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Releases: TheNumbat/rvk

v0.5

12 Apr 00:41

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v0.5 Pre-release
Pre-release
  • Bumped rpp version to 0.6
  • Refactored acceleration structure build API / buffer lifetimes (again)
  • Fixed singleton initialization order during setup
  • Started using Slice<const T> where applicable

v0.4

02 Apr 23:50

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v0.4 Pre-release
Pre-release
  • Bumped rpp version to 0.5
  • Bumped Vulkan SDK and volk to version 1.3.280
  • Exposed a more advanced API for creating shader binding tables
  • Refactored push constant handling
  • Made robust accesses a config option
  • Fixed device allocations over the max allocation limit (!)

v0.3

02 Feb 15:34

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v0.3 Pre-release
Pre-release
  • Fixed shader hot reload retry logic
  • Fixed imgui state recreation sync
  • Fixed imgui validation warning
  • Fixed imgui queue locking
  • Fixed (harmless) sync_queue_submit validation error
  • Added optional NV aftermath integration
  • Updated rpp to v0.4
  • Made RVK_CHECK failures not break/exit in non-debug builds

v0.2

25 Jan 22:45

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v0.2 Pre-release
Pre-release
  • Updated API for building acceleration structures
  • Added shader binding tables for ray tracing pipelines
  • Async commands no longer suspend the thread
  • Fixed arc-from-this UB in command pool managers
  • Updated rpp to v0.3

v0.1

15 Jan 21:20

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v0.1 Pre-release
Pre-release

Initial release as of the announcement.