + "subclassFeature": [ + { + "name": "Path of the Belly Brewer", + "source": "ObojimaTallGrass24", + "page": 170, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "These Barbarians are masters of brewing potions on the fly\u2014directly in their guts! While others must painstakingly prepare potions with finesse, Belly Brewers channel their inner hunger to unlock the latent magic within raw ingredients without any preparation.", + "Those born with the rumble in their belly often find that regular food can't quite satisfy\u2014they require something more unusual. A generation ago, a handful of adventurous eaters with \"the appetite\" set out to find a way to appease their seemingly insatiable hunger. This is how they discovered \"belly brewing.\" When certain morsels were consumed together, they not only quieted the rumble for a time but also yielded the potion-like effects that Belly Brewers have since come to be known for.", + { + "type": "refSubclassFeature", + "subclassFeature": "Belly Concoction|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Side Effects|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|3" + } + ] + }, + { + "name": "Belly Concoction", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You learn the hard-earned skill of belly brewing, an arcane technique in which you swallow, mix, and brew magical concoctions inside your gut to create a number of unique effects.", + "When you enter your {@classFeature Rage|Barbarian|XPHB|1}, you focus your energy to harness and activate the effects of a belly concoction. Choose one of the following types of belly concoctions: Combat, Utility, or Whimsy. You gain the benefits associated with the chosen type, as detailed below. You can change your belly concoction to a different type each time you enter your Rage.", { "type": "entries", - "name": "Eyes", + "name": "Combat", "entries": [ - "In addition to the trait's normal benefits, you have the {@spell Zone of Truth|XPHB} spell prepared, which you can cast without expending a spell slot. When cast in this way, only one creature of your choice within 60 feet of you that can see your eyes is affected. The target repeats its save against the spell at the start of each of its turns; the spell ends early if the target can no longer see your eyes." + "Your body undergoes a unique change, which magically alters your physical form, giving it the characteristics of rubber. While in this elastic state, you can take a {@variantrule Reaction|XPHB} when you are hit by a ranged attack, deflecting it with your belly. When you do so, the damage you take from the attack is reduced by {@dice 1d12} plus your Constitution modifier and Barbarian level. Additionally, immediately before you make a melee attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB} on your turn, you can take a {@variantrule Bonus Action|XPHB} to stretch your arms, increasing your reach by 5 feet for the rest of the turn. The first time you hit a target while your arms are stretched in this way, the attack deals an extra {@damage 1d6} damage of the weapon's type." ] }, { "type": "entries", - "name": "Horns", + "name": "Utility", "entries": [ - "The extra damage dealt by your horns increases to {@dice 1d12}." + "The bubbling elixir in your stomach is perfectly mixed to dissolve and absorb anything you are able to swallow. As a {@variantrule Bonus Action|XPHB}, you can consume any object that can fit in your mouth. If the object isn't a magic item, you can expend one of your {@variantrule Hit Point Dice|XPHB|Hit Dice} as part of this {@variantrule Bonus Action|XPHB} to heal yourself. Roll the die and add your Constitution modifier; you regain a number of {@variantrule Hit Points|XPHB} equal to the total (minimum of 1). Swallowing an object in this way destroys it, provided it isn't magical. You can use this feature a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, { "type": "entries", - "name": "Skin", + "name": "Whimsy", "entries": [ - "Whenever you cast a spell of level 1 or higher, you now regain a number of {@variantrule Hit Points|XPHB} equal to twice the spell's level plus your Constitution modifier." + "You focus on the magical brew inside you, only to exhibit an array of strange and unruly effects. While in this state, you gain one of the following effects of your choice at the start of each of your turns:", + { + "type": "list", + "items": [ + "You teleport to an unoccupied space you can see within 10 feet of you.", + "You take {@damage 1d4} Necrotic damage; the next ability check you make before the end of your turn gains a bonus equal to the number rolled.", + "You can immediately take the {@action Help|XPHB} action as a {@variantrule Bonus Action|XPHB}. Additionally, you gain a random visual effect that accompanies the other whimsical features. For example, your hair might turn to moss, a spectral bird might circle above your head, or a tattoo of a dancing man might appear on your skin and move about your body." + ] + } ] - }, + } + ] + }, + { + "name": "Side Effects", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You gain a number of magical side effects due to the countless magical ingredients you've ingested. You know the {@spell Prestidigitation} and {@spell Thaumaturgy} cantrips. Constitution is your spellcasting ability for these spells." + ] + }, + { + "name": "Quick Brew", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You've learned how to better control the effects your belly concoction produces. Choose a {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} that one would normally consume. You can activate the effects of the chosen potion as a {@variantrule Bonus Action|XPHB}. Once you activate it, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. If the potion's effects require a saving throw, the DC equals 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}.", + "Whenever you gain a Barbarian level, you can replace your chosen potion with a different one, provided it is also a common potion that one would normally consume.", { - "type": "entries", - "name": "Tongue", + "type": "inset", "entries": [ - "When you activate the Tongue trait using a spell slot of level 5 or higher, instead of the trait's normal effects, you can cause the target to tremble in fear, becoming hyperfixated on you. The target's {@variantrule Passive Perception|XPHB} is reduced to 5 and it takes a -5 penalty to its AC against all attacks not made by you. This effect lasts until the start of your next turn." + "An alternate way of using this feature is to allow the player to choose only from the potion recipes they know. If the Belly Brewer hasn't learned any potion recipes, the GM should provide a list of ten options to choose from." ] } ] - }, - { - "name": "Transformation", - "source": "ObojimaTallGrass24", - "page": 189, - "className": "Sorcerer", - "classSource": "XPHB", - "subclassShortName": "Oni Kin", - "subclassSource": "ObojimaTallGrass24", - "level": 18, - "header": 2, - "entries": [ - "You can fully embody the fabled visage of your demon ancestor without needing to exhaust your sorcerous power. As a {@action Magic|XPHB} action, you can instantly manifest all of your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits}, regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. While manifesting your oni traits in this way, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and you have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions.", - "This effect lasts for 1 minute, after which you lose any trait you haven't gained by normal means in that time. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you spend 5 Sorcery Points (no action required) to restore your use of it." - - ] - }, - { - "name": "Lantern Patron", - "source": "ObojimaTallGrass24", - "page": 190, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "Warlocks who make a pact with a powerful spirit are able to tap into the magic that flows through the Spirit Realm. These Warlocks are known by the special lanterns they carry\u2014lanterns that burn with the essence of their patron. The illumination of this vessel carries the attributes of the spirit, granting the Warlock an array of abilities.", - "When spirits enter pacts with people, there is often more to it than generosity. Spirits powerful enough to lend out bits of their magic do so for a variety of reasons. Perhaps the spirit is bound by a bargain or curse. It could be that the spirit needs allies (though they might not readily admit it). Or maybe they simply see something in you that amuses them. The things that motivate spirits are as varied as the spirits themselves\u2014and truly powerful spirits can be inscrutable.", - { - "type": "refSubclassFeature", - "subclassFeature": "Lantern Spells|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - - ] - }, - { - "name": "Lantern Spells", - "source": "ObojimaTallGrass24", - "page": 190, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Lantern Spells table, you thereafter always have the listed spells prepared.", - { - "type": "table", - "colLabels": [ - "Warlock Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text-left" - ], - "rows": [ - [ - "3rd", - "{@spell Faerie Fire}, {@spell Identify}, {@spell Locate Object}, {@spell Swallow Magic|ObojimaTallGrass24}" - ], - [ - "5th", - "{@spell Daylight}, {@spell Nondetection}" - ], - [ - "7th", - "{@spell Guardian of Faith}, {@spell Locate Creature}" - ], - [ - "9th", - "{@spell Create Spirit Train Stop|ObojimaTallGrass24}, {@spell Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24}" - ] - ] - } - ] - }, - { - "name": "Illuminating Aura", - "source": "ObojimaTallGrass24", - "page": 190, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "The essence of your spirit patron is channeled into a lantern, where it appears as a minor form of itself. You can use your lantern as a {@variantrule Spellcasting Focus|XPHB} for your Warlock spells.", - "As a {@variantrule Bonus Action|XPHB}, you can activate your lantern, causing it to shed {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet. This light lasts for 1 minute, until you let go of the lantern, or until you choose to end the effect early (no action required). For the duration, you gain the following benefits:", + }, + { + "name": "Lingering Effects", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "The ever-present concoction in your stomach is now so potent it grants you benefits even when you aren't {@classFeature Rage|Barbarian|XPHB|1||raging}. When you finish a {@variantrule Long Rest|XPHB}, choose one of the following conditions: {@condition Blinded}, {@condition Charmed}, {@condition Exhaustion}, {@condition Frightened}, {@condition Paralyzed}, {@condition Petrified}, {@condition Poisoned}, {@condition Prone}, {@condition Restrained}, or {@condition Stunned}. You have {@variantrule Advantage|XPHB} on saving throws against that condition until you choose a different one with this feature." + ] + }, + { + "name": "Mighty Quick Brew", + "source": "ObojimaTallGrass24", + "page": 171, + "className": "Barbarian", + "classSource": "XPHB", + "subclassShortName": "Belly Brewer", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You learn an additional {@filter common potion|items|source=|type=potion|rarity=common|category=|miscellaneous=} as well as an {@filter uncommon potion|items|source=|type=potion|rarity=uncommon|category=|miscellaneous=}, using your {@subclassFeature Quick Brew|Barbarian|XPHB|Belly Brewer|ObojimaTallGrass24|6} feature. Whenever you gain a Barbarian level, you can replace one of these potions with a different one, provided it is also a common or uncommon potion, respectively, that one would normally consume." + ] + }, + { + "name": "College of Masks", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "To be a Bard from the College of Masks is to be a theater actor capable of losing themselves in a role by using masks they imbue with magic. Through these masks, Bards can mimic others and even take on attributes of the personas their masks depict.", + "To see the world through another's eyes. To show the world a face not your own. To become someone else. These are the actor's pursuits. Some local players might putter about on the stage as a hobby or distraction, but not Bards of the College of Masks. Like liquid bronze being poured into a mold, these actors have turned their sense of self into a malleable thing able to transform themselves into someone else.", { - "type": "list", - "items": [ - "Whenever you see a creature in your lantern's {@variantrule Bright Light|XPHB} make a saving throw, you can take a {@variantrule Reaction|XPHB} to grant that creature a bonus to the roll equal to your Charisma modifier (minimum of +1).", - "Whenever an enemy within your lantern's {@variantrule Dim Light|XPHB} fails a saving throw, it takes Radiant damage equal to half your Warlock level (round up)." + "type": "entries", + "name": "Tradition of Performance", + "entries": [ + "The College of Masks not only describes the Bard but also refers to an Obojiman theater tradition in which a solitary masked actor plays out a story from the island's myths and folktales. These stories feature a set of archetypal characters such as the Old Man, the Fish, and the Demon, among others. Throughout the show, the actor artfully shifts between masks depicting each character. Each performance offers something special, as no two are ever the same." ] }, - "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - - ] - }, - { - "name": "Revealing Light", - "source": "ObojimaTallGrass24", - "page": 190, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." - - ] - }, - { - "name": "Dangerous Tool", - "source": "ObojimaTallGrass24", - "page": 191, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", - "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", - "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." - - ] - }, - { - "name": "Oracle Illumination", - "source": "ObojimaTallGrass24", - "page": 191, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", - "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." - - ] - }, - { - "name": "Brilliant Illumination", - "source": "ObojimaTallGrass24", - "page": 191, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 10, - "header": 2, - "entries": [ - "While your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} is active, you can take a {@action Magic|XPHB} action to cause the light to flare with an overwhelmingly brilliant flash. Each creature other than you illuminated by either your lantern's {@variantrule Bright Light|XPHB} or {@variantrule Dim Light|XPHB} (your choice) must make a Constitution saving throw against your Warlock spell save DC. On a failed save, a creature takes Radiant damage equal to {@dice 2d8} plus your Warlock level and has the {@condition Blinded|XPHB} condition until the end of your next turn. On a successful save, the creature takes half as much damage only.", - "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + { + "type": "refSubclassFeature", + "subclassFeature": "Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Copycat|Bard|XPHB|Masks|ObojimaTallGrass24|3" + } ] - }, - { - "name": "Brighter Still", - "source": "ObojimaTallGrass24", - "page": 191, - "className": "Warlock", - "classSource": "XPHB", - "subclassShortName": "Lantern", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "You gain the ability to activate your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} at will. Features such as {@subclassFeature Dangerous Tool|Warlock|XPHB|Lantern|6|6ObojimaTallGrass24} and {@subclassFeature Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10|ObojimaTallGrass24} that work in conjunction with Illuminating Aura are still limited to the number of uses described in their respective features.", - "Additionally, while holding your lantern, you can take a {@action Magic|XPHB} action to cause it to illuminate with a pale blue light. Doing so reveals a glowing arcane path to a location you're familiar with, as if you cast the {@spell Find the Path|XPHB} spell.", - "Once you use your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - - ] - }, - { - "name": "Origami Mage", - "source": "ObojimaTallGrass24", - "page": 192, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "entries": [ - "Origami Mages are wielders of a unique form of magic that combines precision, creativity, and imagination. With a flick of the wrist and a whisper of arcane words, they transform simple sheets of paper into awe-inspiring manifestations of elemental forces, mystical beings, and fantastical creatures.", - "Drawing inspiration from the mysterious elegance of origami, these mages are not bound by traditional spell components but instead rely on the meticulous manipulation of paper to channel their magical energies. Origami magic is not without its challenges. Mastery of this arcane discipline demands patience, dexterity, and a keen eye for detail. Each fold must be precise, each crease exact\u2014for even the smallest imperfection can disrupt the flow of magic and render a spell ineffective. Yet for those who persevere, the rewards are boundless.", - { - "type": "refSubclassFeature", - "subclassFeature": "An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" - } - - - ] - }, - { - "name": "An Arcane Art", - "source": "ObojimaTallGrass24", - "page": 192, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You learn to weave magic into origami, allowing you to create magnificent moving art pieces that act on your behalf. As a {@variantrule Bonus Action|XPHB}, you can fold and imbue life into a piece of paper that takes a form you choose from the \"Origami Constructs\" section below. When crafted, an Origami Construct becomes bound to you or to another creature of your choice that you can see within 60 feet of you (your choice).", - "A creature with a bound Origami Construct gains the unique effects and benefits listed for that Construct. A creature can't have more than one of the same Origami Construct bound to it at a time, unless stated otherwise. A bound Origami Construct occupies the same space as the creature it's bound to.", - "These Constructs remain imbued with life for a number of hours equal to half your Wizard level (round up). Origami Constructs are objects with an AC equal to your Wizard spell save DC. They have {@variantrule Immunity|XPHB} to Poison and Psychic damage, and they are destroyed when they take any damage. You can use this feature to create an Origami Construct a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.", + }, + { + "name": "Tools of Performance", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain the ability to weave arcane boons into theater masks, which grant you abilities while you wear them. You craft two masks of your choice from the \"Masks\" section later in this subclass's description. You craft one additional mask of your choice when you reach Bard levels 7, 11, and 15. Each time you craft a new mask, you can also replace one mask you've already crafted with a different one.", + "While wearing a mask, you gain the abilities granted by it. You can don or swap masks as a {@action Utilize|XPHB} action or {@variantrule Bonus Action|XPHB}. If an ability from a mask requires a saving throw, the DC equals your Bard spell save DC.", { - "type": "entries", - "name": "Origami Constructs", + "type": "options", + "count": 1, "entries": [ - "The Origami Constructs are presented in alphabetical order.", { - "type": "entries", - "name": "Bird", - "entries": [ - "While the origami bird is bound to a creature, that creature gains proficiency in the {@skill Perception|XPHB} skill. Additionally, the creature deals an extra 2 Slashing damage whenever it hits a target with a ranged attack." - ] + "type": "refOptionalfeature", + "optionalfeature": "Demon|ObojimaTallGrass24", + "name": "Demon (Prerequisite: Level 5+ Bard)" }, { - "type": "entries", - "name": "Cat", - "entries": [ - "While the origami cat is bound to a creature, that creature gains proficiency in the {@skill Stealth|XPHB} skill. Additionally, once on each of the creature's turns when it hits a target with a melee attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, the origami cat can make a melee spell attack against the same target. The origami cat's attack modifier is equal to the bound creature's weapon attack modifier, and on a hit, the target takes {@damage 1d6} Slashing damage.", - "The origami cat's damage increases when the Wizard that crafted it reaches levels 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." - ] + "type": "refOptionalfeature", + "optionalfeature": "Fish|ObojimaTallGrass24" }, { - "type": "entries", - "name": "Crab", - "entries": [ - "While the origami crab is bound to a creature, that creature gains a +1 bonus to AC and proficiency in the {@skill Athletics|XPHB} skill. If the Wizard who crafted this origami crab creates another, this origami crab is destroyed." - ] + "type": "refOptionalfeature", + "optionalfeature": "Fox|ObojimaTallGrass24" }, { - "type": "entries", - "name": "Dragon", - "entries": [ - "While the origami dragon is bound to a creature, that creature has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks and can't benefit from the {@condition Invisible|XPHB} condition. Additionally, the creature takes {@damage 1d4} Fire damage at the start of each of its turns. A creature can have multiple origami dragons bound to it at the same time.", - "When the origami dragon is destroyed, it quickly pops in an audible explosion, dealing {@damage 2d6} Fire damage to each creature within 5 feet of it." - ] + "type": "refOptionalfeature", + "optionalfeature": "Golem|ObojimaTallGrass24", + "name": "Golem (Prerequisite: Level 5+ Bard)" }, { - "type": "entries", - "name": "Frog", - "entries": [ - "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." - ] + "type": "refOptionalfeature", + "optionalfeature": "Harpy|ObojimaTallGrass24", + "name": "Harpy (Prerequisite: Level 11+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Old Man|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protagonist|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Sea Urchin|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spirit|ObojimaTallGrass24", + "name": "Spirit (Prerequisite: Level 7+ Bard)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Stone|ObojimaTallGrass24" } - - ] - } - ] - }, - { - "name": "Origami Familiar", - "source": "ObojimaTallGrass24", - "page": 193, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 3, - "header": 1, - "entries": [ - "You always have the {@spell Find Familiar|XPHB} spell prepared. Your familiar appears as an origami version of itself. It has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition, and it is a Construct instead of a Celestial, Fey, or Fiend. In addition to the familiar's normal statistics, it also gains access to the following abilities:", - { - "type": "entries", - "name": "Camouflage", - "entries": [ - "You can command your origami familiar to shift into a flattened paper form. In this form, the familiar looks nearly indistinguishable from a normal piece of paper. A creature that takes a {@action Study|XPHB} action to examine the familiar can discern that it is a creature with a successful Intelligence ({@skill Investigation|XPHB}) check against your Wizard spell save DC. The familiar can take a {@action Magic|XPHB} action to shift back into its origami form." - ] - }, - { - "type": "entries", - "name": "Last Resort", - "entries": [ - "As a {@action Magic|XPHB} action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target's face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the {@condition Blinded|XPHB} condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Wizard spell save DC.", - "On a success, the familiar is removed, and the target no longer has the {@condition Blinded|XPHB} condition. When this effect ends, the familiar is destroyed." - ] - }, - { - "type": "entries", - "name": "Reconnaissance", - "entries": [ - "As a {@action Magic|XPHB} action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." ] } - - ] - }, - { - "name": "Binding Release", - "source": "ObojimaTallGrass24", - "page": 193, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." - - ] - }, - { - "name": "Paper Path", - "source": "ObojimaTallGrass24", - "page": 193, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 6, - "header": 2, - "entries": [ - "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." - - ] - }, - { - "name": "Origami Servant", - "source": "ObojimaTallGrass24", - "page": 193, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 10, - "header": 2, - "entries": [ - "You always have the {@spell Unseen Servant|XPHB} spell prepared. In addition, you can cast it without expending a spell slot, but the maximum number of servants you can have at a time is equal to half your Wizard level (round up). When you cast it, it has the following changes:", + ] + }, + { + "name": "Copycat", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, + "entries": [ + "You gain the ability to quickly shift your appearance to match that of another person. As a {@action Magic|XPHB} action, you can expend one use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to cast the {@spell Alter Self|XPHB} spell, using the spell's Change Appearance option to transform into another Humanoid you have seen. When cast in this way, the spell has the following changes:", { "type": "list", "items": [ - "The spell lasts for a number of hours equal to 1 plus your Intelligence modifier (minimum of 2 hours), instead of 1 hour.", - "Your servant appears as a visible origami version of itself.", - "Your servant has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition.", - "Your servant can move through a space as narrow as 1 inch without expending extra movement to do so.", - "When you take a {@variantrule Bonus Action|XPHB} to command a servant, you can issue a unique command to each servant you have created as part of the same {@variantrule Bonus Action|XPHB}.", - "Your servant falls at a rate of 60 feet per round and takes no damage from falling.", - "Your servant can see {@condition Invisible|XPHB} creatures and objects as if they were visible.", - "As a {@action Magic|XPHB} action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.", - "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." + "It doesn't require {@status Concentration|XPHB}.", + "You gain 5 {@variantrule Temporary Hit Points|XPHB}, and the spell ends early if you lose all these {@variantrule Hit Points|XPHB} or die.", + "You gain new equipment associated with the target and known to be in its possession, such as its clothing, armor, weapons, and other small belongings. Any equipment gained in this way vanishes when the spell ends and has no magical properties, even if the original items used by the target do." ] - } - - ] - }, - { - "name": "Arcane Refresh", - "source": "ObojimaTallGrass24", - "page": 193, - "className": "Wizard", - "classSource": "XPHB", - "subclassShortName": "Origami Mage", - "subclassSource": "ObojimaTallGrass24", - "level": 14, - "header": 2, - "entries": [ - "Whenever one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} is destroyed, the magic you lent it returns to you. You either regain 10 {@variantrule Hit Points|XPHB} or one expended spell slot of level 2 or lower (your choice).", - "Additionally, when one of your Origami Constructs you can see would take damage, you can take a {@variantrule Reaction|XPHB} to negate that damage. Once you use this ability, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." - ] - } - ], - "optionalfeature": [ + }, + "Any equipment you were wearing or carrying merges into your new form, and you can't activate, use, wield, or otherwise benefit from any of it." + ] + }, { - "name": "Demon", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "Masks", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "While wearing this mask, you gain the following benefits:", + "name": "Many-Masked Performance", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Over the course of 1 minute, you can engage in a captivating performance and attempt to cause nearby creatures to have the {@condition Charmed|XPHB}, {@condition Frightened|XPHB}, or {@condition Unconscious|XPHB} condition (your choice). Choose a number of creatures up to your Bard level within 60 feet of you that can hear you. When the performance ends, each target must succeed on a Wisdom saving throw against your Bard spell save DC or have the chosen condition for 10 minutes. An affected target can repeat the save whenever it takes damage, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Gift of Theater", + "source": "ObojimaTallGrass24", + "className": "Bard", + "classSource": "XPHB", + "page": 172, + "subclassShortName": "Masks", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You gain the ability to give one of your masks from your {@subclassFeature Tools of Performance|Bard|XPHB|Masks|ObojimaTallGrass24|3} feature to an ally within 5 feet of you. As a {@action Magic|XPHB} action, you temporarily release the incantation that binds the mask to you, allowing one of your allies to use it. The mask can be used in this way for 1 minute, and only one ally can be designated to use it.", + "Once you've given an ally a mask, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Circle of the Petal", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "In the tranquil groves where nature's harmony sings loudest, there exists a circle of Druids attuned to the delicate dance of petals upon the breeze. These Druid guardians of the natural world, known as the Circle of the Petal, draw their power from the spirit of Obojima, the steady island breeze, and the ephemeral beauty and resilience of flowers. Embracing these subtle forces, they harness the whispers of the wind and the gentle caress of petals to weave their enchantments and shape the world around them.", + "Members of the Circle of the Petal are revered for their deep connection to the sacred dawn petal tree and their ability to evoke its serene splendor in both peaceful sanctuaries and dire situations. These Druids become conduits of life energy, channeling the essence of blossoms into healing balms, protective barriers, and devastating bursts of floral fury. Guided by the eternal cycle of growth, bloom, and decay, they embody the ever-renewing vitality of nature, ensuring that even in the darkest of times, hope blossoms anew like petals on the wind.", { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Arcane Memory", - "entry": "As a {@action Magic|XPHB} action, you can expend a spell slot to magically learn whether a creature or object you specify has been within 20 feet of your current location in the past 24 hours. If you expend a spell slot of level 3 or higher, you receive a brief vision of the creature or object while it was there, and you learn the exact time it was present." - }, - { - "type": "item", - "name": "Demon Eye", - "entry": "As a {@action Magic|XPHB} action, you gain the ability to see through solid objects out to a range of 15 feet. This vision is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead." - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Petal Dance|Druid|XPHB|Petal|ObojimaTallGrass24|3" } - ] - }, + ] + }, { - "name": "Fish", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "entries": [ - "While wearing this mask, you gain a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and the ability to breathe underwater. Additionally, you always have the {@spell Water Bullet|ObojimaTallGrass24} and {@spell Whelm Weapon|ObojimaTallGrass24} spells prepared." - ] - }, - { - "name": "Fox", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "entries": [ - "While wearing this mask, you can move through an enemy's space (regardless of its size), and that enemy's space isn't {@variantrule Difficult Terrain|XPHB} for you. Additionally, your AC increases by 1, and when you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Advantage|XPHB} on the roll." - ] - }, - { - "name": "Golem", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "Masks", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "While wearing this mask, your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal an extra {@damage 1d8} damage on a hit, and the {@itemProperty H|XPHB|Heavy} property doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with {@filter Heavy weapons|items|source=|type=|property=heavy|category=|miscellaneous=}, even if your Strength or Dexterity score is less than 13. In addition, your attacks and spells deal double damage to objects and structures." - ] - }, - { - "name": "Harpy", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "Masks", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "While wearing this mask, you have a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} and {@variantrule Resistance|XPHB} to Psychic damage." - ] - }, - { - "name": "Old Man", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "entries": [ - "While wearing this mask, you always have the {@spell Detect Magic} and {@spell Identify} spells prepared, and you can cast them without expending a spell slot or Material components." - ], - "additionalSpells": [ - { - "innate": { - "_": [ - "detect magic|XPHB", - "identify|XPHB" - ] - } - } - ] - }, - { - "name": "Protagonist", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "entries": [ - "When you roll {@variantrule Initiative|XPHB} while wearing this mask, you gain {@variantrule Temporary Hit Points|XPHB} equal to half your Bard level (round up). Additionally, you can take a {@variantrule Bonus Action|XPHB} to mark a creature as your antagonist for 1 minute. For the duration, you have {@variantrule Advantage|XPHB} on ability checks involving your antagonist. When you see your antagonist make an attack roll\u2014but before the GM says whether the attack hits or misses\u2014you can take a {@variantrule Reaction|XPHB} to expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}; roll your Bardic Inspiration die and subtract the number rolled from your antagonist's attack roll." - ] - }, - { - "name": "Sea Urchin", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "entries": [ - "While wearing this mask, you can take a {@variantrule Bonus Action|XPHB} and expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}, rolling a Bardic Inspiration die. You regain a number of {@variantrule Hit Points|XPHB} equal to the number rolled plus half your Bard level (round up).", - "Additionally, you can take a {@action Magic|XPHB} action to attempt to immobilize a creature you can see within 30 feet of you, injecting it with magical toxins. The target must succeed on a Constitution saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. You can use this ability a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." - ] - }, - { - "name": "Spirit", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "Masks", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "While wearing this mask, you always have the {@spell Speak with Dead|XPHB} spell prepared. Additionally, you can expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to temporarily move through the Spirit Realm. When you move in this way, you step through the veil into the Spirit Realm where it overlaps with your current plane.", - "While in the Spirit Realm, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that aren't in the Spirit Realm can't perceive or interact with you unless a feature gives them the ability to do so. At the end of your turn or when you stop moving, you return to the plane you left in the spot that corresponds to your space in the Spirit Realm. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take {@damage 1d10} Force damage." - ] - }, - { - "name": "Stone", - "source": "ObojimaTallGrass24", - "page": 173, - "featureType": [ - "Mask" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "Masks", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "While wearing this mask, you gain proficiency in the {@skill Athletics|XPHB} skill, and all Bludgeoning, Piercing, and Slashing damage you take is reduced by 2. Additionally, you have {@variantrule Advantage|XPHB} on ability checks and saving throws against effects that would push or pull you or cause you to have the {@condition Prone|XPHB} condition." - ], - "skillProficiencies": [ - { - "athletics": true - } - ] - }, - { - "name": "Ballooning Bag", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you cause a bag you are wearing or carrying (such as a backpack, canvas sack, fanny pack, or satchel) to rapidly inflate with air. The bag then floats upward, lifting you off the ground and carrying you up to 30 feet straight into the air. You hover in place there until you let go of the bag (no action required) or until the start of your next turn, at which point the bag gently floats back to the ground.", - "Alternatively, while you're falling, you can take a {@variantrule Reaction|XPHB} to cause the bag to inflate, granting you the benefits of the {@spell Feather Fall|XPHB} spell." - ] - }, - { - "name": "Entangling Cord", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], - "entries": [ - "When you take the {@action Attack|XPHB} action, you can choose to replace one of your attacks with an entangling strike. Choose an object that features tendril-like properties (such as a chain, extension cord, game controller, rope, or tape measure). The object must be on your person or within 30 feet of you, and you must be able to see it.", - "When you do so, the object springs to life, stretching out toward a creature you can see within 15 feet of it. Make a ranged attack using your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}. On a hit, the target is pulled up to 15 feet toward the object." - ] - }, - { - "name": "Find the Thing", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you focus your energy through a navigational object you're touching (such as a compass, GPS device, or map). When you do so, you cast the {@spell Locate Object|XPHB} spell with the following changes:", - { - "type": "list", - "items": [ - "It doesn't require {@status Concentration|XPHB}.", - "It has a duration of 1 hour.", - "It can detect an object within 1 mile of you, instead of 1,000 feet." - ] - } - ], - "additionalSpells": [ - { - "innate": { - "_": [ - "locate object|XPHB" - ] - } - } - ] - }, - { - "name": "First Age Steed", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], - "entries": [ - "You enact a ritual that creates a bond with a special vehicle of your choice that can't fly (such as a bicycle, moped, or similar object you can sit on). This vehicle can only carry one creature and has a {@variantrule Speed|XPHB} of 60 feet. As a {@action Magic|XPHB} action, you can summon that vehicle to your side. While summoned, the vehicle has {@variantrule Immunity|XPHB} to all damage. It disappears in a puff of smoke after 1 hour." - ] - }, - { - "name": "Goggled Vision", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], + "name": "Petal Dance", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "While wearing an ocular covering (such as ski goggles, spectacles, sunglasses, or a welding mask), you can take a {@action Magic|XPHB} action to gain {@sense Darkvision|XPHB} with a range of 60 feet. Additionally, you have {@variantrule Advantage|XPHB} on Intelligence ({@skill Investigation|XPHB}) checks to determine whether something is an illusion. These effects on your covering last for 1 hour." - ] - }, + "You become permeated with the spirit of Obojima and gain the ability to control a fraction of Obojima's magic, which manifests as flower petals of your choosing. As a {@variantrule Bonus Action|XPHB}, you can expend a use of {@classFeature Wild Shape|Druid|XPHB|2} to call on this power, conjuring a resilient cloud of petals that functions as an extension of your own being. The cloud lasts for 1 hour. While enveloped by it, you have a +1 bonus to your AC, and you gain the following benefits:", + "As a {@variantrule Bonus Action|XPHB}, you can cause your petals to lunge toward a creature you can see within 30 feet of you, slashing at its body. Make a ranged spell attack against the target using your spell attack bonus. On a hit, the target takes {@damage 1d6} Slashing damage. This damage increases by {@dice 1d6} when you reach Druid levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6}).", + "When you or a creature you can see within 10 feet of you takes damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to your Druid level plus your Wisdom modifier. Once used in this way, the cloud dissipates." + ] + }, { - "name": "Leaping Sneakers", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], + "name": "Petal Beast Mimicry", + "source": "ObojimaTallGrass24", + "page": 174, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, "entries": [ - "While wearing a pair of footwear (such as boots or shoes), you can take a {@variantrule Bonus Action|XPHB} to add a spring to your step. For 1 hour, you gain the benefits of the {@spell Jump|XPHB} spell." - ] - }, + "You gain the ability to imbue life into your petals. As a {@action Magic|XPHB} action, you can summon a spirit that takes the appearance of an animal of your choice. This spirit arrives as a great wind that overtakes the petals before transforming into the desired beast, which you control. The spirit uses the {@creature Wild Spirit|ObojimaTallGrass24} stat block.", + "The spirit appears in an unoccupied space of your choice within 30 feet of you and acts on your turn. It can only take the {@action Dash|XPHB} and {@action Attack|XPHB} actions. If the spirit is reduced to 0 {@variantrule Hit Points|XPHB}, it explodes in a stunning spectacle of cascading petals. When this happens, each creature within a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the spirit is affected by the {@spell Faerie Fire|XPHB} spell until the end of your next turn. Otherwise, the spirit disappears after 1 minute or if you dismiss it early (no action required).", + "You have two uses of this feature, and you gain an additional use of it when you reach Druid levels 11 (three uses) and 16 (four uses). You regain all expended uses of this feature when you finish a {@variantrule Long Rest|XPHB}. Starting at Druid level 11, you can expend two uses of this feature to summon two {@creature Wild Spirit|ObojimaTallGrass24|Wild Spirits} instead of one when you take this action." + ] + }, { - "name": "Pocket Voice", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], + "name": "Spirit of Obojima", + "source": "ObojimaTallGrass24", + "page": 175, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, "entries": [ - "You can spend 1 minute enacting a ritual that binds your voice to an object you can see that looks as if it would produce a sound (such as a boombox, jewelry box, pair of headphones, portrait of a person, radio, or statue with a mouth). Your voice remains bound to the object for 1 hour or until you dismiss the effect as a {@variantrule Bonus Action|XPHB}. While bound, everything you say can also be heard through the object, provided you're on the same plane of existence as it." - ] - }, + "The spirit of Obojima comes to your aid in both subtle and grand ways. You have {@variantrule Advantage|XPHB} on Wisdom ({@skill Survival|XPHB}) checks to find a path or creature, as the wind carries a collection of brilliant white petals in the direction you seek.", + "Additionally, you can take a {@action Magic|XPHB} action to create a wall of petals in a space you can see. You can make the wall up to 60 feet long, 15 feet high, and 1 foot thick. It appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side).", + "Nothing can physically pass through the wall except for creatures you designate. It has {@variantrule Immunity|XPHB} to all damage, as the petals instantaneously heal any hole that would be created by an attack or effect. This wall lasts for a number of minutes equal to your Druid level or until you dismiss it early (no action required).", + "Once you create the petal barrier, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, { - "name": "Water Jettison", - "source": "ObojimaTallGrass24", - "page": 177, - "featureType": [ - "CO" - ], + "name": "Winds of Revival", + "source": "ObojimaTallGrass24", + "page": 175, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Petal", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you spray a misty stream of water from a container on your person (such as a soda can, spray bottle, squirt water bottle, or waterskin). When you do so, you gain the benefits of the {@action Disengage|XPHB} action and are pushed 10 feet in a direction of your choice." - ] - }, + "The spirit of Obojima comes to your aid in times of greatest need. When you are reduced to 0 {@variantrule Hit Points|XPHB}, you instead regain a number of {@variantrule Hit Points|XPHB} equal to half your {@variantrule Hit Points|XPHB|Hit Point} maximum and are lifted to your feet amidst a turbulent tempest of petals.", + "You can then immediately take a {@variantrule Reaction|XPHB} to send a wave of concussive wind sweeping out from you. Each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a Strength saving throw against your Druid spell save DC. On a failed save, a creature takes {@damage 2d8} Slashing damage and is pushed 15 feet away from you.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, { - "name": "Blooming Light", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Spirit-Fused Fighter", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, "entries": [ - "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite a dark green candle, which burns in a similar hue for 1 hour. While lit, the candle sheds {@variantrule Dim Light|XPHB} in a 10-foot radius. Creatures in the candle's light are hidden from Divination magic and can't be targeted by such magic or perceived through magical scrying sensors." - ] - }, + "Even the life of a spirit must come to an end.", + "Those who take on the moniker of a Spirit-Fused Fighter do not normally do so by choice but rather by circumstance. To become a Spirit-Fused Fighter, you must first become the vessel of a dying spirit\u2014a process that can't be sought after willingly, as no one truly understands how or why this occurs.", + "All that is known is that the spirit's mind and body have passed on, and its essence now coexists within the Fighter, granting them abilities beyond those of a normal spirit. Those who harness this power can channel its latent energy into objects, which produce a magical quirk or powerful attacks. These arcane tricks are how these unconventional warriors fight and are the reason they have garnered so much attention and interest on the island.", + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Quirk|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3" + } + ] + }, { - "name": "Bocha Glue Wax", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Arcane Quirk", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, "entries": [ - "Bocha glue is a delicate mixture of the finest waxes available and a collection of ingredients known only to the Waxwork Rogues. When enchanted properly, it can temporarily hold any two objects together. As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to create an adhesive bond between two objects using just a small amount of bocha glue. The two objects remain bound for 24 hours, after which the enchantment fades and they separate. A creature within reach of the objects can take a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the bond early on a success." - ] - }, + "As the host of a powerful spirit, the magic within you can be strange and unruly. Though you've learned to control your powers, the arcane energy can still spark to life, often creating strange effects.", + "Choose one or more of the Arcane Quirks listed below:", + { + "type": "list", + "items": [ + "When activating any feature from this subclass, First Age technology around you begins to go haywire.", + "Whenever you make an attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB}, a radio or cassette player on your person plays a snippet of a song.", + "Whenever you take damage, you cough bubbles.", + "Spirits find your odor to be incredibly off-putting.", + "Spirits find your odor to be incredibly attractive.", + "While you have the {@condition Unconscious|XPHB} condition, your body floats 1 foot off the ground and can be carried by the wind.", + "Whenever you score a {@variantrule Critical Hit|XPHB} against a creature, your head randomly transforms into a strange visage (such as an anthropomorphic pig head, a crimson-skinned version of yourself with flaming locks, the face of an Urugama, or a CRT TV). This transformation lasts until you transform again or finish a {@variantrule Long Rest|XPHB}." + ] + } + ] + }, { - "name": "Burning Delay", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Channel Essence", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, "entries": [ - "You can spend 3 additional {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to simultaneously activate Burning Delay when you use one of the following enchantments: {@optfeature Candle Pop|ObojimaTallGrass24}, {@optfeature Fish Fat Candle|ObojimaTallGrass24}, or {@optfeature Detonate|ObojimaTallGrass24}. When you do so, you delay that enchantment's activation by 1 round, 1 minute, or 10 minutes (your choice)." - ] - }, + "You gain the ability to channel spirit energy into your attacks. You have four Essence Dice, which are d6s. When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend an Essence Die and roll it. Add the number rolled to the attack roll or damage roll (your choice). You can choose to do this either before or after making the attack roll.", + "You regain all expended Essence Dice when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You gain an additional Essence Die when you reach Fighter levels 7 (five dice total), 10 (six dice total), 15 (seven dice total), and 18 (eight dice total)." + ] + }, { - "name": "Candle Pop", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Object Channeling", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 2, "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a misshapen yellow candle and hurl it at a creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC or be partially encased in wax, causing the target to have the {@condition Restrained|XPHB} condition. At the end of each of its turns, the {@condition Restrained|XPHB} target repeats the save, ending the effect on itself on a success." - ] - }, - { - "name": "Consuming Flame", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Rogue", - "source": "XPHB" + "You gain proficiency in the {@skill Salvage|ObojimaTallGrass24} skill. In addition, you gain the ability to channel your internal spirit energy into objects, creating an array of effects. You learn one {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice from the \"Channeling Options\" section later in this subclass's description. You also gain an object of your choice that you can use to channel the option through.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Ballooning Bag|ObojimaTallGrass24" }, - "subclass": { - "name": "Waxwork", - "source": "ObojimaTallGrass24" - } - } - } - ], - "entries": [ - "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", - "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." - - ], - "additionalSpells": [ - { - "innate": { - "_": { - "resource": { - "3": [ - "counterspell" - ] - } - } - }, - "resourceName": "Wick Points", - "ability": "int" - } - ] - - }, - { - "name": "Delicacy", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to imbue the tart flavor of a pyramid melon and the healing properties of a river spirit into a candle. As a {@variantrule Bonus Action|XPHB}, a creature can consume the candle to regain {@dice 1d6} {@variantrule Hit Points|XPHB} and receive enough nourishment to sustain it for one day. A candle holds this enchantment for 24 hours, after which its benefits end. You can have no more than two candles with this enchantment at a time." - ] - }, - { - "name": "Detonate", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Rogue", - "source": "XPHB" + { + "type": "refOptionalfeature", + "optionalfeature": "Entangling Cord|ObojimaTallGrass24" }, - "subclass": { - "name": "Waxwork", - "source": "ObojimaTallGrass24" + { + "type": "refOptionalfeature", + "optionalfeature": "Find the Thing|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "First Age Steed|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Goggled Vision|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Leaping Sneakers|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pocket Voice|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Water Jettison|ObojimaTallGrass24" } - } + ] } - ], + ] + }, + { + "name": "Spirit Battery", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 176, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, "entries": [ - "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning." - ] - - }, + "You also gain the Spirit creature type, and you learn the {@spell Jolt|ObojimaTallGrass24} cantrip. Constitution is your spellcasting ability for it. When you target a machine with the spell, the machine is powered for 1 hour instead of 18 seconds.", + "Additionally, once on each of your turns when you hit a target with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} as part of the {@action Attack|XPHB} action, you can replace the attack's damage with that of the {@spell Jolt|ObojimaTallGrass24} cantrip. When you do so, you roll the Jolt cantrip's damage dice (which deals Lightning damage) instead of the weapon's damage dice; you don't gain any additional benefits to the attack's damage from other features or effects." + ] + }, { - "name": "Fish Fat Candle", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Improved Object Channeling", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, "entries": [ - "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite an oily brick of blubber-infused candle wax and throw it at a point you can see on the ground within 60 feet of you. One round after the candle lands, it emits a cloud of colorful smoke that creates a {@variantrule Heavily Obscured|XPHB} area in a 20-foot radius centered on that point. The candle continues to spew smoke for 1 minute, creating a visible trail in the sky that can be seen from up to 10 miles away." - ] - }, + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. You can now use your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature a number of times equal to 1 plus your Constitution modifier (minimum of twice). You regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, { - "name": "Flooding Abundance", - "source": "ObojimaTallGrass24", - "page": 186, - "featureType": [ - "WE" - ], + "name": "Improvised Armor", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, "entries": [ - "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." - - ] - }, - { - "name": "Iron Seal", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of iron onto a door or an object with a lid. Once imbued with your seal, the object becomes magically held shut and can't be opened unless a creature takes a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the seal on a success. The Iron Seal lasts until it is broken or dispelled (as if it were a level 1 spell). You can take a {@action Magic|XPHB} action to touch one of your Iron Seals and end its effects early." - ] - }, - { - "name": "Lost Wax Carving", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], - "entries": [ - "Using a lost form of wax carving, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to craft a detailed replica of an object over the course of 10 minutes, producing the effects of the {@spell Duplicate|ObojimaTallGrass24} spell. The object you duplicate must be no larger than a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." - ] - }, - { - "name": "Maker's Mark", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], - "entries": [ - "Once on each of your turns, when you make an attack roll with a one-handed weapon as part of the {@action Attack|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to make an {@variantrule Unarmed Strike|XPHB} with your free hand as part of the same action, using one of your signet rings. This {@variantrule Unarmed Strike|XPHB} deals Bludgeoning damage equal to {@dice 1d4} plus your Dexterity modifier, plus an extra {@damage 1d6} Fire damage. This attack can benefit from your Sneak Attack, provided you haven't already used it this turn." - ] - }, - { - "name": "Shielding Seal", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], - "entries": [ - "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." - - ] - }, - { - "name": "Spark Shower", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to bring your free hand to your mouth, igniting your next breath. Your exhale creates a dazzling shower of sparks aimed at a creature within 5 feet of you. You have {@variantrule Advantage|XPHB} on the next attack roll you make with a weapon or an {@variantrule Unarmed Strike|XPHB} against the target this turn, and the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of the turn." - ] - }, - { - "name": "Waxlings", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], + "You learn to channel your energy into objects you are wearing, causing them to become harder than steel for a brief moment. When you are hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to expend one {@subclassFeature Channel Essence|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3|Essence Die} and add the number rolled to your AC against that attack, potentially causing it to miss you." + ] + }, + { + "name": "Backup Battery", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, "entries": [ - "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to temporarily pull and trap a minor spirit within a candle, creating a Waxling. You cast the {@spell Find Familiar|XPHB} spell with the following changes:", - { - "type": "list", - "items": [ - "In place of a normal familiar, you imbue life into the candle, causing it to grow appendages and eyes.", - "Your Waxling familiar uses the statistics of a {@creature Rat|XMM}.", - "You can command the familiar to take a {@action Magic|XPHB} action to touch a flammable object. The object starts burning if it isn't being worn or carried.", - "The familiar sheds {@variantrule Bright Light|XPHB} in a 5-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet.", - "You can't temporarily dismiss the familiar.", - "The familiar is dismissed permanently after 1 hour or when it is reduced to 0 {@variantrule Hit Points|XPHB}.", - "You can have more than one of these familiars at a time." - ] - } - ] - }, + "You learn to draw on the spirit energy within you to gain a quick rush of energy. You gain an additional use of your {@classFeature Second Wind|Fighter|XPHB|1} (5 uses total). In addition, when your {@variantrule Hit Points|XPHB} drop below a number equal to your Fighter level, you can use your Second Wind immediately (no action required)." + ] + }, { - "name": "Wick Whip", - "source": "ObojimaTallGrass24", - "page": 187, - "featureType": [ - "WE" - ], + "name": "Junk Master", + "source": "ObojimaTallGrass24", + "className": "Fighter", + "classSource": "XPHB", + "page": 177, + "subclassShortName": "Spirit-Fused", + "subclassSource": "ObojimaTallGrass24", + "level": 18, + "header": 2, "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the {@itemProperty F|XPHB|Finesse}, {@itemProperty L|XPHB|Light}, and {@itemProperty R|XPHB|Reach} properties." + "You learn another {@filter Channeling Option|optionalfeatures|source=|feature type=co|prerequisite=sor%3d1} of your choice. In addition, when you roll {@variantrule Initiative|XPHB}, you regain expended uses of your {@subclassFeature Object Channeling|Fighter|XPHB|Spirit-Fused|ObojimaTallGrass24|3} feature until you have two if you have fewer than that." ] - } - ], - "spell": [ + }, { - "name": "Armament", + "name": "Sheep Dragon Shepherd", "source": "ObojimaTallGrass24", - "page": 224, - "level": 1, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true, - "m": "metal powder" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "Up to five simple or martial weapons of your choice materialize in an unoccupied space you can see within range. The weapons are nonmagical, but they are well made and stylistically look however you choose. The weapons vanish when the spell ends." - ], - "entriesHigherLevel": [ + "page": 178, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "The sheep dragon is often regarded as the epitome of goodness and authenticity on the island. These creatures are dedicated to freedom and unwavering kinship. Those shepherds who live and train among the wandering sheep dragons learn to care deeply for those around them and understand how a flock works together to overcome obstacles. They must be ready to flee to safety yet know when to defend their herd. The role of a Sheep Dragon Shepherd requires resilience, compassion, and a kind heart. Because of this, these Monks are regarded by the people of Obojima as heroic\u2014sometimes even mythic\u2014figures.", { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Historic Past", "entries": [ - "You can summon three additional simple or martial weapons of your choice for each spell slot level above 1." + "As the tale goes, the first Sheep Dragon Shepherd was a wind spirit who went by the name Ventu. The spirit lived among the grass and called all that grazed the central fields of Obojima their friend. Of those creatures, none pleased Ventu more than the playful sheep dragon. In time, Ventu and the sheep dragon became inseparable. The seasons would speed away, and still the pair would frolic and parade the Gale Fields with careless glee. It was during this time that people say Ventu gifted the sheep dragon the ability to fly and control the winds.", + "One day, as Ventu explored the fields, they noticed something unsettling in the distance: a great pillar of black smoke split the horizon in two. Ventu rushed across the rolling hills, only to be met by terrible disaster. A raging fire had scorched the southern fields and was slowly crawling northward. Ventu, heartbroken at the thought of what might become of the sheep dragon just beyond the hillside, made the heroic choice to stand against the inferno on their own.", + "To this day, it's unknown what became of Ventu, but the majestic sheep dragon stands as a testament to their kindness and bravery." ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Herding Sheep|Monk|XPHB|Sheep Dragon Shepherd|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "SGT" ] }, { - "name": "At Your Side", + "name": "Herding Sheep", "source": "ObojimaTallGrass24", - "page": 224, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You and up to three other willing creatures of your choice within range form an arcane bond, which magically pulls you forward when moving toward each other. For the duration, each target's {@variantrule Speed|XPHB} increases by 5 feet. Additionally, whenever an affected creature ends its turn, all targets of the spell can use their {@variantrule Reaction|XPHB} to move up to half their {@variantrule Speed|XPHB} toward another affected creature." - ], - "entriesHigherLevel": [ + "You gain proficiency with {@item Shepherd Crook|ObojimaTallGrass24|Shepherd Crooks} if you don't already have it, and they are considered to have the {@itemProperty L|XPHB|Light} property for you. You also gain the ability to herd your allies, calling them closer or moving them out of danger. As a {@variantrule Bonus Action|XPHB}, you can spend 1 or more {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Points} to cause a willing creature you can see within 60 feet of you to move toward you or in any other direction. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the creature moves toward you, it can move up to 15 feet per Focus Point spent; if it moves in any other direction, it can move up to 10 feet per Focus Point spent. A creature can't move in this way more than a number of feet equal to its {@variantrule Speed|XPHB}.", + "The number of creatures you can target with this ability increases when you reach Monk levels 6 (2 creatures), 11 (3 creatures), and 17 (4 creatures)." + ] + }, + { + "name": "Wind Shot", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You gain the ability to mimic the sheep dragon's Wind Pistol, blasting enemies with powerful gale forces at a distance. Whenever you would make an {@variantrule Unarmed Strike|XPHB}, you can instead choose to make a special ranged attack, firing a compressed blast of air from your mouth. This attack has a range of 60 feet and uses the same attack bonus and damage die as your {@variantrule Unarmed Strike|XPHB}.", + "Additionally, when you hit a target with this special attack, you can choose to spend 1 {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to force the target to make a Strength saving throw. On a failed save, the target is pushed 10 feet away from you or has the {@condition Prone|XPHB} condition (your choice)." + ] + }, + { + "name": "Intercepting Maneuver", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Your protective nature manifests as moments of skillful deflection to aid a nearby ally. When an ally within 10 feet of you is hit by an attack roll, you can take a {@variantrule Reaction|XPHB} and spend 1 Focus Point to reduce the damage it takes by an amount equal to one roll of your {@classFeature Martial Arts|Monk|XPHB|1|XPHB|Martial Arts Die} plus your Dexterity modifier." + ] + }, + { + "name": "Take to the Skies", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 11, + "header": 2, + "entries": [ + "You've mastered a unique technique that lets you glide on the wind, just like a majestic sheep dragon. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Step of the Wind}, you also gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn.", + "Additionally, when you use Step of the Wind, you can simultaneously take both the {@action Disengage|XPHB} and {@action Dash|XPHB} actions without expending a {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point}." + ] + }, + { + "name": "Guide to the Herd", + "source": "ObojimaTallGrass24", + "page": 179, + "className": "Monk", + "classSource": "XPHB", + "subclassShortName": "Sheep Dragon Shepherd", + "subclassSource": "ObojimaTallGrass24", + "level": 17, + "header": 2, + "entries": [ + "Your vigilant watch over your companions while in the midst of combat allows you to give them cues on when to raise their defenses. Whenever you use {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Patient Defence} to take both the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions, you can spend 1 additional {@classFeature Monk's Focus|Monk|XPHB|2|XPHB|Focus Point} to share that benefit with your allies. Each ally within 30 feet of you who can see or hear you can immediately take a {@variantrule Reaction|XPHB} to also gain the benefits of the {@action Disengage|XPHB} and {@action Dodge|XPHB} actions until the start of your next turn." + ] + }, + { + "name": "Oath of the River", + "source": "ObojimaTallGrass24", + "page": 180, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Those who commit themselves to the Oath of the River have found guidance in the shifting waters and the great creatures that live within them. These diverse individuals model their lives and the tenets they follow after the tranquil waters of a blue pool and the rushing rapids that spill over a great waterfall\u2014always striving to flow around obstacles if possible, but ready to crash through them when left with no other option. As the river flows and bends, it seeks the path of least resistance on its journey to the ocean. Like the river, Paladins who have sworn this oath remain adaptable but steadfast in their own course.", + "These Paladins share the following tenets:", + { + "type": "list", + "items": [ + "Forgiveness can be as sharp as any blade.", + "Judgment is reserved for those truly deserving of it.", + "If I must battle, I will fight with all my passion and strength.", + "I will not abandon my duty, especially when others are counting on me." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", "entries": [ - "You can target one additional creature for each spell slot level above 2." + { + "type": "entries", + "name": "Historic Mythos", + "entries": [ + "If the stories passed down by generations of Paladins are true, the first of the noble warriors and sages to dedicate themselves to the Tenets of the River did so only after speaking with the four great river spirits: Din, Yon, Mu, and Go. As the story goes, the warrior traveled across Obojima and into the domains of the great rivers, where they spent many years as the river spirits' yoriki. When the time came for the warrior to leave, they asked the four great river spirits to each bestow a piece of wisdom they could take back to the Physical Realm. The words spoken by the spirits would go on to shape the Tenets of the River." + ] + }, + { + "type": "entries", + "name": "River Shrine", + "entries": [ + "River Shrines\u2014or River Graves, as some call them\u2014are statues erected in honor of a warrior, poet, or sage who followed the Tenets of the River. The practice is less common than it once was, but during the Human Age, when the first groups of humans began to practice them, it was customary to create statues for the most impactful adherents. These statues often depict aquatic creatures, serving as symbolic representations of how the deceased lived their lives." + ] + }, + { + "type": "entries", + "name": "Bladeless", + "entries": [ + "As the Tenets of the River became more widely known, the trend of the bladeless warrior began to emerge. These paladins, unlike other swordsmen, sought to follow their beliefs without the use of a weapon. This way of thinking naturally lent itself to a slower, more contemplative lifestyle, which is why most attribute the founding of the Western River Shrine and the northern temples to the bladeless warriors." + ] + } ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blessed Pool|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath of the River Spells|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rushing Rapids|Paladin|XPHB|River|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "SCT" ] }, { - "name": "Beast Transmutation", + "name": "Blessed Pool", "source": "ObojimaTallGrass24", - "page": 224, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "This spell transforms a Beast you can see within range into a Humanoid form. An unwilling target must succeed on a Wisdom saving throw to avoid the effect. The spell has no effect on a Beast with 0 {@variantrule Hit Points|XPHB}.", - "The transformation lasts for the duration, or until the target drops to 0 {@variantrule Hit Points|XPHB} or dies. The new form has the appearance of a Humanoid of any species you choose. The target's game statistics are replaced by the statistics of a Commoner, but it retains its creature type; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; alignment; personality; and Intelligence, Wisdom, and Charisma scores.", - "The target gains 4 {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} vanish if any remain when the spell ends. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left." - ], - "entriesHigherLevel": [ + "As a {@variantrule Bonus Action|XPHB}, you can speak gentle yet courageous words that encourage your allies and heal them. Choose a number of creatures up to twice your Charisma modifier (minimum of 2) that you can see within 30 feet of you. Each target regains {@dice 2d6} {@variantrule Hit Points|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Oath of the River Spells", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the River Spells table, you thereafter always have the listed spells prepared.", { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the spell's duration increases by 1 hour for each slot level above 2nd." - ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT", - "THP" + "type": "table", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Bless}, {@spell Whelm Weapon|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Calm Emotions}, {@spell Lesser Restoration}" + ], + [ + "9th", + "{@spell Water Breathing}, {@spell Water Walk}" + ], + [ + "13th", + "{@spell Control Water}, {@spell Freedom of Movement}" + ], + [ + "17th", + "{@spell Mass Cure Wounds}, {@spell Submerge|ObojimaTallGrass24}" + ] + ] + } ] }, { - "name": "Bubble Lift", + "name": "Rushing Rapids", "source": "ObojimaTallGrass24", - "page": 225, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You blow a bubble around any solid, granular, or liquid object that weighs 500 pounds or less, causing it to float 4 feet off the ground. No matter its contents, the bubble weighs 10 pounds and can be pushed using an action. Strong winds or effects that would push a creature also push the bubble. The bubble always floats at least 4 feet above the ground, and it descends from a fall at a rate of 10 feet per round.", - "When the spell ends, the bubble pops, releasing its contents. The spell ends early if a creature within reach takes an action to pierce the bubble." - ], - "entriesHigherLevel": [ + "As a {@action Magic|XPHB} action, you can expend one use of your {@classFeature Channel Divinity|Paladin|XPHB|3} to cause a forceful wave of water to erupt outward in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each Large or smaller creature of your choice in the area must succeed on a Strength saving throw or be pushed to an unoccupied space that is 5 feet outside the area." + ] + }, + { + "name": "Aura of the River", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "You emanate an aura that causes the area around you to feel as if wading through a body of water, slowing down your enemies as they approach. The area within your {@classFeature Aura of Protection|Paladin|XPHB|6} is {@variantrule Difficult Terrain|XPHB} for other creatures. You can designate any number of creatures you can see to be unaffected by it (no action required).", + "In addition, the first time you hit a Large or smaller creature on your turn with a melee attack roll, you can use your aura to move the target up to 10 feet to a space you choose, provided it's unoccupied." + ] + }, + { + "name": "Shielding Spirit", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, + "entries": [ + "Whenever you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to halve any damage you would take from the effect. When you do so, you can also expend a spell slot to extend this benefit to nearby allies. Choose a number of creatures within 10 feet of you equal to the level of the spell slot expended; the damage is also halved for each of those creatures." + ] + }, + { + "name": "Form of the River", + "source": "ObojimaTallGrass24", + "page": 181, + "className": "Paladin", + "classSource": "XPHB", + "subclassShortName": "River", + "subclassSource": "ObojimaTallGrass24", + "level": 20, + "header": 2, + "entries": [ + "You can manifest the powerful visage of the river spirit around your body. As a {@variantrule Bonus Action|XPHB}, you gain the following benefits for 1 minute:", { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The amount of weight the bubble can lift increases by 500 pounds for each spell slot level above 1." + "type": "list", + "items": [ + "Your {@variantrule Speed|XPHB} increases by 15 feet, and you gain a {@variantrule Swim Speed|XPHB} of 60 feet.", + "You have {@variantrule Advantage|XPHB} on all saving throws.", + "Whenever you successfully move a creature with your {@subclassFeature Aura of the River|Paladin|XPHB|River|ObojimaTallGrass24|7||aura}, you can choose to deal {@damage 2d8} Bludgeoning damage to it." ] - } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - } + }, + "Once you use this {@variantrule Bonus Action|XPHB}, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 5 spell slot (no action required)." + ] }, { - "name": "Butterfly Storm", + "name": "Corrupted Ranger", "source": "ObojimaTallGrass24", - "page": 225, + "page": 182, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", "level": 3, - "school": "C", - "time": [ + "entries": [ + "You have become afflicted by the mysterious illness that haunts the island, known as the Corruption. This same foul magic, which has stained the coastlines black, now resides within your body. It curses your skin and seeps from your pores, and in time, it will even become difficult to distinguish you from it.", + "How this has happened is your story to tell. You may have been one of the first responders to the Corruption when it came to the shores of Obojima, leaving you to possibly be the only survivor of that brave band of Rangers. Or perhaps you were an explorer who stumbled upon a pocket of Corruption and became infected or maybe you were afflicted by the Corruption due to an evil Witch's curse.", + "However this fate has befallen you, you are now both cursed and empowered by the Corruption's rotting, withering magic that is slowly taking over you bit by bit, replacing your own flesh with its unearthly power.", + "As a corrupted being, you must choose your future wisely. It's hard to say what this illness will manifest in you.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "insect legs" - }, - "duration": [ + "type": "inset", + "name": "Side-Effects Caused by the Corruption", + "entries": [ + { + "type": "list", + "items": [ + "Bursts of Anger" + ] + }, + "You have sudden and passionate bursts of anger caused by moments of adrenaline.", + { + "type": "list", + "items": [ + "Below the Depths" + ] + }, + "A thick steam begins to ripple off of your body when you've been gravely injured. The effects leave your clothing drenched and smelling of seawater.", + { + "type": "list", + "items": [ + "Withered Lungs" + ] + }, + "You can't help but cough blood throughout your day.", + { + "type": "list", + "items": [ + "Flavorless" + ] + }, + "You've lost the ability to taste.", + { + "type": "list", + "items": [ + "Sleepless Nights" + ] + }, + "More often than not, you spend your nights awake, plagued by your illness.", + { + "type": "list", + "items": [ + "Vertigo" + ] + }, + "The strong and sudden sensation of the world spinning around you comes on at a moment's notice. You're unsure as to what causes it, but it can be debilitating." + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "refSubclassFeature", + "subclassFeature": "First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Second Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], + ] + }, + { + "name": "First Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You create a chaotic cloud of butterflies in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. The area is {@variantrule Heavily Obscured|XPHB}, and any fog or smoke in the area is dispersed.", - "When you cast this spell, all creatures other than those you designate are subjected to the following effects. The affected area is {@variantrule Difficult Terrain|XPHB}. Any affected creature that attempts to leave the area must make a Strength saving throw. On a failed save, it is pulled back to the unoccupied space closest to the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "strength" - ], - "miscTags": [ - "DFT", - "OBS", - "SGT" + "Whenever you take damage, you also receive a curse marker; if the damage was from a {@variantrule Critical Hit|XPHB}, you receive two curse markers instead. These markers remain active until the end of your next turn. The maximum number of curse markers you can have at a time is 2. When you hit a creature with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, all curse markers you have are consumed, dealing an extra {@damage 1d4} Necrotic damage to the target for each curse marker consumed.", + "Alternatively, you can take a {@variantrule Bonus Action|XPHB} to call upon your corruption, immediately gaining curse markers until you have your maximum.", + "Your maximum number of curse markers increases when you reach Ranger levels 5 (3 markers total), 11 (4 markers total), and 17 (5 markers total)." ] }, { - "name": "Conjure Ocean", + "name": "Second Manifestation", "source": "ObojimaTallGrass24", - "page": 225, + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", "level": 3, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a piece of Witch's eye coral" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], + "header": 1, "entries": [ - "You teleport a random 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of water from the bottom of the ocean to an area you can see within range. The water retains its shape as if held within a container. A creature can enter and exit the water as normal.", - "When the spell ends, the water loses its shape, crashing to the ground and spreading outward. Any creature inside the water when this happens is carried 30 feet in a random direction." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "SGT", - "TP" + "When you make a Strength or Dexterity check, you can choose to replace the result with a number equal to 10 plus your Ranger level. You can wait until after you roll the {@dice d20} before deciding to use this feature, but you must decide before the GM says whether the roll succeeds or fails. You can use this feature twice, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, { - "name": "Control Animal", + "name": "Third Manifestation", "source": "ObojimaTallGrass24", - "page": 225, - "level": 2, - "school": "E", - "time": [ + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 7, + "header": 2, + "entries": [ + "When you make an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} against a creature, you can expend one {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} to roll a {@dice d4} and add it to the roll. You can choose to use a curse marker in this way before or after making the attack roll. You can expend a curse marker in this way only once per turn.", + "Additionally, whenever you take damage, you can take a {@variantrule Reaction|XPHB} to reduce the damage taken by an amount equal to your Ranger level. Once you reduce damage in this way, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Fourth Manifestation", + "source": "ObojimaTallGrass24", + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 11, + "header": 2, + "entries": [ + "Your ailment is beginning to have side effects on your body. You gain one ailment of your choice, as described below.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a bit of matted fur" - }, - "duration": [ + "type": "entries", + "name": "Failing Lungs", + "entries": [ + "Your lungs have begun to ache, and at times you feel yourself gasping for air. As a {@action Magic|XPHB} action, you pull your next breath from a creature you can see. The target can't take {@variantrule Reaction|XPHB|Reactions} until the start of your next turn, and if it is Large or smaller, it has the {@condition Prone|XPHB} condition. Additionally, all of your curse markers are consumed, dealing {@damage 1d4} Necrotic damage to the target per curse marker.", + "Alternatively, you can give your breath to another creature. Whenever a creature you can see makes a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to give it {@variantrule Advantage|XPHB} on the save and increase its {@variantrule Speed|XPHB} by 15 feet until the start of your next turn." + ] + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Choose a Beast that you can see within range. The Beast is affected if it has a {@variantrule Challenge Rating|XPHB} of 2 or lower; otherwise, the spell fails. An affected target must succeed on a Wisdom saving throw or you take total and precise control of it as your consciousness enters its body. While under the effect of this spell, you can see through the target's eyes and hear what it hears, gaining the benefits of any special senses the target has.", - "You can move and take actions as the target and can perform tasks the target could feasibly perform. For the duration, your body is considered to have the {@condition Unconscious|XPHB} condition; this doesn't affect your {@status Concentration|XPHB} on the spell, but if the target has the {@condition Unconscious|XPHB} condition or dies, the spell ends. If the target takes damage, you must make a Wisdom ({@skill Animal Handling|XPHB}) check, with a DC equal to 10 or half the damage it took (round down), whichever number is higher. On a failure, the target regains control of its body, and the spell ends." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "Graying Vision", + "entries": [ + "The world around you begins to lose some of its colorful luster. You gain {@sense Blindsight|XPHB} with a range of 15 feet. In addition, you automatically detect visual illusions you can see if the DC for the Intelligence ({@skill Investigation|XPHB}) check to discern them is less than or equal to your Ranger spell save DC." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Losing Feeling", "entries": [ - "The maximum {@variantrule Challenge Rating|XPHB} affected by this spell increases by 1 for each spell slot level above 2." + "Your hands and arms burn with a cold, ethereal flame that only you can see. As a {@variantrule Bonus Action|XPHB}, you can target a creature you can see within 60 feet of you, enveloping it with the same cursed flames. When you deal damage with your curse markers to a creature enveloped by these flames, each {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse marker} deals {@damage 1d6} Necrotic damage instead of {@dice 1d4}.", + "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - } - ] - }, - "conditionInflict": [ - "unconscious" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" ] }, { - "name": "Counterspy", + "name": "Fifth Manifestation", "source": "ObojimaTallGrass24", - "page": 226, - "level": 2, - "school": "A", - "time": [ + "page": 183, + "className": "Ranger", + "classSource": "XPHB", + "subclassShortName": "Corrupted", + "subclassSource": "ObojimaTallGrass24", + "level": 15, + "header": 2, + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can gain the following benefits until the start of your next turn:", { - "number": 10, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true, - "s": true, - "m": "a bag of sand and six candles" - }, - "duration": [ + "type": "list", + "items": [ + "Your {@variantrule Speed|XPHB} is doubled.", + "You gain a +2 bonus to AC.", + "You can make two additional attacks if you take the {@action Attack|XPHB} action.", + "All of your attacks are treated as if you have your maximum number of {@subclassFeature First Manifestation|Ranger|XPHB|Corrupted|ObojimaTallGrass24|3|ObojimaTallGrass24|curse markers}." + ] + }, + "If you use this feature a second time before finishing a {@variantrule Long Rest|XPHB}, in addition to the effects wearing off at the start of your next turn, you also gain 1 {@condition Exhaustion|XPHB} level and immediately drop to 1 {@variantrule Hit Points|XPHB|Hit Point} if you have more than that at the start of your turn.", + "Once you use this feature a second time, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Waxwork Rogue", + "source": "ObojimaTallGrass24", + "page": 184, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Waxwork Rogues have a long history on Obojima of dealing with the dangerous and the arcane. They're known for having an array of tools and tricks to delve into the most perilous places\u2014and almost always return with treasures and tales. To a Waxwork Rogue, any challenge can be solved with a bit of wax, a pinch of smarts, and a whole lot of magic.", + "The Waxwork Rogue offers a blend of arcane manipulation and roguish cunning, making them far more than just skilled thieves. Their abilities stem from an arcane heritage deeply tied to witchcraft. Waxwork Rogues learn unique enchantments that allow them to craft magical candles with diverse effects\u2014from healing allies and detecting spirits to conjuring flammable wax barriers or wielding a whip of pure flame. This versatility allows them to serve as infiltrators, investigators, and even battlefield controllers, always adapting to challenges with their peculiar brand of wax-and-fire magic.", { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "In the Beginning", + "entries": [ + "The Courier Brigade was created to carry packages between villages and guard merchant wagons through treacherous areas. But there are some areas on Obojima that are rife with the arcane, spirit dangers, and uncanny occurrences.", + "Legend says that it was Lydia Starwright, Courier Brigade First Class, who\u2014against all advice\u2014sought out the aid of a powerful witch who was rumored to live within a hut of melted wax deep within the Land of Hot Water. It was there, in that melted hut, that the witch taught Lydia the arcane practices known only to certain spirits of the island, the ability to enchant wax and fire in wondrous ways. This knowledge transformed Lydia into the first Waxwork Rogue.", + "Lydia brought back this knowledge to the Courier Brigade and formed the Waxworks Division, a dedicated group of arcane Rogues who volunteered for the most perilous assignments and deliveries of the Courier Brigade.", + "In the present day, Waxwork Rogues have transcended the ranks of the Courier Brigade, and their skills are practiced across the island." + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Conjure Flame|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], + ] + }, + { + "name": "Conjure Flame", + "source": "ObojimaTallGrass24", + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You create an intricate arcane circle of candles and sand, centered on a point on the ground within range. The circle can have a radius of up to 10 feet. If, at any point before the spell ends, a creature outside the circle can see or hear you through magical or nonmagical means, the candles' flames change color. If a spell or other magical effect was used, you are aware of it and understand the extent of its effects." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - } + "You know the {@spell Dancing Lights|XPHB} cantrip (the lights appear as floating candles) and the {@spell Produce Flame|XPHB} cantrip. Your spellcasting ability for these spells is Intelligence or Charisma (choose when you gain this feature)." + ] }, { - "name": "Create Spirit Train Stop", + "name": "Wax Enchantments", "source": "ObojimaTallGrass24", - "page": 226, - "level": 5, - "school": "C", - "time": [ + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "You have the ability to pull and manipulate magic from the Spirit Realm. You learn wax enchantments that are fueled by a special resource called Wick Points.", { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a blank ticket and high quality ink worth at least 50 gp, which the spell consumes", - "cost": 5000, - "consume": true - } - }, - "duration": [ + "type": "entries", + "name": "Enchantments", + "entries": [ + "You learn four enchantments of your choice from the \"Enchantment Options\" section below. You learn two additional enchantments of your choice when you reach Rogue levels 9, 13, and 17. Each time you learn new enchantments, you can also replace one enchantment you know with a different one." + ] + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "entries", + "name": "Wick Points", + "entries": [ + "You have 3 Wick Points. Your maximum number of Wick Points increases by 1 whenever you gain a Rogue level.", + "When you expend a Wick Point, it is unavailable until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, at the end of which you regain all your expended points." + ] + }, + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Blooming Light|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Bocha Glue Wax|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Burning Delay|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Candle Pop|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Consuming Flame|ObojimaTallGrass24", + "name": "Consuming Flame (Prerequisite: Level 9+ Rogue)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Delicacy|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Detonate|ObojimaTallGrass24", + "name": "Detonate (Prerequisite: Level 9+ Rogue)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fish Fat Candle|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flooding Abundance|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Iron Seal|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lost Wax Carving|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Maker's Mark|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shielding Seal|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spark Shower|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Waxlings|ObojimaTallGrass24" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Wick Whip|ObojimaTallGrass24" + } + ] } - ], - "entries": [ - "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", - "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more {@variantrule Hit Point Dice|XPHB|Hit Dice}, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", - "There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "HL" ] }, { - "name": "Crustacean Form", + "name": "Burn Cycle", "source": "ObojimaTallGrass24", - "page": 227, - "level": 6, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "a rust crab shell" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 9, + "header": 2, "entries": [ - "You create an ethereal crustacean form around your body, which protects and aids you in combat. For the duration, you have a {@variantrule Swim Speed|XPHB} of 40 feet, {@sense Blindsight|XPHB} with a range of 30 feet, and an {@variantrule Armor Class|XPHB} of 20 if your AC is lower than that. In addition, you can take a {@variantrule Bonus Action|XPHB} to make an {@variantrule Unarmed Strike|XPHB} using your claws. This attack deals {@damage 1d10} Bludgeoning damage instead of the normal damage for your {@variantrule Unarmed Strike|XPHB}, and you use your spellcasting ability modifier for the attack and damage rolls instead of Strength. Additionally, your ethereal shell has a {@variantrule Damage Threshold|XPHB} of 15 {@variantrule Hit Points|XPHB}. This grants you {@variantrule Immunity|XPHB} to all damage unless you take an amount of damage from a single attack or effect equal to or greater than your {@variantrule Damage Threshold|XPHB}, in which case you take that entire instance of damage. Any damage that fails to meet or exceed the shell's {@variantrule Damage Threshold|XPHB} is superficial and doesn't reduce your {@variantrule Hit Points|XPHB}." - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "bludgeoning" - ], - "miscTags": [ - "UBA" + "You can ignite your weapons in a flash of white-hot flames when you successfully catch an enemy off guard. When you use your {@classFeature Sneak Attack|Rogue|XPHB|1} on your turn, you can expend {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} in place of Sneak Attack dice whenever you use a {@classFeature Cunning Strike|Rogue|XPHB|5} effect. You must expend 1 Wick Point per Sneak Attack die you would normally have to forgo. When you expend Wick Points in this way, you can also change the damage type of your Sneak Attack damage to Fire for that attack." ] }, { - "name": "Dara Blocks", + "name": "Advanced Enchantments", "source": "ObojimaTallGrass24", - "page": 227, - "level": 3, - "school": "C", - "time": [ + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 13, + "header": 2, + "entries": [ + "Some of your enchantments become more potent; refer to the enhanced effects below. If you haven't learned any of the following enchantments, you learn one of them as part of this feature.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of sand and a piece of pottery" - }, - "duration": [ + "type": "entries", + "name": "{@optfeature Blooming Light|ObojimaTallGrass24}", + "entries": [ + "The effects of Blooming Light last for 8 hours, instead of 1 hour." + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from {@spell See Invisibility|XPHB} or {@sense Truesight|XPHB}) sees a luminous cube made of a transparent, dark green light.", - "A block fixed in the air can hold up to 5,000 pounds; More weight causes the block to fall. A creature can take a {@action Utilize|XPHB} action to make a Strength check against your spell save DC, moving the block up to 10 feet on a success." - ], - "entriesHigherLevel": [ + "type": "entries", + "name": "{@optfeature Bocha Glue Wax|ObojimaTallGrass24}", + "entries": [ + "The DC for the Strength ({@skill Athletics|XPHB}) check to break the bond early increases to 20." + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "{@optfeature Burning Delay|ObojimaTallGrass24}", "entries": [ - "You can create two additional dara blocks for each spell slot level above 3." + "You can now delay the effects of the specified enchantments by 1 round, 3 rounds, 1 minute, 10 minutes, or 1 hour." + ] + }, + { + "type": "entries", + "name": "{@optfeature Candle Pop|ObojimaTallGrass24}", + "entries": [ + "Candle Pop affects the target and each creature within 5 feet of it." + ] + }, + { + "type": "entries", + "name": "{@optfeature Delicacy|ObojimaTallGrass24}", + "entries": [ + "The creature regains {@dice 1d12} {@variantrule Hit Points|XPHB} instead of {@dice 1d6}, and you can have up to four candles with this enchantment at a time instead of two." + ] + }, + { + "type": "entries", + "name": "{@optfeature Iron Seal|ObojimaTallGrass24}", + "entries": [ + "The DC for the Strength ({@skill Athletics|XPHB}) check to break the seal increases to 20." + ] + }, + { + "type": "entries", + "name": "{@optfeature Maker's Mark|ObojimaTallGrass24}", + "entries": [ + "Maker's Mark now deals Bludgeoning damage equal to {@dice 1d6} plus your Dexterity modifier, plus an extra {@damage 1d10} Fire damage." + ] + }, + { + "type": "entries", + "name": "{@optfeature Shielding Seal|ObojimaTallGrass24}", + "entries": [ + "You can have up to 3 Shielding Seals active at a time instead of 1." + ] + }, + { + "type": "entries", + "name": "{@optfeature Waxlings|ObojimaTallGrass24}", + "entries": [ + "As a {@action Magic|XPHB} action, you can create two Waxlings simultaneously by spending 3 Wick Points instead of 2." ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "abilityCheck": [ - "strength" ] }, { - "name": "Divine Arrow", + "name": "Spirit Flame", "source": "ObojimaTallGrass24", - "page": 227, - "level": 7, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a pearl worth 100 gp", - "cost": 10000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], + "page": 185, + "className": "Rogue", + "classSource": "XPHB", + "subclassShortName": "Waxwork", + "subclassSource": "ObojimaTallGrass24", + "level": 17, + "header": 2, "entries": [ - "A bow made of light materializes as you fire an angelic arrow from it. Make a ranged spell attack against a creature or object within range. On a hit, the target takes {@damage 4d10} Force damage and, until the spell ends, has {@variantrule Vulnerability|XPHB} to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Radiant, or Thunder. If a creature has {@variantrule Immunity|XPHB} to the chosen damage type, it instead has {@variantrule Resistance|XPHB} to that type for the duration. If a creature has {@variantrule Resistance|XPHB} to the chosen damage type, it loses that {@variantrule Resistance|XPHB} for the duration." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "force" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "OBJ" + "You learn to craft a special candle made of pink wax. As a {@variantrule Bonus Action|XPHB}, you can ignite this candle, which burns for 1 minute. While the burning candle is on your person, you gain the following benefits:", + { + "type": "list", + "items": [ + "The {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} cost of your enchantments is reduced by 1.", + "You have {@variantrule Immunity|XPHB} to Fire damage.", + "Spirits have {@variantrule Disadvantage|XPHB} on attack rolls against you.", + "The candle can't be extinguished by nonmagical means." + ] + }, + "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}." ] }, { - "name": "Duplicate", + "name": "Oni Kin Sorcery", "source": "ObojimaTallGrass24", - "page": 227, - "level": 1, - "school": "C", - "time": [ + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "In the realm of magic, there exists a lineage of Sorcerers whose blood bears an ancient connection to the oni. These Sorcerers, known as Oni Kin, harness the magic of their lineage to weave powerful spells. But as they delve deeper into their arcane abilities, they find themselves gradually transforming\u2014both physically and spiritually\u2014into embodiments of the oni's fearsome might.", + "At the outset of their journey and as they use their powers, Oni Kin begin to see subtle manifestations of their lineage: changes in appearance and temperament. However, as they channel their magic with greater skill, these traits begin to intensify. Their skin may change, their eyes may glow with an eerie light, and their once-subtle features may become more pronounced, bearing the unmistakable visage of an oni.", + "As their power reaches its zenith, Oni Kin reach a pinnacle where they can fully embrace their heritage and assume the form of a true oni. In this form, they stand as towering figures of terror, wielding unparalleled magical might and physical prowess. Yet with this transformation comes a perilous temptation\u2014the struggle to maintain control over the oni's insatiable hunger for chaos and destruction. This struggle does not go unnoticed by islanders, most of whom fear or distrust the Oni Kin.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 5 + "type": "refSubclassFeature", + "subclassFeature": "Oni Spells|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24" } - }, - "components": { - "s": true, - "m": "copper powder and wax" - }, - "duration": [ + ] + }, + { + "name": "Oni Spells", + "source": "ObojimaTallGrass24", + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "When you reach a Sorcerer level specified in the Oni Spells table, you thereafter always have the listed spells prepared.", { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "table", + "colLabels": [ + "Sorcerer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Charm Person}, {@spell Spell Signature|ObojimaTallGrass24}, {@spell Swallow Magic|ObojimaTallGrass24}, {@spell Transparency|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Bestow Curse}, {@spell Remove Curse}" + ], + [ + "7th", + "{@spell Phantasmal Killer}, {@spell Polymorph}" + ], + [ + "9th", + "{@spell Geas}, {@spell Modify Memory}" + ] + ] } - ], + ] + }, + { + "name": "Arcane Prison", + "source": "ObojimaTallGrass24", + "page": 188, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You create an exact replica of an object you can see within range that weighs no more than 25 pounds. At first glance, the two objects are indistinguishable from each other, and the duplicate functions as if it were the original, except for any magical properties the original object may have. The duplicate disappears when the spell ends.", - "If a creature takes a {@action Study|XPHB} action to examine the duplicate, it can determine that the duplicate is a replica with a successful Intelligence ({@skill Investigation|XPHB}) check against your spell save DC." - ], - "entriesHigherLevel": [ + "Trapped inside you is the essence of the first oni, passed down through its children and stretched across a long and treacherous lineage. As you grow in power, so does the spirit within you. It desperately wishes to bubble to the surface, and it does so when you're at your weakest. You gain the traits of the oni, which manifest as you expend {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points}. Each oni trait becomes available to you based on how many Sorcery Points you're missing from your total, as detailed in the table below. Regaining Sorcery Points can cause you to lose one or more oni traits.", + "Each oni trait has both a physical manifestation and an arcane effect, which last until you finish a {@variantrule Long Rest|XPHB} or otherwise lose the trait.", + { + "type": "table", + "name": "Oni Traits Table", + "colLabels": [ + "Sorcery Points Missing", + "Manifestation" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "0-1", + "Eyes" + ], + [ + "2-4", + "Horns" + ], + [ + "5-9", + "Skin" + ], + [ + "10-14", + "Tongue" + ], + [ + "15+", + "Hair" + ] + ] + }, { "type": "entries", - "name": "Using a Higher-Level Spell Slot", + "name": "Oni traits", "entries": [ - "The spell's duration can be extended by using a higher-level spell slot: 8 hours (level 2-3) or 24 hours (level 4+)." + "The traits are presented in the order they manifest, from least {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} missing to most.", + { + "type": "entries", + "name": "Eyes", + "entries": [ + "Your eyes shimmer with an almost mesmerizing quality. As a {@action Magic|XPHB} action, you can activate your innate ocular charm. For 1 minute, you have {@variantrule Advantage|XPHB} on all Charisma checks directed at one creature of your choice that isn't {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you, provided it can see your eyes. When the effect ends, the creature must make a Wisdom saving throw against your Sorcerer spell save DC. On a success, the target realizes that you used magic to influence its mood and becomes {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you. A creature prone to violence might attack you. Another creature might seek retribution in a different way (at the GM's discretion), depending on the nature of your interaction." + ] + }, + { + "type": "entries", + "name": "Horns", + "entries": [ + "Horns rapidly sprout from your head. When you cast a cantrip that requires you to make a melee or ranged spell attack, you can instead make a melee spell attack using your horns, channeling the spell through them. When you hit a creature with a cantrip cast in this way, the target takes an extra {@damage 1d6} Piercing damage.", + "Additionally, when a creature provokes an {@action Opportunity Attack|XPHB} from you by leaving your reach, you can take a {@variantrule Reaction|XPHB} to cast a cantrip at the creature using your horns, rather than making an {@action Opportunity Attack|XPHB}. The spell must have a casting time of an action and must target only that creature." + ] + }, + { + "type": "entries", + "name": "Skin", + "entries": [ + "Your skin turns a dull red, green, or blue color (your choice), and you adopt the regenerative powers of the oni. Whenever you cast a spell of level 1 or higher, you regain a number of {@variantrule Hit Points|XPHB} equal to the spell's level plus your Constitution modifier. You don't gain this benefit if you have the Tongue trait active during that casting." + ] + }, + { + "type": "entries", + "name": "Tongue", + "entries": [ + "With every incantation you cast, the twisted and demonic voice of the first oni can be heard within your speech. When you cast a spell that has a Verbal component and targets a single creature, you can also take a {@variantrule Bonus Action|XPHB} to cause the target to recoil in fear. The target must make a Wisdom saving throw against your Sorcerer spell save DC. On a failed save, the target either has the {@condition Prone|XPHB} condition or it must immediately use its {@variantrule Reaction|XPHB}, if available, to move up to half its {@variantrule Speed|XPHB} away from you (your choice)." + ] + }, + { + "type": "entries", + "name": "Hair", + "entries": [ + "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." + ] + } ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "SGT" ] }, { - "name": "Ember Belly", + "name": "Ogre Manipulation", "source": "ObojimaTallGrass24", - "page": 227, - "level": 2, - "school": "V", - "time": [ + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You can manifest {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. As a {@variantrule Bonus Action|XPHB}, you can activate one of the oni traits you currently have access to, drawing it out early. When activated in this way, the trait lasts for 1 minute, and you lose it if you haven't gained the trait by normal means within that time.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Boiling Power", + "source": "ObojimaTallGrass24", + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "Your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits} grow in power. The following changes apply to your traits.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": { - "text": "a flask of oil, which the spell consumes", - "consume": true - } - }, - "duration": [ + "type": "entries", + "name": "Eyes", + "entries": [ + "In addition to the trait's normal benefits, you have the {@spell Zone of Truth|XPHB} spell prepared, which you can cast without expending a spell slot. When cast in this way, only one creature of your choice within 60 feet of you that can see your eyes is affected. The target repeats its save against the spell at the start of each of its turns; the spell ends early if the target can no longer see your eyes." + ] + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } + "type": "entries", + "name": "Horns", + "entries": [ + "The extra damage dealt by your horns increases to {@dice 1d12}." + ] + }, + { + "type": "entries", + "name": "Skin", + "entries": [ + "Whenever you cast a spell of level 1 or higher, you now regain a number of {@variantrule Hit Points|XPHB} equal to twice the spell's level plus your Constitution modifier." + ] + }, + { + "type": "entries", + "name": "Tongue", + "entries": [ + "When you activate the Tongue trait using a spell slot of level 5 or higher, instead of the trait's normal effects, you can cause the target to tremble in fear, becoming hyperfixated on you. The target's {@variantrule Passive Perception|XPHB} is reduced to 5 and it takes a -5 penalty to its AC against all attacks not made by you. This effect lasts until the start of your next turn." + ] } - ], - "entries": [ - "You swallow the oil consumed in the spell's casting. Once before the spell ends, you can exhale the oil as a {@variantrule Bonus Action|XPHB}, igniting it as you expel it from your body. Each creature in a 5-foot-wide, 30-foot-long {@variantrule Line [Area of Effect]|XPHB|Line} must make a Dexterity saving throw, taking {@damage 2d10} Fire damage on a failed save or half as much damage on a successful one. Once you exhale the oil, the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "UBA" ] }, { - "name": "Festival King", + "name": "Transformation", "source": "ObojimaTallGrass24", - "page": 228, - "level": 5, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small ribbon" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], + "page": 189, + "className": "Sorcerer", + "classSource": "XPHB", + "subclassShortName": "Oni Kin", + "subclassSource": "ObojimaTallGrass24", + "level": 18, + "header": 2, "entries": [ - "Choose a creature you can see within range. A gaudy crown and cape appear on the target, accompanied by a disembodied arrangement of unseen brass instruments. For the duration, the target becomes the Festival King and exudes an aura of importance in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature that enters the aura for the first time on a turn or starts its turn there must make a Charisma saving throw. A creature that is immune to the {@condition Charmed|XPHB} condition automatically succeeds on this save.", - "On a failed save, the creature becomes enamored with the Festival King, chanting and dancing around them. Until the spell ends, affected creatures can't take an action or a {@variantrule Bonus Action|XPHB}, as they give all of their attention and admiration to the Festival King. These effects end on a creature when the spell ends or if the creature starts its turn outside of the Festival King's aura." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT", - "UBA" + "You can fully embody the fabled visage of your demon ancestor without needing to exhaust your sorcerous power. As a {@action Magic|XPHB} action, you can instantly manifest all of your {@subclassFeature Arcane Prison|Sorcerer|XPHB|Oni Kin|ObojimaTallGrass24|3|ObojimaTallGrass24|oni traits}, regardless of how many {@classFeature Font of Magic|Sorcerer|XPHB|2|XPHB|Sorcery Points} you're missing. While manifesting your oni traits in this way, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and you have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions.", + "This effect lasts for 1 minute, after which you lose any trait you haven't gained by normal means in that time. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you spend 5 Sorcery Points (no action required) to restore your use of it." ] }, { - "name": "Forest Guard", + "name": "Lantern Patron", "source": "ObojimaTallGrass24", - "page": 228, - "level": 1, - "school": "C", - "time": [ + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Warlocks who make a pact with a powerful spirit are able to tap into the magic that flows through the Spirit Realm. These Warlocks are known by the special lanterns they carry\u2014lanterns that burn with the essence of their patron. The illumination of this vessel carries the attributes of the spirit, granting the Warlock an array of abilities.", + "When spirits enter pacts with people, there is often more to it than generosity. Spirits powerful enough to lend out bits of their magic do so for a variety of reasons. Perhaps the spirit is bound by a bargain or curse. It could be that the spirit needs allies (though they might not readily admit it). Or maybe they simply see something in you that amuses them. The things that motivate spirits are as varied as the spirits themselves\u2014and truly powerful spirits can be inscrutable.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "refSubclassFeature", + "subclassFeature": "Lantern Spells|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } + "type": "refSubclassFeature", + "subclassFeature": "Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Revealing Light|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], + ] + }, + { + "name": "Lantern Spells", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "You create a Small animated shrub, which grows from the ground in an unoccupied space of your choice that you can see within range. The shrub has several human-like characteristics, including a wooden body and face, but it lacks hands and arms and can't move.", - "Any enemy that moves to a space within 10 feet of the shrub for the first time on a turn or starts its turn there is targeted by the shrub's leaf attack. When it does so, the shrub makes a ranged spell attack, using your spell attack modifier. On a hit, the creature takes {@damage 1d4} Slashing damage.", - "On your turn, you can take a {@variantrule Bonus Action|XPHB} to cause the shrub to make a leaf attack against one creature or object within 10 feet of it. If multiple shrubs created by you are within 10 feet of the target, the attack deals {@damage 1d4} Slashing damage per shrub on a hit." - ], - "entriesHigherLevel": [ + "The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Lantern Spells table, you thereafter always have the listed spells prepared.", { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can create additional shrubs by casting this spell using a higher-level spell slot: two shrubs (level 3-4 slot), three shrubs (level 5-6), four shrubs (level 7-8), or five shrubs (level 9)." + "type": "table", + "colLabels": [ + "Warlock Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell Faerie Fire}, {@spell Identify}, {@spell Locate Object}, {@spell Swallow Magic|ObojimaTallGrass24}" + ], + [ + "5th", + "{@spell Daylight}, {@spell Nondetection}" + ], + [ + "7th", + "{@spell Guardian of Faith}, {@spell Locate Creature}" + ], + [ + "9th", + "{@spell Create Spirit Train Stop|ObojimaTallGrass24}, {@spell Tamh Gon's Fiery Festival Feast|ObojimaTallGrass24}" + ] ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "slashing" - ], - "miscTags": [ - "OBJ", - "SGT", - "UBA" ] }, { - "name": "Gift", + "name": "Illuminating Aura", "source": "ObojimaTallGrass24", - "page": 228, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, + "entries": [ + "The essence of your spirit patron is channeled into a lantern, where it appears as a minor form of itself. You can use your lantern as a {@variantrule Spellcasting Focus|XPHB} for your Warlock spells.", + "As a {@variantrule Bonus Action|XPHB}, you can activate your lantern, causing it to shed {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet. This light lasts for 1 minute, until you let go of the lantern, or until you choose to end the effect early (no action required). For the duration, you gain the following benefits:", { - "type": "instant" - } - ], + "type": "list", + "items": [ + "Whenever you see a creature in your lantern's {@variantrule Bright Light|XPHB} make a saving throw, you can take a {@variantrule Reaction|XPHB} to grant that creature a bonus to the roll equal to your Charisma modifier (minimum of +1).", + "Whenever an enemy within your lantern's {@variantrule Dim Light|XPHB} fails a saving throw, it takes Radiant damage equal to half your Warlock level (round up)." + ] + }, + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Revealing Light", + "source": "ObojimaTallGrass24", + "page": 190, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "Choose a creature you can see within range. You take {@damage 1d20} Necrotic damage, and the target regains a number of {@variantrule Hit Points|XPHB} equal to the damage you took." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "miscTags": [ - "HL", - "SGT" + "You can take a {@action Magic|XPHB} action to cause your lantern to illuminate with a vibrant maroon light, which sheds {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet. {@condition Invisible|XPHB} creatures and objects are visible while they are in the lantern's {@variantrule Bright Light|XPHB}. The lantern sheds light in this way for 1 hour or until you end the effect early as a {@variantrule Bonus Action|XPHB}.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." ] }, { - "name": "Jolt", + "name": "Dangerous Tool", "source": "ObojimaTallGrass24", - "page": 228, - "level": 0, - "school": "V", - "time": [ + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "Your {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} no longer ends if you let go of your lantern. While you aren't holding your lantern, you can magically take control of it for 1 minute (no action required), using it as if it were a {@spell Spiritual Weapon} (cast as a level 2 spell), without requiring your {@status Concentration|XPHB}. Your lantern continues to act as your {@variantrule Spellcasting Focus|XPHB} while using this feature, even though you are no longer holding it.", + "The level at which Spiritual Weapon is considered to be cast increases when you reach Warlock levels 10 (level 3 spell) and 14 (level 4 spell).", + "Once you take control of your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}, unless you expend a Pact Magic spell slot to take control of it again." + ] + }, + { + "name": "Oracle Illumination", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "You can take a {@action Magic|XPHB} action to connect your mind to a light source (such as a candle or torch) that you can see or are familiar with. The light source functions like the sensor created by the {@spell Clairvoyance|XPHB} spell, granting you the same benefits. You can use the light source in this way for 10 minutes or until you use this feature again.", + "Once you use this feature on a light source, you can't use it on the same light source again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Brilliant Illumination", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "While your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} is active, you can take a {@action Magic|XPHB} action to cause the light to flare with an overwhelmingly brilliant flash. Each creature other than you illuminated by either your lantern's {@variantrule Bright Light|XPHB} or {@variantrule Dim Light|XPHB} (your choice) must make a Constitution saving throw against your Warlock spell save DC. On a failed save, a creature takes Radiant damage equal to {@dice 2d8} plus your Warlock level and has the {@condition Blinded|XPHB} condition until the end of your next turn. On a successful save, the creature takes half as much damage only.", + "Once you use this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Brighter Still", + "source": "ObojimaTallGrass24", + "page": 191, + "className": "Warlock", + "classSource": "XPHB", + "subclassShortName": "Lantern", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "You gain the ability to activate your lantern's {@subclassFeature Illuminating Aura|Warlock|XPHB|Lantern|ObojimaTallGrass24|3|ObojimaTallGrass24} at will. Features such as {@subclassFeature Dangerous Tool|Warlock|XPHB|Lantern|6|6ObojimaTallGrass24} and {@subclassFeature Brilliant Illumination|Warlock|XPHB|Lantern|ObojimaTallGrass24|10|ObojimaTallGrass24} that work in conjunction with Illuminating Aura are still limited to the number of uses described in their respective features.", + "Additionally, while holding your lantern, you can take a {@action Magic|XPHB} action to cause it to illuminate with a pale blue light. Doing so reveals a glowing arcane path to a location you're familiar with, as if you cast the {@spell Find the Path|XPHB} spell.", + "Once you use your lantern in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + }, + { + "name": "Origami Mage", + "source": "ObojimaTallGrass24", + "page": 192, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "entries": [ + "Origami Mages are wielders of a unique form of magic that combines precision, creativity, and imagination. With a flick of the wrist and a whisper of arcane words, they transform simple sheets of paper into awe-inspiring manifestations of elemental forces, mystical beings, and fantastical creatures.", + "Drawing inspiration from the mysterious elegance of origami, these mages are not bound by traditional spell components but instead rely on the meticulous manipulation of paper to channel their magical energies. Origami magic is not without its challenges. Mastery of this arcane discipline demands patience, dexterity, and a keen eye for detail. Each fold must be precise, each crease exact\u2014for even the smallest imperfection can disrupt the flow of magic and render a spell ineffective. Yet for those who persevere, the rewards are boundless.", { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "refSubclassFeature", + "subclassFeature": "An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" + }, { - "type": "instant" + "type": "refSubclassFeature", + "subclassFeature": "Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24" } - ], + ] + }, + { + "name": "An Arcane Art", + "source": "ObojimaTallGrass24", + "page": 192, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 3, + "header": 1, "entries": [ - "A jolt of electricity springs from you toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Lightning damage.", - "Alternatively, you can target a machine within range and temporarily power it, allowing it to function as if it were whelmed by a spirit or permanently enchanted. Machines targeted by this spell stay powered for 18 seconds before shutting off. For a machine to function using this spell, it must still be in working condition." - ], - "entriesHigherLevel": [ + "You learn to weave magic into origami, allowing you to create magnificent moving art pieces that act on your behalf. As a {@variantrule Bonus Action|XPHB}, you can fold and imbue life into a piece of paper that takes a form you choose from the \"Origami Constructs\" section below. When crafted, an Origami Construct becomes bound to you or to another creature of your choice that you can see within 60 feet of you (your choice).", + "A creature with a bound Origami Construct gains the unique effects and benefits listed for that Construct. A creature can't have more than one of the same Origami Construct bound to it at a time, unless stated otherwise. A bound Origami Construct occupies the same space as the creature it's bound to.", + "These Constructs remain imbued with life for a number of hours equal to half your Wizard level (round up). Origami Constructs are objects with an AC equal to your Wizard spell save DC. They have {@variantrule Immunity|XPHB} to Poison and Psychic damage, and they are destroyed when they take any damage. You can use this feature to create an Origami Construct a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.", { "type": "entries", - "name": "Cantrip Upgrade", + "name": "Origami Constructs", "entries": [ - "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + "The Origami Constructs are presented in alphabetical order.", + { + "type": "entries", + "name": "Bird", + "entries": [ + "While the origami bird is bound to a creature, that creature gains proficiency in the {@skill Perception|XPHB} skill. Additionally, the creature deals an extra 2 Slashing damage whenever it hits a target with a ranged attack." + ] + }, + { + "type": "entries", + "name": "Cat", + "entries": [ + "While the origami cat is bound to a creature, that creature gains proficiency in the {@skill Stealth|XPHB} skill. Additionally, once on each of the creature's turns when it hits a target with a melee attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, the origami cat can make a melee spell attack against the same target. The origami cat's attack modifier is equal to the bound creature's weapon attack modifier, and on a hit, the target takes {@damage 1d6} Slashing damage.", + "The origami cat's damage increases when the Wizard that crafted it reaches levels 5 ({@dice 1d8}), 11 ({@dice 1d10}), and 17 ({@dice 1d12})." + ] + }, + { + "type": "entries", + "name": "Crab", + "entries": [ + "While the origami crab is bound to a creature, that creature gains a +1 bonus to AC and proficiency in the {@skill Athletics|XPHB} skill. If the Wizard who crafted this origami crab creates another, this origami crab is destroyed." + ] + }, + { + "type": "entries", + "name": "Dragon", + "entries": [ + "While the origami dragon is bound to a creature, that creature has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks and can't benefit from the {@condition Invisible|XPHB} condition. Additionally, the creature takes {@damage 1d4} Fire damage at the start of each of its turns. A creature can have multiple origami dragons bound to it at the same time.", + "When the origami dragon is destroyed, it quickly pops in an audible explosion, dealing {@damage 2d6} Fire damage to each creature within 5 feet of it." + ] + }, + { + "type": "entries", + "name": "Frog", + "entries": [ + "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." + ] + } ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "lightning" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "OBJ", - "SCL", - "SGT" ] }, { - "name": "Light Snare", + "name": "Origami Familiar", "source": "ObojimaTallGrass24", - "page": 228, + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", "level": 3, - "school": "V", - "time": [ + "header": 1, + "entries": [ + "You always have the {@spell Find Familiar|XPHB} spell prepared. Your familiar appears as an origami version of itself. It has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition, and it is a Construct instead of a Celestial, Fey, or Fiend. In addition to the familiar's normal statistics, it also gains access to the following abilities:", { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "type": "entries", + "name": "Camouflage", + "entries": [ + "You can command your origami familiar to shift into a flattened paper form. In this form, the familiar looks nearly indistinguishable from a normal piece of paper. A creature that takes a {@action Study|XPHB} action to examine the familiar can discern that it is a creature with a successful Intelligence ({@skill Investigation|XPHB}) check against your Wizard spell save DC. The familiar can take a {@action Magic|XPHB} action to shift back into its origami form." + ] + }, { - "type": "instant" + "type": "entries", + "name": "Last Resort", + "entries": [ + "As a {@action Magic|XPHB} action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target's face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the {@condition Blinded|XPHB} condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength ({@skill Athletics|XPHB}) check against your Wizard spell save DC.", + "On a success, the familiar is removed, and the target no longer has the {@condition Blinded|XPHB} condition. When this effect ends, the familiar is destroyed." + ] + }, + { + "type": "entries", + "name": "Reconnaissance", + "entries": [ + "As a {@action Magic|XPHB} action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know." + ] } - ], - "entries": [ - "A shimmering band of energy streaks toward a creature or object within range and envelops it in a spectacular burst of light. Make a ranged spell attack against the target. On a hit, the target has the {@condition Restrained|XPHB} condition and is magically fixed in place until the end of its next turn." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "conditionInflict": [ - "restrained" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "OBJ" ] }, { - "name": "Mass Levitate", + "name": "Binding Release", "source": "ObojimaTallGrass24", - "page": 229, - "level": 5, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small leather loop" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, "entries": [ - "Up to six creatures or loose objects of your choice that you can see within range rise vertically up to 20 feet and remain suspended there for the duration. Each object levitated by the spell can weigh up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.", - "A target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the altitude of any number of targets by up to 20 feet in either direction on your turn. If you are one of the targets, you can move up or down as part of your move. Otherwise, you can take a {@action Magic|XPHB} action to move the targets, which must remain within the spell's range.", - "When the spell ends, the targets float gently to the ground if they are still aloft." - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "OBJ", - "SGT" + "You can take a {@variantrule Bonus Action|XPHB} to move one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} to a creature that you can see within 30 feet of it." ] }, { - "name": "Monkey's Grasp", + "name": "Paper Path", "source": "ObojimaTallGrass24", - "page": 229, - "level": 2, - "school": "V", - "time": [ + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 6, + "header": 2, + "entries": [ + "When you cast a {@filter spell with a range of Touch|spells|source=|class=wizard|components & miscellaneous=|range=touch} and your {@subclassFeature Origami Familiar|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Familiar} delivers the touch, it no longer requires the familiar's {@variantrule Reaction|XPHB}." + ] + }, + { + "name": "Origami Servant", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 10, + "header": 2, + "entries": [ + "You always have the {@spell Unseen Servant|XPHB} spell prepared. In addition, you can cast it without expending a spell slot, but the maximum number of servants you can have at a time is equal to half your Wizard level (round up). When you cast it, it has the following changes:", { - "number": 1, - "unit": "action" + "type": "list", + "items": [ + "The spell lasts for a number of hours equal to 1 plus your Intelligence modifier (minimum of 2 hours), instead of 1 hour.", + "Your servant appears as a visible origami version of itself.", + "Your servant has {@variantrule Immunity|XPHB} to Poison and Psychic damage as well as the {@condition Poisoned|XPHB} condition.", + "Your servant can move through a space as narrow as 1 inch without expending extra movement to do so.", + "When you take a {@variantrule Bonus Action|XPHB} to command a servant, you can issue a unique command to each servant you have created as part of the same {@variantrule Bonus Action|XPHB}.", + "Your servant falls at a rate of 60 feet per round and takes no damage from falling.", + "Your servant can see {@condition Invisible|XPHB} creatures and objects as if they were visible.", + "As a {@action Magic|XPHB} action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.", + "You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet." + ] } + ] + }, + { + "name": "Arcane Refresh", + "source": "ObojimaTallGrass24", + "page": 193, + "className": "Wizard", + "classSource": "XPHB", + "subclassShortName": "Origami Mage", + "subclassSource": "ObojimaTallGrass24", + "level": 14, + "header": 2, + "entries": [ + "Whenever one of your {@subclassFeature An Arcane Art|Wizard|XPHB|Origami Mage|ObojimaTallGrass24|3|ObojimaTallGrass24|Origami Constructs} is destroyed, the magic you lent it returns to you. You either regain 10 {@variantrule Hit Points|XPHB} or one expended spell slot of level 2 or lower (your choice).", + "Additionally, when one of your Origami Constructs you can see would take damage, you can take a {@variantrule Reaction|XPHB} to negate that damage. Once you use this ability, you can't do so again until you finish a {@variantrule Long Rest|XPHB}." + ] + } + ], + "optionalfeature": [ + { + "name": "Demon", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "prerequisite": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "level": { + "level": 5, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } } ], "entries": [ - "You summon a large, ethereal monkey's paw that rises up and attempts to grapple a Huge or smaller creature on the ground that you can see within range. The target must succeed on a Dexterity saving throw, or it has the {@condition Grappled|XPHB} condition, with an escape DC equal to your spell save DC.", - "While {@condition grappled} by the paw, the target takes {@damage 1d8} Necrotic damage at the start of each of its turns. When the grapple is broken, the paw disappears and the spell ends." - ], - "entriesHigherLevel": [ + "While wearing this mask, you gain the following benefits:", { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional creature for each spell slot level above 2, summoning a separate monkey's paw for each target. When you do so, the spell doesn't end until thelast paw disappears." + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Arcane Memory", + "entry": "As a {@action Magic|XPHB} action, you can expend a spell slot to magically learn whether a creature or object you specify has been within 20 feet of your current location in the past 24 hours. If you expend a spell slot of level 3 or higher, you receive a brief vision of the creature or object while it was there, and you learn the exact time it was present." + }, + { + "type": "item", + "name": "Demon Eye", + "entry": "As a {@action Magic|XPHB} action, you gain the ability to see through solid objects out to a range of 15 feet. This vision is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead." + } ] } + ] + }, + { + "name": "Fish", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "necrotic" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrow": [ - "dexterity" + "entries": [ + "While wearing this mask, you gain a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and the ability to breathe underwater. Additionally, you always have the {@spell Water Bullet|ObojimaTallGrass24} and {@spell Whelm Weapon|ObojimaTallGrass24} spells prepared." + ] + }, + { + "name": "Fox", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" ], - "miscTags": [ - "SCT", - "SGT", - "SMN" + "entries": [ + "While wearing this mask, you can move through an enemy's space (regardless of its size), and that enemy's space isn't {@variantrule Difficult Terrain|XPHB} for you. Additionally, your AC increases by 1, and when you make a Dexterity saving throw, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Advantage|XPHB} on the roll." ] }, { - "name": "Mushroom Ballista", + "name": "Golem", "source": "ObojimaTallGrass24", - "page": 229, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } + "page": 173, + "featureType": [ + "Mask" ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true - }, - "duration": [ + "prerequisite": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 + "level": { + "level": 5, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } } } ], "entries": [ - "You touch up to three pieces of ammunition and imbue them with unique toadstool magic. The targeted ammunition sprouts plump green mushrooms around it or its tip.", - "When a creature is hit with a ranged attack using the ammunition, it takes an extra {@damage 1d6} Poison damage and must make a Dexterity saving throw. On a failed save, the creature is pushed a number of feet away from the attacker equal to the damage taken (rounded up to the nearest 5 feet), to a maximum of 15 feet. Whether the attack hits or misses, the spell then ends on that piece of ammunition. If you cast this spell again, it ends on any ammunition still affected by your previous casting." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "poison" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "FMV" + "While wearing this mask, your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal an extra {@damage 1d8} damage on a hit, and the {@itemProperty H|XPHB|Heavy} property doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with {@filter Heavy weapons|items|source=|type=|property=heavy|category=|miscellaneous=}, even if your Strength or Dexterity score is less than 13. In addition, your attacks and spells deal double damage to objects and structures." ] }, { - "name": "Obscure Object", + "name": "Harpy", "source": "ObojimaTallGrass24", - "page": 229, - "level": 2, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 173, + "featureType": [ + "Mask" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "prerequisite": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true + "level": { + "level": 11, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } } ], "entries": [ - "An object you can see within range becomes {@condition Invisible|XPHB} until the spell ends. The object must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and it can't be worn by an unwilling creature." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "miscTags": [ - "SGT" + "While wearing this mask, you have a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} and {@variantrule Resistance|XPHB} to Psychic damage." ] }, { - "name": "Origami Bird Swarm", + "name": "Old Man", "source": "ObojimaTallGrass24", - "page": 230, - "level": 5, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 300 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "fine papers worth 10 gp, which the spell consumes", - "cost": 1000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } + "page": 173, + "featureType": [ + "Mask" ], "entries": [ - "A swarm of eight origami birds erupts from the stack of papers consumed in the casting of the spell and flies toward a creature you can see within range. If the target is within 30 feet of you when you cast the spell, the swarm collides with it, dealing {@damage 8d6} Slashing damage, and the birds disappear.", - "If the target is farther than 30 feet away from you when you cast the spell, the swarm immediately moves 30 feet toward the target, and it moves another 30 feet toward the target at the start of each of your turns. The swarm ignores {@variantrule Difficult Terrain|XPHB} and moves around creatures and other obstructions as needed. While the swarm exists, it occupies a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} area as if it were a Medium creature.", - "While traveling toward the target, the swarm can be attacked. It has an AC equal to your spell save DC. For every attack that hits it, the number of birds in the swarm is reduced by one.", - "At the start of your turn when the swarm reaches its target, the target takes {@damage 1d6} Slashing damage for each bird remaining in the swarm. The birds then disappear. The birds disappear early if the target travels to a different plane of existence from them." + "While wearing this mask, you always have the {@spell Detect Magic} and {@spell Identify} spells prepared, and you can cast them without expending a spell slot or Material components." ], - "entriesHigherLevel": [ + "additionalSpells": [ { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The number of birds in the swarm increases by two for each spell slot level above 5. If the target is within 30 feet of you when you cast the spell, it takes an extra {@damage 2d6} Slashing damage for each spell slot level above 5." - ] + "innate": { + "_": [ + "detect magic|XPHB", + "identify|XPHB" + ] + } } + ] + }, + { + "name": "Protagonist", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "damageInflict": [ - "slashing" + "entries": [ + "When you roll {@variantrule Initiative|XPHB} while wearing this mask, you gain {@variantrule Temporary Hit Points|XPHB} equal to half your Bard level (round up). Additionally, you can take a {@variantrule Bonus Action|XPHB} to mark a creature as your antagonist for 1 minute. For the duration, you have {@variantrule Advantage|XPHB} on ability checks involving your antagonist. When you see your antagonist make an attack roll\u2014but before the GM says whether the attack hits or misses\u2014you can take a {@variantrule Reaction|XPHB} to expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}; roll your Bardic Inspiration die and subtract the number rolled from your antagonist's attack roll." + ] + }, + { + "name": "Sea Urchin", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" ], - "miscTags": [ - "SGT" + "entries": [ + "While wearing this mask, you can take a {@variantrule Bonus Action|XPHB} and expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1}, rolling a Bardic Inspiration die. You regain a number of {@variantrule Hit Points|XPHB} equal to the number rolled plus half your Bard level (round up).", + "Additionally, you can take a {@action Magic|XPHB} action to attempt to immobilize a creature you can see within 30 feet of you, injecting it with magical toxins. The target must succeed on a Constitution saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. You can use this ability a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, { - "name": "Pacify Monster", + "name": "Spirit", "source": "ObojimaTallGrass24", - "page": 230, - "level": 4, - "school": "E", - "time": [ + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ { - "number": 1, - "unit": "action" + "level": { + "level": 7, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a gull's feather" - }, - "duration": [ + "entries": [ + "While wearing this mask, you always have the {@spell Speak with Dead|XPHB} spell prepared. Additionally, you can expend a use of {@classFeature Bardic Inspiration|Bard|XPHB|1} to temporarily move through the Spirit Realm. When you move in this way, you step through the veil into the Spirit Realm where it overlaps with your current plane.", + "While in the Spirit Realm, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that aren't in the Spirit Realm can't perceive or interact with you unless a feature gives them the ability to do so. At the end of your turn or when you stop moving, you return to the plane you left in the spot that corresponds to your space in the Spirit Realm. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take {@damage 1d10} Force damage." + ] + }, + { + "name": "Stone", + "source": "ObojimaTallGrass24", + "page": 173, + "featureType": [ + "Mask" + ], + "prerequisite": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "level": { + "level": 7, + "class": { + "name": "Bard", + "source": "XPHB" + }, + "subclass": { + "name": "Masks", + "source": "ObojimaTallGrass24" + } + } } ], "entries": [ - "You attempt to pacify a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "While wearing this mask, you gain proficiency in the {@skill Athletics|XPHB} skill, and all Bludgeoning, Piercing, and Slashing damage you take is reduced by 2. Additionally, you have {@variantrule Advantage|XPHB} on ability checks and saving throws against effects that would push or pull you or cause you to have the {@condition Prone|XPHB} condition." ], - "entriesHigherLevel": [ + "skillProficiencies": [ { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional creature for each spell slot level above 4." - ] + "athletics": true } + ] + }, + { + "name": "Ballooning Bag", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ] - }, - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SCT", - "SGT" + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you cause a bag you are wearing or carrying (such as a backpack, canvas sack, fanny pack, or satchel) to rapidly inflate with air. The bag then floats upward, lifting you off the ground and carrying you up to 30 feet straight into the air. You hover in place there until you let go of the bag (no action required) or until the start of your next turn, at which point the bag gently floats back to the ground.", + "Alternatively, while you're falling, you can take a {@variantrule Reaction|XPHB} to cause the bag to inflate, granting you the benefits of the {@spell Feather Fall|XPHB} spell." ] }, { - "name": "Pacify Person", + "name": "Entangling Cord", "source": "ObojimaTallGrass24", - "page": 230, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 177, + "featureType": [ + "CO" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 + "entries": [ + "When you take the {@action Attack|XPHB} action, you can choose to replace one of your attacks with an entangling strike. Choose an object that features tendril-like properties (such as a chain, extension cord, game controller, rope, or tape measure). The object must be on your person or within 30 feet of you, and you must be able to see it.", + "When you do so, the object springs to life, stretching out toward a creature you can see within 15 feet of it. Make a ranged attack using your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}. On a hit, the target is pulled up to 15 feet toward the object." + ] + }, + { + "name": "Find the Thing", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you focus your energy through a navigational object you're touching (such as a compass, GPS device, or map). When you do so, you cast the {@spell Locate Object|XPHB} spell with the following changes:", + { + "type": "list", + "items": [ + "It doesn't require {@status Concentration|XPHB}.", + "It has a duration of 1 hour.", + "It can detect an object within 1 mile of you, instead of 1,000 feet." + ] + } + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "locate object|XPHB" + ] + } + } + ] + }, + { + "name": "First Age Steed", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "You enact a ritual that creates a bond with a special vehicle of your choice that can't fly (such as a bicycle, moped, or similar object you can sit on). This vehicle can only carry one creature and has a {@variantrule Speed|XPHB} of 60 feet. As a {@action Magic|XPHB} action, you can summon that vehicle to your side. While summoned, the vehicle has {@variantrule Immunity|XPHB} to all damage. It disappears in a puff of smoke after 1 hour." + ] + }, + { + "name": "Goggled Vision", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "While wearing an ocular covering (such as ski goggles, spectacles, sunglasses, or a welding mask), you can take a {@action Magic|XPHB} action to gain {@sense Darkvision|XPHB} with a range of 60 feet. Additionally, you have {@variantrule Advantage|XPHB} on Intelligence ({@skill Investigation|XPHB}) checks to determine whether something is an illusion. These effects on your covering last for 1 hour." + ] + }, + { + "name": "Leaping Sneakers", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "While wearing a pair of footwear (such as boots or shoes), you can take a {@variantrule Bonus Action|XPHB} to add a spring to your step. For 1 hour, you gain the benefits of the {@spell Jump|XPHB} spell." + ] + }, + { + "name": "Pocket Voice", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "You can spend 1 minute enacting a ritual that binds your voice to an object you can see that looks as if it would produce a sound (such as a boombox, jewelry box, pair of headphones, portrait of a person, radio, or statue with a mouth). Your voice remains bound to the object for 1 hour or until you dismiss the effect as a {@variantrule Bonus Action|XPHB}. While bound, everything you say can also be heard through the object, provided you're on the same plane of existence as it." + ] + }, + { + "name": "Water Jettison", + "source": "ObojimaTallGrass24", + "page": 177, + "featureType": [ + "CO" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you spray a misty stream of water from a container on your person (such as a soda can, spray bottle, squirt water bottle, or waterskin). When you do so, you gain the benefits of the {@action Disengage|XPHB} action and are pushed 10 feet in a direction of your choice." + ] + }, + { + "name": "Blooming Light", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite a dark green candle, which burns in a similar hue for 1 hour. While lit, the candle sheds {@variantrule Dim Light|XPHB} in a 10-foot radius. Creatures in the candle's light are hidden from Divination magic and can't be targeted by such magic or perceived through magical scrying sensors." + ] + }, + { + "name": "Bocha Glue Wax", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "Bocha glue is a delicate mixture of the finest waxes available and a collection of ingredients known only to the Waxwork Rogues. When enchanted properly, it can temporarily hold any two objects together. As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to create an adhesive bond between two objects using just a small amount of bocha glue. The two objects remain bound for 24 hours, after which the enchantment fades and they separate. A creature within reach of the objects can take a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the bond early on a success." + ] + }, + { + "name": "Burning Delay", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "You can spend 3 additional {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to simultaneously activate Burning Delay when you use one of the following enchantments: {@optfeature Candle Pop|ObojimaTallGrass24}, {@optfeature Fish Fat Candle|ObojimaTallGrass24}, or {@optfeature Detonate|ObojimaTallGrass24}. When you do so, you delay that enchantment's activation by 1 round, 1 minute, or 10 minutes (your choice)." + ] + }, + { + "name": "Candle Pop", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a misshapen yellow candle and hurl it at a creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC or be partially encased in wax, causing the target to have the {@condition Restrained|XPHB} condition. At the end of each of its turns, the {@condition Restrained|XPHB} target repeats the save, ending the effect on itself on a success." + ] + }, + { + "name": "Consuming Flame", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Rogue", + "source": "XPHB" + }, + "subclass": { + "name": "Waxwork", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "When you see an enemy within 60 feet of you casting a spell, you can take a {@variantrule Reaction|XPHB} and spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to momentarily ignite a thin white candle and cast {@spell Counterspell|XPHB}, using your {@classFeature Cunning Strike|Rogue|XPHB|5} DC. If the spell is successfully countered and was level 3 or lower, you can spend an additional 2 Wick Points to store the spell inside your candle.", + "While holding the candle, you can reignite it to cast the spell stored inside, using the spell's normal casting time. The spell uses the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Once the spell is cast, the candle is sundered and becomes unusable. A spell can be stored inside a candle for up to 24 hours, after which the spell fades and can no longer be used." + ], + "additionalSpells": [ + { + "innate": { + "_": { + "resource": { + "3": [ + "counterspell" + ] + } + } + }, + "resourceName": "Wick Points", + "ability": "int" + } + ] + }, + { + "name": "Delicacy", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to imbue the tart flavor of a pyramid melon and the healing properties of a river spirit into a candle. As a {@variantrule Bonus Action|XPHB}, a creature can consume the candle to regain {@dice 1d6} {@variantrule Hit Points|XPHB} and receive enough nourishment to sustain it for one day. A candle holds this enchantment for 24 hours, after which its benefits end. You can have no more than two candles with this enchantment at a time." + ] + }, + { + "name": "Detonate", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Rogue", + "source": "XPHB" + }, + "subclass": { + "name": "Waxwork", + "source": "ObojimaTallGrass24" + } + } + } + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 3 or more {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a dark black candle and throw it at a point you can see within 60 feet of you. Each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point must make a Dexterity saving throw against your {@classFeature Cunning Strike|Rogue|XPHB|5} DC, as a brilliant eruption of flame sweeps out from it. For 3 Wick Points, a target takes {@damage 2d6} Fire damage and {@damage 2d8} Thunder damage on a failed save or half as much damage on a successful one. You can increase this enchantment's Fire damage by {@dice 1d6} for each additional Wick Point you spend. Flammable objects in the area that aren't being worn or carried start burning." + ] + }, + { + "name": "Fish Fat Candle", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to ignite an oily brick of blubber-infused candle wax and throw it at a point you can see on the ground within 60 feet of you. One round after the candle lands, it emits a cloud of colorful smoke that creates a {@variantrule Heavily Obscured|XPHB} area in a 20-foot radius centered on that point. The candle continues to spew smoke for 1 minute, creating a visible trail in the sky that can be seen from up to 10 miles away." + ] + }, + { + "name": "Flooding Abundance", + "source": "ObojimaTallGrass24", + "page": 186, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a tea light candle and throw it into an unoccupied space you can see on the ground within 60 feet of you. The candle melts rapidly, bubbling and boiling with an overwhelming amount of wax, which flows over and fills a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} centered on the candle. The wax remains for 1 minute, and its area is {@variantrule Difficult Terrain|XPHB}. It is flammable, and a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of wax exposed to fire burns away in 3 rounds, dealing {@damage 2d6} Fire damage to any creature that starts its turn in the fire." + ] + }, + { + "name": "Iron Seal", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of iron onto a door or an object with a lid. Once imbued with your seal, the object becomes magically held shut and can't be opened unless a creature takes a {@action Utilize|XPHB} action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, breaking the seal on a success. The Iron Seal lasts until it is broken or dispelled (as if it were a level 1 spell). You can take a {@action Magic|XPHB} action to touch one of your Iron Seals and end its effects early." + ] + }, + { + "name": "Lost Wax Carving", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "Using a lost form of wax carving, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to craft a detailed replica of an object over the course of 10 minutes, producing the effects of the {@spell Duplicate|ObojimaTallGrass24} spell. The object you duplicate must be no larger than a 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}." + ] + }, + { + "name": "Maker's Mark", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "Once on each of your turns, when you make an attack roll with a one-handed weapon as part of the {@action Attack|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to make an {@variantrule Unarmed Strike|XPHB} with your free hand as part of the same action, using one of your signet rings. This {@variantrule Unarmed Strike|XPHB} deals Bludgeoning damage equal to {@dice 1d4} plus your Dexterity modifier, plus an extra {@damage 1d6} Fire damage. This attack can benefit from your Sneak Attack, provided you haven't already used it this turn." + ] + }, + { + "name": "Shielding Seal", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to melt and press the wax seal of shielding onto a willing creature or an object, protecting it from incoming damage. The target gains 5 {@variantrule Temporary Hit Points|XPHB}, which last for 24 hours. You can grant an additional 5 {@variantrule Temporary Hit Points|XPHB} for each additional Wick Point spent, to a maximum of 15 {@variantrule Temporary Hit Points|XPHB}. You can have only one Shielding Seal active at a time. Creating a Shielding Seal while another seal of the same type is already active ends the effects of the initial one early." + ] + }, + { + "name": "Spark Shower", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 1 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Point} to bring your free hand to your mouth, igniting your next breath. Your exhale creates a dazzling shower of sparks aimed at a creature within 5 feet of you. You have {@variantrule Advantage|XPHB} on the next attack roll you make with a weapon or an {@variantrule Unarmed Strike|XPHB} against the target this turn, and the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of the turn." + ] + }, + { + "name": "Waxlings", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@action Magic|XPHB} action, you can spend 2 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to temporarily pull and trap a minor spirit within a candle, creating a Waxling. You cast the {@spell Find Familiar|XPHB} spell with the following changes:", + { + "type": "list", + "items": [ + "In place of a normal familiar, you imbue life into the candle, causing it to grow appendages and eyes.", + "Your Waxling familiar uses the statistics of a {@creature Rat|XMM}.", + "You can command the familiar to take a {@action Magic|XPHB} action to touch a flammable object. The object starts burning if it isn't being worn or carried.", + "The familiar sheds {@variantrule Bright Light|XPHB} in a 5-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet.", + "You can't temporarily dismiss the familiar.", + "The familiar is dismissed permanently after 1 hour or when it is reduced to 0 {@variantrule Hit Points|XPHB}.", + "You can have more than one of these familiars at a time." + ] + } + ] + }, + { + "name": "Wick Whip", + "source": "ObojimaTallGrass24", + "page": 187, + "featureType": [ + "WE" + ], + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can spend 3 {@subclassFeature Wax Enchantments|Rogue|XPHB|Waxwork|ObojimaTallGrass24|3|ObojimaTallGrass24|Wick Points} to ignite a 10-foot length of candlewick that has soaked in the stomach acid of a {@creature dragon frog|ObojimaTallGrass24}. The flames burn at an intense heat that warps the air around them, shedding {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. The candlewick burns for 1 minute, during which you can use it as a Melee weapon you're proficient with. It deals {@damage 3d4} Fire damage on a hit (add your ability modifier to the damage roll as normal), and it has the {@itemProperty F|XPHB|Finesse}, {@itemProperty L|XPHB|Light}, and {@itemProperty R|XPHB|Reach} properties." + ] + } + ], + "spell": [ + { + "name": "Armament", + "source": "ObojimaTallGrass24", + "page": 224, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 } }, "components": { "v": true, "s": true, - "m": "a gull's feather" + "m": "metal powder" }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "hour", + "amount": 8 + } } ], "entries": [ - "You attempt to pacify a Humanoid you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "Up to five simple or martial weapons of your choice materialize in an unoccupied space you can see within range. The weapons are nonmagical, but they are well made and stylistically look however you choose. The weapons vanish when the spell ends." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ - "You can target one additional Humanoid for each spell slot level above 1." + "You can summon three additional simple or martial weapons of your choice for each spell slot level above 1." ] } ], @@ -6138,37 +4427,29 @@ "source": "XPHB" }, { - "name": "Druid", + "name": "Paladin", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Ranger", "source": "XPHB" }, { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", + "name": "Wizard", "source": "XPHB" } ] }, - "savingThrow": [ - "wisdom" - ], "miscTags": [ - "SCT", "SGT" ] }, { - "name": "Pillar of Force", + "name": "At Your Side", "source": "ObojimaTallGrass24", - "page": 230, + "page": 224, "level": 2, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -6183,22 +4464,27 @@ } }, "components": { + "v": true, "s": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } } ], "entries": [ - "You swiftly stomp your foot, conjuring a pillar of wood or stone that thrusts out from underneath you and toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d12} Bludgeoning damage, and if the target is Huge or smaller, it is pushed up to 10 feet away from you. The ground in a straight line between you and the target also becomes {@variantrule Difficult Terrain|XPHB}, with each 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} portion requiring at least 1 minute to clear by hand." + "You and up to three other willing creatures of your choice within range form an arcane bond, which magically pulls you forward when moving toward each other. For the duration, each target's {@variantrule Speed|XPHB} increases by 5 feet. Additionally, whenever an affected creature ends its turn, all targets of the spell can use their {@variantrule Reaction|XPHB} to move up to half their {@variantrule Speed|XPHB} toward another affected creature." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ - "The damage increases by {@dice 1d12} for each spell slot level above 2." + "You can target one additional creature for each spell slot level above 2." ] } ], @@ -6208,6 +4494,10 @@ "name": "Bard", "source": "XPHB" }, + { + "name": "Cleric", + "source": "XPHB" + }, { "name": "Druid", "source": "XPHB" @@ -6217,29 +4507,20 @@ "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Wizard", "source": "XPHB" } ] }, - "damageInflict": [ - "bludgeoning" - ], - "spellAttack": [ - "R" - ], "miscTags": [ - "DFT", - "FMV", - "OBJ", - "SGT" + "SCT" ] }, { - "name": "Plummet", + "name": "Beast Transmutation", "source": "ObojimaTallGrass24", - "page": 231, - "level": 3, + "page": 224, + "level": 2, "school": "T", "time": [ { @@ -6251,33 +4532,48 @@ "type": "point", "distance": { "type": "feet", - "amount": 300 + "amount": 30 } }, "components": { - "v": true, "s": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You conjure an enormous glowing force that wraps around a flying creature within range and attempts to pull it out of the air. The target must make a Dexterity saving throw. On a failed save, it is pulled to the ground and takes damage from the fall as normal ({@damage 1d6} Bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d6}). On a successful save, the target is pulled halfway to the ground and takes no damage." + "This spell transforms a Beast you can see within range into a Humanoid form. An unwilling target must succeed on a Wisdom saving throw to avoid the effect. The spell has no effect on a Beast with 0 {@variantrule Hit Points|XPHB}.", + "The transformation lasts for the duration, or until the target drops to 0 {@variantrule Hit Points|XPHB} or dies. The new form has the appearance of a Humanoid of any species you choose. The target's game statistics are replaced by the statistics of a Commoner, but it retains its creature type; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; alignment; personality; and Intelligence, Wisdom, and Charisma scores.", + "The target gains 4 {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} vanish if any remain when the spell ends. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the spell's duration increases by 1 hour for each slot level above 2nd." + ] + } ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Druid", "source": "XPHB" }, { - "name": "Warlock", + "name": "Ranger", "source": "XPHB" }, { @@ -6286,22 +4582,20 @@ } ] }, - "damageInflict": [ - "bludgeoning" - ], "savingThrow": [ - "dexterity" + "wisdom" ], "miscTags": [ - "FMV" + "SGT", + "THP" ] }, { - "name": "Pogmo's Pot", + "name": "Bubble Lift", "source": "ObojimaTallGrass24", - "page": 231, - "level": 3, - "school": "C", + "page": 225, + "level": 1, + "school": "V", "time": [ { "number": 1, @@ -6316,26 +4610,34 @@ } }, "components": { - "v": true, - "s": true + "v": true }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 10 + "type": "hour", + "amount": 1 } } ], "entries": [ - "You summon a Tiny cast iron pot in an unoccupied space on the ground within range. All objects in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the pot that are not being worn or carried and weigh no more than 10 pounds are instantly sucked inside, whether they look like they should fit or not. The objects are stored in an extradimensional space inside the pot until the spell ends, at which point the pot vanishes and the objects it contained appear on the ground in its space.", - "For the duration, the pot remains sealed, and the objects inside can't be accessed until the spell ends. The pot is 1 foot wide and 1 foot tall. It can be easily moved or carried and always weighs 15 pounds, regardless of the weight of the objects it contains. The pot has {@variantrule Immunity|XPHB} to all damage, but it can be dispelled." + "You blow a bubble around any solid, granular, or liquid object that weighs 500 pounds or less, causing it to float 4 feet off the ground. No matter its contents, the bubble weighs 10 pounds and can be pushed using an action. Strong winds or effects that would push a creature also push the bubble. The bubble always floats at least 4 feet above the ground, and it descends from a fall at a rate of 10 feet per round.", + "When the spell ends, the bubble pops, releasing its contents. The spell ends early if a creature within reach takes an action to pierce the bubble." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The amount of weight the bubble can lift increases by 500 pounds for each spell slot level above 1." + ] + } ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "XPHB" }, { @@ -6347,34 +4649,31 @@ "source": "XPHB" } ] - }, - "miscTags": [ - "SMN" - ] + } }, { - "name": "Rageful Nimbus", + "name": "Butterfly Storm", "source": "ObojimaTallGrass24", - "page": 231, - "level": 2, - "school": "V", + "page": 225, + "level": 3, + "school": "C", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { "v": true, "s": true, - "m": "a drop of water" + "m": "insect legs" }, "duration": [ { @@ -6382,20 +4681,13 @@ "duration": { "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "Choose a creature within range. A pristine, fluffy white cloud appears above the target and follows it for the duration. If the target takes damage from an enemy you can see, you can take a {@variantrule Reaction|XPHB} to make a ranged spell attack from the cloud, provided that enemy is within 60 feet of the target. On a hit, the enemy takes {@damage 2d8} Lightning damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases based on the level of the spell slot used: {@dice 3d8} (level 4-5 slot), {@dice 4d8} (level 6-7 slot), or {@dice 5d8} (level 8-9 slot)." - ] - } + "You create a chaotic cloud of butterflies in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. The area is {@variantrule Heavily Obscured|XPHB}, and any fog or smoke in the area is dispersed.", + "When you cast this spell, all creatures other than those you designate are subjected to the following effects. The affected area is {@variantrule Difficult Terrain|XPHB}. Any affected creature that attempts to leave the area must make a Strength saving throw. On a failed save, it is pulled back to the unoccupied space closest to the center of the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}." ], "classes": { "fromClassList": [ @@ -6411,28 +4703,31 @@ "name": "Sorcerer", "source": "XPHB" }, + { + "name": "Warlock", + "source": "XPHB" + }, { "name": "Wizard", "source": "XPHB" } ] }, - "damageInflict": [ - "lightning" - ], - "spellAttack": [ - "R" + "savingThrow": [ + "strength" ], "miscTags": [ + "DFT", + "OBS", "SGT" ] }, { - "name": "Resilient Friendship", + "name": "Conjure Ocean", "source": "ObojimaTallGrass24", - "page": 231, - "level": 0, - "school": "E", + "page": 225, + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -6443,141 +4738,161 @@ "type": "point", "distance": { "type": "feet", - "amount": 5 + "amount": 60 } }, "components": { - "v": true + "v": true, + "s": true, + "m": "a piece of Witch's eye coral" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "You magically assist a creature within range, granting it the benefits of the {@action Help|XPHB} action. If the target successfully accomplishes the task by the start of your next turn, you gain {@dice 1d4} {@variantrule Temporary Hit Points|XPHB}, which last for 1 hour." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The number of {@variantrule Temporary Hit Points|XPHB} you gain increases when you reach levels 5 ({@dice 1d6}), 11 ({@dice 1d8}), and 17 ({@dice 1d10})." - ] - } + "You teleport a random 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of water from the bottom of the ocean to an area you can see within range. The water retains its shape as if held within a container. A creature can enter and exit the water as normal.", + "When the spell ends, the water loses its shape, crashing to the ground and spreading outward. Any creature inside the water when this happens is carried 30 feet in a random direction." ], - "scalingLevelDice": { - "label": "Temporary Hit Points", - "scaling": { - "1": "1d4", - "5": "1d6", - "11": "1d8", - "17": "1d10" - } - }, "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "XPHB" }, { - "name": "Cleric", + "name": "Ranger", "source": "XPHB" }, { - "name": "Druid", + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", "source": "XPHB" } ] }, "miscTags": [ - "SCL", - "THP" + "SGT", + "TP" ] }, { - "name": "Retrieve", + "name": "Control Animal", "source": "ObojimaTallGrass24", - "page": 231, - "level": 0, - "school": "T", + "page": 225, + "level": 2, + "school": "E", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 15 + "amount": 60 } }, "components": { - "v": true + "v": true, + "s": true, + "m": "a bit of matted fur" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You cause an object within range that isn't being worn or carried to fly to you. You can either catch it in your open hand or cause it to fall to the ground at your feet. If the object weighs more than 10 pounds, the spell fails." + "Choose a Beast that you can see within range. The Beast is affected if it has a {@variantrule Challenge Rating|XPHB} of 2 or lower; otherwise, the spell fails. An affected target must succeed on a Wisdom saving throw or you take total and precise control of it as your consciousness enters its body. While under the effect of this spell, you can see through the target's eyes and hear what it hears, gaining the benefits of any special senses the target has.", + "You can move and take actions as the target and can perform tasks the target could feasibly perform. For the duration, your body is considered to have the {@condition Unconscious|XPHB} condition; this doesn't affect your {@status Concentration|XPHB} on the spell, but if the target has the {@condition Unconscious|XPHB} condition or dies, the spell ends. If the target takes damage, you must make a Wisdom ({@skill Animal Handling|XPHB}) check, with a DC equal to 10 or half the damage it took (round down), whichever number is higher. On a failure, the target regains control of its body, and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The maximum {@variantrule Challenge Rating|XPHB} affected by this spell increases by 1 for each spell slot level above 2." + ] + } ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Ranger", "source": "XPHB" }, { - "name": "Wizard", + "name": "Sorcerer", "source": "XPHB" } ] }, + "conditionInflict": [ + "unconscious" + ], + "savingThrow": [ + "wisdom" + ], "miscTags": [ - "OBJ" + "SGT" ] }, { - "name": "Root Grab", + "name": "Counterspy", "source": "ObojimaTallGrass24", - "page": 231, - "level": 0, - "school": "C", + "page": 226, + "level": 2, + "school": "A", "time": [ { - "number": 1, - "unit": "reaction", - "note": "which you take when a creature provokes an {@action Opportunity Attack|XPHB} from you" + "number": 10, + "unit": "minute" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 10 + "amount": 5 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a bag of sand and six candles" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } } ], "entries": [ - "You cause roots to reach out and grasp at the creature that provoked the {@action Opportunity Attack|XPHB|Opportunity Attacks}, hindering its movement.", - "The target's {@variantrule Speed|XPHB} is reduced by 10 feet until the start of your next turn." + "You create an intricate arcane circle of candles and sand, centered on a point on the ground within range. The circle can have a radius of up to 10 feet. If, at any point before the spell ends, a creature outside the circle can see or hear you through magical or nonmagical means, the candles' flames change color. If a spell or other magical effect was used, you are aware of it and understand the extent of its effects." ], "classes": { "fromClassList": [ @@ -6585,12 +4900,16 @@ "name": "Bard", "source": "XPHB" }, + { + "name": "Cleric", + "source": "XPHB" + }, { "name": "Druid", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "XPHB" }, { @@ -6601,44 +4920,46 @@ } }, { - "name": "Sand Structure", + "name": "Create Spirit Train Stop", "source": "ObojimaTallGrass24", - "page": 231, - "level": 1, - "school": "V", + "page": 226, + "level": 5, + "school": "C", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 10 } }, "components": { "v": true, "s": true, - "m": "a small piece of seaglass" + "m": { + "text": "a blank ticket and high quality ink worth at least 50 gp, which the spell consumes", + "cost": 5000, + "consume": true + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "hour", "amount": 1 } } ], - "meta": { - "ritual": true - }, "entries": [ - "A wall of sand that is 5 feet tall, 5 feet wide, and 1 foot thick materializes from the ground in an unoccupied space you can see within range. The sand functions as solid stone while in its wall form. The wall has AC 13 and 10 {@variantrule Hit Points|XPHB}. Reducing the wall to 0 {@variantrule Hit Points|XPHB} destroys it and might cause connected walls to collapse at the GM's discretion. You can end the spell early by taking a {@action Magic|XPHB} action to dismiss it. When the spell ends, the wall crumbles back into sand.", - "If you cast the spell as a {@variantrule Ritual|XPHB}, the wall lasts until it is destroyed or dismissed." + "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", + "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more {@variantrule Hit Point Dice|XPHB|Hit Dice}, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", + "There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute." ], "classes": { "fromClassList": [ @@ -6646,22 +4967,10 @@ "name": "Bard", "source": "XPHB" }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, { "name": "Sorcerer", "source": "XPHB" }, - { - "name": "Warlock", - "source": "XPHB" - }, { "name": "Wizard", "source": "XPHB" @@ -6669,15 +4978,15 @@ ] }, "miscTags": [ - "SGT" + "HL" ] }, { - "name": "Shared Vision", + "name": "Crustacean Form", "source": "ObojimaTallGrass24", - "page": 232, - "level": 2, - "school": "D", + "page": 227, + "level": 6, + "school": "A", "time": [ { "number": 1, @@ -6687,46 +4996,29 @@ "range": { "type": "point", "distance": { - "type": "miles", - "amount": 1 + "type": "self" } }, "components": { + "v": true, "s": true, - "m": "a glass eye" + "m": "a rust crab shell" }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 10 + "amount": 1 }, "concentration": true } ], "entries": [ - "Choose a willing creature you're familiar with; the spell fails if the target isn't within range. For the duration, or until the target dismisses the spell as a {@action Magic|XPHB} action, it can see through your eyes, gaining the benefits of any special senses you have. Until the spell ends, the target can swap between its own vision and yours as a {@variantrule Bonus Action|XPHB}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional willing creature for each spell slot level above 2." - ] - } + "You create an ethereal crustacean form around your body, which protects and aids you in combat. For the duration, you have a {@variantrule Swim Speed|XPHB} of 40 feet, {@sense Blindsight|XPHB} with a range of 30 feet, and an {@variantrule Armor Class|XPHB} of 20 if your AC is lower than that. In addition, you can take a {@variantrule Bonus Action|XPHB} to make an {@variantrule Unarmed Strike|XPHB} using your claws. This attack deals {@damage 1d10} Bludgeoning damage instead of the normal damage for your {@variantrule Unarmed Strike|XPHB}, and you use your spellcasting ability modifier for the attack and damage rolls instead of Strength. Additionally, your ethereal shell has a {@variantrule Damage Threshold|XPHB} of 15 {@variantrule Hit Points|XPHB}. This grants you {@variantrule Immunity|XPHB} to all damage unless you take an amount of damage from a single attack or effect equal to or greater than your {@variantrule Damage Threshold|XPHB}, in which case you take that entire instance of damage. Any damage that fails to meet or exceed the shell's {@variantrule Damage Threshold|XPHB} is superficial and doesn't reduce your {@variantrule Hit Points|XPHB}." ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, { "name": "Sorcerer", "source": "XPHB" @@ -6737,94 +5029,61 @@ } ] }, + "damageInflict": [ + "bludgeoning" + ], "miscTags": [ "UBA" ] }, { - "name": "Spell Signature", + "name": "Dara Blocks", "source": "ObojimaTallGrass24", - "page": 232, - "level": 2, - "school": "D", + "page": 227, + "level": 3, + "school": "C", "time": [ { - "number": 10, - "unit": "minute" + "number": 1, + "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { "v": true, "s": true, - "m": "a rosewood match" + "m": "a pinch of sand and a piece of pottery" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } ], "entries": [ - "As you cast the spell, you draw out the potent scents trapped within all magic. Choose a magical effect you are aware of that's within range. That effect releases a scent specific to the creature that created it. If you are familiar with the creature, you automatically know that the magical effect was created by them.", - "If you are not familiar with the creature, you can make an ability check using your spellcasting ability and add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to the roll. Refer to the table below to determine what information you glean from the scent, based on the result of your check.", + "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from {@spell See Invisibility|XPHB} or {@sense Truesight|XPHB}) sees a luminous cube made of a transparent, dark green light.", + "A block fixed in the air can hold up to 5,000 pounds; More weight causes the block to fall. A creature can take a {@action Utilize|XPHB} action to make a Strength check against your spell save DC, moving the block up to 10 feet on a success." + ], + "entriesHigherLevel": [ { - "type": "table", - "colLabels": [ - "Result", - "Information Learned" - ], - "colStyles": [ - "col-3", - "col-10" - ], - "rows": [ - [ - "5 or higher", - "You learn what kind of creature created the magical effect." - ], - [ - "10 or higher", - "You also learn the creature's class, if any." - ], - [ - "15 or higher", - "You also learn the name of any organization the creature is affiliated with." - ], - [ - "20 or higher", - "You also learn the name of the creature." - ] + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can create two additional dara blocks for each spell slot level above 3." ] } ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, { "name": "Sorcerer", "source": "XPHB" @@ -6838,61 +5097,70 @@ "source": "XPHB" } ] - } + }, + "abilityCheck": [ + "strength" + ] }, { - "name": "Sprout Foliage", + "name": "Divine Arrow", "source": "ObojimaTallGrass24", - "page": 232, - "level": 1, - "school": "C", + "page": 227, + "level": 7, + "school": "V", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 120 } }, "components": { "v": true, "s": true, - "m": "flower seeds" + "m": { + "text": "a pearl worth 100 gp", + "cost": 10000 + } }, "duration": [ { "type": "timed", "duration": { - "type": "hour", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You sprout and rapidly grow lush, leafy foliage that covers your entire body. When casting this spell, you can choose whether the foliage has other features, such as flowers or berries.", - "While you have the {@condition Prone|XPHB} condition and remain motionless, you are indistinguishable from a normal bush. If a creature hasn't observed you move or act, it must succeed on an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC to discern that you aren't a bush. To become disguised again to a creature that has already discerned you for what you are, you must take the {@action Hide|XPHB} action while unseen by that creature.", - "Until the spell ends, you can take a {@action Magic|XPHB} action to create and hurl a pinecone, berry, or flower bud at a creature or object within 30 feet of you. Make a ranged spell attack. On a hit, the target takes Bludgeoning damage equal to {@dice 1d6} + your spellcasting ability modifier." + "A bow made of light materializes as you fire an angelic arrow from it. Make a ranged spell attack against a creature or object within range. On a hit, the target takes {@damage 4d10} Force damage and, until the spell ends, has {@variantrule Vulnerability|XPHB} to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Radiant, or Thunder. If a creature has {@variantrule Immunity|XPHB} to the chosen damage type, it instead has {@variantrule Resistance|XPHB} to that type for the duration. If a creature has {@variantrule Resistance|XPHB} to the chosen damage type, it loses that {@variantrule Resistance|XPHB} for the duration." ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "XPHB" }, { - "name": "Ranger", + "name": "Cleric", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "XPHB" } ] }, + "damageInflict": [ + "force" + ], "spellAttack": [ "R" ], @@ -6901,11 +5169,11 @@ ] }, { - "name": "Storm Stallion", + "name": "Duplicate", "source": "ObojimaTallGrass24", - "page": 232, - "level": 4, - "school": "V", + "page": 227, + "level": 1, + "school": "C", "time": [ { "number": 1, @@ -6916,72 +5184,65 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 5 } }, "components": { - "v": true, "s": true, - "m": "the stem of a Windbloom" + "m": "copper powder and wax" }, "duration": [ { - "type": "instant" - } + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } ], "entries": [ - "Choose a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} space that you can see within range. A Medium elemental stallion appears in that space, formed from a twisting gust of wind, and charges in a straight {@variantrule Line [Area of Effect]|XPHB|Line} up to 60 feet long in a direction of your choice. If the stallion appears in a space occupied by a creature that is Medium or smaller, that creature must succeed on a Dexterity saving throw or be carried along with the stallion as it moves.", - "Each creature in the stallion's path (excluding the creature it's carrying, if any) must make a Dexterity saving throw, taking {@damage 6d8} Bludgeoning damage on a failed save or half as much damage on a successful one. The stallion then vanishes." + "You create an exact replica of an object you can see within range that weighs no more than 25 pounds. At first glance, the two objects are indistinguishable from each other, and the duplicate functions as if it were the original, except for any magical properties the original object may have. The duplicate disappears when the spell ends.", + "If a creature takes a {@action Study|XPHB} action to examine the duplicate, it can determine that the duplicate is a replica with a successful Intelligence ({@skill Investigation|XPHB}) check against your spell save DC." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ - "The damage increases by {@dice 1d8} for each spell slot level above 4." + "The spell's duration can be extended by using a higher-level spell slot: 8 hours (level 2-3) or 24 hours (level 4+)." ] } ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", + "name": "Bard", "source": "XPHB" }, { - "name": "Ranger", + "name": "Sorcerer", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "XPHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "XPHB" } ] }, - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], "miscTags": [ "SGT" ] }, { - "name": "Submerge", + "name": "Ember Belly", "source": "ObojimaTallGrass24", - "page": 233, - "level": 5, - "school": "C", + "page": 227, + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -6991,30 +5252,32 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 10 + "type": "self" } }, "components": { - "v": true, - "s": true + "s": true, + "m": { + "text": "a flask of oil, which the spell consumes", + "consume": true + } }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 1 + "type": "hour", + "amount": 8 } } ], "entries": [ - "This spell creates a magical link between a body of water within range and another body of water of your choice within 500 miles. You must have seen the destination body of water at least once before. For the duration, any creature can step into the target body of water and exit from the destination body of water by using 5 feet of movement. Both bodies of water must be large enough for the creature to become fully submerged. If either body of water isn't large enough for the creature to be fully submerged, there's a {@chance 25} chance that the creature instead exits from a random body of water on the same plane of existence." + "You swallow the oil consumed in the spell's casting. Once before the spell ends, you can exhale the oil as a {@variantrule Bonus Action|XPHB}, igniting it as you expel it from your body. Each creature in a 5-foot-wide, 30-foot-long {@variantrule Line [Area of Effect]|XPHB|Line} must make a Dexterity saving throw, taking {@damage 2d10} Fire damage on a failed save or half as much damage on a successful one. Once you exhale the oil, the spell ends." ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "XPHB" }, { @@ -7025,23 +5288,28 @@ "name": "Sorcerer", "source": "XPHB" }, - { - "name": "Warlock", - "source": "XPHB" - }, { "name": "Wizard", "source": "XPHB" } ] - } + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "UBA" + ] }, { - "name": "Summon Jack-o'-lantern", + "name": "Festival King", "source": "ObojimaTallGrass24", - "page": 233, + "page": 228, "level": 5, - "school": "C", + "school": "E", "time": [ { "number": 1, @@ -7052,23 +5320,27 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { "v": true, "s": true, - "m": "Jack-o'-Lantern Bits" + "m": "a small ribbon" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "A giant Jack-o'-lantern rapidly grows around up to four Medium or smaller creatures, or one Large creature, within a 5-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. An unwilling creature in the area can make a Dexterity saving throw, moving 5 feet outside the Jack-o'-lantern on a success.", - "While inside the Jack-o'-lantern, creatures can see only through its eyes and mouth, which are located on one side of the Jack-o'-lantern, chosen by you when you cast this spell. The creatures can make attacks with Ranged or {@itemProperty R|XPHB|Reach} weapons only from this side. Creatures outside the Jack-o'-lantern see only a warm, glowing light when looking into its mouth or eyes. While the Jack-o'-lantern remains, no creature inside or outside of it can pass or reach through it.", - "The Jack-o'-lantern has AC 15 and 100 {@variantrule Hit Points|XPHB}, and it weighs 5,000 pounds. The lantern naturally loses 1 {@variantrule Hit Points|XPHB|Hit Point} every 30 days. When the lantern is reduced to 0 {@variantrule Hit Points|XPHB}, it is destroyed." + "Choose a creature you can see within range. A gaudy crown and cape appear on the target, accompanied by a disembodied arrangement of unseen brass instruments. For the duration, the target becomes the Festival King and exudes an aura of importance in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature that enters the aura for the first time on a turn or starts its turn there must make a Charisma saving throw. A creature that is immune to the {@condition Charmed|XPHB} condition automatically succeeds on this save.", + "On a failed save, the creature becomes enamored with the Festival King, chanting and dancing around them. Until the spell ends, affected creatures can't take an action or a {@variantrule Bonus Action|XPHB}, as they give all of their attention and admiration to the Festival King. These effects end on a creature when the spell ends or if the creature starts its turn outside of the Festival King's aura." ], "classes": { "fromClassList": [ @@ -7076,22 +5348,6 @@ "name": "Bard", "source": "XPHB" }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, { "name": "Wizard", "source": "XPHB" @@ -7099,16 +5355,17 @@ ] }, "savingThrow": [ - "dexterity" + "charisma" ], "miscTags": [ - "SGT" + "SGT", + "UBA" ] }, { - "name": "Summon Vehicle", + "name": "Forest Guard", "source": "ObojimaTallGrass24", - "page": 233, + "page": 228, "level": 1, "school": "C", "time": [ @@ -7121,13 +5378,12 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { "v": true, - "s": true, - "m": "a small piece of rubber" + "s": true }, "duration": [ { @@ -7139,12 +5395,23 @@ } ], "entries": [ - "You summon a bicycle or other moving machine in an unoccupied space within 5 feet of you. The vehicle can be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and can carry only one creature that is Medium or smaller. It has a {@variantrule Speed|XPHB} of 60 feet, which you can use while riding it, provided you have at least one free hand to operate the vehicle. When the spell ends, the vehicle vanishes." + "You create a Small animated shrub, which grows from the ground in an unoccupied space of your choice that you can see within range. The shrub has several human-like characteristics, including a wooden body and face, but it lacks hands and arms and can't move.", + "Any enemy that moves to a space within 10 feet of the shrub for the first time on a turn or starts its turn there is targeted by the shrub's leaf attack. When it does so, the shrub makes a ranged spell attack, using your spell attack modifier. On a hit, the creature takes {@damage 1d4} Slashing damage.", + "On your turn, you can take a {@variantrule Bonus Action|XPHB} to cause the shrub to make a leaf attack against one creature or object within 10 feet of it. If multiple shrubs created by you are within 10 feet of the target, the attack deals {@damage 1d4} Slashing damage per shrub on a hit." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can create additional shrubs by casting this spell using a higher-level spell slot: two shrubs (level 3-4 slot), three shrubs (level 5-6), four shrubs (level 7-8), or five shrubs (level 9)." + ] + } ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "XPHB" }, { @@ -7152,35 +5419,41 @@ "source": "XPHB" }, { - "name": "Wizard", + "name": "Sorcerer", "source": "XPHB" } ] }, + "damageInflict": [ + "slashing" + ], "miscTags": [ - "SMN" + "OBJ", + "SGT", + "UBA" ] }, { - "name": "Swallow Magic", + "name": "Gift", "source": "ObojimaTallGrass24", - "page": 233, + "page": 228, "level": 1, - "school": "T", + "school": "V", "time": [ { "number": 1, - "unit": "reaction", - "condition": "which you take when you succeed on a saving throw against a spell cast by another creature, or an attack from such a spell misses you" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 30 } }, "components": { + "v": true, "s": true }, "duration": [ @@ -7189,15 +5462,7 @@ } ], "entries": [ - "You chomp down on the threads of magic left behind after the triggering spell fails to affect you, swallowing the now-latent energy and gaining one of the following effects of your choice:", - { - "type": "list", - "items": [ - "You regain {@variantrule Hit Points|XPHB} equal to {@dice 1d4} + your spellcasting ability modifier.", - "Your {@variantrule Speed|XPHB} increases by 15 feet and you don't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of your next turn.", - "Once before the end of your next turn, you can roll a {@dice d6} and add the number rolled to a {@variantrule D20 Test|XPHB} you make." - ] - } + "Choose a creature you can see within range. You take {@damage 1d20} Necrotic damage, and the target regains a number of {@variantrule Hit Points|XPHB} equal to the damage you took." ], "classes": { "fromClassList": [ @@ -7205,22 +5470,42 @@ "name": "Bard", "source": "XPHB" }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, { "name": "Wizard", "source": "XPHB" } ] }, + "damageInflict": [ + "necrotic" + ], "miscTags": [ - "HL" + "HL", + "SGT" ] }, { - "name": "Switched Form", + "name": "Jolt", "source": "ObojimaTallGrass24", - "page": 233, - "level": 2, - "school": "I", + "page": 228, + "level": 0, + "school": "V", "time": [ { "number": 1, @@ -7240,17 +5525,21 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You give an illusory appearance to two Humanoids you can see within range, making each target look like the other\u2014including its armor, clothing, weapons, and other belongings on its person. Each creature can seem 1 foot shorter or taller; the disguise otherwise replicates the other target's physical features as accurately as possible.", - "The changes wrought by this spell fail to hold up to physical inspection. For example, if this spell causes a creature to appear with a cape as part of its disguise, objects pass through the cape.", - "A creature that takes the {@action Study|XPHB} action to examine a target can make an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised." + "A jolt of electricity springs from you toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Lightning damage.", + "Alternatively, you can target a machine within range and temporarily power it, allowing it to function as if it were whelmed by a spirit or permanently enchanted. Machines targeted by this spell stay powered for 18 seconds before shutting off. For a machine to function using this spell, it must still be in working condition." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The damage increases by {@dice 1d8} when you reach levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8})." + ] + } ], "classes": { "fromClassList": [ @@ -7272,36 +5561,40 @@ } ] }, + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], "miscTags": [ + "OBJ", + "SCL", "SGT" ] }, { - "name": "Tamh Gon's Fiery Festival Feast", + "name": "Light Snare", "source": "ObojimaTallGrass24", - "page": 233, - "level": 5, - "school": "A", + "page": 228, + "level": 3, + "school": "V", "time": [ { - "number": 10, - "unit": "minute" + "number": 1, + "unit": "bonus" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { "v": true, - "s": true, - "m": { - "text": "an uncommon ingredient, which the spell consumes", - "consume": true - } + "s": true }, "duration": [ { @@ -7309,8 +5602,7 @@ } ], "entries": [ - "You sanctify a meal in an extravagant show of thrown spices and twirling dance. Those who participate in the meal are granted the curry blessings of the great festival spirit Tamh Gon. The feast takes 1 hour to consume, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.", - "A creature that partakes gains several benefits, which last for 24 hours. The creature's {@condition Exhaustion|XPHB} level, if any, decreases by 1, its {@variantrule Speed|XPHB} increases by 10 feet, and it gains a +2 bonus to Dexterity saving throws. It can also activate the effects of the Ember Belly spell one time while the benefits of the feast last." + "A shimmering band of energy streaks toward a creature or object within range and envelops it in a spectacular burst of light. Make a ranged spell attack against the target. On a hit, the target has the {@condition Restrained|XPHB} condition and is magically fixed in place until the end of its next turn." ], "classes": { "fromClassList": [ @@ -7323,20 +5615,34 @@ "source": "XPHB" }, { - "name": "Wizard", + "name": "Sorcerer", "source": "XPHB" - } - ] - }, - "savingThrow": [ - "dexterity" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "conditionInflict": [ + "restrained" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Task", + "name": "Mass Levitate", "source": "ObojimaTallGrass24", - "page": 234, - "level": 0, + "page": 229, + "level": 5, "school": "T", "time": [ { @@ -7348,146 +5654,162 @@ "type": "point", "distance": { "type": "feet", - "amount": 15 + "amount": 60 } }, "components": { - "s": true + "v": true, + "s": true, + "m": "a small leather loop" }, "duration": [ { "type": "timed", "duration": { - "type": "hour", - "amount": 1, - "upTo": true - } + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "With a flick of your wrist, you magically complete a small, simple task without any physical interaction\u2014such as flipping a book page, sewing a tear in a shirt, or heating a cup of tea. The task can't include anything intended to inflict a harmful effect on a creature and must be something you could normally accomplish without the use of magic. The spell fails if the target of the task is behind {@variantrule Cover|XPHB|Total Cover}.", - "If you cast this spell multiple times, you can have up to three tasks active at a time." + "Up to six creatures or loose objects of your choice that you can see within range rise vertically up to 20 feet and remain suspended there for the duration. Each object levitated by the spell can weigh up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.", + "A target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the altitude of any number of targets by up to 20 feet in either direction on your turn. If you are one of the targets, you can move up or down as part of your move. Otherwise, you can take a {@action Magic|XPHB} action to move the targets, which must remain within the spell's range.", + "When the spell ends, the targets float gently to the ground if they are still aloft." ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, { "name": "Sorcerer", "source": "XPHB" }, - { - "name": "Warlock", - "source": "XPHB" - }, { "name": "Wizard", "source": "XPHB" } ] - } + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBJ", + "SGT" + ] }, { - "name": "Transparency", + "name": "Monkey's Grasp", "source": "ObojimaTallGrass24", - "page": 234, + "page": 229, "level": 2, - "school": "I", + "school": "V", "time": [ { "number": 1, - "unit": "reaction", - "condition": "which you take when your location would be revealed to a creature while you are hidden or unseen)" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 120 } }, "components": { + "v": true, "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You temporarily turn {@condition Invisible|XPHB}, preventing you from being discovered by the triggering creature. Until the end of your next turn, you have the {@condition Invisible|XPHB} condition and your steps make no sound, regardless of the surface you are moving across. Anything you are wearing or carrying is also {@condition Invisible|XPHB} as long as it remains on your person. The spell ends early immediately after you make an attack roll, deal damage, or cast a spell." + "You summon a large, ethereal monkey's paw that rises up and attempts to grapple a Huge or smaller creature on the ground that you can see within range. The target must succeed on a Dexterity saving throw, or it has the {@condition Grappled|XPHB} condition, with an escape DC equal to your spell save DC.", + "While {@condition grappled} by the paw, the target takes {@damage 1d8} Necrotic damage at the start of each of its turns. When the grapple is broken, the paw disappears and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 2, summoning a separate monkey's paw for each target. When you do so, the spell doesn't end until thelast paw disappears." + ] + } ], "classes": { "fromClassList": [ { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", + "name": "Druid", "source": "XPHB" }, { - "name": "Warlock", + "name": "Ranger", "source": "XPHB" }, { - "name": "Wizard", + "name": "Sorcerer", "source": "XPHB" } ] - } + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCT", + "SGT", + "SMN" + ] }, { - "name": "Vegetable Blade", + "name": "Mushroom Ballista", "source": "ObojimaTallGrass24", - "page": 234, - "level": 3, - "school": "C", + "page": 229, + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "touch" } }, "components": { - "v": true, - "s": true, - "m": "a strip of grass" + "v": true }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "hour", "amount": 1 - }, - "concentration": true + } } ], "entries": [ - "A lush bunch of vegetable fronds suddenly springs from the ground in an unoccupied space you can see within range. As a {@variantrule Bonus Action|XPHB}, a creature can pull the fronds from the ground, revealing a root vegetable of your choice grown in the shape of a blade. For the duration, a creature can use the vegetable blade as a Melee weapon with which it is proficient. The blade deals {@damage 1d12} Slashing damage on a hit (the wielder adds its ability modifier to the damage roll as normal), and it has {@itemProperty F|XPHB|Finesse}.", - "On subsequent turns, the wielder or one of its allies within reach can take a bite out of the blade as a {@variantrule Bonus Action|XPHB}. Doing so heals the creature for a number of {@variantrule Hit Points|XPHB} equal to the blade's damage die + your spellcasting ability modifier. Once a creature has taken a bite out of the blade, its damage die is reduced by one size\u2014from a {@dice d12} to a {@dice d10}, for example. If a bite is taken when its damage die is a {@dice d4}, the blade is destroyed and the spell ends early." + "You touch up to three pieces of ammunition and imbue them with unique toadstool magic. The targeted ammunition sprouts plump green mushrooms around it or its tip.", + "When a creature is hit with a ranged attack using the ammunition, it takes an extra {@damage 1d6} Poison damage and must make a Dexterity saving throw. On a failed save, the creature is pushed a number of feet away from the attacker equal to the damage taken (rounded up to the nearest 5 feet), to a maximum of 15 feet. Whether the attack hits or misses, the spell then ends on that piece of ammunition. If you cast this spell again, it ends on any ammunition still affected by your previous casting." ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, { "name": "Druid", "source": "XPHB" @@ -7495,32 +5817,25 @@ { "name": "Ranger", "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" } ] }, "damageInflict": [ - "slashing" + "poison" + ], + "savingThrow": [ + "dexterity" ], "miscTags": [ - "HL", - "SGT", - "UBA" + "FMV" ] }, { - "name": "Water Bullet", + "name": "Obscure Object", "source": "ObojimaTallGrass24", - "page": 234, - "level": 1, - "school": "V", + "page": 229, + "level": 2, + "school": "I", "time": [ { "number": 1, @@ -7531,7 +5846,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 90 + "amount": 30 } }, "components": { @@ -7540,41 +5855,29 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You create a sphere of swirling water that spins rapidly in your hand or mouth before you hurl it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes Bludgeoning damage based on how far it is from you:", - { - "type": "list", - "items": [ - "1-10 feet: {@dice 5d6}", - "11-60 feet: {@dice 4d6}", - "61-90 feet: {@dice 3d6}" - ] - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 1." - ] - } + "An object you can see within range becomes {@condition Invisible|XPHB} until the spell ends. The object must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and it can't be worn by an unwilling creature." ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "XPHB" }, { - "name": "Ranger", + "name": "Sorcerer", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "XPHB" }, { @@ -7583,18 +5886,15 @@ } ] }, - "spellAttack": [ - "R" - ], "miscTags": [ - "OBJ" + "SGT" ] }, { - "name": "Whelm Weapon", + "name": "Origami Bird Swarm", "source": "ObojimaTallGrass24", - "page": 234, - "level": 1, + "page": 230, + "level": 5, "school": "T", "time": [ { @@ -7606,33 +5906,35 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 300 } }, "components": { "v": true, "s": true, - "m": "a drop of seawater" + "m": { + "text": "fine papers worth 10 gp, which the spell consumes", + "cost": 1000, + "consume": true + } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "Up to three weapons of your choice that you can see within range become enveloped in water. Roll a {@dice d4}; for the duration, any damage dealt by the weapons is reduced by the number rolled (to a minimum of 1 damage)." + "A swarm of eight origami birds erupts from the stack of papers consumed in the casting of the spell and flies toward a creature you can see within range. If the target is within 30 feet of you when you cast the spell, the swarm collides with it, dealing {@damage 8d6} Slashing damage, and the birds disappear.", + "If the target is farther than 30 feet away from you when you cast the spell, the swarm immediately moves 30 feet toward the target, and it moves another 30 feet toward the target at the start of each of your turns. The swarm ignores {@variantrule Difficult Terrain|XPHB} and moves around creatures and other obstructions as needed. While the swarm exists, it occupies a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} area as if it were a Medium creature.", + "While traveling toward the target, the swarm can be attacked. It has an AC equal to your spell save DC. For every attack that hits it, the number of birds in the swarm is reduced by one.", + "At the start of your turn when the swarm reaches its target, the target takes {@damage 1d6} Slashing damage for each bird remaining in the swarm. The birds then disappear. The birds disappear early if the target travels to a different plane of existence from them." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ - "You can target two additional weapons for each spell slot level above 1." + "The number of birds in the swarm increases by two for each spell slot level above 5. If the target is within 30 feet of you when you cast the spell, it takes an extra {@damage 2d6} Slashing damage for each spell slot level above 5." ] } ], @@ -7643,15 +5945,11 @@ "source": "XPHB" }, { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", + "name": "Sorcerer", "source": "XPHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "XPHB" }, { @@ -7660,20 +5958,23 @@ } ] }, + "damageInflict": [ + "slashing" + ], "miscTags": [ "SGT" ] }, { - "name": "Wind Sprint", + "name": "Pacify Monster", "source": "ObojimaTallGrass24", - "page": 234, - "level": 2, - "school": "V", + "page": 230, + "level": 4, + "school": "E", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { @@ -7684,24 +5985,52 @@ } }, "components": { - "v": true + "v": true, + "s": true, + "m": "a gull's feather" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "A tempest wind churns around you until the end of the turn. You are immediately lifted by the winds, which carry you toward another creature you can see within range. If the winds move you within reach of the target, and you immediately make a melee attack against it using a weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 2d6} Slashing damage as the winds batter it." + "You attempt to pacify a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional creature for each spell slot level above 4." + ] + } ], "classes": { "fromClassList": [ { - "name": "Paladin", + "name": "Bard", "source": "XPHB" }, { - "name": "Ranger", + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", "source": "XPHB" }, { @@ -7710,8773 +6039,11956 @@ } ] }, - "damageInflict": [ - "slashing" + "savingThrow": [ + "wisdom" ], "miscTags": [ + "SCT", "SGT" ] - } - ], - "itemProperty": [ - { - "name": "Combat", - "abbreviation": "Com", - "source": "ObojimaTallGrass24", - "page": 235 - }, - { - "name": "Utility", - "abbreviation": "Util", - "source": "ObojimaTallGrass24", - "page": 235 - }, - { - "name": "Whimsical", - "abbreviation": "Whim", - "source": "ObojimaTallGrass24", - "page": 235 - } - ], - "itemType": [ - { - "name": "Ingredient", - "abbreviation": "Ingred", - "source": "ObojimaTallGrass24", - "page": 236 - } - ], - "baseitem": [ - { - "name": "Amber", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/amber.webp" - }, - "credit": "Scott Higginbotham", - "width": 1762, - "height": 1762 - } - ] - } - }, - { - "name": "Apper Carrot", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and a hearty crunch. Its bulbous top peeks out from the soil when it's ready for harvesting, making it easy for foragers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/apper-carrot.webp" - }, - "credit": "Scott Higginbotham", - "width": 3604, - "height": 3604 - } - ] - } - }, - { - "name": "Bamboo", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bamboo.webp" - }, - "credit": "Scott Higginbotham", - "width": 3102, - "height": 3102 - } - ] - } - }, - { - "name": "Bashu Powder", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions of Obojima." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bashu-powder.webp" - }, - "credit": "A.J. Bondio", - "width": 1859, - "height": 1859 - } - ] - } - }, - { - "name": "Bellow Flute", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 100, - "weaponCategory": "martial", - "property": [ - "F|XPHB" - ], - "mastery": [ - "Sap|XPHB" + }, + { + "name": "Pacify Person", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "dmg1": "1d6", - "dmgType": "B", - "weapon": true, - "entries": [ - "The traditional Obojiman instrument has gotten a second life as a swift, clublike weapon commonly used by traveling performers. It is crafted from a special coral found all across the Shallows, which naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung, it emits a beautiful harmonic sound." - ] - }, - { - "name": "Black Cinnamon", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black\u2014the sacred tree still stands to this day in the center of Kuroki Temple." - ], - "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-cinnamon.webp" - }, - "credit": "A.J. Bondio", - "width": 1953, - "height": 1953 - } - ] - } - }, - { - "name": "Black Pearl", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows around Obojima, and most of these are guarded fiercely by fish folk warriors." - ], - "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-pearl.webp" - }, - "credit": "A.J. Bondio", - "width": 1911, - "height": 1911 - } - ] - } - }, - { - "name": "Blossom of Spirit Vine", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. Only the most expert potion makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant unique is the blossom. At any given moment, there is only one blossom in existence. When it wilts or is harvested, another one will form on another vine in a random location." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blossom-of-spirit-vine.webp" - }, - "credit": "A.J. Bondio", - "width": 2400, - "height": 2400 - } - ] - } - }, - { - "name": "Blue Back Salmon", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "The fat-marbled, delicious flesh of the blue back salmon are a staple in many villages across the island. A fully grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty, hard to catch, and can deliver a nasty bite. Blue back salmon are found in rivers all across Obojima and in the deepest parts of the surrounding reef." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blue-back-salmon.webp" - }, - "credit": "Scott Higginbotham", - "width": 3190, - "height": 3190 - } - ] - } - }, - { - "name": "Boat Oar", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 8, - "value": 80, - "weaponCategory": "simple", - "property": [ - "2H|XPHB" - ], - "mastery": [ - "Push|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a gull's feather" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } ], - "dmg1": "1d10", - "dmgType": "B", - "weapon": true - }, - { - "name": "Boom Beri", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they're quite disgusting and left untouched by forest dwellers. They're often found near the base of mountains or cliff faces." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/boom-beri.webp" - }, - "credit": "Scott Higginbotham", - "width": 3112, - "height": 3112 - } - ] - } - }, - { - "name": "Boomerang", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 200, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "T|XPHB", - "S|XPHB" - ], - "mastery": [ - "Vex|XPHB" + "entries": [ + "You attempt to pacify a Humanoid you can see within range. The target must make a Wisdom saving throw. On a failed save, it has the {@condition Pacified|ObojimaTallGrass24} condition until the spell ends. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ], - "range": "60/180", - "dmg1": "1d6", - "dmgType": "S", - "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." - ] - } - ] - }, - { - "name": "Bora Bug", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "These hazelnut-sized beetles can be found sipping the sugary sap from trees or drinking the juice from overripe fruit that has fallen to the forest floor. Obojimans crush up dried bora bugs to produce a beautiful turquoise dye. Bora bugs are usually found on or around any tree that produces fruit or a sweet sap." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bora-bug.webp" - }, - "credit": "Scott Higginbotham", - "width": 2353, - "height": 2353 - } - ] - } - }, - { - "name": "Bottle Cap (Supa-Fizz!)", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "Perhaps the metal of the bottle cap is why they contain latent magic so sought after by potion makers... or perhaps is simply the power of Supa-Fizz! With a bit of knowledge and some diligent digging, these bottle caps can be found in and around the more habitable areas of Obojima." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottle-cap.webp" - }, - "credit": "A.J. Bondio", - "width": 2084, - "height": 2084 - } - ] - } - }, - { - "name": "Bottled Lightning", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "Few wizards attempt such a feat and even fewer succeed at bottling lightning. The method, magic, and equipment used in achieving bottled lightning are all closely guarded secrets. For those wishing to get some of this crackling power, be warned that wizards charge a hefty fee for even the smallest bottle. Wizards who bottle lightning can be found, usually by hearing stories of their mountaintop towers or their mad wandering into lightning storms." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottled-lightning.webp" - }, - "credit": "A.J. Bondio", - "width": 2062, - "height": 2062 - } - ] - } - }, - { - "name": "Brush Reed", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}" - ] - ] - }, - "Aside from making a nifty hairbrush, brush reed is also well-known for its potion making properties. Brush reeds can be found next to ponds and lakes in the lowland areas." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/brush-reed.webp" - }, - "credit": "A.J. Bondio", - "width": 2799, - "height": 2799 - } - ] - } - }, - { - "name": "Bubble Gum", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}" - ] - ] - }, - "Though its flavors are many, all bubble gum is rare. It is most commonly found stuck to walls or floors in ruined buildings or stuck to the bottoms of shoes. Rarer still is bubble gum found un-chewed and still in its foil wrapper. The chew-it-but-don't-swallow-it nature of bubble gum is confounding to many on the island, and academics on the island refer to the delightful substance as 'masticant.'" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bubble-gum.webp" - }, - "credit": "A.J. Bondio", - "width": 2081, - "height": 2081 - } - ] - } - }, - { - "name": "Bundle of Driko Twigs", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bundle-of-driko-twigs.webp" - }, - "credit": "A.J. Bondio", - "width": 1200, - "height": 1200 - } - ] - } - }, - { - "name": "Butterfly Staff", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 4, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "V|XPHB", - "S|XPHB" - ], - "mastery": [ - "Slow|XPHB" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional Humanoid for each spell slot level above 1." + ] + } ], - "dmg1": "1d4", - "dmgType": "B", - "dmg2": "1d6", - "weapon": true, - "entries": [ - "Although it can be used as a weapon, the Butterfly Staff is more commonly used as a tool to catch small spirits and critters. Its tall haft is capped with a well-woven net, which is often made from sheep dragon wool.", - { - "type": "entries", - "name": "Special", - "entries": [ - "When you hit a Small or smaller creature with a melee attack roll using the Butterfly Staff, you can cause the target to have the {@condition Grappled|XPHB} condition instead of dealing damage. Until the grapple ends, the Butterfly Staff can't be used to make another attack." - ] - } - ] - }, - { - "name": "Camp Mite", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}" - ] - ] - }, - "These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of campfires and bedrolls; a fact attested to by anyone who's spent more than a couple of nights sleeping under the stars." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/camp-mite.webp" - }, - "credit": "A.J. Bondio", - "width": 1064, - "height": 1064 - } - ] - } - }, - { - "name": "Candlemaker's Club", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 10, - "value": 70, - "weaponCategory": "martial", - "property": [ - "H|XPHB", - "2H|XPHB", - "S|XPHB" - ], - "mastery": [ - "Push|XPHB" + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "wisdom" ], - "dmg1": "2d6", - "dmgType": "B", - "weapon": true, - "entries": [ - "These heavy honey dipper-shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool.", - { - "type": "entries", - "name": "Special", - "entries": [ - "While wielding a Candle Maker's Club, you can take a {@variantrule Bonus Action|XPHB} to extinguish an open flame within 5 feet of you." - ] - } - ] - }, - { - "name": "Chicken Egg", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "While to some, an egg is an egg, there are Obojiman chicken farmers who can discuss late into the night the various qualities and virtues of the perfect egg." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chicken-egg.webp" - }, - "credit": "A.J. Bondio", - "width": 2161, - "height": 2161 - } - ] - } - }, - { - "name": "Chisuay's Heavenly Tea", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "Even outside of potion brewing circles, the properties of Chisuay's Heavenly Tea is talked about in reverent tones, and there are many competitions around the island to see who makes the best blend of tea, and Chisuay's Heavenly Tea blend always takes first place. Although wild tea is found throughout the highlands of Obojima, the highest-quality tea is found in fields where heirloom tea is cultivated and raised with great attention and care." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chisuays-heavenly-tea.webp" - }, - "credit": "Scott Higginbotham", - "width": 2979, - "height": 2979 - } - ] - } - }, - { - "name": "Clay Snake Tail", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "Clay snakes are fairly docile and non-venomous, which makes catching one a fairly easy task. The tips of a clay snake's tail are in high demand from witches and potion makers, and luckily for the clay snakes, their tails grow back within a few weeks. Clay snakes are found by riverbanks and lakeshores where there are rich deposits of clay, but the most desirable ones are found in the Land of Hot Water." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/clay-snake-tail.webp" - }, - "credit": "Scott Higginbotham", - "width": 3239, - "height": 3239 - } - ] - } - }, - { - "name": "Cloud Horn", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff emerges\u2014a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/cloud-horn.webp" - }, - "credit": "Scott Higginbotham", - "width": 2781, - "height": 2781 - } - ] - } - }, - { - "name": "Coal From The Wandering Line", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}" - ] - ] - }, - "As the Wandering Line trundles across the island, the occasional bit of coal that feeds its boiler bounces out, landing by the side of the track. These fist-sized chunks resemble mundane coal in most respects, but they have bright blue iridescent flecks in them and they vibrate sporadically. As there are no longer coal mines on Obojima, the origin of this coal remains a mystery." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-coal.webp" - }, - "credit": "Scott Higginbotham", - "width": 3239, - "height": 3239 - } - ] - } - }, - { - "name": "Corrupted Seawater", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "Only the most advanced brewers or the most demented witches and warlocks are willing to expose themselves to Corrupted seawater as there is still little known about it. This purplish water has the Corruption's signature sickly, acrid stench. For those who are intrepid enough to venture to the eastern side of Obojima, Corrupted seawater is easy enough to find, but be sure to bring a container that can keep the noxious fluid from spreading its contamination." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-seawater.webp" - }, - "credit": "Scott Higginbotham", - "width": 2509, - "height": 2509 - } - ] - } - }, - { - "name": "Corrupted Slime", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "Slime that has become affected by the Corruption becomes opaque and inky, staining things it comes in contact with. Corrupted slime retains its viscosity but it's quite sticky. By all accounts, being near Corrupted slime is uniquely unpleasant and those who touch it have been known to become lethargic and listless. Corrupted slime can be cultivated from slime monsters that have themselves been corrupted." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-slime.webp" - }, - "credit": "Scott Higginbotham", - "width": 2496, - "height": 2496 - } - ] - } - }, - { - "name": "Crackling Jasper", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "Some say that crackling jasper contains restless fire spirits that incessantly battle among one another causing the stones to spit sparks, shoot tiny flames, and sometimes burst apart with a bang. Obojimans are known to put crackling jasper into tin cans tied to poles during festivals to scare away mischievous spirits. Crackling jasper is found near hot springs and lava tubes within the Land of Hot Water." - ], - "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crackling-jasper.webp" - }, - "credit": "A.J. Bondio", - "width": 1711, - "height": 1711 - } - ] - } - }, - { - "name": "Creeping Bolete", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}" - ] - ] - }, - "These colorful mushrooms are constantly on the move, creeping through the forest floor. No one knows exactly what they are looking for, if anything, or if they're just spreading their spores." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/creeping-bolete.webp" - }, - "credit": "A.J. Bondio", - "width": 2293, - "height": 2293 - } - ] - } - }, - { - "name": "Crimson Octopus Ink", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "Artisans and scribes who use ink from the rare crimson octopus profess it makes the highest quality ink and dye on the island. But potion makers have found arcane uses for the ink as well, and sometimes there are heated arguments about who deserves to use the extremely rare and prized ink more. There are only three known crimson octopuses in the Shallows and the Lionfish King feverishly guards one of them. To make matters even more difficult for would-be poachers or ink harvesters, crimson octopuses are intelligent, wary masters of camouflage who rarely come out during the day." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crimson-octopus-ink.webp" - }, - "credit": "A.J. Bondio", - "width": 1801, - "height": 1801 - } - ] - } - }, - { - "name": "Dandelion Spear", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 500, - "weaponCategory": "martial", - "property": [ - "H|XPHB", - "R|XPHB", - "V|XPHB" - ], - "mastery": [ - "Graze|XPHB" + "miscTags": [ + "SCT", + "SGT" + ] + }, + { + "name": "Pillar of Force", + "source": "ObojimaTallGrass24", + "page": 230, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "dmg1": "1d8", - "dmgType": "P", - "dmg2": "1d10", - "weapon": true, - "entries": [ - "This strange and intimidating weapon was made for fishing in the reefs and crags of the Shallows. Its long haft is tipped with a spherical array of thin sharp barbs, which gave the spear its title, as its silhouette is reminiscent of a blooming dandelion." - ] - }, - { - "name": "Dawn Petal", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}" - ] - ] - }, - "The petals of the dawn blossom petals are admired by Obojimans for their unique shape, fragrance, and golden luster. Dawn blossom trees don't propagate like other trees as each dawn blossom tree has been planted by a nature spirit that then inhabits the tree. Despite the efforts of ambitious horticulturists, dawn blossom trees only grow where they are planted by their host spirit. Because of this, they are quite uncommon and considered sacred by most villagers." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dawn-petal.webp" - }, - "credit": "Scott Higginbotham", - "width": 2196, - "height": 2196 - } - ] - } - }, - { - "name": "Dorrin Plate", - "source": "ObojimaTallGrass24", - "page": 202, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "Dorrin plate is a naturally occurring stone that can be broken off in large sheets and used as roof tiles, crockery, or building material. Potion makers have discovered that Dorrin plate is filled with minute crystals that are good for enhancing magic properties. Dorrin plate is found in rock formations near the mountain town of Dorrin." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dorrin-plate.webp" - }, - "credit": "A.J. Bondio", - "width": 2163, - "height": 2163 - } - ] - } - }, - { - "name": "Dragon Fang of Yutro", - "source": "ObojimaTallGrass24", - "page": 216, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "In a bygone age, the dragon Yutro tormented Obojima from its lair on Mount Arbora. It threatened to eat every last living creature on the island unless each family sent one member as a sacrifice. Ineh, a young Nakudama metalsmith, was sent to represent her family. But she brought with her a hammer, for she had no intention of being eaten. A battle ensued. Aided by many spirits, Ineh smashed the fangs from Yutro's maw, scattering them to the far corners of the island. Fangless, Yutro surrendered to Ineh and retreated into the mountain. To this day, however, Yutro's fangs can be found in random places on Obojima, often embedded in the earth, in trees, or even in stone." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-fang-of-yutro.webp" - }, - "credit": "Scott Higginbotham", - "width": 2799, - "height": 2799 - } - ] - } - }, - { - "name": "Dragon Root", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths." - ], - "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-root.webp" - }, - "credit": "A.J. Bondio", - "width": 2274, - "height": 2274 - } - ] - } - }, - { - "name": "Dried Fruit", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dried-fruit.webp" - }, - "credit": "Scott Higginbotham", - "width": 2660, - "height": 2660 - } - ] - } - }, - { - "name": "Drive Shaft", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 20, - "value": 10000, - "weaponCategory": "martial", - "property": [ - "H|XPHB", - "2H|XPHB" - ], - "mastery": [ - "Cleave|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } ], - "dmg1": "3d4", - "dmgType": "B", - "weapon": true - }, - { - "name": "Earwax", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss. Though earwax is plentiful, it's not all the same in potion mixing terms, and some varieties come at a steeper price than others." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ear-wax.webp" - }, - "credit": "A.J. Bondio", - "width": 2005, - "height": 2005 - } - ] - } - }, - { - "name": "Essence of Glumbug", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}" - ] - ] - }, - "Whoever first learned the art of glumbug tickling has been lost to time, but there are a few old-timers left who are willing to teach a willing pupil a few tricks. Glumbug ticklers are the only ones who know how to extract the glowing glumbug essence, as it cannot be gathered by squashing or dissecting the shiny bugs. Glumbugs are mostly found under stones and in caves." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-glumbug.webp" - }, - "credit": "A.J. Bondio", - "width": 2136, - "height": 2136 - } - ] - } - }, - { - "name": "Essence of Ill Omen", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "There is great debate among witches whether this mercurial substance is caused by or is the cause of evil tidings, though it is understood that this ashy residue is a potent component in warding magic or spells associated with fortune. Essence of Ill Omen is created spontaneously as a kind of magical feedback from divination magic, which manifests as a puff of sooty vapor that can be captured in any kind of airtight vessel." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-ill-omen.webp" - }, - "credit": "A.J. Bondio", - "width": 2401, - "height": 2401 - } - ] - } - }, - { - "name": "Fairy Willow", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}" - ] - ] - }, - "The fairy willow grows in the Spirit Realm but it appears in the physical world when it is time to bloom their soft catkins in early spring. There is a botanical society on Obojima that tries to predict every year where the fairy willow will bloom, and they haven't yet chosen the same place twice in a row." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fairy-willow.webp" - }, - "credit": "Scott Higginbotham", - "width": 3689, - "height": 3689 - } - ] - } - }, - { - "name": "Fan", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 2, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "L|XPHB", - "S|XPHB" - ], - "mastery": [ - "Nick|XPHB" + "entries": [ + "You swiftly stomp your foot, conjuring a pillar of wood or stone that thrusts out from underneath you and toward a creature or object you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d12} Bludgeoning damage, and if the target is Huge or smaller, it is pushed up to 10 feet away from you. The ground in a straight {@variantrule Line [Area of Effect]|XPHB|Line} between you and the target also becomes {@variantrule Difficult Terrain|XPHB}, with each 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} portion requiring at least 1 minute to clear by hand." ], - "dmg1": "1d4", - "dmgType": "S", - "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "When you're hit by a ranged attack with a weapon while wielding a Fan, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by an amount equal to your Dexterity modifier." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/fan.webp" - }, - "credit": "Scott Higginbotham", - "width": 2381, - "height": 2381 - } - ] - } - }, - { - "name": "Feather Rock", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "As its name suggests, feather rock is a paradoxical stone with a peculiar nature that seems to contradict the pull of gravity. These spindle-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their \"reaching\" position. Howlers covet feather rock. Small chunks of feather rock are distributed across the island, but larger stones are found in deposits primarily in the Gale Fields." - ], - "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/feather-rock.webp" - }, - "credit": "A.J. Bondio", - "width": 2662, - "height": 2662 - } - ] - } - }, - { - "name": "Field Spear", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 200, - "weaponCategory": "martial", - "property": [ - "F|XPHB", - "T|XPHB", - "V|XPHB" - ], - "mastery": [ - "Topple|XPHB" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d12} for each spell slot level above 2." + ] + } ], - "range": "30/90", - "dmg1": "1d6", - "dmgType": "S", - "dmg2": "1d8", - "weapon": true, - "entries": [ - "Also known as the merchant's blade, the Field Spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its shorter haft is roughly half the size of standard {@item Spear|XPHB|Spear's}, and its tip is more similar to a wide blade or Dagger than a traditional spearhead." - ] - }, - { - "name": "Fish Folk Tooth", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-folk-tooth.webp" - }, - "credit": "Scott Higginbotham", - "width": 2821, - "height": 2821 - } - ] - } - }, - { - "name": "Fish Head", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "For potion brewing, any old stinky fish head will do." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-head.webp" - }, - "credit": "A.J. Bondio", - "width": 2160, - "height": 2160 - } - ] - } - }, - { - "name": "Fizzing Green", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fizzing-green.webp" - }, - "credit": "A.J. Bondio", - "width": 2302, - "height": 2302 - } - ] - } - }, - { - "name": "Flash Paper", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "This highly combustible paper can be procured during the numerous festivals that villages all over Obojima celebrate during the various seasons. Because of these festivals, there is a tradition of making flash paper and every village makes a different variation from ones that burn in bright, vivid colors to others that sizzle and whistle." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/flash-paper.webp" - }, - "credit": "Scott Higginbotham", - "width": 2673, - "height": 2673 - } - ] - } - }, - { - "name": "Forge Slag", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "Forge slag can be gathered at any foundry or blacksmithing forge, but the slag created by the fire and hammer strokes of a master smith is what potion makers are searching for, as there is always latent magic in the work of a master." - ], - "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/forgre-slag.webp" - }, - "credit": "A.J. Bondio", - "width": 1886, - "height": 1886 - } - ] - } - }, - { - "name": "Frying Pan", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 30, - "weaponCategory": "simple", - "property": [ - "V|XPHB", - "S|XPHB" - ], - "mastery": [ - "Topple|XPHB" + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/frying-pan.webp" - }, - "credit": "A.J. Bondio", - "width": 2068, - "height": 2068 - } - ] - } - }, - { - "name": "Gargoyle Powder", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials. Other than that, seeking out petrified eggs in the ancient ash fields on the sides of the volcano is a much more difficult and perilous task." - ], - "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gargoyle-powder.webp" - }, - "credit": "A.J. Bondio", - "width": 1898, - "height": 1898 - } - ] - } - }, - { - "name": "Giant Koi Fish Scale", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "The giant flying koi lazily drift among the clouds where the sun reflects on their glistening scales. Every now and then, one of these scales flakes off and floats down to the ground, sometimes landing on a rooftop which is almost always seen as a good omen and cause for celebration. There are many temples and shrines that have giant koi scales as venerated objects, and some have scenes painted on them by master artisans." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/giant-koi-scale.webp" - }, - "credit": "A.J. Bondio", - "width": 1825, - "height": 1825 - } - ] - } - }, - { - "name": "Glow Worms of the Vale", - "source": "ObojimaTallGrass24", - "page": 211, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "Glow worms are found in caves and marshes across Obojima and work fine as ingredients in potions, but intrepid potion brewers have discovered that the wildly-colored glow worms found in the Vale of Abundance in the Gale Fields have a much greater potency." - ], - "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/glow-worms-of-the-vale.webp" - }, - "credit": "A.J. Bondio", - "width": 2235, - "height": 2235 - } - ] - } - }, - { - "name": "Gohaku Rice", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical properties of the rice were discovered, a fact that Gohaku rice farmers talk about with a certain amount of pride." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gohaku-rice.webp" - }, - "credit": "A.J. Bondio", - "width": 2039, - "height": 2039 - } - ] - } - }, - { - "name": "Golden Root", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "There are only a few ancient trees with roots that stretch into the deepest depths of the heart of Obojima. These roots absorb the harmonious energy of the natural world, which turns them into gold. Gathering them requires a respectful and cooperative relationship with the forest spirits that guard these ancient trees. Only then will they offer a golden root to a worthy potion maker." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/golden-root.webp" - }, - "credit": "Scott Higginbotham", - "width": 2119, - "height": 2119 - } - ] - } - }, - { - "name": "Green Slime", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "Green slime appears as a viscous green mass with weak acidic properties. Healers favor green slime as an unguent in topical ointments. Howlers often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/green-slime.webp" - }, - "credit": "Scott Higginbotham", - "width": 1300, - "height": 1300 - } - ] - } - }, - { - "name": "Hakuma Sapwood", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}" - ] - ] - }, - "Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakuma-sapwood.webp" - }, - "credit": "A.J. Bondio", - "width": 2712, - "height": 2712 - } - ] - } - }, - { - "name": "Hakumon's Ramen Broth", - "source": "ObojimaTallGrass24", - "page": 210, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}" - ] - ] - }, - "The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon's famed ramen shop. But be warned! For Hakumon, ramen is no laughing matter, and the master chef takes great pains to ensure that thieves and miscreants cannot steal his broth so easily." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakumons-ramen-broth.webp" - }, - "credit": "Scott Higginbotham", - "width": 5636, - "height": 5636 - } - ] - } - }, - { - "name": "Hand of Eryo", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "These extremely rare mushrooms are the most desired of all the edible mushrooms on Obojima. They tend to grow in the uppermost branches, where they appear to be grasping at the sky. Forest spirits who locate one of these mushrooms will descend on it with ravenous frenzy, so foragers who hope to harvest some of their own might find stiff competition." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hand-of-eryo.webp" - }, - "credit": "A.J. Bondio", - "width": 2049, - "height": 2049 - } - ] - } - }, - { - "name": "Happy Joy Cake", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for generations. Although Happy Joy Cakes are made only in Yatamon, there are a few trusted traveling merchants who are allowed to distribute them across the island." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/happy-joy-cake.webp" - }, - "credit": "A.J. Bondio", - "width": 1336, - "height": 1336 - } - ] - } - }, - { - "name": "Hill Dragon Egg", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}" - ] - ] - }, - "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hill-dragon-egg.webp" - }, - "credit": "Scott Higginbotham", - "width": 3913, - "height": 3913 - } - ] - } - }, - { - "name": "Howler Fur", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/howler-fur.webp" - }, - "credit": "A.J. Bondio", - "width": 2450, - "height": 2450 - } - ] - } - }, - { - "name": "Irimbi Chrysalis", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "Every ten years, deep in the forests of Obojima, the rare irimbi caterpillar climbs to the highest branches to make a jade-green chrysalis in which it transforms into an irimbi butterfly. The chrysalis feels like delicate rice paper to the touch, and finding one intact is almost impossible due to tree mites, which tend to make quick work of their favorite meal." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/irimbi-chrysalis.webp" - }, - "credit": "A.J. Bondio", - "width": 1980, - "height": 1980 - } - ] - } - }, - { - "name": "Iron Tea Kettle", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 10, - "weaponCategory": "simple", - "mastery": [ - "Sap|XPHB" + "spellAttack": [ + "R" ], - "dmg1": "2d4", - "dmgType": "B", - "weapon": true - }, - { - "name": "Itchi Beri", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/itchi-beri.webp" - }, - "credit": "Scott Higginbotham", - "width": 4479, - "height": 4479 - } - ] - } - }, - { - "name": "Jack-O'-Lantern Bits", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "Many witches say that the process of carving a jack-o'-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o'-lantern are imbued with eldritch energies that are key to certain potions and magics." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jack-o-lantern-bits.webp" - }, - "credit": "Scott Higginbotham", - "width": 3641, - "height": 3641 - } - ] - } - }, - { - "name": "Jumping Bonfire", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}" - ] - ] - }, - "This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jumping-bonfire.webp" - }, - "credit": "Scott Higginbotham", - "width": 1496, - "height": 1496 - } - ] - } - }, - { - "name": "Kloth Leech", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "Kloth leeches are approximately the size of a handkerchief and come in a variety of colors. They tend to gather in groups made up of leeches of different colors, forming what resembles clumps of patchwork cloth. There are druidic communities in the Gale Fields who have learned to make entire garments from trained kloth leeches." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/klotch-leech.webp" - }, - "credit": "Scott Higginbotham", - "width": 3066, - "height": 3066 - } - ] - } - }, - { - "name": "Knobble Leaf Seaweed", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "There are many different kinds of seaweed on and around Obojima, most of which are quite tasty and nutritious, but none is more sought after than knobble leaf. Many cooks use knobble leaf in their soups and salads, and there are some witches and warlocks that use it for spells. Knobble leaf can be found washed up on the beaches of Obojima and growing in thick kelp beds along the sea floor surrounding the island." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/knobble-leaf-seaweed.webp" - }, - "credit": "A.J. Bondio", - "width": 2259, - "height": 2259 - } - ] - } - }, - { - "name": "Kojo Root", - "source": "ObojimaTallGrass24", - "page": 204, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "You can find kojo root hanging within every shrine and temple on Obojima as it is considered good luck. Dried kojo root is also ground into a powder and used as seasoning in many dishes across the island." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojo-root.webp" - }, - "credit": "Scott Higginbotham", - "width": 2638, - "height": 2638 - } - ] - } - }, - { - "name": "Kojobi Fruit", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "Almost every village has a couple of kojobi trees in it but they only fruit every two or three years. When a kojobi tree bears fruit it is a cause for celebration and everyone comes to take part in a Kojobi Festival where the abundant fruit is made into all kinds of dishes and beverages to be enjoyed by all." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojobi-fruit.webp" - }, - "credit": "A.J. Bondio", - "width": 1974, - "height": 1974 - } - ] - } - }, - { - "name": "Laughing Moss", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "Laughing moss is well-known amongst naturalists and woodcutters, as it's fairly easy to find when you know what you're looking for. To find a patch of this moss is quite simple, as all you need to do is head to the woods and listen for the distinctive sounds of hearty laughter emanating from a campsite in the evening. Along with finding it in the wild, laughing moss is sold in special apothecaries around the island." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/laughing-moss.webp" - }, - "credit": "A.J. Bondio", - "width": 2149, - "height": 2149 - } - ] - } - }, - { - "name": "Lionfish Poison", - "source": "ObojimaTallGrass24", - "page": 217, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Only the Lionfish King or one of his royal line is capable of producing this potent poison, and to procure even a tiny bit of it is a treasure indeed. Many who have tried to steal such a prize have wound up shark food or washed up on shore\u2014poisoned by the very substance they sought to steal." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lionfish-poison.webp" - }, - "credit": "A.J. Bondio", - "width": 2061, - "height": 2061 - } - ] - } - }, - { - "name": "Lions Blume", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides growing nearby. Brewers seek out lions blume because of the flower's milky sap as well as its \"teeth.\"" - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lions-blume.webp" - }, - "credit": "A.J. Bondio", - "width": 1300, - "height": 1300 - } - ] - } - }, - { - "name": "Living Spud", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}" - ] - ] - }, - "Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them \"living spuds\" and they are objects of curiosity and reverence. Wagons will stop on roads and people in crowded markets will make way to let a living spud trundle through. But whatever it is that animates these wayward potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews." - ], - "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/living-spud.webp" - }, - "credit": "Scott Higginbotham", - "width": 3060, - "height": 3060 - } - ] - } - }, - { - "name": "Lom Lom Dagger", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 1500, - "weaponCategory": "martial", - "property": [ - "F|XPHB", - "L|XPHB", - "T|XPHB" - ], - "mastery": [ - "Push|XPHB" + "miscTags": [ + "DFT", + "FMV", + "OBJ", + "SGT" + ] + }, + { + "name": "Plummet", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "S", - "weapon": true, - "entries": [ - "The short and angular blade of a Lom Lom Dagger was designed for cleaving and quickly became a staple in most of Obojima's kitchens. Over time, the blade length grew longer and longer, and eventually the Lom Lom Dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown." - ] - }, - { - "name": "Lovers Vine", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly potent. Lovers vine can be found in most forests but it is especially fond of marshy areas." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lovers-vine.webp" - }, - "credit": "Scott Higginbotham", - "width": 2931, - "height": 2931 - } - ] - } - }, - { - "name": "Magic Monk's Rice Wine", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "Magic Monk's Rice Wine is a delicious and refreshing high-end spirit. Many who imbibe it say it stimulates the intellect and afterward their dreams are far more vivid. On each of the solstices, a delivery of Magic Monk's Rice Wine is handled by teams of spirits who mysteriously appear and distribute it to the taverns and temples of Obojima. Magic Monk's Rice Wine is brewed and distilled in some unknown location within the spirit realm." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/magic-monks-rice-wine.webp" - }, - "credit": "A.J. Bondio", - "width": 2492, - "height": 2492 - } - ] - } - }, - { - "name": "Mandrake Root", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened, the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees." - ], - "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mandrake-root.webp" - }, - "credit": "Alexander Cloos", - "width": 1163, - "height": 1163 - } - ] - } - }, - { - "name": "Mellowort", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "Go into any hot spring or spa and the scent of Mellowort is sure to be wafting around with its soothing aroma. There are many songs written by bards about the benefits and relaxing properties of this flowering plant. Mellowort is a tall, slender plant that is found in the lowlands of Obojima." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mellowort.webp" - }, - "credit": "A.J. Bondio", - "width": 2945, - "height": 2945 - } - ] - } - }, - { - "name": "Molted Lizard Skin", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "For maximum results, try to find a whole skin that has been thoroughly dried by the sun. The crispier the better." - ], - "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/molted-lizard-skin.webp" - }, - "credit": "A.J. Bondio", - "width": 2892, - "height": 2892 - } - ] - } - }, - { - "name": "Monkey's Coil", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "Monkey's Coil is a tiny flower that sprouts a spiraling growth wound so tightly that it can only be forced open with tremendous strength. Among a local guild of sages from the Coastal Highlands, there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/monkeys-coil.webp" - }, - "credit": "Scott Higginbotham", - "width": 4469, - "height": 4469 - } - ] - } - }, - { - "name": "Mountain Ox Dung", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}" - ] - ] - }, - "In the hands of a skilled potion crafter, a nice, sun-dried, ox dung pie has many uses. Mountain oxen roam wild in the foothills and are quite grumpy, so caution is advised." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-ox-dung.webp" - }, - "credit": "A.J. Bondio", - "width": 1890, - "height": 1890 - } - ] - } - }, - { - "name": "Mountain Snail", - "source": "ObojimaTallGrass24", - "page": 212, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "As a potion ingredient, the mountain snail's value is in its shell, which when pulverized into a powder, is used in magics associated with protection. However, it's a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music." - ], - "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-snail.webp" - }, - "credit": "A.J. Bondio", - "width": 2007, - "height": 2007 - } - ] - } - }, - { - "name": "Mournshade", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "Mournshade is used by healers across the island for what they believe is the plant's ability to absorb painful emotions. Although it is rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case. Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mournshade.webp" - }, - "credit": "A.J. Bondio", - "width": 2067, - "height": 2067 - } - ] - } - }, - { - "name": "Mouse Tree Nut", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a \"mouse kisser.\" Mouse tree nuts grow on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mouse-tree-nut.webp" - }, - "credit": "Scott Higginbotham", - "width": 2435, - "height": 2435 - } - ] - } - }, - { - "name": "Munchanka Root", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/munchanka-root.webp" - }, - "credit": "A.J. Bondio", - "width": 2763, - "height": 2763 - } - ] - } - }, - { - "name": "Nakudama Bubble Rod", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "R", - "rarity": "none", - "weight": 1, - "value": 2200, - "weaponCategory": "martial", - "mastery": [ - "Vex|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } ], - "range": "50/200", - "dmg1": "2d4", - "dmgType": "B", - "weapon": true, - "entries": [ - "The Nakudama Bubble Rod is most recognizable by the curious sounds it produces when used. The wet descending whistle of multiple water-filled glass marbles shot from the end of this oblong tube is quickly followed by the unmistakable pop of the ammunition as it hit its target." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/nakudama-bubble-rod.webp" - }, - "credit": "Scott Higginbotham", - "width": 3549, - "height": 3549 - } - ] - } - }, - { - "name": "Nakudama Spice", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn't cheap." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nakudama-spice.webp" - }, - "credit": "Scott Higginbotham", - "width": 2478, - "height": 2478 - } - ] - } - }, - { - "name": "Narutomaki", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "These delicious narutomaki cakes are made in markets and taverns all over the island of Obojima. Many villages have naruto competitions to see who can make the most tasty and aesthetically pleasing naruto cakes, all in honor of the local guardian spirit or to celebrate a good season of fishing or a bountiful harvest." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/narutomaki.webp" - }, - "credit": "Scott Higginbotham", - "width": 2316, - "height": 2316 - } - ] - } - }, - { - "name": "Night Thistle", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "It is said that the night thistle came with the Corruption and only grows on the graves of restless spirits. It blooms only on the darkest night of the new moon, putting forth an eerily skeletal, bioluminescent flower that attracts nocturnal pollinators. Night thistles are only found near and within corrupted regions making it dangerous to collect." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/night-thistle.webp" - }, - "credit": "A.J. Bondio", - "width": 3660, - "height": 3660 - } - ] - } - }, - { - "name": "Nobblewort", - "source": "ObojimaTallGrass24", - "page": 205, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nobblewort.webp" - }, - "credit": "A.J. Bondio", - "width": 2729, - "height": 2729 - } - ] - } - }, - { - "name": "Nokumai's Frozen Breath", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}" - ] - ] - }, - "High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy breath is desired by all who deal in things of an arcane nature. It's rumored that Nokumai's Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nokumais-frozen-breath.webp" - }, - "credit": "A.J. Bondio", - "width": 2279, - "height": 2279 - } - ] - } - }, - { - "name": "Noodle Eel", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}" - ] - ] - }, - "Every now and then, a ramen chef finds a gorged noodle eel sleepily coiled in an empty bowl of theirs. All ramen chefs see them as pests as apparently noodle eels have a rather refined palate and don't come to just any bowl of broth, seeking only to slurp down the finest ramen\u2014a major irritant to serious chefs. This makes catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/noodle-eel.webp" - }, - "credit": "A.J. Bondio", - "width": 2119, - "height": 2119 - } - ] - } - }, - { - "name": "Oporion Glass", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater or in caves." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/oporion-glass.webp" - }, - "credit": "Jeremiah Crofton", - "width": 1123, - "height": 1123 - } - ] - } - }, - { - "name": "Opu Opu Spring Water", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low." - ], - "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/opu-opu-spring-water.webp" - }, - "credit": "Scott Higginbotham", - "width": 2278, - "height": 2278 - } - ] - } - }, - { - "name": "Orange Slime", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}" - ] - ] - }, - "Use with caution. Handle with care. You have been warned. Orange slime is highly combustible, even in small globules. It is also quite volatile. With the slightest agitation, the sticky, gelatinous substance can reduce stone and concrete to rubble. Most towns and villages prohibit orange slime, and its discovery is often met with panic. If orange slime is discovered, there's usually a designated mage nearby who can be summoned to contain or dispose of it. The substance orange slime is cultivated from larger, living omnivorous monsters of the same name. It is exceedingly rare, as orange slime monsters appear only in a handful of caverns near the peak of Mount Arbora." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/orange-slime.webp" - }, - "credit": "Scott Higginbotham", - "width": 1616, - "height": 1616 - } - ] - } - }, - { - "name": "Origami Crane", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}" - ] - ] - }, - "Obojiman wizards say that due to their focus and intention, origami artists weave subtle energies into the folds and shapes of their creations so that even a simple crane contains a bit of magic. However, the best and most useful cranes are found in Sky Kite Valley." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/origami-crane.webp" - }, - "credit": "Scott Higginbotham", - "width": 2291, - "height": 2291 - } - ] - } - }, - { - "name": "Ota Lantern Oil", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "A lamp lit with Ota Lantern Oil can give one glimpses of the Spirit Realm. The oil is a special blend known only to members of the insular Ota Clan, but some of its ingredients are said to be sourced from the Spirit Realm itself. The Ota Clan sells only very small batches of their lantern oil at exorbitant prices from their village shop, but they have been known to trade for other rare and unique items." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ota-lantern-oil.webp" - }, - "credit": "Scott Higginbotham", - "width": 2448, - "height": 2448 - } - ] - } - }, - { - "name": "Peeping Willow", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "The peeping willow is known for its peculiar peeper flowers, which bear an unsettling resemblance to eyeballs. Unless dried, the flowers are poisonous to eat. The 'eyelid' petals are prized by clothiers as a source of deep red dye." - ], - "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/peeping-willow.webp" - }, - "credit": "Scott Higginbotham", - "width": 5356, - "height": 5356 - } - ] - } - }, - { - "name": "Petrified Alligator", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost all of the alligators on Obojima being petrified and displayed. Legend says that when Fennistrix's taxidermy hut exploded, petrified alligator parts scattered all over the island. It's rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix's potent magic." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/petrified-alligator.webp" - }, - "credit": "A.J. Bondio", - "width": 2579, - "height": 2579 - } - ] - } - }, - { - "name": "Pink Candle Wax", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Wax tinted pink is part of the folk magic tradition associated most closely with the villages of the Gift of Shuritashi. According to such traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pink-candle-wax.webp" - }, - "credit": "Scott Higginbotham", - "width": 3092, - "height": 3092 - } - ] - } - }, - { - "name": "Plumage of a Running Kirio", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "The Running Kirio is a rare bird of paradise with brilliant red plumage that appears only when an elder spirit is nearby. For the extremely lucky forager, the running kirio bird may shed a tail feather with all its vigorous sprinting and hopping when heralding the manifestation of an elder spirit, but many of those tail feathers are collected by the druids who, after a sighting of an elder spirit, are sure to scour the area for this most exotic of prizes." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/plumage-of-a-running-kirio.webp" - }, - "credit": "A.J. Bondio", - "width": 1971, - "height": 1971 - } - ] - } - }, - { - "name": "Poison", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "There's nothing like a good old-fashioned poison to spice up a potion." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/poison.webp" - }, - "credit": "A.J. Bondio", - "width": 2627, - "height": 2627 - } - ] - } - }, - { - "name": "Pok Pok Flakes", - "source": "ObojimaTallGrass24", - "page": 213, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "For those potion makers who have a culinary flair, using dried flakes from the pok pok fish is a way to give a savory and sorcerous kick to any brew. Pok pok fish are notoriously hard to catch, but there are a few fisherfolk on the island who know all the tricks of the trade. They usually sell their wares direct to potion makers or market shops that specialize in potion ingredients and spell components." - ], - "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pok-pok-flakes.webp" - }, - "credit": "Veronica Casson", - "width": 3235, - "height": 3235 - } - ] - } - }, - { - "name": "Pungent Sea Foam", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "Collected from the seashore in corrupted areas, this sea foam is toxic to the touch. Only the most skillful of potion makers can use its magic properties without causing harm." - ], - "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pungent-sea-foam.webp" - }, - "credit": "A.J. Bondio", - "width": 2400, - "height": 2400 - } - ] - } - }, - { - "name": "Pyramid Melon", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos. To contemplate the melon will reveal secrets beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pyramid-melon.webp" - }, - "credit": "A.J. Bondio", - "width": 1959, - "height": 1959 - } - ] - } - }, - { - "name": "Queen's Dilemma", - "source": "ObojimaTallGrass24", - "page": 206, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}" - ] - ] - }, - "Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom's courage, Queen Okumi spread its spores throughout Obojima, and that is why queen's dilemma mushrooms are so plentiful." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/queens-dilemma.webp" - }, - "credit": "Scott Higginbotham", - "width": 4609, - "height": 4609 - } - ] - } - }, - { - "name": "Raka Paste", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from drying out." - ], - "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/raka-paste.webp" - }, - "credit": "Scott Higginbotham", - "width": 2039, - "height": 2039 - } - ] - } - }, - { - "name": "Rattle Shoot", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rattle-shoot.webp" - }, - "credit": "A.J. Bondio", - "width": 2859, - "height": 2859 - } - ] - } - }, - { - "name": "Ribbon Rot", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}" - ] - ] - }, - "Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can quickly eat the supports of a house and bring the whole structure down within a matter of months. Ribbon rot can be found in old, dilapidated houses and snags within damp forests." - ], - "lootTables": [ - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ribbon-rot.webp" - }, - "credit": "Scott Higginbotham", - "width": 2615, - "height": 2615 - } - ] - } - }, - { - "name": "Ronin Neko Figurine", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "This artifact depicts a limited edition figurine of Ronin Neko, a heroic cat who fought against monsters and defended the innocent. Only a few of these figurines have ever been found, but there are a few Obojiman historians who have unearthed illustrated tomes depicting the story of Ronin Neko and his brave exploits." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ronin-neko-figurine.webp" - }, - "credit": "Scott Higginbotham", - "width": 3168, - "height": 3168 - } - ] - } - }, - { - "name": "Rubble from a Rubble Golem", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "When the animus of a rubble golem falls silent, some amount of magic continues to radiate from the chunks of debris that its body was formed from. At night, occasional motes of white light shoot off from these broken bits. Brewers seek this material for its inherent magical quality, which they can use for various purposes." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rubble-from-a-rubble-golem.webp" - }, - "credit": "Scott Higginbotham", - "width": 2764, - "height": 2764 - } - ] - } - }, - { - "name": "Rust Crab", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "Rust crabs are plentiful and cantankerous, making them a prize for fisherman but a tricky crab to catch as they often clip through cages with their unusually strong claws. Rust crabs are quite fond of chicken. They can be found in the waters surrounding Obojima." - ], - "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rust-crab.webp" - }, - "credit": "Scott Higginbotham", - "width": 2983, - "height": 2983 - } - ] - } - }, - { - "name": "Sage Arol's Beetle", - "source": "ObojimaTallGrass24", - "page": 218, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 20|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "These beetles were made famous by the legendary sage, Arol, for his use of their mandibles as quills for his pen. But potion makers began to use the beetles for potion crafting when a witch from the Fish Head Coven began to see the rare bug in her dreams. Sage Arol's Beetles live deep underground, fleeing even the dimmest light. On rare occasions, they come to the surface, though the reason remains a mystery." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sage-arols-beetle.webp" - }, - "credit": "Scott Higginbotham", - "width": 3027, - "height": 3027 - } - ] - } - }, - { - "name": "Scalefruit Rind", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "Scalefruit are fist-sized fruits that are covered by a thick, scaly rind. Although the outside of a scalefruit is rather unappetizing, the interior is sweet and delicious, and is easily scooped after the fruit is cut in half. Many scalefruit farmers can be easily identified as they always carry a sharp cleaver and a metal scoop. Scalefruit trees are found along the coastline as they love sandy soil. Many seaside villages have their own creative versions of scalefruit drinks that they proudly serve to travelers." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scalefruit-rind.webp" - }, - "credit": "A.J. Bondio", - "width": 2125, - "height": 2125 - } - ] - } - }, - { - "name": "Scumweed", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "Whether it was brought by the Corruption or a local plant was mutated by it, scumweed has appeared on the corrupted coastlines of Obojima and is creeping further inland along sloughs and marshes that are affected by the encroaching Corruption. Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." - ], - "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scumweed.webp" - }, - "credit": "Scott Higginbotham", - "width": 3140, - "height": 3140 - } - ] - } - }, - { - "name": "Sea Water", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Sea water is a staple in many potion brewing processes, but some master potion makers will demand seawater from certain areas around Obojima due to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste the difference in the waters around Obojima, so don't try to fool them with just any old sea water." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sea-water.webp" - }, - "credit": "Scott Higginbotham", - "width": 2648, - "height": 2648 - } - ] - } - }, - { - "name": "Seashell", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}" - ] - ] - }, - "The beaches of Obojima are covered with different kinds of seashells. Many paths and walkways in the seaside villages are covered with simple white shells. Some of the more decorative ones are sold in shops." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/seashell.webp" - }, - "credit": "A.J. Bondio", - "width": 1920, - "height": 1920 - } - ] - } - }, - { - "name": "Secret Stone Sword", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 3000, - "weaponCategory": "martial", - "property": [ - "L|XPHB", - "V|XPHB" - ], - "mastery": [ - "Sap|XPHB" + "entries": [ + "You conjure an enormous glowing force that wraps around a flying creature within range and attempts to pull it out of the air. The target must make a Dexterity saving throw. On a failed save, it is pulled to the ground and takes damage from the fall as normal ({@damage 1d6} Bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d6}). On a successful save, the target is pulled halfway to the ground and takes no damage." ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "weapon": true, - "entries": [ - "Although it's not much of a secret nowadays, the magical stone known as {@item Feather Rock|ObojimaTallGrass24}, which is used to craft these stone swords, was once coveted and kept hidden by the nakudama. Even though feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/secret-stone-sword.webp" - }, - "credit": "A.J. Bondio", - "width": 2455, - "height": 2455 - } - ] - } - }, - { - "name": "Shadowroot", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}" - ] - ] - }, - "This small, knobby root only grows where its black leaves are left in perpetual shadow. Once harvested, the root must be wrapped or sealed away from light or it will rapidly wither and rot." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/shadowroot.webp" - }, - "credit": "Veronica Casson", - "width": 3519, - "height": 3519 - } - ] - } - }, - { - "name": "Sheep Dragon Wool", - "source": "ObojimaTallGrass24", - "page": 207, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 10|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sheep-dragon-wool.webp" - }, - "credit": "A.J. Bondio", - "width": 2088, - "height": 2088 - } - ] - } - }, - { - "name": "Shepherd Crook", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 4, - "value": 70, - "weaponCategory": "martial", - "property": [ - "R|XPHB", - "S|XPHB" - ], - "mastery": [ - "Vex|XPHB" - ], - "dmg1": "1d6", - "dmgType": "B", - "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "As a {@variantrule Bonus Action|XPHB}, you can choose a creature your size or smaller (minimum Medium) that you can see within your Shepherd Crook's reach. The target must make a Strength saving throw (DC 8 plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} and Strength modifier). On a failed save, you move the target to another unoccupied space within 5 feet of you." - ] - } - ] - }, - { - "name": "Shovel", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 4, - "value": 30, - "weaponCategory": "simple", - "property": [ - "V|XPHB" - ], - "mastery": [ - "Cleave|XPHB" + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "weapon": true - }, - { - "name": "Sleeping Merchant", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}" - ] - ] - }, - "Known for its naturally soporific effects, the sleeping merchant got its name through its use by traveling traders who traditionally drink its dried blossoms as a tea after a busy day of hocking their wares. This water lily can be identified by the nodding white blossom under a leafy umbrella. The sleeping merchant only grows in certain ponds and lakes which has made attempts to grow sleeping merchant plants in other bodies of water impossible. Thus, the demand for this plant is high among the tea vendors of Obojima." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sleeping-merchant.webp" - }, - "credit": "A.J. Bondio", - "width": 1921, - "height": 1921 - } - ] - } - }, - { - "name": "Snap Vine Sap", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/snap-vine-sap.webp" - }, - "credit": "A.J. Bondio", - "width": 1631, - "height": 1631 - } - ] - } - }, - { - "name": "Spark Plug", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "Spark plugs are used by potion makers to add in a small charge of magic, just enough to be a catalyst for a specific reaction. Most Obojimans still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spark-plug.webp" - }, - "credit": "A.J. Bondio", - "width": 2017, - "height": 2017 - } - ] - } - }, - { - "name": "Spindle Leg Spider Webs", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}" - ] - ] - }, - "The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the grass grows tall." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spindle-leg-spider-webs.webp" - }, - "credit": "A.J. Bondio", - "width": 2503, - "height": 2503 - } - ] - } - }, - { - "name": "Spirit Root", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}" - ] - ] - }, - "Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits\u2014especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas." - ], - "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-root.webp" - }, - "credit": "Scott Higginbotham", - "width": 3061, - "height": 3061 - } - ] - } - }, - { - "name": "Spirit Tea", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}" - ] - ] - }, - "There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay's teahouse." - ], - "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-tea.webp" - }, - "credit": "Scott Higginbotham", - "width": 3470, - "height": 3470 - } - ] - } - }, - { - "name": "Spring", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "Springs come in various sizes from different machines. Because of their spiral shape and ferrous material, they are prized by magic users to channel energies into spells and potions. Merchants who deal in arcana are always looking for springs found within the ruins of those who came before." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spring.webp" - }, - "credit": "A.J. Bondio", - "width": 1496, - "height": 1496 - } - ] - } - }, - { - "name": "Squid Ink", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}" - ] - ] - }, - "Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima." - ], - "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/squid-ink.webp" - }, - "credit": "A.J. Bondio", - "width": 1668, - "height": 1668 - } - ] - } - }, - { - "name": "Starstone", - "source": "ObojimaTallGrass24", - "page": 219, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "Starstone is a glittering crystalline rock that came from an ancient comet that broke up over Obojima long ago and scattered fragments across the island. Nakudama sages talk of this event in their sacred books, saying it was an auspicious omen, and ever since that time, the hunt for fragments of this Starstone has been undertaken. Starstone is very rare and is found lying on the ground or embedded in the earth. It is identified by its signature teardrop shape and magical shimmer." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/starstone.webp" - }, - "credit": "Scott Higginbotham", - "width": 3041, - "height": 3041 - } - ] - } - }, - { - "name": "Sun Shroom", - "source": "ObojimaTallGrass24", - "page": 214, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 16|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move." - ], - "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sun-shroom.webp" - }, - "credit": "A.J. Bondio", - "width": 1876, - "height": 1876 - } - ] - } - }, - { - "name": "Tangle Weed", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "Fisherfolk are at constant war with these plants, which snare fishing lines. It is commonly believed that tangle weed is not natural but is a species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows." - ], - "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tangle-weed.webp" - }, - "credit": "Scott Higginbotham", - "width": 3530, - "height": 3530 - } - ] - } - }, - { - "name": "Tapper Sack", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 5, - "value": 100, - "weaponCategory": "martial", - "property": [ - "R|XPHB", - "V|XPHB" - ], - "mastery": [ - "Nick|XPHB" + "savingThrow": [ + "dexterity" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "weapon": true, - "entries": [ - "A Tapper Sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag that has been filled with sand. Although it's not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch." - ] - }, - { - "name": "Tears of the Moon", - "source": "ObojimaTallGrass24", - "page": 219, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}", - "{@font {@style 18|large}|SneakerProMedium}" - ] - ] - }, - "On certain nights, a cloud in the Spirit Realm passes into the physical world and is struck by the moon's rays which crystallizes it into a glittering mist known as moonbreath. On rare occasions, moonbreath may form into larger crystals known as tears of the moon, that fall to the earth to be discovered by a lucky traveler." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tears-of-the-moon.webp" - }, - "credit": "A.J. Bondio", - "width": 2400, - "height": 2400 - } - ] - } - }, - { - "name": "Toka Truffle", - "source": "ObojimaTallGrass24", - "page": 215, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 12|large}|SneakerProMedium}", - "{@font {@style 14|large}|SneakerProMedium}" - ] - ] - }, - "Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was only recently that potion makers discovered the magic properties of the truffle, making competition to find these valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic spells or items, prized truffle hunting hogs are the best way to find these hidden treasures." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/toka-truffle.webp" - }, - "credit": "A.J. Bondio", - "width": 1919, - "height": 1919 - } - ] - } - }, - { - "name": "Ube", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "Ube has long been eaten as a staple by Obojimans and there is rarely a festival feast that doesn't feature ube cooked in a variety of ways. Many villages have a shrine with offerings dedicated to the spirit of the ube, usually in the form of a jolly spirit yam. While ube grows wild, there are many farmers who cultivate it to create new, more delicious varieties, especially in the western foothills and lowlands where the climate is just right." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ube.webp" - }, - "credit": "A.J. Bondio", - "width": 1973, - "height": 1973 - } - ] - } - }, - { - "name": "Umbrella", - "source": "ObojimaTallGrass24", - "page": 200, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 50, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "S|XPHB" - ], - "mastery": [ - "Vex|XPHB" + "miscTags": [ + "FMV" + ] + }, + { + "name": "Pogmo's Pot", + "source": "ObojimaTallGrass24", + "page": 231, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "entries": [ - { - "type": "entries", - "name": "Special", - "entries": [ - "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/umbrella.webp" - }, - "credit": "A.J. Bondio", - "width": 2745, - "height": 2745 - } - ] - } - }, - { - "name": "Varrow", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an incense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, varrow, fresh or dried, is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast." - ], - "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/varrow.webp" - }, - "credit": "A.J. Bondio", - "width": 2124, - "height": 2124 - } - ] - } - }, - { - "name": "Vaulter's Axe", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 15, - "value": 500, - "weaponCategory": "martial", - "property": [ - "H|XPHB", - "R|XPHB", - "2H|XPHB", - "S|XPHB" - ], - "mastery": [ - "Graze|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } ], - "dmg1": "1d10", - "dmgType": "S", - "weapon": true, - "entries": [ - "The Vaulter's Axe was designed by the Rangers of the Greenward Path for exploring the Brackwater Wetlands. Its tall haft allows wielders to easily check water depths and vault over obstacles. To this day it's a useful tool for anyone exploring the eastern side of the island.", - { - "type": "entries", - "name": "Special", - "entries": [ - "When you make a {@variantrule Long Jump|XPHB} with a 10-foot running start, you can use a Vaulter's Axe to launch yourself horizontally 15 feet instead of using your normal jump distance. This jump also launches you 15 feet into the air." - ] - } - ] - }, - { - "name": "Venus Fly Rat", - "source": "ObojimaTallGrass24", - "page": 208, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 9|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}" - ] - ] - }, - "Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near the observatory where the first of their kind was found. They echo-locate in the darkness using their ears and sensitive pronged tails." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/venus-fly-rat.webp" - }, - "credit": "Scott Higginbotham", - "width": 3135, - "height": 3135 - } - ] - } - }, - { - "name": "Vertebrae Sword", - "source": "ObojimaTallGrass24", - "page": 201, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 60, - "weaponCategory": "martial", - "property": [ - "S|XPHB" - ], - "mastery": [ - "Slow|XPHB" + "entries": [ + "You summon a Tiny cast iron pot in an unoccupied space on the ground within range. All objects in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the pot that are not being worn or carried and weigh no more than 10 pounds are instantly sucked inside, whether they look like they should fit or not. The objects are stored in an extradimensional space inside the pot until the spell ends, at which point the pot vanishes and the objects it contained appear on the ground in its space.", + "For the duration, the pot remains sealed, and the objects inside can't be accessed until the spell ends. The pot is 1 foot wide and 1 foot tall. It can be easily moved or carried and always weighs 15 pounds, regardless of the weight of the objects it contains. The pot has {@variantrule Immunity|XPHB} to all damage, but it can be dispelled." ], - "dmg1": "1d8", - "dmgType": "P", - "weapon": true, - "entries": [ - "The jagged Vertebrae Sword of a fish folk warrior can barely be called a sword. Locals would say it's better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor construction is the reason it's not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.", - { - "type": "entries", - "name": "Special", - "entries": [ - "Immediately after you hit a creature with a Vertebrae Sword, you can take a {@variantrule Bonus Action|XPHB} to rake and twist the weapon, breaking off some of the sword's bony barbs and dealing an extra {@damage 1d8} Piercing damage to the target. A Vertebrae Sword can only be used in this way five times before it becomes unusable as a weapon." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/vertebrae-sword.webp" - }, - "credit": "A.J. Bondio", - "width": 2943, - "height": 2943 - } - ] - } - }, - { - "name": "Vinyl Record", - "source": "ObojimaTallGrass24", - "page": 215, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "These black disks are covered in a continuous spiral that moves to the center of the disk\u2014believed to be an ancient and lost way of recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these \"records\" to release the magic they contain. These objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain." - ], - "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/vinyl-record.webp" - }, - "credit": "A.J. Bondio", - "width": 1878, - "height": 1878 - } - ] - } - }, - { - "name": "Windbloom", - "source": "ObojimaTallGrass24", - "page": 209, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 6|large}|SneakerProMedium}", - "{@font {@style 7|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}" - ] - ] - }, - "These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/windbloom.webp" - }, - "credit": "Scott Higginbotham", - "width": 4588, - "height": 4588 - } - ] - } - }, - { - "name": "Witch's Broom", - "source": "ObojimaTallGrass24", - "page": 209, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 3|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 5|large}|SneakerProMedium}" - ] - ] - }, - "The thick, straight stalks of witch's broom are perfect for enchanting as they don't warp or shatter when imbued with powerful magic\u2014especially the kind used for flying brooms. But other parts of witch's broom\u2014the leaves and flowers\u2014are used as well for making potions and herbal concoctions. Witch's broom can be found in abundance along roadsides and pathways of Obojima." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-broom.webp" - }, - "credit": "A.J. Bondio", - "width": 2882, - "height": 2882 - } - ] - } - }, - { - "name": "Witch's Eye Coral", - "source": "ObojimaTallGrass24", - "page": 209, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 1|large}|SneakerProMedium}", - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 10|large}|SneakerProMedium}" - ] - ] - }, - "This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch's eye coral grows every time a curse is uttered. Witch's eye coral can be found after some underwater searching in most parts of the Shallows." - ], - "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-eye-coral.webp" - }, - "credit": "A.J. Bondio", - "width": 2146, - "height": 2146 - } - ] - } - }, - { - "name": "Wolfenite", - "source": "ObojimaTallGrass24", - "page": 215, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral." - ], - "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wolfenite.webp" - }, - "credit": "A.J. Bondio", - "width": 2106, - "height": 2106 - } - ] - } - }, - { - "name": "Wufu Whiskey", - "source": "ObojimaTallGrass24", - "page": 219, - "type": "Ingred", - "rarity": "rare", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}", - "{@font {@style 19|large}|SneakerProMedium}" - ] - ] - }, - "The location of the Wufu Distillery is a mystery, but the master distiller, Wufu, is well-known throughout Obojima where once every year he is seen buying the highest quality grains for his masterful Wufu whiskey. Master Wufu only sells a few bottles of his whiskey to the highest bidder or gives them as gifts to old friends. Some think he is a spirit or a wizard as all attempts to track him have failed. Wufu whiskey is kept in beautiful earthenware jars, sealed with the Wufu emblem. Those who have tasted the legendary whiskey are said to have tasted the spirit of kings." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wufu-whisky.webp" - }, - "credit": "A.J. Bondio", - "width": 3162, - "height": 3162 - } - ] - } - }, - { - "name": "Wychwood", - "source": "ObojimaTallGrass24", - "page": 215, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 14|large}|SneakerProMedium}", - "{@font {@style 13|large}|SneakerProMedium}", - "{@font {@style 15|large}|SneakerProMedium}" - ] - ] - }, - "The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches." - ], - "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wychwood.webp" - }, - "credit": "Scott Higginbotham", - "width": 3266, - "height": 3266 - } - ] - } - }, - { - "name": "Yellow Slime", - "source": "ObojimaTallGrass24", - "page": 215, - "type": "Ingred", - "rarity": "uncommon", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 17|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}", - "{@font {@style 11|large}|SneakerProMedium}" - ] - ] - }, - "Only those with iron constitutions or equipped with the right protective gear can withstand the nausea often brought on by the slime's ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name." - ], - "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yellow-slime.webp" - }, - "credit": "Scott Higginbotham", - "width": 1615, - "height": 1615 - } - ] - } - }, - { - "name": "Yugi Sap", - "source": "ObojimaTallGrass24", - "page": 209, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 0|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}", - "{@font {@style 2|large}|SneakerProMedium}" - ] - ] - }, - "Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it." - ], - "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yugi-sap.webp" - }, - "credit": "Scott Higginbotham", - "width": 3580, - "height": 3580 - } - ] - } - }, - { - "name": "Yuma Shrub", - "source": "ObojimaTallGrass24", - "page": 209, - "type": "Ingred", - "rarity": "common", - "entries": [ - { - "type": "table", - "colLabels": [ - "{@font Combat|RoglianoUltraBold}", - "{@font Utility|RoglianoUltraBold}", - "{@font Whimsy|RoglianoUltraBold}" - ], - "colStyles": [ - "col-1 text-center", - "col-1 text-center", - "col-1 text-center" - ], - "rows": [ - [ - "{@font {@style 5|large}|SneakerProMedium}", - "{@font {@style 8|large}|SneakerProMedium}", - "{@font {@style 4|large}|SneakerProMedium}" - ] - ] - }, - "The leaves of the yuma shrub secrete a strong, pleasant-smelling oil that is known to repel biting insects and flies. Most soapmakers use yuma shrub oil in their soaps, and dogs and cats are often seen with a cluster of yuma leaves tied to their collars to keep fleas and ticks away. Once the smell of the yuma shrub is experienced, then they are quite easy to find by their smell alone and they can be found all over the island." - ], - "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yuma-shrub.webp" - }, - "credit": "Scott Higginbotham", - "width": 5310, - "height": 5310 - } - ] - } - } - ], - "item": [ + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, { - "name": "Anglerfish Helm", + "name": "Rageful Nimbus", "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, + "page": 231, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of water" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], "entries": [ - "When you are targeted by the {@spell Water Breathing|XPHB} spell while wearing this helmet, the spell has a duration of 48 hours for you. Additionally, you can take a {@action Magic|XPHB} action to cause the helmet's antenna to shed {@variantrule Bright Light|XPHB} in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 20 feet.", - "You can also cast {@spell Charm Person|XPHB} from the helmet as a level 3 spell. Once you do so, this property can't be used until the next dawn." + "Choose a creature within range. A pristine, fluffy white cloud appears above the target and follows it for the duration. If the target takes damage from an enemy you can see, you can take a {@variantrule Reaction|XPHB} to make a ranged spell attack from the cloud, provided that enemy is within 60 feet of the target. On a hit, the enemy takes {@damage 2d8} Lightning damage." ], - "attachedSpells": { - "daily": { - "1e": [ - "charm person|xphb" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases based on the level of the spell slot used: {@dice 3d8} (level 4-5 slot), {@dice 4d8} (level 6-7 slot), or {@dice 5d8} (level 8-9 slot)." ] } - } - }, - { - "name": "Cloud-Touched Boomerang", - "source": "ObojimaTallGrass24", - "page": 210, - "baseItem": "boomerang|ObojimaTallGrass24", - "type": "M", - "rarity": "common", - "reqAttune": true, - "weight": 1, - "value": 200, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "T|XPHB", - "S|XPHB" - ], - "mastery": [ - "Vex|XPHB" ], - "range": "60/180", - "dmg1": "1d6", - "dmgType": "S", - "entries": [ - "You can choose to activate this Boomerang's swirling vortex whenever you attack with it. On a hit, the target must succeed on a DC 12 Strength saving throw or have the {@condition Prone|XPHB} condition.", - { - "type": "entries", - "name": "Special", - "entries": [ - "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cloud-touched-boomerang.webp" - }, - "credit": "A.J. Bondio", - "width": 1947, - "height": 1947 - } - ] - } - }, - { - "name": "Umbrella of Shielding", - "source": "ObojimaTallGrass24", - "page": 219, - "baseItem": "umbrella|ObojimaTallGrass24", - "type": "M", - "rarity": "uncommon", - "reqAttune": true, - "weight": 2, - "value": 50, - "weaponCategory": "simple", - "property": [ - "F|XPHB", - "S|XPHB" - ], - "mastery": [ - "Vex|XPHB" + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "lightning" ], - "dmg1": "1d4", - "dmgType": "B", - "bonusWeapon": "+1", - "entries": [ - "Enchanted with the strength of iron, this silk umbrella is as durable as it is elegant. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you are hit by a ranged attack with a weapon while wielding the Umbrella, you can take a {@variantrule Reaction|XPHB} to gain a +5 bonus to your AC against that attack, potentially causing the attack to miss you.", - { - "type": "entries", - "name": "Special", - "entries": [ - "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/umbrella-of-shielding.webp" - }, - "credit": "A.J. Bondio", - "width": 1971, - "height": 1971 - } - ] - } - }, - { - "name": "Travel Wok", - "source": "ObojimaTallGrass24", - "page": 219, - "baseItem": "frying pan|ObojimaTallGrass24", - "type": "M", - "rarity": "rare", - "weight": 6, - "value": 30, - "weaponCategory": "simple", - "property": [ - "V|XPHB", - "S|XPHB" - ], - "mastery": [ - "Topple|XPHB" + "spellAttack": [ + "R" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+1", - "entries": [ - "Unlike other frying pans, this enchanted wok imbues its food with healing properties and heats up to strike a burning blow against its enemies. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, and it deals an extra {@damage 1d4} Fire damage on a hit.", - "Not only can the wok cook food without the need for a fire, but creatures that eat food prepared in the wok within 1 hour of it being cooked gain {@dice 1d6} {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last for 1 hour. Once food prepared in the wok grants {@variantrule Temporary Hit Points|XPHB} in this way, it can't do so again until the next dawn.", - { - "type": "entries", - "name": "Special", - "entries": [ - "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/travel-wok.webp" - }, - "credit": "A.J. Bondio", - "width": 2054, - "height": 2054 - } - ] - } - }, - { - "name": "Baffled Candle", - "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." + "miscTags": [ + "SGT" ] }, { - "name": "Bell of Resonance", + "name": "Resilient Friendship", "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, + "page": 231, + "level": 0, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." + "You magically assist a creature within range, granting it the benefits of the {@action Help|XPHB} action. If the target successfully accomplishes the task by the start of your next turn, you gain {@dice 1d4} {@variantrule Temporary Hit Points|XPHB}, which last for 1 hour." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Cantrip Upgrade", + "entries": [ + "The number of {@variantrule Temporary Hit Points|XPHB} you gain increases when you reach levels 5 ({@dice 1d6}), 11 ({@dice 1d8}), and 17 ({@dice 1d10})." + ] + } + ], + "scalingLevelDice": { + "label": "Temporary Hit Points", + "scaling": { + "1": "1d4", + "5": "1d6", + "11": "1d8", + "17": "1d10" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SCL", + "THP" ] }, { - "name": "Boots of the Stampede", + "name": "Retrieve", "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "uncommon", - "wondrous": true, + "page": 231, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." + "You cause an object within range that isn't being worn or carried to fly to you. You can either catch it in your open hand or cause it to fall to the ground at your feet. If the object weighs more than 10 pounds, the spell fails." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "OBJ" ] }, { - "name": "Burnright Brand Hair Dryer", + "name": "Root Grab", "source": "ObojimaTallGrass24", - "page": 209, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 1}", - "charges": 7, - "entries": [ - "This hair dryer has 7 charges, and it regains {@dice 1d6 + 1} expended charges daily at dawn. While holding it, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + "page": 231, + "level": 0, + "school": "C", + "time": [ { - "type": "table", - "colLabels": [ - "Spell", - "Charge Cost" - ], - "colStyles": [ - "col-1", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell Burning Hands|XPHB}", - "1" - ], - [ - "{@spell Cone of Cold|XPHB}", - "5" - ], - [ - "{@spell Gust of Wind|XPHB}", - "2" - ] - ] + "number": 1, + "unit": "reaction", + "note": "which you take when a creature provokes an {@action Opportunity Attack|XPHB} from you" } ], - "attachedSpells": { - "charges": { - "1": [ - "burning hands|xphb" - ], - "2": [ - "gust of wind|xphb" - ], - "5": [ - "cone of cold|xphb" - ] + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" } + ], + "entries": [ + "You cause roots to reach out and grasp at the creature that provoked the {@action Opportunity Attack|XPHB|Opportunity Attacks}, hindering its movement.", + "The target's {@variantrule Speed|XPHB} is reduced by 10 feet until the start of your next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] } }, { - "name": "Canseco Bat", + "name": "Sand Structure", "source": "ObojimaTallGrass24", - "page": 210, - "baseItem": "warhammer|xphb", - "type": "M|XPHB", - "rarity": "uncommon", - "reqAttune": true, - "weight": 5, - "weaponCategory": "martial", - "property": [ - "V|XPHB" + "page": 231, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "mastery": [ - "Push|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small piece of seaglass" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } ], - "dmg1": "1d8", - "dmgType": "B", - "dmg2": "1d10", + "meta": { + "ritual": true + }, "entries": [ - "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." + "A wall of sand that is 5 feet tall, 5 feet wide, and 1 foot thick materializes from the ground in an unoccupied space you can see within range. The sand functions as solid stone while in its wall form. The wall has AC 13 and 10 {@variantrule Hit Points|XPHB}. Reducing the wall to 0 {@variantrule Hit Points|XPHB} destroys it and might cause connected walls to collapse at the GM's discretion. You can end the spell early by taking a {@action Magic|XPHB} action to dismiss it. When the spell ends, the wall crumbles back into sand.", + "If you cast the spell as a {@variantrule Ritual|XPHB}, the wall lasts until it is destroyed or dismissed." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" ] }, { - "name": "Censer of Arguing Spirits", + "name": "Shared Vision", "source": "ObojimaTallGrass24", - "page": 210, - "rarity": "rare", - "wondrous": true, + "page": 232, + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "components": { + "s": true, + "m": "a glass eye" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], "entries": [ - "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", - "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." - ] - }, - { - "name": "Coin's Edge", - "source": "ObojimaTallGrass24", - "page": 210, - "rarity": "common", - "wondrous": true, - "entries": [ - "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." - ] - }, - { - "name": "Corrupted Pendant", - "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", - "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." - ] - }, - { - "name": "CRT TV & Chicken Timer", - "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." + "Choose a willing creature you're familiar with; the spell fails if the target isn't within range. For the duration, or until the target dismisses the spell as a {@action Magic|XPHB} action, it can see through your eyes, gaining the benefits of any special senses you have. Until the spell ends, the target can swap between its own vision and yours as a {@variantrule Bonus Action|XPHB}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target one additional willing creature for each spell slot level above 2." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "UBA" ] }, { - "name": "Cube of Cubes", + "name": "Spell Signature", "source": "ObojimaTallGrass24", - "page": 211, - "rarity": "rare", - "wondrous": true, + "page": 232, + "level": 2, + "school": "D", + "time": [ + { + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a rosewood match" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a {@action Magic|XPHB} action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", + "As you cast the spell, you draw out the potent scents trapped within all magic. Choose a magical effect you are aware of that's within range. That effect releases a scent specific to the creature that created it. If you are familiar with the creature, you automatically know that the magical effect was created by them.", + "If you are not familiar with the creature, you can make an ability check using your spellcasting ability and add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to the roll. Refer to the table below to determine what information you glean from the scent, based on the result of your check.", { "type": "table", "colLabels": [ - "d6", - "Puzzle Color", - "Spell" + "Result", + "Information Learned" ], "colStyles": [ - "col-1 text-center", - "col-5 text-center", - "col-6 text-center" + "col-3", + "col-10" ], "rows": [ [ - "1", - "Blue", - "{@spell Water Bullet|ObojimaTallGrass24}" - ], - [ - "2", - "Geen", - "{@spell Forest Guard|ObojimaTallGrass24}" - ], - [ - "3", - "White", - "{@spell Cure Wounds|XPHB}" + "5 or higher", + "You learn what kind of creature created the magical effect." ], [ - "4", - "Yellow", - "{@spell Enlarge/Reduce|XPHB}" + "10 or higher", + "You also learn the creature's class, if any." ], [ - "5", - "Red", - "{@spell Flaming Sphere|XPHB}" + "15 or higher", + "You also learn the name of any organization the creature is affiliated with." ], [ - "6", - "Orange", - "{@spell Pacify Person|ObojimaTallGrass24}" + "20 or higher", + "You also learn the name of the creature." ] ] - }, - "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." - ] - }, - { - "name": "Eye Kite", - "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." - ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } }, { - "name": "Familiar's Collar", + "name": "Sprout Foliage", "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, + "page": 232, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "flower seeds" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], "entries": [ - "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." + "You sprout and rapidly grow lush, leafy foliage that covers your entire body. When casting this spell, you can choose whether the foliage has other features, such as flowers or berries.", + "While you have the {@condition Prone|XPHB} condition and remain motionless, you are indistinguishable from a normal bush. If a creature hasn't observed you move or act, it must succeed on an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC to discern that you aren't a bush. To become disguised again to a creature that has already discerned you for what you are, you must take the {@action Hide|XPHB} action while unseen by that creature.", + "Until the spell ends, you can take a {@action Magic|XPHB} action to create and hurl a pinecone, berry, or flower bud at a creature or object within 30 feet of you. Make a ranged spell attack. On a hit, the target takes Bludgeoning damage equal to {@dice 1d6} + your spellcasting ability modifier." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Field Cauldron", + "name": "Storm Stallion", "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "wondrous": true, + "page": 232, + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "the stem of a Windbloom" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "This miniature cauldron is used by adventuring Witches to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." + "Choose a 5-foot-{@variantrule Cube [Area of Effect]|XPHB|Cube} space that you can see within range. A Medium elemental stallion appears in that space, formed from a twisting gust of wind, and charges in a straight {@variantrule Line [Area of Effect]|XPHB|Line} up to 60 feet long in a direction of your choice. If the stallion appears in a space occupied by a creature that is Medium or smaller, that creature must succeed on a Dexterity saving throw or be carried along with the stallion as it moves.", + "Each creature in the stallion's path (excluding the creature it's carrying, if any) must make a Dexterity saving throw, taking {@damage 6d8} Bludgeoning damage on a failed save or half as much damage on a successful one. The stallion then vanishes." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d8} for each spell slot level above 4." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" ] }, { - "name": "Fisherman's Spear", + "name": "Submerge", "source": "ObojimaTallGrass24", - "page": 212, - "baseItem": "spear|xphb", - "type": "M|XPHB", - "rarity": "common", - "reqAttune": true, - "weight": 3, - "weaponCategory": "simple", - "property": [ - "T|XPHB", - "V|XPHB" + "page": 233, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "mastery": [ - "Sap|XPHB" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "P", - "dmg2": "1d8", "entries": [ - "This well-crafted Spear has a worn oak haft that magically springs forward at the call of its wielder. When you make a melee attack with the Spear, you can cause it to magically extend, targeting a creature up to 15 feet away from you. For every 5 feet the Spear extends beyond its normal reach, you take a -1 penalty to the attack roll." - ] + "This spell creates a magical link between a body of water within range and another body of water of your choice within 500 miles. You must have seen the destination body of water at least once before. For the duration, any creature can step into the target body of water and exit from the destination body of water by using 5 feet of movement. Both bodies of water must be large enough for the creature to become fully submerged. If either body of water isn't large enough for the creature to be fully submerged, there's a {@chance 25} chance that the creature instead exits from a random body of water on the same plane of existence." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } }, { - "name": "Flying Broomstick", + "name": "Summon Jack-o'-lantern", "source": "ObojimaTallGrass24", - "page": 212, - "rarity": "uncommon", - "wondrous": true, + "page": 233, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "Jack-o'-Lantern Bits" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "This ordinary-looking broom has the extraordinary power to fly and is surprisingly comfortable to ride. It's controlled by your thoughts, hovering beneath you while you ride it, and can carry you through the air. It has a {@variantrule Fly Speed|XPHB} of 40 feet. It can carry up to 1,000 pounds, and you can speak its command word to cause it to fly back to you instantly if it's within 100 feet of you. While flying, the broom can leave behind a trail of a harmless effect, such as clouds, leaves, sparks, smoke, or bubbles." + "A giant Jack-o'-lantern rapidly grows around up to four Medium or smaller creatures, or one Large creature, within a 5-foot- radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you can see within range. An unwilling creature in the area can make a Dexterity saving throw, moving 5 feet outside the Jack-o'-lantern on a success.", + "While inside the Jack-o'-lantern, creatures can see only through its eyes and mouth, which are located on one side of the Jack-o'-lantern, chosen by you when you cast this spell. The creatures can make attacks with Ranged or {@itemProperty R|XPHB|Reach} weapons only from this side. Creatures outside the Jack-o'-lantern see only a warm, glowing light when looking into its mouth or eyes. While the Jack-o'-lantern remains, no creature inside or outside of it can pass or reach through it.", + "The Jack-o'-lantern has AC 15 and 100 {@variantrule Hit Points|XPHB}, and it weighs 5,000 pounds. The lantern naturally loses 1 {@variantrule Hit Points|XPHB|Hit Point} every 30 days. When the lantern is reduced to 0 {@variantrule Hit Points|XPHB}, it is destroyed." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" ] }, { - "name": "Keys to the Sandcastle", + "name": "Summon Vehicle", "source": "ObojimaTallGrass24", - "page": 213, - "rarity": "uncommon", - "wondrous": true, - "charges": 50, + "page": 233, + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small piece of rubber" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], "entries": [ - "This enchanted toy has 50 charges. While holding it, you can expend 1 charge to cast the {@spell Sand Structure|ObojimaTallGrass24} spell. When all of the toy's charges are expended, it becomes a nonmagical trinket." - ] - }, - { - "name": "Keytar", - "source": "ObojimaTallGrass24", - "page": 213, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "As part of a 1-minute performance on this First Age instrument, you can choose a lock you can see within 15 feet of you and attempt to pick it using the magic of music. Picking a lock in this way requires no other tools other than the Keytar. When you do so, you make a Charisma ({@skill Performance|XPHB}) check against the lock's DC, instead of the Dexterity ({@skill Sleight of Hand|XPHB}) check normally required. If you fail to pick the lock using the Keytar, you can't attempt to do so with it again until 24 hours have passed." + "You summon a bicycle or other moving machine in an unoccupied space within 5 feet of you. The vehicle can be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} and can carry only one creature that is Medium or smaller. It has a {@variantrule Speed|XPHB} of 60 feet, which you can use while riding it, provided you have at least one free hand to operate the vehicle. When the spell ends, the vehicle vanishes." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SMN" ] }, { - "name": "Gametoy", + "name": "Swallow Magic", "source": "ObojimaTallGrass24", - "page": 213, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "grantsProficiency": true, + "page": 233, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you succeed on a saving throw against a spell cast by another creature, or an attack from such a spell misses you" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "Each Gametoy cartridge contains a unique skill proficiency. While you're attuned to the Gametoy with a cartridge inserted into it, you have proficiency in the skill stored within the cartridge. While holding the Gametoy, you can take a {@action Magic|XPHB} action to remove, insert, or swap a cartridge. The Gametoy comes with one cartridge containing a random skill proficiency." + "You chomp down on the threads of magic left behind after the triggering spell fails to affect you, swallowing the now-latent energy and gaining one of the following effects of your choice:", + { + "type": "list", + "items": [ + "You regain {@variantrule Hit Points|XPHB} equal to {@dice 1d4} + your spellcasting ability modifier.", + "Your {@variantrule Speed|XPHB} increases by 15 feet and you don't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} until the end of your next turn.", + "Once before the end of your next turn, you can roll a {@dice d6} and add the number rolled to a {@variantrule D20 Test|XPHB} you make." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "HL" ] }, { - "name": "Guardian Spheres", + "name": "Switched Form", "source": "ObojimaTallGrass24", - "page": 213, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, + "page": 233, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], "entries": [ - "These ancient nakudama devices float around the user at all times, intercepting incoming attacks on their own. Each Guardian {@variantrule Sphere [Area of Effect]|XPHB|Sphere} has 5 {@variantrule Hit Points|XPHB}, which it automatically sacrifices to reduce the total damage of an incoming attack targeting the user. Once a sphere is reduced to 0 {@variantrule Hit Points|XPHB}, it becomes inert and drops to the ground. Guardian Spheres regain their {@variantrule Hit Points|XPHB} daily at dawn. There are {@dice 1d4 + 1} Guardian Spheres in a set." + "You give an illusory appearance to two Humanoids you can see within range, making each target look like the other\u2014including its armor, clothing, weapons, and other belongings on its person. Each creature can seem 1 foot shorter or taller; the disguise otherwise replicates the other target's physical features as accurately as possible.", + "The changes wrought by this spell fail to hold up to physical inspection. For example, if this spell causes a creature to appear with a cape as part of its disguise, objects pass through the cape.", + "A creature that takes the {@action Study|XPHB} action to examine a target can make an Intelligence ({@skill Investigation|XPHB}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" ] }, { - "name": "Heron's Eye Ring", + "name": "Tamh Gon's Fiery Festival Feast", "source": "ObojimaTallGrass24", - "page": 214, - "type": "RG|XDMG", - "rarity": "rare", - "reqAttune": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4 + 2}", - "charges": 6, - "entries": [ - "While wearing this ring you gain a +3 bonus to Wisdom ({@skill Insight|XPHB} and {@skill Perception|XPHB}) checks.", - { - "type": "entries", - "name": "Spells", - "entries": [ - "The ring has 6 charges, and it regains {@dice 1d4 + 2} expended charges daily at dawn. While wearing it, you can cast one of the spells on the following table from it, using a spellcasting ability modifier of +4. The table indicates how many charges you must expend to cast the spell." - ] - }, + "page": 233, + "level": 5, + "school": "A", + "time": [ { - "type": "table", - "colLabels": [ - "Spell", - "Charge Cost" - ], - "colStyles": [ - "col-3", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell Dispel Magic|XPHB}", - "3" - ], - [ - "{@spell Find Traps|XPHB}", - "2" - ], - [ - "{@spell See Invisibility|XPHB}", - "2" - ], - [ - "{@spell Shared Vision|ObojimaTallGrass24}", - "2" - ], - [ - "{@spell Spell Signature|ObojimaTallGrass24}", - "2" - ] - ] + "number": 10, + "unit": "minute" } ], - "attachedSpells": { - "charges": { - "2": [ - "find traps|xphb", - "see invisibility|xphb", - "shared vision|ObojimaTallGrass24", - "spell signature|ObojimaTallGrass24" - ], - "3": [ - "dispel magic|xphb" - ] + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 } - } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "an uncommon ingredient, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You sanctify a meal in an extravagant show of thrown spices and twirling dance. Those who participate in the meal are granted the curry blessings of the great festival spirit Tamh Gon. The feast takes 1 hour to consume, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.", + "A creature that partakes gains several benefits, which last for 24 hours. The creature's {@condition Exhaustion|XPHB} level, if any, decreases by 1, its {@variantrule Speed|XPHB} increases by 10 feet, and it gains a +2 bonus to Dexterity saving throws. It can also activate the effects of the Ember Belly spell one time while the benefits of the feast last." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Cleric", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "savingThrow": [ + "dexterity" + ] }, { - "name": "Hover Hopper", + "name": "Task", "source": "ObojimaTallGrass24", - "page": 214, - "rarity": "common", - "reqAttune": true, - "wondrous": true, - "entries": [ - "These magic balloons inflate and deflate at a moment's notice when their command word is spoken. While inflated and attached to your person, any damage you take from falling is halved, and your jump distance can be determined using your Dexterity rather than your Strength." - ] - }, - { - "name": "Hurler's Gloves", - "source": "ObojimaTallGrass24", - "page": 214, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "bonusWeaponDamage": "+2", - "entries": [ - "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with Thrown weapons. Additionally, the normal and long ranges of Thrown weapons are increased by 15 feet for you." - ] - }, - { - "name": "Instaprint Camera", - "source": "ObojimaTallGrass24", - "page": 214, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This camera reveals any magic affecting creatures and objects in its photos. Such a creature or object is shown with a faintly colored aura, which corresponds to one of the schools of magic; if the magic doesn't belong to any school, the aura is white instead. The camera has {@dice 1d12 + 4} film cards, each of which can be used to take one photo." - ] - }, - { - "name": "Jabbadoon's Feather", - "source": "ObojimaTallGrass24", - "page": 214, - "rarity": "uncommon", - "wondrous": true, + "page": 234, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + } + } + ], "entries": [ - "While holding this enchanted object, a creature becomes as light as a feather." - ] + "With a flick of your wrist, you magically complete a small, simple task without any physical interaction\u2014such as flipping a book page, sewing a tear in a shirt, or heating a cup of tea. The task can't include anything intended to inflict a harmful effect on a creature and must be something you could normally accomplish without the use of magic. The spell fails if the target of the task is behind {@variantrule Cover|XPHB|Total Cover}.", + "If you cast this spell multiple times, you can have up to three tasks active at a time." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } }, { - "name": "Lafula's Iron Teapot", + "name": "Transparency", "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "very rare", - "wondrous": true, + "page": 234, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when your location would be revealed to a creature while you are hidden or unseen)" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], "entries": [ - "Lafula's Iron Teapot is tarnished with the wicked magic of the mage Lafula. Tea brewed inside the pot imparts a curse upon those who consume it. When used to brew tea, the maker can choose one of the effects from the {@spell Bestow Curse|XPHB} spell. Such a pot of tea produces 6 servings. A creature that consumes this tea is affected by the curse chosen by the maker. The curse lasts for 1 year or until removed. A creature affected by the tea's curse can't be affected by another curse produced by this tea. Once the teapot is used to brew tea in this way, it can't do so again until 30 days have passed." - ] + "You temporarily turn {@condition Invisible|XPHB}, preventing you from being discovered by the triggering creature. Until the end of your next turn, you have the {@condition Invisible|XPHB} condition and your steps make no sound, regardless of the surface you are moving across. Anything you are wearing or carrying is also {@condition Invisible|XPHB} as long as it remains on your person. The spell ends early immediately after you make an attack roll, deal damage, or cast a spell." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Warlock", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + } }, { - "name": "Oiki's Pinwheel", + "name": "Vegetable Blade", "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "rare", - "wondrous": true, + "page": 234, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a strip of grass" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], "entries": [ - "As a {@action Magic|XPHB} action, Oiki's Pinwheel can be spun and placed on the ground. Each enemy within 120 feet of the pinwheel that can see it must succeed on a DC 15 Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the pinwheel stops spinning. The pinwheel spins for 1 minute, but a strong wind actively blowing on it can extend this duration indefinitely. An affected creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", - "Once Oiki's Pinwheel stops spinning, its magic transfers to another random pinwheel on the same plane of existence." + "A lush bunch of vegetable fronds suddenly springs from the ground in an unoccupied space you can see within range. As a {@variantrule Bonus Action|XPHB}, a creature can pull the fronds from the ground, revealing a root vegetable of your choice grown in the shape of a blade. For the duration, a creature can use the vegetable blade as a Melee weapon with which it is proficient. The blade deals {@damage 1d12} Slashing damage on a hit (the wielder adds its ability modifier to the damage roll as normal), and it has {@itemProperty F|XPHB|Finesse}.", + "On subsequent turns, the wielder or one of its allies within reach can take a bite out of the blade as a {@variantrule Bonus Action|XPHB}. Doing so heals the creature for a number of {@variantrule Hit Points|XPHB} equal to the blade's damage die + your spellcasting ability modifier. Once a creature has taken a bite out of the blade, its damage die is reduced by one size\u2014from a {@dice d12} to a {@dice d10}, for example. If a bite is taken when its damage die is a {@dice d4}, the blade is destroyed and the spell ends early." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "HL", + "SGT", + "UBA" ] }, { - "name": "Only Members Jacket", + "name": "Water Bullet", "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "uncommon", - "wondrous": true, + "page": 234, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "This stylish jacket has illusionary magic sewn into its seams. While wearing the jacket, you can take a {@action Magic|XPHB} action to assume an illusory disguise until you end it (no action required) or are no longer wearing the jacket. This disguise makes you\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look like a specific Humanoid chosen by the jacket's creator when it was enchanted.", - "The changes wrought by this effect fail to hold up to physical inspection. For example, if the disguise adds a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.", - "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on a DC 14 Intelligence ({@skill Investigation|XPHB}) check." - ] - }, - { - "name": "Painter's Sun Hat", - "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "common", - "wondrous": true, - "entries": [ - "This well-made hat can come in any shape, size, or form and, upon casual inspection, seems to be mundane in nature. However, when the hat is placed on the ground as a {@action Magic|XPHB} action and its command word is spoken, it begins to float into the air. The hovering hat then produces an image of a Humanoid of your choice that you are familiar with, though the Humanoid is always depicted wearing the hat.", - "The image can't move, and it remains until the hat is moved out of place, or until the creature that activated it speaks the command word again, causing the hat to float back to the ground.", - "Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a {@action Study|XPHB} action to examine the image can determine that it is an illusion with a successful DC 10 Intelligence ({@skill Investigation|XPHB}) check. If a creature discerns the illusion for what it is, the creature can see through the image" + "You create a sphere of swirling water that spins rapidly in your hand or mouth before you hurl it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes Bludgeoning damage based on how far it is from you:", + { + "type": "list", + "items": [ + "1-10 feet: {@dice 5d6}", + "11-60 feet: {@dice 4d6}", + "61-90 feet: {@dice 3d6}" + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "The damage increases by {@dice 1d6} for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Pendants of Belonging", + "name": "Whelm Weapon", "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "uncommon", - "wondrous": true, + "page": 234, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a drop of seawater" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], "entries": [ - "These pendants come in sets of four, six, or eight. While wearing one of the pendants, a creature always knows the direction of the other pendants in that set." + "Up to three weapons of your choice that you can see within range become enveloped in water. Roll a {@dice d4}; for the duration, any damage dealt by the weapons is reduced by the number rolled (to a minimum of 1 damage)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "Using a Higher-Level Spell Slot", + "entries": [ + "You can target two additional weapons for each spell slot level above 1." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "XPHB" + }, + { + "name": "Druid", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Sorcerer", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "miscTags": [ + "SGT" ] }, { - "name": "Punch Card", + "name": "Wind Sprint", "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "uncommon", - "wondrous": true, + "page": 234, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." + "A tempest wind churns around you until the end of the turn. You are immediately lifted by the winds, which carry you toward another creature you can see within range. If the winds move you within reach of the target, and you immediately make a melee attack against it using a weapon or an {@variantrule Unarmed Strike|XPHB}, the target takes an extra {@damage 2d6} Slashing damage as the winds batter it." + ], + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "XPHB" + }, + { + "name": "Ranger", + "source": "XPHB" + }, + { + "name": "Wizard", + "source": "XPHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "SGT" ] - }, + } + ], + "itemProperty": [ { - "name": "Roake's Clay Urn", + "name": "Combat", + "abbreviation": "Com", "source": "ObojimaTallGrass24", - "page": 216, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", - "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", - "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." - ] + "page": 235 }, { - "name": "Ruby Red Bike", + "name": "Utility", + "abbreviation": "Util", "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." - ] + "page": 235 }, { - "name": "Scarf of Muffling", + "name": "Whimsical", + "abbreviation": "Whim", "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." - ] - }, + "page": 235 + } + ], + "itemType": [ { - "name": "Scuttling Lantern", + "name": "Ingredient", + "abbreviation": "Ingred", "source": "ObojimaTallGrass24", - "page": 217, + "page": 236 + } + ], + "baseitem": [ + { + "name": "Amber", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", "rarity": "common", - "wondrous": true, "entries": [ - "As a {@action Magic|XPHB} action, you can touch the Scuttling Lantern to activate it (causing it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet) or deactivate it (snuffing out the light). While the lantern is lit, if you are the one who activated it, you can command it to move once on each of your turns (no action required). When you do so, the lantern moves up to 20 feet in a direction of your choice along a solid surface (such as a wall, ceiling, or floor) or through water. It deactivates if it is ever more than 500 feet away from you. If you command the lantern to follow you, it remains within 10 feet of you, provided no obstacles impede its path." - ], - "light": [ { - "bright": 30, - "dim": 60 - } - ] + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/amber.webp" + }, + "credit": "Scott Higginbotham", + "width": 1762, + "height": 1762 + } + ] + } }, { - "name": "Sibling Purses", + "name": "Apper Carrot", "source": "ObojimaTallGrass24", - "page": 217, - "rarity": "uncommon", - "wondrous": true, + "page": 201, + "type": "Ingred", + "rarity": "common", "entries": [ - "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." - ] - }, - { - "name": "Soda Cans", - "source": "ObojimaTallGrass24", - "page": 218, + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and a hearty crunch. Its bulbous top peeks out from the soil when it's ready for harvesting, making it easy for foragers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/apper-carrot.webp" + }, + "credit": "Scott Higginbotham", + "width": 3604, + "height": 3604 + } + ] + } + }, + { + "name": "Bamboo", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bamboo.webp" + }, + "credit": "Scott Higginbotham", + "width": 3102, + "height": 3102 + } + ] + } + }, + { + "name": "Bashu Powder", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions of Obojima." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bashu-powder.webp" + }, + "credit": "A.J. Bondio", + "width": 1859, + "height": 1859 + } + ] + } + }, + { + "name": "Bellow Flute", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 100, + "weaponCategory": "martial", + "property": [ + "F|XPHB" + ], + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "weapon": true, + "entries": [ + "The traditional Obojiman instrument has gotten a second life as a swift, clublike weapon commonly used by traveling performers. It is crafted from a special coral found all across the Shallows, which naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung, it emits a beautiful harmonic sound." + ] + }, + { + "name": "Black Cinnamon", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", "rarity": "uncommon", - "wondrous": true, "entries": [ - "There are a number of these strange beverages on the island, and only those brave enough to drink them know their magical effects:", { - "type": "list", - "items": [ - { - "type": "item", - "name": "Melon Soda", - "entry": "This beverage grants the effect of 1 random common Combat potion." + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black\u2014the sacred tree still stands to this day in the center of Kuroki Temple." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-cinnamon.webp" }, - { - "type": "item", - "name": "Cola Soda", - "entry": "This beverage grants the effect of 1 random common Utility potion." + "credit": "A.J. Bondio", + "width": 1953, + "height": 1953 + } + ] + } + }, + { + "name": "Black Pearl", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows around Obojima, and most of these are guarded fiercely by fish folk warriors." + ], + "lootTables": [ + "Shallows Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/black-pearl.webp" }, - { - "type": "item", - "name": "Fish Sauce Soda", - "entry": "This beverage grants the effect of 1 random common Whimsical potion." - } + "credit": "A.J. Bondio", + "width": 1911, + "height": 1911 + } + ] + } + }, + { + "name": "Blossom of Spirit Vine", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. Only the most expert potion makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant unique is the blossom. At any given moment, there is only one blossom in existence. When it wilts or is harvested, another one will form on another vine in a random location." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blossom-of-spirit-vine.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Blue Back Salmon", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "The fat-marbled, delicious flesh of the blue back salmon are a staple in many villages across the island. A fully grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty, hard to catch, and can deliver a nasty bite. Blue back salmon are found in rivers all across Obojima and in the deepest parts of the surrounding reef." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/blue-back-salmon.webp" + }, + "credit": "Scott Higginbotham", + "width": 3190, + "height": 3190 + } + ] + } + }, + { + "name": "Boat Oar", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 8, + "value": 80, + "weaponCategory": "simple", + "property": [ + "2H|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d10", + "dmgType": "B", + "weapon": true + }, + { + "name": "Boom Beri", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they're quite disgusting and left untouched by forest dwellers. They're often found near the base of mountains or cliff faces." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/boom-beri.webp" + }, + "credit": "Scott Higginbotham", + "width": 3112, + "height": 3112 + } + ] + } + }, + { + "name": "Boomerang", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "T|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "range": "60/180", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." + ] + } + ] + }, + { + "name": "Bora Bug", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "These hazelnut-sized beetles can be found sipping the sugary sap from trees or drinking the juice from overripe fruit that has fallen to the forest floor. Obojimans crush up dried bora bugs to produce a beautiful turquoise dye. Bora bugs are usually found on or around any tree that produces fruit or a sweet sap." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bora-bug.webp" + }, + "credit": "Scott Higginbotham", + "width": 2353, + "height": 2353 + } + ] + } + }, + { + "name": "Bottle Cap (Supa-Fizz!)", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Perhaps the metal of the bottle cap is why they contain latent magic so sought after by potion makers... or perhaps is simply the power of Supa-Fizz! With a bit of knowledge and some diligent digging, these bottle caps can be found in and around the more habitable areas of Obojima." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottle-cap.webp" + }, + "credit": "A.J. Bondio", + "width": 2084, + "height": 2084 + } + ] + } + }, + { + "name": "Bottled Lightning", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "Few wizards attempt such a feat and even fewer succeed at bottling lightning. The method, magic, and equipment used in achieving bottled lightning are all closely guarded secrets. For those wishing to get some of this crackling power, be warned that wizards charge a hefty fee for even the smallest bottle. Wizards who bottle lightning can be found, usually by hearing stories of their mountaintop towers or their mad wandering into lightning storms." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bottled-lightning.webp" + }, + "credit": "A.J. Bondio", + "width": 2062, + "height": 2062 + } + ] + } + }, + { + "name": "Brush Reed", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "Aside from making a nifty hairbrush, brush reed is also well-known for its potion making properties. Brush reeds can be found next to ponds and lakes in the lowland areas." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/brush-reed.webp" + }, + "credit": "A.J. Bondio", + "width": 2799, + "height": 2799 + } + ] + } + }, + { + "name": "Bubble Gum", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "Though its flavors are many, all bubble gum is rare. It is most commonly found stuck to walls or floors in ruined buildings or stuck to the bottoms of shoes. Rarer still is bubble gum found un-chewed and still in its foil wrapper. The chew-it-but-don't-swallow-it nature of bubble gum is confounding to many on the island, and academics on the island refer to the delightful substance as 'masticant.'" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bubble-gum.webp" + }, + "credit": "A.J. Bondio", + "width": 2081, + "height": 2081 + } + ] + } + }, + { + "name": "Bundle of Driko Twigs", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/bundle-of-driko-twigs.webp" + }, + "credit": "A.J. Bondio", + "width": 1200, + "height": 1200 + } + ] + } + }, + { + "name": "Butterfly Staff", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 4, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "dmg2": "1d6", + "weapon": true, + "entries": [ + "Although it can be used as a weapon, the Butterfly Staff is more commonly used as a tool to catch small spirits and critters. Its tall haft is capped with a well-woven net, which is often made from sheep dragon wool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "When you hit a Small or smaller creature with a melee attack roll using the Butterfly Staff, you can cause the target to have the {@condition Grappled|XPHB} condition instead of dealing damage. Until the grapple ends, the Butterfly Staff can't be used to make another attack." + ] + } + ] + }, + { + "name": "Camp Mite", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of campfires and bedrolls; a fact attested to by anyone who's spent more than a couple of nights sleeping under the stars." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/camp-mite.webp" + }, + "credit": "A.J. Bondio", + "width": 1064, + "height": 1064 + } + ] + } + }, + { + "name": "Candlemaker's Club", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 10, + "value": 70, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "2H|XPHB", + "S|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "2d6", + "dmgType": "B", + "weapon": true, + "entries": [ + "These heavy honey dipper-shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a Candle Maker's Club, you can take a {@variantrule Bonus Action|XPHB} to extinguish an open flame within 5 feet of you." + ] + } + ] + }, + { + "name": "Chicken Egg", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "While to some, an egg is an egg, there are Obojiman chicken farmers who can discuss late into the night the various qualities and virtues of the perfect egg." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chicken-egg.webp" + }, + "credit": "A.J. Bondio", + "width": 2161, + "height": 2161 + } + ] + } + }, + { + "name": "Chisuay's Heavenly Tea", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Even outside of potion brewing circles, the properties of Chisuay's Heavenly Tea is talked about in reverent tones, and there are many competitions around the island to see who makes the best blend of tea, and Chisuay's Heavenly Tea blend always takes first place. Although wild tea is found throughout the highlands of Obojima, the highest-quality tea is found in fields where heirloom tea is cultivated and raised with great attention and care." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/chisuays-heavenly-tea.webp" + }, + "credit": "Scott Higginbotham", + "width": 2979, + "height": 2979 + } + ] + } + }, + { + "name": "Clay Snake Tail", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Clay snakes are fairly docile and non-venomous, which makes catching one a fairly easy task. The tips of a clay snake's tail are in high demand from witches and potion makers, and luckily for the clay snakes, their tails grow back within a few weeks. Clay snakes are found by riverbanks and lakeshores where there are rich deposits of clay, but the most desirable ones are found in the Land of Hot Water." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/clay-snake-tail.webp" + }, + "credit": "Scott Higginbotham", + "width": 3239, + "height": 3239 + } + ] + } + }, + { + "name": "Cloud Horn", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff emerges\u2014a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/cloud-horn.webp" + }, + "credit": "Scott Higginbotham", + "width": 2781, + "height": 2781 + } + ] + } + }, + { + "name": "Coal From The Wandering Line", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "As the Wandering Line trundles across the island, the occasional bit of coal that feeds its boiler bounces out, landing by the side of the track. These fist-sized chunks resemble mundane coal in most respects, but they have bright blue iridescent flecks in them and they vibrate sporadically. As there are no longer coal mines on Obojima, the origin of this coal remains a mystery." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-coal.webp" + }, + "credit": "Scott Higginbotham", + "width": 3239, + "height": 3239 + } + ] + } + }, + { + "name": "Corrupted Seawater", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Only the most advanced brewers or the most demented witches and warlocks are willing to expose themselves to Corrupted seawater as there is still little known about it. This purplish water has the Corruption's signature sickly, acrid stench. For those who are intrepid enough to venture to the eastern side of Obojima, Corrupted seawater is easy enough to find, but be sure to bring a container that can keep the noxious fluid from spreading its contamination." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-seawater.webp" + }, + "credit": "Scott Higginbotham", + "width": 2509, + "height": 2509 + } + ] + } + }, + { + "name": "Corrupted Slime", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Slime that has become affected by the Corruption becomes opaque and inky, staining things it comes in contact with. Corrupted slime retains its viscosity but it's quite sticky. By all accounts, being near Corrupted slime is uniquely unpleasant and those who touch it have been known to become lethargic and listless. Corrupted slime can be cultivated from slime monsters that have themselves been corrupted." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/corrupted-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 2496, + "height": 2496 + } + ] + } + }, + { + "name": "Crackling Jasper", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "Some say that crackling jasper contains restless fire spirits that incessantly battle among one another causing the stones to spit sparks, shoot tiny flames, and sometimes burst apart with a bang. Obojimans are known to put crackling jasper into tin cans tied to poles during festivals to scare away mischievous spirits. Crackling jasper is found near hot springs and lava tubes within the Land of Hot Water." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crackling-jasper.webp" + }, + "credit": "A.J. Bondio", + "width": 1711, + "height": 1711 + } + ] + } + }, + { + "name": "Creeping Bolete", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "These colorful mushrooms are constantly on the move, creeping through the forest floor. No one knows exactly what they are looking for, if anything, or if they're just spreading their spores." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/creeping-bolete.webp" + }, + "credit": "A.J. Bondio", + "width": 2293, + "height": 2293 + } + ] + } + }, + { + "name": "Crimson Octopus Ink", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "Artisans and scribes who use ink from the rare crimson octopus profess it makes the highest quality ink and dye on the island. But potion makers have found arcane uses for the ink as well, and sometimes there are heated arguments about who deserves to use the extremely rare and prized ink more. There are only three known crimson octopuses in the Shallows and the Lionfish King feverishly guards one of them. To make matters even more difficult for would-be poachers or ink harvesters, crimson octopuses are intelligent, wary masters of camouflage who rarely come out during the day." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/crimson-octopus-ink.webp" + }, + "credit": "A.J. Bondio", + "width": 1801, + "height": 1801 + } + ] + } + }, + { + "name": "Dandelion Spear", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 500, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "R|XPHB", + "V|XPHB" + ], + "mastery": [ + "Graze|XPHB" + ], + "dmg1": "1d8", + "dmgType": "P", + "dmg2": "1d10", + "weapon": true, + "entries": [ + "This strange and intimidating weapon was made for fishing in the reefs and crags of the Shallows. Its long haft is tipped with a spherical array of thin sharp barbs, which gave the spear its title, as its silhouette is reminiscent of a blooming dandelion." + ] + }, + { + "name": "Dawn Petal", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "The petals of the dawn blossom petals are admired by Obojimans for their unique shape, fragrance, and golden luster. Dawn blossom trees don't propagate like other trees as each dawn blossom tree has been planted by a nature spirit that then inhabits the tree. Despite the efforts of ambitious horticulturists, dawn blossom trees only grow where they are planted by their host spirit. Because of this, they are quite uncommon and considered sacred by most villagers." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dawn-petal.webp" + }, + "credit": "Scott Higginbotham", + "width": 2196, + "height": 2196 + } + ] + } + }, + { + "name": "Dorrin Plate", + "source": "ObojimaTallGrass24", + "page": 202, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Dorrin plate is a naturally occurring stone that can be broken off in large sheets and used as roof tiles, crockery, or building material. Potion makers have discovered that Dorrin plate is filled with minute crystals that are good for enhancing magic properties. Dorrin plate is found in rock formations near the mountain town of Dorrin." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dorrin-plate.webp" + }, + "credit": "A.J. Bondio", + "width": 2163, + "height": 2163 + } + ] + } + }, + { + "name": "Dragon Fang of Yutro", + "source": "ObojimaTallGrass24", + "page": 216, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "In a bygone age, the dragon Yutro tormented Obojima from its lair on Mount Arbora. It threatened to eat every last living creature on the island unless each family sent one member as a sacrifice. Ineh, a young Nakudama metalsmith, was sent to represent her family. But she brought with her a hammer, for she had no intention of being eaten. A battle ensued. Aided by many spirits, Ineh smashed the fangs from Yutro's maw, scattering them to the far corners of the island. Fangless, Yutro surrendered to Ineh and retreated into the mountain. To this day, however, Yutro's fangs can be found in random places on Obojima, often embedded in the earth, in trees, or even in stone." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-fang-of-yutro.webp" + }, + "credit": "Scott Higginbotham", + "width": 2799, + "height": 2799 + } + ] + } + }, + { + "name": "Dragon Root", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dragon-root.webp" + }, + "credit": "A.J. Bondio", + "width": 2274, + "height": 2274 + } + ] + } + }, + { + "name": "Dried Fruit", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/dried-fruit.webp" + }, + "credit": "Scott Higginbotham", + "width": 2660, + "height": 2660 + } + ] + } + }, + { + "name": "Drive Shaft", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 20, + "value": 10000, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "2H|XPHB" + ], + "mastery": [ + "Cleave|XPHB" + ], + "dmg1": "3d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Earwax", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss. Though earwax is plentiful, it's not all the same in potion mixing terms, and some varieties come at a steeper price than others." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ear-wax.webp" + }, + "credit": "A.J. Bondio", + "width": 2005, + "height": 2005 + } + ] + } + }, + { + "name": "Essence of Glumbug", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "Whoever first learned the art of glumbug tickling has been lost to time, but there are a few old-timers left who are willing to teach a willing pupil a few tricks. Glumbug ticklers are the only ones who know how to extract the glowing glumbug essence, as it cannot be gathered by squashing or dissecting the shiny bugs. Glumbugs are mostly found under stones and in caves." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-glumbug.webp" + }, + "credit": "A.J. Bondio", + "width": 2136, + "height": 2136 + } + ] + } + }, + { + "name": "Essence of Ill Omen", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "There is great debate among witches whether this mercurial substance is caused by or is the cause of evil tidings, though it is understood that this ashy residue is a potent component in warding magic or spells associated with fortune. Essence of Ill Omen is created spontaneously as a kind of magical feedback from divination magic, which manifests as a puff of sooty vapor that can be captured in any kind of airtight vessel." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/essence-of-ill-omen.webp" + }, + "credit": "A.J. Bondio", + "width": 2401, + "height": 2401 + } + ] + } + }, + { + "name": "Fairy Willow", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "The fairy willow grows in the Spirit Realm but it appears in the physical world when it is time to bloom their soft catkins in early spring. There is a botanical society on Obojima that tries to predict every year where the fairy willow will bloom, and they haven't yet chosen the same place twice in a row." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fairy-willow.webp" + }, + "credit": "Scott Higginbotham", + "width": 3689, + "height": 3689 + } + ] + } + }, + { + "name": "Fan", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 2, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "L|XPHB", + "S|XPHB" + ], + "mastery": [ + "Nick|XPHB" + ], + "dmg1": "1d4", + "dmgType": "S", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "When you're hit by a ranged attack with a weapon while wielding a Fan, you can take a {@variantrule Reaction|XPHB} to reduce the damage you take from the attack by an amount equal to your Dexterity modifier." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/fan.webp" + }, + "credit": "Scott Higginbotham", + "width": 2381, + "height": 2381 + } + ] + } + }, + { + "name": "Feather Rock", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "As its name suggests, feather rock is a paradoxical stone with a peculiar nature that seems to contradict the pull of gravity. These spindle-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their \"reaching\" position. Howlers covet feather rock. Small chunks of feather rock are distributed across the island, but larger stones are found in deposits primarily in the Gale Fields." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/feather-rock.webp" + }, + "credit": "A.J. Bondio", + "width": 2662, + "height": 2662 + } + ] + } + }, + { + "name": "Field Spear", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "T|XPHB", + "V|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "range": "30/90", + "dmg1": "1d6", + "dmgType": "S", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "Also known as the merchant's blade, the Field Spear was proven a useful and sturdy tool by the hundreds of merchants and travelers that use it in their expeditions across the island. Its shorter haft is roughly half the size of standard {@item Spear|XPHB|Spear's}, and its tip is more similar to a wide blade or Dagger than a traditional spearhead." + ] + }, + { + "name": "Fish Folk Tooth", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-folk-tooth.webp" + }, + "credit": "Scott Higginbotham", + "width": 2821, + "height": 2821 + } + ] + } + }, + { + "name": "Fish Head", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "For potion brewing, any old stinky fish head will do." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fish-head.webp" + }, + "credit": "A.J. Bondio", + "width": 2160, + "height": 2160 + } + ] + } + }, + { + "name": "Fizzing Green", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/fizzing-green.webp" + }, + "credit": "A.J. Bondio", + "width": 2302, + "height": 2302 + } + ] + } + }, + { + "name": "Flash Paper", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "This highly combustible paper can be procured during the numerous festivals that villages all over Obojima celebrate during the various seasons. Because of these festivals, there is a tradition of making flash paper and every village makes a different variation from ones that burn in bright, vivid colors to others that sizzle and whistle." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/flash-paper.webp" + }, + "credit": "Scott Higginbotham", + "width": 2673, + "height": 2673 + } + ] + } + }, + { + "name": "Forge Slag", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Forge slag can be gathered at any foundry or blacksmithing forge, but the slag created by the fire and hammer strokes of a master smith is what potion makers are searching for, as there is always latent magic in the work of a master." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/forgre-slag.webp" + }, + "credit": "A.J. Bondio", + "width": 1886, + "height": 1886 + } + ] + } + }, + { + "name": "Frying Pan", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/frying-pan.webp" + }, + "credit": "A.J. Bondio", + "width": 2068, + "height": 2068 + } + ] + } + }, + { + "name": "Gargoyle Powder", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials. Other than that, seeking out petrified eggs in the ancient ash fields on the sides of the volcano is a much more difficult and perilous task." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gargoyle-powder.webp" + }, + "credit": "A.J. Bondio", + "width": 1898, + "height": 1898 + } + ] + } + }, + { + "name": "Giant Koi Fish Scale", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "The giant flying koi lazily drift among the clouds where the sun reflects on their glistening scales. Every now and then, one of these scales flakes off and floats down to the ground, sometimes landing on a rooftop which is almost always seen as a good omen and cause for celebration. There are many temples and shrines that have giant koi scales as venerated objects, and some have scenes painted on them by master artisans." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/giant-koi-scale.webp" + }, + "credit": "A.J. Bondio", + "width": 1825, + "height": 1825 + } + ] + } + }, + { + "name": "Glow Worms of the Vale", + "source": "ObojimaTallGrass24", + "page": 211, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Glow worms are found in caves and marshes across Obojima and work fine as ingredients in potions, but intrepid potion brewers have discovered that the wildly-colored glow worms found in the Vale of Abundance in the Gale Fields have a much greater potency." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/glow-worms-of-the-vale.webp" + }, + "credit": "A.J. Bondio", + "width": 2235, + "height": 2235 + } + ] + } + }, + { + "name": "Gohaku Rice", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical properties of the rice were discovered, a fact that Gohaku rice farmers talk about with a certain amount of pride." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/gohaku-rice.webp" + }, + "credit": "A.J. Bondio", + "width": 2039, + "height": 2039 + } + ] + } + }, + { + "name": "Golden Root", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "There are only a few ancient trees with roots that stretch into the deepest depths of the heart of Obojima. These roots absorb the harmonious energy of the natural world, which turns them into gold. Gathering them requires a respectful and cooperative relationship with the forest spirits that guard these ancient trees. Only then will they offer a golden root to a worthy potion maker." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/golden-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 2119, + "height": 2119 + } + ] + } + }, + { + "name": "Green Slime", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Green slime appears as a viscous green mass with weak acidic properties. Healers favor green slime as an unguent in topical ointments. Howlers often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/green-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1300, + "height": 1300 + } + ] + } + }, + { + "name": "Hakuma Sapwood", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakuma-sapwood.webp" + }, + "credit": "A.J. Bondio", + "width": 2712, + "height": 2712 + } + ] + } + }, + { + "name": "Hakumon's Ramen Broth", + "source": "ObojimaTallGrass24", + "page": 210, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon's famed ramen shop. But be warned! For Hakumon, ramen is no laughing matter, and the master chef takes great pains to ensure that thieves and miscreants cannot steal his broth so easily." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hakumons-ramen-broth.webp" + }, + "credit": "Scott Higginbotham", + "width": 5636, + "height": 5636 + } + ] + } + }, + { + "name": "Hand of Eryo", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "These extremely rare mushrooms are the most desired of all the edible mushrooms on Obojima. They tend to grow in the uppermost branches, where they appear to be grasping at the sky. Forest spirits who locate one of these mushrooms will descend on it with ravenous frenzy, so foragers who hope to harvest some of their own might find stiff competition." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hand-of-eryo.webp" + }, + "credit": "A.J. Bondio", + "width": 2049, + "height": 2049 + } + ] + } + }, + { + "name": "Happy Joy Cake", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for generations. Although Happy Joy Cakes are made only in Yatamon, there are a few trusted traveling merchants who are allowed to distribute them across the island." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/happy-joy-cake.webp" + }, + "credit": "A.J. Bondio", + "width": 1336, + "height": 1336 + } + ] + } + }, + { + "name": "Hill Dragon Egg", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/hill-dragon-egg.webp" + }, + "credit": "Scott Higginbotham", + "width": 3913, + "height": 3913 + } + ] + } + }, + { + "name": "Howler Fur", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/howler-fur.webp" + }, + "credit": "A.J. Bondio", + "width": 2450, + "height": 2450 + } + ] + } + }, + { + "name": "Irimbi Chrysalis", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "Every ten years, deep in the forests of Obojima, the rare irimbi caterpillar climbs to the highest branches to make a jade-green chrysalis in which it transforms into an irimbi butterfly. The chrysalis feels like delicate rice paper to the touch, and finding one intact is almost impossible due to tree mites, which tend to make quick work of their favorite meal." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/irimbi-chrysalis.webp" + }, + "credit": "A.J. Bondio", + "width": 1980, + "height": 1980 + } + ] + } + }, + { + "name": "Iron Tea Kettle", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 10, + "weaponCategory": "simple", + "mastery": [ + "Sap|XPHB" + ], + "dmg1": "2d4", + "dmgType": "B", + "weapon": true + }, + { + "name": "Itchi Beri", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/itchi-beri.webp" + }, + "credit": "Scott Higginbotham", + "width": 4479, + "height": 4479 + } + ] + } + }, + { + "name": "Jack-O'-Lantern Bits", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Many witches say that the process of carving a jack-o'-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o'-lantern are imbued with eldritch energies that are key to certain potions and magics." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jack-o-lantern-bits.webp" + }, + "credit": "Scott Higginbotham", + "width": 3641, + "height": 3641 + } + ] + } + }, + { + "name": "Jumping Bonfire", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/jumping-bonfire.webp" + }, + "credit": "Scott Higginbotham", + "width": 1496, + "height": 1496 + } + ] + } + }, + { + "name": "Kloth Leech", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "Kloth leeches are approximately the size of a handkerchief and come in a variety of colors. They tend to gather in groups made up of leeches of different colors, forming what resembles clumps of patchwork cloth. There are druidic communities in the Gale Fields who have learned to make entire garments from trained kloth leeches." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/klotch-leech.webp" + }, + "credit": "Scott Higginbotham", + "width": 3066, + "height": 3066 + } + ] + } + }, + { + "name": "Knobble Leaf Seaweed", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "There are many different kinds of seaweed on and around Obojima, most of which are quite tasty and nutritious, but none is more sought after than knobble leaf. Many cooks use knobble leaf in their soups and salads, and there are some witches and warlocks that use it for spells. Knobble leaf can be found washed up on the beaches of Obojima and growing in thick kelp beds along the sea floor surrounding the island." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/knobble-leaf-seaweed.webp" + }, + "credit": "A.J. Bondio", + "width": 2259, + "height": 2259 + } + ] + } + }, + { + "name": "Kojo Root", + "source": "ObojimaTallGrass24", + "page": 204, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "You can find kojo root hanging within every shrine and temple on Obojima as it is considered good luck. Dried kojo root is also ground into a powder and used as seasoning in many dishes across the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojo-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 2638, + "height": 2638 + } + ] + } + }, + { + "name": "Kojobi Fruit", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Almost every village has a couple of kojobi trees in it but they only fruit every two or three years. When a kojobi tree bears fruit it is a cause for celebration and everyone comes to take part in a Kojobi Festival where the abundant fruit is made into all kinds of dishes and beverages to be enjoyed by all." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/kojobi-fruit.webp" + }, + "credit": "A.J. Bondio", + "width": 1974, + "height": 1974 + } + ] + } + }, + { + "name": "Laughing Moss", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Laughing moss is well-known amongst naturalists and woodcutters, as it's fairly easy to find when you know what you're looking for. To find a patch of this moss is quite simple, as all you need to do is head to the woods and listen for the distinctive sounds of hearty laughter emanating from a campsite in the evening. Along with finding it in the wild, laughing moss is sold in special apothecaries around the island." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/laughing-moss.webp" + }, + "credit": "A.J. Bondio", + "width": 2149, + "height": 2149 + } + ] + } + }, + { + "name": "Lionfish Poison", + "source": "ObojimaTallGrass24", + "page": 217, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Only the Lionfish King or one of his royal line is capable of producing this potent poison, and to procure even a tiny bit of it is a treasure indeed. Many who have tried to steal such a prize have wound up shark food or washed up on shore\u2014poisoned by the very substance they sought to steal." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lionfish-poison.webp" + }, + "credit": "A.J. Bondio", + "width": 2061, + "height": 2061 + } + ] + } + }, + { + "name": "Lions Blume", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides growing nearby. Brewers seek out lions blume because of the flower's milky sap as well as its \"teeth.\"" + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lions-blume.webp" + }, + "credit": "A.J. Bondio", + "width": 1300, + "height": 1300 + } + ] + } + }, + { + "name": "Living Spud", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them \"living spuds\" and they are objects of curiosity and reverence. Wagons will stop on roads and people in crowded markets will make way to let a living spud trundle through. But whatever it is that animates these wayward potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/living-spud.webp" + }, + "credit": "Scott Higginbotham", + "width": 3060, + "height": 3060 + } + ] + } + }, + { + "name": "Lom Lom Dagger", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 1500, + "weaponCategory": "martial", + "property": [ + "F|XPHB", + "L|XPHB", + "T|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [ + "The short and angular blade of a Lom Lom Dagger was designed for cleaving and quickly became a staple in most of Obojima's kitchens. Over time, the blade length grew longer and longer, and eventually the Lom Lom Dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown." + ] + }, + { + "name": "Lovers Vine", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly potent. Lovers vine can be found in most forests but it is especially fond of marshy areas." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/lovers-vine.webp" + }, + "credit": "Scott Higginbotham", + "width": 2931, + "height": 2931 + } + ] + } + }, + { + "name": "Magic Monk's Rice Wine", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Magic Monk's Rice Wine is a delicious and refreshing high-end spirit. Many who imbibe it say it stimulates the intellect and afterward their dreams are far more vivid. On each of the solstices, a delivery of Magic Monk's Rice Wine is handled by teams of spirits who mysteriously appear and distribute it to the taverns and temples of Obojima. Magic Monk's Rice Wine is brewed and distilled in some unknown location within the spirit realm." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/magic-monks-rice-wine.webp" + }, + "credit": "A.J. Bondio", + "width": 2492, + "height": 2492 + } + ] + } + }, + { + "name": "Mandrake Root", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened, the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mandrake-root.webp" + }, + "credit": "Alexander Cloos", + "width": 1163, + "height": 1163 + } + ] + } + }, + { + "name": "Mellowort", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Go into any hot spring or spa and the scent of Mellowort is sure to be wafting around with its soothing aroma. There are many songs written by bards about the benefits and relaxing properties of this flowering plant. Mellowort is a tall, slender plant that is found in the lowlands of Obojima." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mellowort.webp" + }, + "credit": "A.J. Bondio", + "width": 2945, + "height": 2945 + } + ] + } + }, + { + "name": "Molted Lizard Skin", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "For maximum results, try to find a whole skin that has been thoroughly dried by the sun. The crispier the better." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/molted-lizard-skin.webp" + }, + "credit": "A.J. Bondio", + "width": 2892, + "height": 2892 + } + ] + } + }, + { + "name": "Monkey's Coil", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "Monkey's Coil is a tiny flower that sprouts a spiraling growth wound so tightly that it can only be forced open with tremendous strength. Among a local guild of sages from the Coastal Highlands, there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/monkeys-coil.webp" + }, + "credit": "Scott Higginbotham", + "width": 4469, + "height": 4469 + } + ] + } + }, + { + "name": "Mountain Ox Dung", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "In the hands of a skilled potion crafter, a nice, sun-dried, ox dung pie has many uses. Mountain oxen roam wild in the foothills and are quite grumpy, so caution is advised." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-ox-dung.webp" + }, + "credit": "A.J. Bondio", + "width": 1890, + "height": 1890 + } + ] + } + }, + { + "name": "Mountain Snail", + "source": "ObojimaTallGrass24", + "page": 212, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "As a potion ingredient, the mountain snail's value is in its shell, which when pulverized into a powder, is used in magics associated with protection. However, it's a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mountain-snail.webp" + }, + "credit": "A.J. Bondio", + "width": 2007, + "height": 2007 + } + ] + } + }, + { + "name": "Mournshade", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Mournshade is used by healers across the island for what they believe is the plant's ability to absorb painful emotions. Although it is rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case. Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mournshade.webp" + }, + "credit": "A.J. Bondio", + "width": 2067, + "height": 2067 + } + ] + } + }, + { + "name": "Mouse Tree Nut", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a \"mouse kisser.\" Mouse tree nuts grow on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/mouse-tree-nut.webp" + }, + "credit": "Scott Higginbotham", + "width": 2435, + "height": 2435 + } + ] + } + }, + { + "name": "Munchanka Root", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/munchanka-root.webp" + }, + "credit": "A.J. Bondio", + "width": 2763, + "height": 2763 + } + ] + } + }, + { + "name": "Nakudama Bubble Rod", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "R", + "rarity": "none", + "weight": 1, + "value": 2200, + "weaponCategory": "martial", + "mastery": [ + "Vex|XPHB" + ], + "range": "50/200", + "dmg1": "2d4", + "dmgType": "B", + "weapon": true, + "entries": [ + "The Nakudama Bubble Rod is most recognizable by the curious sounds it produces when used. The wet descending whistle of multiple water-filled glass marbles shot from the end of this oblong tube is quickly followed by the unmistakable pop of the ammunition as it hit its target." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/nakudama-bubble-rod.webp" + }, + "credit": "Scott Higginbotham", + "width": 3549, + "height": 3549 + } + ] + } + }, + { + "name": "Nakudama Spice", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn't cheap." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nakudama-spice.webp" + }, + "credit": "Scott Higginbotham", + "width": 2478, + "height": 2478 + } + ] + } + }, + { + "name": "Narutomaki", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These delicious narutomaki cakes are made in markets and taverns all over the island of Obojima. Many villages have naruto competitions to see who can make the most tasty and aesthetically pleasing naruto cakes, all in honor of the local guardian spirit or to celebrate a good season of fishing or a bountiful harvest." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/narutomaki.webp" + }, + "credit": "Scott Higginbotham", + "width": 2316, + "height": 2316 + } + ] + } + }, + { + "name": "Night Thistle", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "It is said that the night thistle came with the Corruption and only grows on the graves of restless spirits. It blooms only on the darkest night of the new moon, putting forth an eerily skeletal, bioluminescent flower that attracts nocturnal pollinators. Night thistles are only found near and within corrupted regions making it dangerous to collect." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/night-thistle.webp" + }, + "credit": "A.J. Bondio", + "width": 3660, + "height": 3660 + } + ] + } + }, + { + "name": "Nobblewort", + "source": "ObojimaTallGrass24", + "page": 205, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nobblewort.webp" + }, + "credit": "A.J. Bondio", + "width": 2729, + "height": 2729 + } + ] + } + }, + { + "name": "Nokumai's Frozen Breath", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy breath is desired by all who deal in things of an arcane nature. It's rumored that Nokumai's Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/nokumais-frozen-breath.webp" + }, + "credit": "A.J. Bondio", + "width": 2279, + "height": 2279 + } + ] + } + }, + { + "name": "Noodle Eel", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}" + ] + ] + }, + "Every now and then, a ramen chef finds a gorged noodle eel sleepily coiled in an empty bowl of theirs. All ramen chefs see them as pests as apparently noodle eels have a rather refined palate and don't come to just any bowl of broth, seeking only to slurp down the finest ramen\u2014a major irritant to serious chefs. This makes catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/noodle-eel.webp" + }, + "credit": "A.J. Bondio", + "width": 2119, + "height": 2119 + } + ] + } + }, + { + "name": "Oporion Glass", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater or in caves." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/oporion-glass.webp" + }, + "credit": "Jeremiah Crofton", + "width": 1123, + "height": 1123 + } + ] + } + }, + { + "name": "Opu Opu Spring Water", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/opu-opu-spring-water.webp" + }, + "credit": "Scott Higginbotham", + "width": 2278, + "height": 2278 + } + ] + } + }, + { + "name": "Orange Slime", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}" + ] + ] + }, + "Use with caution. Handle with care. You have been warned. Orange slime is highly combustible, even in small globules. It is also quite volatile. With the slightest agitation, the sticky, gelatinous substance can reduce stone and concrete to rubble. Most towns and villages prohibit orange slime, and its discovery is often met with panic. If orange slime is discovered, there's usually a designated mage nearby who can be summoned to contain or dispose of it. The substance orange slime is cultivated from larger, living omnivorous monsters of the same name. It is exceedingly rare, as orange slime monsters appear only in a handful of caverns near the peak of Mount Arbora." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/orange-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1616, + "height": 1616 + } + ] + } + }, + { + "name": "Origami Crane", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "Obojiman wizards say that due to their focus and intention, origami artists weave subtle energies into the folds and shapes of their creations so that even a simple crane contains a bit of magic. However, the best and most useful cranes are found in Sky Kite Valley." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/origami-crane.webp" + }, + "credit": "Scott Higginbotham", + "width": 2291, + "height": 2291 + } + ] + } + }, + { + "name": "Ota Lantern Oil", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "A lamp lit with Ota Lantern Oil can give one glimpses of the Spirit Realm. The oil is a special blend known only to members of the insular Ota Clan, but some of its ingredients are said to be sourced from the Spirit Realm itself. The Ota Clan sells only very small batches of their lantern oil at exorbitant prices from their village shop, but they have been known to trade for other rare and unique items." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ota-lantern-oil.webp" + }, + "credit": "Scott Higginbotham", + "width": 2448, + "height": 2448 + } + ] + } + }, + { + "name": "Peeping Willow", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The peeping willow is known for its peculiar peeper flowers, which bear an unsettling resemblance to eyeballs. Unless dried, the flowers are poisonous to eat. The 'eyelid' petals are prized by clothiers as a source of deep red dye." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/peeping-willow.webp" + }, + "credit": "Scott Higginbotham", + "width": 5356, + "height": 5356 + } + ] + } + }, + { + "name": "Petrified Alligator", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost all of the alligators on Obojima being petrified and displayed. Legend says that when Fennistrix's taxidermy hut exploded, petrified alligator parts scattered all over the island. It's rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix's potent magic." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Shallows Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/petrified-alligator.webp" + }, + "credit": "A.J. Bondio", + "width": 2579, + "height": 2579 + } + ] + } + }, + { + "name": "Pink Candle Wax", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Wax tinted pink is part of the folk magic tradition associated most closely with the villages of the Gift of Shuritashi. According to such traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pink-candle-wax.webp" + }, + "credit": "Scott Higginbotham", + "width": 3092, + "height": 3092 + } + ] + } + }, + { + "name": "Plumage of a Running Kirio", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "The Running Kirio is a rare bird of paradise with brilliant red plumage that appears only when an elder spirit is nearby. For the extremely lucky forager, the running kirio bird may shed a tail feather with all its vigorous sprinting and hopping when heralding the manifestation of an elder spirit, but many of those tail feathers are collected by the druids who, after a sighting of an elder spirit, are sure to scour the area for this most exotic of prizes." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/plumage-of-a-running-kirio.webp" + }, + "credit": "A.J. Bondio", + "width": 1971, + "height": 1971 + } + ] + } + }, + { + "name": "Poison", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "There's nothing like a good old-fashioned poison to spice up a potion." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/poison.webp" + }, + "credit": "A.J. Bondio", + "width": 2627, + "height": 2627 + } + ] + } + }, + { + "name": "Pok Pok Flakes", + "source": "ObojimaTallGrass24", + "page": 213, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "For those potion makers who have a culinary flair, using dried flakes from the pok pok fish is a way to give a savory and sorcerous kick to any brew. Pok pok fish are notoriously hard to catch, but there are a few fisherfolk on the island who know all the tricks of the trade. They usually sell their wares direct to potion makers or market shops that specialize in potion ingredients and spell components." + ], + "lootTables": [ + "Shallows Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pok-pok-flakes.webp" + }, + "credit": "Veronica Casson", + "width": 3235, + "height": 3235 + } + ] + } + }, + { + "name": "Pungent Sea Foam", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Collected from the seashore in corrupted areas, this sea foam is toxic to the touch. Only the most skillful of potion makers can use its magic properties without causing harm." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pungent-sea-foam.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Pyramid Melon", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos. To contemplate the melon will reveal secrets beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/pyramid-melon.webp" + }, + "credit": "A.J. Bondio", + "width": 1959, + "height": 1959 + } + ] + } + }, + { + "name": "Queen's Dilemma", + "source": "ObojimaTallGrass24", + "page": 206, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}" + ] + ] + }, + "Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom's courage, Queen Okumi spread its spores throughout Obojima, and that is why queen's dilemma mushrooms are so plentiful." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/queens-dilemma.webp" + }, + "credit": "Scott Higginbotham", + "width": 4609, + "height": 4609 + } + ] + } + }, + { + "name": "Raka Paste", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from drying out." + ], + "lootTables": [ + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/raka-paste.webp" + }, + "credit": "Scott Higginbotham", + "width": 2039, + "height": 2039 + } + ] + } + }, + { + "name": "Rattle Shoot", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rattle-shoot.webp" + }, + "credit": "A.J. Bondio", + "width": 2859, + "height": 2859 + } + ] + } + }, + { + "name": "Ribbon Rot", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can quickly eat the supports of a house and bring the whole structure down within a matter of months. Ribbon rot can be found in old, dilapidated houses and snags within damp forests." + ], + "lootTables": [ + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ribbon-rot.webp" + }, + "credit": "Scott Higginbotham", + "width": 2615, + "height": 2615 + } + ] + } + }, + { + "name": "Ronin Neko Figurine", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "This artifact depicts a limited edition figurine of Ronin Neko, a heroic cat who fought against monsters and defended the innocent. Only a few of these figurines have ever been found, but there are a few Obojiman historians who have unearthed illustrated tomes depicting the story of Ronin Neko and his brave exploits." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ronin-neko-figurine.webp" + }, + "credit": "Scott Higginbotham", + "width": 3168, + "height": 3168 + } + ] + } + }, + { + "name": "Rubble from a Rubble Golem", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "When the animus of a rubble golem falls silent, some amount of magic continues to radiate from the chunks of debris that its body was formed from. At night, occasional motes of white light shoot off from these broken bits. Brewers seek this material for its inherent magical quality, which they can use for various purposes." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rubble-from-a-rubble-golem.webp" + }, + "credit": "Scott Higginbotham", + "width": 2764, + "height": 2764 + } + ] + } + }, + { + "name": "Rust Crab", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Rust crabs are plentiful and cantankerous, making them a prize for fisherman but a tricky crab to catch as they often clip through cages with their unusually strong claws. Rust crabs are quite fond of chicken. They can be found in the waters surrounding Obojima." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/rust-crab.webp" + }, + "credit": "Scott Higginbotham", + "width": 2983, + "height": 2983 + } + ] + } + }, + { + "name": "Sage Arol's Beetle", + "source": "ObojimaTallGrass24", + "page": 218, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 20|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These beetles were made famous by the legendary sage, Arol, for his use of their mandibles as quills for his pen. But potion makers began to use the beetles for potion crafting when a witch from the Fish Head Coven began to see the rare bug in her dreams. Sage Arol's Beetles live deep underground, fleeing even the dimmest light. On rare occasions, they come to the surface, though the reason remains a mystery." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sage-arols-beetle.webp" + }, + "credit": "Scott Higginbotham", + "width": 3027, + "height": 3027 + } + ] + } + }, + { + "name": "Scalefruit Rind", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Scalefruit are fist-sized fruits that are covered by a thick, scaly rind. Although the outside of a scalefruit is rather unappetizing, the interior is sweet and delicious, and is easily scooped after the fruit is cut in half. Many scalefruit farmers can be easily identified as they always carry a sharp cleaver and a metal scoop. Scalefruit trees are found along the coastline as they love sandy soil. Many seaside villages have their own creative versions of scalefruit drinks that they proudly serve to travelers." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scalefruit-rind.webp" + }, + "credit": "A.J. Bondio", + "width": 2125, + "height": 2125 + } + ] + } + }, + { + "name": "Scumweed", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Whether it was brought by the Corruption or a local plant was mutated by it, scumweed has appeared on the corrupted coastlines of Obojima and is creeping further inland along sloughs and marshes that are affected by the encroaching Corruption. Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." + ], + "lootTables": [ + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/scumweed.webp" + }, + "credit": "Scott Higginbotham", + "width": 3140, + "height": 3140 + } + ] + } + }, + { + "name": "Sea Water", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Sea water is a staple in many potion brewing processes, but some master potion makers will demand seawater from certain areas around Obojima due to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste the difference in the waters around Obojima, so don't try to fool them with just any old sea water." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sea-water.webp" + }, + "credit": "Scott Higginbotham", + "width": 2648, + "height": 2648 + } + ] + } + }, + { + "name": "Seashell", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}" + ] + ] + }, + "The beaches of Obojima are covered with different kinds of seashells. Many paths and walkways in the seaside villages are covered with simple white shells. Some of the more decorative ones are sold in shops." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Shallows Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/seashell.webp" + }, + "credit": "A.J. Bondio", + "width": 1920, + "height": 1920 + } + ] + } + }, + { + "name": "Secret Stone Sword", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 3000, + "weaponCategory": "martial", + "property": [ + "L|XPHB", + "V|XPHB" + ], + "mastery": [ + "Sap|XPHB" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "Although it's not much of a secret nowadays, the magical stone known as {@item Feather Rock|ObojimaTallGrass24}, which is used to craft these stone swords, was once coveted and kept hidden by the nakudama. Even though feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/secret-stone-sword.webp" + }, + "credit": "A.J. Bondio", + "width": 2455, + "height": 2455 + } + ] + } + }, + { + "name": "Shadowroot", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}" + ] + ] + }, + "This small, knobby root only grows where its black leaves are left in perpetual shadow. Once harvested, the root must be wrapped or sealed away from light or it will rapidly wither and rot." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/shadowroot.webp" + }, + "credit": "Veronica Casson", + "width": 3519, + "height": 3519 + } + ] + } + }, + { + "name": "Sheep Dragon Wool", + "source": "ObojimaTallGrass24", + "page": 207, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 10|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sheep-dragon-wool.webp" + }, + "credit": "A.J. Bondio", + "width": 2088, + "height": 2088 + } + ] + } + }, + { + "name": "Shepherd Crook", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 4, + "value": 70, + "weaponCategory": "martial", + "property": [ + "R|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "As a {@variantrule Bonus Action|XPHB}, you can choose a creature your size or smaller (minimum Medium) that you can see within your Shepherd Crook's reach. The target must make a Strength saving throw (DC 8 plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} and Strength modifier). On a failed save, you move the target to another unoccupied space within 5 feet of you." + ] + } + ] + }, + { + "name": "Shovel", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 4, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Cleave|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true + }, + { + "name": "Sleeping Merchant", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}" + ] + ] + }, + "Known for its naturally soporific effects, the sleeping merchant got its name through its use by traveling traders who traditionally drink its dried blossoms as a tea after a busy day of hocking their wares. This water lily can be identified by the nodding white blossom under a leafy umbrella. The sleeping merchant only grows in certain ponds and lakes which has made attempts to grow sleeping merchant plants in other bodies of water impossible. Thus, the demand for this plant is high among the tea vendors of Obojima." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sleeping-merchant.webp" + }, + "credit": "A.J. Bondio", + "width": 1921, + "height": 1921 + } + ] + } + }, + { + "name": "Snap Vine Sap", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/snap-vine-sap.webp" + }, + "credit": "A.J. Bondio", + "width": 1631, + "height": 1631 + } + ] + } + }, + { + "name": "Spark Plug", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Spark plugs are used by potion makers to add in a small charge of magic, just enough to be a catalyst for a specific reaction. Most Obojimans still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spark-plug.webp" + }, + "credit": "A.J. Bondio", + "width": 2017, + "height": 2017 + } + ] + } + }, + { + "name": "Spindle Leg Spider Webs", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}" + ] + ] + }, + "The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the grass grows tall." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spindle-leg-spider-webs.webp" + }, + "credit": "A.J. Bondio", + "width": 2503, + "height": 2503 + } + ] + } + }, + { + "name": "Spirit Root", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}" + ] + ] + }, + "Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits\u2014especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas." + ], + "lootTables": [ + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-root.webp" + }, + "credit": "Scott Higginbotham", + "width": 3061, + "height": 3061 + } + ] + } + }, + { + "name": "Spirit Tea", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}" + ] + ] + }, + "There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay's teahouse." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spirit-tea.webp" + }, + "credit": "Scott Higginbotham", + "width": 3470, + "height": 3470 + } + ] + } + }, + { + "name": "Spring", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "Springs come in various sizes from different machines. Because of their spiral shape and ferrous material, they are prized by magic users to channel energies into spells and potions. Merchants who deal in arcana are always looking for springs found within the ruins of those who came before." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/spring.webp" + }, + "credit": "A.J. Bondio", + "width": 1496, + "height": 1496 + } + ] + } + }, + { + "name": "Squid Ink", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}" + ] + ] + }, + "Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/squid-ink.webp" + }, + "credit": "A.J. Bondio", + "width": 1668, + "height": 1668 + } + ] + } + }, + { + "name": "Starstone", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "Starstone is a glittering crystalline rock that came from an ancient comet that broke up over Obojima long ago and scattered fragments across the island. Nakudama sages talk of this event in their sacred books, saying it was an auspicious omen, and ever since that time, the hunt for fragments of this Starstone has been undertaken. Starstone is very rare and is found lying on the ground or embedded in the earth. It is identified by its signature teardrop shape and magical shimmer." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/starstone.webp" + }, + "credit": "Scott Higginbotham", + "width": 3041, + "height": 3041 + } + ] + } + }, + { + "name": "Sun Shroom", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 16|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move." + ], + "lootTables": [ + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/sun-shroom.webp" + }, + "credit": "A.J. Bondio", + "width": 1876, + "height": 1876 + } + ] + } + }, + { + "name": "Tangle Weed", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "Fisherfolk are at constant war with these plants, which snare fishing lines. It is commonly believed that tangle weed is not natural but is a species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tangle-weed.webp" + }, + "credit": "Scott Higginbotham", + "width": 3530, + "height": 3530 + } + ] + } + }, + { + "name": "Tapper Sack", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 5, + "value": 100, + "weaponCategory": "martial", + "property": [ + "R|XPHB", + "V|XPHB" + ], + "mastery": [ + "Nick|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "weapon": true, + "entries": [ + "A Tapper Sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag that has been filled with sand. Although it's not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch." + ] + }, + { + "name": "Tears of the Moon", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}", + "{@font {@style 18|large}|SneakerProMedium}" + ] + ] + }, + "On certain nights, a cloud in the Spirit Realm passes into the physical world and is struck by the moon's rays which crystallizes it into a glittering mist known as moonbreath. On rare occasions, moonbreath may form into larger crystals known as tears of the moon, that fall to the earth to be discovered by a lucky traveler." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/tears-of-the-moon.webp" + }, + "credit": "A.J. Bondio", + "width": 2400, + "height": 2400 + } + ] + } + }, + { + "name": "Toka Truffle", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 12|large}|SneakerProMedium}", + "{@font {@style 14|large}|SneakerProMedium}" + ] + ] + }, + "Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was only recently that potion makers discovered the magic properties of the truffle, making competition to find these valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic spells or items, prized truffle hunting hogs are the best way to find these hidden treasures." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/toka-truffle.webp" + }, + "credit": "A.J. Bondio", + "width": 1919, + "height": 1919 + } + ] + } + }, + { + "name": "Ube", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "Ube has long been eaten as a staple by Obojimans and there is rarely a festival feast that doesn't feature ube cooked in a variety of ways. Many villages have a shrine with offerings dedicated to the spirit of the ube, usually in the form of a jolly spirit yam. While ube grows wild, there are many farmers who cultivate it to create new, more delicious varieties, especially in the western foothills and lowlands where the climate is just right." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/ube.webp" + }, + "credit": "A.J. Bondio", + "width": 1973, + "height": 1973 + } + ] + } + }, + { + "name": "Umbrella", + "source": "ObojimaTallGrass24", + "page": 200, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 50, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/umbrella.webp" + }, + "credit": "A.J. Bondio", + "width": 2745, + "height": 2745 + } + ] + } + }, + { + "name": "Varrow", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an incense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, varrow, fresh or dried, is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast." + ], + "lootTables": [ + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/varrow.webp" + }, + "credit": "A.J. Bondio", + "width": 2124, + "height": 2124 + } + ] + } + }, + { + "name": "Vaulter's Axe", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 15, + "value": 500, + "weaponCategory": "martial", + "property": [ + "H|XPHB", + "R|XPHB", + "2H|XPHB", + "S|XPHB" + ], + "mastery": [ + "Graze|XPHB" + ], + "dmg1": "1d10", + "dmgType": "S", + "weapon": true, + "entries": [ + "The Vaulter's Axe was designed by the Rangers of the Greenward Path for exploring the Brackwater Wetlands. Its tall haft allows wielders to easily check water depths and vault over obstacles. To this day it's a useful tool for anyone exploring the eastern side of the island.", + { + "type": "entries", + "name": "Special", + "entries": [ + "When you make a {@variantrule Long Jump|XPHB} with a 10-foot running start, you can use a Vaulter's Axe to launch yourself horizontally 15 feet instead of using your normal jump distance. This jump also launches you 15 feet into the air." + ] + } + ] + }, + { + "name": "Venus Fly Rat", + "source": "ObojimaTallGrass24", + "page": 208, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 9|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}" + ] + ] + }, + "Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near the observatory where the first of their kind was found. They echo-locate in the darkness using their ears and sensitive pronged tails." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/venus-fly-rat.webp" + }, + "credit": "Scott Higginbotham", + "width": 3135, + "height": 3135 + } + ] + } + }, + { + "name": "Vertebrae Sword", + "source": "ObojimaTallGrass24", + "page": 201, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 60, + "weaponCategory": "martial", + "property": [ + "S|XPHB" + ], + "mastery": [ + "Slow|XPHB" + ], + "dmg1": "1d8", + "dmgType": "P", + "weapon": true, + "entries": [ + "The jagged Vertebrae Sword of a fish folk warrior can barely be called a sword. Locals would say it's better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor construction is the reason it's not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.", + { + "type": "entries", + "name": "Special", + "entries": [ + "Immediately after you hit a creature with a Vertebrae Sword, you can take a {@variantrule Bonus Action|XPHB} to rake and twist the weapon, breaking off some of the sword's bony barbs and dealing an extra {@damage 1d8} Piercing damage to the target. A Vertebrae Sword can only be used in this way five times before it becomes unusable as a weapon." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/vertebrae-sword.webp" + }, + "credit": "A.J. Bondio", + "width": 2943, + "height": 2943 + } + ] + } + }, + { + "name": "Vinyl Record", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "These black disks are covered in a continuous spiral that moves to the center of the disk\u2014believed to be an ancient and lost way of recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these \"records\" to release the magic they contain. These objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain." + ], + "lootTables": [ + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/vinyl-record.webp" + }, + "credit": "A.J. Bondio", + "width": 1878, + "height": 1878 + } + ] + } + }, + { + "name": "Windbloom", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 6|large}|SneakerProMedium}", + "{@font {@style 7|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}" + ] + ] + }, + "These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Land of Hot Water Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/windbloom.webp" + }, + "credit": "Scott Higginbotham", + "width": 4588, + "height": 4588 + } + ] + } + }, + { + "name": "Witch's Broom", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 3|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 5|large}|SneakerProMedium}" + ] + ] + }, + "The thick, straight stalks of witch's broom are perfect for enchanting as they don't warp or shatter when imbued with powerful magic\u2014especially the kind used for flying brooms. But other parts of witch's broom\u2014the leaves and flowers\u2014are used as well for making potions and herbal concoctions. Witch's broom can be found in abundance along roadsides and pathways of Obojima." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-broom.webp" + }, + "credit": "A.J. Bondio", + "width": 2882, + "height": 2882 + } + ] + } + }, + { + "name": "Witch's Eye Coral", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 1|large}|SneakerProMedium}", + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 10|large}|SneakerProMedium}" + ] + ] + }, + "This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch's eye coral grows every time a curse is uttered. Witch's eye coral can be found after some underwater searching in most parts of the Shallows." + ], + "lootTables": [ + "Shallows Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/witchs-eye-coral.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2146 + } + ] + } + }, + { + "name": "Wolfenite", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral." + ], + "lootTables": [ + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wolfenite.webp" + }, + "credit": "A.J. Bondio", + "width": 2106, + "height": 2106 + } + ] + } + }, + { + "name": "Wufu Whiskey", + "source": "ObojimaTallGrass24", + "page": 219, + "type": "Ingred", + "rarity": "rare", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}", + "{@font {@style 19|large}|SneakerProMedium}" + ] + ] + }, + "The location of the Wufu Distillery is a mystery, but the master distiller, Wufu, is well-known throughout Obojima where once every year he is seen buying the highest quality grains for his masterful Wufu whiskey. Master Wufu only sells a few bottles of his whiskey to the highest bidder or gives them as gifts to old friends. Some think he is a spirit or a wizard as all attempts to track him have failed. Wufu whiskey is kept in beautiful earthenware jars, sealed with the Wufu emblem. Those who have tasted the legendary whiskey are said to have tasted the spirit of kings." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wufu-whisky.webp" + }, + "credit": "A.J. Bondio", + "width": 3162, + "height": 3162 + } + ] + } + }, + { + "name": "Wychwood", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 14|large}|SneakerProMedium}", + "{@font {@style 13|large}|SneakerProMedium}", + "{@font {@style 15|large}|SneakerProMedium}" + ] + ] + }, + "The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches." + ], + "lootTables": [ + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/wychwood.webp" + }, + "credit": "Scott Higginbotham", + "width": 3266, + "height": 3266 + } + ] + } + }, + { + "name": "Yellow Slime", + "source": "ObojimaTallGrass24", + "page": 215, + "type": "Ingred", + "rarity": "uncommon", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 17|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}", + "{@font {@style 11|large}|SneakerProMedium}" + ] + ] + }, + "Only those with iron constitutions or equipped with the right protective gear can withstand the nausea often brought on by the slime's ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name." + ], + "lootTables": [ + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yellow-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1615, + "height": 1615 + } + ] + } + }, + { + "name": "Yugi Sap", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 0|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}", + "{@font {@style 2|large}|SneakerProMedium}" + ] + ] + }, + "Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it." + ], + "lootTables": [ + "Gale Fields Common Ingredients|ObojimaTallGrass24", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yugi-sap.webp" + }, + "credit": "Scott Higginbotham", + "width": 3580, + "height": 3580 + } + ] + } + }, + { + "name": "Yuma Shrub", + "source": "ObojimaTallGrass24", + "page": 209, + "type": "Ingred", + "rarity": "common", + "entries": [ + { + "type": "table", + "colLabels": [ + "{@font Combat|RoglianoUltraBold}", + "{@font Utility|RoglianoUltraBold}", + "{@font Whimsy|RoglianoUltraBold}" + ], + "colStyles": [ + "col-1 text-center", + "col-1 text-center", + "col-1 text-center" + ], + "rows": [ + [ + "{@font {@style 5|large}|SneakerProMedium}", + "{@font {@style 8|large}|SneakerProMedium}", + "{@font {@style 4|large}|SneakerProMedium}" + ] + ] + }, + "The leaves of the yuma shrub secrete a strong, pleasant-smelling oil that is known to repel biting insects and flies. Most soapmakers use yuma shrub oil in their soaps, and dogs and cats are often seen with a cluster of yuma leaves tied to their collars to keep fleas and ticks away. Once the smell of the yuma shrub is experienced, then they are quite easy to find by their smell alone and they can be found all over the island." + ], + "lootTables": [ + "Coastal Highland Common Ingredients|ObojimaTallGrass24", + "Mount Arbora Common Ingredients|ObojimaTallGrass24" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Ingredients/yuma-shrub.webp" + }, + "credit": "Scott Higginbotham", + "width": 5310, + "height": 5310 + } + ] + } + } + ], + "item": [ + { + "name": "Anglerfish Helm", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "When you are targeted by the {@spell Water Breathing|XPHB} spell while wearing this helmet, the spell has a duration of 48 hours for you. Additionally, you can take a {@action Magic|XPHB} action to cause the helmet's antenna to shed {@variantrule Bright Light|XPHB} in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 20 feet.", + "You can also cast {@spell Charm Person|XPHB} from the helmet as a level 3 spell. Once you do so, this property can't be used until the next dawn." + ], + "attachedSpells": { + "daily": { + "1e": [ + "charm person|xphb" + ] + } + } + }, + { + "name": "Cloud-Touched Boomerang", + "source": "ObojimaTallGrass24", + "page": 210, + "baseItem": "boomerang|ObojimaTallGrass24", + "type": "M", + "rarity": "common", + "reqAttune": true, + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "T|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "range": "60/180", + "dmg1": "1d6", + "dmgType": "S", + "entries": [ + "You can choose to activate this Boomerang's swirling vortex whenever you attack with it. On a hit, the target must succeed on a DC 12 Strength saving throw or have the {@condition Prone|XPHB} condition.", + { + "type": "entries", + "name": "Special", + "entries": [ + "After being thrown, a Boomerang returns to your space. You can either allow it to fall to the ground in your space or take a {@variantrule Reaction|XPHB} to catch it in your open hand." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cloud-touched-boomerang.webp" + }, + "credit": "A.J. Bondio", + "width": 1947, + "height": 1947 + } + ] + } + }, + { + "name": "Umbrella of Shielding", + "source": "ObojimaTallGrass24", + "page": 219, + "baseItem": "umbrella|ObojimaTallGrass24", + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "value": 50, + "weaponCategory": "simple", + "property": [ + "F|XPHB", + "S|XPHB" + ], + "mastery": [ + "Vex|XPHB" + ], + "dmg1": "1d4", + "dmgType": "B", + "bonusWeapon": "+1", + "entries": [ + "Enchanted with the strength of iron, this silk umbrella is as durable as it is elegant. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you are hit by a ranged attack with a weapon while wielding the Umbrella, you can take a {@variantrule Reaction|XPHB} to gain a +5 bonus to your AC against that attack, potentially causing the attack to miss you.", + { + "type": "entries", + "name": "Special", + "entries": [ + "Whenever you take damage from falling while wielding an Umbrella, you can take a {@variantrule Reaction|XPHB} to reduce the damage by an amount equal to twice your {@variantrule Proficiency|XPHB|Proficiency Bonus}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/umbrella-of-shielding.webp" + }, + "credit": "A.J. Bondio", + "width": 1971, + "height": 1971 + } + ] + } + }, + { + "name": "Travel Wok", + "source": "ObojimaTallGrass24", + "page": 219, + "baseItem": "frying pan|ObojimaTallGrass24", + "type": "M", + "rarity": "rare", + "weight": 6, + "value": 30, + "weaponCategory": "simple", + "property": [ + "V|XPHB", + "S|XPHB" + ], + "mastery": [ + "Topple|XPHB" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+1", + "entries": [ + "Unlike other frying pans, this enchanted wok imbues its food with healing properties and heats up to strike a burning blow against its enemies. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, and it deals an extra {@damage 1d4} Fire damage on a hit.", + "Not only can the wok cook food without the need for a fire, but creatures that eat food prepared in the wok within 1 hour of it being cooked gain {@dice 1d6} {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last for 1 hour. Once food prepared in the wok grants {@variantrule Temporary Hit Points|XPHB} in this way, it can't do so again until the next dawn.", + { + "type": "entries", + "name": "Special", + "entries": [ + "While wielding a Frying Pan, you can take a {@variantrule Bonus Action|XPHB} to gain a +1 bonus to your AC until the start of your next turn. You can't gain this benefit while wielding a {@item Shield|XPHB}." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/travel-wok.webp" + }, + "credit": "A.J. Bondio", + "width": 2054, + "height": 2054 + } + ] + } + }, + { + "name": "Baffled Candle", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." + ] + }, + { + "name": "Bell of Resonance", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." + ] + }, + { + "name": "Boots of the Stampede", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." + ] + }, + { + "name": "Burnright Brand Hair Dryer", + "source": "ObojimaTallGrass24", + "page": 209, + "rarity": "rare", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 1}", + "charges": 7, + "entries": [ + "This hair dryer has 7 charges, and it regains {@dice 1d6 + 1} expended charges daily at dawn. While holding it, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + { + "type": "table", + "colLabels": [ + "Spell", + "Charge Cost" + ], + "colStyles": [ + "col-1", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Burning Hands|XPHB}", + "1" + ], + [ + "{@spell Cone of Cold|XPHB}", + "5" + ], + [ + "{@spell Gust of Wind|XPHB}", + "2" + ] + ] + } + ], + "attachedSpells": { + "charges": { + "1": [ + "burning hands|xphb" + ], + "2": [ + "gust of wind|xphb" + ], + "5": [ + "cone of cold|xphb" + ] + } + } + }, + { + "name": "Canseco Bat", + "source": "ObojimaTallGrass24", + "page": 210, + "baseItem": "warhammer|xphb", + "type": "M|XPHB", + "rarity": "uncommon", + "reqAttune": true, + "weight": 5, + "weaponCategory": "martial", + "property": [ + "V|XPHB" + ], + "mastery": [ + "Push|XPHB" + ], + "dmg1": "1d8", + "dmgType": "B", + "dmg2": "1d10", + "entries": [ + "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." + ] + }, + { + "name": "Censer of Arguing Spirits", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", + "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." + ] + }, + { + "name": "Coin's Edge", + "source": "ObojimaTallGrass24", + "page": 210, + "rarity": "common", + "wondrous": true, + "entries": [ + "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." + ] + }, + { + "name": "Corrupted Pendant", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", + "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." + ] + }, + { + "name": "CRT TV & Chicken Timer", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Cube of Cubes", + "source": "ObojimaTallGrass24", + "page": 211, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This First Age puzzle is seemingly impossible to fully solve, as its tiles are constantly shifting and turning. As a {@action Magic|XPHB} action, you can solve a side of the puzzle, unlocking one of the six spells trapped inside and releasing its power. Roll a {@dice d6} and use the table below to determine which spell you cast as part of the action to solve the puzzle. Spells cast from the puzzle use a spellcasting ability modifier of +4, a spell attack bonus of +7, and a spell save DC of 15.", + { + "type": "table", + "colLabels": [ + "d6", + "Puzzle Color", + "Spell" + ], + "colStyles": [ + "col-1 text-center", + "col-5 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "1", + "Blue", + "{@spell Water Bullet|ObojimaTallGrass24}" + ], + [ + "2", + "Geen", + "{@spell Forest Guard|ObojimaTallGrass24}" + ], + [ + "3", + "White", + "{@spell Cure Wounds|XPHB}" + ], + [ + "4", + "Yellow", + "{@spell Enlarge/Reduce|XPHB}" + ], + [ + "5", + "Red", + "{@spell Flaming Sphere|XPHB}" + ], + [ + "6", + "Orange", + "{@spell Pacify Person|ObojimaTallGrass24}" + ] + ] + }, + "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." + ] + }, + { + "name": "Eye Kite", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." + ] + }, + { + "name": "Familiar's Collar", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." + ] + }, + { + "name": "Field Cauldron", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This miniature cauldron is used by adventuring Witches to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." + ] + }, + { + "name": "Fisherman's Spear", + "source": "ObojimaTallGrass24", + "page": 212, + "baseItem": "spear|xphb", + "type": "M|XPHB", + "rarity": "common", + "reqAttune": true, + "weight": 3, + "weaponCategory": "simple", + "property": [ + "T|XPHB", + "V|XPHB" + ], + "mastery": [ + "Sap|XPHB" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "P", + "dmg2": "1d8", + "entries": [ + "This well-crafted Spear has a worn oak haft that magically springs forward at the call of its wielder. When you make a melee attack with the Spear, you can cause it to magically extend, targeting a creature up to 15 feet away from you. For every 5 feet the Spear extends beyond its normal reach, you take a -1 penalty to the attack roll." + ] + }, + { + "name": "Flying Broomstick", + "source": "ObojimaTallGrass24", + "page": 212, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This ordinary-looking broom has the extraordinary power to fly and is surprisingly comfortable to ride. It's controlled by your thoughts, hovering beneath you while you ride it, and can carry you through the air. It has a {@variantrule Fly Speed|XPHB} of 40 feet. It can carry up to 1,000 pounds, and you can speak its command word to cause it to fly back to you instantly if it's within 100 feet of you. While flying, the broom can leave behind a trail of a harmless effect, such as clouds, leaves, sparks, smoke, or bubbles." + ] + }, + { + "name": "Keys to the Sandcastle", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "wondrous": true, + "charges": 50, + "entries": [ + "This enchanted toy has 50 charges. While holding it, you can expend 1 charge to cast the {@spell Sand Structure|ObojimaTallGrass24} spell. When all of the toy's charges are expended, it becomes a nonmagical trinket." + ] + }, + { + "name": "Keytar", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "As part of a 1-minute performance on this First Age instrument, you can choose a lock you can see within 15 feet of you and attempt to pick it using the magic of music. Picking a lock in this way requires no other tools other than the Keytar. When you do so, you make a Charisma ({@skill Performance|XPHB}) check against the lock's DC, instead of the Dexterity ({@skill Sleight of Hand|XPHB}) check normally required. If you fail to pick the lock using the Keytar, you can't attempt to do so with it again until 24 hours have passed." + ] + }, + { + "name": "Gametoy", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "grantsProficiency": true, + "entries": [ + "Each Gametoy cartridge contains a unique skill proficiency. While you're attuned to the Gametoy with a cartridge inserted into it, you have proficiency in the skill stored within the cartridge. While holding the Gametoy, you can take a {@action Magic|XPHB} action to remove, insert, or swap a cartridge. The Gametoy comes with one cartridge containing a random skill proficiency." + ] + }, + { + "name": "Guardian Spheres", + "source": "ObojimaTallGrass24", + "page": 213, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These ancient nakudama devices float around the user at all times, intercepting incoming attacks on their own. Each Guardian {@variantrule Sphere [Area of Effect]|XPHB|Sphere} has 5 {@variantrule Hit Points|XPHB}, which it automatically sacrifices to reduce the total damage of an incoming attack targeting the user. Once a sphere is reduced to 0 {@variantrule Hit Points|XPHB}, it becomes inert and drops to the ground. Guardian Spheres regain their {@variantrule Hit Points|XPHB} daily at dawn. There are {@dice 1d4 + 1} Guardian Spheres in a set." + ] + }, + { + "name": "Heron's Eye Ring", + "source": "ObojimaTallGrass24", + "page": 214, + "type": "RG|XDMG", + "rarity": "rare", + "reqAttune": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4 + 2}", + "charges": 6, + "entries": [ + "While wearing this ring you gain a +3 bonus to Wisdom ({@skill Insight|XPHB} and {@skill Perception|XPHB}) checks.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "The ring has 6 charges, and it regains {@dice 1d4 + 2} expended charges daily at dawn. While wearing it, you can cast one of the spells on the following table from it, using a spellcasting ability modifier of +4. The table indicates how many charges you must expend to cast the spell." + ] + }, + { + "type": "table", + "colLabels": [ + "Spell", + "Charge Cost" + ], + "colStyles": [ + "col-3", + "col-3 text-center" + ], + "rows": [ + [ + "{@spell Dispel Magic|XPHB}", + "3" + ], + [ + "{@spell Find Traps|XPHB}", + "2" + ], + [ + "{@spell See Invisibility|XPHB}", + "2" + ], + [ + "{@spell Shared Vision|ObojimaTallGrass24}", + "2" + ], + [ + "{@spell Spell Signature|ObojimaTallGrass24}", + "2" + ] + ] + } + ], + "attachedSpells": { + "charges": { + "2": [ + "find traps|xphb", + "see invisibility|xphb", + "shared vision|ObojimaTallGrass24", + "spell signature|ObojimaTallGrass24" + ], + "3": [ + "dispel magic|xphb" + ] + } + } + }, + { + "name": "Hover Hopper", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "common", + "reqAttune": true, + "wondrous": true, + "entries": [ + "These magic balloons inflate and deflate at a moment's notice when their command word is spoken. While inflated and attached to your person, any damage you take from falling is halved, and your jump distance can be determined using your Dexterity rather than your Strength." + ] + }, + { + "name": "Hurler's Gloves", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "bonusWeaponDamage": "+2", + "entries": [ + "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with Thrown weapons. Additionally, the normal and long ranges of Thrown weapons are increased by 15 feet for you." + ] + }, + { + "name": "Instaprint Camera", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This camera reveals any magic affecting creatures and objects in its photos. Such a creature or object is shown with a faintly colored aura, which corresponds to one of the schools of magic; if the magic doesn't belong to any school, the aura is white instead. The camera has {@dice 1d12 + 4} film cards, each of which can be used to take one photo." + ] + }, + { + "name": "Jabbadoon's Feather", + "source": "ObojimaTallGrass24", + "page": 214, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While holding this enchanted object, a creature becomes as light as a feather." + ] + }, + { + "name": "Lafula's Iron Teapot", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "Lafula's Iron Teapot is tarnished with the wicked magic of the mage Lafula. Tea brewed inside the pot imparts a curse upon those who consume it. When used to brew tea, the maker can choose one of the effects from the {@spell Bestow Curse|XPHB} spell. Such a pot of tea produces 6 servings. A creature that consumes this tea is affected by the curse chosen by the maker. The curse lasts for 1 year or until removed. A creature affected by the tea's curse can't be affected by another curse produced by this tea. Once the teapot is used to brew tea in this way, it can't do so again until 30 days have passed." + ] + }, + { + "name": "Oiki's Pinwheel", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "rare", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, Oiki's Pinwheel can be spun and placed on the ground. Each enemy within 120 feet of the pinwheel that can see it must succeed on a DC 15 Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the pinwheel stops spinning. The pinwheel spins for 1 minute, but a strong wind actively blowing on it can extend this duration indefinitely. An affected creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", + "Once Oiki's Pinwheel stops spinning, its magic transfers to another random pinwheel on the same plane of existence." + ] + }, + { + "name": "Only Members Jacket", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This stylish jacket has illusionary magic sewn into its seams. While wearing the jacket, you can take a {@action Magic|XPHB} action to assume an illusory disguise until you end it (no action required) or are no longer wearing the jacket. This disguise makes you\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look like a specific Humanoid chosen by the jacket's creator when it was enchanted.", + "The changes wrought by this effect fail to hold up to physical inspection. For example, if the disguise adds a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.", + "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on a DC 14 Intelligence ({@skill Investigation|XPHB}) check." + ] + }, + { + "name": "Painter's Sun Hat", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "common", + "wondrous": true, + "entries": [ + "This well-made hat can come in any shape, size, or form and, upon casual inspection, seems to be mundane in nature. However, when the hat is placed on the ground as a {@action Magic|XPHB} action and its command word is spoken, it begins to float into the air. The hovering hat then produces an image of a Humanoid of your choice that you are familiar with, though the Humanoid is always depicted wearing the hat.", + "The image can't move, and it remains until the hat is moved out of place, or until the creature that activated it speaks the command word again, causing the hat to float back to the ground.", + "Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a {@action Study|XPHB} action to examine the image can determine that it is an illusion with a successful DC 10 Intelligence ({@skill Investigation|XPHB}) check. If a creature discerns the illusion for what it is, the creature can see through the image" + ] + }, + { + "name": "Pendants of Belonging", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "These pendants come in sets of four, six, or eight. While wearing one of the pendants, a creature always knows the direction of the other pendants in that set." + ] + }, + { + "name": "Punch Card", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." + ] + }, + { + "name": "Roake's Clay Urn", + "source": "ObojimaTallGrass24", + "page": 216, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", + "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", + "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." + ] + }, + { + "name": "Ruby Red Bike", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." + ] + }, + { + "name": "Scarf of Muffling", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." + ] + }, + { + "name": "Scuttling Lantern", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "common", + "wondrous": true, + "entries": [ + "As a {@action Magic|XPHB} action, you can touch the Scuttling Lantern to activate it (causing it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet) or deactivate it (snuffing out the light). While the lantern is lit, if you are the one who activated it, you can command it to move once on each of your turns (no action required). When you do so, the lantern moves up to 20 feet in a direction of your choice along a solid surface (such as a wall, ceiling, or floor) or through water. It deactivates if it is ever more than 500 feet away from you. If you command the lantern to follow you, it remains within 10 feet of you, provided no obstacles impede its path." + ], + "light": [ + { + "bright": 30, + "dim": 60 + } + ] + }, + { + "name": "Sibling Purses", + "source": "ObojimaTallGrass24", + "page": 217, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." + ] + }, + { + "name": "Soda Cans", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "There are a number of these strange beverages on the island, and only those brave enough to drink them know their magical effects:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Melon Soda", + "entry": "This beverage grants the effect of 1 random common Combat potion." + }, + { + "type": "item", + "name": "Cola Soda", + "entry": "This beverage grants the effect of 1 random common Utility potion." + }, + { + "type": "item", + "name": "Fish Sauce Soda", + "entry": "This beverage grants the effect of 1 random common Whimsical potion." + } + ] + } + ] + }, + { + "name": "Solar Amulet", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." + ] + }, + { + "name": "Sticky Hand", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "common", + "wondrous": true, + "entries": [ + "While holding this children's toy in one hand, you can cast the Retrieve cantrip." + ] + }, + { + "name": "Sunbaked Cassettes", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "entries": [ + "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." + ] + }, + { + "name": "Talisman of the Phoenix", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "wondrous": true, + "charges": "{@dice 1d4}", + "entries": [ + "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." + ] + }, + { + "name": "Yappa Mask", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." + ] + }, + { + "name": "A New Look", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Rabbit's Speed", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 1|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Weapon Master's Elixir", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 2|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit of Salyri", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "grantsProficiency": true, + "entries": [ + "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 3|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" + }, + "credit": "Scott Higginbotham" + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Arcane Detection Kit", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "Arcane Detection Kits (or ADKs) have been popularized by Witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island." + ] + }, + { + "name": "Bicycle", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These First Age vehicles have become increasingly popular over the years as recreations started being crafted out of Yatamon. Both the recreations and the originals have a {@variantrule Speed|XPHB} of 60 feet while being ridden." + ] + }, + { + "name": "Glider", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "A creature holding onto a glider with both hands while falling, descends at a rate of 10 feet per round and can travel up to 50 feet horizontally. A creature can use its action to operate the glider, changing the direction they're moving and avoiding any obstacles in their path. If a creature is still in the air after 1 minute has passed, it must succeed on a DC 10 Strength saving throw or let go of the glider, falling as it normally would. This saving throw is repeated every minute, with the DC increasing by 2 every time the saving throw is made (to a maximum of DC 20)." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/glider.webp" + }, + "credit": "Scott Higginbotham", + "width": 3086, + "height": 3662 + } + ] + } + }, + { + "name": "Hook Sling", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using a {@variantrule Bonus Action|XPHB}, and it requires an action to wind it back in before you can use it again. You can hurl the hook using only one hand, but it requires two hands to wind the hook back in. If the targeted surface has no lip to grasp or is otherwise too difficult for the barb to hook onto, the hook fails to latch onto it and pull you." + ] + }, + { + "name": "Sea Sink Boots", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These weighted boots are used by the Mariners' Guild to quickly descend into the Shallows and explore the shallow beds. While wearing the boots, all nonmagical {@variantrule Speed|XPHB|Speeds} you possess are reduced to 10 feet, you descend into water at a rate of 100 feet per round, and you can walk across the ocean floor as if you weren't buoyant." + ] + } + ], + "language": [ + { + "name": "Naku Naku", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "standard", + "typicalSpeakers": [ + "{@race Nakudama|ObojimaTallGrass24}" + ], + "entries": [ + "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + ] + } + ], + "magicvariant": [ + { + "name": "Lunar Weapon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "Lunar ", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." + ] + } + }, + { + "name": "Splinter Bow", + "type": "GV|XDMG", + "requires": [ + { + "bow": true + } + ], + "inherits": { + "namePrefix": "Splinter ", + "source": "ObojimaTallGrass24", + "page": 218, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." + ] + } + }, + { + "name": "Weapon of the Sun & Moon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "nameSuffix": " of the Sun & Moon", + "source": "ObojimaTallGrass24", + "page": 219, + "rarity": "rare", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "A creature in possession of both the {@item Lunar Weapon|ObojimaTallGrass24} and the {@item Solar Amulet|ObojimaTallGrass24} can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the {@item Lunar Weapon|ObojimaTallGrass24} and grants you the benefits of the {@item Solar Amulet|ObojimaTallGrass24} while holding it.", + "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." + ] + } + } + ], + "monster": [ + { + "name": "Wild Spirit", + "source": "ObojimaTallGrass24", + "page": 175, + "summonedByClass": "Druid|XPHB", + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "special": "2 + three times your Druid level" + }, + "speed": { + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "proficiency": 1 + }, + "str": 15, + "dex": 15, + "con": 15, + "int": 9, + "wis": 12, + "cha": 9, + "skill": { + "intimidation": "-1 plus PB", + "perception": "+1 plus PB", + "stealth": "+2 plus PB" + }, + "passive": "11 + PB", + "languages": [ + "understands the languages you know" + ], + "pbNote": "equals your Proficiency Bonus", + "trait": [ + { + "name": "Like the Wind", + "entries": [ + "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." + ] + }, + { + "name": "Promising Threat", + "entries": [ + "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@damage 2d6 + 2} Piercing damage, and the target has the {@condition Prone|XPHB} condition if it is Large or smaller." + ] + } + ], + "reaction": [ + { + "name": "Devour", + "entries": [ + "{@actTrigger} The Wild Spirit reduces a creature to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Acorn Crab", + "source": "ObojimaTallGrass24", + "page": 313, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 60, + "formula": "8d8 + 24" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 13, + "con": 16, + "int": 6, + "wis": 8, + "cha": 6, + "skill": { + "athletics": "+5", + "perception": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 13, + "cr": "2", + "trait": [ + { + "name": "Great Heights", + "entries": [ + "When the Acorn Crab falls at least 10 feet during its turn and makes a Slam attack at the end of the fall, it takes no damage from the fall." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Acorn Crab makes two Pinch attacks." + ] + }, + { + "name": "Pinch", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage. The target takes an extra 3 ({@damage 1d6}) Bludgeoning damage for every 10 feet the acorn crab fell before the attack." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Acorn%20Crab.webp" + }, + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Akaobata", + "source": "ObojimaTallGrass24", + "page": 314, + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 49, + "formula": "11d8" + }, + "speed": { + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 13, + "con": 11, + "int": 15, + "wis": 16, + "cha": 18, + "skill": { + "deception": "+8", + "insight": "+9", + "perception": "+9" + }, + "senses": [ + "Darkvision 60 ft.", + "Truesight 15 ft." + ], + "passive": 19, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "Common", + "Naku Naku", + "Torum" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Levitate", + "type": "spellcasting", + "headerEntries": [ + "The akaobata casts the {@spell Mass Levitate|ObojimaTallGrass24} spell, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 15})." + ], + "will": [ + "{@spell Mass Levitate|ObojimaTallGrass24}" + ], + "ability": "cha", + "displayAs": "bonus", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Heightened Magic Resistance", + "entries": [ + "The akaobata automatically succeeds on saving throws against spells of level 5 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other spells and magical effects. Without the akaobata's permission, no spell of level 5 or lower can observe the akaobata remotely or detect its thoughts, creature type, or alignment." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The akaobata can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Cursed Touch", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}20 ({@damage 3d10 + 4}) Psychic damage. The target's emotions are overwhelmed with fear, hate, sorrow, confusion, or regret, and the akaobata becomes emboldened (see below) until the end of the turn." + ] + } + ], + "bonus": [ + { + "name": "The following Bonus Actions can only be taken while the akaobata is emboldened", + "entries": [] + }, + { + "name": "Fleeting Strengths", + "entries": [ + "{@actSave wis} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} The target is cursed. Until the curse ends, the target loses proficiency in one saving throw or skill of the akaobata's choice." + ] + }, + { + "name": "Power of Whispers", + "entries": [ + "{@actSave con} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} 11 ({@damage 2d6 + 4}) Psychic damage, and the target has the {@condition Restrained|XPHB} condition until the end of its next turn." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D", + "U" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "O", + "Y" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "CUR", + "MA" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Akaobata.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Bearracuda", + "source": "ObojimaTallGrass24", + "page": 315, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "average": 68, + "formula": "8d10 + 24" + }, + "speed": { + "walk": 0, + "fly": 60 + }, + "str": 19, + "dex": 13, + "con": 17, + "int": 2, + "wis": 10, + "cha": 5, + "skill": { + "perception": "+4", + "stealth": "+5" + }, + "passive": 14, + "resist": [ + "cold" + ], + "cr": "2", + "trait": [ + { + "name": "Aquatic Memory", + "entries": [ + "{@variantrule Difficult Terrain|XPHB} composed of ice or snow doesn't cost the bearracuda extra movement." + ] + }, + { + "name": "Pacifying Light", + "entries": [ + "When the bearracuda gains the {@condition Blinded|XPHB} condition due to a light-based effect, it must also succeed on a {@dc 13} Constitution saving throw or have the {@condition Unconscious|XPHB} condition for 1 minute, until it takes damage, or until a creature takes an action to shake it awake." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Piercing damage." + ] + } + ], + "reaction": [ + { + "name": "Drag", + "entries": [ + "{@actTrigger} The bearracuda grapples a creature that is its size or smaller. {@actResponse} The bearracuda moves up to its {@variantrule Fly Speed|XPHB}, carrying the {@condition Grappled|XPHB} creature with it." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Bearracuda.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Cat of Prodigious Size", + "source": "ObojimaTallGrass24", + "page": 316, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 157, + "formula": "15d12 + 60" + }, + "speed": { + "walk": 50, + "climb": 40 + }, + "initiative": { + "proficiency": 1 + }, + "str": 22, + "dex": 16, + "con": 19, + "int": 7, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+7", + "stealth": "+6" + }, + "passive": 14, + "cr": "8", + "trait": [ + { + "name": "Light on Its Feet", + "entries": [ + "When the cat falls falls and doesn't have the {@condition Incapacitated|XPHB} condition, it can subtract up to 200 feet when calculating damage from the fall." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cat makes one Chomp attack and one Claw attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 9}, reach 10 ft. {@h}25 ({@damage 3d12 + 6}) Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}). Until the grapple ends, the target has the {@condition Restrained|XPHB} condition, and the cat can't can't Chomp another target." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 9}, reach 10 ft. {@h}22 ({@damage 3d10 + 6}) Slashing damage." + ] + }, + { + "name": "Leaping Strike", + "entries": [ + "The cat jumps jumps up to 100 feet vertically; it can make one Claw attack while in the air. {@actSave str} {@dc 17}, each creature other than the cat within within 20 feet of where it lands. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Cat%20Of%20Prodigious%20Size.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Corrupted Muk", + "source": "ObojimaTallGrass24", + "page": 318, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 11 + ], + "hp": { + "average": 27, + "formula": "5d8 + 5" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 12, + "con": 12, + "int": 3, + "wis": 6, + "cha": 5, + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "1/4", + "trait": [ + { + "name": "Endless Resource", + "entries": [ + "If the corrupted muk is standing in a pool of Corruption or is connected to the greater Corruption in some way, it regains 10 {@variantrule Hit Points|XPHB} at the start of its turn." + ] + }, + { + "name": "Persistent Disease", + "entries": [ + "There is a 15 percent chance that 7 days after a corrupted muk is killed, a new corrupted muk materializes in the location where the previous one died. If it dies in a pool of Corruption, there is a 100 percent chance instead." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}4 ({@damage 1d6 + 1}) Bludgeoning damage." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Corrupted%20Muk.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Crawler", + "source": "ObojimaTallGrass24", + "page": 319, + "size": [ + "L" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 93, + "formula": "11d10 + 33" + }, + "speed": { + "walk": 60 + }, + "str": 16, + "dex": 18, + "con": 17, + "int": 11, + "wis": 15, + "cha": 12, + "skill": { + "perception": "+6", + "stealth": "+8" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 16, + "languages": [ + "Torum" + ], + "cr": "4", + "trait": [ + { + "name": "Hypnotic", + "entries": [ + "{@actSave wis} {@dc 12}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the crawler (creatures immune to the {@condition Charmed|XPHB} condition automatically succeed on this save). {@actSaveFail} The target must use all of its movement this turn to get as close to the crawler as possible, moving by the safest route." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The crawler makes three attacks, using Constrict or Stomp in any combination." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave int} {@dc 12}. {@actSaveFail} The target loses its memory of the last 24 hours; it regains these memories if it's targeted by the {@spell Greater Restoration|XPHB} spell." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atkr m} {@hit 6}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "RCH" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Crawler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Deep Angler", + "source": "ObojimaTallGrass24", + "page": 321, + "size": [ + "G" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 186, + "formula": "12d20 + 60" + }, + "speed": { + "walk": 10, + "swim": 60 + }, + "initiative": { + "proficiency": 1 + }, + "str": 22, + "dex": 10, + "con": 21, + "int": 6, + "wis": 12, + "cha": 5, + "save": { + "con": "+1", + "int": "-4", + "wis": "+5" + }, + "skill": { + "perception": "+9", + "stealth": "+4" + }, + "senses": [ + "Darkvision 300 ft." + ], + "passive": 19, + "cr": "10", + "trait": [ + { + "name": "Illusionary Lure", + "entries": [ + "An image of a creature, object, or effect of the deep angler's choice surrounds its lure, causing the chosen image to look as if it were floating in space. The image can't create sounds or smells, and physical interaction with the image reveals it to be an illusion, since things can pass through it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deep angler makes one Chomp attack and one Lure attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 10}, reach 10 ft. {@h}2 ({@damage 3d10 + 6}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}), and has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + }, + { + "name": "Lure", + "entries": [ + "{@atkr m} {@hit 10}, reach 20 ft. {@h}19 ({@damage 3d8 + 6}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave con} {@dc 16}. {@actSaveFail} The target has the {@condition Blinded|XPHB} condition until the end of its next turn." + ] + } + ], + "bonus": [ + { + "name": "Swallow", + "entries": [ + "{@actSave str} {@dc 18}, one Large or smaller creature {@condition Grappled|XPHB} by the deep angler (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the deep angler, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the deep angler, and takes 14 ({@damage 4d6}) Acid damage at the start of each of the deep angler's turns. If the deep angler takes 15 damage or more on a single turn from a creature inside it, the deep angler must succeed on a {@dc 19} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 5 feet of the deep angler and has the {@condition Prone|XPHB} condition. If the deep angler dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Deep%20Angler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Demon", + "source": "ObojimaTallGrass24", + "page": 322, + "size": [ + "S" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 27, + "formula": "6d6 + 6" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "initiative": { + "initiative": 2 + }, + "str": 13, + "dex": 12, + "con": 12, + "int": 3, + "wis": 6, + "cha": 5, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 9, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "languages": [ + "Common", + "Torum" + ], + "cr": "2", + "trait": [ + { + "name": "Intrusive Thoughts", + "entries": [ + "{@actSave int} {@dc 11}, any creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the demon at the start of the demon's turn. {@actSaveFail} The target is cursed until the start of the demon's next turn. Until the curse ends, the target takes an extra 4 ({@damage 1d8}) Psychic damage whenever it is hit by the demon's Bite attack." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The demon makes one Chomp attack and one Spectral Pass attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." + ] + }, + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d10 + 2}) Necrotic damage." + ] + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "intelligence" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Demon.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dragon", + "source": "ObojimaTallGrass24", + "page": 325, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 82, + "formula": "11d10 + 22" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 17, + "dex": 12, + "con": 17, + "int": 12, + "wis": 11, + "cha": 5, + "save": { + "con": "+4", + "cha": "+4" + }, + "skill": { + "history": "+3", + "insight": "+4", + "perception": "+4" + }, + "senses": [ + "Blindsight 15 ft.", + "Darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "Common" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Draconic Charm", + "type": "spellcasting", + "headerEntries": [ + "The dragon casts {@spell Dominate Person|XPHB} (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 12})." + ], + "will": [ + "{@spell Dominate Person|XPHB}" + ], + "ability": "cha", + "displayAs": "action", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "Resting Protections", + "entries": [ + "While the dragon has the {@condition Unconscious|XPHB} condition, it automatically succeeds on saving throws against spells of level 3 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other magical effects. In addition, no spell of level 3 or lower can observe the dragon remotely or detect its thoughts, creature type, or alignment." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon makes three Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Slashing damage." + ] + } + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "unconscious" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dragon Frog", + "source": "ObojimaTallGrass24", + "page": 326, + "size": [ + "M" + ], + "type": "dragon", + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 45, + "formula": "7d8 + 14" + }, + "speed": { + "walk": 45 + }, + "str": 15, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 10, + "skill": { + "athletics": "+6" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "understands Common and Naku Naku but can't speak" + ], + "cr": "1", + "trait": [ + { + "name": "Magic Removal", + "entries": [ + "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 3 or lower on the target ends." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The dragon frog's {@variantrule Long Jump|XPHB} is up to 30 feet and its {@variantrule High Jump|XPHB} is up to 15 feet with or without a running start." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}9 ({@damage 2d6 + 2}) Piercing damage. If the target is a Tiny creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 12}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + } + ], + "bonus": [ + { + "name": "Pulling Tongue", + "entries": [ + "{@actSave str} {@dc 12}, one Medium or smaller target within 15 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon%20Frog.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Elder Dragon Frog", + "source": "ObojimaTallGrass24", + "page": 327, + "size": [ + "G" + ], + "type": "dragon", + "alignment": [ + "N", + "E" + ], + "ac": [ + 18 + ], + "hp": { + "average": 245, + "formula": "14d20 + 98" + }, + "speed": { + "walk": 90 + }, + "initiative": { + "proficiency": 2 + }, + "str": 25, + "dex": 14, + "con": 24, + "int": 21, + "wis": 13, + "cha": 16, + "save": { + "dex": "+8", + "con": "+13", + "int": "+11", + "wis": "+7" + }, + "skill": { + "athletics": "+13", + "deception": "+9", + "history": "+11", + "perception": "+7", + "stealth": "+14" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 17, + "languages": [ + "Common", + "Naku Naku" + ], + "cr": "17", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon frog fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Removal", + "entries": [ + "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 6 or lower on the target ends." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The dragon frog's {@variantrule Long Jump|XPHB} is up to 90 feet and its {@variantrule High Jump|XPHB} is up to 45 feet with or without a running start." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon frog makes one Chomp attack and two Claw attacks. It can replace the Chomp attack with a use of Swallow." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 13}, reach 10 ft. {@h}16 ({@damage 2d8 + 7}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 18}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 13}, reach 5 ft. {@h}12 ({@damage 1d10 + 7}) Slashing damage." + ] + } + ], + "bonus": [ + { + "name": "Pulling Tongue", + "entries": [ + "{@actSave str} {@dc 21}, one Huge or smaller target within 60 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@actSave str} {@dc 21}, one Large or smaller creature {@condition Grappled|XPHB} by the dragon frog (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the dragon frog, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the dragon frog, and takes 21 ({@damage 6d6}) Acid damage at the start of each of the dragon frog's turns.", + "If the dragon frog takes 20 damage or more on a single turn from a creature inside it, the dragon frog must succeed on a {@dc 23} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 10 feet of the dragon frog and has the {@condition Prone|XPHB} condition. If the dragon frog dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + ] + } + ], + "legendary": [ + { + "name": "Croak", + "entries": [ + "{@actSave con} {@dc 21}, each creature in a 90-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} (including each creature in the dragon frog's mouth). {@actSaveFail} 33 ({@damage 6d10}) Thunder damage, and the target is pushed up to 15 feet straight away from the dragon frog. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} If the target was {@condition Grappled|XPHB} by the dragon frog, it lands in an unoccupied space within 15 feet of the dragon frog and has the {@condition Prone|XPHB} condition. The dragon frog can't take this action again until the start of its next turn." + ] + }, + { + "name": "Leap", + "entries": [ + "The dragon frog leaps straight into the air before slamming back down to the ground. {@actSave str} {@dc 22}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the dragon frog. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + ] + }, + { + "name": "Rend", + "entries": [ + "The dragon frog makes one Claw attack. If it is grappling a creature, it can make a Chomp attack against it instead." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "A", + "P", + "S", + "T" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Elder%20Dragon%20Frog.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Dustbunny", + "source": "ObojimaTallGrass24", + "page": 328, + "size": [ + "T" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 40 + }, + "str": 3, + "dex": 15, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "passive": 13, + "cr": "0", + "trait": [ + { + "name": "Like the Wind", + "entries": [ + "The dustbunny doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it moves out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Kick", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}1 Bludgeoning damage." + ] + }, + { + "name": "Dust Fling", + "entries": [ + "{@actSave con} {@dc 10}, one creature within 10 feet. {@actSaveFail} The target has the {@condition Incapacitated|XPHB} condition until the end of its next turn." + ] + }, + { + "name": "Teleport", + "entries": [ + "The dustbunny teleports up to 20 feet to an unoccupied space it can see." + ] + } + ], + "actionTags": [ + "Teleport" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dustbunny.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Field Giant", + "source": "ObojimaTallGrass24", + "page": 329, + "size": [ + "G" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "average": 81, + "formula": "6d20 + 18" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 21, + "dex": 10, + "con": 17, + "int": 3, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+6" + }, + "senses": [ + "Darkvision 300 ft." + ], + "passive": 16, + "cr": "3", + "trait": [ + { + "name": "Without Need", + "entries": [ + "The Field Giant doesnt require food, drink, or sleep." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." ] } - ] - }, - { - "name": "Solar Amulet", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." - ] - }, - { - "name": "Sticky Hand", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "common", - "wondrous": true, - "entries": [ - "While holding this children's toy in one hand, you can cast the Retrieve cantrip." - ] - }, - { - "name": "Sunbaked Cassettes", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + ], + "action": [ { - "spellcasting": true + "name": "Tail", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}16 ({@damage 2d10 + 5}) Bludgeoning damage. If the target is Huge or smaller, it is pushed up to 15 feet straight away from the field giant." + ] } ], - "wondrous": true, - "entries": [ - "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." - ] - }, - { - "name": "Talisman of the Phoenix", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "wondrous": true, - "charges": "{@dice 1d4}", - "entries": [ - "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." - ] + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Field%20Giant.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Yappa Mask", + "name": "Fish Folk", "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." - ] - }, - { - "name": "A New Look", - "source": "ObojimaTallGrass24", - "page": 288, - "type": "P", - "rarity": "uncommon", - "property": [ - "Whim" - ], - "entries": [ - "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 45|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Rabbit's Speed", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "entries": [ - "Within seconds of downing this potion, you feel a distinct lightness and spring in your step. Your {@variantrule Speed|XPHB} increases by 5 feet for the next 10 minutes.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 1|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rabbits-speed-potion.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Weapon Master's Elixir", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "When you drink this potion, you gain a sense of clarity and focus. The swing of a certain weapon becomes second nature to you. For the next 24 hours, you have proficiency with a Melee weapon of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 2|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/weapon-masters-elixir.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Spirit of Salyri", - "source": "ObojimaTallGrass24", - "page": 260, - "type": "P", - "rarity": "common", - "property": [ - "Com" - ], - "grantsProficiency": true, - "entries": [ - "This potion is said to contain the spirit of Salyri, a great Obojiman warrior known for her fighting prowess. Anyone who drinks this potion gains a certain understanding of how to effectively wear armor in combat. For the next 24 hours, you have training with {@item Shield|XPHB|Shields} or one type of armor of your choice.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 3|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-of-salyri.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, - { - "name": "Arcane Detection Kit", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", - "entries": [ - "Arcane Detection Kits (or ADKs) have been popularized by Witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island." - ] - }, - { - "name": "Bicycle", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", - "entries": [ - "These First Age vehicles have become increasingly popular over the years as recreations started being crafted out of Yatamon. Both the recreations and the originals have a {@variantrule Speed|XPHB} of 60 feet while being ridden." - ] - }, - { - "name": "Glider", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", - "entries": [ - "A creature holding onto a glider with both hands while falling, descends at a rate of 10 feet per round and can travel up to 50 feet horizontally. A creature can use its action to operate the glider, changing the direction they're moving and avoiding any obstacles in their path. If a creature is still in the air after 1 minute has passed, it must succeed on a DC 10 Strength saving throw or let go of the glider, falling as it normally would. This saving throw is repeated every minute, with the DC increasing by 2 every time the saving throw is made (to a maximum of DC 20)." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/glider.webp" - }, - "credit": "Scott Higginbotham", - "width": 3086, - "height": 3662 - } - ] - } - }, - { - "name": "Hook Sling", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", - "entries": [ - "This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using a {@variantrule Bonus Action|XPHB}, and it requires an action to wind it back in before you can use it again. You can hurl the hook using only one hand, but it requires two hands to wind the hook back in. If the targeted surface has no lip to grasp or is otherwise too difficult for the barb to hook onto, the hook fails to latch onto it and pull you." - ] - }, - { - "name": "Sea Sink Boots", - "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", - "entries": [ - "These weighted boots are used by the Mariners' Guild to quickly descend into the Shallows and explore the shallow beds. While wearing the boots, all nonmagical {@variantrule Speed|XPHB|Speeds} you possess are reduced to 10 feet, you descend into water at a rate of 100 feet per round, and you can walk across the ocean floor as if you weren't buoyant." - ] - } - ], - "language": [ - { - "name": "Naku Naku", - "source": "ObojimaTallGrass24", - "page": 15, - "type": "standard", - "typicalSpeakers": [ - "{@race Nakudama|ObojimaTallGrass24}" - ], - "entries": [ - "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." - ] - } - ], - "magicvariant": [ - { - "name": "Lunar Weapon", - "type": "GV|XDMG", - "requires": [ + "page": 330, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 26, + "formula": "4d8 + 8" + }, + "speed": { + "walk": 30, + "swim": 40 + }, + "initiative": { + "initiative": 1 + }, + "str": 13, + "dex": 14, + "con": 14, + "int": 10, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+5" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 15, + "languages": [ + "Common" + ], + "cr": "1/2", + "gear": [ + "shortsword|xphb" + ], + "trait": [ { - "weapon": true + "name": "Limited Amphibiousness", + "entries": [ + "The fish folk can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water." + ] + }, + { + "name": "Lucky Fool (1/Day)", + "entries": [ + "When the fish folk would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, it can replace the die roll with a 12 instead." + ] } ], - "inherits": { - "namePrefix": "Lunar ", - "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "uncommon", - "reqAttune": true, - "entries": [ - "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." - ] - } - }, - { - "name": "Splinter Bow", - "type": "GV|XDMG", - "requires": [ + "action": [ { - "bow": true + "name": "Multiattack", + "entries": [ + "The fish folk makes one Chomp attack and one Shortsword attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Slashing damage." + ] } ], - "inherits": { - "namePrefix": "Splinter ", - "source": "ObojimaTallGrass24", - "page": 218, - "rarity": "uncommon", - "reqAttune": true, - "entries": [ - "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." - ] - } + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MA", + "MLW" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Fish%20Folk.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Weapon of the Sun & Moon", - "type": "GV|XDMG", - "requires": [ - { - "weapon": true - } - ], - "inherits": { - "nameSuffix": " of the Sun & Moon", - "source": "ObojimaTallGrass24", - "page": 219, - "rarity": "rare", - "reqAttune": true, - "bonusWeapon": "+1", - "entries": [ - "A creature in possession of both the {@item Lunar Weapon|ObojimaTallGrass24} and the {@item Solar Amulet|ObojimaTallGrass24} can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the {@item Lunar Weapon|ObojimaTallGrass24} and grants you the benefits of the {@item Solar Amulet|ObojimaTallGrass24} while holding it.", - "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." - ] - } - } - ], - "monster": [ - { - "name": "Wild Spirit", + "name": "Lionfish King", + "isNamedCreature": true, "source": "ObojimaTallGrass24", - "page": 175, - "summonedByClass": "Druid|XPHB", + "page": 331, "size": [ - "M" + "L" ], - "type": "Spirit", + "type": "monstrosity", "alignment": [ - "U" + "C", + "N" ], "ac": [ 15 ], "hp": { - "special": "2 + three times your Druid level" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 40, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "swim": 50 }, "initiative": { "proficiency": 1 }, - "str": 15, + "str": 19, "dex": 15, - "con": 15, - "int": 9, - "wis": 12, - "cha": 9, + "con": 16, + "int": 13, + "wis": 11, + "cha": 16, + "save": { + "dex": "+5", + "int": "+4", + "cha": "+6" + }, "skill": { - "intimidation": "-1 plus PB", - "perception": "+1 plus PB", - "stealth": "+2 plus PB" + "deception": "+6", + "intimidation": "+9", + "perception": "+6", + "persuasion": "+9" }, - "passive": "11 + PB", + "senses": [ + "Darkvision 120 ft." + ], + "passive": 16, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "understands the languages you know" + "Common" + ], + "cr": "5", + "gear": [ + "chain shirt|xphb", + "scimitar|xphb" ], - "pbNote": "equals your Proficiency Bonus", "trait": [ { - "name": "Like the Wind", + "name": "Limited Amphibiousness", "entries": [ - "The Wild Spirit can move through other creatures' spaces as if they were {@variantrule Difficult Terrain|XPHB}." + "The Lionfish King can breathe air and water, but it must be submerged at least once every 12 hours to avoid suffocating outside water." ] }, { - "name": "Promising Threat", + "name": "Lucky Fool (2/Day)", "entries": [ - "The Wild Spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute." + "When the Lionfish King would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, he can replace the die roll with a 15 instead." ] } ], "action": [ + { + "name": "Drain Heat", + "entries": [ + "{@atkr m} makes one Chomp attack and two Scimitar attacks." + ] + }, { "name": "Chomp", "entries": [ - "{@atkr m} {@hitYourSpellAttack Bonus equals your spell attack modifier}, reach 5 ft. {@h}{@damage 2d6 + 2} Piercing damage, and the target has the {@condition Prone|XPHB} condition if it is Large or smaller." + "{@atkr m} {@hit 7}, reach 5 ft. {@h}9 ({@damage 2d4 + 4}) Piercing damage." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}11 ({@damage 2d6 + 4}) Slashing damage." + ] + }, + { + "name": "Poisonous Spray", + "entries": [ + "{@actSave con} {@dc 14}, one creature within 30 feet. {@actSaveFail} 19 ({@damage 3d12}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn. {@actSaveSuccess} Half damage only." ] } ], - "reaction": [ + "bonus": [ { - "name": "Devour", + "name": "Royal Decree", "entries": [ - "{@actTrigger} The Wild Spirit reduces a creature to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The Wild Spirit regains {@dice 1d10} {@variantrule Hit Points|XPHB}." + "The Lionfish King commands a fish folk that can hear him to use its {@variantrule Reaction|XPHB} to make an attack against a creature he can see." ] } ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ - "MA" + "MA", + "MLW" ], "conditionInflict": [ - "prone" - ] - }, - { - "name": "Acorn Crab", - "source": "ObojimaTallGrass24", - "page": 313, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "N" - ], - "ac": [ - 16 + "poisoned" ], - "hp": { - "average": 60, - "formula": "8d8 + 24" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 16, - "dex": 13, - "con": 16, - "int": 6, - "wis": 8, - "cha": 6, - "skill": { - "athletics": "+5", - "perception": "+3" - }, - "senses": [ - "Darkvision 60 ft." + "savingThrowForced": [ + "constitution" ], - "passive": 13, - "cr": "2", - "trait": [ - { - "name": "Great Heights", - "entries": [ - "When the Acorn Crab falls at least 10 feet during its turn and makes a Slam attack at the end of the fall, it takes no damage from the fall." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Acorn Crab makes two Pinch attacks." - ] - }, - { - "name": "Pinch", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage. The target takes an extra 3 ({@damage 1d6}) Bludgeoning damage for every 10 feet the acorn crab fell before the attack." - ] - } - ], - "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Acorn%20Crab.webp" - }, - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "hasFluff": true, - "hasFluffImages": true - }, + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Lionfish%20King.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, { - "name": "Akaobata", + "name": "Giant Jellyfish", "source": "ObojimaTallGrass24", - "page": 314, + "page": 333, "size": [ - "M" + "G" ], - "type": "Spirit", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 14 + 15 ], "hp": { - "average": 49, - "formula": "11d8" + "average": 87, + "formula": "7d20 + 14" }, "speed": { "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "fly": 20, + "swim": 20 }, - "str": 10, - "dex": 13, - "con": 11, - "int": 15, - "wis": 16, - "cha": 18, - "skill": { - "deception": "+8", - "insight": "+9", - "perception": "+9" + "initiative": { + "proficiency": 1 }, + "str": 12, + "dex": 12, + "con": 15, + "int": 1, + "wis": 4, + "cha": 10, "senses": [ - "Darkvision 60 ft.", - "Truesight 15 ft." - ], - "passive": 19, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "Common", - "Naku Naku", - "Torum" + "Blindsight 60 ft.", + "Darkvision 120 ft." ], - "cr": "5", - "spellcasting": [ + "passive": 7, + "cr": "1", + "trait": [ { - "name": "Levitate", - "type": "spellcasting", - "headerEntries": [ - "The akaobata casts the {@spell Mass Levitate|ObojimaTallGrass24} spell, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 15})." - ], - "will": [ - "{@spell Mass Levitate|ObojimaTallGrass24}" - ], - "ability": "cha", - "displayAs": "bonus", - "hidden": [ - "will" + "name": "Amphibious", + "entries": [ + "The jellyfish can breathe air and water." + ] + }, + { + "name": "Toxins", + "entries": [ + "{@actSave con} {@dc 12}, any creature that comes in physical contact with the jellyfish. {@actSaveFail} 3 ({@damage 1d6}) Poison damage, and the target has the {@condition Stunned|XPHB} condition until the end of its next turn." ] } ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "damageTags": [ + "I" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Jellyfish.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Giant Koi", + "source": "ObojimaTallGrass24", + "page": 334, + "size": [ + "G" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 25 + ], + "hp": { + "average": 943, + "formula": "51d20 + 408" + }, + "speed": { + "walk": 0, + "fly": 60, + "swim": 60 + }, + "initiative": { + "proficiency": 2 + }, + "str": 25, + "dex": 12, + "con": 27, + "int": 1, + "wis": 7, + "cha": 17, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 8, + "cr": "25", "trait": [ { - "name": "Heightened Magic Resistance", - "entries": [ - "The akaobata automatically succeeds on saving throws against spells of level 5 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other spells and magical effects. Without the akaobata's permission, no spell of level 5 or lower can observe the akaobata remotely or detect its thoughts, creature type, or alignment." - ] - }, - { - "name": "Incorporeal Movement", + "name": "Amphibious", "entries": [ - "The akaobata can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + "The giant koi can breathe air and water." ] } ], "action": [ { - "name": "Cursed Touch", - "entries": [ - "{@atkr m} {@hit 7}, reach 5 ft. {@h}20 ({@damage 3d10 + 4}) Psychic damage. The target's emotions are overwhelmed with fear, hate, sorrow, confusion, or regret, and the akaobata becomes emboldened (see below) until the end of the turn." - ] - } - ], - "bonus": [ - { - "name": "The following Bonus Actions can only be taken while the akaobata is emboldened", - "entries": [] - }, - { - "name": "Fleeting Strengths", + "name": "Multiattack", "entries": [ - "{@actSave wis} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} The target is cursed. Until the curse ends, the target loses proficiency in one saving throw or skill of the akaobata's choice." + "The giant koi makes three Slam attacks." ] }, { - "name": "Power of Whispers", + "name": "Slam", "entries": [ - "{@actSave con} {@dc 15}, one creature the akaobata can see within 60 feet. {@actSaveFail} 11 ({@damage 2d6 + 4}) Psychic damage, and the target has the {@condition Restrained|XPHB} condition until the end of its next turn." + "{@atkr m} {@hit 15}, reach 5 ft. {@h}33 ({@damage 4d12 + 7}) Bludgeoning damage." ] } ], "traitTags": [ - "Incorporeal Movement" + "Amphibious" ], "senseTags": [ - "D", - "U" + "SD" ], - "languageTags": [ - "C" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "O", - "Y" - ], - "spellcastingTags": [ - "O" + "B" ], "miscTags": [ - "CUR", "MA" ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution" - ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Akaobata.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Koi.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Bearracuda", + "name": "Goro Goro", "source": "ObojimaTallGrass24", - "page": 315, + "page": 336, "size": [ "L" ], - "type": "beast", + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + 15 ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 0, - "fly": 60 + "walk": 30 }, - "str": 19, - "dex": 13, - "con": 17, - "int": 2, + "initiative": { + "proficiency": 1 + }, + "str": 17, + "dex": 14, + "con": 19, + "int": 12, "wis": 10, - "cha": 5, - "skill": { - "perception": "+4", - "stealth": "+5" + "cha": 11, + "save": { + "int": "+4", + "wis": "+3", + "cha": "+3" }, - "passive": 14, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, "resist": [ - "cold" + "psychic" ], - "cr": "2", + "languages": [ + "Common", + "Torum" + ], + "cr": "7", "trait": [ { - "name": "Aquatic Memory", + "name": "Cursed Form", "entries": [ - "{@variantrule Difficult Terrain|XPHB} composed of ice or snow doesn't cost the bearracuda extra movement." + "The goro goro can't regain {@variantrule Hit Points|XPHB}, except through the use of its Delectable Flavor trait." ] }, { - "name": "Pacifying Light", + "name": "Delectable Flavor", "entries": [ - "When the bearracuda gains the {@condition Blinded|XPHB} condition due to a light-based effect, it must also succeed on a {@dc 13} Constitution saving throw or have the {@condition Unconscious|XPHB} condition for 1 minute, until it takes damage, or until a creature takes an action to shake it awake." + "The goro goro regains 3 ({@dice 1d6}) {@variantrule Hit Points|XPHB} whenever it hits a creature that is drunk or affected by its Drunken Aura with a Rend attack." + ] + }, + { + "name": "Drunken Aura", + "entries": [ + "{@actSave con} {@dc 15}, any creature that starts its turn in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the goro goro. {@actSaveFail} The target takes a -4 penalty to {@variantrule D20 Test|XPHB|D20 Tests} until the start of its next turn." ] } ], "action": [ { - "name": "Chomp", + "name": "Multiattack", "entries": [ - "{@atkr m} {@hit 6}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Piercing damage." + "The goro goro makes three Rend attacks. It can replace one attack with a use of Giant Sake Cup." ] - } - ], - "reaction": [ + }, { - "name": "Drag", + "name": "Rend", "entries": [ - "{@actTrigger} The bearracuda grapples a creature that is its size or smaller. {@actResponse} The bearracuda moves up to its {@variantrule Fly Speed|XPHB}, carrying the {@condition Grappled|XPHB} creature with it." + "{@atkr m} {@hit 6}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Slashing damage." + ] + }, + { + "name": "Giant Sake Cup", + "entries": [ + "{@actSave dex} {@dc 14}, one target within 10 feet. {@actSaveFail} 9 ({@damage 1d12 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it is trapped under the goro goro's sake cup. A trapped target has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the sake cup, and gains 1 {@condition Exhaustion|XPHB} level at the end of each of its turns.", + "To escape, the target or a creature within 5 feet of the sake cup must take an action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, freeing the trapped creature on a success. The effect also ends early if the goro goro uses its Giant Sake Cup again or otherwise lifts the cup." ] } ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], "damageTags": [ - "P" + "B", + "S" ], "miscTags": [ "MA" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Bearracuda.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Goro%20Goro.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Cat of Prodigious Size", + "name": "Hammer Gull", "source": "ObojimaTallGrass24", - "page": 316, + "page": 337, "size": [ - "H" + "L" ], "type": "beast", "alignment": [ "N" ], "ac": [ - 15 + 13 ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 37, + "formula": "5d10 + 10" }, "speed": { - "walk": 50, - "climb": 40 - }, - "initiative": { - "proficiency": 1 + "walk": 10, + "fly": 80, + "swim": 40 }, - "str": 22, - "dex": 16, - "con": 19, - "int": 7, - "wis": 12, - "cha": 12, + "str": 13, + "dex": 17, + "con": 15, + "int": 6, + "wis": 14, + "cha": 10, "skill": { - "perception": "+7", - "stealth": "+6" + "perception": "+4" }, "passive": 14, - "cr": "8", - "trait": [ - { - "name": "Light on Its Feet", - "entries": [ - "When the cat falls falls and doesn't have the {@condition Incapacitated|XPHB} condition, it can subtract up to 200 feet when calculating damage from the fall." - ] - } + "languages": [ + "understands Common but can't speak" ], + "cr": "1", "action": [ { "name": "Multiattack", "entries": [ - "The cat makes one Chomp attack and one Claw attack." - ] - }, - { - "name": "Chomp", - "entries": [ - "{@atkr m} {@hit 9}, reach 10 ft. {@h}25 ({@damage 3d12 + 6}) Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}). Until the grapple ends, the target has the {@condition Restrained|XPHB} condition, and the cat can't can't Chomp another target." + "The hammer gull makes two Peck attacks. It can replace one attack with a use of Boulder Drop." ] }, { - "name": "Claw", + "name": "Peck", "entries": [ - "{@atkr m} {@hit 9}, reach 10 ft. {@h}22 ({@damage 3d10 + 6}) Slashing damage." + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage." ] }, { - "name": "Leaping Strike", + "name": "Boulder Drop", "entries": [ - "The cat jumps jumps up to 100 feet vertically; it can make one Claw attack while in the air. {@actSave str} {@dc 17}, each creature other than the cat within within 20 feet of where it lands. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + "{@actSave dex} {@dc 13}, one target directly below the hammer gull. {@actSaveFail} 10 ({@damage 3d6}) Bludgeoning damage, and the target has the {@condition Prone|XPHB} condition." ] } ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "CS" + ], "damageTags": [ - "P", - "S" + "B" ], - "miscTags": [ - "MA", - "RCH" + "miscTags": [ + "MA" ], "conditionInflict": [ - "grappled", - "prone", - "restrained" + "prone" ], "savingThrowForced": [ - "strength" + "dexterity" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Cat%20Of%20Prodigious%20Size.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hammer%20Gull.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Corrupted Muk", + "name": "Harpy", "source": "ObojimaTallGrass24", - "page": 318, + "page": 338, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ - 11 + 13 ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 38, + "formula": "7d8 + 7" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 50 }, - "str": 13, - "dex": 12, + "str": 12, + "dex": 15, "con": 12, - "int": 3, - "wis": 6, - "cha": 5, - "passive": 8, - "immune": [ - "poison" + "int": 10, + "wis": 10, + "cha": 13, + "passive": 10, + "languages": [ + "Common" ], - "conditionImmune": [ - "poisoned" + "cr": "1", + "gear": [ + "leather armor|xphb" ], - "cr": "1/4", "trait": [ { - "name": "Endless Resource", + "name": "Flyby", "entries": [ - "If the corrupted muk is standing in a pool of Corruption or is connected to the greater Corruption in some way, it regains 10 {@variantrule Hit Points|XPHB} at the start of its turn." + "The harpy doesn't provoke an {@action Opportunity Attack|XPHB} when it flies out of an enemy's reach." ] - }, + } + ], + "action": [ { - "name": "Persistent Disease", + "name": "Claws", "entries": [ - "There is a 15 percent chance that 7 days after a corrupted muk is killed, a new corrupted muk materializes in the location where the previous one died. If it dies in a pool of Corruption, there is a 100 percent chance instead." + "{@atkr m} {@hit 4} (with {@variantrule Advantage|XPHB} if the target doesn't have all its {@variantrule Hit Points|XPHB}), reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Slashing damage." ] } ], - "action": [ + "reaction": [ { - "name": "Slam", + "name": "Battle Fury (1/Day)", "entries": [ - "{@atkr m} {@hit 3}, reach 5 ft. {@h}4 ({@damage 1d6 + 1}) Bludgeoning damage." + "{@actTrigger} The harpy sees an ally drop to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The harpy makes an attack with its Claws or gains 10 {@variantrule Temporary Hit Points|XPHB} (harpy's choice)." ] } ], + "traitTags": [ + "Flyby" + ], + "languageTags": [ + "C" + ], "damageTags": [ - "B" + "S" ], "miscTags": [ "MA" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Corrupted%20Muk.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Harpy.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Crawler", + "name": "Hill Dragon", "source": "ObojimaTallGrass24", - "page": 319, + "page": 339, "size": [ "L" ], - "type": { - "type": "demon", - "tags": [ - "Fiend" - ] - }, + "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ 15 ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 60 + "walk": 50, + "burrow": 20 }, - "str": 16, - "dex": 18, - "con": 17, - "int": 11, - "wis": 15, - "cha": 12, + "initiative": { + "proficiency": 1 + }, + "str": 13, + "dex": 17, + "con": 15, + "int": 4, + "wis": 12, + "cha": 6, "skill": { - "perception": "+6", - "stealth": "+8" + "stealth": "+7" }, - "senses": [ - "Darkvision 120 ft." - ], - "passive": 16, - "languages": [ - "Torum" - ], - "cr": "4", + "passive": 11, + "cr": "3", "trait": [ { - "name": "Hypnotic", + "name": "Hunting Prowess", "entries": [ - "{@actSave wis} {@dc 12}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the crawler (creatures immune to the {@condition Charmed|XPHB} condition automatically succeed on this save). {@actSaveFail} The target must use all of its movement this turn to get as close to the crawler as possible, moving by the safest route." + "If the hill dragon didn't make an attack on its previous turn, its {@variantrule Speed|XPHB} increases by 15 feet at the start of its turn. This benefit can stack up to three times (a maximum increase of 45 feet). Once the hill dragon makes an attack, its {@variantrule Speed|XPHB} returns to normal." ] } ], @@ -16484,96 +17996,102 @@ { "name": "Multiattack", "entries": [ - "The crawler makes three attacks, using Constrict or Stomp in any combination." + "The hill dragon makes two Rend attacks and one Tail attack." ] }, { - "name": "Constrict", + "name": "Rend", "entries": [ - "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave int} {@dc 12}. {@actSaveFail} The target loses its memory of the last 24 hours; it regains these memories if it's targeted by the Greater Restoration* spell." + "{@atkr m} {@hit 5}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Slashing damage." ] }, { - "name": "Stomp", + "name": "Tail", "entries": [ - "{@atkr m} {@hit 6}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage." + "{@atkr m} {@hit 5}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it has the {@condition Prone|XPHB} condition." ] } ], - "senseTags": [ - "SD" + "bonus": [ + { + "name": "Use of Terrain", + "entries": [ + "The hill dragon takes the {@action Hide|XPHB} action. It can only use this {@variantrule Bonus Action|XPHB} if it is in a field or grassy environment." + ] + } ], "actionTags": [ "Multiattack" ], "damageTags": [ - "B" + "B", + "S" ], "miscTags": [ "MA", "RCH" ], - "savingThrowForced": [ - "intelligence", - "wisdom" + "conditionInflict": [ + "prone" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Crawler.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hill%20Dragon.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Deep Angler", + "name": "Howler Yipper", "source": "ObojimaTallGrass24", - "page": 321, + "page": 340, "size": [ - "G" + "M" ], "type": "monstrosity", "alignment": [ - "U" + "C", + "N" ], "ac": [ 14 ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": 10, - "swim": 60 + "walk": 30 }, "initiative": { "proficiency": 1 }, - "str": 22, - "dex": 10, - "con": 21, + "str": 14, + "dex": 13, + "con": 12, "int": 6, - "wis": 12, - "cha": 5, - "save": { - "con": "+1", - "int": "-4", - "wis": "+5" - }, + "wis": 10, + "cha": 7, "skill": { - "perception": "+9", - "stealth": "+4" + "perception": "+2" }, "senses": [ - "Darkvision 300 ft." + "Darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Howler" + ], + "cr": "1/2", + "gear": [ + "club|xphb", + "longbow|xphb" ], - "passive": 19, - "cr": "10", "trait": [ { - "name": "Illusionary Lure", + "name": "Sleep-Deprived", "entries": [ - "An image of a creature, object, or effect of the deep angler's choice surrounds its lure, causing the chosen image to look as if it were floating in space. The image can't create sounds or smells, and physical interaction with the image reveals it to be an illusion, since things can pass through it." + "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." ] } ], @@ -16581,125 +18099,107 @@ { "name": "Multiattack", "entries": [ - "The deep angler makes one Chomp attack and one Lure attack." + "The howler makes two attacks, using Chomp, Club, or Longbow in any combination." ] }, { "name": "Chomp", "entries": [ - "{@atkr m} {@hit 10}, reach 10 ft. {@h}2 ({@damage 3d10 + 6}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}), and has the {@condition Restrained|XPHB} condition until the grapple ends." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." ] }, { - "name": "Lure", + "name": "Club", "entries": [ - "{@atkr m} {@hit 10}, reach 20 ft. {@h}19 ({@damage 3d8 + 6}) Bludgeoning damage. If the target is a creature, it is subjected to the following effect. {@actSave con} {@dc 16}. {@actSaveFail} The target has the {@condition Blinded|XPHB} condition until the end of its next turn." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} {@hit 3}, range 150/600 ft. {@h}5 ({@damage 1d8 + 1}) Piercing damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Swallow", + "name": "Discouraging Chuckle", "entries": [ - "{@actSave str} {@dc 18}, one Large or smaller creature {@condition Grappled|XPHB} by the deep angler (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the deep angler, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the deep angler, and takes 14 ({@damage 4d6}) Acid damage at the start of each of the deep angler's turns. If the deep angler takes 15 damage or more on a single turn from a creature inside it, the deep angler must succeed on a {@dc 19} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 5 feet of the deep angler and has the {@condition Prone|XPHB} condition. If the deep angler dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." ] } ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Swallow" + "Multiattack" ], "damageTags": [ - "A", "B", "P" ], "miscTags": [ "MA", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" + "MLW", + "RA", + "RNG" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Deep%20Angler.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Demon", + "name": "Howler Snarler", "source": "ObojimaTallGrass24", - "page": 322, + "page": 342, "size": [ - "S" + "M" ], - "type": { - "type": "demon", - "tags": [ - "Fiend" - ] - }, + "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "ac": [ - 13 + 14 ], "hp": { - "average": 27, - "formula": "6d6 + 6" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 30 }, "initiative": { - "initiative": 2 + "proficiency": 1 }, - "str": 13, - "dex": 12, - "con": 12, - "int": 3, - "wis": 6, - "cha": 5, + "str": 17, + "dex": 14, + "con": 13, + "int": 8, + "wis": 11, + "cha": 9, "senses": [ - "Darkvision 120 ft." - ], - "passive": 9, - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "Darkvision 60 ft." ], + "passive": 10, "languages": [ - "Common", - "Torum" + "Howler" ], "cr": "2", + "gear": [ + "club|xphb", + "longbow|xphb" + ], "trait": [ { - "name": "Intrusive Thoughts", - "entries": [ - "{@actSave int} {@dc 11}, any creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the demon at the start of the demon's turn. {@actSaveFail} The target is cursed until the start of the demon's next turn. Until the curse ends, the target takes an extra 4 ({@damage 1d8}) Psychic damage whenever it is hit by the demon's Bite attack." - ] - }, - { - "name": "Magic Resistance", + "name": "Sleep-Deprived", "entries": [ - "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." ] } ], @@ -16707,123 +18207,217 @@ { "name": "Multiattack", "entries": [ - "The demon makes one Chomp attack and one Spectral Pass attack." + "The howler makes three attacks, using Chomp, Club, or Longbow in any combination. It can replace one attack with a use of Pack Leader." ] }, { "name": "Chomp", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Piercing damage." ] }, { - "name": "Spectral Pass", + "name": "Club", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d10 + 2}) Necrotic damage." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} {@hit 4}, range 150/600 ft. {@h}6 ({@damage 1d8 + 2}) Piercing damage." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The howler chooses one of the following effects; each of the howler's allies that can see it gains that benefit:", + { + "name": "Inspire", + "type": "entries", + "entries": [ + "The ally gains a +2 bonus to attack rolls until the end of its next turn." + ] + }, + { + "name": "Regroup", + "type": "entries", + "entries": [ + "The ally can immediately move up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + } ] } ], - "traitTags": [ - "Magic Resistance" + "reaction": [ + { + "name": "Discouraging Chuckle", + "entries": [ + "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." + ] + } ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C" - ], "damageTags": [ - "N", - "P", - "Y" + "B", + "P" ], "miscTags": [ - "MA" - ], - "savingThrowForced": [ - "intelligence" + "MA", + "MLW", + "RA", + "RNG" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Demon.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dragon", + "name": "Clone of Viota", "source": "ObojimaTallGrass24", - "page": 325, + "page": 317, "size": [ - "L" + "M" ], - "type": "dragon", + "type": "Spirit", "alignment": [ "N" ], "ac": [ - 16 + 13 ], "hp": { - "average": 82, - "formula": "11d10 + 22" + "average": 49, + "formula": "11d8" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, "initiative": { - "proficiency": 1 + "initiative": 4 }, - "str": 17, - "dex": 12, - "con": 17, - "int": 12, - "wis": 11, - "cha": 5, + "str": 10, + "dex": 16, + "con": 13, + "int": 17, + "wis": 12, + "cha": 12, "save": { - "con": "+4", - "cha": "+4" + "int": "+5", + "wis": "+3" }, "skill": { - "history": "+3", - "insight": "+4", - "perception": "+4" + "special": "Any two skills" }, "senses": [ - "Blindsight 15 ft.", "Darkvision 60 ft." ], - "passive": 14, + "resist": [ + "acid", + "bludgeoning", + "fire", + "lightning", + "piercing", + "slashing", + "thunder" + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], "languages": [ - "Common" + "Common", + "Naku Naku", + "Torum" ], "cr": "4", "spellcasting": [ { - "name": "Draconic Charm", + "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ - "The dragon casts {@spell Dominate Person|XPHB}* (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 12})." + "The clone of Viota casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "will": [ - "{@spell Dominate Person|XPHB}" + "{@spell Prestidigitation|XPHB}", + "{@spell Retrieve|ObojimaTallGrass24}", + "{@spell Task|ObojimaTallGrass24}" ], - "ability": "cha", - "displayAs": "action", + "daily": { + "1": [ + "{@spell Invisibility|XPHB}" + ] + }, + "ability": "int", + "displayAs": "action" + }, + { + "name": "Misty Step", + "type": "spellcasting", + "headerEntries": [ + "The clone of Viota casts the {@spell Misty Step|XPHB} spell, using the same spellcasting ability as Spellcasting." + ], + "will": [ + "{@spell Misty Step|XPHB}" + ], + "ability": "int", + "displayAs": "bonus", "hidden": [ "will" ] - } - ], - "trait": [ + } + ], + "trait": [ + { + "name": "Lessons Learned", + "entries": [ + "At the start of combat, the clone of Viota can choose one of the following benefits against a creature if any clone of Viota has fought that creature before:", + { + "type": "list", + "items": [ + { + "name": "Guarded", + "type": "item", + "entries": [ + "The clone of Viota has {@variantrule Advantage|XPHB} on saving throws against effects created by the creature." + ] + }, + { + "name": "Vengeful", + "type": "item", + "entries": [ + "The clone of Viota has {@variantrule Advantage|XPHB} on attack rolls against the creature." + ] + } + ] + } + ] + }, { - "name": "Resting Protections", + "name": "Shared Experience", "entries": [ - "While the dragon has the {@condition Unconscious|XPHB} condition, it automatically succeeds on saving throws against spells of level 3 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other magical effects. In addition, no spell of level 3 or lower can observe the dragon remotely or detect its thoughts, creature type, or alignment." + "The clone of Viota can spend 1 minute to perfectly recall an experience that one of her other clones had. She can do this even if that clone has been killed." ] } ], @@ -16831,18 +18425,17 @@ { "name": "Multiattack", "entries": [ - "The dragon makes three Rend attacks." + "The clone of Viota makes two Spectral Pass attacks." ] }, { - "name": "Rend", + "name": "Spectral Pass", "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Slashing damage." + "{@atkr m} {@hit 5}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Force damage." ] } ], "senseTags": [ - "B", "D" ], "actionTags": [ @@ -16852,7 +18445,7 @@ "C" ], "damageTags": [ - "S" + "O" ], "spellcastingTags": [ "O" @@ -16860,187 +18453,215 @@ "miscTags": [ "MA" ], - "conditionInflict": [ - "unconscious" - ], "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForcedSpell": [ - "wisdom" + "invisible" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Clone%20Of%20Viota.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dragon Frog", + "name": "Howler Stalker", "source": "ObojimaTallGrass24", - "page": 326, + "page": 343, "size": [ "M" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ + "C", "N" ], "ac": [ - 15 + 14 ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 45 + "walk": 40 }, - "str": 15, - "dex": 14, - "con": 15, + "initiative": { + "proficiency": 1 + }, + "str": 12, + "dex": 17, + "con": 12, "int": 8, - "wis": 11, - "cha": 10, + "wis": 12, + "cha": 8, + "save": { + "dex": "+5" + }, "skill": { - "athletics": "+6" + "perception": "+5", + "stealth": "+7", + "survival": "+5" }, "senses": [ "Darkvision 60 ft." ], - "passive": 14, + "passive": 15, "languages": [ - "understands Common and Naku Naku but can't speak" + "Howler" ], "cr": "1", + "gear": [ + "longbow|xphb", + "shortsword|xphb", + "studded leather|xphb" + ], "trait": [ { - "name": "Magic Removal", + "name": "Paranoid", "entries": [ - "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 3 or lower on the target ends." + "The howler can't be {@status surprised|XPHB}." ] }, { - "name": "Standing Leap", + "name": "Sleep-Deprived", "entries": [ - "The dragon frog's {@variantrule Long Jump|XPHB} is up to 30 feet and its {@variantrule High Jump|XPHB} is up to 15 feet with or without a running start." + "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The howler makes two attacks, using Chomp, Shortsword, or Longbow in any combination. It can forgo one attack to take the Hide action." + ] + }, { "name": "Chomp", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}9 ({@damage 2d6 + 2}) Piercing damage. If the target is a Tiny creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 12}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage" + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atkr r} {@hit 5}, range 150/600 ft. {@h}7 ({@damage 1d8 + 3}) Piercing damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Pulling Tongue", + "name": "Discouraging Chuckle", "entries": [ - "{@actSave str} {@dc 12}, one Medium or smaller target within 15 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." ] } ], "senseTags": [ "D" ], - "languageTags": [ - "C", - "CS" + "actionTags": [ + "Multiattack" ], "damageTags": [ + "B", "P" ], "miscTags": [ - "MA" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" + "MA", + "MLW", + "RA", + "RNG" ], "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dragon%20Frog.webp" - }, - "hasFluff": true, - "hasFluffImages": true + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + }, + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Elder Dragon Frog", + "name": "The Hunter", + "isNamedCreature": true, "source": "ObojimaTallGrass24", - "page": 327, + "page": 345, "size": [ "G" ], "type": "dragon", "alignment": [ "N", - "E" + "G" ], "ac": [ - 18 + 25 ], "hp": { - "average": 245, - "formula": "14d20 + 98" + "average": 451, + "formula": "22d20 + 220" }, "speed": { - "walk": 90 + "walk": 60, + "fly": 240 }, "initiative": { "proficiency": 2 }, - "str": 25, - "dex": 14, - "con": 24, - "int": 21, - "wis": 13, - "cha": 16, + "str": 30, + "dex": 20, + "con": 30, + "int": 15, + "wis": 20, + "cha": 20, "save": { - "dex": "+8", - "con": "+13", - "int": "+11", - "wis": "+7" + "str": "+19", + "dex": "+14", + "wis": "+14" }, "skill": { - "athletics": "+13", - "deception": "+9", - "history": "+11", - "perception": "+7", - "stealth": "+14" + "intimidation": "+23", + "perception": "+23" }, "senses": [ - "Darkvision 120 ft." + "Darkvision 240 ft." + ], + "passive": 33, + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone", + "stunned" ], - "passive": 17, "languages": [ - "Common", - "Naku Naku" + "understands Common and Torum but can't speak" ], - "cr": "17", + "cr": "30", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Heightened Magic Resistance", "entries": [ - "If the dragon frog fails a saving throw, it can choose to succeed instead." + "The Hunter automatically succeeds on saving throws against spells of level 5 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other spells and magical effects. Without the Hunter's permission, no spell of level 5 or lower can observe the Hunter remotely or detect its thoughts, creature type, or alignment." ] }, { - "name": "Magic Removal", + "name": "Legendary Resistance (5/Day)", "entries": [ - "When a creature or object becomes {@condition Grappled|XPHB} by the dragon frog's Bite attack or otherwise enclosed within the dragon frog's mouth, any spell of level 6 or lower on the target ends." + "If the Hunter fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Standing Leap", + "name": "New Life", "entries": [ - "The dragon frog's {@variantrule Long Jump|XPHB} is up to 90 feet and its {@variantrule High Jump|XPHB} is up to 45 feet with or without a running start." + "When the Hunter dies, a new great beast is born into the world." ] } ], @@ -17048,54 +18669,63 @@ { "name": "Multiattack", "entries": [ - "The dragon frog makes one Chomp attack and two Claw attacks. It can replace the Chomp attack with a use of Swallow." + "The Hunter makes three Rend attacks. It can replace one attack with a use of Swallow." ] }, { - "name": "Chomp", + "name": "Rend", "entries": [ - "{@atkr m} {@hit 13}, reach 10 ft. {@h}16 ({@damage 2d8 + 7}) Piercing damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 18}), and it has the {@condition Restrained|XPHB} condition until the grapple ends." + "{@atkr m} {@hit 19}, reach 15 ft. {@h}32 ({@damage 4d10 + 10}) Slashing damage." ] }, { - "name": "Claw", + "name": "Inspiring Presence (1/Day)", "entries": [ - "{@atkr m} {@hit 13}, reach 5 ft. {@h}12 ({@damage 1d10 + 7}) Slashing damage." + "Each creature of the Hunter's choice within 1,000 feet of it gains {@variantrule Heroic Inspiration|XPHB} and 19 ({@dice 3d12}) {@variantrule Temporary Hit Points|XPHB}." ] } ], "bonus": [ { - "name": "Pulling Tongue", + "name": "Swallow", "entries": [ - "{@actSave str} {@dc 21}, one Huge or smaller target within 60 feet; if the target is an object that is being worn or carried by a creature, the creature makes this save. {@actSaveFail} The target is pulled to an unoccupied space within 5 feet of the dragon frog." + "{@actSave dex} {@dc 22}, one creature within 15 feet of the Hunter (it can have up to six creatures swallowed at a time). {@actSaveFail} The target is swallowed by the Hunter. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the Hunter, and takes 42 ({@damage 12d6}) Acid damage at the start of each of the Hunter's turns.", + "If the Hunter takes 30 damage or more on a single turn from a creature inside it, the Hunter must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 10 feet of the Hunter and has the {@condition Prone|XPHB} condition. If the Hunter dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + ] + } + ], + "reaction": [ + { + "name": "Spirit of Obojima (1/Day)", + "entries": [ + "{@actTrigger} The Hunter becomes {@status Bloodied|XPHB}. {@actResponse} The Hunter gains 100 {@variantrule Temporary Hit Points|XPHB} and all harmful spells and effects on it immediately end." ] }, { - "name": "Swallow", + "name": "Leap", "entries": [ - "{@actSave str} {@dc 21}, one Large or smaller creature {@condition Grappled|XPHB} by the dragon frog (it can have up to three creatures swallowed at a time). {@actSaveFail} The target is swallowed by the dragon frog, and the {@condition Grappled|XPHB} condition ends. A swallowed creature has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the dragon frog, and takes 21 ({@damage 6d6}) Acid damage at the start of each of the dragon frog's turns.", - "If the dragon frog takes 20 damage or more on a single turn from a creature inside it, the dragon frog must succeed on a {@dc 23} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 10 feet of the dragon frog and has the {@condition Prone|XPHB} condition. If the dragon frog dies, any swallowed creature no longer has the {@condition Restrained|XPHB} condition and can escape from the corpse using 20 feet of movement, exiting {@condition Prone|XPHB}." + "The dragon frog leaps straight into the air before slamming back down to the ground. {@actSave str} {@dc 22}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the dragon frog. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." ] } ], + "legendaryActions": 4, "legendary": [ { - "name": "Croak", + "name": "Avian Strike", "entries": [ - "{@actSave con} {@dc 21}, each creature in a 90-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} (including each creature in the dragon frog's mouth). {@actSaveFail} 33 ({@damage 6d10}) Thunder damage, and the target is pushed up to 15 feet straight away from the dragon frog. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} If the target was {@condition Grappled|XPHB} by the dragon frog, it lands in an unoccupied space within 15 feet of the dragon frog and has the {@condition Prone|XPHB} condition. The dragon frog can't take this action again until the start of its next turn." + "The Hunter moves up to half its {@variantrule Speed|XPHB}, and it makes one Rend attack." ] }, { - "name": "Leap", + "name": "Barrel Roll", "entries": [ - "The dragon frog leaps straight into the air before slamming back down to the ground. {@actSave str} {@dc 22}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the dragon frog. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + "Creatures flying within 30 feet of the Hunter are pushed 15 feet straight away from it. {@actSave str} {@dc 22}, each creature on top of the Hunter. {@actSaveFail} The target is thrown 30 feet away from the Hunter in a random direction." ] }, { - "name": "Rend", + "name": "Thunderous Beak", "entries": [ - "The dragon frog makes one Claw attack. If it is grappling a creature, it can make a Chomp attack against it instead." + "{@actSave con} {@dc 20}, each creature other than the Hunter within 150 feet (a swallowed creature automatically fails this save). {@actSaveFail} 66 ({@damage 12d10}) Thunder damage, and the target has the {@condition Deafened|XPHB} condition for 24 hours. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} The Hunter can't take this action again until the start of its next turn." ] } ], @@ -17110,11 +18740,11 @@ "Swallow" ], "languageTags": [ - "C" + "C", + "CS" ], "damageTags": [ "A", - "P", "S", "T" ], @@ -17122,543 +18752,563 @@ "MA", "RCH" ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" - ], + "conditionInflict": [ + "deafened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/The%20Hunter.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Lion's Blume", + "source": "ObojimaTallGrass24", + "page": 347, + "size": [ + "M" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 16, + "formula": "3d8 + 3" + }, + "speed": { + "walk": 10 + }, + "str": 10, + "dex": 14, + "con": 13, + "int": 4, + "wis": 7, + "cha": 3, + "senses": [ + "Blindsight 60 ft." + ], + "passive": 8, + "conditionImmune": [ + "blinded", + "deafened" + ], + "cr": "1/4", + "trait": [ + { + "name": "Thorn-Covered", + "entries": [ + "When the lion's blume attempts to grapple a creature, the target takes 2 ({@damage 1d4}) Piercing damage whether it avoids the grapple or not. A target {@condition Grappled|XPHB} by the lion's blume takes 2 ({@damage 1d4}) Piercing damage at the start of each of the target's turns." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 10 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." + ] + } + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA", + "RCH" + ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Elder%20Dragon%20Frog.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Lions%20Blume.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Dustbunny", + "name": "Mosslings", "source": "ObojimaTallGrass24", - "page": 328, + "page": 348, "size": [ "T" ], - "type": "elemental", + "type": "Spirit", "alignment": [ "U" ], "ac": [ - 12 + 9 ], "hp": { - "average": 2, - "formula": "1d4" + "average": 10, + "formula": "4d4" }, "speed": { - "walk": 40 + "walk": 10 }, "str": 3, - "dex": 15, - "con": 10, - "int": 3, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+4" + "dex": 8, + "con": 11, + "int": 10, + "wis": 13, + "cha": 12, + "save": { + "wis": "+0" }, - "passive": 13, - "cr": "0", - "trait": [ - { - "name": "Like the Wind", - "entries": [ - "The dustbunny doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it moves out of an enemy's reach." - ] - } + "passive": 10, + "languages": [ + "Torum" ], + "cr": "0", "action": [ { - "name": "Kick", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}1 Bludgeoning damage." - ] - }, - { - "name": "Dust Fling", - "entries": [ - "{@actSave con} {@dc 10}, one creature within 10 feet. {@actSaveFail} The target has the {@condition Incapacitated|XPHB} condition until the end of its next turn." - ] - }, - { - "name": "Teleport", + "name": "Perfume Poof", "entries": [ - "The dustbunny teleports up to 20 feet to an unoccupied space it can see." + "The mossling casts the {@spell Pacify Person|ObojimaTallGrass24} spell, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 11})." ] } ], - "actionTags": [ - "Teleport" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MA" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Dustbunny.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Mosslings.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Field Giant", + "name": "Kafuka", "source": "ObojimaTallGrass24", - "page": 329, + "page": 346, "size": [ - "G" + "S" ], - "type": "Spirit", + "type": "monstrosity", "alignment": [ - "U" + "N" ], "ac": [ - 15 + 14 ], "hp": { - "average": 81, - "formula": "6d20 + 18" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 30 - }, - "initiative": { - "proficiency": 1 + "walk": 30, + "climb": 30 }, - "str": 21, - "dex": 10, - "con": 17, - "int": 3, - "wis": 14, - "cha": 7, + "str": 8, + "dex": 16, + "con": 12, + "int": 14, + "wis": 16, + "cha": 17, "skill": { - "perception": "+6" + "arcana": "+4", + "insight": "+5", + "perception": "+5", + "stealth": "+5", + "survival": "+5" }, "senses": [ - "Darkvision 300 ft." + "Darkvision 60 ft." + ], + "passive": 15, + "languages": [ + "Common" + ], + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The kafuka casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell Animal Messenger|XPHB}", + "{@spell Control Animal|ObojimaTallGrass24}", + "{@spell Detect Magic|XPHB}", + "{@spell Druidcraft|XPHB}", + "{@spell Locate Animals or Plants|XPHB}", + "{@spell Swallow Magic|ObojimaTallGrass24}" + ], + "daily": { + "1": [ + "{@spell Butterfly Storm|ObojimaTallGrass24}" + ], + "2e": [ + "{@spell Beast Transmutation|ObojimaTallGrass24}", + "{@spell Forest Guard|ObojimaTallGrass24}", + "{@spell Pacify Person|ObojimaTallGrass24}", + "{@spell Water Bullet|ObojimaTallGrass24}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "passive": 16, - "cr": "3", "trait": [ { - "name": "Without Need", + "name": "Mimicry", "entries": [ - "The Field Giant doesnt require food, drink, or sleep." + "The kafuka can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight|XPHB}) check." ] }, { - "name": "Magic Resistance", + "name": "Speak with Beasts", "entries": [ - "The demon has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + "The kafuka can communicate with Beasts as if they shared a language." ] } ], "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atkr m} {@hit 7}, reach 5 ft. {@h}16 ({@damage 2d10 + 5}) Bludgeoning damage. If the target is Huge or smaller, it is pushed up to 15 feet straight away from the field giant." + "The kafuka makes two Claw attacks. It can replace one attack with a use of Spellcasting to cast {@spell Water Bullet|ObojimaTallGrass24}." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Slashing damage." + ] + }, + { + "name": "Summon Swarm (2/Day)", + "entries": [ + "The kafuka magically calls forth a swarm of woodland creatures in an unoccupied space it can see within 60 feet of it. The swarm uses the {@creature Swarm of Rats|XMM} stat block. It takes its turn immediately after the kafuka on the same {@variantrule Initiative|XPHB} count, and it obeys the kafuka. The swarm disappears after 1 minute or when it takes any damage." ] } ], "traitTags": [ - "Magic Resistance" + "Mimicry" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" ], "damageTags": [ - "B" + "S" + ], + "spellcastingTags": [ + "O" ], "miscTags": [ "MA" ], + "savingThrowForcedSpell": [ + "charisma" + ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Field%20Giant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Kafuka.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Fish Folk", + "name": "Pixies", "source": "ObojimaTallGrass24", - "page": 330, + "page": 348, "size": [ - "M" + "T" ], - "type": "monstrosity", + "type": "Spirit", "alignment": [ - "C", - "N" + "N", + "G" ], "ac": [ - 12 + 14 ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 15, + "formula": "6d4" }, "speed": { "walk": 30, - "swim": 40 + "fly": 30 }, - "initiative": { - "initiative": 1 + "str": 10, + "dex": 18, + "con": 10, + "int": 14, + "wis": 15, + "cha": 16, + "save": { + "dex": "+2" }, - "str": 13, - "dex": 14, - "con": 14, - "int": 10, - "wis": 13, - "cha": 7, "skill": { - "perception": "+5" + "perception": "+4", + "stealth": "+8" }, - "senses": [ - "Darkvision 120 ft." - ], - "passive": 15, + "passive": 14, "languages": [ "Common" ], "cr": "1/2", - "gear": [ - "shortsword|xphb" + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell Druidcraft|XPHB}", + "{@spell Jolt|ObojimaTallGrass24}", + "{@spell Root Grab|ObojimaTallGrass24}", + "{@spell Transparency|ObojimaTallGrass24}" + ], + "daily": { + "1e": [ + "{@spell Confusion|XPHB}", + "{@spell Control Animal|ObojimaTallGrass24}", + "{@spell Detect Thoughts|XPHB}", + "{@spell Entangle|XPHB}", + "{@spell Obscure Object|ObojimaTallGrass24}", + "{@spell Pacify Person|ObojimaTallGrass24}", + "{@spell Sleep|XPHB}", + "{@spell Whelm Weapon|ObojimaTallGrass24}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], "trait": [ { - "name": "Limited Amphibiousness", - "entries": [ - "The fish folk can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water." - ] - }, - { - "name": "Lucky Fool (1/Day)", + "name": "Magic Resistance", "entries": [ - "When the fish folk would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, it can replace the die roll with a 12 instead." + "The pixie has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The fish folk makes one Chomp attack and one Shortsword attack." - ] - }, - { - "name": "Chomp", - "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." - ] - }, - { - "name": "Shortsword", + "name": "Gift of Flight {@recharge}", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Slashing damage." + "The pixie magically grants a creature it can see a {@variantrule Fly Speed|XPHB} of 30 feet. It has this {@variantrule Fly Speed|XPHB}, as long as the pixie is holding its breath. The pixie can hold its breath for up to 1 minute. The pixie can only grant this effect to one creature at a time." ] } ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Magic Resistance" ], "languageTags": [ "C" ], - "damageTags": [ - "P", - "S" + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "incapacitated", + "restrained", + "unconscious" ], - "miscTags": [ - "MA", - "MLW" + "savingThrowForcedSpell": [ + "strength", + "wisdom" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Fish%20Folk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Pixie.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Lionfish King", - "isNamedCreature": true, + "name": "Postal Knight", "source": "ObojimaTallGrass24", - "page": 331, + "page": 349, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "C", - "N" + "L", + "G" ], "ac": [ 15 ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30, - "swim": 50 - }, - "initiative": { - "proficiency": 1 - }, - "str": 19, - "dex": 15, - "con": 16, - "int": 13, - "wis": 11, - "cha": 16, - "save": { - "dex": "+5", - "int": "+4", - "cha": "+6" + "walk": 30 }, + "str": 15, + "dex": 13, + "con": 14, + "int": 11, + "wis": 13, + "cha": 12, "skill": { - "deception": "+6", - "intimidation": "+9", - "perception": "+6", - "persuasion": "+9" + "arcana": "+2", + "perception": "+5", + "stealth": "+3", + "survival": "+5" }, - "senses": [ - "Darkvision 120 ft." - ], - "passive": 16, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 15, "languages": [ "Common" ], - "cr": "5", + "cr": "1", "gear": [ - "chain shirt|xphb", - "scimitar|xphb" + "breastplate|xphb", + "frying pan|xphb", + "longsword|xphb", + "sling|xphb" ], - "trait": [ + "action": [ { - "name": "Limited Amphibiousness", + "name": "Multiattack", "entries": [ - "The Lionfish King can breathe air and water, but it must be submerged at least once every 12 hours to avoid suffocating outside water." + "The postal knight makes two attacks, using Frying Pan, Longsword, or Sling in any combination." ] }, { - "name": "Lucky Fool (2/Day)", - "entries": [ - "When the Lionfish King would fail an ability check or miss with an attack roll by rolling a 5 or lower on the die, he can replace the die roll with a 15 instead." - ] - } - ], - "action": [ - { - "name": "Drain Heat", + "name": "Frying Pan", "entries": [ - "{@atkr m} makes one Chomp attack and two Scimitar attacks." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Bludgeoning damage." ] }, { - "name": "Chomp", + "name": "Longsword", "entries": [ - "{@atkr m} {@hit 7}, reach 5 ft. {@h}9 ({@damage 2d4 + 4}) Piercing damage." + "{@atkr m} {@hit 4}, reach 10 ft. {@h}6 ({@damage 1d8 + 2}) Slashing damage." ] }, { - "name": "Scimitar", + "name": "Sling", "entries": [ - "{@atkr m} {@hit 7}, reach 5 ft. {@h}11 ({@damage 2d6 + 4}) Slashing damage." + "{@atkr r} {@hit 3}, range 30/120 ft. {@h}6 ({@damage 2d4 + 1}) Bludgeoning damage." ] - }, + } + ], + "bonus": [ { - "name": "Poisonous Spray", + "name": "Defensive Cooking", "entries": [ - "{@actSave con} {@dc 14}, one creature within 30 feet. {@actSaveFail} 19 ({@damage 3d12}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn. {@actSaveSuccess} Half damage only." + "The postal knight gains a +1 bonus to AC until the end of its next turn. It must be wielding a frying pan to take this {@variantrule Bonus Action|XPHB}." ] } ], - "bonus": [ + "reaction": [ { - "name": "Royal Decree", + "name": "Brother in Arms", "entries": [ - "The Lionfish King commands a fish folk that can hear him to use its {@variantrule Reaction|XPHB} to make an attack against a creature he can see." + "{@actTrigger} A friendly creature within 5 feet of the postal knight takes damage. {@actResponse} The postal knight and the target each take half of the damage dealt, splitting the damage between them." ] } ], - "senseTags": [ - "SD" + "actionTags": [ + "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ - "I", - "P", + "B", "S" ], "miscTags": [ "MA", - "MLW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" + "MLW", + "RA", + "RCH", + "RNG" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Lionfish%20King.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Postal%20Knight.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Giant Jellyfish", + "name": "Rubble Golem", "source": "ObojimaTallGrass24", - "page": 333, + "page": 350, "size": [ - "G" + "L" ], - "type": "beast", + "type": "construct", "alignment": [ "U" ], "ac": [ - 15 + 17 ], "hp": { - "average": 87, - "formula": "7d20 + 14" + "average": 178, + "formula": "17d10 + 85" }, "speed": { - "walk": 0, - "fly": 20, - "swim": 20 + "walk": 30 }, "initiative": { "proficiency": 1 }, - "str": 12, - "dex": 12, - "con": 15, - "int": 1, - "wis": 4, - "cha": 10, + "str": 22, + "dex": 9, + "con": 20, + "int": 7, + "wis": 11, + "cha": 1, "senses": [ - "Blindsight 60 ft.", "Darkvision 120 ft." ], - "passive": 7, - "cr": "1", + "passive": 10, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages it knew in life but can't speak" + ], + "cr": "11", "trait": [ { - "name": "Amphibious", + "name": "Immutable Form", "entries": [ - "The jellyfish can breathe air and water." + "The golem can't shape-shift." ] }, { - "name": "Toxins", - "entries": [ - "{@actSave con} {@dc 12}, any creature that comes in physical contact with the jellyfish. {@actSaveFail} 3 ({@damage 1d6}) Poison damage, and the target has the {@condition Stunned|XPHB} condition until the end of its next turn." - ] - } - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "SD" - ], - "damageTags": [ - "I" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "tokenHref": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Jellyfish.webp" - }, - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Giant Koi", - "source": "ObojimaTallGrass24", - "page": 334, - "size": [ - "G" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 25 - ], - "hp": { - "average": 943, - "formula": "51d20 + 408" - }, - "speed": { - "walk": 0, - "fly": 60, - "swim": 60 - }, - "initiative": { - "proficiency": 2 - }, - "str": 25, - "dex": 12, - "con": 27, - "int": 1, - "wis": 7, - "cha": 17, - "senses": [ - "Darkvision 120 ft." - ], - "passive": 8, - "cr": "25", - "trait": [ - { - "name": "Amphibious", + "name": "Magic Resistance", "entries": [ - "The giant koi can breathe air and water." + "The golem has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." ] } ], @@ -17666,18 +19316,26 @@ { "name": "Multiattack", "entries": [ - "The giant koi makes three Slam attacks." + "The golem makes three Slam attacks. It can replace two attacks with a use of Collapse." ] }, { "name": "Slam", "entries": [ - "{@atkr m} {@hit 15}, reach 5 ft. {@h}33 ({@damage 4d12 + 7}) Bludgeoning damage." + "{@atkr m} {@hit 10}, reach 5 ft. {@h}22 ({@damage 3d10 + 6}) Bludgeoning damage." + ] + }, + { + "name": "Collapse {@recharge 5}", + "entries": [ + "The golem jumps to a space within 15 feet of itself. {@actSave dex} {@dc 17}, each creature in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from where the golem lands. {@actSaveFail} 22 ({@damage 5d8}) Bludgeoning damage, and the target has the {@condition Prone|XPHB} condition. {@actSaveSuccess} Half damage only.", + "When the golem lands, it temporarily becomes a pile of rubble. While it is rubble, the golem has the {@condition Incapacitated|XPHB} condition and {@variantrule Resistance|XPHB} to all damage, it automatically fails Dexterity saving throws, and the area within this effect's {@variantrule Emanation [Area of Effect]|XPHB|Emanation} is {@variantrule Difficult Terrain|XPHB}. At the start of the golem's next turn, these effects end, and the golem reverts to its normal form; any creature in the golem's space is pushed to the nearest unoccupied space within 5 feet of the golem." ] } ], "traitTags": [ - "Amphibious" + "Immutable Form", + "Magic Resistance" ], "senseTags": [ "SD" @@ -17685,89 +19343,99 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "LF" + ], "damageTags": [ "B" ], "miscTags": [ "MA" ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Giant%20Koi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Rubble%20Golem.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Goro Goro", + "name": "Seaweed Elemental", "source": "ObojimaTallGrass24", - "page": 336, + "page": 351, "size": [ "L" ], - "type": { - "type": "demon", - "tags": [ - "Fiend" - ] - }, + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 15 + 14 ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 90 }, "initiative": { - "proficiency": 1 + "initiative": 4 }, "str": 17, - "dex": 14, - "con": 19, - "int": 12, - "wis": 10, - "cha": 11, - "save": { - "int": "+4", - "wis": "+3", - "cha": "+3" - }, + "dex": 15, + "con": 16, + "int": 5, + "wis": 9, + "cha": 8, "senses": [ - "Darkvision 60 ft." + "Blindsight 60 ft." ], - "passive": 10, + "passive": 9, "resist": [ - "psychic" + "acid" ], - "languages": [ - "Common", - "Torum" + "immune": [ + "poison" ], - "cr": "7", + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "cr": "5", "trait": [ { - "name": "Cursed Form", + "name": "Amorphous", "entries": [ - "The goro goro can't regain {@variantrule Hit Points|XPHB}, except through the use of its Delectable Flavor trait." + "The elemental can move through a space as narrow as 6 inches wide without expending extra movement to do so." ] }, { - "name": "Delectable Flavor", + "name": "Entangling Form", "entries": [ - "The goro goro regains 3 ({@dice 1d6}) {@variantrule Hit Points|XPHB} whenever it hits a creature that is drunk or affected by its Drunken Aura with a Rend attack." + "{@actSave str} {@dc 14}, any Large or smaller creature that starts its turn in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the elemental. {@actSaveFail} 5 ({@damage 1d10}) Bludgeoning damage, and the target has the {@condition Grappled|XPHB} condition (escape {@dc 14}). Until the grapple ends, the target has the {@condition Restrained|XPHB} condition, and it takes 5 ({@damage 1d10}) Bludgeoning damage at the start of each of its turns." ] }, { - "name": "Drunken Aura", + "name": "False Appearance", "entries": [ - "{@actSave con} {@dc 15}, any creature that starts its turn in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the goro goro. {@actSaveFail} The target takes a -4 penalty to {@variantrule D20 Test|XPHBD20 Tests} until the start of its next turn." + "If the elemental is motionless at the start of combat, it has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} roll. Moreover, if a creature hasn't observed the elemental move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation|XPHB}) check to discern that the elemental isn't ordinary seaweed." ] } ], @@ -17775,107 +19443,133 @@ { "name": "Multiattack", "entries": [ - "The goro goro makes three Rend attacks. It can replace one attack with a use of Giant Sake Cup." - ] - }, - { - "name": "Rend", - "entries": [ - "{@atkr m} {@hit 6}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Slashing damage." + "The elemental makes two Slam attacks." ] }, { - "name": "Giant Sake Cup", + "name": "Slam", "entries": [ - "{@actSave dex} {@dc 14}, one target within 10 feet. {@actSaveFail} 9 ({@damage 1d12 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it is trapped under the goro goro's sake cup. A trapped target has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the sake cup, and gains 1 {@condition Exhaustion|XPHB} level at the end of each of its turns.", - "To escape, the target or a creature within 5 feet of the sake cup must take an action to make a {@dc 15} Strength ({@skill Athletics|XPHB}) check, freeing the trapped creature on a success. The effect also ends early if the goro goro uses its Giant Sake Cup again or otherwise lifts the cup." + "{@atkr m} {@hit 6}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Bludgeoning damage plus 3 ({@damage 1d6}) Poison damage." ] } ], + "traitTags": [ + "Amorphous", + "False Appearance" + ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C" - ], "damageTags": [ "B", - "S" + "I" ], "miscTags": [ "MA" ], + "conditionInflict": [ + "grappled", + "restrained" + ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Goro%20Goro.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Seaweed%20Elemental.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hammer Gull", + "name": "Sheep Dragon", "source": "ObojimaTallGrass24", - "page": 337, + "page": 352, "size": [ "L" ], "type": "beast", "alignment": [ - "N" + "U" ], "ac": [ - 13 + 14 ], "hp": { - "average": 37, - "formula": "5d10 + 10" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 10, - "fly": 80, - "swim": 40 + "walk": 20, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "proficiency": 1 }, "str": 13, - "dex": 17, - "con": 15, - "int": 6, - "wis": 14, - "cha": 10, + "dex": 16, + "con": 16, + "int": 5, + "wis": 10, + "cha": 12, + "save": { + "cha": "-2" + }, "skill": { - "perception": "+4" + "perception": "+2" }, - "passive": 14, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 12, "languages": [ "understands Common but can't speak" ], - "cr": "1", + "cr": "3", + "trait": [ + { + "name": "Rush", + "entries": [ + "{@actSave str} {@dc 14}, any creature within 5 feet of the sheep dragon when it moves at least 20 feet in a straight line and flies past the creature. {@actSaveFail} The target is pulled 10 feet in the direction the sheep dragon is moving, it has the {@condition Prone|XPHB} condition, and the sheep dragon doesn't provoke an {@action Opportunity Attack|XPHB} from it. {@actSaveSuccess} If the target makes an {@action Opportunity Attack|XPHB} against the sheep dragon, it has {@variantrule Disadvantage|XPHB} on the attack roll." + ] + } + ], "action": [ { "name": "Multiattack", "entries": [ - "The hammer gull makes two Peck attacks. It can replace one attack with a use of Boulder Drop." + "The sheep dragon makes three attacks, using Chomp, Headbutt, or Wind Pistol in any combination." ] }, { - "name": "Peck", + "name": "Chomp", "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Bludgeoning damage." + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage." ] }, { - "name": "Boulder Drop", + "name": "Headbutt", "entries": [ - "{@actSave dex} {@dc 13}, one target directly below the hammer gull. {@actSaveFail} 10 ({@damage 3d6}) Bludgeoning damage, and the target has the {@condition Prone|XPHB} condition." + "{@atkr m} {@hit 3}, reach 10 ft. {@h}7 ({@damage 1d12 + 1}) Bludgeoning damage." + ] + }, + { + "name": "Wind Pistol", + "entries": [ + "{@atkr r} {@hit 5}, range 100/200 ft. {@h}5 ({@damage 1d4 + 3}) Bludgeoning damage." ] } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], @@ -17884,145 +19578,212 @@ "CS" ], "damageTags": [ - "B" + "B", + "P" ], "miscTags": [ - "MA" + "MA", + "RA", + "RCH", + "RNG" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ - "dexterity" + "strength" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hammer%20Gull.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Sheep%20Dragon.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Harpy", + "name": "Skeletal Fish", "source": "ObojimaTallGrass24", - "page": 338, + "page": 353, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "beast", + "swarmSize": "T" + }, "alignment": [ - "N", - "E" + "U" ], "ac": [ 13 ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 35, + "formula": "10d8 - 10" }, "speed": { - "walk": 30, - "fly": 50 + "walk": 0, + "fly": 40, + "swim": 40 }, "str": 12, "dex": 15, - "con": 12, - "int": 10, - "wis": 10, - "cha": 13, - "passive": 10, - "languages": [ - "Common" + "con": 9, + "int": 1, + "wis": 4, + "cha": 2, + "senses": [ + "Blindsight 60 ft." ], - "cr": "1", - "gear": [ - "leather armor|xphb" + "passive": 7, + "resist": [ + "piercing", + "slashing" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], + "cr": "1", "trait": [ { - "name": "Flyby", + "name": "Shrapnel", "entries": [ - "The harpy doesn't provoke an Opportunity Attack when it flies out of an enemy's reach." + "{@actSave wis} {@dc 10}, any creature in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the swarm when the swarm takes damage. {@actSaveFail} The target has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the end of its next turn." ] - } - ], - "action": [ + }, { - "name": "Claws", + "name": "Swarm", "entries": [ - "{@atkr m} {@hit 4} (with {@variantrule Advantage|XPHB} if the target doesn't have all its {@variantrule Hit Points|XPHB}), reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Slashing damage." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fish. The swarm can't regain {@variantrule Hit Points|XPHB} or gain {@variantrule Temporary Hit Points|XPHB}." ] } ], - "reaction": [ + "action": [ { - "name": "Battle Fury (1/Day)", + "name": "Chomp", "entries": [ - "{@actTrigger} The harpy sees an ally drop to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The harpy makes an attack with its Claws or gains 10 {@variantrule Temporary Hit Points|XPHB} (harpy's choice)." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}16 ({@damage 4d6 + 2}) Piercing damage, or 9 ({@damage 2d6 + 2}) Piercing damage if the swarm is {@status Bloodied|XPHB}." ] } ], - "traitTags": [ - "Flyby" - ], - "languageTags": [ - "C" + "senseTags": [ + "B" ], "damageTags": [ - "S" + "P" ], "miscTags": [ "MA" ], + "savingThrowForced": [ + "wisdom" + ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Harpy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Skeletal%20Fish.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Hill Dragon", + "name": "Sky King", + "isNamedCreature": true, "source": "ObojimaTallGrass24", - "page": 339, + "page": 355, "size": [ - "L" + "G" ], - "type": "beast", + "type": "dragon", "alignment": [ - "U" + "N", + "G" ], "ac": [ - 15 + 24 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 455, + "formula": "26d20 + 182" }, "speed": { - "walk": 50, - "burrow": 20 + "walk": 0, + "fly": 120, + "swim": 120 }, "initiative": { - "proficiency": 1 + "proficiency": 2 + }, + "str": 26, + "dex": 20, + "con": 25, + "int": 18, + "wis": 30, + "cha": 20, + "save": { + "dex": "+13", + "int": "+12", + "wis": "+18" }, - "str": 13, - "dex": 17, - "con": 15, - "int": 4, - "wis": 12, - "cha": 6, "skill": { - "stealth": "+7" + "insight": "+18", + "perception": "+18" }, - "passive": 11, - "cr": "3", + "senses": [ + "Blindsight 150 ft." + ], + "passive": 28, + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "petrified", + "poisoned", + "stunned" + ], + "languages": [ + "understands Common and Torum but can't speak" + ], + "cr": "28", "trait": [ { - "name": "Hunting Prowess", + "name": "Cloud Trail", "entries": [ - "If the hill dragon didn't make an attack on its previous turn, its {@variantrule Speed|XPHB} increases by 15 feet at the start of its turn. This benefit can stack up to three times (a maximum increase of 45 feet). Once the hill dragon makes an attack, its {@variantrule Speed|XPHB} returns to normal." + "Wherever the Sky King flies, it creates a trail of fluffy white clouds in its wake, which last for 1 hour. Their area is {@variantrule Heavily Obscured|XPHB}." + ] + }, + { + "name": "Heightened Magic Resistance", + "entries": [ + "The Sky King automatically succeeds on saving throws against spells of level 5 or lower, and the attack rolls of such spells automatically miss it; it has {@variantrule Advantage|XPHB} on saving throws against all other spells and magical effects. Without the Sky King's permission, no spell of level 5 or lower can observe the Sky King remotely or detect its thoughts, creature type, or alignment." + ] + }, + { + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If the Sky King fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "New Life", + "entries": [ + "When the Sky King dies, a new great beast is born into the world." ] } ], @@ -18030,36 +19791,68 @@ { "name": "Multiattack", "entries": [ - "The hill dragon makes two Rend attacks and one Tail attack." + "The Sky King makes three Rend attacks." ] }, { "name": "Rend", "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Slashing damage." + "{@atkr m} {@hit 16}, reach 15 ft. {@h}34 ({@damage 4d12 + 8}) Piercing damage." ] }, { - "name": "Tail", + "name": "Inspiring Presence (1/Day)", "entries": [ - "{@atkr m} {@hit 5}, reach 10 ft. {@h}8 ({@damage 1d10 + 3}) Bludgeoning damage. If the target is a Medium or smaller creature, it has the {@condition Prone|XPHB} condition." + "Each creature of the Sky King's choice within 300 feet of it gains {@variantrule Heroic Inspiration|XPHB} and a {@variantrule Fly Speed|XPHB} of 30 feet for 1 minute." ] } ], - "bonus": [ + "reaction": [ { - "name": "Use of Terrain", + "name": "Spirit of Obojima (1/Day)", "entries": [ - "The hill dragon takes the {@action Hide|XPHB} action. It can only use this {@variantrule Bonus Action|XPHB} if it is in a field or grassy environment." + "{@actTrigger} The Sky King becomes {@status Bloodied|XPHB}. {@actResponse} Each creature of the Sky King's choice in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it takes 22 ({@damage 4d10}) Lightning damage. This effect repeats at the end of each of the Sky King's turns for 1 minute." + ] + } + ], + "legendaryActions": 4, + "legendary": [ + { + "name": "Nullify", + "entries": [ + "The Sky King suppresses one ongoing spell it is aware of within 120 feet of it. The spell remains suppressed until the end of the Sky King's next turn, during which the spell doesn't function, but the time it spends suppressed counts against its duration. The Sky King can't take this action again until the start of its next turn." + ] + }, + { + "name": "Soaring Strike", + "entries": [ + "The Sky King moves up to half its {@variantrule Speed|XPHB}, and it makes one Rend attack." + ] + }, + { + "name": "Turbulent Shift", + "entries": [ + "Structures within 60 feet of the Sky King take 50 Bludgeoning damage, as do objects that aren't being worn or carried. {@actSave str} {@dc 23}, each creature (other than the Sky King) within 60 feet of the Sky King. {@actSaveFail} 56 ({@damage 16d6}) Bludgeoning damage, and the target has the {@condition Prone|XPHB} condition and {@variantrule Disadvantage|XPHB} on the next {@variantrule D20 Test|XPHB} it makes before the end of its next turn. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} The Sky King can't take this action again until the start of its next turn." ] } ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B" + ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "CS" + ], "damageTags": [ "B", - "S" + "L", + "P" ], "miscTags": [ "MA", @@ -18068,64 +19861,94 @@ "conditionInflict": [ "prone" ], + "savingThrowForced": [ + "strength" + ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Hill%20Dragon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Sky%20King.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Howler Yipper", + "name": "Jumaga the Sky Salamander", + "isNamedCreature": true, "source": "ObojimaTallGrass24", - "page": 340, + "page": 358, "size": [ - "M" + "G" ], - "type": "monstrosity", + "type": "beast", "alignment": [ - "C", "N" ], "ac": [ - 14 + 22 ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 407, + "formula": "22d20 + 176" }, "speed": { - "walk": 30 + "walk": 20, + "fly": 150 }, "initiative": { - "proficiency": 1 + "proficiency": 2 + }, + "str": 24, + "dex": 24, + "con": 26, + "int": 13, + "wis": 16, + "cha": 30, + "save": { + "dex": "+14", + "con": "+15" }, - "str": 14, - "dex": 13, - "con": 12, - "int": 6, - "wis": 10, - "cha": 7, "skill": { - "perception": "+2" + "perception": "+10", + "stealth": "+14" }, "senses": [ - "Darkvision 60 ft." + "Darkvision 120 ft.", + "Truesight 60 ft." ], - "passive": 10, - "languages": [ - "Howler" + "passive": 20, + "immune": [ + "poison" ], - "cr": "1/2", - "gear": [ - "club|xphb", - "longbow|xphb" + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common and Torum but can't speak" ], + "cr": "23", "trait": [ { - "name": "Sleep-Deprived", + "name": "Color Shift", "entries": [ - "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." + "Jumaga naturally changes color to blend into its environment. Creatures that are more than 300 feet away from Jumaga have {@variantrule Disadvantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks made to see it." + ] + }, + { + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If Jumaga fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Jumaga has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "name": "New Life", + "entries": [ + "When Jumaga dies, a new great beast is born into the world." ] } ], @@ -18133,380 +19956,299 @@ { "name": "Multiattack", "entries": [ - "The howler makes two attacks, using Chomp, Club, or Longbow in any combination." + "Jumaga makes three Rend attacks." ] }, { - "name": "Chomp", + "name": "Rend", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage." + "{@atkr m} {@hit 14}, reach 15 ft. {@h}25 ({@damage 4d8 + 7}) Piercing damage." ] }, { - "name": "Club", + "name": "Paralyzing Breath {@recharge 5}", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Bludgeoning damage." + "{@actSave con} {@dc 23}, each creature in a 60-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically." ] - }, + } + ], + "reaction": [ { - "name": "Longbow", + "name": "Spirit of Obojima (1/Day)", "entries": [ - "{@atkr r} {@hit 3}, range 150/600 ft. {@h}5 ({@damage 1d8 + 1}) Piercing damage." + "{@actTrigger} Jumaga becomes {@status Bloodied|XPHB}. {@actResponse} For 1 minute, Jumaga's Rend attack deals an extra 11 ({@damage 2d10}) Poison damage on a hit, and it regains 5 ({@dice 1d10}) {@variantrule Hit Points|XPHB} each time it's targeted by a spell of level 5 or lower." ] } ], - "reaction": [ + "legendaryActions": 4, + "legendary": [ { - "name": "Discouraging Chuckle", + "name": "Bestial Hiss", "entries": [ - "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." + "{@actSave wis} {@dc 25}, each creature of Jumaga's choice within 60 feet of it. {@actSaveFail} The target has the {@condition Pacified|ObojimaTallGrass24} condition until the end of its next turn." + ] + }, + { + "name": "Emit Toxins", + "entries": [ + "{@actSave con} {@dc 23}, each creature in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from Jumaga. {@actSaveFail} 22 ({@damage 4d10}) Poison damage; a creature {@status Concentration|XPHB|Concentrating} on a spell has {@variantrule Disadvantage|XPHB} on the Constitution saving throw it makes to maintain {@status Concentration|XPHB} as a result of this damage. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} Jumaga can't take this action again until the start of its next turn." + ] + }, + { + "name": "Serpentine Strike", + "entries": [ + "Jumaga moves up to half its {@variantrule Speed|XPHB}, and it makes one Rend attack." ] } ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], "senseTags": [ - "D" + "SD", + "U" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], + "languageTags": [ + "C", + "CS" + ], "damageTags": [ - "B", + "I", "P" ], "miscTags": [ "MA", - "MLW", - "RA", - "RNG" + "RCH" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Jumaga%20The%20Sky%20Salamander.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Howler Snarler", + "name": "Slagger", "source": "ObojimaTallGrass24", - "page": 342, + "page": 359, "size": [ - "M" + "H" ], - "type": "monstrosity", + "type": "Spirit", "alignment": [ - "C", "N" ], "ac": [ - 14 + 16 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 126, + "formula": "11d12 + 55" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, "initiative": { "proficiency": 1 }, - "str": 17, - "dex": 14, - "con": 13, - "int": 8, - "wis": 11, - "cha": 9, + "str": 18, + "dex": 10, + "con": 20, + "int": 7, + "wis": 12, + "cha": 8, + "save": { + "con": "+7" + }, "senses": [ - "Darkvision 60 ft." + "Darkvision 120 ft." ], - "passive": 10, - "languages": [ - "Howler" + "passive": 11, + "immune": [ + "fire", + "poison" ], - "cr": "2", - "gear": [ - "club|xphb", - "longbow|xphb" + "conditionImmune": [ + "petrified", + "poisoned" ], - "trait": [ - { - "name": "Sleep-Deprived", - "entries": [ - "The howler has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} and {@condition Unconscious|XPHB} conditions." - ] - } + "languages": [ + "Torum" ], - "action": [ + "cr": "8", + "trait": [ { - "name": "Multiattack", + "name": "Fire Aura", "entries": [ - "The howler makes three attacks, using Chomp, Club, or Longbow in any combination. It can replace one attack with a use of Pack Leader." + "At the end of each of the slagger's turns, each creature of the slagger's choice in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slagger takes 2 ({@damage 1d4}) Fire damage. This damage is doubled if the target is a creature wearing metal armor or wielding metal weapons." ] }, { - "name": "Chomp", + "name": "Scorch", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Piercing damage." + "Flammable objects that are Huge or smaller ignite if the slagger comes within 15 feet of them." ] - }, + } + ], + "action": [ { - "name": "Club", + "name": "Multiattack", "entries": [ - "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Bludgeoning damage." + "The slagger makes two attacks, using Slam or Spew Magma in any combination." ] }, { - "name": "Longbow", + "name": "Slam", "entries": [ - "{@atkr r} {@hit 4}, range 150/600 ft. {@h}6 ({@damage 1d8 + 2}) Piercing damage." + "{@atkr m} {@hit 7}, reach 5 ft. {@h}18 ({@damage 4d6 + 4}) Bludgeoning damage." ] }, { - "name": "Pack Leader", + "name": "Spew Magma", "entries": [ - "The howler chooses one of the following effects; each of the howler's allies that can see it gains that benefit:", - { - "name": "Inspire", - "type": "entries", - "entries": [ - "The ally gains a +2 bonus to attack rolls until the end of its next turn." - ] - }, - { - "name": "Regroup", - "type": "entries", - "entries": [ - "The ally can immediately move up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." - ] - } + "{@atkr r} {@hit 8}, range 30/90 ft. {@h}14 ({@damage 2d8 + 5}) Fire damage. Regardless of whether the attack hits or misses, the area within 5 feet of the target is covered in lava. The lava is {@variantrule Difficult Terrain|XPHB}, and a creature that starts its turn in the lava takes 4 ({@damage 1d8}) Fire damage. The lava cools and hardens after 1 minute, at which point it becomes harmless and is no longer {@variantrule Difficult Terrain|XPHB}." ] } ], - "reaction": [ + "bonus": [ { - "name": "Discouraging Chuckle", + "name": "Cough", "entries": [ - "{@actTrigger} A creature misses the howler with an attack. {@actResponse} The next time the attacker makes an ability check or an attack roll before the end of its next turn, it must subtract {@dice 1d4} from the total." + "{@actSave con} {@dc 16}, each creature in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@actSaveFail} 19 ({@damage 3d12}) Poison damage. {@actSaveSuccess} Half damage." ] } ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B", - "P" + "F", + "I" ], "miscTags": [ "MA", - "MLW", - "RA", - "RNG" + "RA" + ], + "savingThrowForced": [ + "constitution" ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Howler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Slagger.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true }, { - "name": "Clone of Viota", + "name": "Green Slime", "source": "ObojimaTallGrass24", - "page": 317, + "page": 360, "size": [ - "M" + "S" ], - "type": "Spirit", + "type": "ooze", "alignment": [ - "N" + "N", + "E" ], "ac": [ 13 ], "hp": { - "average": 49, - "formula": "11d8" + "average": 19, + "formula": "3d6 + 9" }, "speed": { - "walk": 30 + "walk": 20 }, "initiative": { - "initiative": 4 + "initiative": 3 }, "str": 10, - "dex": 16, - "con": 13, - "int": 17, - "wis": 12, - "cha": 12, - "save": { - "int": "+5", - "wis": "+3" - }, - "skill": { - "special": "Any two skills" - }, - "senses": [ - "Darkvision 60 ft." - ], - "resist": [ - "acid", - "bludgeoning", - "fire", - "lightning", - "piercing", - "slashing", - "thunder" - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], + "dex": 14, + "con": 16, + "int": 11, + "wis": 11, + "cha": 9, + "passive": 10, "conditionImmune": [ "blinded", "charmed", + "deafened", "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "Common", - "Naku Naku", - "Torum" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "The clone of Viota casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell Prestidigitation|XPHB}", - "{@spell Retrieve|ObojimaTallGrass24}", - "{@spell Task|ObojimaTallGrass24}" - ], - "daily": { - "1": [ - "{@spell Invisibility|XPHB}" - ] - }, - "ability": "int", - "displayAs": "action" - }, - { - "name": "Misty Step", - "type": "spellcasting", - "headerEntries": [ - "The clone of Viota casts the {@spell Misty Step|XPHB} spell, using the same spellcasting ability as Spellcasting." - ], - "will": [ - "{@spell Misty Step|XPHB}" - ], - "ability": "int", - "displayAs": "bonus", - "hidden": [ - "will" - ] - } + "prone" ], + "cr": "1/4", "trait": [ { - "name": "Lessons Learned", - "entries": [ - "At the start of combat, the clone of Viota can choose one of the following benefits against a creature if any clone of Viota has fought that creature before:", - { - "type": "list", - "items": [ - { - "name": "Guarded", - "type": "item", - "entries": [ - "The clone of Viota has {@variantrule Advantage|XPHB} on saving throws against effects created by the creature." - ] - }, - { - "name": "Vengeful", - "type": "item", - "entries": [ - "The clone of Viota has {@variantrule Advantage|XPHB} on attack rolls against the creature." - ] - } - ] - } - ] - }, - { - "name": "Shared Experience", + "name": "Amorphous", "entries": [ - "The clone of Viota can spend 1 minute to perfectly recall an experience that one of her other clones had. She can do this even if that clone has been killed." + "The slime can move through a space as narrow as 1 inch without expending extra movement to do so." ] } ], "action": [ { - "name": "Multiattack", + "name": "Spike", "entries": [ - "The clone of Viota makes two Spectral Pass attacks." + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage plus 2 ({@damage 1d4}) Acid damage." ] }, { - "name": "Spectral Pass", + "name": "Flee", "entries": [ - "{@atkr m} {@hit 5}, reach 5 ft. {@h}14 ({@damage 2d10 + 3}) Force damage." + "The slime chooses a number up to 1 less than its current {@variantrule Hit Points|XPHB}. It loses that number of {@variantrule Hit Points|XPHB} and the same number of pieces of the slime split off of itself. The slime then moves up to its {@variantrule Speed|XPHB} as part of this action, and each of the pieces that split off of it each move up to 20 feet in a random direction before becoming inert." ] } ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" + "traitTags": [ + "Amorphous" ], "damageTags": [ - "O" - ], - "spellcastingTags": [ - "O" + "A", + "P" ], "miscTags": [ "MA" ], - "conditionInflictSpell": [ - "invisible" - ], "tokenHref": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Clone%20Of%20Viota.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Green%20Slime.webp" }, - "hasFluff": true, - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true } ], "monsterFluff": [ { - "name": "Acorn Crab", - "source": "ObojimaTallGrass24", - "entries": [ - { - "type": "section", - "name": "Acorn Crab", - "entries": [ + "name": "Acorn Crab", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Acorn Crab", + "entries": [ { "type": "list", "style": "list-hang-notitle", @@ -18542,30 +20284,30 @@ "{@font {@style 15|large}|SneakerProMedium}: The first time the acorn crab would drop to 0 {@variantrule Hit Points|XPHB} in the next minute, it instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}." ] } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" - }, - "credit": "A.J. Bondio", - "width": 2146, - "height": 2269 - } - ] - }, - { - "name": "Clone of Viota", - "source": "ObojimaTallGrass24", - "entries": [ - { - "type": "section", - "name": "Clone of Viota", - "entries": [ + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Clone of Viota", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Clone of Viota", + "entries": [ { "type": "list", "style": "list-hang-notitle", @@ -18609,22 +20351,22 @@ } ] } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" - }, - "credit": "Alexander Cloos", - "width": 1613, - "height": 2555 - } - ] - } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + } ], "background": [ { @@ -20106,13 +21848,13 @@ } ], "reward": [ - { - "name": "Acceptance", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + { + "name": "Acceptance", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20132,16 +21874,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Acceptance.webp" - }, - { - "name": "Envy", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Acceptance.webp" + }, + { + "name": "Envy", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20161,16 +21903,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Envy.webp" - }, - { - "name": "Fearful", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Envy.webp" + }, + { + "name": "Fearful", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20190,16 +21932,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Fearful.webp" - }, - { - "name": "Forgiveness", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Fearful.webp" + }, + { + "name": "Forgiveness", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20219,16 +21961,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Forgiveness.webp" - }, - { - "name": "Hate", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Forgiveness.webp" + }, + { + "name": "Hate", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20248,16 +21990,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Hate.webp" - }, - { - "name": "Heroic", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Hate.webp" + }, + { + "name": "Heroic", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20277,16 +22019,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Heroic.webp" - }, - { - "name": "Mercy", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Heroic.webp" + }, + { + "name": "Mercy", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20306,16 +22048,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Mercy.webp" - }, - { - "name": "Selfishness", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Mercy.webp" + }, + { + "name": "Selfishness", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20335,16 +22077,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfishness.webp" - }, - { - "name": "Selfless", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfishness.webp" + }, + { + "name": "Selfless", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20364,16 +22106,16 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfless.webp" - }, - { - "name": "Shame", - "source": "ObojimaTallGrass24", - "page": 294, - "type": "Boon", - "entries": [ - { + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Selfless.webp" + }, + { + "name": "Shame", + "source": "ObojimaTallGrass24", + "page": 294, + "type": "Boon", + "entries": [ + { "type": "list", "style": "list-hang-notitle", "items": [ @@ -20393,38 +22135,38 @@ } ] } - ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Shame.webp" - } - ], + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Custom/Boons/Shame.webp" + } + ], "skill": [ - { - "name": "Mechanics", - "source": "ObojimaTallGrass24", - "page": 207, - "ability": "int", - "entries": [ - "Your Intelligence (Mechanics) check measures your ability to comprehend, operate, craft, and repair non-magical machines." - ] - }, - { - "name": "Salvage", - "source": "ObojimaTallGrass24", - "page": 207, - "ability": "int", - "entries": [ - "The GM might ask you to make an Intelligence (Salvage) check to search for, disassemble, or otherwise recall information about mechanical parts that are useful for magical and non-magical machines or potions." - ] - } - ], + { + "name": "Mechanics", + "source": "ObojimaTallGrass24", + "page": 207, + "ability": "int", + "entries": [ + "Your Intelligence (Mechanics) check measures your ability to comprehend, operate, craft, and repair non-magical machines." + ] + }, + { + "name": "Salvage", + "source": "ObojimaTallGrass24", + "page": 207, + "ability": "int", + "entries": [ + "The GM might ask you to make an Intelligence (Salvage) check to search for, disassemble, or otherwise recall information about mechanical parts that are useful for magical and non-magical machines or potions." + ] + } + ], "condition": [ - { - "name": "Pacified", - "source": "ObojimaTallGrass24", - "page": 207, - "entries": [ - "A pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature." - ] - } - ] + { + "name": "Pacified", + "source": "ObojimaTallGrass24", + "page": 207, + "entries": [ + "A pacified creature can't attack, cast a spell that affects an enemy, or deal damage to another creature." + ] + } + ] } \ No newline at end of file diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass.json b/collection/1985 Games; Obojima - Tales from the Tall Grass.json index f6835cf7f9..829502e6b8 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass.json @@ -13536,8 +13536,8 @@ "This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -13584,8 +13584,8 @@ "The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and a hearty crunch. Its bulbous top peeks out from the soil when it's ready for harvesting, making it easy for foragers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -13632,9 +13632,9 @@ "Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13681,8 +13681,8 @@ "This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions of Obojima." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -13748,7 +13748,7 @@ "For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black\u2014the sacred tree still stands to this day in the center of Kuroki Temple." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -13795,7 +13795,7 @@ "Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows around Obojima, and most of these are guarded fiercely by fish folk warriors." ], "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass" + "Shallows Uncommon Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -13886,13 +13886,13 @@ "The fat-marbled, delicious flesh of the blue back salmon are a staple in many villages across the island. A fully grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty, hard to catch, and can deliver a nasty bite. Blue back salmon are found in rivers all across Obojima and in the deepest parts of the surrounding reef." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13955,10 +13955,10 @@ "These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they're quite disgusting and left untouched by forest dwellers. They're often found near the base of mountains or cliff faces." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -14033,11 +14033,11 @@ "These hazelnut-sized beetles can be found sipping the sugary sap from trees or drinking the juice from overripe fruit that has fallen to the forest floor. Obojimans crush up dried bora bugs to produce a beautiful turquoise dye. Bora bugs are usually found on or around any tree that produces fruit or a sweet sap." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14084,13 +14084,13 @@ "Perhaps the metal of the bottle cap is why they contain latent magic so sought after by potion makers... or perhaps is simply the power of Supa-Fizz! With a bit of knowledge and some diligent digging, these bottle caps can be found in and around the more habitable areas of Obojima." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Shallows Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Uncommon Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14181,9 +14181,9 @@ "Aside from making a nifty hairbrush, brush reed is also well-known for its potion making properties. Brush reeds can be found next to ponds and lakes in the lowland areas." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14274,12 +14274,12 @@ "The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14355,9 +14355,9 @@ "These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of campfires and bedrolls; a fact attested to by anyone who's spent more than a couple of nights sleeping under the stars." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14432,11 +14432,11 @@ "While to some, an egg is an egg, there are Obojiman chicken farmers who can discuss late into the night the various qualities and virtues of the perfect egg." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14527,10 +14527,10 @@ "Clay snakes are fairly docile and non-venomous, which makes catching one a fairly easy task. The tips of a clay snake's tail are in high demand from witches and potion makers, and luckily for the clay snakes, their tails grow back within a few weeks. Clay snakes are found by riverbanks and lakeshores where there are rich deposits of clay, but the most desirable ones are found in the Land of Hot Water." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14577,10 +14577,10 @@ "Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff emerges\u2014a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14671,7 +14671,7 @@ "Only the most advanced brewers or the most demented witches and warlocks are willing to expose themselves to Corrupted seawater as there is still little known about it. This purplish water has the Corruption's signature sickly, acrid stench. For those who are intrepid enough to venture to the eastern side of Obojima, Corrupted seawater is easy enough to find, but be sure to bring a container that can keep the noxious fluid from spreading its contamination." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14718,7 +14718,7 @@ "Slime that has become affected by the Corruption becomes opaque and inky, staining things it comes in contact with. Corrupted slime retains its viscosity but it's quite sticky. By all accounts, being near Corrupted slime is uniquely unpleasant and those who touch it have been known to become lethargic and listless. Corrupted slime can be cultivated from slime monsters that have themselves been corrupted." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14765,7 +14765,7 @@ "Some say that crackling jasper contains restless fire spirits that incessantly battle among one another causing the stones to spit sparks, shoot tiny flames, and sometimes burst apart with a bang. Obojimans are known to put crackling jasper into tin cans tied to poles during festivals to scare away mischievous spirits. Crackling jasper is found near hot springs and lava tubes within the Land of Hot Water." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass" + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -14812,9 +14812,9 @@ "These colorful mushrooms are constantly on the move, creeping through the forest floor. No one knows exactly what they are looking for, if anything, or if they're just spreading their spores." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14927,8 +14927,8 @@ "The petals of the dawn blossom petals are admired by Obojimans for their unique shape, fragrance, and golden luster. Dawn blossom trees don't propagate like other trees as each dawn blossom tree has been planted by a nature spirit that then inhabits the tree. Despite the efforts of ambitious horticulturists, dawn blossom trees only grow where they are planted by their host spirit. Because of this, they are quite uncommon and considered sacred by most villagers." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -15063,7 +15063,7 @@ "There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -15171,11 +15171,11 @@ "An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss. Though earwax is plentiful, it's not all the same in potion mixing terms, and some varieties come at a steeper price than others." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -15222,8 +15222,8 @@ "Whoever first learned the art of glumbug tickling has been lost to time, but there are a few old-timers left who are willing to teach a willing pupil a few tricks. Glumbug ticklers are the only ones who know how to extract the glowing glumbug essence, as it cannot be gathered by squashing or dissecting the shiny bugs. Glumbugs are mostly found under stones and in caves." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -15399,7 +15399,7 @@ "As its name suggests, feather rock is a paradoxical stone with a peculiar nature that seems to contradict the pull of gravity. These spindle-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their \"reaching\" position. Howlers covet feather rock. Small chunks of feather rock are distributed across the island, but larger stones are found in deposits primarily in the Gale Fields." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -15469,10 +15469,10 @@ "Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -15519,13 +15519,13 @@ "For potion brewing, any old stinky fish head will do." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -15572,7 +15572,7 @@ "Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -15619,9 +15619,9 @@ "This highly combustible paper can be procured during the numerous festivals that villages all over Obojima celebrate during the various seasons. Because of these festivals, there is a tradition of making flash paper and every village makes a different variation from ones that burn in bright, vivid colors to others that sizzle and whistle." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -15668,7 +15668,7 @@ "Forge slag can be gathered at any foundry or blacksmithing forge, but the slag created by the fire and hammer strokes of a master smith is what potion makers are searching for, as there is always latent magic in the work of a master." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -15756,8 +15756,8 @@ "Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials. Other than that, seeking out petrified eggs in the ancient ash fields on the sides of the volcano is a much more difficult and perilous task." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -15848,7 +15848,7 @@ "Glow worms are found in caves and marshes across Obojima and work fine as ingredients in potions, but intrepid potion brewers have discovered that the wildly-colored glow worms found in the Vale of Abundance in the Gale Fields have a much greater potency." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -15895,8 +15895,8 @@ "For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical properties of the rice were discovered, a fact that Gohaku rice farmers talk about with a certain amount of pride." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -15987,10 +15987,10 @@ "Green slime appears as a viscous green mass with weak acidic properties. Healers favor green slime as an unguent in topical ointments. Howlers often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -16037,9 +16037,9 @@ "Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -16086,7 +16086,7 @@ "The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon's famed ramen shop. But be warned! For Hakumon, ramen is no laughing matter, and the master chef takes great pains to ensure that thieves and miscreants cannot steal his broth so easily." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -16177,7 +16177,7 @@ "The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for generations. Although Happy Joy Cakes are made only in Yatamon, there are a few trusted traveling merchants who are allowed to distribute them across the island." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -16224,7 +16224,7 @@ "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -16271,9 +16271,9 @@ "Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -16377,7 +16377,7 @@ "Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -16424,9 +16424,9 @@ "Many witches say that the process of carving a jack-o'-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o'-lantern are imbued with eldritch energies that are key to certain potions and magics." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -16473,10 +16473,10 @@ "This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -16567,9 +16567,9 @@ "There are many different kinds of seaweed on and around Obojima, most of which are quite tasty and nutritious, but none is more sought after than knobble leaf. Many cooks use knobble leaf in their soups and salads, and there are some witches and warlocks that use it for spells. Knobble leaf can be found washed up on the beaches of Obojima and growing in thick kelp beds along the sea floor surrounding the island." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -16616,7 +16616,7 @@ "You can find kojo root hanging within every shrine and temple on Obojima as it is considered good luck. Dried kojo root is also ground into a powder and used as seasoning in many dishes across the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -16663,10 +16663,10 @@ "Almost every village has a couple of kojobi trees in it but they only fruit every two or three years. When a kojobi tree bears fruit it is a cause for celebration and everyone comes to take part in a Kojobi Festival where the abundant fruit is made into all kinds of dishes and beverages to be enjoyed by all." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -16713,8 +16713,8 @@ "Laughing moss is well-known amongst naturalists and woodcutters, as it's fairly easy to find when you know what you're looking for. To find a patch of this moss is quite simple, as all you need to do is head to the woods and listen for the distinctive sounds of hearty laughter emanating from a campsite in the evening. Along with finding it in the wild, laughing moss is sold in special apothecaries around the island." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -16805,7 +16805,7 @@ "This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides growing nearby. Brewers seek out lions blume because of the flower's milky sap as well as its \"teeth.\"" ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -16852,7 +16852,7 @@ "Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them \"living spuds\" and they are objects of curiosity and reverence. Wagons will stop on roads and people in crowded markets will make way to let a living spud trundle through. But whatever it is that animates these wayward potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -16921,8 +16921,8 @@ "The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly potent. Lovers vine can be found in most forests but it is especially fond of marshy areas." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17013,7 +17013,7 @@ "This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened, the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -17060,8 +17060,8 @@ "Go into any hot spring or spa and the scent of Mellowort is sure to be wafting around with its soothing aroma. There are many songs written by bards about the benefits and relaxing properties of this flowering plant. Mellowort is a tall, slender plant that is found in the lowlands of Obojima." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17108,7 +17108,7 @@ "For maximum results, try to find a whole skin that has been thoroughly dried by the sun. The crispier the better." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass" + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -17155,7 +17155,7 @@ "Monkey's Coil is a tiny flower that sprouts a spiraling growth wound so tightly that it can only be forced open with tremendous strength. Among a local guild of sages from the Coastal Highlands, there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -17202,7 +17202,7 @@ "In the hands of a skilled potion crafter, a nice, sun-dried, ox dung pie has many uses. Mountain oxen roam wild in the foothills and are quite grumpy, so caution is advised." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -17249,7 +17249,7 @@ "As a potion ingredient, the mountain snail's value is in its shell, which when pulverized into a powder, is used in magics associated with protection. However, it's a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -17296,7 +17296,7 @@ "Mournshade is used by healers across the island for what they believe is the plant's ability to absorb painful emotions. Although it is rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case. Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17343,7 +17343,7 @@ "Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a \"mouse kisser.\" Mouse tree nuts grow on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -17390,7 +17390,7 @@ "The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -17468,8 +17468,8 @@ "With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn't cheap." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -17516,8 +17516,8 @@ "These delicious narutomaki cakes are made in markets and taverns all over the island of Obojima. Many villages have naruto competitions to see who can make the most tasty and aesthetically pleasing naruto cakes, all in honor of the local guardian spirit or to celebrate a good season of fishing or a bountiful harvest." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17564,7 +17564,7 @@ "It is said that the night thistle came with the Corruption and only grows on the graves of restless spirits. It blooms only on the darkest night of the new moon, putting forth an eerily skeletal, bioluminescent flower that attracts nocturnal pollinators. Night thistles are only found near and within corrupted regions making it dangerous to collect." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17611,9 +17611,9 @@ "Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -17704,13 +17704,13 @@ "Every now and then, a ramen chef finds a gorged noodle eel sleepily coiled in an empty bowl of theirs. All ramen chefs see them as pests as apparently noodle eels have a rather refined palate and don't come to just any bowl of broth, seeking only to slurp down the finest ramen\u2014a major irritant to serious chefs. This makes catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Shallows Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Uncommon Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -17757,9 +17757,9 @@ "This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater or in caves." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -17806,7 +17806,7 @@ "The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass" + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -17897,7 +17897,7 @@ "Obojiman wizards say that due to their focus and intention, origami artists weave subtle energies into the folds and shapes of their creations so that even a simple crane contains a bit of magic. However, the best and most useful cranes are found in Sky Kite Valley." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -17988,7 +17988,7 @@ "The peeping willow is known for its peculiar peeper flowers, which bear an unsettling resemblance to eyeballs. Unless dried, the flowers are poisonous to eat. The 'eyelid' petals are prized by clothiers as a source of deep red dye." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -18035,13 +18035,13 @@ "Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost all of the alligators on Obojima being petrified and displayed. Legend says that when Fennistrix's taxidermy hut exploded, petrified alligator parts scattered all over the island. It's rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix's potent magic." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Shallows Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Shallows Uncommon Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18088,9 +18088,9 @@ "Wax tinted pink is part of the folk magic tradition associated most closely with the villages of the Gift of Shuritashi. According to such traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -18181,11 +18181,11 @@ "There's nothing like a good old-fashioned poison to spice up a potion." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18232,7 +18232,7 @@ "For those potion makers who have a culinary flair, using dried flakes from the pok pok fish is a way to give a savory and sorcerous kick to any brew. Pok pok fish are notoriously hard to catch, but there are a few fisherfolk on the island who know all the tricks of the trade. They usually sell their wares direct to potion makers or market shops that specialize in potion ingredients and spell components." ], "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass" + "Shallows Uncommon Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -18279,7 +18279,7 @@ "Collected from the seashore in corrupted areas, this sea foam is toxic to the touch. Only the most skillful of potion makers can use its magic properties without causing harm." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass" + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -18326,7 +18326,7 @@ "Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos. To contemplate the melon will reveal secrets beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -18373,9 +18373,9 @@ "Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom's courage, Queen Okumi spread its spores throughout Obojima, and that is why queen's dilemma mushrooms are so plentiful." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18422,9 +18422,9 @@ "A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from drying out." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18471,7 +18471,7 @@ "Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -18518,7 +18518,7 @@ "Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can quickly eat the supports of a house and bring the whole structure down within a matter of months. Ribbon rot can be found in old, dilapidated houses and snags within damp forests." ], "lootTables": [ - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18653,7 +18653,7 @@ "Rust crabs are plentiful and cantankerous, making them a prize for fisherman but a tricky crab to catch as they often clip through cages with their unusually strong claws. Rust crabs are quite fond of chicken. They can be found in the waters surrounding Obojima." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass" + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -18744,8 +18744,8 @@ "Scalefruit are fist-sized fruits that are covered by a thick, scaly rind. Although the outside of a scalefruit is rather unappetizing, the interior is sweet and delicious, and is easily scooped after the fruit is cut in half. Many scalefruit farmers can be easily identified as they always carry a sharp cleaver and a metal scoop. Scalefruit trees are found along the coastline as they love sandy soil. Many seaside villages have their own creative versions of scalefruit drinks that they proudly serve to travelers." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18792,7 +18792,7 @@ "Whether it was brought by the Corruption or a local plant was mutated by it, scumweed has appeared on the corrupted coastlines of Obojima and is creeping further inland along sloughs and marshes that are affected by the encroaching Corruption. Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18839,10 +18839,10 @@ "Sea water is a staple in many potion brewing processes, but some master potion makers will demand seawater from certain areas around Obojima due to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste the difference in the waters around Obojima, so don't try to fool them with just any old sea water." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18889,10 +18889,10 @@ "The beaches of Obojima are covered with different kinds of seashells. Many paths and walkways in the seaside villages are covered with simple white shells. Some of the more decorative ones are sold in shops." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Shallows Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Shallows Common Ingredients|ObojimaTallGrass|Shallows", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -18975,8 +18975,8 @@ "This small, knobby root only grows where its black leaves are left in perpetual shadow. Once harvested, the root must be wrapped or sealed away from light or it will rapidly wither and rot." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -19023,8 +19023,8 @@ "The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -19158,7 +19158,7 @@ "Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -19205,12 +19205,12 @@ "Spark plugs are used by potion makers to add in a small charge of magic, just enough to be a catalyst for a specific reaction. Most Obojimans still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -19257,9 +19257,9 @@ "The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the grass grows tall." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -19306,7 +19306,7 @@ "Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits\u2014especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -19353,7 +19353,7 @@ "There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay's teahouse." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass" + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -19400,12 +19400,12 @@ "Springs come in various sizes from different machines. Because of their spiral shape and ferrous material, they are prized by magic users to channel energies into spells and potions. Merchants who deal in arcana are always looking for springs found within the ruins of those who came before." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -19452,7 +19452,7 @@ "Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass" + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -19543,7 +19543,7 @@ "Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -19590,7 +19590,7 @@ "Fisherfolk are at constant war with these plants, which snare fishing lines. It is commonly believed that tangle weed is not natural but is a species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass" + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -19702,7 +19702,7 @@ "Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was only recently that potion makers discovered the magic properties of the truffle, making competition to find these valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic spells or items, prized truffle hunting hogs are the best way to find these hidden treasures." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -19749,7 +19749,7 @@ "Ube has long been eaten as a staple by Obojimans and there is rarely a festival feast that doesn't feature ube cooked in a variety of ways. Many villages have a shrine with offerings dedicated to the spirit of the ube, usually in the form of a jolly spirit yam. While ube grows wild, there are many farmers who cultivate it to create new, more delicious varieties, especially in the western foothills and lowlands where the climate is just right." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -19836,9 +19836,9 @@ "Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an incense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, varrow, fresh or dried, is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Brackwater Wetlands Common Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -19914,7 +19914,7 @@ "Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near the observatory where the first of their kind was found. They echo-locate in the darkness using their ears and sensitive pronged tails." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland" ], "fluff": { "images": [ @@ -20001,12 +20001,12 @@ "These black disks are covered in a continuous spiral that moves to the center of the disk\u2014believed to be an ancient and lost way of recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these \"records\" to release the magic they contain. These objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Coastal Highland Uncommon Ingredients|ObojimaTallGrass|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -20053,9 +20053,9 @@ "These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Land of Hot Water Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Land of Hot Water Common Ingredients|ObojimaTallGrass|Land of Hot Water", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -20102,7 +20102,7 @@ "The thick, straight stalks of witch's broom are perfect for enchanting as they don't warp or shatter when imbued with powerful magic\u2014especially the kind used for flying brooms. But other parts of witch's broom\u2014the leaves and flowers\u2014are used as well for making potions and herbal concoctions. Witch's broom can be found in abundance along roadsides and pathways of Obojima." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields" ], "fluff": { "images": [ @@ -20149,7 +20149,7 @@ "This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch's eye coral grows every time a curse is uttered. Witch's eye coral can be found after some underwater searching in most parts of the Shallows." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass" + "Shallows Common Ingredients|ObojimaTallGrass|Shallows" ], "fluff": { "images": [ @@ -20196,8 +20196,8 @@ "Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass" + "Mount Arbora Uncommon Ingredients|ObojimaTallGrass|Mount Arbora", + "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass|Brackwater Wetlands" ], "fluff": { "images": [ @@ -20288,7 +20288,7 @@ "The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass" + "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass|Gift of Shuritashi" ], "fluff": { "images": [ @@ -20335,7 +20335,7 @@ "Only those with iron constitutions or equipped with the right protective gear can withstand the nausea often brought on by the slime's ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass" + "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass|Land of Hot Water" ], "fluff": { "images": [ @@ -20382,9 +20382,9 @@ "Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Gale Fields Common Ingredients|ObojimaTallGrass|Gale Fields", + "Gift of Shuritashi Common Ingredients|ObojimaTallGrass|Gift of Shuritashi", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ @@ -20431,8 +20431,8 @@ "The leaves of the yuma shrub secrete a strong, pleasant-smelling oil that is known to repel biting insects and flies. Most soapmakers use yuma shrub oil in their soaps, and dogs and cats are often seen with a cluster of yuma leaves tied to their collars to keep fleas and ticks away. Once the smell of the yuma shrub is experienced, then they are quite easy to find by their smell alone and they can be found all over the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass", - "Mount Arbora Common Ingredients|ObojimaTallGrass" + "Coastal Highland Common Ingredients|ObojimaTallGrass|Coastal Highland", + "Mount Arbora Common Ingredients|ObojimaTallGrass|Mount Arbora" ], "fluff": { "images": [ From 0ae56ead78709b753c85a605a29368f7ab6400b5 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 05:50:17 +0000 Subject: [PATCH 18/30] fix everything --- ...1985 Games; Obojima - Tales from the Tall Grass - 2024.json | 3 +++ 1 file changed, 3 insertions(+) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index d04d64f6ac..187cc20b50 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -3331,6 +3331,7 @@ "15+", "Hair" ] + ] }, { @@ -3374,6 +3375,7 @@ "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." ] } + ] } ] @@ -3697,6 +3699,7 @@ "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." ] } + ] } ] From c4e1c6caf5f133c9d48643e6a46b03fb31350d17 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 18:05:21 +0000 Subject: [PATCH 19/30] fixed typo --- ...5 Games; Obojima - Tales from the Tall Grass - 2024.json | 6 ------ 1 file changed, 6 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index aa6ec14eb1..6f1c1620b9 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -20651,12 +20651,6 @@ "magic initiate; druid|xphb": true } ], - "skillProficiencies": [ - "feats": [ - { - "magic initiate; druid|xphb": true - } - ], "skillProficiencies": [ { "arcana": true, From 3cc943e3f5bca310daf161e3598799d73e8ac859 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Mon, 15 Dec 2025 21:30:09 +0000 Subject: [PATCH 20/30] added the rest of the creatures --- ...ma - Tales from the Tall Grass - 2024.json | 3268 +++++++++++++++++ ...; Obojima - Tales from the Tall Grass.json | 6 +- 2 files changed, 3271 insertions(+), 3 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 6f1c1620b9..d7ffe167b6 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -20244,6 +20244,3274 @@ }, "hasFluff": true, "hasFluffImages": true + }, + { + "name": "Yellow Slime", + "source": "ObojimaTallGrass24", + "page": 361, + "size": [ + "M" + ], + "type": "ooze", + "alignment": [ + "N", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 90, + "formula": "12d8 + 36" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 17, + "int": 11, + "wis": 12, + "cha": 9, + "save": { + "cha": "+1" + }, + "passive": 11, + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "prone" + ], + "cr": "5", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The slime can move through a space as narrow as 1 inch without expending extra movement to do so." + ] + }, + { + "name": "Repulsive Stench", + "entries": [ + "{@actSave con} {@dc 14}, any creature that starts its turn in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime. {@actSaveFail} The target must use all of its movement to move as far away from the slime as it can, using the safest route. {@actSaveSuccess} The target is immune to this slime's Repulsive Stench for 24 hours." + ] + }, + { + "name": "Sticky", + "entries": [ + "At the start of the slime's turn, if it hasn't moved since the start of its last turn, each space within 5 feet of it becomes slathered in an acrid, yellow coating for 1 minute. The slathered spaces are {@variantrule Difficult Terrain|XPHB} for all creatures except Oozes. {@actSave con} {@dc 14}, any creature that enters a slathered space for the first time on a turn or starts its turn there. (Oozes automatically succeed on this save). {@actSaveFail} 4 ({@damage 1d8}) Acid damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The slime makes two Spike attacks." + ] + }, + { + "name": "Spike", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}7 ({@damage 1d6 + 4}) Piercing damage plus 7 ({@damage 2d6}) Acid damage." + ] + } + ], + "bonus": [ + { + "name": "Arrange", + "entries": [ + "{@actSave str} {@dc 15}, one creature the slime can see within 5 feet. {@actSaveFail} 4 ({@damage 1d8}) Acid damage, and the target is moved to an unoccupied space of the slime's choice within 10 feet of the slime." + ] + } + ], + "traitTags": [ + "Amorphous" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Green%20Slime.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Orange Slime", + "source": "ObojimaTallGrass24", + "page": 362, + "size": [ + "L" + ], + "type": "ooze", + "alignment": [ + "N", + "E" + ], + "ac": [ + 16 + ], + "hp": { + "average": 147, + "formula": "14d10 + 70" + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 16, + "con": 20, + "int": 12, + "wis": 14, + "cha": 9, + "save": { + "str": "+9", + "dex": "+7", + "wis": "+6" + }, + "passive": 12, + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "prone" + ], + "cr": "10", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The slime can move through a space as narrow as 1 inch without expending extra movement to do so." + ] + }, + { + "name": "Explosive", + "entries": [ + "{@actSave dex} {@dc 17}, each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime whenever it takes Fire damage. {@actSaveFail} The target takes Fire damage equal to the amount dealt to the slime. {@actSaveSuccess} Half damage." + ] + }, + { + "name": "Steaming", + "entries": [ + "If water touches the slime, steam erupts from it, filling the area in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime. The area is {@variantrule Heavily Obscured|XPHB} until the end of the slime's next turn or until a strong wind (such as the {@spell Gust of Wind|XPHB} spell) disperses it. This steam doesn't impede the vision of orange or yellow slimes." + ] + }, + { + "name": "Sulfurous Haze", + "entries": [ + "Creatures in a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime take a -5 penalty to ranged attack rolls." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The slime makes two Spike attacks." + ] + }, + { + "name": "Spike", + "entries": [ + "{@atkr m} {@hit 9}, reach 10 ft. {@h}18 ({@damage 3d8 + 5}) Bludgeoning damage plus 9 ({@damage 2d8}) Fire damage." + ] + } + ], + "bonus": [ + { + "name": "Arrange", + "entries": [ + "{@actSave str} {@dc 17}, one creature the slime can see within 10 feet. {@actSaveFail} 13 ({@damage 3d8}) Fire damage, and the target is moved to an unoccupied space of the slime's choice within 15 feet of the slime." + ] + } + ], + "traitTags": [ + "Amorphous" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "MA", + "RCH" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Green%20Slime.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Corrupted Slime", + "source": "ObojimaTallGrass24", + "page": 362, + "size": [ + "S" + ], + "type": "ooze", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 45, + "formula": "7d6 + 21" + }, + "speed": { + "walk": 20 + }, + "str": 10, + "dex": 16, + "con": 16, + "int": 11, + "wis": 11, + "cha": 9, + "passive": 10, + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "prone" + ], + "cr": "1", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The slime can move through a space as narrow as 1 inch without expending extra movement to do so." + ] + }, + { + "name": "Sickness", + "entries": [ + "{@actSave con} {@dc 13}, any creature that starts its turn in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime. {@actSaveFail} The target gains 1 {@condition Exhaustion|XPHB} level. It is then immune to the Sickness of all corrupted slimes for 24 hours." + ] + } + ], + "action": [ + { + "name": "Spike", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Piercing damage plus 4 ({@damage 1d8}) Necrotic damage." + ] + }, + { + "name": "Drain", + "entries": [ + "The slime deals 4 ({@damage 1d8}) Necrotic damage to each creature in a 120-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it that has failed a saving throw against this slime's Sickness in the past 24 hours. The slime then regains a number of {@variantrule Hit Points|XPHB} equal to the damage dealt." + ] + } + ], + "traitTags": [ + "Amorphous" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Green%20Slime.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Soda Slime", + "source": "ObojimaTallGrass24", + "page": 363, + "size": [ + "T" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 21, + "formula": "6d4 + 6" + }, + "speed": { + "walk": 10, + "climb": 10 + }, + "str": 8, + "dex": 12, + "con": 12, + "int": 3, + "wis": 6, + "cha": 2, + "skill": { + "stealth": "+5" + }, + "senses": [ + "Blindsight 60 ft." + ], + "passive": 8, + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" + ], + "cr": "1/2", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "If the slime is motionless at the start of combat, it has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} roll. Moreover, if a creature hasn't observed the slime move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation|XPHB}) check to discern that the slime isn't an ordinary soda can." + ] + }, + { + "name": "Soda Pop", + "entries": [ + "{@actSave dex} {@dc 10}, each creature in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the slime when the slime is reduced to 0 {@variantrule Hit Points|XPHB}. {@actSaveFail} 4 ({@damage 1d6 + 1}) Force damage." + ] + } + ], + "action": [ + { + "name": "Pseudopod", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}4 ({@damage 1d6 + 1}) Bludgeoning damage plus 4 ({@damage 1d8}) Poison damage." + ] + } + ], + "bonus": [ + { + "name": "Adhere", + "entries": [ + "{@actSave str} {@dc 10}, a creature within 5 feet. {@actSaveFail} The slime attaches to the target. If the target is Medium or smaller, as long as the slime is attached, the target's {@variantrule Speed|XPHB} is halved, and it has {@variantrule Disadvantage|XPHB} on Dexterity checks and Dexterity saving throws.", + "While attached to a target, the slime's {@variantrule Speed|XPHB} becomes 0, it can't benefit from any bonus to its {@variantrule Speed|XPHB}, and it moves with the target. A creature within reach can take an action to try to detach the slime from the target, doing so with a successful {@dc 13} Strength ({@skill Athletics|XPHB}) check. On its turn, the slime can detach itself by using 5 feet of movement." + ] + } + ], + "reaction": [ + { + "name": "Lash", + "entries": [ + "{@actTrigger} An enemy provokes an {@action Opportunity Attack|XPHB} from the slime. {@actResponse} {@actSave dex} {@dc 12}, the triggering creature. {@actSaveFail} The target has the {@condition Prone|XPHB} condition." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "I", + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Soda%20Slime.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Animalistic Spirit", + "source": "ObojimaTallGrass24", + "page": 365, + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 39, + "formula": "6d8 + 12" + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 15, + "con": 15, + "int": 7, + "wis": 12, + "cha": 9, + "skill": { + "intimidation": "+1", + "perception": "+3", + "stealth": "+4" + }, + "passive": 13, + "languages": [ + "Common", + "Torum" + ], + "cr": "1", + "trait": [ + { + "name": "Promising Threat", + "entries": [ + "The spirit has {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks if the target has seen it hit a creature with its Chomp attack in the past minute." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Prone|XPHB} condition." + ] + } + ], + "reaction": [ + { + "name": "Devour", + "entries": [ + "{@actTrigger} The spirit reduces a creature to 0 {@variantrule Hit Points|XPHB}. {@actResponse} The spirit regains 5 ({@dice 1d10}) {@variantrule Hit Points|XPHB}." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "prone" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Animalistic%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Snowball Spirits", + "source": "ObojimaTallGrass24", + "page": 367, + "size": [ + "M" + ], + "type": { + "type": "spirits", + "swarmSize": "T" + }, + "alignment": [ + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 58, + "formula": "9d8 + 18" + }, + "speed": { + "walk": 60 + }, + "str": 17, + "dex": 12, + "con": 15, + "int": 11, + "wis": 10, + "cha": 10, + "passive": 10, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "cold" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "grappled", + "paralyzed", + "prone", + "restrained", + "unconscious" + ], + "cr": "4", + "trait": [ + { + "name": "Snowball", + "entries": [ + "Whenever the snowball spirits take the {@action Dash|XPHB} action, they can make a Slam attack as part of that action. Alternatively, if the snowball spirits are in snowy terrain, they can choose to absorb the snow during the movement, regaining 10 {@variantrule Hit Points|XPHB} and increasing in size by one category\u2014from Medium to Large, for example." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The snowball spirits make three Pelt attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}25 ({@damage 4d10 + 3}) Bludgeoning damage. If the target is at least one size smaller than the snowball spirits, it is pulled into their space and engulfed by them, carrying the target with the snowball spirits as they move. An engulfed creature has the {@condition Grappled|XPHB} condition (escape {@dc 14}) and {@variantrule Cover|XPHB|Three-Quarters Cover}, and it has {@variantrule Disadvantage|XPHB} on attack rolls against the snowball spirits. A creature within 5 feet of the spirits can pull an engulfed creature out of them by taking an action to make a {@dc 14} Strength ({@skill Athletics|XPHB}) check, freeing the creature on a success. The snowball spirits can have no more than one creature that is one size smaller than them engulfed at a time, or up to three creatures that are at least two sizes smaller than them." + ] + }, + { + "name": "Pelt", + "entries": [ + "{@atkr r} {@hit 5}, range 20/40 ft. {@h}10 ({@damage 2d6 + 3}) Bludgeoning damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "RA" + ], + "conditionInflict": [ + "grappled" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Snowball%20Spirits.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Stone Whale", + "source": "ObojimaTallGrass24", + "page": 368, + "size": [ + "H" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 114, + "formula": "12d8 + 60" + }, + "speed": { + "walk": 0, + "fly": 60, + "swim": 60 + }, + "initiative": { + "proficiency": 1 + }, + "str": 20, + "dex": 10, + "con": 21, + "int": 8, + "wis": 13, + "cha": 11, + "skill": { + "perception": "+4" + }, + "senses": [ + "Blindsight 120 ft." + ], + "passive": 14, + "immune": [ + "poison" + ], + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "6", + "trait": [ + { + "name": "Earth Aquatic", + "entries": [ + "The stone whale can move through stone and earth as if they were {@variantrule Difficult Terrain|XPHB}." + ] + }, + { + "name": "Hold Breath", + "entries": [ + "The stone whale can hold its breath for 30 minutes." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The stone whale makes two Chomp attacks." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 8}, reach 5 ft. {@h}18 ({@damage 3d8 + 5}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Stone%20Whale.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Stul", + "source": "ObojimaTallGrass24", + "page": 370, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 14 + ], + "hp": { + "average": 58, + "formula": "9d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 8, + "con": 15, + "int": 2, + "wis": 8, + "cha": 7, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 9, + "cr": "3", + "trait": [ + { + "name": "Hallucinatory Chatter", + "entries": [ + "{@actSave wis} {@dc 12}, any creature that starts its turn within 30 feet. {@actSaveFail} The target has the {@condition Charmed|XPHB} condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. The condition ends if the target takes damage or a creature within 5 feet of it takes an action to shake it out of its stupor." + ] + } + ], + "action": [ + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}12 ({@damage 2d8 + 3}) Piercing damage plus 10 ({@damage 3d6}) Poison damage." + ] + } + ], + "bonus": [ + { + "name": "Beckon", + "entries": [ + "The stul commands any number of creatures affected by its Hallucinatory Chatter to approach it. Each target spends its next turn moving toward the stul by the most direct route, ending its turn if it gets within 5 feet of the stul." + ] + }, + { + "name": "Mental Invasion", + "entries": [ + "{@actSave wis} {@dc 12}, one creature within 60 feet. {@actSaveFail} The target must immediately use its {@variantrule Reaction|XPHB}, if available, to move as far away from the stul as it can, using the safest route." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MA" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Stul.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Urugama", + "source": "ObojimaTallGrass24", + "page": 371, + "size": [ + "M" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 67, + "formula": "9d10 + 18" + }, + "speed": { + "walk": 0, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true + }, + "initiative": { + "initiative": 8 + }, + "str": 9, + "dex": 18, + "con": 14, + "int": 14, + "wis": 10, + "cha": 6, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "bludgeoning", + "lightning", + "piercing", + "slashing", + "thunder" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Common" + ], + "cr": "6", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The urugama can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + }, + { + "name": "Severed Body", + "entries": [ + "The urugama has four spectral bodies, each of which the urugama can take actions from. These different bodies can't move more than 100 feet away from each other, and the urugama divides its movement among its four bodies as it chooses." + ] + }, + { + "name": "Shifting Form", + "entries": [ + "At the start of each of the urugama's turns, one of its bodies is randomly selected as the true urugama. Only the true body can take damage or suffer effects that round. The other bodies can still be targeted with attacks and effects, but they are unaffected, as the attacks and effects harmlessly pass through them." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Each of the urugama's bodies make one Spectral Pass attack." + ] + }, + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}8 ({@damage 1d8 + 4}) Necrotic damage." + ] + }, + { + "name": "Haunting Chuckle", + "entries": [ + "{@actSave wis} {@dc 13}, each creature within 30 feet of any of the urugama's bodies. {@actSaveFail} The target gains 1 {@condition Exhaustion|XPHB} level and is immune to the urugama's Haunting Chuckle for 24 hours." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "AOE", + "MA" + ], + "savingThrowForced": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Urugama.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Vespoma", + "source": "ObojimaTallGrass24", + "page": 372, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 33, + "formula": "6d8 + 6" + }, + "speed": { + "walk": 20, + "climb": 40, + "fly": 20 + }, + "initiative": { + "proficiency": 1 + }, + "str": 12, + "dex": 14, + "con": 12, + "int": 7, + "wis": 10, + "cha": 13, + "passive": 10, + "languages": [ + "understands Common but doesn't speak" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Master's Voice", + "type": "spellcasting", + "headerEntries": [ + "The vespoma casts the {@spell Command|XPHB} spell, using Charisma as the spellcasting ability (spell save {@dc 12}). This save DC increases by 1 for each additional vespoma within 30 feet of it (maximum {@dc 20})." + ], + "will": [ + "{@spell Command|XPHB}" + ], + "ability": "cha", + "displayAs": "action", + "hidden": [ + "will" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vespoma makes one Chomp attack and one Claw attack." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Slashing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Vespoma.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Vile Corruption", + "source": "ObojimaTallGrass24", + "page": 373, + "size": [ + "M" + ], + "type": { + "type": "demon", + "tags": [ + "Fiend" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 16 + ], + "hp": { + "average": 123, + "formula": "13d10 + 52" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 18, + "dex": 16, + "con": 18, + "int": 11, + "wis": 7, + "cha": 9, + "skill": { + "acrobatics": "+6" + }, + "senses": [ + "Blindsight 90 ft." + ], + "passive": 8, + "cr": "8", + "trait": [ + { + "name": "Flammable", + "entries": [ + "The vile corruption is able to be ignited as if it were a flammable object. {@actSave dex} {@dc 14}, each creature in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the vile corruption when it takes 20 or more Fire damage from a single attack or effect, or at the start of each of its turns once it has been on fire for at least three rounds. {@actSaveFail} 35 ({@damage 10d6}) Fire damage. {@actSaveSuccess} Half damage." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The vile corruption has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vile corruption makes one Chomp attack and two Claw attacks." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}20 ({@damage 3d10 + 4}) Piercing damage, and if the target is a creature, putrid water is injected into it. Any ongoing effects from potions affecting the target end on it." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atkr m} {@hit 7}, reach 5 ft. {@h}17 ({@damage 3d8 + 4}) Slashing damage." + ] + }, + { + "name": "Avian Mimicry", + "entries": [ + "Watery songbirds burst from the vile corruption. {@actSave dex} {@dc 15}, up to three creatures within 30 feet. {@actSaveFail} 16 ({@damage 3d10}) Necrotic damage. {@actSaveSuccess} Half damage." + ] + } + ], + "bonus": [ + { + "name": "Shape-Shift", + "entries": [ + "The vile corruption shape-shifts to resemble a watery version of a Huge or smaller Beast, Demon, Elemental, Monstrosity, or Spirit of its choice, or it returns to its true form. Its statistics are the same in each form, except for its size." + ] + } + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "miscTags": [ + "MA" + ], + "savingThrowForced": [ + "dexterity" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Vile%20Corruption.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Wandering Door", + "source": "ObojimaTallGrass24", + "page": 374, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "L", + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 8, + "formula": "1d10 + 3" + }, + "speed": { + "walk": 150, + "climb": 150 + }, + "str": 17, + "dex": 14, + "con": 16, + "int": 14, + "wis": 16, + "cha": 10, + "save": { + "str": "+5", + "dex": "+4", + "int": "+4", + "wis": "+5", + "cha": "+2" + }, + "skill": { + "athletics": "+5", + "perception": "+5", + "stealth": "+4" + }, + "senses": [ + "Blindsight 300 ft." + ], + "passive": 15, + "immune": [ + { + "special": "All damage" + } + ], + "conditionImmune": [ + "all conditions" + ], + "languages": [ + "understands all languages but can't speak" + ], + "cr": "0", + "trait": [ + { + "name": "Doorway", + "entries": [ + "A creature that enters the wandering door can teleport to any doorway it chooses on any plane of existence as if the doorway was planted directly in front of the location. If a creature is not aware of how the door's magic works, it is instead teleported to a random doorway." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The wandering door can't shape-shift." + ] + }, + { + "name": "Legendary Resistance (7/Day)", + "entries": [ + "If the wandering door fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Like the Wind", + "entries": [ + "The wandering door doesn't provoke Opportunity Attacks when it moves out of an enemy's reach." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The wandering door has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects." + ] + }, + { + "name": "Special Feet", + "entries": [ + "The wandering door can stand on and move across any surface, including vertically up walls and on top of liquids." + ] + } + ], + "action": [ + { + "name": "Leap", + "entries": [ + "The wandering door leaps 60 feet vertically into the air." + ] + }, + { + "name": "Shake", + "entries": [ + "{@actSave str} {@dc 19}, each creature on top of the wandering door. {@actSaveFail} The target is thrown 10 feet away from the door in a random direction and has the {@condition Prone|XPHB} condition." + ] + } + ], + "reaction": [ + { + "name": "Flee", + "entries": [ + "{@actTrigger} A creature moves within 30 feet of the wandering door. {@actResponse} The wandering door moves up to half its {@variantrule Speed|XPHB}." + ] + }, + { + "name": "Shudder", + "entries": [ + "{@actTrigger} A creature lands on top of the wandering door. {@actResponse} The wandering door uses its Shake action." + ] + } + ], + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "CS", + "XX" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Wandering%20Door.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Watchwood Tree", + "source": "ObojimaTallGrass24", + "page": 375, + "size": [ + "L" + ], + "type": "plant", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 25, + "formula": "3d10 + 9" + }, + "speed": { + "walk": 10 + }, + "initiative": { + "proficiency": 1 + }, + "str": 15, + "dex": 6, + "con": 16, + "int": 5, + "wis": 10, + "cha": 3, + "skill": { + "perception": "+4" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 14, + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "deafened", + "prone" + ], + "cr": "1/2", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "If the watchwood tree is motionless at the start of combat, it has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} roll. Moreover, if a creature hasn't observed the watchwood tree move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation|XPHB}) check to discern that the watchwood tree isn't an ordinary tree." + ] + }, + { + "name": "Unruly Earth", + "entries": [ + "The ground in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the watchwood tree is {@variantrule Difficult Terrain|XPHB} for all creatures except watchwood trees." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 4}, reach 15 ft. {@h}9 ({@damage 2d6 + 2}) Bludgeoning damage." + ] + }, + { + "name": "Watching Eye {@recharge}", + "entries": [ + "{@actSave wis} {@dc 12}, each creature of the watchwood tree's choice in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@actSaveFail} The target has the {@condition Frightened|XPHB} condition. The watchwood tree can then immediately make a Slam attack against each {@condition Frightened|XPHB} target. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.", + "Failure by 5 or More: The target also has the {@condition Restrained|XPHB} condition until it no longer has the {@condition Frightened|XPHB} condition." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "RCH" + ], + "conditionInflict": [ + "frightened", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Watchwood%20Tree.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Witch", + "source": "ObojimaTallGrass24", + "page": 376, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Wizard" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 11 + ], + "hp": { + "average": 33, + "formula": "6d8 + 6" + }, + "speed": { + "walk": 30 + }, + "initiative": { + "proficiency": 1 + }, + "str": 11, + "dex": 13, + "con": 12, + "int": 14, + "wis": 13, + "cha": 14, + "skill": { + "history": "+4", + "survival": "+5", + "persuasion": "+4" + }, + "passive": 11, + "languages": [ + "Common" + ], + "cr": "1/4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The witch casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks)." + ], + "will": [ + "{@spell Light|XPHB}", + "{@spell Mending|XPHB}", + "{@spell Message|XPHB}", + "{@spell Retrieve|ObojimaTallGrass24}", + "{@spell Task|ObojimaTallGrass24}" + ], + "daily": { + "2e": [ + "{@spell Bubble Lift|ObojimaTallGrass24}", + "{@spell Detect Magic|XPHB}", + "{@spell Duplicate|ObojimaTallGrass24}" + ], + "1e": [ + "{@spell Levitate|XPHB}", + "{@spell Shared Vision|ObojimaTallGrass24}" + ] + }, + "ability": "int", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Coven Member", + "entries": [ + "The witch has {@variantrule Advantage|XPHB} on Charisma ({@skill Persuasion|XPHB}) checks involving a witch coven." + ] + } + ], + "action": [ + { + "name": "Unarmed Strike", + "entries": [ + "{@atkr m} {@hit 2}, reach 5 ft. {@h}1 Bludgeoning damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Witch.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Yokario", + "source": "ObojimaTallGrass24", + "page": 377, + "size": [ + "S" + ], + "type": "monstrosity", + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 13, + "formula": "3d6 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 10, + "wis": 8, + "cha": 8, + "skill": { + "performance": "+3" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 9, + "languages": [ + "Common" + ], + "cr": "1/4", + "gear": [ + "sling|xphb" + ], + "action": [ + { + "name": "Drum Mallet", + "entries": [ + "{@atkr m} {@hit 4} (+6 if the target has been hit by another Drum Mallet since the end of this yokario's last turn), reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Bludgeoning damage." + ] + }, + { + "name": "Sling", + "entries": [ + "{@atkr r} {@hit 4}, range 30/120 ft. {@h}4 ({@damage 1d4 + 2}) Bludgeoning damage." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MA", + "RA", + "RNG" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Yokario.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Cuddle Bug", + "source": "ObojimaTallGrass24", + "page": 320, + "size": [ + "T" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 10, + "formula": "3d4 + 3" + }, + "speed": { + "walk": 20, + "burrow": 10 + }, + "str": 6, + "dex": 12, + "con": 13, + "int": 6, + "wis": 10, + "cha": 8, + "skill": { + "stealth": "+5" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 10, + "immune": [ + "fire" + ], + "vulnerable": [ + "cold" + ], + "cr": "1/8", + "trait": [ + { + "name": "Heat Consumption", + "entries": [ + "A creature that starts its turn within 5 feet of the cuddle bug gains 1 Freeze Point, affecting the target as detailed below.", + { + "type": "table", + "colLabels": [ + "Accumulated Freeze Points", + "Effects" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1-3", + "The creature takes a -2 penalty to {@action Attack|XPHB} rolls." + ], + [ + "4-8", + "The creature can't add its {@variantrule Proficiency|XPHB|Proficiency Bonus} to any Dexterity checks or Dexterity saving throws it makes." + ], + [ + "9-13", + "The creature gains 1 {@condition Exhaustion|XPHB} level. This level of {@condition Exhaustion|XPHB} goes away when the creature no longer has any Freeze Points." + ], + [ + "14-17", + "The creature's {@variantrule Speed|XPHB} is halved, and it can take either an action or a {@variantrule Bonus Action|XPHB} on each of its turns, not both." + ], + [ + "18+", + "At the start of each of the creature's turns while it doesn't have the {@condition Unconscious|XPHB} condition, it takes 5 Cold damage." + ] + ] + }, + "A creature's accumulated Freeze Points are lost if it takes any Fire damage or if it finishes a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + ] + } + ], + "action": [ + { + "name": "Drain Heat", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}4 ({@damage 1d6 + 1}) Cold damage, and the cuddle bug regains {@variantrule Hit Points|XPHB} equal to half the damage dealt." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "C" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Cuddle%20Bug.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Humanoid Spirit", + "source": "ObojimaTallGrass24", + "page": 364, + "size": [ + "M" + ], + "type": "Spirit", + "alignment": [ + { + "alignment": [ + "NX", + "NY", + "N" + ] + }, + { + "alignment": [ + "L", + "NX", + "C", + "G" + ] + } + ], + "ac": [ + 10 + ], + "hp": { + "average": 16, + "formula": "3d8 + 3" + }, + "speed": { + "walk": { + "number": 30, + "condition": "(0 ft., Fly 30 ft. in flying form)" + } + }, + "str": 10, + "dex": 10, + "con": 12, + "int": 10, + "wis": 12, + "cha": 12, + "skill": { + "arcana": "+2" + }, + "passive": 11, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/8", + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 2}, reach 5 ft. {@h}2 ({@damage 1d4}) Bludgeoning damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MA" + ], + "variant": [ + { + "type": "variant", + "name": "Here is a list of abilities a Spirit can have", + "entries": [ + "Below is a list of abilities a spirit can have; some of these abilities may increase the spirit's {@variantrule Challenge Rating|XPHB}:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Commune with Animals", + "entries": [ + "The spirit can communicate with Beasts as if they shared a language." + ] + }, + { + "type": "item", + "name": "Ethereal Sight", + "entries": [ + "The spirit can see 60 feet into the Spirit Realm (Ethereal Plane) when it is on the Physical Realm and vice versa." + ] + }, + { + "type": "item", + "name": "Incorporeal Movement", + "entries": [ + "The spirit can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object." + ] + }, + { + "type": "item", + "name": "Invisible", + "entries": [ + "The spirit always has the {@condition Invisible|XPHB} condition." + ] + }, + { + "type": "item", + "name": "Magical", + "entries": [ + "The spirit knows two cantrips and has one level 1 spell prepared, which it can cast at will, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks)." + ] + }, + { + "type": "item", + "name": "Ocular Prowess", + "entries": [ + "The spirit has {@sense Truesight|XPHB} with a range of 30 feet." + ] + }, + { + "type": "item", + "name": "Action: Spirit Shift", + "entries": [ + "The spirit enters the Spirit Realm (Ethereal Plane) from the Physical Realm, or vice versa." + ] + }, + { + "type": "item", + "name": "Action: Spectral Pass", + "entries": [ + "{@atkr m} {@hit 2}, reach 5 ft. {@h}9 ({@damage 2d8}) Force damage." + ] + } + ] + } + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Animated Object Spirit", + "source": "ObojimaTallGrass24", + "page": 300, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 31, + "formula": "9d4 + 9" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 7, + "dex": 13, + "con": 12, + "int": 14, + "wis": 13, + "cha": 10, + "skill": { + "insight": "+5", + "investigation": "+4", + "stealth": "+5" + }, + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "spellcasting": [ + { + "name": "Telekinetic Reach", + "type": "spellcasting", + "headerEntries": [ + "The spirit casts the {@spell Mage Hand|XPHB} spell, using Intelligence as the spellcasting ability. When it does so, the spectral hand is {@condition Invisible|XPHB}." + ], + "will": [ + "{@spell Mage Hand|XPHB}" + ], + "ability": "int", + "displayAs": "action", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "False Appearance", + "entries": [ + "If the spirit is motionless at the start of combat, it has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} roll. Moreover, if a creature hasn't observed the spirit move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation|XPHB}) check to discern that the spirit isn't an object." + ] + }, + { + "name": "New Form (1/Day)", + "entries": [ + "When the spirit is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, it can choose a different object it can see within 10 feet of it and send its consciousness into that object. After it does so, it drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes two Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}3 ({@damage 1d4 + 1}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Happy%20Yellow%20Gametoy.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Animated Object Spirit", + "source": "ObojimaTallGrass24", + "page": 301, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 76, + "formula": "17d4 + 34" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 7, + "dex": 15, + "con": 14, + "int": 14, + "wis": 14, + "cha": 10, + "save": { + "int": "+3" + }, + "skill": { + "insight": "+6", + "investigation": "+5", + "stealth": "+6" + }, + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Telekinetic Reach", + "type": "spellcasting", + "headerEntries": [ + "The spirit casts the {@spell Mage Hand|XPHB} spell, using Intelligence as the spellcasting ability. When it does so, the spectral hand is {@condition Invisible|XPHB}." + ], + "will": [ + "{@spell Mage Hand|XPHB}" + ], + "ability": "int", + "displayAs": "action", + "hidden": [ + "will" + ] + } + ], + "trait": [ + { + "name": "False Appearance", + "entries": [ + "If the spirit is motionless at the start of combat, it has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} roll. Moreover, if a creature hasn't observed the spirit move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation|XPHB}) check to discern that the spirit isn't an object." + ] + }, + { + "name": "New Form (2/Day)", + "entries": [ + "When the spirit is reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, it can choose a different object it can see within 10 feet of it and send its consciousness into that object. After it does so, it drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes three Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Happy%20Yellow%20Gametoy.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Aquatic Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 302, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 36, + "formula": "8d4 + 16" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "swim": 40, + "canHover": true + }, + "str": 12, + "dex": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 4, + "skill": { + "intimidation": "+1", + "nature": "+1", + "persuasion": "+1" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "action": [ + { + "name": "Natural Weapon", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}6 ({@damage 2d4 + 1}) damage of the type associated with the spirit." + ] + }, + { + "name": "Bubble Lift (1/Day)", + "entries": [ + "The spirit casts the {@spell Bubble Lift|ObojimaTallGrass24} spell, using Wisdom as the spellcasting ability." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Angler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Aquatic Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 302, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 71, + "formula": "13d4 + 51" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "swim": 40, + "canHover": true + }, + "str": 14, + "dex": 14, + "con": 16, + "int": 8, + "wis": 10, + "cha": 4, + "skill": { + "intimidation": "+1", + "nature": "+1", + "persuasion": "+1" + }, + "senses": [ + "Darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "action": [ + { + "name": "Natural Weapon", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}11 ({@damage 2d8 + 2}) damage of the type associated with the spirit." + ] + }, + { + "name": "Bubble Lift (3/Day)", + "entries": [ + "The spirit casts the {@spell Bubble Lift|ObojimaTallGrass24} spell, using Wisdom as the spellcasting ability." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Angler.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 303, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 31, + "formula": "7d4 + 14" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 12, + "dex": 14, + "con": 14, + "int": 8, + "wis": 12, + "cha": 11, + "skill": { + "acrobatics": "+4", + "stealth": "+4", + "sleight of hand": "+4" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes two Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Slashing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Spirit%20Cat%20on%20Pumpkin.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 303, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 63, + "formula": "14d4 + 28" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 12, + "dex": 16, + "con": 14, + "int": 8, + "wis": 14, + "cha": 12, + "skill": { + "acrobatics": "+5", + "stealth": "+5", + "sleight of hand": "+5" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 12, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes two Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Slashing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Spirit%20Cat%20on%20Pumpkin.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Flying Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 304, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 31, + "formula": "9d4 + 9" + }, + "speed": { + "walk": 15, + "fly": 40 + }, + "str": 12, + "dex": 15, + "con": 12, + "int": 8, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+5", + "stealth": "+6" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 15, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "trait": [ + { + "name": "A Tinge Lucky (1/Day)", + "entries": [ + "The spirit can grant itself {@variantrule Advantage|XPHB} on a {@dice D20} Test it makes." + ] + } + ], + "action": [ + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Slashing damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Armored%20Chicken%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Flying Beast Spirit", + "source": "ObojimaTallGrass24", + "page": 304, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 63, + "formula": "18d4 + 18" + }, + "speed": { + "walk": 15, + "fly": 40 + }, + "initiative": { + "initiative": 4 + }, + "str": 12, + "dex": 17, + "con": 12, + "int": 8, + "wis": 14, + "cha": 12, + "skill": { + "perception": "+6", + "stealth": "+7" + }, + "senses": [ + "Darkvision 120 ft." + ], + "passive": 16, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "trait": [ + { + "name": "A Tinge Lucky (2/Day)", + "entries": [ + "The spirit can grant itself {@variantrule Advantage|XPHB} on a {@dice D20} Test it makes." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes two Rend attacks." + ] + }, + { + "name": "Rend", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Slashing damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Armored%20Chicken%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Elemental Spirit", + "source": "ObojimaTallGrass24", + "page": 305, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 31, + "formula": "7d4 + 14" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "swim": { + "number": 40, + "condition": "(see {@table Elemental Spirit Forms|ObojimaTallGrass24} table)" + }, + "canHover": true + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 10, + "wis": 8, + "cha": 4, + "skill": { + "athletics": "+4", + "survival": "+3" + }, + "senses": [ + "Blindsight 30 ft." + ], + "passive": 9, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 1d10 + 2}) damage of the type associated with the spirit." + ] + }, + { + "name": "Duplicate (1/Day)", + "entries": [ + "The spirit casts the {@spell Duplicate|ObojimaTallGrass24} spell, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 10}." + ] + } + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Elemental%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Elemental Spirit", + "source": "ObojimaTallGrass24", + "page": 305, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 63, + "formula": "14d4 + 28" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "swim": { + "number": 40, + "condition": "(see {@table Elemental Spirit Forms|ObojimaTallGrass24} table)" + }, + "canHover": true + }, + "str": 16, + "dex": 16, + "con": 14, + "int": 12, + "wis": 8, + "cha": 4, + "skill": { + "athletics": "+4", + "survival": "+3" + }, + "senses": [ + "Blindsight 30 ft." + ], + "passive": 9, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes three Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}8 ({@damage 1d10 + 3}) damage of the type associated with the spirit." + ] + }, + { + "name": "Duplicate (2/Day)", + "entries": [ + "The spirit casts the {@spell Duplicate|ObojimaTallGrass24} spell, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 11}." + ] + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Elemental%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Spectral Spirit", + "source": "ObojimaTallGrass24", + "page": 306, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 31, + "formula": "9d4 + 9" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 13, + "con": 13, + "int": 10, + "wis": 10, + "cha": 9, + "skill": { + "arcana": "+2", + "deception": "+3", + "persuasion": "+3" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 10, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The spirit can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10} Force damage if it ends its turn inside an object." + ] + }, + { + "name": "Spirit Sight", + "entries": [ + "The spirit can see 60 feet into the Spirit Realm (Ethereal Plane) when it is on the Physical Realm, and vice versa." + ] + } + ], + "action": [ + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 3}, reach 5 ft. {@h}6 ({@damage 1d10 + 1}) Necrotic damage." + ] + }, + { + "name": "Incorporeal Transfer", + "entries": [ + "The spirit causes one item it is holding to become incorporeal, allowing it to pass through other objects and creatures. If the spirit lets go of the item while it is inside an object or creature, the item is shunted to the nearest unoccupied space outside the object or creature." + ] + }, + { + "name": "Spirit Shift", + "entries": [ + "The spirit enters the Spirit Realm (Ethereal Plane) from the Physical Realm, or vice versa." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MA" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Spirit%20Cat%20on%20Pumpkin.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Spectral Spirit", + "source": "ObojimaTallGrass24", + "page": 306, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 72, + "formula": "16d4 + 32" + }, + "speed": { + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 15, + "con": 15, + "int": 12, + "wis": 12, + "cha": 10, + "skill": { + "arcana": "+3", + "deception": "+4", + "persuasion": "+4" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The spirit casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 11})." + ], + "daily": { + "1e": [ + "{@spell Invisibility|XPHB}", + "{@spell Sleep|XPHB}" + ] + }, + "ability": "int", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The spirit can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10} Force damage if it ends its turn inside an object." + ] + }, + { + "name": "Spirit Sight", + "entries": [ + "The spirit can see 60 feet into the Spirit Realm (Ethereal Plane) when it is on the Physical Realm, and vice versa." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes two Spectral Pass attacks." + ] + }, + { + "name": "Spectral Pass", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}11 ({@damage 2d8 + 2}) Necrotic damage." + ] + }, + { + "name": "Incorporeal Transfer", + "entries": [ + "The spirit causes one item it is holding to become incorporeal, allowing it to pass through other objects and creatures. If the spirit lets go of the item while it is inside an object or creature, the item is shunted to the nearest unoccupied space outside the object or creature." + ] + }, + { + "name": "Spirit Shift", + "entries": [ + "The spirit enters the Spirit Realm (Ethereal Plane) from the Physical Realm, or vice versa." + ] + } + ], + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible", + "unconscious" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Spirit%20Cat%20on%20Pumpkin.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Flora Spirit", + "source": "ObojimaTallGrass24", + "page": 307, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 24, + "formula": "7d4 + 7" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover); (see {@table Flora Spirit Forms|ObojimaTallGrass24} table)" + } + }, + "str": 10, + "dex": 15, + "con": 12, + "int": 12, + "wis": 14, + "cha": 7, + "skill": { + "animal handling": "+4", + "medicine": "+4", + "nature": "+3", + "stealth": "+4" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 12, + "languages": [ + "Common", + "Torum" + ], + "cr": "1/2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The spirit casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + ], + "will": [ + "{@spell Druidcraft|XPHB}" + ], + "daily": { + "1": [ + "{@spell Entangle|XPHB}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Body Bite (1/Day)", + "entries": [ + "While the spirit has at least 5 {@variantrule Hit Points|XPHB}, a friendly creature can take a {@variantrule Bonus Action|XPHB} to consume a piece of the spirit. The spirit takes 2 ({@damage 1d4}) Piercing damage, and the creature regains a number of {@variantrule Hit Points|XPHB} equal to the damage taken." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The spirit regains 2 {@variantrule Hit Points|XPHB} at the start of each of its turns if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 4}, reach 5 ft. {@h}7 ({@damage 2d4 + 2}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForcedSpell": [ + "strength" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Flora%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true + }, + { + "name": "Powerful Flora Spirit", + "source": "ObojimaTallGrass24", + "page": 307, + "size": [ + "T" + ], + "type": { + "type": "Spirit", + "tags": [ + "Companion" + ] + }, + "alignment": [ + "N" + ], + "ac": [ + 15 + ], + "hp": { + "average": 58, + "formula": "13d4 + 26" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover); (see {@table Flora Spirit Forms|ObojimaTallGrass24} table)" + } + }, + "str": 10, + "dex": 17, + "con": 14, + "int": 12, + "wis": 16, + "cha": 9, + "skill": { + "animal handling": "+5", + "medicine": "+5", + "nature": "+3", + "stealth": "+5" + }, + "senses": [ + "Darkvision 30 ft." + ], + "passive": 13, + "languages": [ + "Common", + "Torum" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The spirit casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell Druidcraft|XPHB}" + ], + "daily": { + "1": [ + "{@spell Animal Friendship|XPHB}", + "{@spell Charm Person|XPHB}", + "{@spell Entangle|XPHB}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Body Bite (1/Day)", + "entries": [ + "While the spirit has at least 10 {@variantrule Hit Points|XPHB}, a friendly creature can take a {@variantrule Bonus Action|XPHB} to consume a piece of the spirit. The spirit takes 7 ({@damage 3d4}) Piercing damage, and the creature regains a number of {@variantrule Hit Points|XPHB} equal to the damage taken." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The spirit regains 5 {@variantrule Hit Points|XPHB} at the start of each of its turns if it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Bludgeoning damage." + ] + } + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MA" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForcedSpell": [ + "strength", + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Flora%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true } ], "monsterFluff": [ diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass.json b/collection/1985 Games; Obojima - Tales from the Tall Grass.json index 829502e6b8..c98a580dc4 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass.json @@ -40336,7 +40336,7 @@ "hasFluffImages": true }, { - "name": "Clone Of Viota", + "name": "Clone of Viota", "source": "ObojimaTallGrass", "page": 273, "size": [ @@ -48111,7 +48111,7 @@ ] }, { - "name": "Clone Of Viota", + "name": "Clone of Viota", "source": "ObojimaTallGrass", "entries": [ "Viota is a powerful spirit that takes the form of a little girl made of black smoke. She has hundreds of bodies, all of which look like this same unsettling and somehow disarming young lady. Each of her clones has a unique personality and is living out its life somewhere on the island. Though each of these clones has a different personality, some of which are kind and caring, while others are dangerous and cruel, they are all connected. What one clone experiences, so do the others.", @@ -68122,7 +68122,7 @@ "{@font {@creature Animalistic Spirit|ObojimaTallGrass}|RoglianoUltraBold}", "{@font {@creature Bearracuda|ObojimaTallGrass}|RoglianoUltraBold}", "{@font {@creature Cat of Prodigious Size|ObojimaTallGrass}|RoglianoUltraBold}", - "{@font {@creature Clone Of Viota|ObojimaTallGrass}|RoglianoUltraBold}", + "{@font {@creature Clone of Viota|ObojimaTallGrass}|RoglianoUltraBold}", "{@font {@creature Corrupted Muk|ObojimaTallGrass}|RoglianoUltraBold}", "{@font {@creature Corrupted Slime|ObojimaTallGrass}|RoglianoUltraBold}", "{@font {@creature Crawler|ObojimaTallGrass}|RoglianoUltraBold}", From f19e4d18a30f4676729f90557f8a84e8cffb7073 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 16 Dec 2025 01:23:01 +0000 Subject: [PATCH 21/30] added potions --- ...ma - Tales from the Tall Grass - 2024.json | 2485 +++++++++++++++-- ...; Obojima - Tales from the Tall Grass.json | 7 +- 2 files changed, 2234 insertions(+), 258 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index d7ffe167b6..6136e585d6 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -7749,8 +7749,8 @@ "This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -7797,8 +7797,8 @@ "The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and a hearty crunch. Its bulbous top peeks out from the soil when it's ready for harvesting, making it easy for foragers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -7845,9 +7845,9 @@ "Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -7894,8 +7894,8 @@ "This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions of Obojima." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -7964,7 +7964,7 @@ "For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black\u2014the sacred tree still stands to this day in the center of Kuroki Temple." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -8011,7 +8011,7 @@ "Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows around Obojima, and most of these are guarded fiercely by fish folk warriors." ], "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Uncommon|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -8102,13 +8102,13 @@ "The fat-marbled, delicious flesh of the blue back salmon are a staple in many villages across the island. A fully grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty, hard to catch, and can deliver a nasty bite. Blue back salmon are found in rivers all across Obojima and in the deepest parts of the surrounding reef." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8174,10 +8174,10 @@ "These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they're quite disgusting and left untouched by forest dwellers. They're often found near the base of mountains or cliff faces." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -8255,11 +8255,11 @@ "These hazelnut-sized beetles can be found sipping the sugary sap from trees or drinking the juice from overripe fruit that has fallen to the forest floor. Obojimans crush up dried bora bugs to produce a beautiful turquoise dye. Bora bugs are usually found on or around any tree that produces fruit or a sweet sap." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8306,13 +8306,13 @@ "Perhaps the metal of the bottle cap is why they contain latent magic so sought after by potion makers... or perhaps is simply the power of Supa-Fizz! With a bit of knowledge and some diligent digging, these bottle caps can be found in and around the more habitable areas of Obojima." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Uncommon|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8403,9 +8403,9 @@ "Aside from making a nifty hairbrush, brush reed is also well-known for its potion making properties. Brush reeds can be found next to ponds and lakes in the lowland areas." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8496,12 +8496,12 @@ "The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8580,9 +8580,9 @@ "These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of campfires and bedrolls; a fact attested to by anyone who's spent more than a couple of nights sleeping under the stars." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8660,11 +8660,11 @@ "While to some, an egg is an egg, there are Obojiman chicken farmers who can discuss late into the night the various qualities and virtues of the perfect egg." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8755,10 +8755,10 @@ "Clay snakes are fairly docile and non-venomous, which makes catching one a fairly easy task. The tips of a clay snake's tail are in high demand from witches and potion makers, and luckily for the clay snakes, their tails grow back within a few weeks. Clay snakes are found by riverbanks and lakeshores where there are rich deposits of clay, but the most desirable ones are found in the Land of Hot Water." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8805,10 +8805,10 @@ "Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff emerges\u2014a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8899,7 +8899,7 @@ "Only the most advanced brewers or the most demented witches and warlocks are willing to expose themselves to Corrupted seawater as there is still little known about it. This purplish water has the Corruption's signature sickly, acrid stench. For those who are intrepid enough to venture to the eastern side of Obojima, Corrupted seawater is easy enough to find, but be sure to bring a container that can keep the noxious fluid from spreading its contamination." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8946,7 +8946,7 @@ "Slime that has become affected by the Corruption becomes opaque and inky, staining things it comes in contact with. Corrupted slime retains its viscosity but it's quite sticky. By all accounts, being near Corrupted slime is uniquely unpleasant and those who touch it have been known to become lethargic and listless. Corrupted slime can be cultivated from slime monsters that have themselves been corrupted." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -8993,7 +8993,7 @@ "Some say that crackling jasper contains restless fire spirits that incessantly battle among one another causing the stones to spit sparks, shoot tiny flames, and sometimes burst apart with a bang. Obojimans are known to put crackling jasper into tin cans tied to poles during festivals to scare away mischievous spirits. Crackling jasper is found near hot springs and lava tubes within the Land of Hot Water." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -9040,9 +9040,9 @@ "These colorful mushrooms are constantly on the move, creeping through the forest floor. No one knows exactly what they are looking for, if anything, or if they're just spreading their spores." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -9158,8 +9158,8 @@ "The petals of the dawn blossom petals are admired by Obojimans for their unique shape, fragrance, and golden luster. Dawn blossom trees don't propagate like other trees as each dawn blossom tree has been planted by a nature spirit that then inhabits the tree. Despite the efforts of ambitious horticulturists, dawn blossom trees only grow where they are planted by their host spirit. Because of this, they are quite uncommon and considered sacred by most villagers." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -9294,7 +9294,7 @@ "There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -9405,11 +9405,11 @@ "An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss. Though earwax is plentiful, it's not all the same in potion mixing terms, and some varieties come at a steeper price than others." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -9456,8 +9456,8 @@ "Whoever first learned the art of glumbug tickling has been lost to time, but there are a few old-timers left who are willing to teach a willing pupil a few tricks. Glumbug ticklers are the only ones who know how to extract the glowing glumbug essence, as it cannot be gathered by squashing or dissecting the shiny bugs. Glumbugs are mostly found under stones and in caves." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -9636,7 +9636,7 @@ "As its name suggests, feather rock is a paradoxical stone with a peculiar nature that seems to contradict the pull of gravity. These spindle-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their \"reaching\" position. Howlers covet feather rock. Small chunks of feather rock are distributed across the island, but larger stones are found in deposits primarily in the Gale Fields." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -9709,10 +9709,10 @@ "Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -9759,13 +9759,13 @@ "For potion brewing, any old stinky fish head will do." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -9812,7 +9812,7 @@ "Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -9859,9 +9859,9 @@ "This highly combustible paper can be procured during the numerous festivals that villages all over Obojima celebrate during the various seasons. Because of these festivals, there is a tradition of making flash paper and every village makes a different variation from ones that burn in bright, vivid colors to others that sizzle and whistle." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -9908,7 +9908,7 @@ "Forge slag can be gathered at any foundry or blacksmithing forge, but the slag created by the fire and hammer strokes of a master smith is what potion makers are searching for, as there is always latent magic in the work of a master." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -9999,8 +9999,8 @@ "Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials. Other than that, seeking out petrified eggs in the ancient ash fields on the sides of the volcano is a much more difficult and perilous task." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -10091,7 +10091,7 @@ "Glow worms are found in caves and marshes across Obojima and work fine as ingredients in potions, but intrepid potion brewers have discovered that the wildly-colored glow worms found in the Vale of Abundance in the Gale Fields have a much greater potency." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -10138,8 +10138,8 @@ "For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical properties of the rice were discovered, a fact that Gohaku rice farmers talk about with a certain amount of pride." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -10230,10 +10230,10 @@ "Green slime appears as a viscous green mass with weak acidic properties. Healers favor green slime as an unguent in topical ointments. Howlers often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -10280,9 +10280,9 @@ "Hakuma sapwood is a fragrant and combustible wood that comes from the center of the hakuma tree. It is burned at shrines and sacred sites throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -10329,7 +10329,7 @@ "The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon's famed ramen shop. But be warned! For Hakumon, ramen is no laughing matter, and the master chef takes great pains to ensure that thieves and miscreants cannot steal his broth so easily." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -10420,7 +10420,7 @@ "The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for generations. Although Happy Joy Cakes are made only in Yatamon, there are a few trusted traveling merchants who are allowed to distribute them across the island." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -10467,7 +10467,7 @@ "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -10514,9 +10514,9 @@ "Howler fur has certain arcane properties that are sought after by witches and warlocks for their various brews. Some Obojimans believe that a tuft of howler fur that is burned in a fireplace can ward off evil spirits. Howler fur can be found snagged on bramble thickets, along game trails, and near howler camps within and around the forests and caves where they dwell." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -10623,7 +10623,7 @@ "Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -10670,9 +10670,9 @@ "Many witches say that the process of carving a jack-o'-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o'-lantern are imbued with eldritch energies that are key to certain potions and magics." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -10719,10 +10719,10 @@ "This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -10813,9 +10813,9 @@ "There are many different kinds of seaweed on and around Obojima, most of which are quite tasty and nutritious, but none is more sought after than knobble leaf. Many cooks use knobble leaf in their soups and salads, and there are some witches and warlocks that use it for spells. Knobble leaf can be found washed up on the beaches of Obojima and growing in thick kelp beds along the sea floor surrounding the island." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -10862,7 +10862,7 @@ "You can find kojo root hanging within every shrine and temple on Obojima as it is considered good luck. Dried kojo root is also ground into a powder and used as seasoning in many dishes across the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -10909,10 +10909,10 @@ "Almost every village has a couple of kojobi trees in it but they only fruit every two or three years. When a kojobi tree bears fruit it is a cause for celebration and everyone comes to take part in a Kojobi Festival where the abundant fruit is made into all kinds of dishes and beverages to be enjoyed by all." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -10959,8 +10959,8 @@ "Laughing moss is well-known amongst naturalists and woodcutters, as it's fairly easy to find when you know what you're looking for. To find a patch of this moss is quite simple, as all you need to do is head to the woods and listen for the distinctive sounds of hearty laughter emanating from a campsite in the evening. Along with finding it in the wild, laughing moss is sold in special apothecaries around the island." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11051,7 +11051,7 @@ "This carnivorous flower is characterized by a maw at the center of its array of honey-colored petals. Beekeepers consider the flower an invasive weed that devours bee populations. Lions blume grows in patches known as prides on the high moors of the Coastal Highlands. Each pride has its own lineage which tries to choke out other prides growing nearby. Brewers seek out lions blume because of the flower's milky sap as well as its \"teeth.\"" ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -11098,7 +11098,7 @@ "Every now and then, a spud pops out of the ground and begins a long meandering trek. Obojiman farmers call them \"living spuds\" and they are objects of curiosity and reverence. Wagons will stop on roads and people in crowded markets will make way to let a living spud trundle through. But whatever it is that animates these wayward potatoes, that magic is desired by potion brewers who will use even the smallest snip of a living spud to power their brews." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -11170,8 +11170,8 @@ "The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly potent. Lovers vine can be found in most forests but it is especially fond of marshy areas." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11262,7 +11262,7 @@ "This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened, the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -11309,8 +11309,8 @@ "Go into any hot spring or spa and the scent of Mellowort is sure to be wafting around with its soothing aroma. There are many songs written by bards about the benefits and relaxing properties of this flowering plant. Mellowort is a tall, slender plant that is found in the lowlands of Obojima." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11357,7 +11357,7 @@ "For maximum results, try to find a whole skin that has been thoroughly dried by the sun. The crispier the better." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -11404,7 +11404,7 @@ "Monkey's Coil is a tiny flower that sprouts a spiraling growth wound so tightly that it can only be forced open with tremendous strength. Among a local guild of sages from the Coastal Highlands, there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -11451,7 +11451,7 @@ "In the hands of a skilled potion crafter, a nice, sun-dried, ox dung pie has many uses. Mountain oxen roam wild in the foothills and are quite grumpy, so caution is advised." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -11498,7 +11498,7 @@ "As a potion ingredient, the mountain snail's value is in its shell, which when pulverized into a powder, is used in magics associated with protection. However, it's a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -11545,7 +11545,7 @@ "Mournshade is used by healers across the island for what they believe is the plant's ability to absorb painful emotions. Although it is rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case. Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11592,7 +11592,7 @@ "Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a \"mouse kisser.\" Mouse tree nuts grow on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -11639,7 +11639,7 @@ "The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -11720,8 +11720,8 @@ "With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name remains. The spice comes from the zelk bean, which grows from a species of pond lily. These beans are harvested, fermented, and then dried before being ground into a purple powder. A few Nakudama farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn't cheap." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -11768,8 +11768,8 @@ "These delicious narutomaki cakes are made in markets and taverns all over the island of Obojima. Many villages have naruto competitions to see who can make the most tasty and aesthetically pleasing naruto cakes, all in honor of the local guardian spirit or to celebrate a good season of fishing or a bountiful harvest." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11816,7 +11816,7 @@ "It is said that the night thistle came with the Corruption and only grows on the graves of restless spirits. It blooms only on the darkest night of the new moon, putting forth an eerily skeletal, bioluminescent flower that attracts nocturnal pollinators. Night thistles are only found near and within corrupted regions making it dangerous to collect." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -11863,9 +11863,9 @@ "Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -11956,13 +11956,13 @@ "Every now and then, a ramen chef finds a gorged noodle eel sleepily coiled in an empty bowl of theirs. All ramen chefs see them as pests as apparently noodle eels have a rather refined palate and don't come to just any bowl of broth, seeking only to slurp down the finest ramen\u2014a major irritant to serious chefs. This makes catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Uncommon|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12009,9 +12009,9 @@ "This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater or in caves." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -12058,7 +12058,7 @@ "The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -12149,7 +12149,7 @@ "Obojiman wizards say that due to their focus and intention, origami artists weave subtle energies into the folds and shapes of their creations so that even a simple crane contains a bit of magic. However, the best and most useful cranes are found in Sky Kite Valley." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -12240,7 +12240,7 @@ "The peeping willow is known for its peculiar peeper flowers, which bear an unsettling resemblance to eyeballs. Unless dried, the flowers are poisonous to eat. The 'eyelid' petals are prized by clothiers as a source of deep red dye." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -12287,13 +12287,13 @@ "Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost all of the alligators on Obojima being petrified and displayed. Legend says that when Fennistrix's taxidermy hut exploded, petrified alligator parts scattered all over the island. It's rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix's potent magic." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Shallows Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Shallows Ingredients; Uncommon|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12340,9 +12340,9 @@ "Wax tinted pink is part of the folk magic tradition associated most closely with the villages of the Gift of Shuritashi. According to such traditions, minor prayers or blessings are inscribed in the wax. When a candle made from pink wax is lit, it is believed that the magic is released, increasing the likelihood that the prayer will be fulfilled. The practice remains common in rural communities, while brewers across Obojima seek the wax for their own trade. Pink candle wax is found in most herbalist and wizarding shops." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -12433,11 +12433,11 @@ "There's nothing like a good old-fashioned poison to spice up a potion." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12484,7 +12484,7 @@ "For those potion makers who have a culinary flair, using dried flakes from the pok pok fish is a way to give a savory and sorcerous kick to any brew. Pok pok fish are notoriously hard to catch, but there are a few fisherfolk on the island who know all the tricks of the trade. They usually sell their wares direct to potion makers or market shops that specialize in potion ingredients and spell components." ], "lootTables": [ - "Shallows Uncommon Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Uncommon|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -12531,7 +12531,7 @@ "Collected from the seashore in corrupted areas, this sea foam is toxic to the touch. Only the most skillful of potion makers can use its magic properties without causing harm." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -12578,7 +12578,7 @@ "Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos. To contemplate the melon will reveal secrets beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -12625,9 +12625,9 @@ "Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom's courage, Queen Okumi spread its spores throughout Obojima, and that is why queen's dilemma mushrooms are so plentiful." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12674,9 +12674,9 @@ "A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from drying out." ], "lootTables": [ - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12723,7 +12723,7 @@ "Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -12770,7 +12770,7 @@ "Ribbon rot is a strain of purple mold that devours wood. Obojiman villagers are always on the lookout for any signs of this as ribbon rot can quickly eat the supports of a house and bring the whole structure down within a matter of months. Ribbon rot can be found in old, dilapidated houses and snags within damp forests." ], "lootTables": [ - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -12905,7 +12905,7 @@ "Rust crabs are plentiful and cantankerous, making them a prize for fisherman but a tricky crab to catch as they often clip through cages with their unusually strong claws. Rust crabs are quite fond of chicken. They can be found in the waters surrounding Obojima." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -12996,8 +12996,8 @@ "Scalefruit are fist-sized fruits that are covered by a thick, scaly rind. Although the outside of a scalefruit is rather unappetizing, the interior is sweet and delicious, and is easily scooped after the fruit is cut in half. Many scalefruit farmers can be easily identified as they always carry a sharp cleaver and a metal scoop. Scalefruit trees are found along the coastline as they love sandy soil. Many seaside villages have their own creative versions of scalefruit drinks that they proudly serve to travelers." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13044,7 +13044,7 @@ "Whether it was brought by the Corruption or a local plant was mutated by it, scumweed has appeared on the corrupted coastlines of Obojima and is creeping further inland along sloughs and marshes that are affected by the encroaching Corruption. Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." ], "lootTables": [ - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13091,10 +13091,10 @@ "Sea water is a staple in many potion brewing processes, but some master potion makers will demand seawater from certain areas around Obojima due to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste the difference in the waters around Obojima, so don't try to fool them with just any old sea water." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13141,10 +13141,10 @@ "The beaches of Obojima are covered with different kinds of seashells. Many paths and walkways in the seaside villages are covered with simple white shells. Some of the more decorative ones are sold in shops." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Shallows Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13230,8 +13230,8 @@ "This small, knobby root only grows where its black leaves are left in perpetual shadow. Once harvested, the root must be wrapped or sealed away from light or it will rapidly wither and rot." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13278,8 +13278,8 @@ "The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -13419,7 +13419,7 @@ "Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -13466,12 +13466,12 @@ "Spark plugs are used by potion makers to add in a small charge of magic, just enough to be a catalyst for a specific reaction. Most Obojimans still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13518,9 +13518,9 @@ "The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the grass grows tall." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -13567,7 +13567,7 @@ "Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits\u2014especially those who plague children with nightmares. Some villagers also believe that spirit roots are where dara come from. Spirit root can be found growing out from between rocks in and around mountainous and seemingly desolate areas." ], "lootTables": [ - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -13614,7 +13614,7 @@ "There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay's teahouse." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -13661,12 +13661,12 @@ "Springs come in various sizes from different machines. Because of their spiral shape and ferrous material, they are prized by magic users to channel energies into spells and potions. Merchants who deal in arcana are always looking for springs found within the ruins of those who came before." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -13713,7 +13713,7 @@ "Squid ink is highly sought after by calligraphers and fine clothiers as the ink makes for excellent writing ink and a rich, colorful dye for the finest clothes. Some chefs also prize the ink to add some color and a unique flavor to their soups and dishes. Squid ink can be found in the many different kinds of squid that live in the waters surrounding Obojima." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -13804,7 +13804,7 @@ "Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move." ], "lootTables": [ - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24" + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -13851,7 +13851,7 @@ "Fisherfolk are at constant war with these plants, which snare fishing lines. It is commonly believed that tangle weed is not natural but is a species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -13966,7 +13966,7 @@ "Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was only recently that potion makers discovered the magic properties of the truffle, making competition to find these valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic spells or items, prized truffle hunting hogs are the best way to find these hidden treasures." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -14013,7 +14013,7 @@ "Ube has long been eaten as a staple by Obojimans and there is rarely a festival feast that doesn't feature ube cooked in a variety of ways. Many villages have a shrine with offerings dedicated to the spirit of the ube, usually in the form of a jolly spirit yam. While ube grows wild, there are many farmers who cultivate it to create new, more delicious varieties, especially in the western foothills and lowlands where the climate is just right." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -14103,9 +14103,9 @@ "Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an incense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, varrow, fresh or dried, is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast." ], "lootTables": [ - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Common Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Brackwater Wetlands Ingredients; Common|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14184,7 +14184,7 @@ "Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near the observatory where the first of their kind was found. They echo-locate in the darkness using their ears and sensitive pronged tails." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland" ], "fluff": { "images": [ @@ -14274,12 +14274,12 @@ "These black disks are covered in a continuous spiral that moves to the center of the disk\u2014believed to be an ancient and lost way of recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these \"records\" to release the magic they contain. These objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain." ], "lootTables": [ - "Coastal Highland Uncommon Ingredients|ObojimaTallGrass24", - "Gale Fields Uncommon Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24", - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24", - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Uncommon|ObojimaTallGrass24|Coastal Highland", + "Gale Fields Uncommon Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi", + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14326,9 +14326,9 @@ "These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Land of Hot Water Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Land of Hot Water Ingredients; Common|ObojimaTallGrass24|Land of Hot Water", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -14375,7 +14375,7 @@ "The thick, straight stalks of witch's broom are perfect for enchanting as they don't warp or shatter when imbued with powerful magic\u2014especially the kind used for flying brooms. But other parts of witch's broom\u2014the leaves and flowers\u2014are used as well for making potions and herbal concoctions. Witch's broom can be found in abundance along roadsides and pathways of Obojima." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields" ], "fluff": { "images": [ @@ -14422,7 +14422,7 @@ "This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch's eye coral grows every time a curse is uttered. Witch's eye coral can be found after some underwater searching in most parts of the Shallows." ], "lootTables": [ - "Shallows Common Ingredients|ObojimaTallGrass24" + "Shallows Ingredients; Common|ObojimaTallGrass24|Shallows" ], "fluff": { "images": [ @@ -14469,8 +14469,8 @@ "Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral." ], "lootTables": [ - "Mount Arbora Uncommon Ingredients|ObojimaTallGrass24", - "Brackwater Wetlands Uncommon Ingredients|ObojimaTallGrass24" + "Mount Arbora Ingredients; Uncommon|ObojimaTallGrass24|Mount Arbora", + "Brackwater Wetlands Ingredients; Uncommon|ObojimaTallGrass24|Brackwater Wetlands" ], "fluff": { "images": [ @@ -14561,7 +14561,7 @@ "The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches." ], "lootTables": [ - "Gift of Shuritashi Uncommon Ingredients|ObojimaTallGrass24" + "Gift of Shuritashi Ingredients; Uncommon|ObojimaTallGrass24|Gift of Shuritashi" ], "fluff": { "images": [ @@ -14608,7 +14608,7 @@ "Only those with iron constitutions or equipped with the right protective gear can withstand the nausea often brought on by the slime's ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name." ], "lootTables": [ - "Land of Hot Water Uncommon Ingredients|ObojimaTallGrass24" + "Land of Hot Water Ingredients; Uncommon|ObojimaTallGrass24|Land of Hot Water" ], "fluff": { "images": [ @@ -14655,9 +14655,9 @@ "Though yugi sap is commonly found seeping from trees of every species, it is not a naturally occurring substance. Spirits who retreat into a tree have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it." ], "lootTables": [ - "Gale Fields Common Ingredients|ObojimaTallGrass24", - "Gift of Shuritashi Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Gale Fields Common Ingredients|ObojimaTallGrass24|Gale Fields", + "Gift of Shuritashi Ingredients; Common|ObojimaTallGrass24|Gift of Shuritashi", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -14704,8 +14704,8 @@ "The leaves of the yuma shrub secrete a strong, pleasant-smelling oil that is known to repel biting insects and flies. Most soapmakers use yuma shrub oil in their soaps, and dogs and cats are often seen with a cluster of yuma leaves tied to their collars to keep fleas and ticks away. Once the smell of the yuma shrub is experienced, then they are quite easy to find by their smell alone and they can be found all over the island." ], "lootTables": [ - "Coastal Highland Common Ingredients|ObojimaTallGrass24", - "Mount Arbora Common Ingredients|ObojimaTallGrass24" + "Coastal Highland Ingredients; Common|ObojimaTallGrass24|Coastal Highland", + "Mount Arbora Ingredients; Common|ObojimaTallGrass24|Mount Arbora" ], "fluff": { "images": [ @@ -15680,6 +15680,1987 @@ } } }, + { + "name": "Beast Hide", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Drinking this potion thickens your skin and grows patches of fur all around your body. Frost that would normally freeze your skin instead melts on contact. For 1 minute, you have {@variantrule Resistance|XPHB} to Cold damage.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 4|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/beast-hide.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit Armor", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When poured on a creature that isn't wearing armor, this potion covers the target with a magical force. For the next hour, the target has an {@variantrule Armor Class|XPHB} of 15 if its AC is lower than that. This effect ends early if the target dons armor.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 5|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/spirit-armor.webp" + }, + "credit": "Scott Higginbotham", + "width": 1864, + "height": 1864 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Displacement Field", + "source": "ObojimaTallGrass24", + "page": 260, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Drinking this silvery, glittering potion causes you to shimmer and flicker, making you appear to be standing next to your actual location. Until the start of your next turn, all attack rolls against you are made with {@variantrule Disadvantage|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 6|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/displacement-field.webp" + }, + "credit": "Scott Higginbotham", + "width": 1503, + "height": 1503 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Shepherd's Bane", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "It is said that this potion was first brewed in the Gale Fields by a young shepherd looking to protect their flock. The irony was not lost on them when they drank the potion and took on wolflike features. When you drink this potion, you grow claws which last for 1 hour. For the duration, when you use your {@variantrule Unarmed Strike|XPHB} to deal damage with the claws, they deal Slashing damage equal to {@dice 1d6} plus your Strength modifier instead of dealing the normal damage for your {@variantrule Unarmed Strike|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 7|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/shepherds-bane.webp" + }, + "credit": "Scott Higginbotham", + "width": 1559, + "height": 1559 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bottled Bomb", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a point you can see within 60 feet of you, this volatile liquid explodes. Each creature within 5 feet of that point must make a DC 14 Dexterity saving throw, taking {@damage 1d8} Force damage on a failed save or half as much damage on a successful one.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 8|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/bottled-bomb.webp" + }, + "credit": "Scott Higginbotham", + "width": 1358, + "height": 1358 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Wonder Juice", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this multicolored potion, you instantly feel magical. For 1 minute, everything you are wearing or carrying is considered magical, and your weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal Force damage instead of their normal type.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 9|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/wonder-juice.webp" + }, + "credit": "Scott Higginbotham", + "width": 2866, + "height": 2866 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Candlecap", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "After imbibing this potion, you gain lively flaming locks, which last for 1 hour and shed {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet. Once on each of your turns for the duration, you can cause an {@variantrule Unarmed Strike|XPHB} made with your head to deal an extra {@damage 1d4} Fire damage. Additionally, you can take a {@action Magic|XPHB} action to cause the flame on your head to burst outward, dealing {@damage 2d4} Fire damage to each creature (other than you) in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you; doing so causes the effects of this potion to end early.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 10|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/candlecap.webp" + }, + "credit": "Scott Higginbotham", + "width": 1849, + "height": 1849 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Eagle's Vision", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, your eyes grow slightly larger and turn the golden color of an eagle. For the next minute, attacking at long range doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with weapons.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 11|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/eagles-vision.webp" + }, + "credit": "Scott Higginbotham", + "width": 1497, + "height": 1497 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Paranoia", + "source": "ObojimaTallGrass24", + "page": 261, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, you gain heightened senses along with the sneaking suspicion that you are being stalked. For the next 8 hours, you can't be {@status surprised|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 12|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/paranoia.webp" + }, + "credit": "Scott Higginbotham", + "width": 1298, + "height": 1298 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bottled Torch", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When uncorked, this potion spews a hot, yellow flame from its bottle for 1 minute, which resembles the shape of a blade. For the duration, you can attack with the fiery blade, which counts as a Simple Melee weapon. It deals {@damage 2d4} Fire damage on a hit and has the {@itemProperty F|XPHB|Finesse} property. The blade disappears early if it is submerged in water.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 13|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/bottled-torch.webp" + }, + "credit": "Scott Higginbotham", + "width": 2285, + "height": 2285 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Static Shock", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "This potion makes you feel tingly as it charges you up with static electricity. Immediately after a creature touches you or hits you with a melee attack using a metal weapon in the next 24 hours, you can take a {@variantrule Reaction|XPHB} to send a charge of static electricity back at that creature, dealing {@damage 1d10} Lightning damage to it. Once you do so, the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 14|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/static-shock.webp" + }, + "credit": "Scott Higginbotham", + "width": 1617, + "height": 1617 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Incoming!", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Upon drinking this potion, you become hyperaware of threats from afar and your reflexes snap into action, empowering you to slip out of harm's way or knock missiles aside. For 1 minute, you gain a +2 bonus to AC against ranged attack rolls.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/incoming.webp" + }, + "credit": "Scott Higginbotham", + "width": 2138, + "height": 2138 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Lightning Breath", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "After drinking this shimmering gold liquid, your voice gains a crackling quality and your breath sparks and sputters for 24 hours. For the duration, you can take a {@variantrule Bonus Action|XPHB} to exhale an arc of lightning at a creature you can see within 30 feet of you. The target must make a DC 12 Dexterity saving throw, taking {@damage 1d10} Lightning damage on a failed save or half as much damage on a successful one. Once you exhale this lightning, the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 16|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/lightning-breath.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Heroism", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this glowing red elixir, you gain {@variantrule Advantage|XPHB} on the next attack roll you make within the next 24 hours.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 17|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/heroism.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Slugskin", + "source": "ObojimaTallGrass24", + "page": 262, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Drinking this potion makes your skin thick, slippery, and rubbery. For 1 minute, you have {@variantrule Resistance|XPHB} to Piercing damage. While the potion is active, you can choose to exude a slime trail as part of your movement.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 18|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/slugskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1975, + "height": 1975 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Thunderbelch", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Upon ingesting this fiercely fizzing potion, roll a {@dice d4} to determine the number of rounds before you let forth a thunderous belch of epic proportions. On your turn that round, you must use your action to release the belch; if you have the {@condition Incapacitated|XPHB} condition or otherwise can't take an action at that time, the potion's magic fades with no effect. Each creature other than you in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must make a DC 14 Constitution saving throw. On a failed save, a creature takes {@damage 3d8} Thunder damage and has the {@condition Deafened|XPHB} condition until the end of your next turn. On a successful save, the creature takes half as much damage only.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 19|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/thunderbelch.webp" + }, + "credit": "Scott Higginbotham", + "width": 1888, + "height": 1888 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Seeking Smoke", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a creature that you can see within 30 feet of you, this shimmering liquid explodes, releasing a billowing cloud of smoke. The target must succeed on a DC 12 Dexterity saving throw or be coated in a cloak of smoke for 1 minute. For the duration, the target has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 20|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/seeking-smoke.webp" + }, + "credit": "Scott Higginbotham", + "width": 1991, + "height": 1991 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Dancing Juice", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "You can coat one Melee weapon with this potion. For 1 hour, you can force a creature you hit with the coated weapon to make a DC 12 Constitution saving throw. On a failed save, the weapon is no longer coated in this potion, and the target begins to convulse in a manner that could be mistaken for an awkward, clumsy series of dance steps. Until the end of its next turn, the target's {@variantrule Speed|XPHB} is reduced to 0, after which this effect ends.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 21|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/dancing-juice.webp" + }, + "credit": "Scott Higginbotham", + "width": 1648, + "height": 1648 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Prickleskin", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Drinking this potion causes spines to emerge all over your body, which remain for 1 minute. These spines lay flat but can be controlled by you to stand on end. For the duration, whenever you successfully grapple a creature and as a {@variantrule Bonus Action|XPHB} on your subsequent turns while it remains {@condition Grappled|XPHB} by you, you can deal {@damage 1d4} Piercing damage to the target.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 22|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/prickleskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1433, + "height": 1433 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Tiny Bubbles", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Drinking this pink, bitter-tasting potion causes hundreds of small, iridescent bubbles to emerge from your nose and mouth and fill a 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} that you can see within 30 feet of you. If the bubbles are left untouched, they float in place, remaining there for 1 hour. When a creature enters a space occupied by the bubbles for the first time on a turn, it must make a DC 13 Dexterity saving throw. On a failed save, a cacophony of popping erupts as the bubbles burst, dealing {@damage 1d6} Thunder damage to each creature inside the {@variantrule Cube [Area of Effect]|XPHB|Cube}. The sound of the bubbles popping can be heard from a mile away.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 23|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/tiny-bubbles.webp" + }, + "credit": "Scott Higginbotham", + "width": 1423, + "height": 1423 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Claws of the Crab King", + "source": "ObojimaTallGrass24", + "page": 263, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "Your hands turn into a handsome set of powerful crab claws for 1 minute. For the duration, when you use your {@variantrule Unarmed Strike|XPHB} to deal damage with the claws, they deal Slashing damage equal to {@dice 1d4} plus your Strength modifier instead of dealing the normal damage for your {@variantrule Unarmed Strike|XPHB}; these attacks deal double damage to objects and structures. In addition, you have a +2 bonus to your grapple's escape DC using the claws. The claws can't wield weapons or {@item Shield|XPHB|Shields} or do anything that requires manual precision, such as using tools or magic items or performing the Somatic components of a spell.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 24|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/claws-of-the-crab-king.webp" + }, + "credit": "Scott Higginbotham", + "width": 2156, + "height": 2156 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Rubberskin", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this blue goo, your skin turns into a thick, gray rubber. For 1 hour, you have {@variantrule Resistance|XPHB} to Lightning damage.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 25|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rubberskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 2980, + "height": 2980 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Keening Voice", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you open this potion, a keening wail comes out of the bottle. Drinking this potion gives your vocal cords a magical resonance for 1 hour. For the duration, you can use a {@variantrule Bonus Action|XPHB} to make a ranged attack roll against a creature within 60 feet of you, using your Charisma ({@skill Performance|XPHB}) bonus for the attack bonus; the attack automatically misses if the target can't hear you. On a hit, the target takes {@damage 1d6} Thunder damage.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 26|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/keening-voice.webp" + }, + "credit": "Scott Higginbotham", + "width": 1752, + "height": 1752 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Kinetic Pop", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When poured over a nonmagical weapon, this potion fills the mundane item with kinetic energy, causing it to vibrate with anticipation. The next time you hit a creature with the weapon, the energy explodes, doubling the damage rolled by the weapon's damage dice. The effects of this potion last for 1 hour or until the energy explodes.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 27|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/kinetic-pop.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Healing Gas", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a point you can see within 60 feet of you, this volatile liquid explodes, releasing a crimson ball of gas. Each creature within 5 feet of that point regains {@dice 1d4 + 1} {@variantrule Hit Points|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 28|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/healing-gas.webp" + }, + "credit": "Scott Higginbotham", + "width": 1888, + "height": 1888 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Cinderskin", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "When you drink this bubbling, black potion, your skin becomes encrusted with charcoal. For 1 hour, you have {@variantrule Resistance|XPHB} to Fire damage.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 29|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/cinderskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1423, + "height": 1423 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Iron Mind", + "source": "ObojimaTallGrass24", + "page": 264, + "type": "P", + "rarity": "common", + "property": [ + "Com" + ], + "entries": [ + "After imbibing this elixir, your eyes glow with a silvery-blue hue. For 1 hour, you have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Charmed|XPHB} condition, and you have {@variantrule Resistance|XPHB} to Psychic damage.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 30|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/iron-mind.webp" + }, + "credit": "Scott Higginbotham", + "width": 1714, + "height": 1714 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Gargoyle Hooch", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "This gray liquid tastes like mud and makes your tongue numb. Within seconds of swallowing the potion, your skin turns to living stone, giving you a +2 bonus to AC and reducing your {@variantrule Speed|XPHB} by 5 feet. The effects of this potion last for 1 hour, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 31|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/gargoyle-hooch.webp" + }, + "credit": "Scott Higginbotham", + "width": 1714, + "height": 1714 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Elixir of Jipampa", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, you can feel your nervous system gain a boost of furtive energy from the rabbit spirit, Jipampa. Your pupils dilate and your reflexes become enhanced. For the next 24 hours, you gain a +5 bonus to {@variantrule Initiative|XPHB} rolls. Additionally, if a trigger would allow you to take a {@variantrule Reaction|XPHB}, but you have already taken your {@variantrule Reaction|XPHB} this round, you can choose to take a second {@variantrule Reaction|XPHB}; doing so causes the effects of this potion to end early.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 32|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/elixir-of-jipampa.webp" + }, + "credit": "Scott Higginbotham", + "width": 2115, + "height": 2115 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Catspeed", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, you are overwhelmed by a warm, lethargic sensation akin to a blanket pulled over an intense ball of energy you feel swirling inside of you. Once within the next 24 hours when you take the {@action Attack|XPHB} action, you can make two additional attacks as part of that action. Once you do so, the effects of this potion end. While the potion is active, you gain the ability to purr like a cat.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 33|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/catspeed.webp" + }, + "credit": "Scott Higginbotham", + "width": 1889, + "height": 1889 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Durability", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, your skin becomes as tough as thick leather that, for a short time, repairs itself. For 1 minute, you gain 10 {@variantrule Temporary Hit Points|XPHB} at the start of each of your turns.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 34|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/durability.webp" + }, + "credit": "Scott Higginbotham", + "width": 1648, + "height": 1648 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Fire Shield", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "This potion burns like a hot tamale when you drink it and fills you with fiery strength. The next time you are subjected to Fire damage, you take no damage and instead regain a number of {@variantrule Hit Points|XPHB} equal to half the Fire damage dealt. The effects of this potion last for 24 hours or until you regain {@variantrule Hit Points|XPHB} in this way.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 35|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/fire-shield.webp" + }, + "credit": "Scott Higginbotham", + "width": 1931, + "height": 1931 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Tunnel Vision", + "source": "ObojimaTallGrass24", + "page": 265, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "Drinking this potion causes you to hyperfixate on your strikes, but potentially opens you to counterattacks. For the next minute, the first time you hit a target with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB} on each of your turns, the target takes an extra {@damage 1d12} damage of the same type. Until the potion's effects end, you also take a -2 penalty to AC.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 36|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/tunnel-vision.webp" + }, + "credit": "Scott Higginbotham", + "width": 1752, + "height": 1752 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Ratatam's Glowskin Elixir", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "Upon drinking, your skin begins to shed {@variantrule Dim Light|XPHB} in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. As a {@variantrule Bonus Action|XPHB}, you can choose to intensify this light\u2014shedding {@variantrule Bright Light|XPHB} in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 10 feet\u2014or diminish the light again. You can take a {@action Magic|XPHB} action to produce a blinding flare around you. Each creature that can see you (other than you) in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must succeed on a DC 16 Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. Affected creatures can repeat the save at the end of each of its turns, ending the effect on a success. The effects of this potion last for 8 hours, until you use the flare, or is removed by a spell of level 5 or higher, as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 37|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/ratatams-glowskin-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1753, + "height": 1753 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Don't Hit Me Juice", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a creature you can see within 30 feet of you, this bright pink elixir breaks, covering the creature in juice. The target must succeed on a DC 16 Wisdom saving throw or have the {@condition Pacified|ObojimaTallGrass24} condition for 1 minute. A {@condition Pacified|ObojimaTallGrass24} creature can't attack, cast a spell that affects an enemy, or deal damage to another creature. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 38|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/dont-hit-me-juice.webp" + }, + "credit": "Scott Higginbotham", + "width": 3377, + "height": 3377 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Invulnerability", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When you open this potion, it bursts forth with a symphonic fanfare. Until the start of your next turn, you have {@variantrule Immunity|XPHB} to all damage. On your next turn, you can't move or take actions, as a wave of lethargy sweeps over you.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 39|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/invulnerability.webp" + }, + "credit": "Scott Higginbotham", + "width": 1497, + "height": 1497 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bottled Bind", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a creature you can see within 30 feet of you, this thick mudlike potion breaks, covering the creature in tacky glue. The target must succeed on a DC 15 Dexterity saving throw or have the {@condition Restrained|XPHB} condition for 1 minute or until it escapes. To escape, the target or a creature within 5 feet of it must take an action to make a DC 15 Strength ({@skill Athletics|XPHB}) check, freeing the {@condition Restrained|XPHB} creature on a success.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 40|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/bottled-bind.webp" + }, + "credit": "Scott Higginbotham", + "width": 1528, + "height": 1528 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Respiratory Distress", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "This potion reacts instantly when exposed to air, rapidly expanding into a cloud of irritating gas. You can throw it at a point you can see within 60 feet of you, causing it to break open and release the cloud in a 15-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point. Each creature within the cloud when it appears must make a DC 15 Constitution saving throw. On a failed save, a creature spends its {@variantrule Reaction|XPHB} coughing and snorting, and it loses {@status Concentration|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 41|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/respiratory-distress.webp" + }, + "credit": "Scott Higginbotham", + "width": 1503, + "height": 1503 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pumpkin Patch Guard", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When consumed, this warming harvest beverage transforms your head into a jack-o'-lantern. From your newly formed eyes you cast a beam of glowing light for 1 minute, which causes creatures in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} to be under the effects of the {@spell Faerie Fire|XPHB} spell. At the start of each of your turns for the duration, you decide whether the {@variantrule Cone [Area of Effect]|XPHB|Cone} is active and which direction it faces.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 42|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/pumpkin-patch-guard.webp" + }, + "credit": "Scott Higginbotham", + "width": 1957, + "height": 1957 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Sheep Dragon Brew", + "source": "ObojimaTallGrass24", + "page": 266, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "One swig of this hearty potion will see you growing a thick coat of sheep dragon wool all around your body. Besides keeping you warm, it aids your survival and protects you from the cold. For the duration your AC increases by 1, and you gain {@variantrule Resistance|XPHB} to cold damage. The effects of this potion last for 1 hour.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 43|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/sheep-dragon-brew.webp" + }, + "credit": "Scott Higginbotham", + "width": 1298, + "height": 1298 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Enhanced Static Shock", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "This potion makes you feel tingly as it charges you up with static electricity. Immediately after a creature touches you or hits you with a melee attack using a metal weapon in the next 24 hours, you can take a {@variantrule Reaction|XPHB} to send a charge of static electricity back at that creature, dealing {@damage 3d10} Lightning damage to it. Once you do so, the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 44|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/enhanced-static-shock.webp" + }, + "credit": "Scott Higginbotham", + "width": 1617, + "height": 1617 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Enhanced Lightning Breath", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "After drinking this shimmering gold liquid, your voice gains a crackling quality and your breath sparks and sputters for 24 hours. For the duration, you can take a {@variantrule Bonus Action|XPHB} to exhale an arc of lightning at a creature you can see within 30 feet of you. The target must make a DC 16 Dexterity saving throw, taking {@damage 3d10} Lightning damage on a failed save or half as much damage on a successful one. Once you exhale this lightning, the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/enhanced-lightning-breath.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Enhanced Bottled Bomb", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a point you can see within 60 feet of you, this volatile liquid explodes. Each creature within 15 feet of that point must make a DC 16 Dexterity saving throw, taking {@damage 3d8} Force damage on a failed save or half as much damage on a successful one.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 46|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/enhanced-bottled-bomb.webp" + }, + "credit": "Scott Higginbotham", + "width": 1358, + "height": 1358 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Wrathful Spirit", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When consumed, the essence of a long-dead spirit overwhelms you. You feel on edge and have an undertone of rage that boils below the surface. Roll {@dice 2d8} and record the total. For the next minute, whenever you cast a spell, you can cause one target that took damage from it to take extra Force damage equal to the recorded number.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 47|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/wrathful-spirit.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Rapid Withdrawal", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion, motes of pink light erupt from your body and orbit around you for 1 minute. For the duration, whenever you take damage from an enemy, you can take a {@variantrule Reaction|XPHB} to teleport up to 15 feet to an unoccupied space you can see.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 48|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/rapid-withdrawal.webp" + }, + "credit": "Scott Higginbotham", + "width": 1703, + "height": 1703 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Life-Steal", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "This dangerous and disliked potion transforms when used. As a Magic action, you can uncork the potion and point it toward a creature you can see within 10 feet of you. The target takes {@damage 3d6} Necrotic damage, and the potion transforms into a healing elixir. A creature that consumes this elixir regains a number of {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 49|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/life-steal.webp" + }, + "credit": "Scott Higginbotham", + "width": 2138, + "height": 2138 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Demonskin", + "source": "ObojimaTallGrass24", + "page": 267, + "type": "P", + "rarity": "uncommon", + "property": [ + "Com" + ], + "entries": [ + "Uncorking this potion, you are immediately assaulted with a powerfully pungent, acrid odor. Once you drink it, your skin takes on a glowing burgundy hue and your eyes turn a sickly crimson for 1 minute. For the duration, you gain a +2 bonus to AC, and you have {@variantrule Resistance|XPHB} to Bludgeoning, Cold, Fire, Lightning, Piercing, and Slashing damage. Until the effects of this potion end, your creature type changes to Demon (Fiend).", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 50|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/demonskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1971, + "height": 1971 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, { "name": "Arcane Detection Kit", "source": "ObojimaTallGrass24", diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass.json b/collection/1985 Games; Obojima - Tales from the Tall Grass.json index c98a580dc4..443ec3973b 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass.json @@ -24190,13 +24190,8 @@ "property": [ "Com" ], - "modifySpeed": { - "static": { - "fly": 90 - } - }, "entries": [ - "When this amber potion is consumed, you gain the attributes of the Hunter, one of the great beasts of Obojima. Roll a {@dice d4}. For the duration, you gain a flying speed of 90 feet, and whenever you take the {@action Attack} action, you can make an additional number of attacks equal to 1 + the number rolled on the {@dice d4}. The effects of this potion last for 1 minute.", + "When this amber potion is consumed, you gain the attributes of the {@creature The Hunter|ObojimaTallGrass|Hunter}, one of the great beasts of Obojima. Roll a {@dice d4}. For the duration, you gain a flying speed of 90 feet, and whenever you take the {@action Attack} action, you can make an additional number of attacks equal to 1 + the number rolled on the {@dice d4}. The effects of this potion last for 1 minute.", { "type": "entries", "style": "text-center", From 04a88e1a1aaf1ac8dd42070aaf31b50603ff7033 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 16 Dec 2025 02:47:57 +0000 Subject: [PATCH 22/30] added more potions --- ...ma - Tales from the Tall Grass - 2024.json | 1683 +++++++++++++++++ 1 file changed, 1683 insertions(+) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 6136e585d6..14c52ee8e6 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -17661,6 +17661,1689 @@ } } }, + { + "name": "Withered Will", + "source": "ObojimaTallGrass24", + "page": 268, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "After drinking this light and dewy potion, you gain the ability to expel withering vapor. For the next minute, you can take a {@variantrule Bonus Action|XPHB} to exhale a cloud in a 60-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature's {@variantrule Speed|XPHB} is halved, it can't take {@variantrule Reaction|XPHB|Reactions}, and it has {@variantrule Disadvantage|XPHB} on attack rolls until the start of your next turn. Once you exhale this cloud, roll a {@dice d6} at the start of each of your turns. You can't exhale the cloud again until you roll a 4-6 on the die.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 51|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/withered-will.webp" + }, + "credit": "Scott Higginbotham", + "width": 1357, + "height": 1357 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Astounding Vigor", + "source": "ObojimaTallGrass24", + "page": 268, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "When you drink this hearty potion, you feel the strongest and healthiest you've ever felt. You gain a number of {@variantrule Temporary Hit Points|XPHB} equal to your {@variantrule Hit Points|XPHB|Hit Point} maximum.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 52|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/astounding-vigor.webp" + }, + "credit": "Scott Higginbotham", + "width": 1412, + "height": 1412 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Many Hands", + "source": "ObojimaTallGrass24", + "page": 268, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "When you drink this potion you can call upon an ancient and devious spirit known as Many Hands. When you do, a host of long, spindly, spectral arms reach out from your body. Each creature (other than you) who can see you when the hands first emerge must succeed on a DC 19 Wisdom saving throw or have the {@condition Frightened|XPHB} condition until the start of your next turn; your allies have {@variantrule Advantage|XPHB} on this save. Additionally, the arms lash out from you, clawing at creatures in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Make a single melee spell attack, using an attack bonus of +11, which targets each creature (other than you) in that area. On a hit, a target takes {@damage 10d6} Necrotic damage and can't regain {@variantrule Hit Points|XPHB} until the start of your next turn. On a miss, the creature takes half as much damage only.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 53|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/many-hands.webp" + }, + "credit": "Scott Higginbotham", + "width": 2438, + "height": 2438 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Epic Bottled Bomb", + "source": "ObojimaTallGrass24", + "page": 268, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "When thrown at a point you can see within 60 feet of you, this volatile liquid explodes. Each creature within 30 feet of that point must make a DC 19 Dexterity saving throw, taking {@damage 20d6} Force damage on a failed save or half as much damage on a successful one.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 54|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/epic-bottled-bomb.webp" + }, + "credit": "Scott Higginbotham", + "width": 2242, + "height": 2242 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Essence of Great Rivers", + "source": "ObojimaTallGrass24", + "page": 268, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "This crystal clear potion captures the essence of the four great river spirits Mu, Go, Yon, and Din. Consuming it allows you to call on their strength to aid you. Whenever you fail a saving throw, you can choose to succeed instead. The effects of this potion last for 24 hours or until you have changed a failed save into a successful one three times.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/essence-of-great-rivers.webp" + }, + "credit": "Scott Higginbotham", + "width": 1781, + "height": 1781 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Carla Cackletooth's Corruption Cocktail", + "source": "ObojimaTallGrass24", + "page": 269, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "This potion was invented by none other than the legendary Carla Cackletooth, a witch of considerable potion-making prowess. When poured out, it summons 10 {@creature Corrupted Muk|ObojimaTallGrass24|Corrupted Muks} in the nearest unoccupied spaces, which are at your beck and call and under your control until destroyed.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 56|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/carla-cackletooths-corruption-cocktail.webp" + }, + "credit": "Scott Higginbotham", + "width": 1939, + "height": 1939 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Hunter's Speed", + "source": "ObojimaTallGrass24", + "page": 269, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "When this amber potion is consumed, you gain the attributes of the {@creature The Hunter|ObojimaTallGrass24|Hunter}, one of the great beasts of Obojima. Roll a {@dice d4}. For the next minute, you gain a {@variantrule Fly Speed|XPHB} of 90 feet; and whenever you take the {@action Attack|XPHB} action, you can make an additional number of attacks equal to 1 plus the number rolled on the {@dice d4}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 57|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/hunters-speed.webp" + }, + "credit": "Scott Higginbotham", + "width": 2059, + "height": 2059 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Hero's Blade", + "source": "ObojimaTallGrass24", + "page": 269, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "When poured over a weapon, this heroic elixir stains it blue and causes it to shimmer as if it were a gemstone reflecting light. For the next minute, the weapon gains a +3 bonus to attack rolls and damage rolls. Until this effect ends, creatures hit by the weapon don't benefit from any {@variantrule Damage|XPHB} Immunities or Resistances they have for 1 minute.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 58|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/heros-blade.webp" + }, + "width": 1653, + "height": 1653 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Severed Reaction", + "source": "ObojimaTallGrass24", + "page": 269, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "Consuming this foggy brew gives you a headache you can never quite alleviate. While under the effects of this potion, you can take two {@variantrule Reaction|XPHB|Reactions} each round instead of one. Each time you take a second {@variantrule Reaction|XPHB}, you lose a number of {@variantrule Hit Points|XPHB} equal to half your level (round down). The effects of this potion are {@b Permanent}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 59|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/severed-reaction.webp" + }, + "credit": "Scott Higginbotham", + "width": 1725, + "height": 1725 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Dragon Frog Transmutation", + "source": "ObojimaTallGrass24", + "page": 269, + "type": "P", + "rarity": "rare", + "property": [ + "Com" + ], + "entries": [ + "After guzzling down this froggy potion, you turn into an {@creature Elder Dragon Frog|ObojimaTallGrass24}, as if by the {@spell True Polymorph|XPHB} spell. This transformation lasts for 1 minute, or 10 minutes if a {@item Dragon Fang of Yutro|ObojimaTallGrass24} was used when brewing this potion.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Combat/dragon-frog-transmutation.webp" + }, + "credit": "Scott Higginbotham", + "width": 1407, + "height": 1407 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Sensorius Maximus", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This effervescent green potion tastes like an old sock. When imbibed, it heightens all the senses with an expansive, almost euphoric feeling. For the next hour, you gain a +3 bonus to Wisdom ({@skill Perception|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 1|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/sensorius-maximus.webp" + }, + "credit": "Scott Higginbotham", + "width": 1888, + "height": 1888 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Flip & Skip", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This blue potion sparkles and fizzes when opened and makes your tongue tingle when imbibed. For the next hour, you gain a +3 bonus to Dexterity ({@skill Acrobatics|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 2|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/flip-and-skip.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Brute Brew", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Drinking this brownish broth fills your sinews with ogreish power. For the next hour, you gain a +3 bonus to Strength ({@skill Athletics|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 3|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/brute-brew.webp" + }, + "credit": "Scott Higginbotham", + "width": 2006, + "height": 2006 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Animal Affinity", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This potion has a violet color and smells like a spring meadow. When you drink it, you become very calm and are able to sense subtle cues from all kinds of animals. For the next hour, you gain a +3 bonus to Wisdom ({@skill Animal Handling|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 4|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/animal-affinity.webp" + }, + "credit": "Scott Higginbotham", + "width": 1929, + "height": 1929 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Detective's Tonic", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This subtle, bourbon-flavored potion burns when consumed. For the next hour, you gain a +3 bonus to Intelligence ({@skill Investigation|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 5|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/detectives-tonic.webp" + }, + "credit": "Scott Higginbotham", + "width": 1703, + "height": 1703 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Cave Diver", + "source": "ObojimaTallGrass24", + "page": 270, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When this potion is poured on your hands and feet, they temporarily become stained with a deep indigo color. For the next 10 minutes, you gain the ability to move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You also gain a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 6|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/cave-diver.webp" + }, + "credit": "Scott Higginbotham", + "width": 1952, + "height": 1952 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Perfect Memory", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "For 1 hour after drinking this potion, everything you see and hear is recorded perfectly in your memory. You can recall these memories up to 24 hours later. After that, all the memories begin to fade with only the most memorable parts remaining.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 7|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/perfect-memory.webp" + }, + "credit": "Scott Higginbotham", + "width": 1856, + "height": 1856 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Eyes of Akibu", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When this potion is poured over your eyes, your long-range vision enhances. For 4 hours, you can see up to 300 feet away as if looking at something one-tenth as far away from you.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 8|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/eyes-of-akibu.webp" + }, + "credit": "Scott Higginbotham", + "width": 1641, + "height": 1641 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Glowskin", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Ironically, glowskin potions are jet black in color until shaken. After drinking this potion, your skin sheds {@variantrule Bright Light|XPHB} in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} and {@variantrule Dim Light|XPHB} for an additional 30 feet. The effects of this potion last for 4 hours, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 9|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/glowskin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1870, + "height": 1870 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Tiny Telekinesis", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When you drink this potion, you feel a slight pressure behind your eyes as though something is pushing on the inside of your skull trying to get out. For the next minute, you gain the ability to move inanimate objects with your mind. As a {@action Magic|XPHB} action, you can choose an inanimate object you can see within 60 feet of you that isn't being worn or carried and move it up to 30 feet in any direction. The object can be no larger than 5 inches in diameter, and it can't weigh more than 1 pound. You can't move the object more than 60 feet away from you in this way.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 10|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/tiny-telekinesis.webp" + }, + "credit": "Scott Higginbotham", + "width": 1714, + "height": 1714 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Irresistible Charm", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Once imbibed, a tingling sensation builds within you, bubbling up into a giddy euphoria of confident charm. For the next 10 minutes, you gain {@variantrule Expertise|XPHB} in the {@skill Persuasion|XPHB} skill.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 11|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/irresistible-charm.webp" + }, + "credit": "Scott Higginbotham", + "width": 1553, + "height": 1553 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pathseeking", + "source": "ObojimaTallGrass24", + "page": 271, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This potion is brewed for the specific task of detecting tracks left by a {@item Secret Path|ObojimaTallGrass24} potion. For 1 hour after drinking it, such tracks appear to you as glowing footprints made with uncanny detail. You can also see into the Spirit Realm (Ethereal Plane) for the duration.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 12|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/pathseeking.webp" + }, + "credit": "Scott Higginbotham", + "width": 1852, + "height": 1852 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Iron Belly", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Legend has it that Obojiman rangers would use this potion during long treks in the wilderness so they could eat unknown roots and fungi, as well as drink from lakes and lowland streams, without fear of illness. When imbibed, you gain 5 {@variantrule Temporary Hit Points|XPHB}, and you have {@variantrule Resistance|XPHB} to Poison damage for 1 hour.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 13|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/iron-belly.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Face of Fugari", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Fugari is a figure of legend, a dragon frog who would glower at his subjects, filling them with dread at being swallowed whole. Drinking this potion gives you a grim, bullfroggish demeanor which strikes fear into those who view you. For the next minute, you have {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 14|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/face-of-fugari.webp" + }, + "credit": "Scott Higginbotham", + "width": 1300, + "height": 1300 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Duck Foot", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When you drink this brackish-smelling potion, your hands and feet begin to tingle. Within seconds, they turn a bright orange and become webbed like a mallard's feet. For the next hour, you gain a {@variantrule Swim Speed|XPHB} of 40 feet and are able to make a very convincing quacking sound.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/duck-foot.webp" + }, + "credit": "Scott Higginbotham", + "width": 1596, + "height": 1596 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Fog", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When you drink this potion, a billow of thick fog pours from your mouth, which fills a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. The fog's area is {@variantrule Heavily Obscured|XPHB}. It lasts for 1 hour or until a strong wind (such as one created by {@spell Gust of Wind|XPHB}) disperses it. As a {@action Magic|XPHB} action, you can expel all remaining fog from your stomach, causing it to remain centered on that space for the duration. The fog produces a scent of your choice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 16|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-fog.webp" + }, + "credit": "Scott Higginbotham", + "width": 1503, + "height": 1503 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Secret Path", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When this potion is applied to a pair of boots, it allows their wearer to leave a trail of magical tracks that are {@condition invisible} to the naked eye. When brewed, the creator of this potion chooses the color of the tracks. This trail is only visible to a creature that can see {@condition invisible} objects (such as one benefiting from {@spell See Invisibility|XPHB} or {@spell Truesight|XPHB}) or one that is under the effects of a {@item Pathseeking|ObojimaTallGrass24} potion. The boots can leave tracks in this way for the next 24 hours, and the tracks last for 30 days before vanishing.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 17|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/secret-path.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Grandma's Turnip Soup", + "source": "ObojimaTallGrass24", + "page": 272, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This potion tastes like a soup made with love. When you consume it during a {@variantrule Short Rest|XPHB}, you can roll {@dice 1d4} {@variantrule Hit Point Dice|XPHB|Hit Dice} (adding your Constitution modifier to each and regaining {@variantrule Hit Points|XPHB} equal to the total) without expending them.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 18|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/grandmas-turnip-soup.webp" + }, + "credit": "Scott Higginbotham", + "width": 1982, + "height": 1982 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Herbalist's Aid", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Drinking this highly sought-after potion grants you a unique sense helpful for detecting ingredients. For the next hour, you gain a +3 bonus to all ability checks made to locate an ingredient.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 19|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/herbalists-aid.webp" + }, + "credit": "Scott Higginbotham", + "width": 1570, + "height": 1570 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Homeward Tonic", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This fiery red elixir smells of home and drinking it gives a sensation of comfort when consumed. For the next 24 hours, you always know the direction of the place you consider home, provided it is on the same plane of existence.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 20|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/homeward-tonic.webp" + }, + "credit": "Scott Higginbotham", + "width": 1752, + "height": 1752 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Soft Paw", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When consumed, this licorice-flavored potion turns your hands and feet into fur-covered paws. For the next 10 minutes, you have {@variantrule Advantage|XPHB} on Dexterity checks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 21|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/soft-paw.webp" + }, + "credit": "Scott Higginbotham", + "width": 2138, + "height": 2138 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Healing Touch", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When this glowing blue potion is poured on your hands, it gives you the ability to heal. As a {@variantrule Bonus Action|XPHB}, you can touch a creature, causing it to regain {@dice 2d4} {@variantrule Hit Points|XPHB}. The effects of this potion last for 1 hour or until you heal a creature in this way.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 22|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-healing-touch.webp" + }, + "credit": "Scott Higginbotham", + "width": 2031, + "height": 2031 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } + } + }, + { + "name": "Cat's Eye", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When you imbibe this potion, your eyes become catlike, and you can choose their color. For the next hour, you have {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} from another source, its range increases by 30 feet.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 23|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/cats-eye.webp" + }, + "credit": "Scott Higginbotham", + "width": 1991, + "height": 1991 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Mending", + "source": "ObojimaTallGrass24", + "page": 273, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Also known as \"craftsman in a bottle,\" this well-loved potion is found in most homes and shops. You can pour this potion over an object to repair a single break or tear in it, as if by the {@spell Mending|XPHB} cantrip.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 24|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/liquid-mending.webp" + }, + "credit": "Scott Higginbotham", + "width": 1648, + "height": 1648 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Lockpick", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "Although frowned upon in many villages, this useful potion is still sought after by many islanders for both wholesome and nefarious reasons. You can pour the potion into a lock, loosening the mechanism inside and decreasing the DC to pick it by {@dice 1d4} for the next hour. While a lock's DC is reduced by this potion, its DC can't be reduced again by another Liquid Lockpick potion.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 25|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/liquid-lockpick.webp" + }, + "credit": "Scott Higginbotham", + "width": 1308, + "height": 1308 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Language Lore", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This grayish potion tastes like chewed up paper. For 1 hour after drinking it, you understand the literal meaning of any language that you hear or see signed.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 26|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/language-lore.webp" + }, + "credit": "Scott Higginbotham", + "width": 1856, + "height": 1856 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pig Snout", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "After drinking this pink pastel potion, you experience an uncomfortable but brief transformation, growing a beautiful, snuffling pig snout. For the next hour, you become very fond of truffles, perhaps even to the point of belligerence, and you have {@variantrule Advantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks that rely on smell.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 27|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/pig-snout.webp" + }, + "credit": "Scott Higginbotham", + "width": 1497, + "height": 1497 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Machine Oil", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When poured over a machine that is in working condition, this dark black liquid powers up the device, allowing it to function as if it were whelmed by a spirit or activated by the {@spell Jolt|ObojimaTallGrass24} cantrip. The machine stays powered by this potion for 1 minute.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 28|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/machine-oil.webp" + }, + "credit": "Scott Higginbotham", + "width": 1852, + "height": 1852 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Soft Steps", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "When you drink this frothy brew, you float an inch off the ground and walk on a cushion of air. For the next 10 minutes, you gain a +2 bonus to Dexterity ({@skill Stealth|XPHB}) checks, and you leave no discernible tracks.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 29|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-soft-steps.webp" + }, + "credit": "Scott Higginbotham", + "width": 1856, + "height": 1856 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Cat", + "source": "ObojimaTallGrass24", + "page": 274, + "type": "P", + "rarity": "common", + "property": [ + "Util" + ], + "entries": [ + "This lively, swirling concoction transforms and solidifies into a friendly cat when poured out. The cat serves you as a familiar, as if from the {@spell Find Familiar|XPHB} spell. The cat disappears after 24 hours.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 30|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/liquid-cat.webp" + }, + "credit": "Scott Higginbotham", + "width": 1813, + "height": 1813 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, { "name": "Arcane Detection Kit", "source": "ObojimaTallGrass24", From 8a1edc3369b3dd01784cd3625ae39e8eb083e5aa Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Tue, 16 Dec 2025 05:01:14 +0000 Subject: [PATCH 23/30] added images --- ...ma - Tales from the Tall Grass - 2024.json | 1090 +++++++++++++++-- 1 file changed, 961 insertions(+), 129 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 14c52ee8e6..183fa1b95c 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -4985,7 +4985,21 @@ }, "miscTags": [ "HL" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Spells/wandering-line-stop.webp" + }, + "credit": "Alexander Cloos", + "width": 3850, + "height": 2521 + } + ] + } }, { "name": "Crustacean Form", @@ -5778,7 +5792,21 @@ "SCT", "SGT", "SMN" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Spells/monkeys-grasp.webp" + }, + "credit": "Scott Higginbotham", + "width": 6116, + "height": 3631 + } + ] + } }, { "name": "Mushroom Ballista", @@ -5969,7 +5997,21 @@ ], "miscTags": [ "SGT" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Spells/origami-bird-swarm.webp" + }, + "credit": "Scott Higginbotham", + "width": 5068, + "height": 5836 + } + ] + } }, { "name": "Pacify Monster", @@ -6946,7 +6988,21 @@ ], "miscTags": [ "SGT" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Spells/storm-stallion.webp" + }, + "credit": "Alexander Cloos", + "width": 2907, + "height": 3480 + } + ] + } }, { "name": "Submerge", @@ -7520,9 +7576,9 @@ { "type": "list", "items": [ - "1-10 feet: {@dice 5d6}", - "11-60 feet: {@dice 4d6}", - "61-90 feet: {@dice 3d6}" + "1-10 feet: {@damage 5d6}", + "11-60 feet: {@damage 4d6}", + "61-90 feet: {@damage 3d6}" ] } ], @@ -7531,7 +7587,7 @@ "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ - "The damage increases by {@dice 1d6} for each spell slot level above 1." + "The damage increases by {@damage 1d6} for each spell slot level above 1." ] } ], @@ -14741,7 +14797,8 @@ "charm person|xphb" ] } - } + }, + "hasFluffImages": true }, { "name": "Cloud-Touched Boomerang", @@ -14775,20 +14832,7 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cloud-touched-boomerang.webp" - }, - "credit": "A.J. Bondio", - "width": 1947, - "height": 1947 - } - ] - } + "hasFluffImages": true }, { "name": "Umbrella of Shielding", @@ -14821,20 +14865,7 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/umbrella-of-shielding.webp" - }, - "credit": "A.J. Bondio", - "width": 1971, - "height": 1971 - } - ] - } + "hasFluffImages": true }, { "name": "Travel Wok", @@ -14868,20 +14899,7 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/travel-wok.webp" - }, - "credit": "A.J. Bondio", - "width": 2054, - "height": 2054 - } - ] - } + "hasFluffImages": true }, { "name": "Baffled Candle", @@ -14891,7 +14909,8 @@ "wondrous": true, "entries": [ "While this candle is lit, a creature holding it and anything the creature is wearing or carrying has the {@condition Invisible|XPHB} condition. The candle can burn for {@dice 1d4 + 3} minutes. Once the candle fully burns down, it is destroyed." - ] + ], + "hasFluffImages": true }, { "name": "Bell of Resonance", @@ -14901,7 +14920,8 @@ "wondrous": true, "entries": [ "The sound of this little bell causes metal to vibrate violently. As a {@action Magic|XPHB} action, you can ring the bell, forcing each creature that is wielding a metal weapon within 30 feet of the bell to make a DC 14 Strength saving throw. On a failed save, a target drops its weapon. Once you use this property, it can't be used again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Boots of the Stampede", @@ -14911,7 +14931,8 @@ "wondrous": true, "entries": [ "While wearing these boots, you can move an additional 15 feet whenever you take the {@action Dash|XPHB} action." - ] + ], + "hasFluffImages": true }, { "name": "Burnright Brand Hair Dryer", @@ -14962,7 +14983,8 @@ "cone of cold|xphb" ] } - } + }, + "hasFluffImages": true }, { "name": "Canseco Bat", @@ -14985,7 +15007,8 @@ "dmg2": "1d10", "entries": [ "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Censer of Arguing Spirits", @@ -14996,7 +15019,8 @@ "entries": [ "This tarnished and dented teapot has the appearance of an unimportant mundane item. Sloshing sounds can be heard from within the pot when shaken, and it always feels warm to the touch. When the lid is removed, three tendrils of colored smoke rise from its blackened center. At the top of the tendrils are the smushed faces of three elderly men, each of whom quickly begins to bicker with the others. You can ask each man one question, and he will answer to the best of his ability. Once you have asked your questions, they begin to ignore you and continue to argue among themselves until the lid is replaced atop of the pot.", "It is unknown who these men were, but they seem to retain knowledge from their past lives. Once you ask one of the men a question, he can't be asked another until 7 days have passed." - ] + ], + "hasFluffImages": true }, { "name": "Coin's Edge", @@ -15006,7 +15030,8 @@ "wondrous": true, "entries": [ "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." - ] + ], + "hasFluffImages": true }, { "name": "Corrupted Pendant", @@ -15017,7 +15042,8 @@ "entries": [ "This finely crafted gemstone pendant has a dark corruption sealed within it. Wearing it gives you the oddest desire to visit the ocean. While wearing this pendant, you can take a {@action Magic|XPHB} action to regain a number of {@variantrule Hit Points|XPHB} equal to one-third of your {@variantrule Hit Points|XPHB|Hit Point} maximum. Using the Corrupted Pendant in this way causes an unnatural rush that drains your body and prevents you from resting normally. Once you regain {@variantrule Hit Points|XPHB} in this way, you can't benefit from a {@variantrule Short Rest|XPHB} until you finish a {@variantrule Long Rest|XPHB}.", "Once this property has been used, it can't be used again until the next dawn, after which you must spend 1 hour performing a revitalizing ritual on the pendant for it to regain the use of this property. The ritual consumes three common potion ingredients." - ] + ], + "hasFluffImages": true }, { "name": "CRT TV & Chicken Timer", @@ -15027,7 +15053,8 @@ "wondrous": true, "entries": [ "As a {@action Magic|XPHB} action, the chicken timer can be set to eleven minutes and fourteen seconds. When the timer begins counting down, the TV displays a fuzzy video of a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the chicken timer. Once the timer goes off, the TV turns off again. Once this property of the timer has been used, it can't be used again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Cube of Cubes", @@ -15083,7 +15110,8 @@ ] }, "Once the puzzle has been used to cast a spell, it can't do so again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Eye Kite", @@ -15094,7 +15122,8 @@ "wondrous": true, "entries": [ "These unique kites can be shaped like a crane, dragon, or octopus. While flying the kite, you can take a {@action Magic|XPHB} action to see through it as if it were a pair of eyes looking down from the sky. While seeing through the kite, you gain all the visual benefits you normally have and can see below it in all directions." - ] + ], + "hasFluffImages": true }, { "name": "Familiar's Collar", @@ -15105,7 +15134,8 @@ "wondrous": true, "entries": [ "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." - ] + ], + "hasFluffImages": true }, { "name": "Field Cauldron", @@ -15115,7 +15145,8 @@ "wondrous": true, "entries": [ "This miniature cauldron is used by adventuring Witches to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." - ] + ], + "hasFluffImages": true }, { "name": "Fisherman's Spear", @@ -15140,7 +15171,8 @@ "dmg2": "1d8", "entries": [ "This well-crafted Spear has a worn oak haft that magically springs forward at the call of its wielder. When you make a melee attack with the Spear, you can cause it to magically extend, targeting a creature up to 15 feet away from you. For every 5 feet the Spear extends beyond its normal reach, you take a -1 penalty to the attack roll." - ] + ], + "hasFluffImages": true }, { "name": "Flying Broomstick", @@ -15150,7 +15182,8 @@ "wondrous": true, "entries": [ "This ordinary-looking broom has the extraordinary power to fly and is surprisingly comfortable to ride. It's controlled by your thoughts, hovering beneath you while you ride it, and can carry you through the air. It has a {@variantrule Fly Speed|XPHB} of 40 feet. It can carry up to 1,000 pounds, and you can speak its command word to cause it to fly back to you instantly if it's within 100 feet of you. While flying, the broom can leave behind a trail of a harmless effect, such as clouds, leaves, sparks, smoke, or bubbles." - ] + ], + "hasFluffImages": true }, { "name": "Keys to the Sandcastle", @@ -15161,7 +15194,8 @@ "charges": 50, "entries": [ "This enchanted toy has 50 charges. While holding it, you can expend 1 charge to cast the {@spell Sand Structure|ObojimaTallGrass24} spell. When all of the toy's charges are expended, it becomes a nonmagical trinket." - ] + ], + "hasFluffImages": true }, { "name": "Keytar", @@ -15172,7 +15206,8 @@ "wondrous": true, "entries": [ "As part of a 1-minute performance on this First Age instrument, you can choose a lock you can see within 15 feet of you and attempt to pick it using the magic of music. Picking a lock in this way requires no other tools other than the Keytar. When you do so, you make a Charisma ({@skill Performance|XPHB}) check against the lock's DC, instead of the Dexterity ({@skill Sleight of Hand|XPHB}) check normally required. If you fail to pick the lock using the Keytar, you can't attempt to do so with it again until 24 hours have passed." - ] + ], + "hasFluffImages": true }, { "name": "Gametoy", @@ -15184,7 +15219,8 @@ "grantsProficiency": true, "entries": [ "Each Gametoy cartridge contains a unique skill proficiency. While you're attuned to the Gametoy with a cartridge inserted into it, you have proficiency in the skill stored within the cartridge. While holding the Gametoy, you can take a {@action Magic|XPHB} action to remove, insert, or swap a cartridge. The Gametoy comes with one cartridge containing a random skill proficiency." - ] + ], + "hasFluffImages": true }, { "name": "Guardian Spheres", @@ -15195,7 +15231,8 @@ "wondrous": true, "entries": [ "These ancient nakudama devices float around the user at all times, intercepting incoming attacks on their own. Each Guardian {@variantrule Sphere [Area of Effect]|XPHB|Sphere} has 5 {@variantrule Hit Points|XPHB}, which it automatically sacrifices to reduce the total damage of an incoming attack targeting the user. Once a sphere is reduced to 0 {@variantrule Hit Points|XPHB}, it becomes inert and drops to the ground. Guardian Spheres regain their {@variantrule Hit Points|XPHB} daily at dawn. There are {@dice 1d4 + 1} Guardian Spheres in a set." - ] + ], + "hasFluffImages": true }, { "name": "Heron's Eye Ring", @@ -15262,7 +15299,8 @@ "dispel magic|xphb" ] } - } + }, + "hasFluffImages": true }, { "name": "Hover Hopper", @@ -15273,7 +15311,8 @@ "wondrous": true, "entries": [ "These magic balloons inflate and deflate at a moment's notice when their command word is spoken. While inflated and attached to your person, any damage you take from falling is halved, and your jump distance can be determined using your Dexterity rather than your Strength." - ] + ], + "hasFluffImages": true }, { "name": "Hurler's Gloves", @@ -15285,7 +15324,8 @@ "bonusWeaponDamage": "+2", "entries": [ "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with Thrown weapons. Additionally, the normal and long ranges of Thrown weapons are increased by 15 feet for you." - ] + ], + "hasFluffImages": true }, { "name": "Instaprint Camera", @@ -15295,7 +15335,8 @@ "wondrous": true, "entries": [ "This camera reveals any magic affecting creatures and objects in its photos. Such a creature or object is shown with a faintly colored aura, which corresponds to one of the schools of magic; if the magic doesn't belong to any school, the aura is white instead. The camera has {@dice 1d12 + 4} film cards, each of which can be used to take one photo." - ] + ], + "hasFluffImages": true }, { "name": "Jabbadoon's Feather", @@ -15305,7 +15346,8 @@ "wondrous": true, "entries": [ "While holding this enchanted object, a creature becomes as light as a feather." - ] + ], + "hasFluffImages": true }, { "name": "Lafula's Iron Teapot", @@ -15315,7 +15357,8 @@ "wondrous": true, "entries": [ "Lafula's Iron Teapot is tarnished with the wicked magic of the mage Lafula. Tea brewed inside the pot imparts a curse upon those who consume it. When used to brew tea, the maker can choose one of the effects from the {@spell Bestow Curse|XPHB} spell. Such a pot of tea produces 6 servings. A creature that consumes this tea is affected by the curse chosen by the maker. The curse lasts for 1 year or until removed. A creature affected by the tea's curse can't be affected by another curse produced by this tea. Once the teapot is used to brew tea in this way, it can't do so again until 30 days have passed." - ] + ], + "hasFluffImages": true }, { "name": "Oiki's Pinwheel", @@ -15326,7 +15369,8 @@ "entries": [ "As a {@action Magic|XPHB} action, Oiki's Pinwheel can be spun and placed on the ground. Each enemy within 120 feet of the pinwheel that can see it must succeed on a DC 15 Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the pinwheel stops spinning. The pinwheel spins for 1 minute, but a strong wind actively blowing on it can extend this duration indefinitely. An affected creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", "Once Oiki's Pinwheel stops spinning, its magic transfers to another random pinwheel on the same plane of existence." - ] + ], + "hasFluffImages": true }, { "name": "Only Members Jacket", @@ -15338,7 +15382,8 @@ "This stylish jacket has illusionary magic sewn into its seams. While wearing the jacket, you can take a {@action Magic|XPHB} action to assume an illusory disguise until you end it (no action required) or are no longer wearing the jacket. This disguise makes you\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look like a specific Humanoid chosen by the jacket's creator when it was enchanted.", "The changes wrought by this effect fail to hold up to physical inspection. For example, if the disguise adds a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.", "To discern that you are disguised, a creature must take the {@action Study|XPHB} action to inspect your appearance and succeed on a DC 14 Intelligence ({@skill Investigation|XPHB}) check." - ] + ], + "hasFluffImages": true }, { "name": "Painter's Sun Hat", @@ -15350,7 +15395,8 @@ "This well-made hat can come in any shape, size, or form and, upon casual inspection, seems to be mundane in nature. However, when the hat is placed on the ground as a {@action Magic|XPHB} action and its command word is spoken, it begins to float into the air. The hovering hat then produces an image of a Humanoid of your choice that you are familiar with, though the Humanoid is always depicted wearing the hat.", "The image can't move, and it remains until the hat is moved out of place, or until the creature that activated it speaks the command word again, causing the hat to float back to the ground.", "Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a {@action Study|XPHB} action to examine the image can determine that it is an illusion with a successful DC 10 Intelligence ({@skill Investigation|XPHB}) check. If a creature discerns the illusion for what it is, the creature can see through the image" - ] + ], + "hasFluffImages": true }, { "name": "Pendants of Belonging", @@ -15360,7 +15406,8 @@ "wondrous": true, "entries": [ "These pendants come in sets of four, six, or eight. While wearing one of the pendants, a creature always knows the direction of the other pendants in that set." - ] + ], + "hasFluffImages": true }, { "name": "Punch Card", @@ -15370,7 +15417,8 @@ "wondrous": true, "entries": [ "This old punch card from a long-forgotten tea shop somehow holds a unique enchantment, which punches a hole in the card every time the creature carrying it is hit by an attack. A hole can't be punched in the card by any means other than this enchantment. When found, the card has {@dice 1d6} punches already in it. When the tenth and final hole is punched in the card, the magic is released, reducing the incoming attack's damage to 0. The card's magic then fades." - ] + ], + "hasFluffImages": true }, { "name": "Roake's Clay Urn", @@ -15382,7 +15430,8 @@ "As a {@action Magic|XPHB} action, you can present this clay urn and speak a handful of ritualistic phrases unique to it. One Spirit of your choice that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. On a failed save, it is pulled into the clay urn and sealed away. If the Spirit has a {@variantrule Challenge Rating|XPHB} of 3 or higher, it automatically succeeds on the save.", "While the Spirit is sealed inside, it is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if it would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. It also doesn't suffer from any effects on it (including poisons and curses). The Spirit is released when the urn's seal is broken or the urn is destroyed, at which point the Spirit reappears in the nearest unoccupied space to the urn, waking up as if no time had passed.", "Roake's Clay Urn can only contain one Spirit. Once that Spirit is released, the urn becomes nonmagical." - ] + ], + "hasFluffImages": true }, { "name": "Ruby Red Bike", @@ -15392,7 +15441,8 @@ "wondrous": true, "entries": [ "This bicycle has a {@variantrule Speed|XPHB} of 70 feet. After using this bicycle to move at least 60 feet on your turn, you can take a {@action Magic|XPHB} action to produce a fiery wall along the path you took, as if from the {@spell Wall of Fire|XPHB} spell. Once this property of the bicycle has been used, it can't be used again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Scarf of Muffling", @@ -15402,7 +15452,8 @@ "wondrous": true, "entries": [ "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." - ] + ], + "hasFluffImages": true }, { "name": "Scuttling Lantern", @@ -15418,7 +15469,8 @@ "bright": 30, "dim": 60 } - ] + ], + "hasFluffImages": true }, { "name": "Sibling Purses", @@ -15428,7 +15480,8 @@ "wondrous": true, "entries": [ "These two sibling coin pouches open up 5 inches wide and can hold up to 5 pounds each. When you place an object into one of the pouches and the other pouch is within 20 feet of it, you can cause the object to teleport into the other pouch, provided there is room to accommodate the object." - ] + ], + "hasFluffImages": true }, { "name": "Soda Cans", @@ -15458,7 +15511,8 @@ } ] } - ] + ], + "hasFluffImages": true }, { "name": "Solar Amulet", @@ -15469,7 +15523,8 @@ "wondrous": true, "entries": [ "Whenever you regain {@variantrule Hit Points|XPHB} from a spell or magical effect while wearing this amulet, you regain an extra 3 {@variantrule Hit Points|XPHB}." - ] + ], + "hasFluffImages": true }, { "name": "Sticky Hand", @@ -15479,7 +15534,8 @@ "wondrous": true, "entries": [ "While holding this children's toy in one hand, you can cast the Retrieve cantrip." - ] + ], + "hasFluffImages": true }, { "name": "Sunbaked Cassettes", @@ -15495,7 +15551,8 @@ "wondrous": true, "entries": [ "This sun-damaged cassette is beginning to lose hold of the magic stored inside it. As a {@variantrule Bonus Action|XPHB}, you can hold the cassette out in front of you in an attempt to draw out its power. Roll a {@dice d4}. On a roll of 3 or lower, you regain an expended spell slot of a level equal to the number rolled (if you don't have any expended spell slots of that level, you instead regain a spell slot of the next-highest level that you have expended). On a roll of 4, you teleport 30 feet in a random direction. Once you regain a spell slot in this way, this property can't be used again until the next dawn." - ] + ], + "hasFluffImages": true }, { "name": "Talisman of the Phoenix", @@ -15506,7 +15563,8 @@ "charges": "{@dice 1d4}", "entries": [ "This talisman has {@dice 1d4} charges. Whenever you fail a {@variantrule Death Saving Throw|XPHB} while the talisman is on your person, you can choose to expend a charge to succeed instead. Once all of the talisman's charges have been used, it burns up in a flash, leaving behind a pile of ashes. It then reforms with {@dice 1d4} charges somewhere else on the same plane of existence." - ] + ], + "hasFluffImages": true }, { "name": "Yappa Mask", @@ -15516,7 +15574,8 @@ "wondrous": true, "entries": [ "While wearing the Yappa Mask, your creature type is Spirit. In addition, you know Torum, the Spirit language." - ] + ], + "hasFluffImages": true }, { "name": "A New Look", @@ -17586,7 +17645,7 @@ "Com" ], "entries": [ - "This dangerous and disliked potion transforms when used. As a Magic action, you can uncork the potion and point it toward a creature you can see within 10 feet of you. The target takes {@damage 3d6} Necrotic damage, and the potion transforms into a healing elixir. A creature that consumes this elixir regains a number of {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt.", + "This dangerous and disliked potion transforms when used. As a {@action Magic|XPHB} action, you can uncork the potion and point it toward a creature you can see within 10 feet of you. The target takes {@damage 3d6} Necrotic damage, and the potion transforms into a healing elixir. A creature that consumes this elixir regains a number of {@variantrule Hit Points|XPHB} equal to the Necrotic damage dealt.", { "type": "entries", "style": "text-center", @@ -17968,7 +18027,7 @@ "Com" ], "entries": [ - "When poured over a weapon, this heroic elixir stains it blue and causes it to shimmer as if it were a gemstone reflecting light. For the next minute, the weapon gains a +3 bonus to attack rolls and damage rolls. Until this effect ends, creatures hit by the weapon don't benefit from any {@variantrule Damage|XPHB} Immunities or Resistances they have for 1 minute.", + "When poured over a weapon, this heroic elixir stains it blue and causes it to shimmer as if it were a gemstone reflecting light. For the next minute, the weapon gains a +3 bonus to attack rolls and damage rolls. Until this effect ends, creatures hit by the weapon don't benefit from any Damage {@variantrule Immunity|XPHB|Immunities} or {@variantrule Resistance|XPHB|Resistances} they have for 1 minute.", { "type": "entries", "style": "text-center", @@ -19409,48 +19468,819 @@ ] } ], - "language": [ + "itemFluff": [ { - "name": "Naku Naku", + "name": "Anglerfish Helm", "source": "ObojimaTallGrass24", - "page": 15, - "type": "standard", - "typicalSpeakers": [ - "{@race Nakudama|ObojimaTallGrass24}" - ], - "entries": [ - "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/anglerfish-helm.webp" + }, + "credit": "Jake Morrison", + "width": 2555, + "height": 2555 + } ] - } - ], - "magicvariant": [ + }, { - "name": "Lunar Weapon", - "type": "GV|XDMG", - "requires": [ + "name": "Baffled Candle", + "source": "ObojimaTallGrass24", + "images": [ { - "weapon": true + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/baffled-candle.webp" + }, + "credit": "Scott Higginbotham", + "width": 5132, + "height": 5132 } - ], - "inherits": { - "namePrefix": "Lunar ", - "source": "ObojimaTallGrass24", - "page": 215, - "rarity": "uncommon", - "reqAttune": true, - "entries": [ - "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." - ] - } + ] }, { - "name": "Splinter Bow", - "type": "GV|XDMG", - "requires": [ + "name": "Bell of Resonance", + "source": "ObojimaTallGrass24", + "images": [ { - "bow": true - } - ], + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/bells-of-resonance.webp" + }, + "credit": "A.J. Bondio", + "width": 2786, + "height": 2786 + } + ] + }, + { + "name": "Boots of the Stampede", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/boots-of-the-stampede.webp" + }, + "credit": "A.J. Bondio", + "width": 2571, + "height": 2571 + } + ] + }, + { + "name": "Burnright Brand Hair Dryer", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/burnright-brand-hair-dryer.webp" + }, + "credit": "Matt Owen", + "width": 2757, + "height": 2757 + } + ] + }, + { + "name": "Canseco Bat", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/canseco-bat.webp" + }, + "credit": "A.J. Bondio", + "width": 3008, + "height": 3008 + } + ] + }, + { + "name": "Censer of Arguing Spirits", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/censer-of-arguing-spirits.webp" + }, + "credit": "Scott Higginbotham", + "width": 6552, + "height": 6552 + } + ] + }, + { + "name": "Cloud-Touched Boomerang", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cloud-touched-boomerang.webp" + }, + "credit": "A.J. Bondio", + "width": 1947, + "height": 1947 + } + ] + }, + { + "name": "Coin's Edge", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/coins-edge.webp" + }, + "credit": "Matt Owen", + "width": 2560, + "height": 2560 + } + ] + }, + { + "name": "Corrupted Pendant", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/corrupted-pendant.webp" + }, + "credit": "Scott Higginbotham", + "width": 2234, + "height": 2234 + } + ] + }, + { + "name": "CRT TV & Chicken Timer", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cr-tv-and-chicken-timer.webp" + }, + "credit": "Matt Owen", + "width": 2488, + "height": 2488 + } + ] + }, + { + "name": "Cube of Cubes", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/cube-of-cubes.webp" + }, + "credit": "Matt Owen", + "width": 2040, + "height": 2040 + } + ] + }, + { + "name": "Eye Kite", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/eye-kite.webp" + }, + "credit": "A.J. Bondio", + "width": 2706, + "height": 2706 + } + ] + }, + { + "name": "Familiar's Collar", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/familiars-collar.webp" + }, + "credit": "A.J. Bondio", + "width": 2082, + "height": 2082 + } + ] + }, + { + "name": "Field Cauldron", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/field-cauldron.webp" + }, + "credit": "Scott Higginbotham", + "width": 2233, + "height": 2233 + } + ] + }, + { + "name": "Fisherman's Spear", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/fishermans-spear.webp" + }, + "credit": "A.J. Bondio", + "width": 3316, + "height": 3316 + } + ] + }, + { + "name": "Flying Broomstick", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/flying-broomstick.webp" + }, + "credit": "Scott Higginbotham", + "width": 3015, + "height": 3015 + } + ] + }, + { + "name": "Gametoy", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/gametoy.webp" + }, + "credit": "Matt Owen", + "width": 2702, + "height": 2702 + } + ] + }, + { + "name": "Guardian Spheres", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/guardian-spheres.webp" + }, + "credit": "Scott Higginbotham", + "width": 2438, + "height": 2438 + } + ] + }, + { + "name": "Heron's Eye Ring", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/herons-eye-ring.webp" + }, + "credit": "Scott Higginbotham", + "width": 2614, + "height": 2614 + } + ] + }, + { + "name": "Hover Hopper", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/hover-hopper.webp" + }, + "credit": "A.J. Bondio", + "width": 2867, + "height": 2867 + } + ] + }, + { + "name": "Hurler's Gloves", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/hurlers-gloves.webp" + }, + "credit": "A.J. Bondio", + "width": 1937, + "height": 1937 + } + ] + }, + { + "name": "Instaprint Camera", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/instaprint-camera.webp" + }, + "credit": "Almir Gusic", + "width": 3385, + "height": 3385 + } + ] + }, + { + "name": "Jabbadoon's Feather", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/jabbadoons-feather.webp" + }, + "credit": "A.J. Bondio", + "width": 2849, + "height": 2849 + } + ] + }, + { + "name": "Keys to the Sandcastle", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/keys-to-the-sand-castle.webp" + }, + "credit": "A.J. Bondio", + "width": 1987, + "height": 1987 + } + ] + }, + { + "name": "Keytar", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/keytar.webp" + }, + "credit": "Matt Owen", + "width": 2807, + "height": 2807 + } + ] + }, + { + "name": "Lafula's Iron Teapot", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/lafulas-iron-teapot.webp" + }, + "credit": "A.J. Bondio", + "width": 1986, + "height": 1986 + } + ] + }, + { + "name": "Lunar Weapon", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/lunar-weapon.webp" + }, + "credit": "Scott Higginbotham", + "width": 3767, + "height": 3767 + } + ] + }, + { + "name": "Oiki's Pinwheel", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/oikis-pinwheel.webp" + }, + "credit": "A.J. Bondio", + "width": 2689, + "height": 2689 + } + ] + }, + { + "name": "Only Members Jacket", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/only-members-jacket.webp" + }, + "credit": "A.J. Bondio", + "width": 2348, + "height": 2348 + } + ] + }, + { + "name": "Painter's Sun Hat", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/painters-sun-hat.webp" + }, + "credit": "A.J. Bondio", + "width": 4855, + "height": 4855 + } + ] + }, + { + "name": "Pendants of Belonging", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/pendants-of-belonging.webp" + }, + "credit": "Matt Owen", + "width": 2791, + "height": 2791 + } + ] + }, + { + "name": "Punch Card", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/punch-card.webp" + }, + "credit": "Scott Higginbotham", + "width": 4606, + "height": 4606 + } + ] + }, + { + "name": "Roake's Clay Urn", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/roakes-clay-urn.webp" + }, + "credit": "A.J. Bondio", + "width": 2330, + "height": 2330 + } + ] + }, + { + "name": "Ruby Red Bike", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/ruby-red-bike.webp" + }, + "credit": "Matt Owen", + "width": 3559, + "height": 3559 + } + ] + }, + { + "name": "Scarf of Muffling", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/scarf-of-muffling.webp" + }, + "credit": "A.J. Bondio", + "width": 2598, + "height": 2598 + } + ] + }, + { + "name": "Scuttling Lantern", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/scuttling-lantern.webp" + }, + "credit": "Matt Owen", + "width": 2682, + "height": 2682 + } + ] + }, + { + "name": "Sibling Purses", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/sibling-purses.webp" + }, + "credit": "Matt Owen", + "width": 3864, + "height": 3864 + } + ] + }, + { + "name": "Soda Cans", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/soda-cans.webp" + }, + "credit": "Scott Higginbotham", + "width": 6099, + "height": 6099 + } + ] + }, + { + "name": "Solar Amulet", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/solar-amulet.webp" + }, + "credit": "Scott Higginbotham", + "width": 4134, + "height": 4134 + } + ] + }, + { + "name": "Splinter Bow", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/splinter-bow.webp" + }, + "credit": "Scott Higginbotham", + "width": 4408, + "height": 4408 + } + ] + }, + { + "name": "Sticky Hand", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/sticky-hand.webp" + }, + "credit": "Matt Owen", + "width": 2661, + "height": 2661 + } + ] + }, + { + "name": "Sunbaked Cassettes", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/sunbaked-cassette.webp" + }, + "credit": "A.J. Bondio", + "width": 1945, + "height": 1945 + } + ] + }, + { + "name": "Talisman of the Phoenix", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/talisman-of-the-phoenix.webp" + }, + "credit": "Matt Owen", + "width": 2694, + "height": 2694 + } + ] + }, + { + "name": "Travel Wok", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/travel-wok.webp" + }, + "credit": "A.J. Bondio", + "width": 2054, + "height": 2054 + } + ] + }, + { + "name": "Umbrella of Shielding", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/umbrella-of-shielding.webp" + }, + "credit": "A.J. Bondio", + "width": 1971, + "height": 1971 + } + ] + }, + { + "name": "Weapon of the Sun & Moon", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/weapon-of-the-sun-and-moon.webp" + }, + "credit": "Scott Higginbotham", + "width": 4447, + "height": 4447 + } + ] + }, + { + "name": "Yappa Mask", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/yappa-mask.webp" + }, + "credit": "A.J. Bondio", + "width": 2758, + "height": 2758 + } + ] + } + ], + "language": [ + { + "name": "Naku Naku", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "standard", + "typicalSpeakers": [ + "{@race Nakudama|ObojimaTallGrass24}" + ], + "entries": [ + "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." + ] + } + ], + "magicvariant": [ + { + "name": "Lunar Weapon", + "type": "GV|XDMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "Lunar ", + "source": "ObojimaTallGrass24", + "page": 215, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This weapon is crafted with strands of moonlight. At night, attacks with it deal an extra {@damage 1d8} Radiant damage on a hit." + ] + }, + "hasFluffImages": true + }, + { + "name": "Splinter Bow", + "type": "GV|XDMG", + "requires": [ + { + "bow": true + } + ], "inherits": { "namePrefix": "Splinter ", "source": "ObojimaTallGrass24", @@ -19460,7 +20290,8 @@ "entries": [ "This magical bow can split arrows as you fire it, allowing you to target two creatures within 10 feet of each other. When you use the bow in this way, you make only one attack roll, which applies to both targets. If the attack hits at least one of the targets, roll damage normally. A target hit by a split arrow takes half the amount of damage rolled (round down)." ] - } + }, + "hasFluffImages": true }, { "name": "Weapon of the Sun & Moon", @@ -19481,7 +20312,8 @@ "A creature in possession of both the {@item Lunar Weapon|ObojimaTallGrass24} and the {@item Solar Amulet|ObojimaTallGrass24} can perform a 1-hour ritual to combine those items, forming the Weapon of the Sun and Moon. This weapon retains the properties of the {@item Lunar Weapon|ObojimaTallGrass24} and grants you the benefits of the {@item Solar Amulet|ObojimaTallGrass24} while holding it.", "In addition, you gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. As a {@action Magic|XPHB} action while holding the Weapon of the Sun and Moon, you can activate its Eclipse Power. Doing so during the day casts the {@spell Darkness|XPHB} spell; this version of the spell causes the darkness to fill a 60-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} or a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, instead of its normal size. Doing so during the night, casts the {@spell Daylight|XPHB} spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk." ] - } + }, + "hasFluffImages": true } ], "monster": [ From 062da834df11a3d4a67d31243c4018cc8eee92da Mon Sep 17 00:00:00 2001 From: Foopsie42 <110792348+Foopsie42@users.noreply.github.com> Date: Tue, 16 Dec 2025 11:25:54 +0300 Subject: [PATCH 24/30] Copy Backup to Collection --- ...ma - Tales from the Tall Grass - 2024.json | 2111 ++++++++++++++++- 1 file changed, 2095 insertions(+), 16 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 183fa1b95c..c09ce9d5cc 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -28121,23 +28121,2102 @@ } ] } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" - }, - "credit": "Alexander Cloos", - "width": 1613, - "height": 2555 - } - ] - } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + } ], + "table": [ + { + "name": "Brackwater Wetlands Ingredients; Common", + "source": "ObojimaTallGrass24", + "page": 240, + "colLabels": [ + "d28", + "Ingredient Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 text-left" + ], + "rows": [ + [ + "1", + "{@item Bamboo|ObojimaTallGrass24}" + ], + [ + "2", + "{@item Blue Back Salmon|ObojimaTallGrass24}" + ], + [ + "3", + "{@item Bora Bug|ObojimaTallGrass24}" + ], + [ + "4", + "{@item Brush Reed|ObojimaTallGrass24}" + ], + [ + "5", + "{@item Bundle of Driko Twigs|ObojimaTallGrass24}" + ], + [ + "6", + "{@item Camp Mite|ObojimaTallGrass24}" + ], + [ + "7", + "{@item Chicken Egg|ObojimaTallGrass24}" + ], + [ + "8", + "{@item Clay Snake Tail|ObojimaTallGrass24}" + ], + [ + "9", + "{@item Creeping Bolete|ObojimaTallGrass24}" + ], + [ + "10", + "{@item Earwax|ObojimaTallGrass24}" + ], + [ + "11", + "{@item Fish Folk Tooth|ObojimaTallGrass24}" + ], + [ + "12", + "{@item Fish Head|ObojimaTallGrass24}" + ], + [ + "13", + "{@item Green Slime|ObojimaTallGrass24}" + ], + [ + "14", + "{@item Gohaku Rice|ObojimaTallGrass24}" + ], + [ + "15", + "{@item Howler Fur|ObojimaTallGrass24}" + ], + [ + "16", + "{@item Kloth Leech|ObojimaTallGrass24}" + ], + [ + "17", + "{@item Knobble Leaf Seaweed|ObojimaTallGrass24}" + ], + [ + "18", + "{@item Lovers Vine|ObojimaTallGrass24}" + ], + [ + "19", + "{@item Mellowort|ObojimaTallGrass24}" + ], + [ + "20", + "{@item Narutomaki|ObojimaTallGrass24}" + ], + [ + "21", + "{@item Poison|ObojimaTallGrass24}" + ], + [ + "22", + "{@item Queen's Dilemma|ObojimaTallGrass24}" + ], + [ + "23", + "{@item Raka Paste|ObojimaTallGrass24}" + ], + [ + "24", + "{@item Ribbon Rot|ObojimaTallGrass24}" + ], + [ + "25", + "{@item Scalefruit Rind|ObojimaTallGrass24}" + ], + [ + "26", + "{@item Sea Water|ObojimaTallGrass24}" + ], + [ + "27", + "{@item Seashell|ObojimaTallGrass24}" + + ], + [ + "28", + "{@item Varrow|ObojimaTallGrass24}" + ] + ] + }, + { + "name": "Brackwater Wetlands Ingredients; Uncommon", + "source": "ObojimaTallGrass24", + "page": 249, + "colLabels": [ + "d15", + "Ingredient Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 text-left" + ], + "rows": [ + [ + "1", + "{@item Bottle Cap (Supa-Fizz!)|ObojimaTallGrass24}" + ], + [ + "2", + "{@item Corrupted Seawater|ObojimaTallGrass24}" + ], + [ + "3", + "{@item Corrupted Slime|ObojimaTallGrass24}" + ], + [ + "4", + "{@item Hakumon's Ramen Broth|ObojimaTallGrass24}" + ], + [ + "5", + "{@item Laughing Moss|ObojimaTallGrass24}" + ], + [ + "6", + "{@item Mournshade|ObojimaTallGrass24}" + ], + [ + "7", + "{@item Night Thistle|ObojimaTallGrass24}" + ], + [ + "8", + "{@item Noodle Eel|ObojimaTallGrass24}" + ], + [ + "9", + "{@item Petrified Alligator|ObojimaTallGrass24}" + ], + [ + "10", + "{@item Scumweed|ObojimaTallGrass24}" + + ], + [ + "11", + "{@item Shadowroot|ObojimaTallGrass24}" + + ], + [ + "12", + "{@item Spark Plug|ObojimaTallGrass24}" + ], + [ + "13", + "{@item Spring|ObojimaTallGrass24}" + ], + [ + "14", + "{@item Vinyl Record|ObojimaTallGrass24}" + ], + [ + "15", + "{@item Wolfenite|ObojimaTallGrass24}" + ] + ] + }, + { + "name": "Coastal Highland Ingredients; Common", + "source": "ObojimaTallGrass24", + "page": 240, + "colLabels": [ + "d22", + "Ingredient Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 text-left" + ], + "rows": [ + [ + "1", + "{@item Blue Back Salmon|ObojimaTallGrass24}" + ], + [ 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Wool|ObojimaTallGrass24}" + ], + [ + "19", + "{@item Snap Vine Sap|ObojimaTallGrass24}" + + ], + [ + "20", + "{@item Spindle-Leg Spider Webs|ObojimaTallGrass24}" + ], + [ + "21", + "{@item Venus Fly Rat|ObojimaTallGrass24}" + ], + [ + "22", + "{@item Yuma Shrub|ObojimaTallGrass24}" + ] + ] + }, + { + "name": "Coastal Highland Ingredients; Uncommon", + "source": "ObojimaTallGrass24", + "page": 249, + "colLabels": [ + "d10", + "Ingredient Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 text-left" + ], + "rows": [ + [ + "1", + "{@item Bottle Cap (Supa-Fizz!)|ObojimaTallGrass24}" + ], + [ + "2", + "{@item Essence of Glumbug|ObojimaTallGrass24}" + ], + [ + "3", + "{@item Kojobi Fruit|ObojimaTallGrass24}" + ], + [ + "4", + "{@item Lions Blume|ObojimaTallGrass24}" + ], + [ + "5", + "{@item Nakudama Spice|ObojimaTallGrass24}" + ], + [ + "6", + "{@item Noodle Eel|ObojimaTallGrass24}" + ], + [ + "7", + "{@item Petrified Alligator|ObojimaTallGrass24}" + ], + [ + "8", + "{@item Spark Plug|ObojimaTallGrass24}" + ], + [ + "9", + "{@item Spring|ObojimaTallGrass24}" + ], + [ + "10", + "{@item Vinyl Record|ObojimaTallGrass24}" + ] + ] + }, + { + "name": "Combat Potions", + "source": "ObojimaTallGrass24", + "page": 220, + "colLabels": [ + "#", + "Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 text-left" + ], + "rows": [ + [ + "1", + "{@item Rabbit's Speed|ObojimaTallGrass24}" + ], + [ + "2", + "{@item Weapon Master's Elixir|ObojimaTallGrass24}" + ], + [ + "3", + "{@item Spirit of Salyri|ObojimaTallGrass24}" + ], + [ + "4", + "{@item Beast Hide|ObojimaTallGrass24}" + ], + [ + "5", + "{@item Spirit Armor|ObojimaTallGrass24}" + ], + [ + "6", + "{@item Displacement Field|ObojimaTallGrass24}" + ], + [ + "7", + "{@item Shepherd's Bane|ObojimaTallGrass24}" + ], + [ + "8", + "{@item Bottled Bomb|ObojimaTallGrass24}" + ], + [ + "9", + "{@item Wonder Juice|ObojimaTallGrass24}" + ], + [ + "10", + "{@item Candlecap|ObojimaTallGrass24}" + ], + [ + "11", + "{@item Eagle's Vision|ObojimaTallGrass24}" + ], + [ + "12", + "{@item Paranoia|ObojimaTallGrass24}" + ], + [ + "13", + "{@item Bottled Torch|ObojimaTallGrass24}" + ], + [ + "14", + "{@item Static Shock|ObojimaTallGrass24}" + ], + [ + "15", + "{@item Incoming!|ObojimaTallGrass24}" + ], + [ + "16", + "{@item Lightning Breath|ObojimaTallGrass24}" + ], + [ + "17", + "{@item Heroism|ObojimaTallGrass24}" + ], + [ + "18", + "{@item Slugskin|ObojimaTallGrass24}" + ], + [ + "19", + "{@item Thunderbelch|ObojimaTallGrass24}" + ], + [ + "20", + "{@item Seeking Smoke|ObojimaTallGrass24}" + ], + [ + "21", + "{@item Dancing Juice|ObojimaTallGrass24}" + ], + [ + "22", + "{@item Prickleskin|ObojimaTallGrass24}" + ], + [ + "23", + "{@item Tiny Bubbles|ObojimaTallGrass24}" + ], + [ + "24", + "{@item Claws of the Crab King|ObojimaTallGrass24}" + ], + [ + "25", + "{@item Rubberskin|ObojimaTallGrass24}" + ], + [ + "26", + "{@item Keening Voice|ObojimaTallGrass24}" + ], + [ + "27", + "{@item Kinetic 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Sheep Dragon Brew|ObojimaTallGrass24}" + ], + [ + "44", + "{@item Enhanced Static Shock|ObojimaTallGrass24}" + ], + [ + "45", + "{@item Enhanced Lightning Breath|ObojimaTallGrass24}" + ], + [ + "46", + "{@item Enhanced Bottled Bomb|ObojimaTallGrass24}" + ], + [ + "47", + "{@item Wrathful Spirit|ObojimaTallGrass24}" + ], + [ + "48", + "{@item Rapid Withdrawal|ObojimaTallGrass24}" + ], + [ + "49", + "{@item Life-Steal|ObojimaTallGrass24}" + ], + [ + "50", + "{@item Demonskin|ObojimaTallGrass24}" + ], + [ + "51", + "{@item Withered Will|ObojimaTallGrass24}" + ], + [ + "52", + "{@item Astounding Vigor|ObojimaTallGrass24}" + ], + [ + "53", + "{@item Many Hands|ObojimaTallGrass24}" + ], + [ + "54", + "{@item Epic Bottled Bomb|ObojimaTallGrass24}" + ], + [ + "55", + "{@item Essence of Great Rivers|ObojimaTallGrass24}" + ], + [ + "56", + "{@item Carla Cackletooth's Corruption Cocktail|ObojimaTallGrass24}" + ], + [ + "57", + "{@item Hunter's Speed|ObojimaTallGrass24}" + ], + [ + "58", + "{@item Hero's Blade|ObojimaTallGrass24}" + ], + [ + "59", + "{@item Severed Reaction|ObojimaTallGrass24}" + ], + [ + "60", + "{@item Dragon Frog Transmutation|ObojimaTallGrass24}" + ] + ] + }, + { + "name": "Elemental Spirit Forms", + "source": "ObojimaTallGrass24", + "page": 262, + "colLabels": [ + "d6", + "Elemental Spirit Forms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Animated Bubbles\u2014Thunder\u2014Fly" + ], + [ + "2", + "Animated Cloud\u2014Lightning\u2014Fly" + ], + [ + "3", + "Dust Wisp\u2014Slashing\u2014Walk, Fly" + ], + [ + "4", + "Earth Spirit (clay, crystal, sand, stone)\u2014Bludgeoning\u2014Walk" + ], + [ + "5", + "Flame Wisp\u2014Fire\u2014Walk" + ], + [ + "6", + "Water Wisp\u2014Bludgeoning\u2014Walk, Swim" + ] + ] + }, + { + "name": "Gale Fields Ingredients; Common", + "source": "ObojimaTallGrass24", + "page": 241, + "colLabels": [ + "d28", + "Ingredient Name" + ], + "colStyles": [ + "col-2-5 text-center", + "col-9-5 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the Tall Grass - 2024.json | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index c09ce9d5cc..fe93477c3a 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -15002,11 +15002,12 @@ "mastery": [ "Push|XPHB" ], + "bonusWeapon": "+1", "dmg1": "1d8", "dmgType": "B", "dmg2": "1d10", "entries": [ - "This baseball bat uses the statistics of a +1 Warhammer. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." + "This baseball bat uses the statistics of a {@item +1 Warhammer|XDMG}. If an enemy misses you with a ranged spell attack while wielding this bat, you can take a {@variantrule Reaction|XPHB} to redirect the attack toward another creature you can see within 30 feet of you, using this weapon's attack bonus for the new attack roll. Once used, this property can't be used again until the next dawn." ], "hasFluffImages": true }, @@ -15029,7 +15030,7 @@ "rarity": "common", "wondrous": true, "entries": [ - "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane Dagger." + "This magical coin has the symbol of a dagger on it. When the coin is flipped into the air, it permanently transforms into a mundane {@item Dagger|XPHB}." ], "hasFluffImages": true }, @@ -15133,7 +15134,7 @@ "reqAttune": true, "wondrous": true, "entries": [ - "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the Control Animal spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." + "While you are attuned to this collar and it is worn by a friendly Beast, you can cast the {@spell Control Animal|ObojimaTallGrass24} spell at will, targeting only the creature wearing the collar. It automatically fails its saving throw against the spell." ], "hasFluffImages": true }, @@ -15144,7 +15145,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "This miniature cauldron is used by adventuring Witches to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." + "This miniature cauldron is used by adventuring {@creature Witch|ObojimaTallGrass24|Witches} to brew potions out on the road and stretch their ingredients even further. When used alongside {@item Alchemist's Supplies|XPHB} to brew an uncommon or rare potion, you also brew a random common potion." ], "hasFluffImages": true }, @@ -15323,7 +15324,7 @@ "wondrous": true, "bonusWeaponDamage": "+2", "entries": [ - "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with Thrown weapons. Additionally, the normal and long ranges of Thrown weapons are increased by 15 feet for you." + "While wearing these rugged gloves, you gain a +2 bonus to damage rolls with {@itemProperty T|XPHB|Thrown} weapons. Additionally, the normal and long ranges of {@itemProperty T|XPHB|Thrown} weapons are increased by 15 feet for you." ], "hasFluffImages": true }, @@ -15450,6 +15451,9 @@ "page": 217, "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, "entries": [ "This soft and well-loved scarf wraps snugly around the wearer's neck, making anyone who wears it feel extra cozy. As a {@action Magic|XPHB} action, you can throw the scarf at a creature you can see within 60 feet of you. The target must succeed on a DC 14 Dexterity saving throw or the scarf magically wraps around its mouth, preventing it from speaking. A creature can use its action to make a DC 14 Strength ({@skill Athletics|XPHB}) check, removing the scarf from itself or another creature within its reach on a success. This property of the scarf can be used three times, and it regains all expended uses daily at dawn." ], @@ -15533,7 +15537,7 @@ "rarity": "common", "wondrous": true, "entries": [ - "While holding this children's toy in one hand, you can cast the Retrieve cantrip." + "While holding this children's toy in one hand, you can cast the {@spell Retrieve|ObojimaTallGrass24} cantrip." ], "hasFluffImages": true }, From c80e5cdc239797bb2e89949ccb135a5d852daba3 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 17 Dec 2025 05:22:36 +0000 Subject: [PATCH 26/30] added a little tags --- ...ma - Tales from the Tall Grass - 2024.json | 23 +++++++++---------- 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index fe93477c3a..30054c6cc1 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -130,7 +130,7 @@ "name": "Impart Knowledge", "entries": [ "In dara culture, individuals who obtain wisdom truly worth sharing are blessed with a unique ability to impart glyphs before their death. This extraordinary skill is revered among the dara.", - "When you reach character level 10, you gain the ability to impart messages through dara glyphs. As a {@action Magic|XPHB} action, you can press your hand against any surface and create a unique thumbprint-shaped glyph. When you create this glyph, you recite a message, which is stored inside the magical symbol. The glyph can be seen by only other dara and can be absorbed only by using the Sacred Revelation ability" + "When you reach character level 10, you gain the ability to impart messages through dara glyphs. As a {@action Magic|XPHB} action, you can press your hand against any surface and create a unique thumbprint-shaped glyph. When you create this glyph, you recite a message, which is stored inside the magical symbol. The glyph can be seen by only other dara and can be absorbed only by using the Sacred Revelation ability." ] } ], @@ -348,7 +348,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Resistance|XPHB} cantrip.", "When you reach character level 3, you learn the {@spell Heroism|XPHB} spell. When you reach character level 5, you also learn the {@spell At Your Side|ObojimaTallGrass24} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -401,7 +401,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Sacred Flame|XPHB} cantrip.", "When you reach character level 3, you learn the {@spell Bane|XPHB} spell. When you reach character level 5, you also learn the {@spell Shatter|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -454,7 +454,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Guidance|XPHB} cantrip.", "When you reach character level 3, you learn the {@spell Pacify Person|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Calm Emotions|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -507,7 +507,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Dancing Lights|XPHB} cantrip.", "When you reach character level 3, you learn the {@spell Sprout Foliage|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Animal Messenger|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -560,7 +560,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Spare the Dying|XPHB} cantrip.", "When you reach character level 3, you learn the {@spell Cure Wounds|XPHB} spell. When you reach character level 5, you also learn the {@spell Lesser Restoration|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -613,7 +613,7 @@ "entries": [ "Your connection to the Spirit Realm manifests as a birthmark that grants you supernatural abilities. You know the {@spell Resilient Friendship|ObojimaTallGrass24} cantrip.", "When you reach character level 3, you learn the {@spell Gift|ObojimaTallGrass24} spell. When you reach character level 5, you also learn the {@spell Warding Bond|XPHB} spell. You always have these spells prepared, and you can cast each spell once without a spell slot. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a {@variantrule Long Rest|XPHB}. You can also cast the spell using any spell slots you have of the appropriate level.", - "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage)." + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the mark)." ] } } @@ -695,8 +695,7 @@ "type": "entries", "name": "Standing Leap", "entries": [ - "Your {@variantrule Long Jump|XPHB} is up to 20 feet, and your High", - "Jump is up to 15 feet, with or without a running start." + "Your {@variantrule Long Jump|XPHB} is up to 20 feet, and your {@variantrule High Jump|XPHB} is up to 15 feet, with or without a running start." ] } ], @@ -4556,7 +4555,7 @@ ], "entries": [ "This spell transforms a Beast you can see within range into a Humanoid form. An unwilling target must succeed on a Wisdom saving throw to avoid the effect. The spell has no effect on a Beast with 0 {@variantrule Hit Points|XPHB}.", - "The transformation lasts for the duration, or until the target drops to 0 {@variantrule Hit Points|XPHB} or dies. The new form has the appearance of a Humanoid of any species you choose. The target's game statistics are replaced by the statistics of a Commoner, but it retains its creature type; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; alignment; personality; and Intelligence, Wisdom, and Charisma scores.", + "The transformation lasts for the duration, or until the target drops to 0 {@variantrule Hit Points|XPHB} or dies. The new form has the appearance of a Humanoid of any species you choose. The target's game statistics are replaced by the statistics of a {@creature Commoner|XMM}, but it retains its creature type; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; alignment; personality; and Intelligence, Wisdom, and Charisma scores.", "The target gains 4 {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} vanish if any remain when the spell ends. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left." ], "entriesHigherLevel": [ @@ -5090,7 +5089,7 @@ } ], "entries": [ - "You create five 1-foot Cubes of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from {@spell See Invisibility|XPHB} or {@sense Truesight|XPHB}) sees a luminous cube made of a transparent, dark green light.", + "You create five 1-foot {@variantrule Cube [Area of Effect]|XPHB|Cubes} of magical force known as dara blocks. Each dara block appears in a different unoccupied space of your choice within range and becomes magically fixed in place. The blocks are {@condition Invisible|XPHB} to all creatures except you and any creatures you designate when you cast the spell. A creature that can see the dara blocks (including one benefiting from {@spell See Invisibility|XPHB} or {@sense Truesight|XPHB}) sees a luminous cube made of a transparent, dark green light.", "A block fixed in the air can hold up to 5,000 pounds; More weight causes the block to fall. A creature can take a {@action Utilize|XPHB} action to make a Strength check against your spell save DC, moving the block up to 10 feet on a success." ], "entriesHigherLevel": [ @@ -7338,7 +7337,7 @@ ], "entries": [ "You sanctify a meal in an extravagant show of thrown spices and twirling dance. Those who participate in the meal are granted the curry blessings of the great festival spirit Tamh Gon. The feast takes 1 hour to consume, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.", - "A creature that partakes gains several benefits, which last for 24 hours. The creature's {@condition Exhaustion|XPHB} level, if any, decreases by 1, its {@variantrule Speed|XPHB} increases by 10 feet, and it gains a +2 bonus to Dexterity saving throws. It can also activate the effects of the Ember Belly spell one time while the benefits of the feast last." + "A creature that partakes gains several benefits, which last for 24 hours. The creature's {@condition Exhaustion|XPHB} level, if any, decreases by 1, its {@variantrule Speed|XPHB} increases by 10 feet, and it gains a +2 bonus to Dexterity saving throws. It can also activate the effects of the {@spell Ember Belly|ObojimaTallGrass24} spell one time while the benefits of the feast last." ], "classes": { "fromClassList": [ From 0500f85625bb20208077a07162d403a3d52040a1 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 18 Dec 2025 03:32:08 +0000 Subject: [PATCH 27/30] added a lot --- ...ma - Tales from the Tall Grass - 2024.json | 4203 ++++++++++++++++- 1 file changed, 4105 insertions(+), 98 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 30054c6cc1..bb9e093388 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -4962,7 +4962,7 @@ } ], "entries": [ - "As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", + "As you cast the spell, you inscribe onto your blank ticket the code of a {@variantrule Hit Point Dice|XPHB|Hit Dice} train stop of your choice whose stop number you're already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.", "During your travel, other stops may occur and are determined by the GM. If a target takes a {@variantrule Short Rest|XPHB} while traveling and regains {@variantrule Hit Points|XPHB} at the end of the {@variantrule Short Rest|XPHB} by spending one or more {@variantrule Hit Point Dice|XPHB|Hit Dice}, it regains an additional {@dice 1d10} {@variantrule Hit Points|XPHB}.", "There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute." ], @@ -13544,7 +13544,7 @@ } }, { - "name": "Spindle Leg Spider Webs", + "name": "Spindle-Leg Spider Webs", "source": "ObojimaTallGrass24", "page": 208, "type": "Ingred", @@ -15580,46 +15580,6 @@ ], "hasFluffImages": true }, - { - "name": "A New Look", - "source": "ObojimaTallGrass24", - "page": 288, - "type": "P", - "rarity": "uncommon", - "property": [ - "Whim" - ], - "entries": [ - "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are Permanent, unless removed by a spell of level 5 or higher as if it were a curse.", - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@font {@style 45|large}|SneakerProMedium}" - ] - } - ], - "miscTags": [ - "CNS" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" - }, - "credit": "Scott Higginbotham" - } - ] - }, - "foundrySystem": { - "uses": { - "max": 1 - } - } - }, { "name": "Rabbit's Speed", "source": "ObojimaTallGrass24", @@ -19407,89 +19367,3987 @@ } }, { - "name": "Arcane Detection Kit", + "name": "Twin Vision", "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], "entries": [ - "Arcane Detection Kits (or ADKs) have been popularized by Witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island." - ] + "This potion must be shared with another creature, each of them ingesting half of the potion. When the second half of the potion is consumed, the creature that consumed the first half gains the ability to see through the eyes of the second creature for the next 8 hours. While under this effect, it gains the benefits of any special senses the second creature has. This benefit can’t be used if the creatures are more than 1 mile apart. While seeing in this way, the first creature is blind with regard to its own senses. Either creature can use its action to stop the shared vision or reactivate it.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 31|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/twin-vision.webp" + }, + "credit": "Scott Higginbotham", + "width": 1982, + "height": 1982 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } }, { - "name": "Bicycle", + "name": "Spirit Repellent", "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], "entries": [ - "These First Age vehicles have become increasingly popular over the years as recreations started being crafted out of Yatamon. Both the recreations and the originals have a {@variantrule Speed|XPHB} of 60 feet while being ridden." - ] + "This potion causes the nearby area to become repulsive to spirits. The source of the potion's effect is either you (if you imbibe it) or a 1-foot square within your reach (if you pour it out), and its effect lasts for 1 minute. When you use this potion, any Spirit within 30 feet of the source must make a DC 15 Charisma saving throw; a Spirit has {@variantrule Advantage|XPHB} on this save if it has a {@variantrule Challenge Rating|XPHB} of 6 or higher. On a failed save, the spirit is teleported to a random unoccupied space that is at least 35 feet away from the source (but not through {@variantrule Cover|XPHB|Total Cover}), and it can't willingly move to a space within 30 feet of the source until the effect of this potion ends. A spirit that hasn't made this save must immediately do so if it moves to a space within 30 feet of the source before the effect ends, being subjected to the effect on a failed save.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 32|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/spirit-repellent.webp" + }, + "credit": "Scott Higginbotham", + "width": 1813, + "height": 1813 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } }, { - "name": "Glider", + "name": "Essence of the River Spirit", "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], "entries": [ - "A creature holding onto a glider with both hands while falling, descends at a rate of 10 feet per round and can travel up to 50 feet horizontally. A creature can use its action to operate the glider, changing the direction they're moving and avoiding any obstacles in their path. If a creature is still in the air after 1 minute has passed, it must succeed on a DC 10 Strength saving throw or let go of the glider, falling as it normally would. This saving throw is repeated every minute, with the DC increasing by 2 every time the saving throw is made (to a maximum of DC 20)." + "This small, stoppered vial contains a clear liquid that shimmers with a faint blue light. When the vial is opened, you can pour the liquid into a small pool of water (such as a bath or hot spring), transforming it into a healing pool. A creature that soaks in the pool for at least 10 minutes regains {@dice 4d4 + 4} {@variantrule Hit Points|XPHB}. The pool loses its magic after 1 hour or once six creatures have benefited from this effect.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 33|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" ], "fluff": { "images": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/glider.webp" - }, - "credit": "Scott Higginbotham", - "width": 3086, - "height": 3662 - } + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/essence-of-the-river-spirit.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } ] + }, + "foundrySystem": { + "uses": { + "max": 1, + "autoDestroy": false + } } }, { - "name": "Hook Sling", + "name": "Potion of Freezing", "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], "entries": [ - "This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using a {@variantrule Bonus Action|XPHB}, and it requires an action to wind it back in before you can use it again. You can hurl the hook using only one hand, but it requires two hands to wind the hook back in. If the targeted surface has no lip to grasp or is otherwise too difficult for the barb to hook onto, the hook fails to latch onto it and pull you." - ] + "Pouring this grayish-blue potion into any liquid will cause that liquid to freeze solid for 1 hour, after which it begins to thaw as normal. This effect can freeze no more than a 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of liquid.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 34|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-freezing.webp" + }, + "credit": "Scott Higginbotham", + "width": 1889, + "height": 1889 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } }, { - "name": "Sea Sink Boots", + "name": "Potion of Attunement", "source": "ObojimaTallGrass24", - "page": 203, - "type": "G", - "rarity": "none", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], "entries": [ - "These weighted boots are used by the Mariners' Guild to quickly descend into the Shallows and explore the shallow beds. While wearing the boots, all nonmagical {@variantrule Speed|XPHB|Speeds} you possess are reduced to 10 feet, you descend into water at a rate of 100 feet per round, and you can walk across the ocean floor as if you weren't buoyant." - ] - } - ], - "itemFluff": [ - { - "name": "Anglerfish Helm", - "source": "ObojimaTallGrass24", - "images": [ + "As a {@action Magic|XPHB} action, you can pour a drop of this potion onto a magic item that requires {@variantrule Attunement|XPHB} and drink the rest. Once you do so, you instantly become attuned to that item.", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/anglerfish-helm.webp" - }, - "credit": "Jake Morrison", - "width": 2555, - "height": 2555 + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 35|large}|SneakerProMedium}" + ] } - ] + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-attunement.webp" + }, + "credit": "Scott Higginbotham", + "width": 1423, + "height": 1423 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } }, { - "name": "Baffled Candle", + "name": "Water Breathing", + "source": "ObojimaTallGrass24", + "page": 275, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "This tropical fruity elixir tastes just as delicious as your favorite juice. For 1 hour after drinking it, you can breathe underwater.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 36|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/water-breathing.webp" + }, + "credit": "Scott Higginbotham", + "width": 1895, + "height": 1895 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Dispel", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When thrown at a creature, object, or magical effect within 30 feet of you, this potion breaks, releasing its contents on the target. Any ongoing spell of level 3 or lower on the target immediately ends.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 37|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/liquid-dispel.webp" + }, + "credit": "Scott Higginbotham", + "width": 1888, + "height": 1888 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pocket Stomach", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When imbibed, your stomach temporarily functions as a {@item Bag of Holding|XPHB}, allowing you to store any object you can fit in your mouth inside its extradimensional space. The effects of this potion last for 1 hour, after which you throw up anything consumed.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 38|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/pocket-stomach.webp" + }, + "credit": "Scott Higginbotham", + "width": 1703, + "height": 1703 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Arcana", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When brewed, the creator of this potion rolls a {@dice d4} to determine the maximum level of the spell slot it can restore. When you drink it, you immediately regain your highest-level expended spell slot of the rolled level or lower.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 39|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/liquid-arcana.webp" + }, + "credit": "Scott Higginbotham", + "width": 1663, + "height": 1663 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Arcane Solvent", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When this potion is applied to a magic item, any creature that was attuned to it is no longer attuned. If the item is being worn or carried by the attuned creature, that creature can resist the effects of this potion with a successful DC 13 Charisma saving throw.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 40|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/arcane-solvent.webp" + }, + "credit": "Scott Higginbotham", + "width": 1852, + "height": 1852 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Gardener's Solution", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When this oily, greenish potion is rubbed on a plant, the plant instantly grows to full maturity. If the plant is too big for the space—such as a redwood tree—it will stop growing once it has reasonably filled the space. If you imbibe the potion, it has no effect, but it tastes like maple syrup.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 41|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/gardners-solution.webp" + }, + "credit": "Scott Higginbotham", + "width": 1704, + "height": 1704 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Exertion", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When you drink this potion, you gain a surge of manic energy. You can take another action this round at {@variantrule Initiative|XPHB} count 0.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 42|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-exertion.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Breakfast in a Bottle", + "source": "ObojimaTallGrass24", + "page": 276, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When brewed, the creator of this potion rolls a {@dice d4} to determine the number of servings it creates. When it's poured out, this liquid quickly forms into an appetizing breakfast, such as some bread or pancakes. A creature that consumes one serving of it feels satiated for the day, and its {@condition Exhaustion|XPHB} level decreases by 1. It takes 1 minute to consume one serving, and once a creature benefits from this effect, it can't do so again until it finishes a {@variantrule Long Rest|XPHB}. The food spoils after 24 hours, losing its magic.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 43|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/breakfast-in-a-bottle.webp" + }, + "credit": "Scott Higginbotham", + "width": 2430, + "height": 2430 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Twin Telepathy", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "This potion must be shared with another creature, each of them ingesting half of the potion. Once the second half of the potion is consumed, the imbibers can communicate telepathically across any distance, including between different planes of existence, for the next 24 hours.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 44|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/twin-telepathy.webp" + }, + "credit": "Scott Higginbotham", + "width": 1982, + "height": 1982 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Reprieve", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When imbibed, this potion offers temporary relief from an ill effect, allowing you to gain one benefit of your choice from the {@spell Greater Restoration|XPHB} spell. After 1 hour, you lose the chosen benefit, causing the ill effect to return.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-reprieve.webp" + }, + "credit": "Scott Higginbotham", + "width": 1991, + "height": 1991 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Uncanny Focus", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "This purplish liquid smells of ammonia. For 1 minute after drinking it, you have {@variantrule Advantage|XPHB} on Constitution saving throws made to maintain {@status Concentration|XPHB}, and your {@status Concentration|XPHB} doesn't end as a result of having the {@condition Incapacitated|XPHB} condition.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 46|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/uncanny-focus.webp" + }, + "credit": "Scott Higginbotham", + "width": 1648, + "height": 1648 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Meditative Trance", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "This violet-colored potion smells like lavender and citrus. The next time you take a {@variantrule Short Rest|XPHB} after ingesting it, you enjoy a deep, dreamless sleep. When you finish the rest, you gain the benefits of a {@variantrule Long Rest|XPHB}, even if you already benefited from a {@variantrule Long Rest|XPHB} in the past 24 hours.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 47|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/meditative-trance.webp" + }, + "credit": "Scott Higginbotham", + "width": 1890, + "height": 1890 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Potion of Holistic Wellness", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When you uncork this potion of scintillating liquid, your senses are calmed with the smell of vanilla and honey along with a warm spring breeze. When imbibed, you regain {@dice 4d8 + 4} {@variantrule Hit Points|XPHB}, and the following conditions on you end: {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Exhaustion|XPHB}, {@condition Frightened|XPHB}, {@condition Incapacitated|XPHB}, {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, {@condition Poisoned|XPHB}, {@condition Stunned|XPHB}, {@condition Unconscious|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 48|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/potion-of-holistic-wellness.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Sharp Mind", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When you drink this potion, your mind becomes charged with magical energy. For the next 8 hours, you gain a +2 bonus to Intelligence saving throws, and you have {@variantrule Resistance|XPHB} to Psychic damage. In addition, you can devour whole tomes of text, reading 10 times faster than normal.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 49|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/sharp-mind.webp" + }, + "credit": "Scott Higginbotham", + "width": 1731, + "height": 1731 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Mind Over Might", + "source": "ObojimaTallGrass24", + "page": 277, + "type": "P", + "rarity": "uncommon", + "property": [ + "Util" + ], + "entries": [ + "When consumed, this chalky elixir turns an intellectual scholar into an athlete. For the next 24 hours, you can use your Intelligence or Wisdom modifier (your choice), instead of your Strength or Dexterity modifier, when making Strength ({@skill Athletics|XPHB}) and Dexterity ({@skill Acrobatics|XPHB}) checks. You also gain proficiency in the {@skill Acrobatics|XPHB} and {@skill Athletics|XPHB} skills for the duration, if you don't already have it.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 50|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/mind-over-might.webp" + }, + "credit": "Scott Higginbotham", + "width": 1503, + "height": 1503 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Simulacrum Elixir", + "source": "ObojimaTallGrass24", + "page": 278, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "When consumed, this numbing concoction lulls you into a deep sleep. By the time you wake up, your mind has taken over a perfect clone of yourself, which appears in a random location within 10 feet of you. The clone appears to be the same as you in every way, but it is formed without any equipment other than mundane clothes. The clone uses your game statistics at the time you consumed this potion, except it is a Construct, its {@variantrule Hit Points|XPHB|Hit Point} maximum is half as much, and it can't cast the {@spell Simulacrum|XPHB} spell or be affected by another Simulacrum Elixir. The clone can't gain levels, and it can't take {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB|Long Rests}. While the clone exists, your original body is in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if you would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. The clone lasts until you dismiss it (no action required) or it drops to 0 {@variantrule Hit Points|XPHB}, at which point it disappears in a cloud of butterflies. When it disappears, your mind returns to your original body.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 51|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/simulacrum-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1845, + "height": 1845 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Hidden Hand", + "source": "ObojimaTallGrass24", + "page": 278, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "When consumed, this grainy potion heightens your senses and gives you a feeling of untapped strength. For the next 24 hours, you gain telekinetic powers as if you were under the effects of the {@spell Telekinesis|XPHB} spell.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 52|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/hidden-hand.webp" + }, + "credit": "Scott Higginbotham", + "width": 1530, + "height": 1530 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Last Resort", + "source": "ObojimaTallGrass24", + "page": 278, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "When this potion is downed, a crystalline cocoon begins forming around you. The cocoon becomes fully formed at the start of your next turn, and you can't be communicated or interacted with in any way while inside it. The cocoon has {@variantrule Immunity|XPHB} to all damage, and it can't be moved or destroyed by any means short of a {@spell Wish|XPHB} spell. While in the cocoon, you are in a state of suspended animation; you have the {@condition Unconscious|XPHB} condition (even if you would normally have {@variantrule Immunity|XPHB} to that condition), don't age, and don't need food, water, or air. The cocoon lasts between 1 hour and 4 decades. Roll on the table below to determine the measurement of time for the effect, from hours to decades. Then roll a {@dice d4} to determine the exact amount of time the cocoon exists.", + { + "type": "table", + "colLabels": [ + "d6", + "Measurement of Time" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Hours" + ], + [ + "2", + "Days" + ], + [ + "3", + "Weeks" + ], + [ + "4", + "Months" + ], + [ + "5", + "Years" + ], + [ + "6", + "Decades" + ] + ] + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 53|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/last-resort.webp" + }, + "credit": "Scott Higginbotham", + "width": 1772, + "height": 1772 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Elixir of Echoes", + "source": "ObojimaTallGrass24", + "page": 278, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "When you drink this potion, you gain the ability to cast a spell of your choice that was recently cast by another creature near you. The spell has to have been cast within 100 feet of you, and you must be aware that it was cast. You can cast the copied spell once within the next minute without expending a spell slot or needing Material components. If the spell requires a saving throw or an attack roll, it uses the save DC and attack bonus of the creature that originally cast the spell.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 54|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/elixir-of-echoes.webp" + }, + "credit": "Scott Higginbotham", + "width": 1940, + "height": 1940 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Blessing of the Moon Spirit", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "After drinking this potion, which glows like a full moon, you gain a strange and wondrous affinity for lunar light. Your {@variantrule Hit Points|XPHB|Hit Point} maximum increases by {@dice 2d10}. In addition, while in moonlight, you can take a {@variantrule Bonus Action|XPHB} to spend up to three {@variantrule Hit Point Dice|XPHB|Hit Dice}, regaining {@variantrule Hit Points|XPHB} as if you finished a {@variantrule Short Rest|XPHB}. Once you spend {@variantrule Hit Point Dice|XPHB|Hit Dice} in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. The effects of this potion are {@b Permanent}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/blessing-of-the-moon-spirit.webp" + }, + "credit": "Scott Higginbotham", + "width": 1570, + "height": 1570 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bowark's Bombastic Beer", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "This potion was discovered by accident by the great brewmaster, Bowark. Unsealing it fills the room with a strong scent of hops and yeasty goodness. When consumed, this beer gives you a warm, euphoric calm that makes you feel like everything will be alright. Until this potion's effects end, you can choose to reroll any {@variantrule D20 Test|XPHB} you make. Once you have rerolled a {@variantrule D20 Test|XPHB} in this way 7 times, the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 56|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/bowarks-bombastic-brew.webp" + }, + "credit": "Scott Higginbotham", + "width": 2432, + "height": 2432 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Unified Might", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "When consumed, this potion produces a burning sensation that fills your body, leaving you with newfound intellectual and physical strength. For the next hour, two ability scores of your choice increase to 25.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 57|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/unified-might.webp" + }, + "credit": "Scott Higginbotham", + "width": 2088, + "height": 2088 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Umi's Powerful Undertow", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "This potent elixir allows the drinker to enhance their aquatic spells with the ocean's wrath. For the next hour, when you cast a spell that produces or manipulates water in some way, the spell is cast as if using a spell slot of one level higher. Additionally, spells that use water to deal damage to a creature or an object deal an extra {@damage 2d12} Bludgeoning damage. Instead of drinking the potion, you can throw it into an unoccupied space within 30 feet of you, breaking the glass and summoning three {@creature Water Elemental|XMM|Water Elementals} in the nearest unoccupied spaces. These creatures are under your control until destroyed.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 58|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/umis-powerful-undertow.webp" + }, + "credit": "Scott Higginbotham", + "width": 1588, + "height": 1588 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Island Nectar", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "Consuming this sweet potion gives you a calming sensation before reinvigorating your life force and pushing you into action. You immediately regain 100 {@variantrule Hit Points|XPHB}. As part of the same {@variantrule Bonus Action|XPHB} to consume this potion, you can also make a melee attack with a weapon or an {@variantrule Unarmed Strike|XPHB}, cast a spell with a casting time of an action that targets only one creature or object, or move up to your {@variantrule Speed|XPHB}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 59|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/island-nectar.webp" + }, + "credit": "Scott Higginbotham", + "width": 1482, + "height": 1482 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Elixir of Omnimind", + "source": "ObojimaTallGrass24", + "page": 279, + "type": "P", + "rarity": "rare", + "property": [ + "Util" + ], + "entries": [ + "This pale blue potion smells like ozone. When you drink it, your mind expands, and you gain a brief but exceptional capacity to comprehend the vast complexities of the arcane. For the next minute, you can concentrate on two spells or other effects at the same time. If you are forced to make a Constitution saving throw to maintain {@status Concentration|XPHB}, you must make a separate saving throw for each spell or effect.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Utility/elixir-of-omnimind.webp" + }, + "credit": "Scott Higginbotham", + "width": 1732, + "height": 1732 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Melodious Bird Calls", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When you drink this frothy liquid, you can perfectly mimic the call of any songbird for 24 hours.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 1|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/melodious-bird-calls.webp" + }, + "credit": "Scott Higginbotham", + "width": 2138, + "height": 2138 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Protected Thoughts", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When you drink this gritty potion, a 1-foot-diameter bubble emerges from the top of your head. The bubble lasts for 1 hour and moves with you, remaining centered on you. Until this effect ends, you can choose to project your thoughts into the bubble where they manifest as illusory but silent words or images (your choice), which anyone can see.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 2|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/projected-thoughts.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Intoxicating Aroma", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, you smell of an expertly crafted perfume. The effects of this potion last for 22 years, unless removed as if it were a curse. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 3|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/intoxicating-aroma.webp" + }, + "credit": "Scott Higginbotham", + "width": 1497, + "height": 1497 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Ladybug Kinship", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When opened, this potion quickly evaporates over the course of 1 minute. While evaporating, ladybugs fly out of the bottle at a rate of 500 per round.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 4|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/ladybug-kinship.webp" + }, + "credit": "Scott Higginbotham", + "width": 2263, + "height": 2263 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Essence of Umami", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This potion makes everything taste amazing. When you pour it on any food, no matter if it's a hunk of tofu or a slab of slow-roasted brisket, Essence of Umami makes it glow with magic. When the food is tasted, it gives the taster their own personal version of the ultimate culinary experience.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 5|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/essence-of-umami.webp" + }, + "credit": "Scott Higginbotham", + "width": 1648, + "height": 1648 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Vocal Stranger", + "source": "ObojimaTallGrass24", + "page": 280, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Once imbibed, you can perfectly mimic the speech of a person you're not familiar with for the next hour. If you can't think of a person you've never met, you instead mimic a random voice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 6|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/vocal-stranger.webp" + }, + "credit": "Scott Higginbotham", + "width": 1423, + "height": 1423 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Beard Brew", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Drinking this fuzzy liquid gives the sensation of wool rubbing against your entire body. When consumed, you instantly grow facial hair, even if you would not normally be able to do so. The style of facial hair is random, and it stays on your face until shaved off. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 7|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/beard-brew.webp" + }, + "credit": "Scott Higginbotham", + "width": 2111, + "height": 2111 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Photosynthetic Skin", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This vibrant green potion tastes like freshly cut grass. For the next 24 hours, you regain 1 {@variantrule Hit Points|XPHB|Hit Point} at the start of every hour that you spend in sunlight.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 8|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/photosynthetic-skin.webp" + }, + "credit": "Scott Higginbotham", + "width": 1703, + "height": 1703 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Paradise Plumage", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this potion, you are adorned with striking and distinctive plumage. You can control the plumage to create dazzling displays of shimmering feathers, iridescent colors, and stunning patterns. While doing so, you have {@variantrule Advantage|XPHB} on Charisma ({@skill Performance|XPHB}) checks made to distract or amaze. The effects of this potion last for 24 hours, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 9|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/paradise-plumage.webp" + }, + "credit": "Scott Higginbotham", + "width": 1714, + "height": 1714 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Musical Mixer", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When opened, this silvery elixir evaporates over the course of 1 hour. While evaporating, it produces beautiful, ethereal music.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 10|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/musical-mixer.webp" + }, + "credit": "Scott Higginbotham", + "width": 1889, + "height": 1889 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Stink Brew", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this potion, you stink for {@dice 1d4} rounds. Until this effect ends, any creature (other than you) that starts its turn in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must succeed on a DC 13 Constitution saving throw or be unable to willingly move closer to you for the duration. A creature that succeeds on this save is immune to the effect for the duration.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 11|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/stink-brew.webp" + }, + "credit": "Scott Higginbotham", + "width": 1760, + "height": 1760 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Duko the Trickster's Elixir", + "source": "ObojimaTallGrass24", + "page": 281, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This potion is easily mistaken for brackish water. At any point after drinking it, you can produce one of the following objects from your mouth (no action required): a coin, an egg, a rock, or a 2-foot-long string. The effects of this potion end after you produce an object in this way. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 12|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/duko-the-tricksters-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1503, + "height": 1503 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Manifested Nostalgia", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "After consuming this clear and flavorless potion, you quickly undergo a radical transformation, becoming the child version of yourself. While transformed, you are one size smaller (to a minimum of Small), and your Strength and Dexterity scores are 10 unless those scores were already lower. The effects of this potion last for 4 hours, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 13|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/manifested-nostalgia.webp" + }, + "credit": "Scott Higginbotham", + "width": 1703, + "height": 1703 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pigment", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, this multicolored potion allows you to produce a variety of oil paints from the tips of your fingers for the next 8 hours. For the duration, you can change the color of the paints at will, and they never seem to run out.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 14|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/pigment.webp" + }, + "credit": "Scott Higginbotham", + "width": 1606, + "height": 1606 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Audio Oddity", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When opened, this embarrassing and noisy potion sounds like a man sobbing. For 1 hour after consuming it, the sounds produced by any spell you cast are muted.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/audio-oddity.webp" + }, + "credit": "Scott Higginbotham", + "width": 1982, + "height": 1982 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Hindsight", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "A well-known potion among investigators and merchants, this thick brew acquires special insight on an object when poured over it. The only downside is that you must then lick the brew off the object to obtain any of this information. When poured and then licked off, you learn a minor but useful bit of information about the object.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 16|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/hindsight.webp" + }, + "credit": "Scott Higginbotham", + "width": 1122, + "height": 1122 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Super Singing", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, this potion tastes as if it were a freshly brewed tea with the perfect amount of honey mixed in. You are unable to speak without singing, and you have {@variantrule Advantage|XPHB} on Charisma ({@skill Performance|XPHB}) checks using your voice. The effects of this potion last for 1 hour, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 17|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/super-singing.webp" + }, + "credit": "Scott Higginbotham", + "width": 1298, + "height": 1298 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Fluffplum Tonic", + "source": "ObojimaTallGrass24", + "page": 282, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This nearly weightless liquid grants to drinkers the attributes of a dandelion, allowing them to float safely to the ground when falling and be easily carried by the wind. For the next hour, you are under the effects of the {@spell Feather Fall|XPHB} spell and weigh no more than 1 pound.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 18|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/fluffplum-tonic.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Merriment", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Is this just booze? After drinking this potion, you become incredibly intoxicated and gain {@variantrule Expertise|XPHB} in a skill of your choice. You also have {@variantrule Disadvantage|XPHB} on all ability checks you make that don't use the chosen skill. The effects of this potion last for 1 hour, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 19|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/merriment.webp" + }, + "credit": "Scott Higginbotham", + "width": 1857, + "height": 1857 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bubble Message", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "As part of the {@variantrule Bonus Action|XPHB} to consume this potion, you speak a message and hiccup a bubble, which magically contains your message inside it. You then describe a creature you are familiar with and the bubble floats to that creature, traveling at a speed of 1 mile per hour, and then pops. The bubble pops early if it takes any damage. When the bubble pops, it releases the contained message in your voice.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 20|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/bubble-message.webp" + }, + "credit": "Scott Higginbotham", + "width": 1577, + "height": 1577 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Crystal Clear", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This aqua-blue potion feels cold to the touch and raises the hairs on your arm when opened. When poured into a nonmagical liquid, that liquid is {@condition invisible} for {@dice 1d4} hours. If the liquid the potion is poured into is larger than a 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}, this magic has no effect.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 21|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/crystal-clear.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Elder Elixir", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This unassuming potion temporarily doubles your age when consumed. The effects of this potion last for {@dice 1d12} months. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 22|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/elder-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Witch's Hidden Gem", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This bland and underwhelming-looking potion coats your mouth and gullet as you drink it, leaving a thin film. For the next hour, all liquid you consume turns into wine as you drink it.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 23|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/witchs-hidden-gem.webp" + }, + "credit": "Scott Higginbotham", + "width": 1929, + "height": 1929 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Carbonated Snake", + "source": "ObojimaTallGrass24", + "page": 283, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When shaken and pointed in a direction, the contents of this zippy elixir shoot out of the bottle, turning into a {@creature Venomous Snake|XMM} midair and landing in a space within 10 feet of you.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 24|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/carbonated-snake.webp" + }, + "credit": "Scott Higginbotham", + "width": 1344, + "height": 1344 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Shadow Child", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Upon drinking this potion, you are filled with intense feelings of confusion before an apparition emerges from your body. The apparition resembles a young girl with onyx skin, black hair, and piercing green eyes. Only you can see the apparition, and it can't speak. It functions as the Unseen Servant* spell and lasts for 1 hour.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 25|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/shadow-child.webp" + }, + "credit": "Scott Higginbotham", + "width": 2176, + "height": 2176 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Hsirebbig", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Drinking this bitter potion grants you a special form of nonsensical speech you can use for the next 24 hours. This speech sounds like absolute gibberish to anyone who isn't also under the effects of a Hsirebbig potion. Even magic like the {@spell Comprehend Languages|XPHB} spell fails to decipher this speech.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 26|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/hsirebbig.webp" + }, + "credit": "Scott Higginbotham", + "width": 1752, + "height": 1752 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Sky Swimming", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this potion, you feel the sudden and unpleasant feeling of wearing soaking-wet clothing. For the next 10 minutes, you gain a {@variantrule Fly Speed|XPHB} of 15 feet and can hover, but it looks and feels as if you're swimming through the sky. While flying in this way, you are subjected to the rules for Underwater Combat.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 27|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/sky-swimming.webp" + }, + "credit": "Scott Higginbotham", + "width": 1986, + "height": 1986 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Passing Memory", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When this powerful elixir is brewed, the creator chooses one of its memories, imbuing it within this powerful elixir. When consumed, you gain the stored memory.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 28|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/passing-memory.webp" + }, + "credit": "Scott Higginbotham", + "width": 1991, + "height": 1991 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Bottled Slime", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This mischievous little slime can sometimes form in place of a potion. If noticed before being consumed, you can throw the bottle to an unoccupied space within 30 feet of you, releasing a {@creature Soda Slime|ObojimaTallGrass24} in the space where it shatters.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 29|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/bottled-slime.webp" + }, + "credit": "Scott Higginbotham", + "width": 1723, + "height": 1723 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Oil of the Trademark Flourish", + "source": "ObojimaTallGrass24", + "page": 284, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When you apply this oil to an object, you assign a signature sound that accompanies the object when it's used. The effects of this potion are {@b Permanent}, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 30|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/oil-of-the-trademark-flourish.webp" + }, + "credit": "Scott Higginbotham", + "width": 1564, + "height": 1564 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Mosspot", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this earthy mixture, your form quickly shifts and shrinks. You immediately transform into a {@creature Mosslings|ObojimaTallGrass24|Mossling}, as if by the {@spell Polymorph|XPHB} spell. This effect doesn't require {@status Concentration|XPHB} and lasts for 1 hour or until you dismiss it (no action required).", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 31|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/mosspot.webp" + }, + "credit": "Scott Higginbotham", + "width": 1570, + "height": 1570 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Incredible Luck", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this wonderful liquid, your spirits lift and optimistic feelings pour over you. You have {@variantrule Advantage|XPHB} on the next {@dice 1d4} {@variantrule D20 Test|XPHB|D20 Tests} you make.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 32|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/incredible-luck.webp" + }, + "credit": "Scott Higginbotham", + "width": 1889, + "height": 1889 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Grand Friendship", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "This golden elixir can be divided evenly among up to eight creatures. When consumed, the creatures that partook gain a conditional ability to fly. For the next 24 hours, those creatures gain a {@variantrule Fly Speed|XPHB} of 60 feet, but only while all the creatures that partook are holding hands.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 33|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/potion-grand-friendship.webp" + }, + "credit": "Scott Higginbotham", + "width": 2014, + "height": 2014 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Witch's Lament", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When thrown at a creature you can see within 60 feet of you, the target must make a DC 15 Dexterity saving throw. On a failed save, a rain cloud appears over the target. Then in a flash of lightning, its head takes on the form of an anthropomorphic animal chosen by the GM. The effects of this potion last for 24 hours, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 34|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/witchs-lament.webp" + }, + "credit": "Scott Higginbotham", + "width": 1298, + "height": 1298 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit Appendage", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "This bitter, unappealing elixir turns your stomach and is often a fight to keep down your gullet. Once consumed, you grow a 6-foot-long prehensile tail, which takes a form decided by the GM. The tail can be used as if it were a third arm and can easily support your own weight. The tail lasts for {@dice 1d12} days before falling off. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 35|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/spirit-appendage.webp" + }, + "credit": "Scott Higginbotham", + "width": 1210, + "height": 1210 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Move-a-Thing", + "source": "ObojimaTallGrass24", + "page": 285, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When this potion is poured over an object that weighs 500 pounds or less, the object begins to get lighter and lighter. The object's weight decreases by {@dice 1d100} pounds at the start of every hour, to a minimum weight of 10 pounds. Its weight remains at 10 pounds for 7 days, after which the effects of this potion end.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 36|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/move-a-thing.webp" + }, + "credit": "Scott Higginbotham", + "width": 1950, + "height": 1950 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Gobble Gunk", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "This unappealing potion allows you to eat whatever you can fit in your mouth with no ill effects—metal, poison, seawater: you name it, you can eat it. The effects of this potion last 1 hour. Any magical objects consumed in this way are hurled back up when this effect ends.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 37|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/gobble-gunk.webp" + }, + "credit": "Scott Higginbotham", + "width": 1856, + "height": 1856 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Pocket Portal", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When this potion is buried and left to sit for 24 hours, its contents sprout and form a temporary portal to the Spirit Realm from knotted roots and mud. The portal stays open for 24 hours before closing.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 38|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/pocket-portal.webp" + }, + "credit": "Scott Higginbotham", + "width": 1497, + "height": 1497 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Don't Eat Dirt", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, this viscous brew tastes like wet soil. For the next 10 days, you have {@variantrule Immunity|XPHB} to the {@condition Prone|XPHB} condition. Whenever you would have the {@condition Prone|XPHB} condition, even if you attempt to give it to yourself, you instead remain upright as if an imperceptible force kept you that way.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 39|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/dont-eat-dirt.webp" + }, + "credit": "Scott Higginbotham", + "width": 1752, + "height": 1752 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Lunar Elixir", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When poured out, this silvery liquid rapidly expands and coats the surrounding area, creating a chalky white sheen across everything it touches. For the next 8 hours, gravity in a 20-foot-radius, 300-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on the point where the potion was poured is like the moon's gravity. The jump distance for all creatures inside the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} is tripled, and damage from falling inside the {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} is halved.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 40|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/lunar-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1426, + "height": 1426 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Lifetime Supply", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, this potion causes your hair to grow at an accelerated rate. Roll {@dice 1d4 + 2} and multiply the result by 100 to determine how many feet of hair you grow. After 1 minute, the potion wears off and all your hair falls out.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 41|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/lifetime-supply.webp" + }, + "credit": "Scott Higginbotham", + "width": 1621, + "height": 1621 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Invisible Tonic", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "Once poured over an object that is Small or smaller, the object has the {@condition Invisible|XPHB} condition. The effects of this potion are {@b Permanent}, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 42|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/invisible-tonic.webp" + }, + "credit": "Scott Higginbotham", + "width": 1423, + "height": 1423 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Liquid Disguise", + "source": "ObojimaTallGrass24", + "page": 286, + "type": "P", + "rarity": "uncommon", + "property": [ + "Whim" + ], + "entries": [ + "When brewed, this potion takes on the essence of a random Humanoid within 1 mile. When consumed, you take on the visage of that Humanoid. The effects of this potion last for 24 hours, unless removed as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 43|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/liquid-disguise.webp" + }, + "credit": "Scott Higginbotham", + "width": 1852, + "height": 1852 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spirit Sweets", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This bitter concoction tastes and smells horrible to physical beings, yet couldn't taste more delicious to Spirits, many of which would trade quite a bit for a sip of the brew. A Spirit with a {@variantrule Challenge Rating|XPHB} of 8 or lower that consumes this potion becomes drunk and happy for {@dice 1d4} days. Alternatively, you can pour the potion out to attract nearby Spirits. When used in this way, Spirits within 1 mile of the potion that have a {@variantrule Challenge Rating|XPHB} of 2 or lower are attracted to it for the next 8 hours or until the potion is consumed or otherwise destroyed.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 44|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/spirit-sweets.webp" + }, + "credit": "Scott Higginbotham", + "width": 1585, + "height": 1585 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "A New Look", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this unassuming elixir transforms your head into a random anthropomorphic animal, such as a horse, panda, pig, or raccoon. The effects of this potion are {@b Permanent}, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/a-new-look.webp" + }, + "credit": "Scott Higginbotham", + "width": 1714, + "height": 1714 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Shadow Puppet", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "Once consumed, this potion gives sentience to your shadow. The shadow starts to act independently of you but is still bound to your body. It has its own emotions and personality, but can't interact with the world in any way beyond what a normal shadow could. The effects of this potion are {@b Permanent}, unless removed by a spell of level 5 or higher as if it were a curse.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 46|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/shadow-puppet.webp" + }, + "credit": "Scott Higginbotham", + "width": 1991, + "height": 1991 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Object Embodiment", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When you drink this metallic potion, your body twists and transforms into an object of your choice, as if by the {@spell True Polymorph|XPHB} spell. This effect doesn't require {@status Concentration|XPHB} and lasts for 1 hour.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 47|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/object-embodiment.webp" + }, + "credit": "Scott Higginbotham", + "width": 1929, + "height": 1929 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Phoenix Elixir", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this elixir burns your throat and ignites an ember within you. For 24 hours, you have {@variantrule Immunity|XPHB} to Fire damage. When the potion's magic finally fades, the fire inside you burns intensely from within, consuming you in flames and turning your body to ash. After 1 hour, you appear in the nearest bonfire, born anew. All equipment you were wearing or carrying when you turned to ash is left by your original body.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 48|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/phoenix-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 1447, + "height": 1447 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Unknown Elixir", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "This bizarre blend of flavors reminds you of freshly cut grass, petroleum jelly, and honey. When consumed, it sits in your stomach like a rock and slowly swells in power. You gain the ability to cast one random spell of level 6 or lower without expending a spell slot. This spell uses a spell save DC of 17 and a spell attack bonus of +9. The effects of this potion last until the spell is cast. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 49|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/unknown-elixir.webp" + }, + "credit": "Scott Higginbotham", + "width": 2211, + "height": 2211 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Illusion in a Bottle", + "source": "ObojimaTallGrass24", + "page": 287, + "type": "P", + "rarity": "common", + "property": [ + "Whim" + ], + "entries": [ + "When poured out, an illusion of your choice appears in the potion's space, as if by the {@spell Major Image|XPHB} spell (save DC 18). The illusion lasts 1 hour.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 50|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/illusion-in-a-bottle.webp" + }, + "credit": "Scott Higginbotham", + "width": 3473, + "height": 3473 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Homegrown", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When poured over a surface that is at least a 50-foot square and isn't obstructed by obstacles (such as trees or boulders), this pungent liquid begins to quickly foam and expand. After 1 minute, a newly formed and fully furnished home of grand size appears in the space.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 51|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/homegrown.webp" + }, + "credit": "Scott Higginbotham", + "width": 1531, + "height": 1531 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Mind Transfer", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When imbibed, this acrid elixir loosens your soul from your body and prepares it for transfer. The first time you are touched by a creature after consuming this potion, your mind and soul transfer into that creature's body. While inhabiting the target's body, you can force it to make an Intelligence or Wisdom check against your Intelligence or Wisdom check (you both choose which ability to use) at the start of each of the target's turns. If you succeed, you gain total control over the target until the start of its next turn. While your mind and soul are away, your body is left behind in a state of suspended animation; it has the {@condition Unconscious|XPHB} condition (even if you would normally have {@variantrule Immunity|XPHB} to that condition), doesn't age, and doesn't need food, water, or air. If the target dies while your mind and soul are still inside it, you also die. You inhabit the target's body for 1 hour, until you dismiss the effect as a {@action Magic|XPHB} action, or until the target is subjected to an effect that ends possession (such as the {@spell Dispel Evil and Good|XPHB} spell).", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 52|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/mind-transfer.webp" + }, + "credit": "Scott Higginbotham", + "width": 1829, + "height": 1829 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "New Life", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When this potion is brewed, the creator chooses the likeness of a Humanoid it is familiar with. When imbibed, you take on the illusionary form of the chosen creature. This illusory disguise is perfect in every way and matches both the creature's appearance and its voice. This disguise can only be discerned by a creature with the ability to detect magic or see through illusions (as with {@sense Truesight|XPHB}). The effects of this potion last for 7 years, unless removed by a spell of level 7 or higher as if it were a curse. Drinking another potion doesn't negate this potion's effects, and this potion doesn't count toward the number of potions you have consumed for the purpose of {@variantrule Potion Sickness & Mishaps|ObojimaTallGrass24|Potion Sickness}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 53|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/new-life.webp" + }, + "credit": "Scott Higginbotham", + "width": 1655, + "height": 1655 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Ups-A-Daisy", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When poured over a creature or object, this creamy elixir instantly awakens the target, as if by the {@spell Awaken|XPHB} spell. The awakened target has the {@condition Charmed|XPHB} condition for 1 year instead of 30 days.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 54|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/ups-a-daisy.webp" + }, + "credit": "Scott Higginbotham", + "width": 1639, + "height": 1639 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Spiritual Rebuke", + "source": "ObojimaTallGrass24", + "page": 288, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When poured, this dark elixir stains the earth and creates a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} that is void of the island's magic, as if it were under the effects of the {@spell Antimagic Field|XPHB} spell. This effect lasts for 1 year.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/spiritual-rebuke.webp" + }, + "credit": "Scott Higginbotham", + "width": 1650, + "height": 1650 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Newly Found Magic", + "source": "ObojimaTallGrass24", + "page": 289, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, you feel a rush of magical inspiration flow through you, granting you access to a random level 3 spell, which you always have prepared. You can cast it without expending a spell slot, and once you do so, you can't cast it in this way again until you finish a {@variantrule Long Rest|XPHB}. The effects of this potion are {@b Permanent}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 56|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/newly-found-magic.webp" + }, + "credit": "Scott Higginbotham", + "width": 1473, + "height": 1473 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Crafter's Brew", + "source": "ObojimaTallGrass24", + "page": 289, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When poured into a container of water or a small body of water, this potion creates an enchanting bath. The first nonmagical object submerged in the water for at least 1 minute permanently becomes a magic item. It gains a random magical property that is powerful enough for the item's rarity to be Uncommon or higher.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 57|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/crafters-brew.webp" + }, + "width": 1383, + "height": 1383 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Dancing Feet", + "source": "ObojimaTallGrass24", + "page": 289, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "After drinking this potion, you no longer walk or run\u2014now you dance. Going from one place to another is no longer a mundane trudge, a shuffling expression of ennui. How you get from point A to point B is now a dazzling performance. From smooth, elven waltzes to nakadama hops and gyrations to the interpretive dance forms of the dara, you explore them all. Your stylish moves increase your {@variantrule Speed|XPHB} by 10 feet, give you a +5 bonus to Charisma ({@skill Performance|XPHB}) checks that involve dancing, and grant you proficiency in Dexterity saving throws if you don't already have it. The effects of this potion last until you dismiss them as a {@action Magic|XPHB} action.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 58|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/dancing-feet.webp" + }, + "width": 1501, + "height": 1501 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Chicken Chaser", + "source": "ObojimaTallGrass24", + "page": 289, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When you drink this potion, your hair turns dark red (if you have any), and you gain the ability to speak with chickens, as if by the {@spell Speak with Animals|XPHB} spell. Additionally, you can crow a sacred and thunderous cackle that summons 100 chickens in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. These chickens appear running from a distance, digging out from the ground below, and falling from the sky in a veritable tsunami of flapping, clucking poultry. Each creature in the area (other than you) must make a DC 19 Dexterity saving throw, taking {@damage 30d6} Slashing damage on a failed save or half as much damage on a successful one. Once you've summoned the chickens in this way, you can't do so again. The effects of this potion are {@b Permanent}.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 59|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/chicken-chaser.webp" + }, + "credit": "Scott Higginbotham", + "width": 1622, + "height": 1622 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Disappearing Act", + "source": "ObojimaTallGrass24", + "page": 289, + "type": "P", + "rarity": "rare", + "property": [ + "Whim" + ], + "entries": [ + "When consumed, your body vanishes along with all the equipment you were wearing or carrying, and your sentience is transferred into a random object within 100 miles of you.", + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}" + ] + } + ], + "miscTags": [ + "CNS" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Potions/Whimsical/disappearing-act.webp" + }, + "credit": "Scott Higginbotham", + "width": 1612, + "height": 1612 + } + ] + }, + "foundrySystem": { + "uses": { + "max": 1 + } + } + }, + { + "name": "Arcane Detection Kit", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "Arcane Detection Kits (or ADKs) have been popularized by Witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island." + ] + }, + { + "name": "Bicycle", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These First Age vehicles have become increasingly popular over the years as recreations started being crafted out of Yatamon. Both the recreations and the originals have a {@variantrule Speed|XPHB} of 60 feet while being ridden." + ] + }, + { + "name": "Glider", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "A creature holding onto a glider with both hands while falling, descends at a rate of 10 feet per round and can travel up to 50 feet horizontally. A creature can use its action to operate the glider, changing the direction they're moving and avoiding any obstacles in their path. If a creature is still in the air after 1 minute has passed, it must succeed on a DC 10 Strength saving throw or let go of the glider, falling as it normally would. This saving throw is repeated every minute, with the DC increasing by 2 every time the saving throw is made (to a maximum of DC 20)." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/glider.webp" + }, + "credit": "Scott Higginbotham", + "width": 3086, + "height": 3662 + } + ] + } + }, + { + "name": "Hook Sling", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using a {@variantrule Bonus Action|XPHB}, and it requires an action to wind it back in before you can use it again. You can hurl the hook using only one hand, but it requires two hands to wind the hook back in. If the targeted surface has no lip to grasp or is otherwise too difficult for the barb to hook onto, the hook fails to latch onto it and pull you." + ] + }, + { + "name": "Sea Sink Boots", + "source": "ObojimaTallGrass24", + "page": 203, + "type": "G", + "rarity": "none", + "entries": [ + "These weighted boots are used by the Mariners' Guild to quickly descend into the Shallows and explore the shallow beds. While wearing the boots, all nonmagical {@variantrule Speed|XPHB|Speeds} you possess are reduced to 10 feet, you descend into water at a rate of 100 feet per round, and you can walk across the ocean floor as if you weren't buoyant." + ] + }, + { + "name": "Bark Armor", + "source": "ObojimaTallGrass24", + "page": 199, + "type": "LA", + "rarity": "none", + "weight": 14, + "value": 800, + "ac": 11, + "entries": [ + "While wearing Bark Armor, you gain {@variantrule Advantage|XPHB} on Stealth checks made in wooded areas." + ] + }, + { + "name": "Scumweed Armor", + "source": "ObojimaTallGrass24", + "page": 199, + "type": "MA", + "rarity": "none", + "weight": 22, + "value": 6000, + "ac": 15, + "entries": [ + "Scumweed is slimy and thick. Dried scumweed can even make hardy armor in a pinch and more than a few monsters and witches have been known to use it for precisely that purpose." + ] + }, + { + "name": "Divers Armor", + "source": "ObojimaTallGrass24", + "page": 199, + "type": "HA", + "rarity": "none", + "weight": 100, + "value": 200000, + "ac": 17, + "strength": "16", + "stealth": true, + "entries": [ + "While wearing Divers Armor your movement is reduced by 10, unless your Strength score is equal to or greater than 18. Additionally, whenever the spell {@spell Water Breathing|XPHB} is cast on you while wearing the Divers Armor, the duration of the spell is doubled for you." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/divers-armor.webp" + }, + "credit": "Alexander Cloos", + "width": 2842, + "height": 2842 + } + ] + } + }, + { + "name": "Pot Lid", + "source": "ObojimaTallGrass24", + "page": 199, + "type": "S", + "rarity": "none", + "weight": 2, + "value": 100, + "ac": 1, + "entries": [ + "When taking the {@action Attack|XPHB} action with a {@itemProperty F|XPHB|Finesse} or {@itemProperty L|XPHB|Light} Melee weapon that you're holding in one hand, you can use a {@variantrule Bonus Action|XPHB} to take the {@action Attack|XPHB} action with a Pot Lid that you're holding in the other hand. On a hit, the Pot Lid deals {@damage 1d4} Bludgeoning damage. You don't add your ability modifier to the damage of the Bonus Attack, unless that modifier is negative." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Equipment/pot-lid.webp" + }, + "credit": "A.J. Bondio", + "width": 1923, + "height": 1923 + } + ] + } + } + ], + "itemFluff": [ + { + "name": "Anglerfish Helm", + "source": "ObojimaTallGrass24", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Items/anglerfish-helm.webp" + }, + "credit": "Jake Morrison", + "width": 2555, + "height": 2555 + } + ] + }, + { + "name": "Baffled Candle", "source": "ObojimaTallGrass24", "images": [ { @@ -20241,6 +24099,134 @@ ] } ], + "variantrule": [ + { + "name": "Potion Sickness & Mishaps", + "source": "ObojimaTallGrass24", + "page": 239, + "ruleType": "O", + "entries": [ + { + "type": "inset", + "entries": [ + "{@b This is an optional rule for GMs to add into their game as they see fit.}" + ] + }, + "Desperate, reckless, or curious characters will inevitably try to use more than one potion at the same time, or in rapid succession. In most cases, potions don't have stacking effects. The most recent potion imbibed negates any previous ones.", + "There are exceptions, however. Some potions are {@b Permanent}, which means their effects persist even when other potions are used, and they don't count toward the number of potions you have consumed for the purpose of Potion Sickness. To see if a potion has this property, check its description for the {@b Permanent} keyword.", + "Using multiple potions also comes with the risk of succumbing to Potion Sickness, a very unpleasant affliction that comes on at a moment's notice. Characters who decide to consume more than one potion in a day must first pass a DC 13 Constitution saving throw or fall violently ill. In place of the special effects the potion would normally grant the character instead vomits as the strange concoction of magical elixirs swirls inside their stomach. The DC for this save increases by 2 for each potion successfully used in a single day. {@b Thrown} or {@b Poured} potions do not count when calculating for Potion Sickness.", + "If a character is persistent and continues to use multiple potions in a day, they might stumble into a potion mishap. These random magical effects occur when a character fails a Potion Sickness check after already successfully using 3 potions that day. In addition to Potion Sickness, this character would also roll on the Potion Mishaps table below.", + "{@b Poured} and {@b Thrown} potions do not count towards the number of potions a creature can consume in a day.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Book/potion-sickness.webp" + }, + "maxHeight": 350, + "width": 1455, + "height": 2691, + "credit": "Matt Owen" + }, + { + "type": "entries", + "name": "Potion Mishaps Table", + "entries": [ + { + "type": "table", + "colLabels": [ + "d10", + "Result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Sand fills your mouth, making it impossible to speak. This effect lasts for 1 minute." + ], + [ + "2", + "You lose the ability to use your arms as they turn jelly-like in nature. This effect lasts until the end of your next turn." + ], + [ + "3", + "Your vision blurs then pops back into clarity, only now all creatures look exactly the same to you and are indistinguishable except by touch. This effect lasts for 1 minute." + ], + [ + "4", + "In a blur of magic, you shift into one of the following adorable critters, as if the spell {@spell Polymorph} was cast on you. (refer to the table below):" + ], + [ + "5", + "In a blinding flash of light and a sonic boom, you are teleported away. Roll {@dice 1d4} to determine direction with \"1\" being cardinal north and moving clockwise. Then roll {@dice 1d4} to determine how many hundreds of feet that you are teleported." + ], + [ + "6", + "You can no longer control your voice, causing it to randomly change in volume as you speak. This effect lasts for 1 hour." + ], + [ + "7", + "Eels grow in your gut for the next hour. Every so often you cough one up." + ], + [ + "8", + "For the next week, the sight of potions makes you sick. You must succeed on a DC 15 Constitution saving throw to drink a potion." + ], + [ + "9", + "Being within 5 feet of any kind of magic causes you to instantly break out in itchy hives, reducing any Charisma checks by 2. This allergy lasts for {@dice 1d4} days." + ], + [ + "10", + "You gain the effect of a random {@filter common whimsy potion|items|source=obojimatallgrass24|type=potion|rarity=common|property=whimsical}." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Creature" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + "1", + "Kitten" + ], + [ + "2", + "Songbird" + ], + [ + "3", + "Puppy" + ], + [ + "4", + "Black Bear Cub" + ], + [ + "5", + "Piglet" + ], + [ + "6", + "Otter Pup" + ] + ] + } + ] + } + ] + } + ], "language": [ { "name": "Naku Naku", @@ -20253,7 +24239,28 @@ "entries": [ "Most Nakudama continue to speak their original language as well as the common tongue, and they claim theirs is far richer for the telling of tales." ] - } + }, + { + "name": "Archaic First Age Languages", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "rare", + "entries": [ + "The objects and structures from the island's earliest age contain a variety of written languages known to the islanders as First Age languages. Other than the academics who devote themselves to studying these mysterious languages, people generally know only a handful of words." + ] + }, + { + "name": "Torum", + "source": "ObojimaTallGrass24", + "page": 15, + "type": "rare", + "typicalSpeakers": [ + "Spirits" + ], + "entries": [ + "Torum is the favored language of the Spirit Realm. Though non-spirits can learn to understand it, beings of the Physical Realm often can't make the layered sounds required to voice the words." + ] + } ], "magicvariant": [ { From 34cbb6eb10cfe4fccb4d67f463a26b5b835593b5 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 18 Dec 2025 03:36:19 +0000 Subject: [PATCH 28/30] minor change --- .../1985 Games; Obojima - Tales from the Tall Grass - 2024.json | 1 - 1 file changed, 1 deletion(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index bb9e093388..4f446d33d6 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -15,7 +15,6 @@ "version": "1.0.0", "color": "1388B4", "url": "https://obojima.com/", - "partnered": true, "dateReleased": "2025-08-15" } ], From b3abc8cb9d131babc26a591a4d12d32c3fac7049 Mon Sep 17 00:00:00 2001 From: Foopsie42 <110792348+Foopsie42@users.noreply.github.com> Date: Thu, 18 Dec 2025 14:20:48 +0300 Subject: [PATCH 29/30] All monster fluff --- ...ma - Tales from the Tall Grass - 2024.json | 3991 ++++++++++++++++- 1 file changed, 3890 insertions(+), 101 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index c09ce9d5cc..26584f8e08 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -3331,8 +3331,6 @@ "15+", "Hair" ] - - ] }, { @@ -3376,8 +3374,6 @@ "Your hair turns a shocking white and stretches towards the ground as it grows to cover your back. You gain a +2 bonus to AC." ] } - - ] } ] @@ -3701,8 +3697,6 @@ "While the origami frog is bound to a creature, that creature gains proficiency in the {@skill Acrobatics|XPHB} skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a {@variantrule Reaction|XPHB} to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog." ] } - - ] } ] @@ -28012,46 +28006,151 @@ ], "monsterFluff": [ { - "name": "Acorn Crab", + "name": "Animated Object Spirit", "source": "ObojimaTallGrass24", "entries": [ { "type": "section", - "name": "Acorn Crab", + "name": "Animated Object Spirits", "entries": [ + "Unique among spirits are those, that for one reason or another, are drawn to possess inanimate objects. Though sages remain uncertain why spirits choose certain objects, it is widely agreed that spirits appear to prefer items that are meaningful to people. A spirit might linger in one object, or move from one to the next the way a hermit crab moves from shell to shell over the course of its life.", + "Objects possessed by spirits become animated, allowing the spirit to interact with the Physical Realm. Once a spirit has chosen an object to be its vessel, it regards it as part of itself, and won't possess other objects.", + "The table below has a list of examples of forms an animated object spirit might take. Feel free to create your own.", { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Habitat:", - "entry": "{@filter Forest|bestiary|environment=forest}" - }, - { - "type": "item", - "name": "Treasure:", - "entry": "None" - } - ] - }, - "Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.", - { - "type": "entries", - "name": "Disposition: Territorial", - "entries": [ - "{@font {@style 55|large}|SneakerProMedium}: The acorn crab moves up to half its {@variantrule Speed|XPHB} and then falls (if it can) and makes a Slam attack.", - "{@font {@style 35|large}|SneakerProMedium}: The acorn crab moves up to its {@variantrule Speed|XPHB} toward the nearest creature and then makes a Pinch or Slam attack with {@variantrule Advantage|XPHB}. On a hit, the target has the {@condition Grappled|XPHB} condition (if it made a Pinch attack) or is pushed 10 feet away from the acorn crab (if it made a Slam attack).", - "{@font {@style 15|large}|SneakerProMedium}: The acorn crab makes two Slam attacks. If either attack hits, the target has the {@condition Prone|XPHB} condition." + "type": "table", + "caption": "Animated Object Spirit Forms", + "colLabels": [ + "d6", + "Animated Object Spirit Form" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Action Figure" + ], + [ + "2", + "Candle" + ], + [ + "3", + "Glove" + ], + [ + "4", + "Hovering Mask" + ], + [ + "5", + "Pocket Video Game" + ], + [ + "6", + "Stuffed Animal" + ] ] - }, + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Animated Object Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Animated Object Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Aquatic Beast Spirit", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Aquatic Beast Spirits", + "entries": [ + "Aquatic beast spirits are among the most fascinating spirits to behold. Even far beyond the shore, these sea spirits are found swimming through the air as though the sky was simply a part of the vast ocean that surrounds the island.", + "The table has a list of examples of forms an aquatic beast spirit might take. Feel free to create your own.", { - "type": "entries", - "name": "Disposition: Enraged", - "entries": [ - "{@font {@style 55|large}|SneakerProMedium}: The acorn crab's {@variantrule Speed|XPHB} is doubled until the end of its next turn. In addition, it can immediately move up to its {@variantrule Speed|XPHB}.", - "{@font {@style 35|large}|SneakerProMedium}: The acorn crab has {@variantrule Advantage|XPHB} on attack rolls until the end of its next turn. In addition, it can make a Pinch attack against a creature within its reach.", - "{@font {@style 15|large}|SneakerProMedium}: The first time the acorn crab would drop to 0 {@variantrule Hit Points|XPHB} in the next minute, it instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}." + "type": "table", + "colLabels": [ + "d8", + "Aquatic Beast Spirit Forms", + "Attack", + "Damage Type" + ], + "colStyles": [ + "col-1 text-center", + "col-4 text-center", + "col-3 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "1", + "Angler Fish", + "Bite", + "Piercing" + ], + [ + "2", + "Crab", + "Claw", + "Bludgeoning" + ], + [ + "3", + "Eel", + "Bite", + "Piercing" + ], + [ + "4", + "Jellyfish", + "Sting", + "Poison" + ], + [ + "5", + "Octopus", + "Tentacle", + "Bludgeoning" + ], + [ + "6", + "Sea Horse", + "Slam", + "Bludgeoning" + ], + [ + "7", + "Sea Slug", + "Sting", + "Poison" + ], + [ + "8", + "Sea Turtle", + "Bite", + "Piercing" + ] ] } ] @@ -28070,75 +28169,3769 @@ } ] }, + { + "name": "Powerful Aquatic Beast Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Aquatic Beast Spirit", + "source": "ObojimaTallGrass24" + } + }, { - "name": "Clone of Viota", + "name": "Beast Spirit", "source": "ObojimaTallGrass24", "entries": [ { "type": "section", - "name": "Clone of Viota", + "name": "Beast Spirits", "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Habitat:", - "entry": "{@filter Any|bestiary|environment=any}" - }, - { - "type": "item", - "name": "Treasure:", - "entry": "{@filter Any|bestiary|treasure=any}" - } + "Beast spirits may or may not be the most common type of companion. Many household pets are treated as though they were spirits, and some spirits prefer to remain anonymous to their chosen person. It is perhaps the ambiguous nature of their presence that has led many Obojimans to regard pets with a semi-reverence.", + "The table below has a list of examples of forms a beast spirit might take. Feel free to create your own.", + { + "type": "table", + "colLabels": [ + "d12", + "Beast Spirit Forms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Cat" + ], + [ + "2", + "Fox" + ], + [ + "3", + "Hedgehog" + ], + [ + "4", + "Insect (non-flying)" + ], + [ + "5", + "Lizard" + ], + [ + "6", + "Monkey" + ], + [ + "7", + "Mouse or Rat" + ], + [ + "8", + "Pig" + ], + [ + "9", + "Possum" + ], + [ + "10", + "Rabbit or Hare" + ], + [ + "11", + "Tortoise" + ], + [ + "12", + "Weasel" ] - }, - "Viota is a powerful spirit that takes the form of a little girl made of black smoke. She has hundreds of bodies, all of which look like this same unsettling and somehow disarming young lady. Each of her clones has a unique personality and is living out its life somewhere on the island. Though each of these clones has a different personality, some of which are kind and caring, while others are dangerous and cruel, they are all connected. What one clone experiences, so do the others.", + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Beast Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Beast Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Flying Beast Spirit", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Flying Beast Spirits", + "entries": [ + "Unlike their land-bound counterparts, flying spirits tend to keep a degree of distance from settlements, though not altogether rejecting them. People are fascinating, and flying spirits prefer to watch from a distance. It's not uncommon for a person to claim they are being watched by the same owl or followed by the same chicken every day. When the time is right, the spirit will reveal itself to their chosen person.", + "The table has a list of examples of forms a flying beast spirit might take. Feel free to create your own.", { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Member of Society", - "entries": [ - "Viota goes by many names and holds hundreds of professions. She lives on every corner of the island and dines with all types of people, very few of which truly understand what Viota is. In one town, she might be a young Witch apprentice studying to join a coven alongside dozens of other students. In another settlement, she might be the guard captain or owner of the local inn. At all times, she is loved, hated, admired, and feared by those around her." - ] - }, - { - "type": "entries", - "name": "Danger to Society", - "entries": [ - "Not every one of Viota's clones are kind individuals\u2014some are quite the opposite. They can be as cruel and manipulative as a demon or as dangerous and wild as a feral beast. Some of these clones have found ways to live within the confines of society, while others are cast out to the areas of the island that few people wish to travel to. It's these clones that most wishto avoid at all costs." - ] - }, - { - "type": "entries", - "name": "Mystery of Her Magic", - "entries": [ - "At some point in the last few decades, an unknown Witch was able to tap into Viota's magic and summon one of her clones through the use of the {@item Shadow Child|ObojimaTallGrass24} potion. To this day Viota is unsure how this happened and does whatever she can to stop the use of that potion." - ] - } + "type": "table", + "colLabels": [ + "d8", + "Flying Beast Spirit Forms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Bat" + ], + [ + "2", + "Bird of Prey (owl, falcon, shrike)" + ], + [ + "3", + "Chicken or Rooster" + ], + [ + "4", + "Corvid (crow, raven, magpie)" + ], + [ + "5", + "Goose" + ], + [ + "6", + "Heron, Stork, or Crane" + ], + [ + "7", + "Sea Bird (gull, pelican)" + ], + [ + "8", + "Winged Insect (beetle, bee, moth)" + ] ] } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" - }, - "credit": "Alexander Cloos", - "width": 1613, - "height": 2555 - } - ] - } - ], - "table": [ + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Flying Beast Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Flying Beast Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Elemental Spirit", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Elemental Spirits", + "entries": [ + "It's easy to look past these enigmatic spirits, whose elemental nature allows them to blend in with their surroundings, given the right environment. There is a theory among those who study spirits, that claims elemental spirits were likely the first to cross from their realm into the physical. There are probably more of them than we know about, existing as part of and on behalf of nature.", + "The table below has a list of examples of forms an elemental spirit might take. Feel free to create your own.", + { + "type": "table", + "colLabels": [ + "d6", + "Elemental Spirit Forms", + "Speeds", + "Damage Type" + ], + "colStyles": [ + "col-1 text-center", + "col-4 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "Animated Bubbles", + "Fly", + "Thunder" + ], + [ + "2", + "Animated Cloud", + "Fly", + "Lightning" + ], + [ + "3", + "Dust Wisp", + "Walk, Fly", + "Slashing" + ], + [ + "4", + "Earth Spirit (clay, crystal, sand, stone)", + "Walk, Burrow", + "Bludgeoning" + ], + [ + "5", + "Flame Wisp", + "Walk", + "Fire" + ], + [ + "6", + "Water Wisp", + "Walk, Swim", + "Bludgeoning" + ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Elemental Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Elemental Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Spectral Spirit", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Spectral Spirits", + "entries": [ + "These mysterious spirits are unique among their kind that dwell in the Physical Realm because they have rejected the notion of a fixed physical form. Rather, they prefer the fluidity of taking on any form or no form even if it limits their ability to interact with the world around them.", + "Spectral spirits take on the form of an amorphous wisps. A spectral spirit might shift its form, taking on different shapes and colors to suit its mood." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Spectral Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spectral Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Flora Spirit", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Flora Spirits", + "entries": [ + "Spirits of this variety can resemble all kinds of vegetation. They gain form as they enter the Physical Realm, growing into it as though they were actual flora. They might be mistaken for a plant or mushroom at a cursory glance, but anyone paying attention will notice that they have arms, legs, and expressive little faces.", + "Flora spirits tend to see plants or fungus that resemble them as kindred, and they are most often found tending the places where they appeared. However, some leave their familiar soil, venturing forth to roam the island.", + "The table has a list of examples of forms a flora spirit might take. Feel free to create your own.", + { + "type": "table", + "colLabels": [ + "d8", + "Flora Spirit Forms", + "Speeds" + ], + "colStyles": [ + "col-1 text-center", + "col-8 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "1", + "Acorn or Nut", + "Walk" + ], + [ + "2", + "Flower", + "Fly" + ], + [ + "3", + "Leaf", + "Fly" + ], + [ + "4", + "Mossling", + "Walk" + ], + [ + "5", + "Mushroom", + "Walk" + ], + [ + "6", + "Jack-o'-Lantern", + "Fly" + ], + [ + "7", + "Radish", + "Fly" + ], + [ + "8", + "Sapling", + "Walk" + ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Powerful Flora Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Flora Spirit", + "source": "ObojimaTallGrass24" + } + }, + { + "name": "Acorn Crab", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Acorn Crab", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest|bestiary|environment=forest}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.", + { + "type": "inset", + "name": "Disposition: Territorial", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}: The acorn crab moves up to half its {@variantrule Speed|XPHB} and then falls (if it can) and makes a Slam attack.", + "{@font {@style 35|large}|SneakerProMedium}: The acorn crab moves up to its {@variantrule Speed|XPHB} toward the nearest creature and then makes a Pinch or Slam attack with {@variantrule Advantage|XPHB}. On a hit, the target has the {@condition Grappled|XPHB} condition (if it made a Pinch attack) or is pushed 10 feet away from the acorn crab (if it made a Slam attack).", + "{@font {@style 15|large}|SneakerProMedium}: The acorn crab makes two Slam attacks. If either attack hits, the target has the {@condition Prone|XPHB} condition." + ] + }, + { + "type": "inset", + "name": "Disposition: Enraged", + "entries": [ + "{@font {@style 55|large}|SneakerProMedium}: The acorn crab's {@variantrule Speed|XPHB} is doubled until the end of its next turn. In addition, it can immediately move up to its {@variantrule Speed|XPHB}.", + "{@font {@style 35|large}|SneakerProMedium}: The acorn crab has {@variantrule Advantage|XPHB} on attack rolls until the end of its next turn. In addition, it can make a Pinch attack against a creature within its reach.", + "{@font {@style 15|large}|SneakerProMedium}: The first time the acorn crab would drop to 0 {@variantrule Hit Points|XPHB} in the next minute, it instead drops to 1 {@variantrule Hit Points|XPHB|Hit Point}." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/acorn-crab.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Akaobata", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Akaobata", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + { + "type": "entries", + "entries": [ + "Akaobata are hoarders and coveters of truths and secrets. Reveling in the power and delight brought from knowing some unknown truth about another person \u2014especially if that secret causes great consternation.", + "Though the stories of the akaobata aren't well known among the islanders, those who do know of the spirit will advise you to keep out of the affairs of such a creature\u2014failing to do so will have you engrossed by its cursed games, unaware of how to escape.", + { + "type": "entries", + "name": "Akaobata's Gift", + "entries": [ + "Akaobata are said to approach a creature and offer a gift in exchange for an answer to their question. These gifts are rumored to be as simple as a meal in desperate times, or as lavish as a priceless piece of art. The gift however should not be of concern to the creature whom the akaobata has parleyed with, but rather its question. As for most, the question of the nefarious spirit is often unanswerable, and the akaobata will only accept the truth.", + "The bargain must be honored if a deal is struck with an akaobata. If the deal is broken, the consequences can be disturbing.", + { + "type": "entries", + "name": "Broken Deal", + "entries": [ + "If a creature is unable to answer the akaobata's question, the spirit will haunt the deal breaker until its side of the bargain is fulfilled\u2014a process the akaobata enjoys more than anything else. These haunts have started with minor pestering and stalking, to devious tricks and dangerous actions." + ] + }, + { + "type": "entries", + "name": "In Death", + "entries": [ + "If an akaobata has struck a bargain, until that bargain is met, death on the Physical Realm is only temporary\u2014over time it will eventually return to its gravesite\u2014a process that can take days or even months. Once returned, it seeks out the fulfillment of its unfulfilled bargains, often reinvigorated by actions one has taken to flee its question." + ] + } + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/akaobata.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Bearracuda", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Bearracuda", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Mountain|bestiary|environment=mountain}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "The fur-covered bearracuda fish live on the snowy slopes of Mount Arbora, and are synonymous with the dangers of traveling at the heights of the mountain. Though the practice is uncommon now, there was a time when large bands of fisher folk and trackers would hunt the predator for its meat and furs, but due to the practice's high casualty rate and the rise in popularity of potion crafting, it became easier and more lucrative for islanders to go after smaller fish.", + { + "type": "inset", + "name": "Disposition: Enraged", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}: The bearracuda moves up to half its {@variantrule Fly Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}.", + "{@font {@style 40|large}|SneakerProMedium}: The bearracuda moves up to its {@variantrule Fly Speed|XPHB} toward the nearest enemy and then makes a Chomp attack against it if the target is within its reach.", + "{@font {@style 20|large}|SneakerProMedium}: The bearracuda gains {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage for 1 minute; this benefit ends early if it has the {@condition Incapacitated|XPHB} condition or dies." + ] + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@i {@b Bearracuda fur is thicker than a howler's—and that's saying something!}}" + ] + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@i {@b Their eyes can be dipped in lacquer and turned into amazing marbles.}}" + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/bearracuda.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Cat of Prodigious Size", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Cat of Prodigious Size", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Grassland, Hill, Urban|bestiary|source=|environment=forest;grassland;hill;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Cats are beloved creatures on Obojima: they are among the most loyal of companions, skilled workers, and\u2014in some cases\u2014even peers to other islanders. To most, a cat's life is considered too short, but that is not the case for all cats. When a cat lives beyond its years, there is sometimes a transformation that can occur. Rather than fading away, the cat continues to flourish, growing stronger and larger, over several years, until eventually they gain a status: Cat of Prodigious {@variantrule Size|XPHB}.", + "This transformation is just one of many that the cats of Obojima can go through and is regarded as one of the rarest.", + { + "type": "inset", + "name": "Disposition: Protective", + "entries": [ + "{@font {@style 120|large}|SneakerProMedium}: {@u Wisdom Saving Throw}: {@dc 15}, each enemy within 30 feet of the cat. {@u Failure}: The target has the {@condition Frightened|XPHB} condition until the end of its next turn.", + "{@font {@style 40|large}|SneakerProMedium}: The cat gains a +5 bonus to its AC until the end of its next turn. It then moves up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}; it moves toward a creature or object it's trying to protect, if any.", + "{@font {@style 20|large}|SneakerProMedium}: The cat makes a Claw attack with {@variantrule Advantage|XPHB}. On a hit, the target is pushed up to 15 feet away from the cat." + ] + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@b {@i A cat of prodigious size can nap for years—the envy of cats everywhere.}}" + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/cat-of-prodgious-size.webp" + }, + "credit": "A.J. Bondio", + "width": 2146, + "height": 2269 + } + ] + }, + { + "name": "Clone of Viota", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Clone of Viota", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Any|bestiary|environment=any}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "{@filter Any|bestiary|treasure=any}" + } + ] + }, + "Viota is a powerful spirit that takes the form of a little girl made of black smoke. She has hundreds of bodies, all of which look like this same unsettling and somehow disarming young lady. Each of her clones has a unique personality and is living out its life somewhere on the island. Though each of these clones has a different personality, some of which are kind and caring, while others are dangerous and cruel, they are all connected. What one clone experiences, so do the others.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Member of Society", + "entries": [ + "Viota goes by many names and holds hundreds of professions. She lives on every corner of the island and dines with all types of people, very few of which truly understand what Viota is. In one town, she might be a young Witch apprentice studying to join a coven alongside dozens of other students. In another settlement, she might be the guard captain or owner of the local inn. At all times, she is loved, hated, admired, and feared by those around her." + ] + }, + { + "type": "entries", + "name": "Danger to Society", + "entries": [ + "Not every one of Viota's clones are kind individuals\u2014some are quite the opposite. They can be as cruel and manipulative as a demon or as dangerous and wild as a feral beast. Some of these clones have found ways to live within the confines of society, while others are cast out to the areas of the island that few people wish to travel to. It's these clones that most wishto avoid at all costs." + ] + }, + { + "type": "entries", + "name": "Mystery of Her Magic", + "entries": [ + "At some point in the last few decades, an unknown Witch was able to tap into Viota's magic and summon one of her clones through the use of the {@item Shadow Child|ObojimaTallGrass24} potion. To this day Viota is unsure how this happened and does whatever she can to stop the use of that potion." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/clone-of-viota.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Corrupted Muk", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Corrupted Muk", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Swamp, Underwater|bestiary|source=|environment=coastal;swamp;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Corrupted muk are shallow mockeries of the humanoid form that emerge from pools of Corruption to wander about. Apparently mindless, corrupted muk don't seem to have any agency, but they can suddenly act as a single entity if alerted.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Muk-Filled Mystery.", + "entries": [ + "Only a week after the tsunami brought the Corruption onto the eastern side of the island it began to move and gradually coalesce into more and more human-like forms that then huddled together or shambled about in a seemingly mindless manner. Some who have encountered corrupted muk have speculated that the Corruption may have some intelligence, trying to mimic life. Some temple sages have said that each corrupted muk is an Obojiman who was taken in the disaster and that each muk slain is a spirit released back to the island." + ] + } + ] + }, + { + "type" : "quote", + "entries": [ + "Nope. I have no idea what they were. When I saw them get up out of the muck, I ran like the wind." + ], + "by": "Mikko, sheep dragon shepherd" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/corrupted-muk.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Crawler", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Crawler", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Swamp|bestiary|source=|environment=forest;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "These demons inhabit swamps and forests, masquerading as mossy outcroppings or thick foliage as they wait in ambush for unsuspecting prey. It transfixes its prey with its hypnotizing eye before enveloping and draining its victim of their inner self and memories. Although a crawler doesn't kill its victim itself, it condemns them to the dangerous Brackwater Wetlands without understanding the world around them, which usually means easy pickings for one of the swamp's other dangerous predators.", + "Why these demons take the memories of poor travelers isn't known, but it is understood that these creatures revel in the consumption of them.", + { + "type": "inset", + "name": "Disposition: Protective", + "entries": [ + "{@font {@style 80|large}|SneakerProMedium}: Each creature has {@variantrule Disadvantage|XPHB} on the next saving throw it makes against the crawler's Hypnotic trait in the next minute.", + "{@font {@style 40|large}|SneakerProMedium}: {@u Strength Saving Throw}: DC 13, one creature within 10 feet of the crawler. {@u Failure}: The target drops one object it's holding (crawler's choice); the crawler can either grab hold of the object or allow it to fall to the ground in its space." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/crawler.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Cuddle Bug", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Cuddle Bug", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Swamp|bestiary|source=|environment=forest;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "There are areas within the wilderness where cuddle bugs live within the earth, cold and dormant, until something stands or sleeps on the ground above them. When that happens, cuddle bugs swiftly cluster to feed on the warmth, leaving their victim exhausted or fatally drained of life. Generally, a campfire is enough to draw a cuddle bug out, but once it goes out, any remaining cuddle bugs will seek out other sources of heat.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Death by Chill.", + "entries": [ + "Cuddle bugs have no intention of killing their victims, oftentimes the bugs will leave after they have sufficiently drained a creature. That said, death is not unheard of from victims of the dangerous creatures." + ] + } + ] + }, + { + "type" : "quote", + "entries": [ + "There's nothing cuddly about those blasted, frozen pests." + ], + "by": "Postmaster Miranda Escalante" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/cuddle-bug.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Deep Angler", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Deep Angler", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Underwater|bestiary|source=|environment=coastal;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "This enormous, predatory fish has the uncanny ability to cast an illusion around its lure to fit what its prey most responds to. A curious adventurer might see a floating chest of treasure, a swimmer in distress, or an empty boat floating on the surface— whatever gets its prey to come a bit closer for a better look. The deep angler has even been known to lunge onto the shore to swallow its prey, and then wriggle back into the water, making anything on the shoreline fair game.", + { + "type" : "quote", + "entries": [ + "Damn thing ate my dingy." + ], + "by": "Paloma Clintock" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/deep-angler.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Demon", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Demon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "Demons are corrupted spirits, banished from the Spirit Realm and left to wander the physical world. There are a wide variety of demons that range in type as widely as spirits do. (To read an overview of demons in Obojima go to page 10)", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tormented", + "entries": [ + "For the most part, demons cause varying forms of disturbance and mayhem as their unsettled nature cannot abide beauty, silence, or stillness. Many believe that demons can be released from the curse of their nature and returned to their spirit form by resolving their turmoil and healing their past, but that is a belief held by few who have come to meet a demon in their lifetime." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Path to Exile", + "entries": [ + "There are many strange and contorted paths to becoming a demon, but the tale as old as Obojima, is that of the spirit who stepped beyond a line set in stone by natural order. When this creature becomes so truly cruel, filled with malice, and devoid of love that its body becomes too weak to hold the wickedness festering inside itself, it starts its transformation.", + "Rumors say that under certain circumstances, even physical beings can become demons, but it takes a long time for their obsessions and perceptions to warp them beyond their humanity and into demonic form." + ] + } + ] + }, + { + "type" : "entries", + "style": "text-center", + "entries": [ + "{@b {@i Even though they are a nuisance or otherwise Repulsive, some of the more pacifistic orders of monks Allow pest demons to live within their shrines — But this usually doesn't end well.}}" + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/demon.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Dragon", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Dragon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "The dragons on Obojima come in all sizes, shapes, and demeanors. Some are playful, some are lazy, some are sagacious, and some are downright dumb. There are dragons that live high in the mountains or deep underground, there are dragons that roam around and might take up residence in a farmer's barn or curl up under a bridge. Dragons can be animalistic, but they can also be intellectual, so it's always good to know what kind of dragon you're encountering before you attempt to commune with one.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Honored Guests", + "entries": [ + "Most Obojimans believe that dragons are guardians of the island, and there are many legends that tell of dragons bringing good luck, good fortune, and other supernatural boons to people and to the land. A dragon that takes up residence on a farm is afforded all the hospitality from a good scale scrubbing to home-cooked meals, and a dragon that lives within a hill overlooking a town is certain to have a shrine dedicated to it heaped with flowers, food, and other offerings." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ancient Elders", + "entries": [ + "Across Obojima, temples and shrines to dragons are one way to encounter these massive, and sometimes magical beasts. But it's wise to remember that not all dragons are benevolent! Some dragons guard treasure or secrets, while others may even find islanders somewhat delicious. Some dragons have been on Obojima for a very long time, and their memories can stretch back a thousand years or more. In that time, a dragon has seen generations come and go, making human needs and lives seem as insignificant as a leaf falling on an autumn evening." + ] + } + ] + }, + { + "type" : "quote", + "entries": [ + "They breathe not fire but winds of change." + ], + "from": "Excerpt from the Scroll of Shoom" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/dragon.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Dragon Frog", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Dragon Frog", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Dragon frogs are formidable monsters that once roamed the island as towering behemoths whose steps left villages in shambles—in today's age, they are the domesticated workhorse of the nakudama people. For centuries the dragon frog has been shaped by nakudama culture and desires, which in return have changed the creature irrevocably. In the Age of Nakudama, it was common for dragon frogs to grow to heights of 60 to 100 feet tall; now the average dragon frog is no larger than a donkey.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Near Extinction", + "entries": [ + "During the Age of Nakudama, it became common for great warriors to hunt dragon frogs. In certain stories, this was also said to be a method by which one could gain knighthood from the queen. Although most records on this are lost, there is a document that has over a hundred written accounts of slane dragon frogs.", + "Historians believe it was also during this time when the monarchy began to tame them." + ] + } + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/dragon-frog.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Elder Dragon Frog", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Elder Dragon Frog", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Most nakudama would say that elder dragon frogs haven't existed in centuries. However, it doesn't stop the myth and rumor that some are still alive on the island today—hiding from the mighty forces of the long-since dissolved nakudama armies. Little to no proof has been offered as to where these creatures are hiding, but some academics believe that there is some legitimacy to these claims." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/dragon-frog.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Dustbunny", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Dustbunny", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Grassland, Hill, Urban|bestiary|source=|environment=grassland;hill;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Dustbunnies are relatively harmless, often pesky critters that live within towns and out on the plains and grasslands in deep burrows. There are many stories about dustbunnies, the most common one being a cautionary tale to keep your house or shop swept clean as it can quickly become overrun by dustbunnies. Some believe they were created by Obojima and are therefore good luck, so they allow the critters to multiply in droves, but many just think it an excuse to get out of housework. Whatever the case, most towns have their fair share of dustbunnies and live in relative harmony with them.", + { + "type": "quote", + "entries": [ + "Shake the rug, and sweep the floor, dustbunny, dustbunny, out the door!" + ], + "from": "Song often heard in Obojiman villages" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/dustbunny.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Field Giant", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Field Giant", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Grassland, Hill|bestiary|source=|environment=grassland;hill}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Field giants are large and docile nature spirits known for crafting the winds that roll across the western foothills of the island. They're enthralled with how the gentle breezes interact with the world around them—which is why they're often spotted gazing off in the distance. Because of this, locals have made a habit of placing pinwheels out on clotheslines to encourage the wind-making spirit to dry their garments.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Not predator, not prey", + "entries": [ + "These giant spirits have grown to become one with the environment, yet they seem to take nothing from it. Unlike most creatures on Obojima, they need not sleep, or eat. They exist without needs, just simple desires." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/field-giant.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Fish Folk", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Fish Folk", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Underwater|bestiary|source=|environment=coastal;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Armaments, Individual" + } + ] + }, + "Fish folk are fish-like, humanoid creatures who live under the Shallows in grottoes and caves. They are generally unpleasant and enjoy marauding along the coastline in their makeshift boats. To many Obojiman's they are considered the howlers of the sea. While the overall number of fish folk is small, they are pesky, persistent, and opportunists. When they raid villages, they usually do so with a dozen or fewer bandits, and often when the villagers least expect it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fish Folk in General", + "entries": [ + "Most fish folk live in the Shallows and are divided into two kingdoms: those under the rule of the Lionfish King, and deepsea fish folk under the rule of Venomous Rex. Almost all deepsea fish folk are tainted by the Corruption and afflicted by its horrific, skeletonizing effects making them desperate and oftentimes unwell." + ] + }, + { + "type": "entries", + "name": "Villains and Cutththoats", + "entries": [ + "Both kingdoms of fish folk are pirates and bullies, demanding tribute from all who roam their waters. These threats are often hollow, but will do the trick, as most islanders would rather pay to end a fish folk interaction than to save a few gold.fatally drained of life. Generally, a campfire is enough to draw a cuddle bug out, but once it goes out, any remaining cuddle bugs will seek out other sources of heat." + ] + }, + { + "type": "quote", + "entries": [ + "Whatever. It. Takesssss." + ], + "by": "Venomous Rex" + }, + { + "type": "inset", + "name": "Disposition: Bully", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The fish folk moves up to its {@variantrule Speed|XPHB} toward a creature and then makes an {@variantrule Unarmed Strike|XPHB}; if it uses the Grapple or Shove option, the target has {@variantrule Disadvantage|XPHB} on its saving throw." + ] + }, + { + "type": "inset", + "name": "Disposition: Bully", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The fish folk moves up to half its {@variantrule Speed|XPHB} toward a creature and then attempts to pick the creature's pocket. {@u Dexterity {@variantrule Saving Throw|XPHB}}: DC 12, one creature within the fish folk's reach. {@u Failure}: The fish folk steals up to 5 GP or one random Tiny object on the target's person. Failure or Success: The fish folk then moves up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/fish-folk.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Lionfish King", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Lionfish King", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Underwater|bestiary|source=|environment=coastal;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "The Lionfish King is proud, temperamental, and dangerous, yet not wholly beyond the reach of reason. His bristling mane of spines often betrays his mood—whether fair or foul. The Lionfish King's whims are like the weather and his cares range from himself, to the Corruption, to finding a royal bride, and back to himself again. For more on the Lionfish King, see “Domain of the Lionfish King” in the Locations chapter.", + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Pfff! All this talk of the nakudama and their web footed Wizardry! All I need is a ship, a crew, and a sword to forge the greatest kingdom in history!" + ], + "by": "The Lionfish King" + }, + { + "type": "inset", + "name": "Disposition: Proud", + "entries": [ + "{@font {@style 75|large}|SneakerProMedium}: The Lionfish King gains 10 {@variantrule Temporary Hit Points|XPHB}. Until it has no {@variantrule Temporary Hit Points|XPHB}, it has {@variantrule Immunity|XPHB} to the {@condition Frightened|XPHB} condition.", + "{@font {@style 50|large}|SneakerProMedium}: All conditions affecting the Lionfish King end.", + "{@font {@style 15|large}|SneakerProMedium}: The next time the Lionfish King would drop to 0 {@variantrule Hit Points|XPHB} in the next minute, it drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/the-lionfish-king.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Giant Jellyfish", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Giant Jellyfish", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Of the many sea creatures that now call the sky their home, the giant jellyfish are regarded as some of the most beautiful. Travelers who have seen the migrations of the giant jellyfish time and time again are still awestruck when they arrive each year. The gentle giants are content to float gracefully on the wind, undisturbed by others, and a vision of tranquility to the world below—this is why artists over the years have used them as the source of inspiration for many iconic works of art on the island.", + { + "type": "entries", + "entries": [ + + { + "type": "entries", + "name": "Festivals", + "entries": [ + "The most famous migration of giant jellyfish is also one of the largest festivals on Obojima—the Great Jellyfish Migration Festival that is held every year in Sky Kite Valley. At the end of summer, without fail, a vast school of giant jellies floats east to west across the Land of Hot Water, eventually hitting the peak of the great mountain. It's here where they complete their journey by rolling down the slopes of Mount Arbora, along the coastline of Sky Kite Valley, and out to sea. People from all over come to see this amazing event of spectacular beauty." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/giant-jellyfish.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Giant Koi", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Giant Koi", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Giant koi are enormous carp that languidly float through the sky. They don't appear to bother much with the land below other than to dip down to eat some grasses or shrubs from a hillside or mountaintop, but most seem to never need food. The giant koi come in many different colors and patterns, and some have become famous over the centuries. There are some old books that describe the same giant koi that are floating through the skies today, and it is unknown how long they live as they have no natural predators—at least until the arrival of the Hunter.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bringers of Good Fortune", + "entries": [ + "Giant koi are revered and considered heralds of good fortune by most of Obojima's inhabitants. Even though giant koi roam the skies freely, they tend to stay around a certain place, becoming mascots of towns and villages who hold festivals in their honor. It's common to see children (and adults) wearing giant koi fish hats and flying kites that look like their local giant koi." + ] + }, + { + "type": "entries", + "name": "Valuable Scales", + "entries": [ + "Although it is greatly frowned on, treasure hunters and Witches go to areas where giant koi have been in hopes of finding a scale that has been shed from these magnificent creatures. There has only been one recorded giant koi that has fallen to earth as the result of predation by the Hunter. This resulted in the largest cache of giant koi scales ever taken, which were then used to build a shrine dedicated to the great fish. Most other scales usually wind up in temples or shrines for all to see." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/giant-koi.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Goro Goro", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Goro Goro", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Urban|bestiary|source=|environment=forest;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "The goro goro, also known as the sake demon, is a dangerous and feared monster that stalks small settlements and towns— being one of the few creatures on the island that only eats humanoids. Its hatred for meats unflavored by the sweetness of alcohol has earned it its reputation for hunting drunkards leaving bars or parties.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Stories", + "entries": [ + "Before encountering a goro goro, people say they've seen a bottle of booze presented beautifully on a small table in the woods, or even the raucous noise of a party calling their name just off the beaten path. Others, too drunk to comprehend the dangers, have walked straight to the sweet smell of the goro goro's giant sake cup, never to be seen again." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/goro-goro.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Hammer Gull", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Hammer Gull", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Mountain, Urban|bestiary|source=|environment=coastal;mountain;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Hammer gulls are enormous gulls that are known for dropping large rocks on their prey—usually giant crabs and mollusks—to crack their shells and get at the flesh. But hammer gulls are not the brightest of birds and have been known to simply drop boulders on all manner of things including houses, boats, and beachgoers. Thus, hammer gulls are considered dangerous pests by Obojimans and are chased away if they get too close for comfort. There are some who have found ways to domesticate hammer gulls and use them as mounts by hatching one of their eggs and raising them by hand. These “gull-tamers” are known throughout Obojima as being a cast of odd characters, cut from a different cloth, and usually as loony as the gulls themselves.", + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "There's nothing like flying on a hammer gull, until that sucker sees a fish and then you've gotta hang on for dear life." + ], + "by": "Hatto, Gull-Tamer" + }, + { + "type": "inset", + "name": "Disposition: Hungry", + "entries": [ + "{@font {@style 25|large}|SneakerProMedium}: The hammer gull moves up to half its {@variantrule Fly Speed|XPHB} toward a creature and then makes a Peck attack against it if the target is within its reach." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/hammer-gull.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Harpy", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Harpy", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Implements, Individual" + } + ] + }, + "The origin of harpies is shrouded in mystery. Some say they are cursed humans\u2014a long-lost coven of Witches who dabbled with forbidden magic. Others say that the harpies came to Obojima from beyond the horizon and are from a different world entirely. Whatever the truth is, what is certain is that harpies are generally raucous, aggressive, and uncouth. They are prone to acts of bullying, piracy, and they enjoy larceny in all its forms. They are often found in gangs of three or more, and rare is the harpy who speaks with a civil tongue and does not at some point resort to vulgarity or name-calling when dealing with others.", + "Harpies see people as rubes (at best) and as food (at worst). Harpies enjoy tormenting the innocent, and the more sheltered and naive the person is, the more the harpies enjoy shocking them with their lack of couth and civility. The thing a harpy hates most is ambivalence, so the bigger the reaction, the more inwardly pleased a harpy is.", + "Islanders think of the harpies as wretched souls who are best left alone to their own wickedness. They are considered cursed and magical creatures, so some Witches are curious to know if things like a harpy's spit, a talon, a lock of hair, or a feather would have some magical properties for brewing potions, but to this day, no one has been willing to take the risk to find out.", + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Bully", + "entries": [ + "{@font {@style 30|large}|SneakerProMedium}: The harpy moves up to its {@variantrule Fly Speed|XPHB} toward a creature and then makes an {@variantrule Unarmed Strike|XPHB}; if it uses the {@action Grapple|XPHB} option, the target has {@variantrule Disadvantage|XPHB} on its saving throw.", + "{@font {@style 10|large}|SneakerProMedium}: The harpy moves up to half its {@variantrule Fly Speed|XPHB} and then makes an attack with its Claws. This attack scores a {@variantrule Critical Hit|XPHB} on a roll of 15-20 on the {@dice d20}." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/harpy.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Hill Dragon", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Hill Dragon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Grassland, Hill|bestiary|source=|environment=grassland;hill}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Hill dragons are notoriously aggressive and territorial—which paired with their long hunting treks throughout the Gale Fields, has earned them a 'flee on sight' command by the Courier Brigade. They often accumulate a layer of sod, dirt, and debris on their backs, which bonds with their clay-like bodies. This hallmark grassy coat of the hill dragon is not just an outcome of their life sleeping in the fields, but also perfect ambush camouflage when hunting the fast and elusive sheep dragon", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Eggs", + "entries": [ + "Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away, and egg-hunting hogs can be trained to sniff them out.", + "Not known for powerful maternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Territorial", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}: The hill dragon kicks up dirt and grass. {@u Dexterity {@variantrule Saving Throw|XPHB}}: DC 13, each creature in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@u Failure}: The target has the {@condition Blinded|XPHB} condition until the end of its next turn.", + "{@font {@style 30|large}|SneakerProMedium}: The hill dragon moves up to half its {@variantrule Speed|XPHB} and makes a Tail attack. Once per turn when it takes damage, it can repeat the effect of this Impulsive {@variantrule Reaction|XPHB} (no action required), moving up to half its {@variantrule Speed|XPHB} and making another Tail attack. It can repeat the effect of this Impulsive {@variantrule Reaction|XPHB} twice, after which this benefit ends." + ] + } + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/hill-dragon.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Howlers", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Howlers", + "entries": [ + "Howlers are monsters, and if there's one thing in all of Obojima that gives villagers the most grief and worry, it's howlers. They're responsible for more raids on farmhouses, stolen livestock, and pillaged wagons than any other creature on Obojima.", + "Howlers are fairly large, hyena-like humanoids that live in endlessly squabbling packs led by the most crafty or the most combative among them. Most of the howler population live in burrows and dens throughout the Gale Fields, but there are small gangs that live in the wildernesses all across Obojima.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Howlers Worldview", + "entries": [ + "Howlers generally see the rest of the world as resources to be taken, or a toy to be played with. They have little empathy, which is why they don't see an issue with taking something they want, even if that means robbing and stealing to get it. Their main desires are food, territory, and trophies to impress their pack and their leader, known as \"snarlers\". Howlers sleep when their snarler does, and even then it's only for a few hours a day, so they are almost always active in seeking whatever will get them more favor and status within the group.", + "A howler clan can be a mix of scheming, toadying, raucous, and indifferent, with brief bursts of showboating from their snarler to establish dominance." + ] + }, + { + "type": "entries", + "name": "Rogue Howlers", + "entries": [ + "Not every howler belongs to a pack, and these “rogue” howlers are among the most aggressive and dangerous, and are often the ones that cause concern among villages." + ] + }, + { + "type": "entries", + "name": "Public Enemy", + "entries": [ + "Most Obojimans know of howlers. It is one of the reasons why villagers take at least some instruction from the sword schools or resident fighters so that they can defend their crops, livestock, and merchandise. Despite the warnings, there are always those who believe howlers are misunderstood and just need a hug, but more often than not, they come back from their missions of mercy missing teeth, or not at all." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Howler Yipper", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Howlers", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Howler Yipper", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Grassland, Hill, Mountain, Urban|bestiary|source=|environment=forest;grassland;hill;mountain;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Howler yippers are the bottom of the pecking order in a howler pack making them both craven and surly. Yippers spend their limited brain power bullying, stealing, and generally messing around. Most yippers work hard to curry favor with their superiors by bringing offerings and heaps of flattery, but it is in their nature to do acts of mischief and destruction, so they inevitably incur wrath and punishment from their elders.", + { + "type": "quote", + "entries": [ + "He's got a howler's smile" + ], + "from": "An Obojiman way to say someone is untrustworthy" + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Bully", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The howler moves up to half its {@variantrule Speed|XPHB} and makes a {@item Club|XPHB} attack. On a hit, the target is pushed 5 feet away from the howler and has the {@condition Prone|XPHB} condition." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Hungry", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The howler moves up to half its {@variantrule Speed|XPHB} and makes a Chomp attack. On a hit, the howler gains {@variantrule Temporary Hit Points|XPHB} equal to the damage dealt." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Petty", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The howler uses its Discouraging Chuckle targeting the last creature that dealt damage to it (instead of its normal trigger)." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Thieving", + "entries": [ + "{@font {@style 15|large}|SneakerProMedium}: The howler makes a {@item Longbow|XPHB} attack. On a hit, the target takes no damage; instead, the target drops one object it's wearing or carrying that weighs less than 10 pounds (howler's choice), which is thrown 30 feet away from the target." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/howler.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Howler Snarlers", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Howlers", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Howler Snarlers", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Grassland, Hill, Mountain, Urban|bestiary|source=|environment=forest;grassland;hill;mountain;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Howler snarlers are often the leaders of howler packs due to their great strength and keen intellect but they are also the ones most susceptible to flattery and greed. A snarler's day is spent showing the clan just how much of a snarler they are—bossing other howlers around, making big barking sounds, and leading raids to get food and loot.", + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Grudge", + "entries": [ + "{@font {@style 35|large}|SneakerProMedium}: The howler moves up to its {@variantrule Speed|XPHB} toward the last creature that dealt damage to it. It then makes a {@item Club|XPHB} or {@item Longbow|XPHB} attack against that creature with {@variantrule Advantage|XPHB}.", + "{@font {@style 15|large}|SneakerProMedium}: The howler moves up to twice its {@variantrule Speed|XPHB} away from the last creature that dealt damage to it, attempting to flee. Each ally within 15 feet of the howler can also use its {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} in the same direction as the howler. For the next 7 days, the howler has {@variantrule Advantage|XPHB} on Wisdom ({@skill Survival|XPHB}) checks made to track the last creature that dealt damage to it when this Impulsive {@variantrule Reaction|XPHB} was triggered." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/howler.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Howler Stalkers", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Howlers", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Howler Stalkers", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Grassland, Hill, Mountain, Urban|bestiary|source=|environment=forest;grassland;hill;mountain;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Although howlers are pack monsters, some howlers shy away from the clan, preferring to lurk in the scrublands or in the darkness where they can move unseen and more easily ambush prey. These howler stalkers are the ones that you don't hear barking a mile away and that you don't see coming. While the pack as a whole can take down large game once every several outings, the stalkers may not take down a massive beast, but they never return empty-handed.", + "Snarlers and stalkers have a tenuous relationship within howler clans, and it's often a threat for snarlers to have more than a handful of stalkers in a pack as snarlers always like to know where their enemies are coming from.", + { + "type": "quote", + "entries": [ + "It's not the howler that you see which is dangerous. It's the one you don't." + ], + "by": "Tetsuri, Corrupted Ranger" + }, + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Disposition: Cautious", + "entries": [ + "{@font {@style 20|large}|SneakerProMedium}: The howler takes the {@action Dodge|XPHB} action. It can take the {@action Disengage|XPHB} or {@action Dodge|XPHB} action again as a {@variantrule Bonus Action|XPHB} on its next turn." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/howler.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "The Hunter", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "The Hunter", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "The Hunter is the second of the \"Three Great Beasts\" of Obojima—a title given to the creatures that are said to be chosen by the island as its protectors. The Hunter is the largest among the three: a towering stork that swallows the giant koi that float through the sky whole and creates violent crashing waves when it glides across the ocean surface. It is the embodiment of natural beauty and is regarded by the islanders as a symbol of Obojima's will.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Historic Past", + "entries": [ + "The Hunter has been roaming Obojima for centuries. Historic records claim that the Hunter first appeared during the Age of Nakudama, where it fought a colossal sea snake that had wrapped itself around the top of Mount Arbora. This is just one of the great beast's many feats, as tales throughout history speak of the Hunter's triumphs." + ] + }, + { + "type": "entries", + "name": "Truth or Legend?", + "entries": [ + "The Hunter, like all of the great beasts, is an animal, and it obeys its natural desires and needs. However, most islanders assign the Hunter goals which they think it has come to the island to achieve. The most common of these ideas is that the Hunter was summoned by the island to protect its people from whatever is beyond the Shallows." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/the-hunter.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Kafuka", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Kafuka", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Swamp|bestiary|source=|environment=forest;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "Kafuka are small and meek bird-like humanoids that live all across the island—the polar opposite to the rowdy harpies. They claim a small copse of trees, which they call their domain, and it is here that they rule over the tiny woodland creatures that happen to wander through. Though the kafuka often keep to themselves, if a creature were to disturb their domain, they're known to be quite cruel and unrelenting—going as far as branding children as punishment.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The First of Its Kind", + "entries": [ + "The first of the kafuka were said to once be children, who, at some point, were cursed by the island as punishment for their misdeeds. These stories still propagate on the island, but it's more common for people to believe them to be one of the many odd creatures that inhabit the woods." + ] + }, + { + "type": "inset", + "name": "Disposition: Skittish", + "entries": [ + "{@font {@style 40|large}|SneakerProMedium}: The kafuka casts {@spell Forest Guard|ObojimaTallGrass24} or {@spell Pacify Person|ObojimaTallGrass24} without expending a use of that spell. It then moves up to half its {@variantrule Speed|XPHB}.", + "{@font {@style 20|large}|SneakerProMedium}: The kafuka uses its Summon Swarm without expending a use of it; this swarm doesn't disappear until the end of its next turn if it takes damage. It then moves up to its {@variantrule Speed|XPHB} and takes the {@action Hide|XPHB} action." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/kafuka.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Lion's Blume", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Lion's Blume", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Grassland, Hill, Mountain|bestiary|source=|environment=forest;grassland;hill;mountain}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Lion's blume is a most peculiar and troublesome plant, feared by beekeepers yet sought after by brewers. Its golden-hued petals are charming to the eye, but at the very heart of this plant lies a gaping maw, ready to snap shut upon any unfortunate bee (or beekeeper) that strays too near. Beekeepers often speak ill of the lion's blume, calling it a weed, for it decimates their hives with alarming efficiency.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Pride and Prejudice", + "entries": [ + "The flower grows in clusters, known as \"prides,\" scattered across the windy moors of the Coastal Highlands. Each pride has its own family, or lineage, and it is quite common to find them in silent battle, their roots entwined in a fierce competition, each trying to choke the life from neighboring prides. Because of this natural competition, being kind to one lion's blume plant may incur the jealous wrath from its nearby neighbors." + ] + }, + { + "type": "entries", + "name": "Dangerous but Useful", + "entries": [ + "Despite its ill reputation, brewers hold the lion's blume in high regard. Its milky sap is prized for concocting rare and curious beverages, while the sharp, tooth-like structures within the flower are often harvested for other uses. Though many may curse its presence, there are those who wander the moors in search of the elusive lion's blume, ever mindful of its significant bite." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/lions-blume.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Mosslings", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Mosslings", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forests|bestiary|source=|environment=forest}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Mosslings are shy, woodland spirits that are easily mistaken for clumps of vegetation or small, moss-covered stones. Because they are inquisitive, mosslings will follow a band of travelers while doing their best to remain camouflaged. If befriended, mosslings have also been known to show adventurers hidden areas of the forest that are sacred or magical as well as give them trinkets from the forest to mark their friendship. Mosslings are almost always found in groups but each has their own quirky personality." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/mosslings.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Pixies", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Pixies", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forests|bestiary|source=|environment=forest}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Pixies are mischievous spirits that enjoy interacting with the Physical Realm. Pixies feed off of emotions, so it is generally the case that the more frustrated or reactionary one gets with them, the more they respond by being naughty and insolent. The more stoic and implacable one is, the more relaxed and agreeable the pixies are.", + "They're considered the definition of a pest spirit, which is why most Obojimans tolerate pixies at best, and despise them at worst.", + { + "type": "quote", + "entries": [ + "We pixies love to tickle feets, to poke and prod and steal yourtreats. It makes us laugh when you get mad, your puff-red face, it makes us glad! Your broom-swing chase is oh such fun! It's pixies games for everyone!" + ], + "from": "A common pixie song when being chased from a store" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/pixie.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Postal Knight", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Postal Knight", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "A postal knight is an elite member of the Courier Brigade, an order of knights dedicated to the protection and delivery of parcels. Operating in small squads, they brave treacherous roads, bandit ambushes, and magical hazards to ensure that vital packages reach their destinations. Sworn in through a ceremonial oath, these warriors embrace the motto, \"Deliverance Through Delivery\" and the rigorous training it takes to become a knight reflects their dedication to their sacred task.", + "The ranks of the Courier Brigade are led by the Postmaster General, a figure of great respect, who oversees operations from the guild's headquarters in Yatamon. Most of their ceremonies take place in the First Age city and at Fort Harglo in the Gale Fields. Obojimans as a whole respect and support postal knights, and it is well known that every postal knight has a home anywhere on the island\u2014all they have to do is knock and food and shelter shall be theirs.", + "Though their purpose may seem humble, postal knights take great pride in their service, embodying the true spirit of guardianship. For them, every delivery makes a difference.", + { + "type": "quote", + "entries": [ + "A letter isn't just a piece of paper. A package isn't just a box. These things bind the island, they connect us. They are how we communicate and share emotions. If a postal knight fails, the heart and mind of Obojima stop working." + ], + "by": "Postmaster Miranda Escalante" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/postal-knight.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Rubble Golem", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Rubble Golem", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "These strange creatures are said to be the embodiment of wayward travelers who passed away during a building collapse. In their current form, they're incredibly territorial and don't often stray far from their den. Some believe they're bound to the land where their lives were taken, others seem to think they're guarding the remains of their previous body.", + { + "type": "inset", + "name": "Disposition: Disinterested", + "entries": [ + "{@font {@style 150|large}|SneakerProMedium}: The rubble golem moves up to its {@variantrule Speed|XPHB} away from all enemies, if possible.", + "{@font {@style 130|large}|SneakerProMedium}: The rubble golem is distracted by a feature of its environment. On its next turn, it moves up to its {@variantrule Speed|XPHB} toward the distraction, and then uses its action to inspect or interact with it." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/rubble-golem.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Seaweed Elemental", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Seaweed Elemental", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Underwater|bestiary|source=|environment=forest;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Implements, Individual" + } + ] + }, + "Terrifying tales of seaweed elementals are told in many of the taverns along the Obojiman coastline—sailors wrapped in swaths of green kelp and being dragged to the bottom of the Shallows are a common thread in stories that send chills down the spine. For the most part, the Shallows are clear of kelp, so spotting a seaweed elemental is easy for a vigilant sailor, but for those who wish to explore the underwater realm, a seaweed elemental is a serious threat, especially if one wanders into its domain.", + { + "type": "inset", + "name": "Disposition: Territorial", + "entries": [ + "{@font {@style 100|large}|SneakerProMedium}: The elemental casts the {@spell Entangle|XPHB} spell (save DC 14) without requiring {@status Concentration|XPHB}. If cast underwater, the plants created by this version of the spell can appear in a 20-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} anywhere underwater rather than sprouting from the ground.", + "{@font {@style 70|large}|SneakerProMedium}: The elemental moves up to half its {@variantrule Speed|XPHB} and then makes a Slam attack. On a hit, the target also has the {@condition Grappled|XPHB} condition (escape DC 14). The elemental then moves up to half its {@variantrule Speed|XPHB} again without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}. If the target is {@condition Grappled|XPHB} by it, it drags or carries the target with it without expending extra movement to do so." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/seaweed-elemental.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Sheep Dragon", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Sheep Dragon", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Grassland, Hill|bestiary|source=|environment=grassland;hill}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "These playful creatures are known to live among the rolling hills alongside livestock and other grazing beasts. Although their name and serpent-like body might confuse some, the sheep dragon is not a dragon, but rather more akin to a dog. These odd creatures aren't known to be violent but do have a variety of tools to protect themselves when they feel they're in danger.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Iconic Symbol", + "entries": [ + "The sheep dragon is often regarded as the epitome of goodness and authenticity on the island. They're seen as a symbol of freedom and unwavering kinship, which is why their likeness can be found all throughout villages and towns as a way to let travellers know they're welcome." + ] + } + ] + }, + { + "type": "inset", + "name": "Disposition: Protective", + "entries": [ + "{@font {@style 60|large}|SneakerProMedium}: The sheep dragon moves up to its {@variantrule Fly Speed|XPHB}. If possible, the sheep dragon moves past any enemies that are within reach of its allies, using its Rush to pull the enemies away.", + "{@font {@style 30|large}|SneakerProMedium}: The sheep dragon has {@variantrule Advantage|XPHB} on its Wind Pistol attacks for the next minute. Once per turn for the duration, whenever an ally within 100 feet of the sheep dragon is targeted by an attack from an enemy, the sheep dragon can use a harmless version of its Wind Pistol against the ally (no action required). On a hit, the ally takes no damage but is pushed 5 feet away from the sheep dragon, imposing {@variantrule Disadvantage|XPHB} on the enemy's attack roll." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/sheep-dragon-and-shepherd.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Skeletal Fish", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Skeletal Fish", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Swamp, Underwater|bestiary|source=|environment=coastal;swamp;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Skeletal fish are a result of the Corruption that has infected the waters off the eastern shore of Obojima. Whether it is some strange property of the Corruption or whether it is Obojima’s magic keeping them alive, the fish still swim—both in water and the air." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/skeletal-fish.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Sky King", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Sky King", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "The Sky King is the first and the oldest of the \"Three Great Beasts\" of Obojima—and perhaps the oldest being on the island. Its age is so great that its body, which was once a majestic glistening shark with a blue hue that was said to make the skies look dull, is now rendered to cartilage and bone. Still, the great beast continues to soar through the clouds and dive below the waves—the island's magic keeping the king's body intact.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Historic Past", + "entries": [ + "It's said that the Sky King was once the great protector of Obojima—in an age when the Hunter was just a hatchling and the island was at war. The Sky King was a vigilant guardian who helped the nakudama people and saw the end of a demonic rule over the island. Since that time, the Sky King has become more reclusive. Its once watchful gaze over the island has subsided, aiding in the rise of the Hunter's role as the protector, and adding to the mystery that now permeates around the Sky King." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Truth or Legend?", + "entries": [ + "Many believe that the Sky King is being kept alive by the Obojima for some reason. These rumors and stories have spread all across the island for hundreds of years and have been the catalyst for many famed adventurers and explorers to uncover the truth behind the Sky King and its mysterious past." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/sky-king.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Jumaga the Sky Salamander", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Jumaga the Sky Salamander", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Jumaga is the third and youngest of the \"Three Great Beasts\" of Obojima, though its reputation is considerably less prestigious than that of its counterparts. Most would consider Jumaga to be the most reckless and unpredictable of the islands chosen three, a sediment supported by Jumaga's actions. In the age of Dara alone, Jumaga has caused many disasters, from avalanches to tsunamis and forest fires alike\u2014each incident painting Jumaga differently. At one point, Jumaga was even seen entangled in a brawl with the Hunter, a fight which lasted several days. Still, the Great Beast has garnered the respect of the Islanders.", + "Unlike the Sky King or the Hunter, Jumaga calls a portion of the island its domain. It is here that the locals have found a symbiotic relationship with Jumaga, and in doing so, shown a new side to the Great Beast.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Last Century", + "entries": [ + "In the last 100 years, Jumaga has seemingly satiated its reckless and wild desires, its bestial actions now seen by islanders as almost ceremonial. Its domain has also become a sight in which islanders pay respect at the Ledge of Offering. There, they leave behind valuables, which they hope will please the great beast and hide their cattle from Jumaga's view." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/jumaga-the-sky-salamandar.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Slagger", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Slagger", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Mountain|bestiary|source=|environment=mountain}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "Slaggers are thought to be ancient elemental beings born from the merging of magma and earth spirits deep in the mines. Many miners believe they are the jealous guardians of Obojima’s riches, which is why miners must tread carefully in their domain. While not inherently malevolent, their moody and territorial nature makes them unpredictable. Miners often leave offerings of coal, hoping to avoid the destructive wrath of the slagger. There’s more than one story of an entire mine being abandoned due to the stubbornness of one particularly irritable and enormous slagger.", + { + "type": "inset", + "name": "Disposition: Insatiable", + "entries": [ + "{@font {@style 100|large}|SneakerProMedium}: Once per turn for the next minute when the slagger misses a target with a Slam attack, it can repeat the attack against the target (no action required).", + "{@font {@style 50|large}|SneakerProMedium}: The slagger moves up to its {@variantrule Fly Speed|XPHB} toward a creature and then makes a Slam attack." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/slagger.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Slimes", + "entries": [ + "On Obojima, Witches, warlocks, and Wizards have long studied the wonders of slimes. Their strange, natural properties have been an object of fascination for centuries, and harnessing their powers has been an ongoing alchemical pursuit that has left more than one would-be potion brewer missing their eyebrows or a finger.", + "Slimes are intelligent enough to know that they are sought out for their properties, so most of them are furtive, and will scatter at the first sign of an ingredient hunter. Each slime has adapted clever, often explosive ways of deterring and escaping from various forms of danger.", + "Although most Obojimans don't travel that far from their villages, almost all have heard of slimes, as every school kid gets a lecture about the peculiarities and dangers of slimes." + ] + } + ] + }, + { + "name": "Green Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Green Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Mountain, Swamp|bestiary|source=|environment=forest;mountain;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "none" + } + ] + }, + "Green slimes live in wet and damp places—jungles, caverns, and deep underground where the moistness soothes and softens their prickly, acidic skin. Green slimes are notoriously terrified of everything. They’re capable of forming spike-like appendages which it uses to move with an uncanny agility. They can also shed parts of its body as distractions to predators and ingredient hunters while they scurry away to safety." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/green-slime.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Yellow Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Yellow Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Swamp|bestiary|source=|environment=forst;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + { + "type": "quote", + "entries": [ + "Smell that? Yellow slime. And it's a big one. Brass Eye wants a sample of it for the coven, but let’s not get too hasty. I want to hold my tankard with all my fingers." + ], + "by": "Tetsuri, Corrupted Ranger" + }, + "Due to their stomach-churning stench, many yellow slime stories are told with visible distress at even the memory of the encounter. In its undisturbed state, yellow slimes smell slightly vile, but disturb it through careless footfalls or poke it with a stick, and it spurts out jets of foulness that can nauseate even the most ironbellied of companions. Many children who are in the Society of Young Stewards have their \"yellow slime story\" that they are more than eager to tell.", + "Yellow slimes are partial to swamps and forests where rotting wood and decaying leaf-litter is readily available.", + { + "type": "inset", + "name": "Disposition: Sleepy", + "entries": [ + "{@font {@style 80|large}|SneakerProMedium}: The slime takes a -10 penalty to its original {@variantrule Initiative|XPHB} roll, rearranging its position in the {@variantrule Initiative|XPHB} order if necessary.", + "{@font {@style 50|large}|SneakerProMedium}: The slime has the {@condition Prone|XPHB} condition.", + "{@font {@style 20|large}|SneakerProMedium}: On the slime's next turn, its {@variantrule Speed|XPHB} is halved, and it can't use its Multiattack." + ] + } + + ] + } + ] + } + } + } + }, + { + "name": "Orange Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Orange Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Orange slimes are perhaps the most dangerous of all the known slimes. Although they're rare, they can live almost anywhere on the island, turning up in the most inopportune ways. Most orange slimes explode before a Witch can carefully collect it or, if found near a village, a mage can be called to safely dispose of it. In and around Mount Arbora, there have been stories of orange slimes big enough to blow up a house or blast a hole in a stone wall.", + "Orange slimes are sticky and gelatinous with a signature acrid odor. They can be found near fumaroles and bubbling sulfur springs. They range widely in size and there are some Obojimans who make a business out of collecting tiny bits of orange slime to put in firecrackers." + + ] + } + ] + } + } + } + }, + { + "name": "Orange Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Orange Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Costal, Swamp|bestiary|source=|environment=coastal;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Orange slimes are perhaps the most dangerous of all the known slimes. Although they're rare, they can live almost anywhere on the island, turning up in the most inopportune ways. Most orange slimes explode before a Witch can carefully collect it or, if found near a village, a mage can be called to safely dispose of it. In and around Mount Arbora, there have been stories of orange slimes big enough to blow up a house or blast a hole in a stone wall.", + "Orange slimes are sticky and gelatinous with a signature acrid odor. They can be found near fumaroles and bubbling sulfur springs. They range widely in size and there are some Obojimans who make a business out of collecting tiny bits of orange slime to put in firecrackers." + + ] + } + ] + } + } + } + }, + { + "name": "Corrupted Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Corrupted Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Costal, Swamp|bestiary|source=|environment=coastal;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Corrupted slimes are strange and unpredictable, as not much is known about how the Corruption affects the various slimes. The most dangerous thing about them is that they can potentially spread the Corruption to whomever they come in contact with.", + "Corrupted slimes are glutinous, and will adhere to their prey that becomes afflicted with a ghastly, growing weakness until it is removed or the slime is satiated.", + "Outside of the rare bottle of it in some Witch's grotto or a Wizard's study, corrupted slime in the wild is only to be found in or near the Corruption zone on the eastern side of Obojima. Thus, it is virtually unknown to the island at large." + + ] + } + ] + } + } + } + }, + { + "name": "Soda Slime", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Slimes", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Soda Slime", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Grape, Orange, Strawberry, and Cola, these ancient sodas and more can be found across the island, kept pristine by the magics of the First Age and Obojima. But when the magic protecting these delicious treats begins to spoil, a peculiar creature can start to form inside these colorful metal cans. Soda slimes have been the lament of adventurers and mages alike who have taken it upon themselves to explore the forgotten buildings left behind from the First Age. Also known by the name Sugar Slimes, these tiny oozes can be very territorial when they're not hibernating or searching for other slimes to consume." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/soda-slime.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Spirits", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Spirits", + "entries": [ + "Spirits are beings that have their origins in the Spirit Realm, but they can be found living all across Obojima and are as much a part of Obojiman society as all the other beings who live there whether human, elf, nakudama, or dara.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "From the Formless, Many Forms", + "entries": [ + "Spirits of their nature are immaterial but when in the Physical Realm, they take on material form to be as solid as anyone else. Many spirits look one way when in the Physical realm and look wholly different when they return to the Spirit Realm. When they take on a physical form, they usually mimic or incorporate some shape or characteristics of plants, animals, or minerals. A spirit may take on the form of a radish, or a cat, or a stone, and can be any size and coloration that the spirit chooses. Spirits seem to choose their form and stay happy with it, but there are cases where a spirit may transform its shape or metamorphose into another form. When this happens, it is usually a result of some magical evolution, the removal of a curse, or the movement from one realm to the other." + ] + } + ] + } + + ] + } + ] + }, + { + "name": "Humanoid Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spirits", + "source": "ObojimaTallGrass24" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/spirit.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Animalistic Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spirits", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Animalistic Spirit", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Animalistic spirits are often far removed from society, taking comfort and respite with the wild animals of the island rather than the people. They can take many forms, but they almost always look like some version of a bestial creature. These spirits, unlike normal spirits, are less evolved and desire simpler lives. Because of this, they’re seen by Obojimans (including other spirits) as lesser beings, more akin to the animals they commune with." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/animalistic-spirit.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Elder Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spirits", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Elder Spirit", + "entries": [ + "Elder spirits are the most ancient beings of the Spirit Realm and their power is such that their influence extends into the realm of the material as well. If an elder spirit embodies a river, or inhabits a singular mountain, or stretch of forest, their presence can be seen in the morning stillness of a lake and their voice can be heard in the rustling wind through the trees.", + "Sometimes an elder spirit takes the form of a great and mythical beast like a sinuous dragon that twists through the clouds, or a mountainous toad that gazes at the moon and weeps magic pearls.", + "Almost all elder spirits on Obojima are known\u2014most are known by many, but some may only be known by a few or a single person. These people who know of the elder spirits tend to mark the borders of their domains by erecting shrines or gateways that provide a reminder to all who pass that they are entering hallowed ground.", + "For the most part, elder spirits are respected by Obojimans who see them as protectors and providers, creatures of great power and mystery, and another wonderful excuse for a festival with competitions and celebrations.", + "The relationship of Obojimans to elder spirits is as intertwined as the bees to the flowers, for there is a give and take where one helps the other. Elder spirits may need the aid of heroes to restore life to the land, and in turn they may grant boons and magic to those who honor their quests." + + ] + } + ] + } + } + } + }, + { + "name": "Pest Spirit", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spirits", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Pest Spirit", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Pest spirits are usually the least intelligent of the spirits and are considered, even by other spirits, as an unfortunate irritation to tolerate. Pest spirits are usually obsessed with a singular thing— gobbling sugary treats, tying things in knots, or your general compulsive thievery. They are normally innocent creatures without malice aforethought, simply compelled to do whatever it is that brings displeasure and annoyance to the rest of the island.", + { + "type": "quote", + "entries": [ + "If you’ve never been to Uluwa and wandered its streets and alleys, then you’re missing a real treat. It’s the best and easiest way to experience the Spirit Realm in all Obojima." + ], + "by": "Warwick, The Spirit Wisperer" + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/pest-spirit.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Snowball Spirits", + "source": "ObojimaTallGrass24", + "_copy": { + "name": "Spirits", + "source": "ObojimaTallGrass24", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "section", + "name": "Snowball Spirits", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Mountain|bestiary|source=|environment=mountain}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Snowball spirits are small, fist-sized spirits that are curious and playful. They can be found anywhere there is a thick blanket of snow and are easy to locate due to their clinking, tinkling laughter. But if a group of snowball spirits feel threatened they can swarm together to create a larger and larger snowball made up of their tiny bodies. The grumpier a snowball spirit gets, the larger it grows, until it becomes a terrifying behemoth as big as a house. Even at this giant size, a snowball spirit is a surprisingly fast adversary that can shoot out snowballs like a cannon and can leap through the air to easily engulf a horse and rider.", + { + "type": "inset", + "name": "Disposition: Enraged", + "entries": [ + "{@font {@style 45|large}|SneakerProMedium}: The snowball spirits immediately take the {@action Dash|XPHB} action, gaining the benefits of their Snowball trait.", + "{@font {@style 25|large}|SneakerProMedium}: The snowball spirits gain the benefits of the {@spell Haste|XPHB} spell until the end of their next turn." + ] + } + + + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/snowball-spirits.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + + } + ] + }, + { + "name": "Stone Whale", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Stone Whale", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Although the stone whales were not the first sea creatures to take to the skies, they have done better than any at adapting to life above the ocean. Their friendly demeanor and natural affinity with surface flora have made a comfortable life on the island.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Island Culture", + "entries": [ + "Stone whales have become significant to many islanders due to their migratory nature and the vegetation that grows on their backs. To some, stone whales serve as a method of travel. Wanderers and merchants are known to use the huge beasts for quick transport across the island. Others like Witches and farmers utilize the plants that grow on the backs of the stone whales for tonics, elixirs, and potions. These whales are also known to carry vegetables and plants that might normally only grow in one section of the island, which is why many would jump at the opportunity to explore the back of a stone whale." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/stone-whale.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Stul", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Stul", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest|bestiary|source=|environment=forest}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Stul are monstrous creatures that live in the central and eastern woodland. Known for their unsettling visage and mind-altering magics, they pose a serious threat to lone travelers or young children. Because of this, the islanders have worked tirelessly to run them out of the Gift of Shuritashi.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Myth", + "entries": [ + "It's said that the first stul was cursed into existence after a young nakudama mage abandoned his companion spirit deep underground within the winding caves in Mount Arbora. By the time the companion resurfaced, its hardship had permanently altered it, leaving it with no recollection of its previous life, except for an innate feeling to call for its old friend." + ] + } + ] + }, + { + "type": "inset", + "name": "Disposition: Skittish", + "entries": [ + "{@font {@style 50|large}|SneakerProMedium}: The stul uses its Mental Invasion, targeting every enemy within 60 feet of it that doesn't have the {@condition Charmed|XPHB} condition. It then moves up to half its {@variantrule Speed|XPHB}.", + "{@font {@style 20|large}|SneakerProMedium}: The stul moves up to its {@variantrule Speed|XPHB}. It can make one Chomp attack during the move." + + ] + } + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/stul.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Urugama", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Urugama", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Hill, Grassland, Urban|bestiary|source=|environment=forest;hill;grassland;urban}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "The urugama are malevolent creatures that roam the countryside at night. Their terrifying laugh and wicked masks are so well known, children's rhymes are written about them. These evil spirits have been said to attack travelers after their fire has gone out, so a common superstition held by many merchants is to keep your fire burning all through the night. islanders have worked tirelessly to run them out of the Gift of Shuritashi.", + { + "type": "quote", + "entries": [ + "Stoke the fire, don’t snuff the light; The urugama hunts at night. Clutch your blade, hold tight your staff; For when you hear it’s wicked laugh. The winds will turn, the trees will bend, and moments after, your life will end." + + ], + "from": "Children's rhyme" + } + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/urugama.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Vespoma", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Vespoma", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastland, Forest, Swamp|bestiary|source=|environment=coastal;forest;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "One of the most storied dangers of the Brackwater Wetlands comes in the form of a creature known as a vespoma. This canopy dweller resembles something between a bat and a monkey, and where there is one, there are often a handful of others. A vespoma is typically heard before it's seen\u2014a fact that makes this creature so notorious, for the sound of its voice is laced with magic that compels its prey. Multiple vespoma harmonize, making their collective voice all the more potent. Vespoma are not simply hunters; they have a cruel nature and are known to toy with their prey.", + "Many stories are told of the vespoma's origin, but the most common opinion is that some time ago, a Witch who lived in the Brackwater Wetlands taught these creatures the rudiments of spellcraft, which they then passed on to subsequent generations. Whatever the truth is, rangers familiar with the wetlands are known to warn travelers to avoid the voices in the trees.", + { + "type": "inset", + "name": "Disposition: Cocky", + "entries": [ + "{@font {@style 25|large}|SneakerProMedium}: The vespoma moves up to its {@variantrule Speed|XPHB} toward the nearest enemy. For the next minute, the vespoma's attacks deal an extra 2 ({@damage 1d4}) damage, and it takes a -2 penalty to its AC." + + ] + } + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/vespoma.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Vile Corruption", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Vile Corruption", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Coastal, Swamp, Underwater|bestiary|source=|environment=coastal;swamp;underwater}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Vile corruption is the name given to one of the dangerous manifestations of living sicknesses that plague the eastern side of the island—a shape-shifting aquatic thing that terrorizes the Brackwater Wetlands, mimicking the creatures that live within the woodland and striking without cause or hesitation. Since its introduction to the environment, factions such as the Toraf and Boulder’s sword school and the Rangers of the Greenward Path have been adamant about warning travelers to avoid the creature at all costs. Both organizations share the opinion that it is best to not get where you are going if it means keeping your life.", + { + "type": "quote", + "entries": [ + "Whatever it is, it smells bad and looks dangerous. Hand me that torch." + ], + "by": "Master Salt" + } + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/vile-corruption.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Wandering Door", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Wandering Door", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Any" + } + ] + }, + "Only a handful of people on Obojima have seen the enchanted moving doorway. Every now and then, a ranger spots a wandering door while deep in the forest, or a postal knight sees one running across the Gale Fields. Since no one has gotten close enough to a door to give a solid description, there’s a good deal of speculation around if there is only one door or if there are multiple doors. To this day, no one really knows who enchanted these doors, and no one has been able to catch one to study it.", + { + "type": "quote", + "entries": [ + "Great way to move from Obojima to other worlds and back." + ] + } + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/wandering-door.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Watchwood Tree", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Watchwood Tree", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "{@filter Forest, Hill, Mountain|bestiary|source=|environment=forest;hill;swamp}" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "None" + } + ] + }, + "Appearing as one of the island's many deciduous trees, the watchwood is known for terrorizing small settlements and villages throughout the Gift of Shuritashi. Their presence alone is enough to stop trade and travel to a location, which is why skilled woodcutters are often employed all over the island. Though watchwood trees can be dangerous, they’re more of a threat during the warmer seasons, as they're easily spotted during the winter, when they're the only tree with leaves still on it." + + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/watchwood-tree.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Witch", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Witch", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Arcana, Individual" + } + ] + }, + "Witches are found all over Obojima and are well respected amongst the people. Both covens and their members play a major role in the economy and ecosystem of the island.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Local Arcana Expert", + "entries": [ + "Witches are often seen as important members of the community, as their understanding of magic is often desperately needed on an island full of magical happenings and peculiar occurrences. If a Witch were to visit a town without a local magician, they would assuredly be buttered up and pampered during their stay." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Covens", + "entries": [ + "The six major covens of Obojima have lived harmoniously (for the most part) for the last 50 years, working alongside each other as allies in several major cities and settlements. Besides their regional ingredient expertise, each coven claims to have a unique set of skills that differentiates them from the others. But if you were to ask any islander, they’d probably struggle to tell you what those qualities are." + ] + } + ] + }, + { + "type": "inset", + "name": "Disposition: Helpful", + "entries": [ + "{@font {@style 20|large}|SneakerProMedium}: The witch casts one of its spells without expending a use of it." + + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/witch-with-cat-spirit.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + }, + { + "name": "Yokario", + "source": "ObojimaTallGrass24", + "entries": [ + { + "type": "section", + "name": "Yokario", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Habitat:", + "entry": "Any" + }, + { + "type": "item", + "name": "Treasure:", + "entry": "Armaments, Individual" + } + ] + }, + "Yokario are fantastical beings with feathered bodies that revel in the joy of chaotic mischief. Known for their lively nature and aggressive behavior, these goblin-like creatures are often hated by villages. Their unwavering passion for music can lead them to disrupt festivals and other celebratory events, earning them a reputation not always well-received amongst islanders." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Creatures/yokario.webp" + }, + "credit": "Alexander Cloos", + "width": 1613, + "height": 2555 + } + ] + } + + + + + + + + + + + + + + + + + ], + "table": [ { "name": "Brackwater Wetlands Ingredients; Common", "source": "ObojimaTallGrass24", @@ -28259,7 +32052,6 @@ [ "27", "{@item Seashell|ObojimaTallGrass24}" - ], [ "28", @@ -28319,12 +32111,10 @@ [ "10", "{@item Scumweed|ObojimaTallGrass24}" - ], [ "11", "{@item Shadowroot|ObojimaTallGrass24}" - ], [ "12", @@ -28432,7 +32222,6 @@ [ "19", "{@item Snap Vine Sap|ObojimaTallGrass24}" - ], [ "20", From 9e491ecdd7631db816437d5fbe56ff1fb97ea649 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sat, 20 Dec 2025 05:13:26 +0000 Subject: [PATCH 30/30] added some stuff --- ...ma - Tales from the Tall Grass - 2024.json | 71 ++++++++++++++++++- 1 file changed, 69 insertions(+), 2 deletions(-) diff --git a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json index 2336af8c34..af9af65c49 100644 --- a/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json +++ b/collection/1985 Games; Obojima - Tales from the Tall Grass - 2024.json @@ -29962,7 +29962,7 @@ { "name": "Like the Wind", "entries": [ - "The wandering door doesn't provoke Opportunity Attacks when it moves out of an enemy's reach." + "The wandering door doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} when it moves out of an enemy's reach." ] }, { @@ -32011,6 +32011,73 @@ }, "hasFluff": true, "hasFluffImages": true + }, + { + "name": "Pest Spirit", + "source": "ObojimaTallGrass24", + "page": 366, + "size": [ + "T" + ], + "type": "Spirit", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "average": 7, + "formula": "3d4" + }, + "speed": { + "walk": { + "number": 20, + "condition": "(0 ft., Fly 20 ft. in flying form)" + } + }, + "str": 3, + "dex": 12, + "con": 11, + "int": 10, + "wis": 10, + "cha": 12, + "passive": 10, + "languages": [ + "Torum" + ], + "cr": "0", + "trait": [ + { + "name": "Distracting Maneuver", + "entries": [ + "Whenever the spirit takes the {@action Dash|XPHB} action, it doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for the rest of the turn." + ] + }, + { + "name": "Hard to Catch", + "entries": [ + "The spirit has {@variantrule Advantage|XPHB} on ability checks and saving throws it makes to avoid or end the {@condition Grappled|XPHB} condition and other effects that would impede its movement, and attack rolls that would impose such an effect are made with {@variantrule Disadvantage|XPHB}." + ] + } + ], + "action": [ + { + "name": "Frustration", + "entries": [ + "{@actSave wis} {@dc 10}, one creature within 5 feet. {@actSaveFail} The spirit has {@variantrule Advantage|XPHB} on the next {@dice D20} Test it makes in the next minute." + ] + } + ], + "savingThrowForced": [ + "wisdom" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ObojimaTallGrass/Tokens/Flora%20Spirit.webp" + }, + "hasFluff": true, + "hasFluffImages": true } ], "monsterFluff": [ @@ -33510,7 +33577,7 @@ }, { "type": "inset", - "name": "Disposition: Bully", + "name": "Disposition: Thieving", "entries": [ "{@font {@style 15|large}|SneakerProMedium}: The fish folk moves up to half its {@variantrule Speed|XPHB} toward a creature and then attempts to pick the creature's pocket. {@u Dexterity {@variantrule Saving Throw|XPHB}}: DC 12, one creature within the fish folk's reach. {@u Failure}: The fish folk steals up to 5 GP or one random Tiny object on the target's person. Failure or Success: The fish folk then moves up to half its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}." ]