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-- A library to compute Gear Points for items as described in
-- http://code.google.com/p/epgp/wiki/GearPoints
local MAJOR_VERSION = "LibGearPoints-1.0"
local MINOR_VERSION = tonumber(("$Revision: 1023 $"):match("%d+")) or 0
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local Debug = LibStub("LibDebug-1.0")
-- This is the high price equipslot multiplier.
local EQUIPSLOT_MULTIPLIER_1 = {
INVTYPE_HEAD = 1,
INVTYPE_NECK = 0.5,
INVTYPE_SHOULDER = 0.75,
INVTYPE_CHEST = 1,
INVTYPE_ROBE = 1,
INVTYPE_WAIST = 0.75,
INVTYPE_LEGS = 1,
INVTYPE_FEET = 0.75,
INVTYPE_WRIST = 0.5,
INVTYPE_HAND = 0.75,
INVTYPE_FINGER = 0.5,
INVTYPE_TRINKET = 0.75,
INVTYPE_CLOAK = 0.5,
INVTYPE_WEAPON = 1.5,
INVTYPE_SHIELD = 1.5,
INVTYPE_2HWEAPON = 2,
INVTYPE_WEAPONMAINHAND = 1.5,
INVTYPE_WEAPONOFFHAND = 0.5,
INVTYPE_HOLDABLE = 0.5,
INVTYPE_RANGED = 1.5,
INVTYPE_RANGEDRIGHT = 1.5,
INVTYPE_THROWN = 0.5,
INVTYPE_RELIC = 0.5,
-- Hack for Tier 9 25M heroic tokens.
INVTYPE_CUSTOM_MULTISLOT_TIER = 0.9,
}
-- This is the low price equipslot multiplier (off hand weapons, non
-- tanking shields).
local EQUIPSLOT_MULTIPLIER_2 = {
INVTYPE_WEAPON = 0.5,
INVTYPE_SHIELD = 0.5,
INVTYPE_2HWEAPON = 1,
INVTYPE_RANGED = 0.5,
INVTYPE_RANGEDRIGHT = 0.5,
}
--Used to display GP values directly on tier tokens
local CUSTOM_ITEM_DATA = {
-- Tier 4
[29753] = { 4, 120, "INVTYPE_CHEST" },
[29754] = { 4, 120, "INVTYPE_CHEST" },
[29755] = { 4, 120, "INVTYPE_CHEST" },
[29756] = { 4, 120, "INVTYPE_HAND" },
[29757] = { 4, 120, "INVTYPE_HAND" },
[29758] = { 4, 120, "INVTYPE_HAND" },
[29759] = { 4, 120, "INVTYPE_HEAD" },
[29760] = { 4, 120, "INVTYPE_HEAD" },
[29761] = { 4, 120, "INVTYPE_HEAD" },
[29762] = { 4, 120, "INVTYPE_SHOULDER" },
[29763] = { 4, 120, "INVTYPE_SHOULDER" },
[29764] = { 4, 120, "INVTYPE_SHOULDER" },
[29765] = { 4, 120, "INVTYPE_LEGS" },
[29766] = { 4, 120, "INVTYPE_LEGS" },
[29767] = { 4, 120, "INVTYPE_LEGS" },
-- Tier 5
[30236] = { 4, 133, "INVTYPE_CHEST" },
[30237] = { 4, 133, "INVTYPE_CHEST" },
[30238] = { 4, 133, "INVTYPE_CHEST" },
[30239] = { 4, 133, "INVTYPE_HAND" },
[30240] = { 4, 133, "INVTYPE_HAND" },
[30241] = { 4, 133, "INVTYPE_HAND" },
[30242] = { 4, 133, "INVTYPE_HEAD" },
[30243] = { 4, 133, "INVTYPE_HEAD" },
[30244] = { 4, 133, "INVTYPE_HEAD" },
[30245] = { 4, 133, "INVTYPE_LEGS" },
[30246] = { 4, 133, "INVTYPE_LEGS" },
[30247] = { 4, 133, "INVTYPE_LEGS" },
[30248] = { 4, 133, "INVTYPE_SHOULDER" },
[30249] = { 4, 133, "INVTYPE_SHOULDER" },
[30250] = { 4, 133, "INVTYPE_SHOULDER" },
-- Tier 5 - BoE recipes - BoP crafts
[30282] = { 4, 128, "INVTYPE_BOOTS" },
[30283] = { 4, 128, "INVTYPE_BOOTS" },
[30305] = { 4, 128, "INVTYPE_BOOTS" },
[30306] = { 4, 128, "INVTYPE_BOOTS" },
[30307] = { 4, 128, "INVTYPE_BOOTS" },
[30308] = { 4, 128, "INVTYPE_BOOTS" },
[30323] = { 4, 128, "INVTYPE_BOOTS" },
[30324] = { 4, 128, "INVTYPE_BOOTS" },
-- Tier 6
[31089] = { 4, 146, "INVTYPE_CHEST" },
[31090] = { 4, 146, "INVTYPE_CHEST" },
[31091] = { 4, 146, "INVTYPE_CHEST" },
[31092] = { 4, 146, "INVTYPE_HAND" },
[31093] = { 4, 146, "INVTYPE_HAND" },
[31094] = { 4, 146, "INVTYPE_HAND" },
[31095] = { 4, 146, "INVTYPE_HEAD" },
[31096] = { 4, 146, "INVTYPE_HEAD" },
[31097] = { 4, 146, "INVTYPE_HEAD" },
[31098] = { 4, 146, "INVTYPE_LEGS" },
[31099] = { 4, 146, "INVTYPE_LEGS" },
[31100] = { 4, 146, "INVTYPE_LEGS" },
[31101] = { 4, 146, "INVTYPE_SHOULDER" },
[31102] = { 4, 146, "INVTYPE_SHOULDER" },
[31103] = { 4, 146, "INVTYPE_SHOULDER" },
[34848] = { 4, 154, "INVTYPE_WRIST" },
[34851] = { 4, 154, "INVTYPE_WRIST" },
[34852] = { 4, 154, "INVTYPE_WRIST" },
[34853] = { 4, 154, "INVTYPE_WAIST" },
[34854] = { 4, 154, "INVTYPE_WAIST" },
[34855] = { 4, 154, "INVTYPE_WAIST" },
[34856] = { 4, 154, "INVTYPE_FEET" },
[34857] = { 4, 154, "INVTYPE_FEET" },
[34858] = { 4, 154, "INVTYPE_FEET" },
-- Tier 6 - BoE recipes - BoP crafts
[32737] = { 4, 141, "INVTYPE_SHOULDER" },
[32739] = { 4, 141, "INVTYPE_SHOULDER" },
[32745] = { 4, 141, "INVTYPE_SHOULDER" },
[32747] = { 4, 141, "INVTYPE_SHOULDER" },
[32749] = { 4, 141, "INVTYPE_SHOULDER" },
[32751] = { 4, 141, "INVTYPE_SHOULDER" },
[32753] = { 4, 141, "INVTYPE_SHOULDER" },
[32755] = { 4, 141, "INVTYPE_SHOULDER" },
-- Magtheridon's Head
[32385] = { 4, 125, "INVTYPE_FINGER" },
[32386] = { 4, 125, "INVTYPE_FINGER" },
-- Kael'thas' Sphere
[32405] = { 4, 138, "INVTYPE_NECK" },
-- T7
[40610] = { 4, 200, "INVTYPE_CHEST" },
[40611] = { 4, 200, "INVTYPE_CHEST" },
[40612] = { 4, 200, "INVTYPE_CHEST" },
[40613] = { 4, 200, "INVTYPE_HAND" },
[40614] = { 4, 200, "INVTYPE_HAND" },
[40615] = { 4, 200, "INVTYPE_HAND" },
[40616] = { 4, 200, "INVTYPE_HEAD" },
[40617] = { 4, 200, "INVTYPE_HEAD" },
[40618] = { 4, 200, "INVTYPE_HEAD" },
[40619] = { 4, 200, "INVTYPE_LEGS" },
[40620] = { 4, 200, "INVTYPE_LEGS" },
[40621] = { 4, 200, "INVTYPE_LEGS" },
[40622] = { 4, 200, "INVTYPE_SHOULDER" },
[40623] = { 4, 200, "INVTYPE_SHOULDER" },
[40624] = { 4, 200, "INVTYPE_SHOULDER" },
-- T7 (heroic)
[40625] = { 4, 213, "INVTYPE_CHEST" },
[40626] = { 4, 213, "INVTYPE_CHEST" },
[40627] = { 4, 213, "INVTYPE_CHEST" },
[40628] = { 4, 213, "INVTYPE_HAND" },
[40629] = { 4, 213, "INVTYPE_HAND" },
[40630] = { 4, 213, "INVTYPE_HAND" },
[40631] = { 4, 213, "INVTYPE_HEAD" },
[40632] = { 4, 213, "INVTYPE_HEAD" },
[40633] = { 4, 213, "INVTYPE_HEAD" },
[40634] = { 4, 213, "INVTYPE_LEGS" },
[40635] = { 4, 213, "INVTYPE_LEGS" },
[40636] = { 4, 213, "INVTYPE_LEGS" },
[40637] = { 4, 213, "INVTYPE_SHOULDER" },
[40638] = { 4, 213, "INVTYPE_SHOULDER" },
[40639] = { 4, 213, "INVTYPE_SHOULDER" },
-- Key to the Focusing Iris
[44569] = { 4, 213, "INVTYPE_NECK" },
[44577] = { 4, 226, "INVTYPE_NECK" },
-- T8
[45635] = { 4, 219, "INVTYPE_CHEST" },
[45636] = { 4, 219, "INVTYPE_CHEST" },
[45637] = { 4, 219, "INVTYPE_CHEST" },
[45647] = { 4, 219, "INVTYPE_HEAD" },
[45648] = { 4, 219, "INVTYPE_HEAD" },
[45649] = { 4, 219, "INVTYPE_HEAD" },
[45644] = { 4, 219, "INVTYPE_HAND" },
[45645] = { 4, 219, "INVTYPE_HAND" },
[45646] = { 4, 219, "INVTYPE_HAND" },
[45650] = { 4, 219, "INVTYPE_LEGS" },
[45651] = { 4, 219, "INVTYPE_LEGS" },
[45652] = { 4, 219, "INVTYPE_LEGS" },
[45659] = { 4, 219, "INVTYPE_SHOULDER" },
[45660] = { 4, 219, "INVTYPE_SHOULDER" },
[45661] = { 4, 219, "INVTYPE_SHOULDER" },
-- T8 (heroic)
[45632] = { 4, 226, "INVTYPE_CHEST" },
[45633] = { 4, 226, "INVTYPE_CHEST" },
[45634] = { 4, 226, "INVTYPE_CHEST" },
[45638] = { 4, 226, "INVTYPE_HEAD" },
[45639] = { 4, 226, "INVTYPE_HEAD" },
[45640] = { 4, 226, "INVTYPE_HEAD" },
[45641] = { 4, 226, "INVTYPE_HAND" },
[45642] = { 4, 226, "INVTYPE_HAND" },
[45643] = { 4, 226, "INVTYPE_HAND" },
[45653] = { 4, 226, "INVTYPE_LEGS" },
[45654] = { 4, 226, "INVTYPE_LEGS" },
[45655] = { 4, 226, "INVTYPE_LEGS" },
[45656] = { 4, 226, "INVTYPE_SHOULDER" },
[45657] = { 4, 226, "INVTYPE_SHOULDER" },
[45658] = { 4, 226, "INVTYPE_SHOULDER" },
-- Reply Code Alpha
[46052] = { 4, 226, "INVTYPE_RING" },
[46053] = { 4, 239, "INVTYPE_RING" },
-- T9.245 (10M heroic/25M)
[47242] = { 4, 245, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T9.258 (25M heroic)
[47557] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47558] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47559] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.264 (10M heroic/25M)
[52025] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52026] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52027] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.279 (25M heroic)
[52028] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52029] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52030] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
}
-- The default quality threshold:
-- 0 - Poor
-- 1 - Uncommon
-- 2 - Common
-- 3 - Rare
-- 4 - Epic
-- 5 - Legendary
-- 6 - Artifact
local quality_threshold = 4
local recent_items_queue = {}
local recent_items_map = {}
local function UpdateRecentLoot(itemLink)
if recent_items_map[itemLink] then return end
Debug("Adding %s to recent items", itemLink)
table.insert(recent_items_queue, 1, itemLink)
recent_items_map[itemLink] = true
if #recent_items_queue > 15 then
local itemLink = table.remove(recent_items_queue)
Debug("Removing %s from recent items", itemLink)
recent_items_map[itemLink] = nil
end
end
function lib:GetNumRecentItems()
return #recent_items_queue
end
function lib:GetRecentItemLink(i)
return recent_items_queue[i]
end
--- Return the currently set quality threshold.
function lib:GetQualityThreshold()
return quality_threshold
end
--- Set the minimum quality threshold.
-- @param itemQuality Lowest allowed item quality.
function lib:SetQualityThreshold(itemQuality)
itemQuality = itemQuality and tonumber(itemQuality)
if not itemQuality or itemQuality > 6 or itemQuality < 0 then
return error("Usage: SetQualityThreshold(itemQuality): 'itemQuality' - number [0,6].", 3)
end
quality_threshold = itemQuality
end
function lib:GetValue(item)
if not item then return end
local _, itemLink, rarity, level, _, _, _, _, equipLoc = GetItemInfo(item)
if not itemLink then return end
-- Get the item ID to check against known token IDs
local itemID = itemLink:match("item:(%d+)")
if not itemID then return end
itemID = tonumber(itemID)
-- Check to see if there is custom data for this item ID
if CUSTOM_ITEM_DATA[itemID] then
rarity, level, equipLoc = unpack(CUSTOM_ITEM_DATA[itemID])
end
-- Is the item above our minimum threshold?
if not rarity or rarity < quality_threshold then
return nil, nil, level, rarity, equipLoc
end
UpdateRecentLoot(itemLink)
local slot_multiplier1 = EQUIPSLOT_MULTIPLIER_1[equipLoc]
local slot_multiplier2 = EQUIPSLOT_MULTIPLIER_2[equipLoc]
if not slot_multiplier1 then
return nil, nil, level, rarity, equipLoc
end
local gp_base = 0.483 * 2 ^ (level/26 + (rarity - 4))
local high = math.floor(gp_base * slot_multiplier1)
local low = slot_multiplier2 and math.floor(gp_base * slot_multiplier2) or nil
return high, low, level, rarity, equipLoc
end