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Increased version to 4.2.0 after merging pull request and improved the setting description of the newly added setting.
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assets/mod_info.json

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"name": " Starpocalypse - Grind Edition",
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"author": "Thomas Rahm",
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"utility": true,
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"version": "4.1.1",
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"version": "4.2.0",
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"description": "More apocalyptic settings",
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"gameVersion": "0.98a-RC7",
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"modPlugin": "starpocalypse.StarpocalypseMod",

assets/starpocalypse.json

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"blackMarketFenceCut": 0.5,# vanilla: 0
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# Black market access requires a pirate contact at that location.
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"blackMarketRequiresContact": true, # vanilla: false If Nexerelin is present: No contact will be required if the planet is in rebellion.
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"blackMarketGoodStuffRequiresContact": true, # vanilla: false Accessing black market can be done but good stuff is sold by contacts as below.
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# Not every contact can get you the good stuff. At least this importance is required of the blackMarket contact to enable you buying this
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"blackMarketGoodStuffRequiresContact": true, # vanilla: false If true Not every contact can get you the good stuff (weapons/ships).
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# At least this importance is required of the blackMarket contact to enable you buying this
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# 0: No Contact required
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# 1: Very Low
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# 2: Low

assets/starpocalypse.version

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"modName": "Starpocalypse",
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"modVersion": {
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"major": 4,
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"minor": 1,
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"minor": 2,
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"patch": 0
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},
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"directDownloadURL": "https://github.com/ThomasRahm/starpocalypse/releases/latest"

changelog.md

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# Version 4.1.1
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# Version 4.2.0
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* Remove costMultiplierBuildings, as industryBuildCostMult is applied when loading the csv files.
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* Fix crash when a fitted wing is null.
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* Exclude a certain story-relevant Venture from being affected by stingy recovery
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* Changed so that only underworld contacts give access to the black market, as otherwise any pirate contact on a pirate world would also give access to their black market.
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* Change to default settings: Increased required contact relevance for T0-T2 weapons by one level.
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* Fix price calculation when costMultiplierSellerProfitMargin is used (now sellPriceMult is based on buyPriceMult * margin instead of the vanilla sellPriceMult)
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* Change the way HULL_RESTORATION is prevented from affecting enemy ships. Should hopefully now also work with mods that add similar effects using ship_recovery_mod.
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* Separated sell restrictions of blackMarketRequiresContact into blackMarketGoodStuffRequiresContact. Thanks @random-cdda-modder for the pull request.
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# Version 4.1.0
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* Fixed contact level not providing standing

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