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Pool fixes, tbogt cars fixes, update readme (#99)
Fixed crashing pool in Tbogt and Tlad Fixed Tbogt vehicles overwriting base game one Added Johnny's line about playing pool
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buildimg.bat

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md .\data\update\GTAIV.EFLC.FusionFix\IV
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md .\data\update\GTAIV.EFLC.FusionFix\TLAD
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md .\data\update\GTAIV.EFLC.FusionFix\TBOGT
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cd tools
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cd IMGConsole
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fastman92ImgConsole32.exe -script "..\..\data\update\GTAIV.EFLC.FusionFix\cdimagemake.ims"

data/plugins/GTAIV.EFLC.FusionFix.ini

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[SHADOWS]
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FlickeringShadowsFix = 1 // known issue: disables player's shadow from headlights
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ExtraDynamicShadows = 1 // 1: restores some missing shadows | 2: also adds vegetation shadows | 3: forces all shadows to appear
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DynamicShadowForTrees = 0
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DynamicShadowForTrees = 1
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[FRAMELIMIT]
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FpsLimitPreset = 0 // used by main menu toggle, do not modify
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[BudgetedIV]
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VehicleBudget = 0 // may cause issues, set to e.g. 260000000 to increase budget limit
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PedBudget = 0 // may cause issues

data/update/GTAIV.EFLC.FusionFix/GTAIV.EFLC.FusionFix/pool_game.sco renamed to data/update/GTAIV.EFLC.FusionFix/GTAIV.FusionFix/pool_game.sco

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/akuma.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/akuma.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/apc.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/apc.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/avan.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/avan.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/bati2.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/bati2.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/blade.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/blade.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/bobber.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/bobber.wft

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data/update/GTAIV.EFLC.FusionFix/TBOGT.FixedVehicles/buffalo.wft renamed to data/update/GTAIV.EFLC.FusionFix/TBOGT.FusionFix/buffalo.wft

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